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- Rokusho Version Japanese ver. Route
- All routing by MaverickHunterVile except where noted:
- -Samantha 1 and Koji 1 strats by Ppotdot1
- -Erika 4: Sacrifice strat by Maverick, Shot Clear strat by Dark_Stargazer
- INTRO
- Options: set Robattle time (1st option) as SHORT, and NO Robattle Messages (2nd option)
- IMPORTANT:
- 1. Fights marked with (!) denotes battles that RNG can go wrong, thus there is a losing chance
- 2. Fights marked with (BB) denotes battles where bathroom breaks are possible. Check the notes just below for auto-mode instructions:
- -Kir: set MF,MF,MF1,MF,MF1,MF,MF,MF1 for Rokusho;
- -Hachiro 1: set MF,MF,MF1,MF,MF,MF1 for Rokusho;
- -Baron (No Flow strat): set L*,MF,MF,MF,MF,MF,MF for Rokusho;
- -Seaslug 1: set 2x H, 6x L for Rokusho; H, 7xL for Bat; MF, 7xR for Phoenix (set MF, Head 2x and Right 5x if Body Attack is available);
- -Seaslug 2: set H,L,L,L,L,L,L,L for Rokusho and Bat; set R 8x for Phoenix (set Head 2x and Right 6x if Body Attack is available);
- -Tank Medabots at Fiyun: set H,H,H,R for Rokusho; set L,L,L,L,L for Bat; set H,R,R,R,R for Ghost;
- -Milky 2: set Head 5x for Rokusho; set R,L for Monkey; set H,R to Ghost;
- -Guardians just after Gillgirl 3 (Gentleheart + Aviking): set H,3xL for Rokusho; set H,R,L for Snake; set R,H,L for Aquamar;
- -Shrimplips 2: set MF,MF,MF1,MF,MF,MF1 for Rokusho; set MF,MF,H,H,H,MF2 for Ghost.
- ---------------------------------------------------------------------------------------------------------
- CHAPTER 1 - RIVERVIEW CITY
- ---------------------------------------------------------------------------------------------------------
- 1-Ikki starts off inside Medabots Laboratory
- -Head to the door north, then left to Dr. Aki's room. Talk to him
- -Press START, then A simultaneously, to confirm Ikki's name (pressing B to remove characters from his name until only the 1st letter remains is a viable strat for lesser text-box loading)
- -Head to Nae's room north. Researcher blocks Ikki, but Nae lets him in
- -Head to Nae, and text-box sequence
- 2-Leave Medabots Lab and head home. House is at the southeasternmost part of Riverview City
- -Go up the stairs to your room and click the TV
- -Mom gives 5000 yen to Ikki. Go to the mart, north of your house
- 3-Talk to Henry, and he will sell you ROKUSHO'S complete set for 4980 yen (ANTENNA, SWORD, PIPO-HAMMER, TATACKER)
- -Go back home. Long text-box sequence
- -Dad goes to Ikki's room. KUWAGATA MEDAL received
- -Head outside and Erika appears for your 1st Robattle.
- ERIKA 1
- -Set Rokusho's AUTO-FUNCTION to Left 5x (orange icon to the left of the Robattle Menu)
- -Select Auto Mode (red icon). Brass will not survive the 3rd Pipo Hammer
- -Lvl 1 post fight
- 4-Head to School to fight the Screws
- SLOAN 1
- -Select Auto-Mode. Totalizer will be beaten with 5 Pipo Hammers
- -Lvl 2 post fight
- -Recommended part: Giga Laser
- SPYKE 1
- -Set Auto-Funcion to Head, Left, Right, Left, Right
- -Select auto-function. Cyandog will not survive turn 5
- -Lvl 3 post fight
- -Recommended part: Assault (if Giga Laser wasn't obtained) or Gunner (sell anything else)
- SAMANTHA 1 (!)
- -Scout twice, Hammer for the remainder of the fight (if it gets destroyed after this turn, use Sword)
- -WARNING 1: Should Rokusho destroy both Peppercat's arms, she will counterattack with her head, resulting in a lose condition
- -WARNING 2: If Rokusho fails to destroy 3 of Peppercat's part, he won't lvl up
- 5-Head to Ikki's classroom and talk to Erika
- -IF ROKUSHO DIDN'T LVL UP VS SAMANTHA 1: Fight the boy at the northernost part of the class (set auto-function for guaranteed win)
- 6-Head off the school, Karin cutscene, head to abandoned factory's entrance and head back to school
- SAVE GAME BEFORE KOJI (up the stairs)
- KOJI 1 (!)
- -Hammer twice. If Warbandit destroys Hammer, use Sword instead
- -Obtain TENSION UP, otherwise reset
- -Exit school after obtaining Tension Up
- 7-Head to Erika's house, talk to her, dialogue, head to abandoned factory
- RUBBEROBO
- -Scout, Hammer til defeat (switch to Sword if Hammer's destroyed by Break)
- -Recommended part: Hakama (sell anything else)
- -WARNING: Do NOT pick up the Snake Medal after this fight. It will be collected only at the final chapter of the run
- 8-Head back to school, then SAVE GAME
- -Random fights to obtain GREAT AXE, KINTA-LEG/HOWZER (if Gunner or Hakama weren't obtained beforehand) and other parts for money
- -Desirable part: Churlybear's left arm or Battle Rifle, if Gigalaser or Assault weren't obtained beforehand
- BOY (random, grassland)
- -Select Auto-Function (H,L,R,L,R). Kintaro will not survive turn 4
- GIRL (random, grassland)
- -Hammer, Scout, Hammer til defeat (Sword to deal the finishing blow if only Head remains to increase Strike skill)
- -Gives the least exp, but selling prices are much higher than Kintaro's
- TWO-LEGGED MEDABOT (random, grassland) (!)
- -Scout, Hammer, Hammer, Hammer (if Hammer's destroyed, use Sword)
- -Gives the most exp and the most credits per part, but it's a risky fight
- -IMPORTANT: The following list shows how much credits (units in YEN) can be obtained by selling obtainable filler parts at this point
- Part: Churlybear, Krosserdog, Kintaro, Foxunno, Cyandog, Peppercat
- Head: 1450, 1850, 750, 850, 1800, 1450
- Arms: 1150, 1450, 600, 650, 1450, 1150
- Legs: 900, 1100, 450, 500, 1100, 900
- NOTE: Totalizer's parts should NOT be sold, and therefore their prices have not been included. This is to increase the odds of obtaining Anti-Sea parts when rematching him later on.
- 9-Once enough parts have been obtained and Rokusho has just leveled up, enter school, head to the room to the left and fight the Salary Man
- SALARYMAN 1
- -Hammer, Scout, Hammer (use Sword if a Tankar's close to Rokusho, then switch to Hammer)
- -Recommended part: Victory Armor or Gatling Gun (if no Aim Shot part was previously obtained)
- -TANKAR'S PARTS SELLING PRICE:
- Arms: 750
- Legs: 550
- 10-Head to Ikki's class, talk to the boy at the north of the class and fight him, if he hasn't been fought before. Repeat the same strat from the random boy fight.
- -Rokusho will level up after fighting Salary Man
- -Talk to Erika, head outside for Screws' cutscene
- -Head home to obtain the penlight and a Male Tinpet
- 11-Head to the Mart, sell parts until credits reach 3800 yen, buy Noctobat's ARMS and TWO LEGS (high Remoteness value + Propulsion + compatibility bonus)
- -Head to Nae's lab to obtain the BAT MEDAL (top row, first medal from left to right)
- -Equip 2nd medabot with TENSION-UP + ELECTO-MISSILE + GREAT AXE + GRAVE + BAT MEDAL (2nd Bot now refered to as BAT)
- -Head to Mt. Odoro and SAVE GAME before entering the area
- ---------------------------------------------------------------------------------------------------------
- CHAPTER 2 Part 1 - MT. ODORO
- ---------------------------------------------------------------------------------------------------------
- 1-ERIKA 2
- -Pipo Hammer + Tension-Up
- -Scout for Rokusho 2X. If Bat boosts himself 1st, Tension-Up another 2X. If Rokusho was boosted 1st, Tension-Up once more
- -Hammers for both. Pretty-Prime's shield will be destroyed and Brass won't get the chance to rifle
- -Preferable part: Shine Shield or Reflect Mirror
- 2-Equip SONIC-MISSILE to Bat
- Head to the tree northwesternmost and interact with it to fight the Rubberobo
- RUBBEROBO (Magdosnake)
- ROKUSHO < LVL 10 ROUTE
- -Sword (misses, but Rokusho gets hit by Magdosnake first and guarantees speed-boost) + Tension-Up
- -Scout, then Pipo Hammer
- -Use AUTO funcion for Bat (set head part use only)
- -Recommended parts: Arms or legs
- ROKUSHO > LVL 10 ROUTE
- -Scout + Tension Up (remainder of the fight)
- -Repeat 1st turn moves
- -Hammer til win
- -AUTO function for Bat (set head part use only)
- -Recommended parts: Arms or legs
- 3-SAVE GAME just before the Boy
- BOY 2 (Starpeda)
- -Scout + Tension Up (if Hammer gets disabled, reset)
- -Hammer + Tension Up (repeat if parts are enabled. If Tension Up gets disabled, charge Bat's MF)
- -Scout, then Hammer til defeat
- -Recommended parts: BLAZE SHIELD or STARFISH
- -SAVE THE GAME after beating Boy 2
- 4-Talk to the Sea Medabot
- -Obtain PSYCHO MISSILE + QUEEN MEDAL + Money
- -Do NOT open the box to the left (menu time loss)
- 5-SAVE GAME, then head south to Koji and Karin's location
- -Reset if you run into ANY opponent other than Multi-Legged Medabot
- MULTI-LEGGED MEDABOT (optional)
- -Scout + Tension Up (remainder of the fight)
- -Repeat 1st turn moves
- -Hammer til win
- -AUTO function for Bat (set head part use only)
- -Recommended parts: Head or Arms
- 6-Talk to Koji and Karin, SAVE THE GAME, head back north.
