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  1. For determining the Trauma Die and the Trauma Rating of a SWN weapon, use the following table:
  2.  
  3. Ranged
  4. Primitive bow: 1d6, x2
  5. Advanced bow: 1d8+1, x3
  6. Conversion bow: 1d10, x3
  7. Grenade: 1d8, x2
  8. Crude pistol: 1d6, x2
  9. Revolver: 1d6, x3
  10. Rifle: 1d8, x3
  11. Semi auto pistol : 1d8 x2
  12. Shotgun: 1d10, x3
  13. Submachine Gun: 1d6, x2
  14. Combat Rifle: 1d8, x3
  15. Combat shotgun: 1d10, x3
  16. Sniper rifle: 1d10, x4
  17. Void Carbine: 1d8, x3
  18. Mag Pistol: 1d8, x3
  19. Mag Rifle: 1d8, x3
  20. Spike Thrower: 1d10, x3
  21. Laser Pistol: 1d6, x2
  22. Laser Rifle: 1d8, x2
  23. Thermal Pistol: 1d10, x2
  24. Plasma Projector: 1d12, x2
  25. Shear Rifle: 1d8, x3
  26. Thunder Gun: 1d8, x3
  27. Distortion Cannon: 1d10, x4
  28.  
  29. Melee
  30. Small Primitive Weapon: 1d6, x3
  31. Medium Primitive Weapon: 1d8, x3
  32. Large Primitive Weapon: 1d8, x3
  33. Small Advanced Weapon: 1d8, x3
  34. Medium Advanced Weapon: 1d8, x3
  35. Large Advanced Weapon: 1d8, x3
  36. Stun Baton: N/a
  37. Suit Ripper: 1d8, x3
  38. Unarmed attack: 1d6, x1
  39.  
  40. The following is a list of the modifiers each piece of armor gives to the wearer's Trauma Target.
  41.  
  42. Primitive
  43. Shield: 0
  44. Leather jacks, thick hides, quilted armor: 0
  45. Cuirass, brigandine, linothorax, half-plate: +1
  46. Full plate, layered mail: +2
  47.  
  48. Street armor
  49. Warpaint: 0
  50. Armored undersuit: 0
  51. Secure Clothing: 0
  52. Armored Vacc Suit: 0
  53. Deflector Array: +2
  54.  
  55. Combat Armor
  56. Force Pavis: +1
  57. Security Armor: +1
  58. Woven Body Armor: +2
  59. Combat Field Uniform: +2
  60. Icarus Harness: +2
  61.  
  62. Powered Armor:
  63. Vestimentum: +3
  64. Assault Suit: +2
  65. Storm Armor: +3
  66. Field Emitter Panoply: 0
  67.  
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