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- left arm
- ---local maff = (combat.afflictions.anorexia and "stupidity" or "anorexia")
- if combat.parried == "rightarm" then
- table.insert(curing.qeb, "combo " .. mayhem.target .. " snk right hfp left spp left")
- elseif combat.parried == "leftarm" then
- table.insert(curing.qeb, "combo " .. mayhem.target .. " snk left hfp right spp right")
- elseif combat.parried == "leftleg" then
- table.insert(curing.qeb, "combo " .. mayhem.target .. " snk right spp right spp left")
- elseif combat.parried == "rightleg" then
- table.insert(curing.qeb, "combo " .. mayhem.target .. " snk left spp right spp left")
- elseif combat.parried ~= "rightarm" and combat.parried ~= "rightarm" then
- table.insert(curing.qeb, "combo " .. mayhem.target .. " mnk right spp right ucp")
- elseif combat.parried ~= "head" then
- table.insert(curing.qeb, "combo " .. mayhem.target .. " sdk ucp ucp")
- end
- if combat.afflictions.blackout and not combat.afflictions.paresis then
- table.insert(curing.qeb, "mind paralyse " .. mayhem.target)
- end
- if combat.afflictions.blackout and not combat.afflictions.paresis then
- table.insert(curing.qeb, "mind paralyse " .. mayhem.target)
- elseif combat.afflictions.blackout and combat.afflictions.paresis and not combat.afflictions.recklessness then
- table.insert(curing.qeb, "mind recklessness " .. mayhem.target)
- elseif not combat.afflictions.anorexia then
- table.insert(curing.qeb, "mind anorexia " .. mayhem.target)
- elseif combat.afflictions.anorexia then
- table.insert(curing.qeb, "mind amnesia " .. mayhem.target)
- end
- ------------------------------------------------------------------------------------
- left leg
- local maff = (combat.afflictions.anorexia and "stupidity" or "anorexia")
- if combat.parried == "legleg" then
- table.insert(curing.qeb, "combo " .. mayhem.target .. " mnk right hfp right spp left")
- elseif combat.parried == "rightleg" then
- table.insert(curing.qeb, "combo " .. mayhem.target .. " snk left spp right spp left")
- elseif combat.parried == "rightarm" then
- table.insert(curing.qeb, "combo " .. mayhem.target .. " snk left spp left hfp right")
- elseif combat.parried == "leftarm" then
- table.insert(curing.qeb, "combo " .. mayhem.target .. " snk left hfp right spp right")
- elseif combat.parried ~= "rightarm" and combat.parried ~= "rightarm" then
- table.insert(curing.qeb, "combo " .. mayhem.target .. " mnk right spp right ucp")
- elseif combat.parried ~= "rightleg" then
- table.insert(curing.qeb, "combo " .. mayhem.target .. " snk left spp right spp left")
- elseif combat.parried ~= "head" then
- table.insert(curing.qeb, "combo " .. mayhem.target .. " sdk ucp ucp")
- end
- if combat.afflictions.blackout and not combat.afflictions.paresis then
- table.insert(curing.qeb, "mind paralyse " .. mayhem.target)
- elseif combat.afflictions.blackout and combat.afflictions.paresis and not combat.afflictions.recklessness then
- table.insert(curing.qeb, "mind recklessness " .. mayhem.target)
- elseif not combat.afflictions.anorexia then
- table.insert(curing.qeb, "mind anorexia " .. mayhem.target)
- elseif combat.afflictions.anorexia then
- table.insert(curing.qeb, "mind amnesia " .. mayhem.target)
- end
- -----------------------------------------------------------
- right leg
- if combat.parried == "leftleg" then
- table.insert(curing.qeb, "combo " .. mayhem.target .. " snk right spp right spp left")
- elseif combat.parried == "rightleg" then
- table.insert(curing.qeb, "combo " .. mayhem.target .. " snk left spp left spp right")
- elseif combat.parried == "rightarm" then
- table.insert(curing.qeb, "combo " .. mayhem.target .. " mnk left hfp right ucp")
- elseif combat.parried == "leftarm" then
- table.insert(curing.qeb, "combo " .. mayhem.target .. " snk right hfp left ucp")
- elseif combat.parried ~= "leftleg" and combat.parried ~= "rightleg" then
- table.insert(curing.qeb, "combo " .. mayhem.target .. " snk right hfp left spp left")
- elseif combat.parried ~= "head" then
- table.insert(curing.qeb, "combo " .. mayhem.target .. " sdk ucp ucp")
- end
- if combat.afflictions.blackout and not combat.afflictions.paresis then
- table.insert(curing.qeb, "mind paralyse " .. mayhem.target)
- elseif combat.afflictions.blackout and combat.afflictions.paresis and not combat.afflictions.recklessness then
- table.insert(curing.qeb, "mind recklessness " .. mayhem.target)
- elseif not combat.afflictions.anorexia then
- table.insert(curing.qeb, "mind anorexia " .. mayhem.target)
- elseif combat.afflictions.anorexia then
- table.insert(curing.qeb, "mind amnesia " .. mayhem.target)
- end
- ------------------------------------------------------------------
- right arm
- local maff = (combat.afflictions.anorexia and "stupidity" or "anorexia")
- if combat.parried == "lefttarm" then
- table.insert(curing.qeb, "combo " .. mayhem.target .. " snk left hfp right spp right")
- elseif combat.parried == "rightarm" then
- table.insert(curing.qeb, "combo " .. mayhem.target .. " snk right hfp left spp left")
- elseif combat.parried == "leftarm" then
- table.insert(curing.qeb, "combo " .. mayhem.target .. " mnk right hfp left hfp right")
- elseif combat.parried ~= "leftarm" and combat.parried ~= "rightarm" then
- table.insert(curing.qeb, "combo " .. mayhem.target .. " mnk right spp left hfp left")
- elseif combat.parried ~= "head" then
- table.insert(curing.qeb, "combo " .. mayhem.target .. " sdk ucp ucp")
- end
- if combat.afflictions.blackout and not combat.afflictions.paresis then
- table.insert(curing.qeb, "mind paralyse " .. mayhem.target)
- elseif combat.afflictions.blackout and combat.afflictions.paresis and not combat.afflictions.recklessness then
- table.insert(curing.qeb, "mind recklessness " .. mayhem.target)
- elseif not combat.afflictions.anorexia then
- table.insert(curing.qeb, "mind anorexia " .. mayhem.target)
- elseif combat.afflictions.anorexia then
- table.insert(curing.qeb, "mind amnesia " .. mayhem.target)
- end
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