- -Save the game as you head to the TREE at the NORTHWEST of the area
- -Reset if you run into an opponent other than Old Man and Poison-Copy, and aim for the aforementioned parts
- 7-Enter 1st entrance to Odoro Left Side
- -SAVE GAME as you enter the area, the reset
- -SAVE GAME as you walk close to the sign post, then reset
- -Enter the Select Corps Shack
- -IF STARFISH WAS OBTAINED, equip STARFISH to Rokusho , set his AUTO FUNCTION as H,H,H,R,H,R,R, then talk to to the Select Corps at the right
- -If STARFISH WASN'T OBTAINED, equip PSYCHO-MISSILE + SPARE TWO-LEGGED PART (or Slither if obtained) to Bat, SAVE THE GAME, then talk to the Select Corps to the right
- SELECT CORPS (Starfish Route)
- -Rokusho Only
- -Choose Auto mode for timeout win. Rokusho will dodge all attacks aimed at him.
- -Recommended part: Skyleg, Ray-Masher (if an Aim-Shot part wasn't obtained at this point)
- SELECT CORPS (No Starfish Route)
- -Rokusho, Bat
- -Scout + Psycho-Missile (Electo-Missile if aiming for head)
- -Sword + Psycho-Missile (Air-Ptera will not survive a second Psycho Missile)
- -Scout + Anti-Air (avoid destroying both arms and aim for the head)
- -Scout again + Anti air
- -Sword until victory
- 8-Re-equip GRAVE and Anti Air arms for BAT, IF ROKUSHO < LVL 10, equip SPARE GRAVE to him, else equip TATACKER, head to the sign post, SAVE THE GAME, and head right to fight the Rubberobo
- RUBBEROBO (Magdosnake + Gorem)
- ROKUSHO < LVL 10 ROUTE
- -Hammer (misses, but Rokusho gets hit by Magdosnake first and guarantees speed-boost) + Tension-Up
- -Scout, then Pipo Hammer
- -Use AUTO funcion for Bat (set head part use only)
- -Repeat Hammer if Madgdosnake survives
- -Recommended parts: Cancel-bomb parts
- ROKUSHO > LVL 10 ROUTE
- -Scout + Tension Up (remainder of the fight)
- -Repeat 1st turn moves
- -Hammer til win
- -AUTO function for Bat (set head part use only)
- -Recommended parts: Cancel Bomb Parts
- ---------------------------------------------------------------------------------------------------------
- CHAPTER 2 Part 2 - Downstream
- ---------------------------------------------------------------------------------------------------------
- 1-Dialogue inside Kannie's house, head back, talk to her again
- -Exit the house and head north
- 2-SAVE GAME as you reach the northern area
- -Talk to the lone Air Medabot at the back to obtain right arm HEAVYWEIGHTER
- -To the left of the waterfall lies a lone female sea medabot (JAPANESE VERSION ONLY). Head over to her
- -If Gigalaser, Splasher, Assault, Battle Rifle, Gattling Gun, or Ray Masher were obtained (Aim-Shot left parts), equip one of them to Bat, SAVE THE GAME, talk to her and she will challenge you
- -If no aim-shot part is available, check the NO AIM-SHOT ROUTE just below
- SEA MEDABOT (Fireflash)
- NO AIM-SHOT ROUTE
- -Equip GRAVE to Rokusho, equip GREAT-AXE to Bat
- -Scout (3X) + Tension-Up. After third scout, spam hammer regardless of who was boosted first.
- -Until the 3rd Scout, stall with Tension-Up
- AIM-SHOT ROUTE
- -Scout + Tension-Up (auto function)
- -Hammer until Fire-Flash's beaten. The Aim-Shot part from the Bat bot ensures Fireflash always targets him
- 3-Head to the south of the area and SAVE THE GAME
- -Re-equip SONIC-MISSILE to Bat (if Aim-Shot part was previously used)
- -Enter the southern area and fight the Rubberobo
- RUBBEROBO (Flatstick + Haniwa)
- ROKUSHO < LVL 10 ROUTE
- -Scout 2X + Tension Up (remainder of the match)
- -After 2nd Scout, Hammer, then Scout to avoid a Flatstick punish. Repeat pattern until he's beaten
- ROKUSHO > LVL 10 ROUTE
- -Scout + Tension Up
- -Repeat 1st turn moves
- -Charge Rokusho MF
- -Use Anti-Air during Rokusho's 2nd MF charge (DO NOT attack Flatstick's left arm)
- -Use another Tension Up when you select Rokusho's Spiral Bolt
- -Scout + Anti-Air (do NOT target left arm once more)
- -Hammer if Flatstick survives the Anti-Air
- -Recommended part: ARM FLASH
- 4-Pick up Kannie's letter, then talk to the sea medabot
- -Pick up the big box
- -Head upstream, talk to the sea medabot at the sign post, and head back downstream (Select No, then Yes when talking to him)
- -Return to Kannie's house, talk to the flying medabot, pick up the small box, and return back upstream
- -Head to Karin, equip BRASS' PARTS and the Queen Medal to the female medabot (named QUEEN), equip spare GRAVE to Rokusho, SAVE THE GAME and fight her
- KARIN 1
- -Scout for Rokusho and Queen, Tension-Up (auto-mode),
- -Scout for Rokusho, Chain-gun (rifle if head-shot)
- -Hammer (hits before Brass' next action)
- -If Neutranurse survives, Scout with Queen if not aiming for her, Hammer for Rokusho (will disarm Sailormate if she survives)
- -Another hammer (or Queen's arms) to a guaranteed Neutranurse kill
- -Recommended part: HOLY HELM (can reset once if at good pace)
- 5-Head to the sign post and head to Odoro Marsh
- ---------------------------------------------------------------------------------------------------------
- CHAPTER 2 Part 3 - Odoro Marsh
- ---------------------------------------------------------------------------------------------------------
- 1-SAVE THE GAME and head north to the chest to obtain Left Arm BATTLE RIFLE
- 2-Head to Sloan, equip RIGHT ARMOR to Bat (if Arm Flash was obtained, equip it to him), equip the ANTI-SEA part to Queen. If Fireflash's left arm was obtained and no Arm Flash was gotten, equip an aim-shot part to Bat, SAVE THE GAME, and talk to Sloan (if left arm ARM FLASH was obtained, equip it to BAT)
- SLOAN 2
- -Scout (2x) + Tension Up (auto-mode) + Anti-Sea
- -Hammer (until the end of the battle) + Anti-Sea until Fireflash's beaten
- -Continue Hammer with Rokusho and switch to Chain-gun/Rifle parts for Queen to attack Totalizer until he's down
- -Obtain either WATERGUN or Right Arm Anti-Sea if it wasn't obtained beforehand (recommend a reset otherwise)
- 3-Equip BAT with PSYCHO-MISSILE, HEAVYWEIGHTER and BATTLE RIFLE
- -Destroy the rocks in your way, use hop strats as you go down
- -Head up the stairs, equip ANTI-SEA part to QUEEN, re-equip BAT with TENSION UP, RIGHT ARMOR and SONIC MISSILE (aim-shot part instead if Queen lacks Short-Shot for this fight) and talk to Sloan
- SLOAN 3
- -Repeat strats from Sloan 2
- -Recommended parts: Fireflash's remaining Anti-Sea part or legs
- 4-Pick up money from the chest
- -Equip GREAT-AXE to Bat, equip BRASS' SET to Queen (if QUICK ALERT is available, use it instead of Flaregather)
- SPYKE 2
- -Hammer for Rokusho and Bat (kills Mantaprey + destroys Cyandog's legs) + Scout (remainder of the match, else Short Shot aims for Cyandog's head turn 2 and beyond)
- -If Pipo Hammer gets destroyed, use Scout. If Great Axe gets destroyed, Tension-Up or MF Charge
- -Cyandog will not survive a 3rd hammer
- 6-Pick up the broken part, head next to the cove's entrance (!)
- WARNING: Squidguts can go different ways depending on which part was obtained prior
- NO STARFISH ROUTE
- -Equip TENSION-UP + KINTA-LEG (if available) to Rokusho, equip ANTENNA + RIGHT ARMOR + GREAT AXE to Bat, equip ALL ANTI-SEA PARTS available to Queen, SAVE THE GAME and head to the left
- -Watch cutscene and fight Koji
- KOJI 2
- -Pipo Hammer (destroys Warbandit's legs) + Scout + MF Charge
- -Tension-Up + Scout + Rifle
- -Hammer for Rokuso and Bat if Warbandit's within reach + any attack from Queen that targets Warbandit
- -Repeat strats until Koji's beaten
- SQUIDGUTS 1 (!)
