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Eclipsis

Giraffe and Sphinx

Jan 16th, 2020 (edited)
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  1. Giraffe
  2. The towering figures of the mysterious Savannah lands, most ponies assume they are simply legends due to the scarce amount of interaction.
  3. Tall: Passive, standing above even the tallest of alicorns, Giraffes are a race whose height is their most defining quality. It lends itself to giving them a natural +1 to any form of intimidation or forceful persuasion roll. This also allows Giraffe players to very easily spot things from farther away and gives a +1 to perception checks as well if the environment is conducive to their height (IE not a cramped space.)
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  5. Bonus Racials:
  6. Lightning Rod: Skill, The height of a giraffe has many odd side effects. Such as drawing in any non crit lightning attack to themselves from their allies and -1 hit to any damage it may bring.
  7. Headbutt: Recharge 3, Use the massive neck and solid head to deliver a brutal headbutt that can strike multiple foes akin to a Cleave with the same rules, though the user is left dazed for a turn after said attack. This translates to a turn without the ability to attack, though one may dodge as necessary
  8. Predator Response: Passive, Having evolved in a rather dangerous place at times, giraffes learned to respond to predators with force, giving a bonus of +2 to detecting stealthed enemies.
  9. Pacifism: Passive, Giraffes are a naturally friendly race and are rare to strike first without provocation. This grants a +2 resistance to any attempt to Persuade or Magically force them into attacking another.
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  12. Sphinx
  13. The mysterious riddle loving denizens of the deserts, this somewhat confrontational race is rarely seen by the common pony.
  14. Sphinx Flight: Sphinxes are a naturally winged race and are capable of flying as competently as any pegasi.
  15. Riddle Me This: Recharge 4, Toss a riddle whose answer is such a brain puzzler at a foe that it requires them to have to sit aside and ponder on it if the roll succeeds. Should it crit though, the foes brain shorts leaving them helpless. (The Player must actually come up with said riddle.)
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  17. Bonus Racials:
  18. Predatory Size: Passive, You are an Apex predator and you show it through your sheer size and its power. You gain a 1+ resistance to any attempts to dislodge or otherwise move you, in addition to a +2 to grappling any foes who come to close.
  19. Feline Pride: Passive, Your claws are as deadly as your mind and it shows. Your claws tagged as dual weapons when unarmed.
  20. Burning Sands: Passive, As a species of the scorching deserts, you are naturally resistant to heat and gain a -1 buff to any damage incurred from heat and fire based attacks.
  21. Desert Gust: Recharge 3, Kick open your wings and whip up an impromptu dust or sand storm that binds a foe in place in an impromptu quicksand trap that lasts as long as the roll determines, Enemies who are trapped may not move until the effect ends, though they may still attack and dodge.
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