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- @EventHandler
- public void onToggle(PlayerToggleFlightEvent e) {
- Player player = e.getPlayer();
- if(player.getGameMode() == GameMode.CREATIVE) return;
- if(player.getGameMode() == GameMode.SURVIVAL) {
- if(player.isOp()) {
- e.setCancelled(true);
- player.setAllowFlight(false);
- player.setFlying(false);
- player.setVelocity(player.getLocation().getDirection().multiply(10).setY(1));
- }
- }
- }
- @EventHandler
- public void onMove(PlayerMoveEvent event) {
- Player player = event.getPlayer();
- if((player.getGameMode() != GameMode.CREATIVE) && (player.getLocation().subtract(0, 1, 0).getBlock().getType() != Material.AIR)) {
- if(!player.isFlying()) {
- player.setAllowFlight(true);
- }
- }
- }
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