- -Queen, Rokusho, Bat lineup (Queen MUST BE THE LEADER)
- -Anti-Sea + Tension-Up + Scout
- -Repeat turn 1 actions
- -Right Armor after 2nd Scout if Bat survives Sacrifice
- -Hammer with Rokusho if leader Warbandit's within reach and repeat Anti-Sea attacks until Squidguts' beaten
- -Recommended parts: BURST (Pro-Fence is also fine)
- -ENTICED + DEPTH-SOLE parts + PHOENIX MEDAL obtained
- HEAD SHUTTER ROUTE
- -UNEQUIP Right Armor from BAT and equip ELECTO-MISSILE, equip HEAD SHUTTER, RIGHT ARMOR and STARFISH to Rokusho, equip ANTI-SEA parts (Watergun strongly recommended) to QUEEN, SAVE THE GAME and head to the left
- -Watch cutscene and fight Koji
- KOJI 2
- -Charge Rokusho and QUEEN MF + Tension Up (remainder of the fight)
- -Repeat 1st turn moves
- -Hammer, charge QUEEN MF (attack Warbandit if possible)
- -Hammer (if still functional), chain gun or rifle to attack Warbandit
- -If Hammer's broken, use Rokusho's SB when Warbandit's within range
- SQUIDGUTS 1
- -QUEEN as LEADER
- -Charge Rokusho's MF, Tension-Up + Anti-Sea
- -Repeat 1st turn moves
- -Hammer for Rokusho, repeat other bots' moves (repeat until Squidguts beaten)
- -Recommended part: BURST (Pro-Fence is also fine)
- -ENTICED + DEPTH-SOLE parts + PHOENIX MEDAL obtained
- HAND-SHUTTER ROUTE
- -Equip HAND-SHUTTER and STARFISH to Rokusho, equip ElECTO-MISSILE to Bat, equip ANTI-SEA parts (Watergun strongly recommended) to Queen, SAVE THE GAME and head to the left
- -Watch dialogue and fight Koji
- KOJI 2
- -Antenna + Tension-Up + MF charge (if Patteri Vulcan and Short shot are available, use one of them instead if aiming at Warbandit)
- -Hammer Warbandit if he's within Rokusho's reach + Tension-Up + Queen attack if targetting Warbandit (MF charge, otherwise)
- -Repeat strats until Warbandit's down
- SQUIDGUTS
- -Queen as LEADER
- -Anti-Sea + Tension Up + Rokusho Scout
- -Repeat strat until Squidguts' beaten
- -Recommended part: BURST (Pro-Fence is also fine)
- -ENTICED + DEPTH-SOLE parts + PHOENIX MEDAL obtained
- ARM-SHUTTER ROUTE
- -Equip RIGHT ARMOR and STARFISH to Rokusho, ELECTO-MISSILE + ARM SHUTTER to Bat, equip ANTI-SEA parts (Watergun strongly recommended) to Queen, SAVE THE GAME and head to the left
- -Watch dialogue and fight Koji
- KOJI 2
- -Antenna + Tension-Up + MF charge (if Patteri Vulcan and Short shot are available, use one of them instead if aiming at Warbandit)
- -Hammer Warbandit if he's within Rokusho's reach + Tension-Up + Queen attack if targetting Warbandit (MF charge, otherwise)
- -Repeat strats until Warbandit's down
- SQUIDGUTS 1
- -Queen as LEADER
- -Anti-Sea + Tension Up + Rokusho Scout
- -Repeat strat until Squidguts' beaten
- -Recommended part: BURST (Pro-Fence is also fine)
- -ENTICED + DEPTH-SOLE parts + PHOENIX MEDAL obtained
- NO CANCEL-BOMB STRAT
- -Equip RIGHT ARMOR and STARFISH to Rokusho, NOCTOBAT's parts + TENSION-UP to Bat, and ANTI-SEA parts to Queen (Watergun strongly recommended), SAVE THE GAME and head to the left
- -Watch dialogue and fight Koji
- KOJI 2
- -Antenna + Tension-Up + MF charge (if Patteri Vulcan and Short shot are available, use one of them instead if aiming at Warbandit)
- -Hammer Warbandit if he's within Rokusho's reach + Tension-Up + Queen attack if targetting Warbandit (MF charge, otherwise)
- -Repeat strats until Warbandit's down
- SQUIDGUTS 1 (!)
- -Queen as LEADER
- -Anti-Sea + Tension Up + Rokusho Scout
- -Repeat strat until Squidguts' beaten
- -Because of no Anti-Bomb, there's a chance the lead Aviking can target the Queen-bot. If she dies, reset
- -Recommended part: BURST (Pro-Fence is also fine)
- -ENTICED + DEPTH-SOLE parts + PHOENIX MEDAL obtained
- 7-Head inside the cove, pick-up the RUSTED PART in the left, and head out for dialogue with Select Corpos
- -Head outside, talk to Erika, SAVE THE GAME for Hop Strats and leave Mt Odoro
- ---------------------------------------------------------------------------------------------------------
- CHAPTER 3 Part 1 - MEDABOT ISLAND
- ---------------------------------------------------------------------------------------------------------
- 1-Head to the lab, talk to Nae and obtain the MONKEY MEDAL (bottom right)
- -Talk to Dr. Aki, deliver the rusted parts, leave the lab and watch cutscene
- -Head home, talk to parents, head to Erika and talk to her and her mom, return to your home and speak to your parents
- 2-Head left to the Harbor to get to Medabots Island
- -Talk to Erika, head inside the restaurant to the left, exit and head to the surprise site
- -Talk to the receptionist and enter the locker room to the left
- -Menu, re-equip ROKUSHO'S SET to Rokusho, equip TENSION-UP + ELECTO MISSILE + SONIC MISSILE + GRAVE to Bat, equip the 4th Medabot ENTICED + DEPTH-SOLE + RIGHT ARMOR + BATTLE RIFLE (if Pro-Fence or Burst were obtained, equip it) + MONKEY Medal, talk to the Salaryman to enter the stage
- ERIKA 3
- -Male bots line-up
- NOTE: Turn 2 Sacrifice for Monkey after 2 scouts will always kill Brass after her legs are gone
- -Hammer to break Brass' legs + Tension Up (set auto-function to 3x Head + MF charge for remaining actions) + Enticed (set auto-function to 5x Head)
- -Scout (use Burst or Pro-Fence if equipped)
- -Hammer to damage Pretty Prime's Shield. Monkey's next missile will break it
- -Scout for the remainder of the match to avoid a potential Brass critical hit rifle. Monkey might kill with Enticed this turn
- -Repeat actions from previous turn. Brass will not survive another missile
- -Equip SPARE GRAVE to Rokusho, equip GREAT AXE to Bat and fight Karin
- KARIN 2
- -Rokusho and Bat lineup
- -Head parts for all medabots
- -IF ROKUSHO GETS SPED UP TURN 1: Head 2x then Hammer for Rokusho, Head 1x then Hammer for Bat for a guaranteed Neutranurse kill
- -IF BAT GETS SPED UP TURN 1: Head 1x, then Hammer with Rokusho (remainder of fight), Tension Up 2x then Hammer (remainder of fight)
- -First Hammer from Rokusho will hit Sailormate for massive damage (if Bat was sped up first)
- -Equip RIGHT ARMOR + SONIC MISSILE to Bat (if Arm-Flash is available, equip it instead), equip ANTI-SEA parts to Queen and fight Sloan
- SLOAN 4
- -Rokusho, Bat and Queen
- -Head parts for Rokusho and Bat (use auto-function) + Anti-Sea
- -Repeat turn 1 actions
- -Hammer and repeat other actions until Sloan is defeated
- -Re-equip PSYCHO MISSILE + RIGHT ARMOR to Monkey and change his medal to PHOENIX, equip ELECTO MISSILE + SONIC MISSILE to Bat, equip ENTICED to Rokusho and fight Spyke
- SPYKE 3
- -Rokusho, Bat, Phoenix line-up
- -Hammer + Tension-Up (auto-function on for head parts) + Right Armor (remainder of the match)
- -Hammer another 2x
- -If Cyandog survives, use Enticed to finish him off
- -Equip ANTENNA to Rokusho, equip GREAT-AXE to Bat and fight Samantha
- SAMANTHA 2
- -Rokusho, Bat, Phoenix line-up
- -Scout + Tension Up + Right Armor
- -Repeat turn 1 strats
- -Hammer for the remainder of the fight
- 3-Exit the locker room and enter the door right to the reception
- -Erika calls and both hear Dr.Armond's speech
- -Exit Surprise Site
- ---------------------------------------------------------------------------------------------------------
- CHAPTER 3 Part 2 - Making Up With Erika
- ---------------------------------------------------------------------------------------------------------
- 1-SAVE GAME for safety and exit Surprise Site outside area to fight Ryo
- RYO 1
- -Head parts for Rokusho and Bat bot + Right Armor (remainder of the fight) for Phoenix
- -Pipo Hammer + Tension Up;
- -Switch to Great Axe and keep using hammer until Ryo's defeated
- 2-Head south and follow the rubberobo to the entrance left of the restaurant
- -Re-equip TATACKER to Rokusho and BRASS' SET to Queen. If ARM SHUTTER or HEAD SHUTTER are available, equip them to Phoenix. Alternatively, if Victory Armor is available, equip it instead and talk to the rubberobo
- RUBBEROBO (Magiclown)
- -Rokusho, Phoenix, Queen line-up. Queen auto-locks on Magiclown since it aims for Heal parts
- -Scout for Rokusho and Queen + Right Armor (remainder of the match)
- -Pipo Hammer + Rifle/Chain Gun until Magiclown's beaten
- -Recommended parts: all but Magiclown's arms
- 3-Keep left and interact with Koji, then head up to interact with the middle bush
- -Robo's ambush Ikki, but are stopped by Phantom Renegade
- -Obtain the girl's medal, walk to the girl in front of the rollercoaster entrance, SAVE THE GAME and reset for Hopping Strat
- 4-Return to the girl outside the surprise site and give back her medal to obtain right arm Donor from her
- -Head south and enter and exit the restaurant, head to the front of the signs and hop strat
- -Head to the mart and buy TWO SLITHERS (Credits = 800 yen) if not obtained before
- -Head to the Arcade and talk to Erika
- -Talk to the boy in front of the bottom left arcade machine and he'll leave. Play the select corps game afterwards
- -Farm rubberobo medals if necessary
- -Head back to Erika, talk to her, and return to the surprise site while using hop strats
- ---------------------------------------------------------------------------------------------------------
- CHAPTER 3 Part 3 - Tournament Finals
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- 1-Head back to the surprise with hop strats
- -Head inside the locker room to face Kir, and DOUBLE CHECK if Rokusho is equipped with his FULL SET before pulling off the following strat
- -READ SPIRAL BOLT NOTES BELOW
- SPIRAL BOLT NOTES
- -Spiral Bolt's power is dependent on the user's Berserk Skill + Compatibility Bonuses
- -Spiral Bolt doesn't always inflict the same amount of damage, as it can deal 1 less point of damage to each part based on RNG
- -At this point of the game, Rokusho's Spiral Bolt can deal either 24 or 25 damage
- -It's aiming system behaves like a Grapple Attack, targetting the Medabot closest to Rokusho
- KIR (BB)
- -Rokusho only
- -Set Rokusho's Auto-function to MF,MF,MF1,MF,MF1,MF,MF,MF1
- -Select AUTO-MODE. All 3 Spiral Bolts will hit the leader Redmatador
- -Spiral Bolt's selected on turn 5 because Rokusho will get struck twice during turn 4, filling his MF gauge to full
- -Since there's a chance that the first 2 Spiral Bolts deal 25 damage, Redmatador can die turn 5
- -Recommended part: Body Attack
- -Equip ENTICED to Rokusho, equip RIGHT ARMOR + SONIC MISSILE + DEPTH SOLE to Bat, SAVE THE GAME and fight Shandy
- SHANDY
- -Rokusho + Bat lineup (set Rokusho's actions to MF,L,L,MF,MF1,MF,MF,L)
- -Auto function for Rokusho and Tension Up for Bat (MANUALLY for the remainder of the match)
- -All attacks will hit the leader King Pharaoh for a guaranteed 8th turn kill
- -Equip ANTENNA to Rokusho, equip ELECTO-MISSILE to Bat, equip back ENTICED + RIGHT ARMOR + DEPTH SOLE to Phoenix, SAVE THE GAME and fight Spumoni
- SPUMONI (!)
