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kookoo1007

Untitled

Apr 30th, 2019
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  1. function StarParticlesTate(p: player):
  2. set {_loc} to location of {_p}
  3. set yaw of {_loc} to 0
  4. set pitch of {_loc} to 0
  5. loop 360 times:
  6. add 1 to pitch of {_loc}
  7. add location 7 meter forwards {_loc} to {_SP::*}
  8. if Multiple(loop-number , 72) = true:
  9. set {_abc} to (size of {_SP2::*}+1)
  10. set {_SP2::%{_abc}%} to block 7 meter forwards {_loc}
  11. loop blocks between block at location at {_SP2::4} and block at location at {_SP2::1}:
  12. add loop-block to {_SP3::*}
  13. loop blocks between block at location at {_SP2::1} and block at location at {_SP2::3}:
  14. add loop-block to {_SP3::*}
  15. loop blocks between block at location at {_SP2::3} and block at location at {_SP2::5}:
  16. add loop-block to {_SP3::*}
  17. loop blocks between block at location at {_SP2::5} and block at location at {_SP2::2}:
  18. add loop-block to {_SP3::*}
  19. loop blocks between block at location at {_SP2::2} and block at location at {_SP2::4}:
  20. add loop-block to {_SP3::*}
  21. wait 2 seconds
  22. set {_c} to 1
  23. loop 20 times:
  24. loop {_SP3::*}:
  25. show 1 flame particles at loop-value-2 offset by 0, 0, 0 with speed 0
  26. loop {_SP::*}:
  27. add 1 to {_c}
  28. Multiple({_c} , 10) = true
  29. show 1 flame particles at loop-value-2 offset by 0, 0, 0 with speed 0
  30. wait 0.5 second
  31. function Multiple(b: number , s: number) :: boolean:
  32. set {_n} to mod({_b}, {_s})
  33. if {_n} = 0:
  34. return true
  35. else if {_n} != 0:
  36. return false
  37. command /SPtate:
  38. trigger:
  39. StarParticlesTate(player)
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