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- #
- # Thank you for purchasing PinPrompt and I hope you enjoy the plugin!
- # If you have any suggestions or need any help please comment in the discussions page!
- #
- # Check for plugin updates on startup?
- Update Notify: true
- # Change how data is saved/managed.
- Database:
- # Valid settings are SQLITE (Local) or MYSQL (Remote)
- # If you're unsure what this is or don't have multiple servers, just leave these alone.
- Type: SQLITE
- # Settings to connect to your MySQL database
- IP: 127.0.0.1
- Port: 3306
- # --- Make sure to create this database manually if not there ---
- Database: pinprompt
- # Account that has access to read/write to the above database
- Username: admin
- Password: dbpass123
- # Highly recommend keeping this SSL (HTTPS) to true but your host may not allow it yet.
- SSL: true
- # Don't change unless you know exactly what this is, this is the maxmium amount of connections in the pool that there can be.
- Maximum Pool Size: 6
- # Players won't be allowed to make a PIN that is in the blacklist.
- Blacklisted PINS:
- - "1234"
- - "9876"
- - "1111"
- # Should PinPrompt send the player to a different server after they enter their PIN?
- Transfer: false
- # Should we transfer everyone (Players without a pin) as well?
- Transfer Everyone: false
- # The server to send the player to (Name is same from bungeecord's config.yml)
- Transfer Server: "Hub"
- # Choose your head set type.
- # This changes the look of the heads in the pin menu.
- # Vaild types are:
- # Quartz, Pumpkin, Bloody, Advent, OakWood, Plush, Rainbow, Stone, White, Golden, Ice
- Head Set: "Quartz"
- # Time in seconds players have to enter the correct pin or get kicked.
- PIN Time: 22.5
- # The max attempts a player can have before getting kicked.
- PIN Attempts: 3
- # Should we ban players after their max attempts failed?
- Ban After Failed Attempts: false
- # The time of the ban in seconds.
- Ban Time: 900
- # Should we remember players or always make them enter their pin on login?
- Sessions: true
- # The time in hours to remember the player.
- # If the time is 3 then the user only has to login using their pin every 3 hours.
- Session Time: 24
- # If true then the Session Time above only works if their IP is the same as their last time they entered their pin.
- # If the players IP is different then they have to enter their pin otherwise let them in.
- Remember IP: true
- # Change the gamemode of a player that is in Spectator mode when they login.
- Spectator Mode Handler:
- # What gamemode to switch the player to when they login and need to enter their PIN.
- # Vaild settings are SURVIVAL, ADVENTURE, CREATIVE or SPECTATOR.
- Switch To: SURVIVAL
- # What gamemode to switch back to when entering their PIN.
- # Vaild settings are SURVIVAL, ADVENTURE, CREATIVE or SPECTATOR.
- Switch Back: SPECTATOR
- # Should we show the current PIN input as the inventory title or hide it as '*'
- Hide Entered PIN Numbers: false
- # Events that will be blocked/denied until the player enters their pin.
- # Some of these events may look silly to even block since you can't do them but
- # many hacked clients and programs can actually do these, especially move and chat/commands.
- PIN Block:
- # Move.
- Move: true
- # Interact with buttons, doors etc.
- Interact: true
- # Teleport.
- Teleport: true
- # Placing blocks.
- Block Place: true
- # destroying blocks.
- Block Destory: true
- # Take damage.
- Take Damage: true
- # Deal damage.
- Deal Damage: true
- # Send chat messages.
- Chat: true
- # Send commands.
- Commands: true
- # Entity Targetting the player.
- Entity Targetting: true
- # Dropping any items.
- Dropping Items: true
- # Trying to move/click on any items.
- Modify Inventories: true
- # Messages used in the plugin.
- # <#XXXXXX> for hex colors.
- # All messages can be disabled by setting to ""
- Language:
- # GUI TITLE | Title of the pin interface before entering their current pin.
- PIN Name: "&cEnter your PIN..."
- # GUI TITLE | Title of the pin interface when entering a new pin.
- New PIN Name: "&aEnter your &a&lNEW &aPIN..."
- # GUI TITLE | Title of the pin interface when you have entered 1+ pins.
- PIN Progress Name: "&a&n%number-1%&r &a&n%number-2%&r &a&n%number-3%&r &a&n%number-4%"
- # GUI ITEM | PIN number's name (Pin numbers)
- PIN Head Name: "&f&l%number%"
- # PLAYER MESSAGE | Message for when the user have set a new pin.
- Set New PIN: "&c[PinPrompt] &aYou have set a new pin!"
- Set New PIN Title: "&a&lNice!"
- Set New PIN Subtitle: "&aNew PIN saved!"
- # PLAYER MESSAGE | Message for when the player enter the correct pin.
- Correct PIN: "&c[PinPrompt] &aYou entered the correct pin!"
- Correct PIN Title: "&a&lCorrect!"
- Correct PIN Subtitle: "&aYou may now play! Enjoy!"
- # PLAYER MESSAGE | Message when trying to create a pin but you already have one set.
- PIN Already Created: "&c[PinPrompt] &cYou already have created a pin!"
- # PLAYER MESSAGE | Message when trying to change their current pin but don't have one created.
- No PIN Created: "&c[PinPrompt] &cYou don't have a pin to change, create one!"
- # PLAYER KICK MESSAGE | Kick message sent to the player when they enter the incorrect pin too many times.
- Incorrect PIN: "&c[PinPrompt] &cToo many failures!"
- # PLAYER KICK MESSAGE | Kick message for when the user takes too long to enter their pin.
- Timeout: "&c[PinPrompt] &cToo slow..."
- # PLAYER BAN MESSAGE | Ban message when the player got banned from entering the wrong pin.
- Banned: "&c[PinPrompt] &cTemporally banned for too many PIN failures."
- # Sounds used in the plugin.
- # Format: SOUND:VOLUME:PITCH
- # NONE to disable
- Sound:
- # Sound played when the pin interface opens.
- PIN Open: NONE
- # Sound played when the player clicks a head (Pin numbers)
- PIN Click: NONE
- # Sound played when the player enters the correct pin.
- Set New PIN: NONE
- # Sound played when the player enters the correct pin.
- Correct PIN: NONE
- # Sound played when the player enters the incorrect pin.
- Incorrect PIN: NONE
- # Sound played when the player enters a blacklisted pin.
- Blacklisted PIN: NONE
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