- -Scout + Tension Up + Right Armor
- -Hammer the leader Auroraqueen and keep using Tension-Up
- -If legs get broken, no other part of the leader Auroraqueen will get destroyed. Keep using Hammer and the 2nd bot will get struck
- -If the 2nd Auroraqueen survives with her left arm intact, Right Amor will get destroyed after her turn, so prepare to MF charge with Rokusho to avoid a critical hit. Fish for a hit on the leader to end the fight;
- -After the fight, if Victory Armor/Finale are available, equip them to Phoenix. Otherwise, SAVE THE GAME and fight Joe-Swihan
- JOE SWIHAN
- -Scout + Tension Up (remainder of the fight) + MF Charge
- -Hammer + Enticed (if targetting leader or 3rd Wigwamo. Do NOT target Leader's Right ARM with Enticed)
- -Repeat previous strat to win (2nd hammer will hit the leader Wigwamo, but he can survive this)
- -WARNING: Chances are Rokusho will destroy the 2nd Wigwamo's arms during turn 2. If you see Rokusho might get attacked after hammer, immediately switch his action to MF charge to counter this
- -If Victory Armor/Finale is available, use Right-Armor to defend Wigwamo's attacks and not get statused
- -SAVE THE GAME and proceed to fight Ryo
- RYO 2
- -Rokusho, Bat, Phoenix
- -Scout + Tension Up + MF Charge
- -MF Charge for all bots (repeat action for Bat and Phoenix for the remainder of the match)
- -Spiral Bolt (hits the leader Spiralle)
- -Pipo Hammer to hit the leader Spiralle
- -IF SPIRALLE'S LEGS GET DESTROYED: Scout twice (or MF charge 2x), then Pipo Hammer for a guaranteed kill
- -IF LEGS ARE INTACT: Pipo Hammer again for a guaranteed kill
- 3-Rokusho's parts for Koji 3 varies if BURST was obtained from Squidguts 1 or not
- -IF BURST IS AVAILABLE: Equip BURST to Rokusho, SAVE THE GAME, and face Koji
- -IF BURST IS UNAVAILABLE: Equip ENTICED to Rokusho, equip PSYCHO-MISSILE to Phoenix, SAVE THE GAME, and face Koji
- KOJI 3 (!)
- -Rokusho, Phoenix, Queen line-up
- -WARNING: Warbandit has a small chance of dodging Pipo Hammer turn 1. If this happens, reset
- BURST ROUTE
- -Pipo Hammer + Right Armor (remainder of the match) + Scout (remainder of the match, unless Short Shot aims for Warbandit's head)
- -Scout 2x for Rokusho (be on the lookout for Warbandit Head Shots with Burst or Short Shot)
- -Burst turn 4 for a guaranteed kill if not used before
- ENTICED ROUTE
- -Pipo Hammer + Right Armor + Scout
- -If Rokusho's aiming for Warbandit's head, use Enticed (else MF Charge) + if Short Shot's aiming for Warbandit's right arm or head, use it (else Scout again). DO NOT destroy his left Arm, otherwise Rokusho will lose the autolock on Warbandit
- -After the 2nd Scout, if Queen is aiming for any Rockflower's heads, use it. Once Phoenix acts again, if Battle Rifle/Pro-Fence is aiming for Warbandit's head, use it.
- -After Queen runs out of Scouts, use Short Shot on any part except Warbandit's left arm
- -Possible time-out victory
- 3-Once Koji's beaten, Spirale's set + KNIGHT MEDAL will be obtained
- -Equip ENTICED + SWORD to Rokusho (if Burst route was taken previously), equip ANTENNA + ELECTO MISSILE + SONIC MISSILE + SPIRALE'S LEGS to Bat, equip MAXIMA DRILL to PHOENIX (if available, Head/Arm Shutter to Phoenix). In addition, if Body Attack (Redmatador's Head) was obtained, replace PSYCHO MISSILE with it, SAVE THE GAME and fight Dr. Armond
- DR. ARMOND 1
- WARNING: If lost this fight, Armond will reward the player Leg Parts CLEAN BOX (Sunwitch's legs), but a Medapart used in the battle will be lost (RNG based)
- -MF Charge + Scout (remainder of the match) + Right Armor (until it gets broken)
- -Pipo Hammer
- -Enticed (Bayonet may survive), MF Charge for Phoenix if Right Armor was destroyed
- -Enticed once more. Bayonet will not survive 2nd Missile
- -Recommended parts: Bee-Bee Hammer or Tatakawa (high ROS and better remoteness for Rokusho's scout, respectively. Tatakawa also has slightly higher propulsion, speeding up Rokusho a bit)
- -Equip Tatakawa to Rokusho if obtained. If Sun-Beam was obtained during Mt Odoro, head right from the reception and talk to Boy inside the room to trade the part for STONECLUSTER (cancel-gravity). SAVE GAME and leave Surprise Site
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- CHAPTER 3 Part 4 - Witch's Castle, Pt. 1
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- 1-Take Erika to the Roller Coaster south of the Surprise Site
- -Leave the inside building, talk to the Boy in front of garbage bin;
- -Head up and interact with the bush. A rubberobo will appear and Erika will scare him off
- 2-Head to the Witch's Castle, north of Medabots Isle
- -Head to the snack-bar and buy Orange Juice for Erika (select 1st option)
- -Hop strat and head back to Witch's Castle's outside area. Talk to Erika and head inside the building
- 3-Inside Witch's Castle, talk to Erika and she will vanish through the teleporter
- -Teleporter's order: up, left, down, left
- -Enter room to rendezvous with Erika. Equip SLITHER to Phoenix and keep Grave and Flaregather on Bat and Queen, respectively prepare for Medaroad Race:
- GRASSLAND/FOREST/STREET/INSIDE: Rokusho, Bat and Queen
- ROCK/VALLEY: Rokusho, Queen and Phoenix
- SEASHORE/UNDERWATER/WILDERNESS/DESERT/SAIBAR: Rokusho, Bat and Phoenix
- -Mash A as fast as possible to win the race.
- -Second medaroad race in the upcoming room
- -Exit room, hop strats (2x) while heading to the lift
- 4-Ikki gets Hero Costume to fight the Rubberobos
- -Equip ENTICED + SLITHER to Rokusho, equip PSYCHO MISSILE + SPARE SLITHER to Bat, equip the MONKEY medal to one of the bots if it's lvl < 10, and talk to the Rubberobo
- RUBBEROBO (Noctobat + Haniwa)
- -Rokusho, Bat, Monkey lineup (only if Monkey lvl is < 10)
- -Enticed + Psycho Missile + Auto-Mode for Monkey for a guaranteed kill. Rokusho and Bat move before the enemy bots and Monkey won't
- -Recommended parts: Haniwa's parts
- 5-Head up, Hop strat, and talk to the Rubberobo south of your location
- RUBBEROBO (Noctobat + Haniwa + Gorem)
- -Rokusho, Bat lineup (Monkey may be used for Exp gain)
- -Repeat strat from previous fight
- -Recommended parts: Haniwa's or Gorem's parts
- 6-Hop strat and fight the 3rd Rubberobo
- RUBBEROBO (Same as previous fight)
- 7-Head inside the hall, equip TENSION-UP + GRAVE to Bat, Equip ENTICED + SPARE FLYING LEGS to Rokusho, then talk to the Rubberobo
- RUBBEROBO (Foxuno + Haniwa)
- -Rokusho, Bat, Queen lineup
- -MF Charge + Tension Up (set auto function for head parts) + Scout
- -Hammer (Variable hair will be used just before the hammer action)
- -Enticed for a guaranteed kill if Foxuno survives Pipo Hammer
- RUBBEROBO (Foxuno + Haniwa + Gorem)
- -Repeat strat from previous fight
- -Once beaten, re-equip TATACKER/TATAKAWA + ANTENNA to Rokusho, ENTICED + SLITHER + RIGHT ARMOR to Phoenix and Medaroad Race the next Rubberobo
- GRASSLAND/FOREST/STREET/INSIDE: Rokusho, Bat and Queen
- ROCK/VALLEY: Rokusho, Queen and Phoenix
- SEASHORE/UNDERWATER/WILDERNESS/DESERT/SAIBAR: Rokusho, Bat and Phoenix
- 8-Head to the next room and fight the Rubberobo standing in the way
- RUBBEROBO (Magiclown + Gorem)
- -Rokusho, Phoenix, Queen line-up
- -Scout for Rokusho and Queen + Right Armor (remainder of the match)
- -Pipo Hammer + Scout for Queen
- -Scout for Rokusho + Rifle (remainder of the match)
- -Use Pipo Hammer if Magiclown's within Rokusho's reach
- 9-Head back to the main room, hop-strat and fight the Rubberobo close to the lift
- RUBBEROBO (Magiclown + ghosts)
- -Repeat strat from previous fight
- 10-Hop strat and head to the lift
- -Equip ALL ANTI-SEA PARTS available to Queen, the COMPLETE NOCTOBAT SET to the Bat bot, SAVE THE GAME and fight the Dark Master
- DARK MASTER
- -Rokusho, Bat, Queen line-up (DO NOT choose Bat as the leader)
- -Head parts for Rokusho and Bat + anti-sea for Queen (preferably Watergun). Noctobat might eat Crimson King 1's Destroy. Can die to it
- -Repeat strat from previous turn. Flig-Flag will drop to a maximum of 4 anti-seas, but always fish for a head-shot
- -If you see that one of the Crimson-Kings might Destroy Rokusho or Queen, use a MF to slow them down and avoid a Destroy
- -Recommended parts: Crimson-King's arms or head
- 11-Head to the next room, talk to Milky and leave Witch's Castle
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- CHAPTER 3 Part 5 - Witch's Castle, Pt. 2
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- 1-Talk to Erika, leave the area and talk to the woman
- -Return to the Witch's Castle queue and talk to the Salaryman
- -Talk to Erika and re-enter Witch's Castle
- 2-Split up from the group and head back to the room where Milky congratulated you beforehand
- -Once inside, equip SLITHER to Rokusho, RIGHT ARMOR + TENSION-UP to Bat, SAVE THE GAME, then head up to the stairs. Milky will intercept and fight
- MILKY 1
- -Rokusho, Bat, Queen lineup
- -Scout + Right Armor + Anti-Sea (repeat Queen's actions until Wolfeels are destroyed)
- -Hammer + Tension-Up (when shield gets destroyed)
- -Scout a 2nd time, then Hammer for the remainder of the match. When all Wolfeels are destroyed, if Pateri Vulcan/Short shot are available, use either one of them on Sunwitch
- -Milky will push you down the stairs once beaten
- 3-Equip ENTICED + TATACKER to Rokusho, VARIABLEHAIR to Queen, and if available, STONECLUSTER to Bat
