TTHelvianTT

Odion

May 8th, 2015
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  1. ANOTHER BRAND-SPANKING NEW RP BY CROCK
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  3. In the land of Adria trouble is brewing yet again. This time around, the conflict is between the Dwarves and Orcs over an ancient land dispute that has been going on for some ages. Only problem is, that this time their fighting has reigned in all the races of Adria and then some..
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  5. Backround: The Orcs had finally decide to make the push for control over the Adrian CoastLine Desert, which has been occupied mostly by the Dwarves and their underground country for some time. As soon as they attempted to expand their territory however, they met resistance by the strong jawed and stubborn Dwarves of Terradome. That initiated the twelfth Orc-Dwarf War over the Coastline desert. The neighboring cities and races all thought the conflict would die down as usual with some hurt feelings and maybe a few miles of land traded between the two, but that wasn't the case this time. The BrassTusk tribe, which was the leading tribe of the Orc forces in the area, had in secret sent for reinforcements from Exus the over-seas continent and Goblins and Orcs had arrived. The new allies proved to be just what the Desert Orcs had needed, the dwarves then pushed to take defensive measures.
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  7. The Orcs, then filled with blood lust expanded their horizons past just taking some of the Dwarf tunnels and attempted a raid on the nearby nation-city of Bellwich which sparked the their involvement as well as other human populated cities and towns in the region. At this point, the humans had dragged in the highbornes and forest elves as well as well as the nomadic hobbits into the conflict while the Orcs brought in any fiendish creature they could gather, going so low as to hire private necromancers and working with the likes of the Urugans (Crab people) and Sub-Humans (Golem People).
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  9. On top of all this, to the shock of everyone the solitary island nation of the elves have split apart and are now engaged in their own civil war with the Drows allying themselves against their fellow elf brethren to the Orcs.
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  11. You the players will have to make your own mark on these trying times and stand on the side of the Dwarves against the Orc Threat.
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  15. Multiple races to choose from
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  18. Available Races:
  19. Dwarves
  20. Hobbits
  21. Humans
  22. Highborne/Forest Elves
  23. Half-Orcs
  24. Were Cats
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  26. Character Format:
  27. Name: Odion Feivel
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  29. Race: Human PALADIN
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  31. Age: 36
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  33. Appearance: Odion is a VERY LARGE Man, standing at a good 6'4 in height with broad shoulders and large biceps that are probably around the size of an average man's head. He typically keeps himself clean shaven, with short, blonde hair and light blue eyes.
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  35. Preferred Equipment:
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  37. Orcish Plate: Armour wrested straight off the corpse of a chieftain, so Odion says. The Orcanium plate has all Orcish symbols scraped straight from place, and was blessed at the church with holy energy to protect against foul magicks. The Orcish plate sports a pair of PAULDRONS and metal gloves with metallic spikes, which add to Odion's aggressive fighting style.
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  39. Plumed Helm: A steel helm with a large eyeslit for Odion to look through. Has a fucking steel horn at the top.
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  41. Banishing Blade: The so called 'Banishing Blade' that Odion picked up from one of his fellowships. The Banishing blade's name comes from its ability to kill things permanently, disallowing the bodies to be raised by necromancers. Undead ironically seem to be drawn to its magic, but disintegrate to dust when slain.
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  43. The Blade itself is a claymore with a large crossguard, typically used with two hands. The pommel has a dark blue gemstone that can be used as a small spike. When blessed with strength, Odion is capable of lifting the weapon with one hand.
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  46. Dagger: A large dagger Odion uses to stab people in the face with.
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  48. He foregoes a shield so he can utilize his 'miracles' on the offhand.
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  51. Odion claims that his magic is given to him by (insert Adrian god here)
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  53. Purifying Wave: Creates a powerful beam of energy to either damage or sear the target. Purifying Wave is the typical 'heals living damages evil' type of spell. However, Odion learned how to change its properties to harm or heal whatever he pleases.
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  55. Divine Wrath: Odion focuses the purifying wave against a particular target; by overloading it with holy energy, the target area releases it in a small burst of power, dealing damage to his enemies in a small area. If Divine Wrath is focused on an enemy, the enemy is imbued with holy energy, and will explode once slain. Like Purifying Wave, Divine Wrath's properties are able to be changed enough to harm something other than just undead.
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  59. Hand of God: Hurls a golden fist to smash into the target, dealing concussive damage capable of stunning them for some time.
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  61. Shield of God: Creates a magical barrier in the palm of Odion's hand. The barrier holds until his magical energy is fully depleted.
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  63. Blessing of(Strength, Speed): Blesses the user with strength or speed.
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  68. Back Story that fits with above stated lore: Odion was born as a simple rancher that lived on the farms of Airene.
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