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- function StarParticlesTate(p: player):
- set {_loc} to location of {_p}
- set yaw of {_loc} to 0
- set pitch of {_loc} to 0
- loop 360 times:
- add 1 to pitch of {_loc}
- add location 7 meter forwards {_loc} to {_SP::*}
- if Multiple(loop-number , 72) = true:
- set {_abc} to (size of {_SP2::*}+1)
- set {_SP2::%{_abc}%} to block 7 meter forwards {_loc}
- loop blocks between block at location at {_SP2::4} and block at location at {_SP2::1}:
- add loop-block to {_SP3::*}
- loop blocks between block at location at {_SP2::1} and block at location at {_SP2::3}:
- add loop-block to {_SP3::*}
- loop blocks between block at location at {_SP2::3} and block at location at {_SP2::5}:
- add loop-block to {_SP3::*}
- loop blocks between block at location at {_SP2::5} and block at location at {_SP2::2}:
- add loop-block to {_SP3::*}
- loop blocks between block at location at {_SP2::2} and block at location at {_SP2::4}:
- add loop-block to {_SP3::*}
- wait 2 seconds
- set {_c} to 1
- loop 20 times:
- loop {_SP3::*}:
- show 1 flame particles at loop-value-2 offset by 0, 0, 0 with speed 0
- loop {_SP::*}:
- add 1 to {_c}
- Multiple({_c} , 10) = true
- show 1 flame particles at loop-value-2 offset by 0, 0, 0 with speed 0
- wait 0.5 second
- function Multiple(b: number , s: number) :: boolean:
- set {_n} to mod({_b}, {_s})
- if {_n} = 0:
- return true
- else if {_n} != 0:
- return false
- command /SPtate:
- trigger:
- StarParticlesTate(player)
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