- -Talk to the girl at the far left of the room and fight the floating medabot
- FLOATING MEDABOT (Churlybear + Jorat)
- -Rokusho, Bat, Queen lineup
- -Head parts for Rokusho and Brass + Right Armor (if Stonecluster's equiped, he won't take damage)
- -Repeat all actions until Churlybear is destroyed. Use Tension-Up when shield is about to be destroyed
- 4-Equip ANTENNA to Rokusho, equip ELECTO-MISSILE + SONIC-MISSILE to Bat, ENTICED + SLITHER + KNIGHT MEDAL to Phoenix (refered to as Knight for the time being), and head to the stairs
- -Shrimplips will appear and a Rubberobo will fight you
- RUBBEROBO (Magdosnake + Ghosts)
- -Scout + MF Charge + Enticed
- -Scout + Tension Up + Enticed (remainder of the match)
- -Shrimplips will fight after winning
- SHRIMPLIPS
- -Rokusho, Bat lineup
- -Set Rokusho's AUTO-FUNCTION to MF,MF,MF1,MF,MF,MF,MF,MF1
- -Select Auto-Mode for Rokusho + Tension-Up
- -Tension Up another 2 tipes
- -MF Charge for Bat (remainder of the fight)
- -Both Spiral Bolts will hit the leader Gentleheart for a guaranteed kill
- -SHOT CLEAR, BIG-BOOTS obtained after winning
- 5-Exit prison and head back to Dark Master's room. Re-equip Phoenix medal to 3rd bot if No Destroy route was taken
- -Talk to Karin, accept the male tinpet and head out of the Witch's Castle from the exit door (bottom far right)
- -Erika will talk to you. Head to the harbor while avoiding encounters and leave Medabot Island
- -Once inside the ship, Erika will talk to you as you try to leave it (Erika's quest is up)
- -Head back home and Ikki will fall asleep
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- CHAPTER 4 Part 1 - MEDAROPOLIS
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- 1-Head to Aki's room in the lab and talk to him. MULTIKOLOR'S HEAD and RIGHT ARM obtained
- -Re-equip Rokusho with his parts, equip PSYCHO-MISSILE, ELECTO MISSILE, SONIC MISSILE + KINTA-LEG to Bat Bot,double-check if BRASS' COMPLETE SET is equipped to Queen, SAVE GAME and talk to Nae
- -Nae will challenge you after seeing the alien's bot fight
- NAE
- -Select Rokusho, Bat and Queen
- -Scout for Rokusho and Queen + Anti-Air for Bat (be on the lookout for head-shots)
- -Earthkrono can trigger a full block, if so, wait for another opening to hit Windsail. If she uses Attack-Cancel trap, use Rokusho's sword to disarm it and finish off Windsail with another Anti-Air afterwards
- -Talk to Nae after beating her, and pick-up Windsail's parts
- 2-Head to Medaropolis entrance (east of Riverview), Erika will talk to you, and enter Medaropolis
- -Head to Medaropolis 3 while avoiding encounters (head east from the Select Corps HQ)
- -Head to Karin's house (a pink mansion at the southeast of Medaropolis 3) and click the interphone. Karin's dad will kick both Ikki and Koji out of the house
- -Head to Koji's house (just west of Karin's), interphone him, and talk to him inside his room
- -IF ARM-FLASH WASN'T PREVIOUSLY OBTAINED, head down to Medaropolis 4, then head west to Medaropolis 2 while avoiding encounters. Head to the Medamall, south of Medaropolis 2. IF ARM-FLASH IS AVAILABLE, go to Rosewood Private School instead
- -NO ARM-FLASH: Inside the mall, head to the mart girl at the back and purchase ARM FLASH + TEACUP + ALL OF GOREM'S PARTS that haven't been obtained (Credits = 5400 yen)
- -2000 yen are necessary to purchase Erika's Photo-Lens up the escalators and trigger her ending (less text-boxes for Fiyun and Ending sections), but not mandatory
- -Head up the escalators, head to the middle left shelf, interact with it and select yes for the photo-lens. Talk to the lady at the counter and select yes
- -Go down the escalators, and talk to the reception lady at the counter in front of the exit
- -Head back to Medaropolis 3 and go inside Rosewood Private School
- 3-Talk to Hachiro, and he will walk away
- -Equip FLOATING LEGS + CANCEL-OPTIC PART to Rokusho, TENSION-UP + GRAVE to Bat, equip ALL ANTI-SEA WEAPONS to Queen
- -Go around the left corner of the school and head up to find Hachiro again
- -Enter nearby class before taling to Hachiro to avoid encounter
- -IMPORTANT: Boy with Starpedas are one of the random encounters inside the school (rare). If he appears, fight him
- BOY (3 Starpedas - optional)
- -Rokusho, Bat, Queen line-up
- -Scout + Tension-Up + Anti-Sea (remainder of the match)
- -WARNING: Do NOT use Anti-Sea on a Starped with Counterattack activated. With that being said, do NOT use Fireflash's left arm if aiming for the 2nd Starpeda during turn 1 or any Anti-Sea on him part during turn 2
- -Sword + MF Charge if all anti-sea parts are aiming for the 2nd Starpeda
- -Repeat actions until Boy is defeated
- -Recommended part: Blaze Shield
- -Head up to Hachiro and fight him
- HACHIRO 1 (BB)
- -Rokusho only
- -Set Rokusho's AUTO FUNCTION to MF,MF,MF1,MF,MF,MF1
- -Select Auto-mode. Both Spiral Bolts will hit Stingray for a guaranteed kill
- 4-Head out of the school, talk to Erika and head to Medaropolis 4
- -Head southeast and enter Medabots Co. building. Use Rubberobo Medal on the way
- -Inside Medacorp, head right and find Kirara (a blond girl) to obtain a Name Tag
- -Go back to the main hall and now head to the room left (use Rubberobo medal to avoid encounters)
- -Go up the restricted area and talk to the Scientist next to the arena to receive Landmotor's complete set + Mini S. Wheel
- -Equip the Knight Medal + LANDMOTOR'S SET set to the male tinpet obtained from Karin (Car bot) and leave Medacorp
- 5-Mini S.Wheel on the menu and head to Medaropolis 3 exit
- -A salaryman will stop you from exiting Medaropolis 4 because someone stole food from the restaurant nearby. Head to the restaurant (north of Medacorp bulding), and a rubberobo kid will be found
- -Equip ANTENNA + SWORD + PIPO HAMMER + TATACKER to Rokusho, equip MAXIMA DRILL + Bat Medal to Landmotor, equip ENTICED + RIGHT ARMOR + GREAT-AXE + FIRST WAVE (Spiralle's Legs) to Phoenix, equip DONOR to Queen
- -NOTE: Unequiping a Landmotor part when Ikki's riding the Mini S. Wheel won't disable it. To ride it again, just re-build Landmotor's complete set
- RUBBEROBO KID 1
- -Rokusho, Phoenix, Queen lineup
- -Hammer for Rokusho (remainder of the match) + Head parts for Phoenix and Queen
- -Hammer + Maxima Drill for a guaranteed kill
- -Ikki will put on the Rubberobo outfit left behind by the kid. Select 3 will appear and challenge Ikki
- SELECT 3 (same as Select Corps)
- -Rokusho, Landmotor, Phoenix lineup
- -Triple berserk for a guaranteed kill
- 6-Phantom Lady will come to Ikki's rescue. After the dialogue, switch back Grave to Bat to reasemble the Car Bot
- -IF MEDAMALL WASN'T VISITED BEFORE: Mini S.Wheel to Medamall, otherwise, head to the Medashop
- -MEDAMALL ROUTE: Inside the mall, head to the mart girl at the back and purchase HEAD SHUTTER, HAND SHUTTER, ARM SHUTTER, CLAY FLASH and TEACUP (credits = 5400 yen). Make sure credits are over 2000 yen if player wants to trigger Erika's ending
- -Head up the escalators, head to the middle left shelf, interact with it and select yes for the photo-lens. Talk to the lady at the counter and select YES
- -Go down the escalators, and talk to the reception lady at the counter in front of the exit
- -Mini S. Wheel and head north to Medaropolis 1. Enter the Medashop at the left
- 7-Head up the stairs, talk to the 1st lady and register yourself in the Medalink
- -Head down and talk to Dr. Armond. Head to the empy terminal and menu
- -Equip SHOT-CLEAR, RIGHT ARMOR, ARM-SHUTTER and SLITHER to Phoenix, equip ENTICED to Rokusho, equip VARIABLEHAIR, DONOR, SHORT SHOT and CHANGA-FLY to Queen, SAVE THE GAME and access the terminal to fight Armond
- DR. ARMOND 2
- -MF Charge + Scout (remainder of the match) + Shot-Clear (remainder of the match)
- -Pipo Hammer
- -Enticed x2 (Bayonet will not survive the 2nd Missile)
- 8-The Clever rubberobo raids the building. Head down and talk to all people except the ladys behind the counter
- -Dr. Armond will give you the MERMAID MEDAL
- -Buy INTERMISSILE + GUIDE MISSILE (credits = 1600 yen)
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- CHAPTER 4 Part 2 - Investigating the Clever Rubberobo
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- 1-The Screws gauntlet strats vary whether or not Flow Parts were obtained prior:
- -Equip ANTENNA + MAXIMA SWORD + GRAVE to Rokusho, TENSION UP + ARM FLASH + RIGHT ARMOR + BAT MEDAL to Bat, ANTI-SEA PARTS + FLAREGATHER (Petitcoat if available) to Queen and REPLACE her medal with Mermaid (now refered as MERMAID)
- -IF HEAD FLOW is available: equip HEAD FLOW PART + INTERMISSILE + GUIDE MISSILE + SLITHER to Phoenix
- -IF RIGHT FLOW is available: Equip PSYCHO-MISSILE + RIGHT FLOW + GUIDE MISSILE + TEACUP
- -IF LEFT FLOW is available: Equip PSYCHO-MISSILE + INTERMISSILE + LEFT FLOW + TEACUP
- -SAVE GAME and head north to fight the Screws once more
- SLOAN 5
- -Rokusho, Bat and Mermaid lineup
- -Scout + Tension Up + Anti-Sea
- -Repeat turn 1 strat
- -Hammer and Rifle (once the Fireflashs are down) until Sloan's beaten
- SPYKE 4
- -Rokusho, Bat, Mermaid lineup
- -Hammer (if Mermaid has Donor, else Scout) + Tension-Up (remainder of the match) + Rifle (if aiming for left arm, MF charge instead)
- -Hammer + Rifle
- -Scout + Any attack that targets Cyandog (don't use Aim Shot to destroy his left arm until both Mantapreys are beaten)
- -If Pipo Hammer gets destroyed, switch to Maxima-Sword
- -Once Spyke's beaten, Baron will challenge Ikki
- BARON (FLOW ROUTE)
- -Rokusho, Bat, Phoenix line-up
- -Pipo Hammer + Tension Up (set Auto-Function) + Status
- -Maxima Sword + Missile (aim for leader, else Status once more)
- -If Rokusho's going to attack a Banisher that has no counterattack activated, use Pipo Hammer. DO NOT USE SCORPION DOG or SCORPION RAT on a Banisher using Head Counter
- -Time-out win may happen
- -Recommended part: Left arm or Right Arm (Head not ideal, but better than Legs)
- BARON (NO FLOW ROUTE) (BB)
- -Rokusho only
- -Pipo Hammer
- -MF Charge for the remainder of the match for a guaranteed time-out win
- -Recommended part: Left arm or Right Arm (Head not ideal, but better than Legs)
- 2-Mini S.Wheel and head to Rosewood Private School
- -Talk to Erika and Clever Rubberobo will leave the school and hide inside the golden Mansion just east of the school. Follow him to the mansion
- -Interphone, and Jeeves the Buttler will pick it up
- -Talk to Jeeves and he will leave to call Hachiro
- -While he's out, head left and examine the Tank medabot, then head to the room north of the living room and examine the picture
- -Leave the living room and Jeaves will return
- -Leave Hachiro's mansion and return to Rosewood Private School
- 3-Once inside the school, turn right and head north. The security will attempt to stop you, and will leave to catch Erika
- -Head upstairs, equip TENSION UP + FIRST WAVE to Rokusho (if DONDON PUNCH or DOPA PUNCH were obtained, one of them may be used instead), equip RIGHT ARMOR + GUIDE MISSILE + BAT MEDAL to the Car Bot (if either BURST or PRO-FENCE are available, equip it instead) equip all ANTI-SEA parts available + FLAREGATHER to Mermaid, SAVE THE GAME (if Banisher's arms or Head weren't obtained);
- -Head down and enter the room with two-doors (Teacher's Room). Inside, talk to the Salaryman at the left of the class
- -Head north and enter the middle classroom and talk to Karin
- -Head outside and talk to the girl that appeared at the doorstep of the classroom to the left
- -Return to the Teacher's Room and talk to the Lady close to the left door
- -Head outside and talk to Professor Siraf (appears at the doorstep of the Principal's office)
- -Return to the classroom's doorstep where the Girl was standing. Use a Rubberobo medal if necessary, UNLESS running into a random Boy encounter that uses 3 STARPEDAS (see strat below)
- 4-Before entering the class, SAVE THE GAME (if Banisher's arms, Sweat Mantle or Blaze Shield weren't obtained beforehand) and enter the class
- -Fight the Boy that challenges you
- BOY (3 Starpedas)
- -Rokusho, Bat, Mermaid lineup
- -Tension-Up + Scout + Anti-Sea (prioritise attacking the leader or head shots)
- -WARNING: Do NOT use Anti-Sea on a Starped with Counterattack activated. With that being said, do NOT use Fireflash's left arm if aiming for the 2nd Starpeda during turn 2
- -Sword + Scout + Anti-Sea (if both are aiming for the 2nd Starpeda, Chain Gun/Rifle if equipped or MF Charge)
- -Alternate between Sword/Destroy and Pipo-Hammer for Rokusho turn 3 and beyond. If you see that a Starpeda might attack Rokusho, use Sword, Antenna or MF Charge to remove Berserk's penalty. Use Tension-Up once Mermaid's speed boost runs out
- -If using Burst or Pro-Fence, use on the leader Starpeda after a 2nd Scout
- -WARNING: If one of Banisher's counterattack parts wasn't obtained beforehand, obtain BLAZE SHIELD or reset. If one of them was obtained, any part suffices
- 5-Talk to the kids about Hachiro and leave Rosewood School
- -Talk to Erika outside, equip ROKUSHO'S SET back to Rokusho, re-assemble Car bot's parts, equip GREAT AXE + FIRST WAVE to Phoenix, and Mini S.Wheel to Select Corps HQ in Medaropolis 1
- -Inside the HQ, equip PSYCHO-MISSILE + MAXIMA DRILL to Landmotor, talk to the officer at the counter, then talk to the officer standing in front of the assembly room. He will challenge you
- SELECT CORPS
- -Rokusho, Car Bot, Phoenix lineup
- -Triple berserk for a guaranteed kill
- -Repeat strat until fight is beaten.
- 6-Rosewood Private school gets raided by the Rubberobos and the alarm goes off
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- CHAPTER 4 Part 3 - Rosewood Private School Raid
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- 1-Mini S.Wheel to Rosewood School
- -Koji and Ikki enter the school. Re-equip GREAT AXE to Landmotor, head right and stand next to Koji
- -The Select 3 will intercept Ikki and challenge him
- SELECT 3
- -Repeat strat from the previous Select Corp fight
- 2-Head upstairs and go to the teacher's room after Corps captain leaves
- -Talk to Koji and select NO whem prompted
- -Head to Hachiro's class where Erika is being held
- 3-Squidguts strats vary whether or not the part Starfish was obtained:
- *STARFISH ROUTE*
- -Equip HAND SHUTTER + STARFISH to ROKUSHO, equip TENSION-UP to the Car bot (still holding the Bat medal), equip HEAD-SHUTTER + GRAVE + GREAT AXE to Phoenix, and ALL ANTI-SEA parts available to Mermaid. SAVE THE GAME, and head towards Erika. A Rubberobo will fight you
- RUBBEROBO (Magiclown + Ghosts)
- -Rokusho, Landmotor, Phoenix lineup
- -Scout for Rokusho and Landmotor + Pro-Fence
- -Repeat Rokusho's and Landmotor's actions + Burst (crits)
- -Use Pipo Hammer when Magiclown's within Rokusho's reach. Fish for leader shots with Anti-Missile and Long Cannon (anti-air)
- -Recommended part: Finale (if not obtained)
- -Squidguts will appear and challenge Ikki
- SQUIDGUTS 2
- -Mermaid, Rokusho, Car Bot lineup (do NOT use Rokusho as leader for safety)
- -Anti-sea + Head parts for male bots
- -Repeat actions until Squidguts' beaten. Prioritise hitting the leader Aviking, otherwise, go for the fastest Anti-Sea option to minimise time loss
- -BURST, PRO-FENCE and Big Key obtained
- -Erika will compliment on your strength and leave (avoids massive text-box if Rappy doll was given to her at Medabot Island)
- *DEPTH-SOLE ROUTE
- -Equip MAXIMA SWORD + MAXIMA DRILL + DEPTH-SOLE to Rokusho, equip ALL ANTI-SEA PARTS available to Mermaid, equip ENTICED + SPIRALLE'S LEGS + GUIDE-MISSILE (Burst/Pro-Fence if available) to Phoenix and CHANGE his medal to Queen (refered to as Queen), equip RIGHT ARMOR + ARM-SHUTTER to the Car Bot, SAVE THE GAME and head towards Erika. A Rubberobo will fight you
- RUBBEROBO (Magiclown + Ghosts)
- -Rokusho, Landmotor, Queen lineup
- -Scout for Rokusho and Landmotor + Pro-Fence
- -Repeat Rokusho's and Landmotor's actions + Burst (crits)
- -Use Pipo Hammer when Magiclown's within Rokusho's reach. Fish for leader shots with Anti-Missile and Long Cannon (anti-air)
- -Recommended part: Finale (if not obtained)
- -Squidguts will appear and challenge Ikki
- SQUIDGUTS 2
- -Mermaid, Rokusho, Car Bot lineup
- -Anti-Sea (remainder of the match) + Scout for Rokusho and Landmotor
- -Right Armor (remainder of the match)
- -Repeat strats until Squidguts is defeated
- 4-Equip BURST + PRO-FENCE + SPIRALLE'S LEGS to Rokusho, equip BODSHOT + RIGHT ARMOR + ARM FLASH to the Car Bot (still equipped with Bat Medal), equip the 3rd Male Medabot with ENTICED + RIGHT-ARMOR + ARM-SHUTTER + DEPTH-SOLE + Phoenix Medal, equip VARIABLEHAIR to Mermaid
- -Head down to the Pricipal's Office and fight Hachiro
- HACHIRO 2
- -Rokusho, Car Bot, Queen line-up
- -Burst (Pro-Fence if aiming for Head) + Scout for Landmotor and Queen (set auto-function for Head at least 3 times)
- -Pro-Fence for a guaranteed kill
- 5-Hachiro will head out, and Ikki will hear a voice comming from the bookshelf
- -Examine the bookshelf, and free the real Principal
- -Equip PIPO-HAMMER to Rokusho, equip ANTI-MISSILE + GREAT-AXE to the Car Bot, SAVE THE GAME for safety, and head inside the secret room to the right
- -Seaslug will reveal himself, and challenge you
- SEASLUG 1 (BB)
- -Rokusho, Car Bot, Phoenix line-up
- -Scout for Rokusho and Landmotor + MF Charge
- -Scout + Hammer + Right Armor (remainder of the match)
- -Hammers until Seaslug's beaten
- -Recommended part: Triple-Thread
- 6-Head back to the bookshelf and rescue the Principal again
- -APPEALSOUND obtained
- -Equip BURST + PRO-FENCE to Rokusho, equip RIGHT ARMOR + ARM FLASH to the Car Bot
- -Leave Rosewood School, Karin and Koji will talk to you
- 7-Head to Hachiro's mansion
- -Go up the stairs to the right and fight Hachiro
- HACHIRO 3
- -Repeat strat from Hachiro 2
- 8-Dialogue, and leave Hachiro's mansion
- -Dialogue once more, Erika will appear and leave in anger
- -Reassemble the CAR BOT's set, Mini S.Wheel and talk to Select Corps' captain
- 9-Head to Karin's house and talk to her father
- -Head back to Riverview City and enter Erika's house
- ---------------------------------------------------------------------------------------------------------
- CHAPTER 4 Part 4 - Medaropolis' Missing Children
- ---------------------------------------------------------------------------------------------------------
- 1-Equip TATACKER to Rokusho, equip SHOT-CLEAR + SPARE TWO-LEGGED PART to the Car Bot
- -Talk to Erika, and she will challenge you
- ERIKA 4
- -Rokusho, Landmotor and Mermaid lineup.
- -Pro-Fence + Head Parts for Landmotor and Mermaid (remainder of the match)
- -Burst. Brass will not survive Burst after two Variablehairs
- 2-Erika will leave her house
- -Re-equip SWORD and PIPO HAMMER to Rokusho, equip SACRIFICE PARTS + FIRST WAVE to Phoenix, equip DONOR + WINDSAIL'S LEGS to Mermaid and CHANGE HER MEDAL to Bat
- -Talk to Erika's mom, then Mini S.Wheel to Medaropolis 3
- -Head to the mart and buy Magiclown's head FINALE (if Victory Armor or Finale weren't obtained beforehand) and 2 GO-UPS + 2 RISE-UPS (if previously unobtained) (credits = 7100 or 4800 yen)
- -Mini S.Wheel to Select Coprs HQ
- 3-Talk to the officer guarding the meeting room and he'll leave
- -Enter the meeting room, talk to all officers and check the newspaper
- -Leave the HQ, Mini S.Wheel to Medaropolis 2
- -Check the Bonaparte statue and a Rubberobo kid will appear and fight you
- RUBBEROBO KID 2
- -Rokusho, Bat (female) and Phoenix lineup. Phoenix medal targets Interrupt, and always aims at Turnmonkey
- -Head parts for Rokusho and Brass/Bat (remainder of the match) + Burst
- -Pro-Fence (Turnmonkey will not survive)
- 4-Boy will drop Rubberobo disguise and a Select Corp appears
- -Mini S.Wheel to the Select Corps HQ. Dialogue with the boy
- -Head back to Medaropolis 2
- -Talk to the Salaryman next to the Bonaparte Statue
- -Equip the MONKEY MEDAL to Phoenix (refered to as Monkey for now), DONOR + CHANGA-FLY to Bat and talk to Dr. Armond
- DR. ARMOND 3
- -Rokusho, Monkey, Bat (female) line-up. Monkey autolocks on Zorin and Bayonets will autolock on Mermaid
- -Scout for Rokusho and Bat + Sacrifice (if either one is aiming for a headshot, use it)
- -Repeat actions from the previous turn. Zorin will not survive a second Sacrifice.
- -Recommended parts: Tatakawa, Bee-Bee Hammer, Ochitsukan
- 5-Dr.Armond will reveal a secret stairway underneath the statue. Go down the stairs to enter the sewer systems
- ---------------------------------------------------------------------------------------------------------
- CHAPTER 4 Part 5 - Rubberobo Kid's Mayhem
- ---------------------------------------------------------------------------------------------------------
- 1-Menu, equip ALL ANTI-SEA PARTS to the female bot + switch her medal to Mermaid, equip the Bat Medal to the Car Bot
- -Mini S. Wheel and head to the southeasternmost exit (where a Rubberobo is standing guard)
- -A rubberobo will halt Ikki from progressing since he doesn't know a password. Go back to where that Rubberobo was standing guard
- -Talk to him, and he'll challenge you
- RUBBEROBO (Flatstick + Ghosts)
- -Rokusho, Mermaid, Landmotor lineup
- -Scout for Rokusho and Landmotor (remainder of the match) + Anti-Sea (fish for head shots)
- 2-The rubberobo will tell you the password. Head back to where the other robo stopped you and proceed to the door to the north
- -Talk to the rubberobo at the top right. An experiment will occur
- -After the dialogue, talk to the Rubberobo at the left, blocking the entrance to the warehouse, and he will leave
- -Enter the warehouse and check the stripeless box at the northernmost corner of the room + the stripeless box 3 o'clock from the boy to obtain a total of 7000 yen
- -Leave the area and head right to where a rubberobo was blocking your way
- -Dialogue with Squidguts and other Rubberobo kids. Go up the ladder when it's done
- 3-Now at Medaropolis 4, Mini.S Wheel after Squidguts monologue and head south
- -Equip VARIABLEHAIR to Mermaid, equip the Phoenix Medal to Monkey (refered to as Phoenix)
- -A rubberobo kid + a Select Corp member will be found. Talk to the rubberobo and a battle will initiate
- RUBBEROBO KID 3
- -Same strat as Kid 2
- -Rokusho, Mermaid and Phoenix lineup
- -Scout (remainder of the match) for Rokusho and Mermaid + Burst
- -Pro-Fence for a guaranteed kill
- 4-Once beaten, the kid will run away. Mini S.Wheel and head to Medaropolis 2
- -Talk to Erika at the fountain. Dialogue sequence
- -Mini S.Wheel and drive to the back alley of an yellow building (follow Erika's trail, it can't be missed)
- -Talk to the rubberobo kid (Kahlua), and she will fight you
- RUBBEROBO KID 4
- -Repeat strat from previous fight
- 5-Kahlua will run away once beaten
- -Mini S. Wheel and drive to Corps' HQ
- -Talk to the Officer holding Kahlua, and she will run away. Dialogue sequence
- -Mini S.Wheel and drive to Meda Mall. Squidguts will leave the kids and Phantom Renegade will appear
- -Talk to the rubberobo kid close to the entrance, Mini S. Wheel and drive up
- -Equip GO-UP + GRAVE to Rokusho, and spare GO-UP + GREAT-AXE to Bat and re-equip the Bat Medal to him, talk to the captain and a Select Corp will challenge you
- SELECT CORPS
- -Rokusho, Bat line-up
- -Double Hammer for guaranteed kill on Attack-Tyranno
- 6-Mini S. Wheel after battle and go to Medaropolis 1
- -Fight the select corps blocking the way to Medaropolis 3
- SELECT CORPS
- -Repeat strat from previous fight
- 7-Mini S.Wheel to Medaropolis 3. An officer will restrain a Rubberobo Kid just outside Rosewood School
- -Talk to the Select Corps and he will fight you
- SELECT CORPS
- -Repeat strat from previous fight
- 8-Hachiro will appear and drive away the officer
- -UNICORN MEDAL obtained from Hachiro
- -Head to the School's entrance. Phantom will appear. Dialogue sequence
- -Head inside the school, and Kahlua will appear. MANHOLE KEY obtained from Kahlua
- 9-Equip the BAT MEDAL to the Car Bot and SWORD + TATACKER to Rokusho
- -Mini S. Wheel to Medaropolis 2
- -Check the front of Bonaparte's statue, and Ikki will open up the passageway to Rubberobo's hideout
- ---------------------------------------------------------------------------------------------------------
- CHAPTER 4 Part 6 - Rubberobo's Secret Hideout
- ---------------------------------------------------------------------------------------------------------
- 1-Mini S.Wheel and drive to the manholes
- -Check the third manhole from left to right, and Ikki will unlock it. Go down the manhole
- 2-Go through the passageway guarded by a rubberobo and talk to all the rubberobos at the left of the stage
- -Equip ELECTO-MISSILE to the Car Bot, talk to the lone rubberobo at the right and he will battle you
- RUBBEROBO (Noctobat + Ghosts)
- -Rokusho, Car Bot, Phoenix line up
- -Scout + Anti Air + MF Charge (remainder of the fight)
- 3-Leave the stage area and the admins will appear
- -After dialogue, take the empy seat and dialogue sequence follows
- -Replace Phoenix's medal with the KUWAGATA MEDAL, equip ENTICED + FIRST WAVE to the 3rd male bot and head to the stage to fight the Rubberobo
- RUBBEROBO (Foxuno + Ghosts)
- -Rokusho, Car Bot (still wearing Bat medal)
- -Burst + Scout (use Pro-Fence if aiming for a Head-Shot)
- -Enticed + Scout for a guaranteed kill
- 4-Talk to Seaslug, and he will order another Rubberobo to fight you
- -Re-equip the KUWAGATA MEDAL back to Rokusho's Set, and head to the stage
- RUBBEROBO (Flatstick + Ghosts)
- -Rokusho, Mermaid, Car Bot line-up
- -Scout for Rokusho and Car Bot + Anti-Sea (fish for head shots)
- -Repeat actions until Flatstick's down
- 5-Re-equip BODSHOT + MAXIMA SWORD + GREAT-AXE/Bee-Bee Hammer + GRAVE to Landmotor, equip FINALE/VICTORY ARMOR + RIGHT ARMOR + MAXIMA DRILL + DEPTH SOLE to Phoenix, equip SPARE FLYING LEGS to Rokusho, and head over to Seaslug
- -Ikki's cover will be blown, and Seaslug will fight you
- SEASLUG 2 (BB)
- -Rokusho, Bat, Phoenix line up
- -Scout for both Rokusho and Bat + Right Armor
- -Hammer for the remainder of the battle
- -Recommended part: Lion Attack, Triple Thread
- -Left arm GOATATTACK obtained
- 6-The Select Corps will raid the Robo hideout
- -Examine the statue where Seaslug stood. It will open and Ikki will enter
- -Reassemble the Car Bot and select Mini S.Wheel, then equip GO-UP to Rokusho, SPARE GO-UP + GREAT AXE + GRAVE to Landmotor, equip BURST + RISE-UP to Phoenix
- -Head to the Ant bot blocking the way and talk to him
- ANT MEDABOT 1 (Antacker with Antldier parts)
- -Rokusho, Bat, Phoenix lineup
- -Scout for Rokusho and Bat + Pro-fence
- -Hammers for guaranteed kill if Antacker survives Sacrifice
- 7-Mini S. Wheel and head to a boy. Dialogue
- -Talk to the young lady in front of the boxed
- -Buy SCORPION-DOG (Poison-Copy's head) (credits = 600 yen)
- -Equip a combination of COUNTERATTACK + SHOOT PART + FLOW PART to Phoenix
- 8-Head down to the pair of Antackers and challenge them
- ANT MEDABOT 2 (Antacker + Antldier)
- -Rokusho, Bat, Phoenix lineup. Dragon medal targes Shoot, so Antlider will always go for Phoenix
- -Scout for Rokusho and Bat + COUNTER (insta kills Antldier the following turn)
- -Repeat actions for Rokusho and Bat + Flow
- -Attack Antacker until he's down
- 9-Head further and fight the group of three ant medabots
- ANT MEDABOT 3 (Antacker + Antldier + Rollerman)
- -Same lineup from previous fight
- -Head parts for Rokusho and Bat + Counter
- -Pipo Hammer (breaks Rollerman's shield and destroys him) + Scout + Flow (hits Antacker)
- -Hammer for Rokusho and Bat for a guaranteed kill
- 10-Enter the next room, and the ant bots will rematch you
- ANT MEDABOT 4
- -Repeat strat from previous fight
- 11-Check the boxes in the room to obtain second FEMALE TINPET + 6000 yen
- -Equip SCORPION DOG Head Part to Bat, and click the statue
- -The statue will be destroyed, revealing a hidden door. Dialogue sequence and proceed
- 12-Enter the door in the front
- -Examine the machine and Dr. Armond will appear
- -Long dialogue sequence + Gillgirl + Rubberobos will appear
- -Exit the room and head to the right door
- 13-Inside the tunnel, check the box to obtain BLASTO Head Part
- -Equip BLASTO to the CAR BOT, and destroy the rock standing in the way
- -Run away from the Rubberobos, examine the next box on the way to obtain ARMA-HEAD Head part
- -Equip ARMA-HEAD to Bat and destroy the next rock on the way
- 14-Menu, equip TATACKER + GO-UP to Rokusho, FINALE/VICTORY ARMOR + HAND SHUTTER + RISE-UP to Bat, replace Phoenix's medal with MONKEY and equip BODSHOT + BURST + GUIDE-MISSILE + SPARE GRAVE to him, DOUBLE CHECK if Car Bot is wearing the KNIGHT MEDAL, SAVE THE GAME and step on the teleporter between the glowing crystal orbs
- -The rubberobos will catch up and fight Ikki
- RUBBEROBO (Magdosnake + Ghosts)
- -Rokusho, Car Bot lineup
- -Head parts for all bots until Magdosnake's beaten. Blasto has just enough uses to kill Magdosnake in 3 hits
- GILLGIRL 1
- -Rokusho, Bat, Monkey Line up
- -Scout for Rokusho and Monkey+ MF Charge
- IF ROKUSHO GETS DRAIN CHARGET FIRST
- -Scout (remainder of the fight) + Victory Armor + Burst
- -Repeat Bat's action + Guide Missile (kills Circulis if she survives Burst)
- IF MONKEY GETS DRAIN CHARGED FIRST
- -Pipo Hammer + Victory Armor + Burst
- -Scout + Repeat Bat's action + Guide-Missile (Circulis will not survive)
- -CHARMY-LEG part obtained
- 15-An earthquake occurs, and Ikki will be warped to a crystal dome, underneath the ocean
- ---------------------------------------------------------------------------------------------------------
- CHAPTER 5 Part 1 - KODINE KINGDOM
- ---------------------------------------------------------------------------------------------------------
- 1-Click the door at the south, and Ikki will change to the Hero Costume
- -Check the medabot at the upper side of the room, then head back to the teleporter
- -Dialogue seaquence, and Ikki the Rubberobos will travel back in time to Kodine Kingdon, as Armond warps to the Crystal Dome
- 2-After dialogue sequence, take one of the doors north of the temple and head to the room where the Oracle is
- -Click the Spice-a-Roni, and another dialogue sequence occurs
- -Leave the area and head outside for another text-box sequence
- 3-Re-assemble the Car Bot and Mini S. Wheel to the store just below the staircases leading to the prison
- -Buy Head part PLATE BEAM + TWO UNDERWATER FLO right arms + ANTI-STAND legs (if STARFISH is UNAVAILABLE only) (credits = 6500 or 8000 yen)
- -Equip UNDERWATER FLO + RISE-UP + STARFISH/DEPTH-SOLE to Rokusho, equip SPIRALLE'S HEAD + SPARE UNDERWATER FLO + RISE-UP + DEPTH-SOLE/ANTI-STAND to Bat
- -Leave the mart and Mini S. Wheel to the west exit,
- -The Lady will block your way, and a Rubberobo will invade a house behind Ikki. Enter that house
- 4-Inside the house, challenge the Rubberobo
- RUBBEROBO (FLATSTICK)
- -Rokusho, Bat line-up
- -Scout + Anti-Sea
- -Anti-Sea + Sword (guaranteed to kill Flatstick if he survives Rokusho's anti-sea)
- -Recommended part: Slipper
- 5-Leave the house and go to prison (stairway behind the mart). Use a Rubberobo medal if necessary
- -Click the prison's bars and Ikki will lock-up the Rubberobo inside
- -Leave the prison and head to the east exit of the village to the flower field. Ikki will sneak past the sleeping Chamberlain
- -Equip VICTORY ARMOR/FINALE + ELECTO-MISSILE to Bat, and talk to Margarida
- MARGARIDA
- -Bat only
- -Electo Missile (OHKOes any of the Utopians)
- 6-Margarida rewards GHOST medal. Dialogue sequence where a Rubberobo shows up
- -IMPORTANT: Kodine Kingdom strats vary whether or not a Destroy Part was obtained in Chapter 3-4
- -IF PECK-STRIKE or DONDON PUNCH was obtained: equip DESTROY PART + ROKUSHO'S OTHER PARTS to Rokusho, equip BODSHOT + UNDERWATERFLO to Bat, equip HEAD-SHUTTER + UNDERWATER-FLO + RISE-UP + DEPTH-SOLE to Monkey and switch his medal to GHOST (now refered to as Ghost)
- -IF DOPA PUNCH WAS OBTAINED: equip SWORD + DOPA-PUNCH + GRAVE (Skyleg if available), equip BODSHOT + UNDERWATERFLO to Bat, equip HEAD-SHUTTER + UNDERWATER-FLO + RISE-UP + DEPTH-SOLE to Monkey and switch his medal to GHOST (now refered to as Ghost)
- -IF DESTROY IS UNAVAILABLE: Equip SWORD + MAXIMA DRILL + GRAVE (Skyleg if available) to Rokusho, equip BODSHOT + UNDERWATERFLO to Bat, equip HEAD-SHUTTER + UNDERWATER-FLO + RISE-UP + DEPTH-SOLE to Monkey and switch his medal to GHOST (now refered to as Ghost)
- RUBBEROBO (Flatstick + Haniwa)
- -Rokusho, Bat, Ghost line-up
- -Auto-functions: L (Rokusho) + H,R (Bat) + R,R (Ghost)
- -Berserk + Scout + Anti-Sea (remainder of the battle)
- -Anti-Sea with Bat (if it fails, Ghost's will always kill)
- 7-Show the Rubberobo to Margarida, and the Chamberlain awakes
- -Text-box sequence, then put the Rubberobo in prison
- 8-Head back to the inner temple, enter the area where Ikki previously ate and talk to Margarida
- -Enter the door to the left of the Fiyun Stone chamber, and take a seat next to Chamberlain, inside his room
- -Go to Margarida's room up north. Ikki notices she has disappeared
- -Talk to the Chamberlain, and head back to the main temple
- -Examine the female medabot, and Ikki will find Margarida
- 9-Leave the main temple, then Mini S.Wheel to the left exit of the village. The lady will give you clearance now
- ---------------------------------------------------------------------------------------------------------
- CHAPTER 5 Part 2 - Kodine Kingdom, Pt. 2
- ---------------------------------------------------------------------------------------------------------
- 1-IF PECK-STRIKE IS AVAILABLE: equip PECK-STRIKE + SWORD + PIPO-HAMMER + TEA-CUP to Rokusho
- -IF DONDON-PUNCH IS AVAILABLE: equip ANTENNA + DONDON PUNCH + PIPO-HAMMER + TEA-CUP to Rokusho
- -IF DOPA-PUNCH IS AVAILABLE: equip GO-UP + DOPA-PUNCH + GRAVE (Skyleg if available) to Rokusho
- -IF DESTROY IS UNAVAILABLE: EQUIP ANTENNA + GO-UP + PIPO-HAMMER + TATACKER to Rokusho
- -Talk to Margarida, and she will head up to a trail of boxes. Talk to her again
- -After a temper tantrum, she will leave. Follow her trail, and Rubberobos will appear out of a box in a bifurcation
- RUBBEROBO (Flatstick + Ghosts)
- -Rokusho, Bat, Ghost lineup
- -Auto-functions: Berserk Part (Rokusho) + H,R (Bat) + R,R (Ghost)
- -Berserk part + Scout + Anti-Sea
- -Anti-Sea for Bat and Ghost for a guaranteed kill
- -Recommended part: Slipper, Speartail (if Slipper has been obtained before)
- 2-Don't head on the trail north. Proceed along the trail south and follow it
- 3-After 2 more identical Rubberobo fights, Ikki finds Margarida. Talk to the Rubberobos cornering her and fight them
- -Two more identical Rubberobo fights. Repeat strats used so far
- 4-Text-box sequence. Head back the trail's bifurcation and take the other trail
- -This trail leads to a small isle with a trail to the left and one to the right. Take the RIGHT path
- -After 3 Rubberobo fights, Ikki will reach the end of the trail and find a massive pink Whale
- 5-Text-box sequence and select YES when promted to
- -Equip FINALE + ELECTO MISSILE to Bat, BODSHOT to the Car Bot, then talk to Cafe Ole
- CAFE OLE
- -Bat bot only
- -Electo missile until victory
- 6-Dialogue sequence and Cafe Ole will take you back to the beach
- -Mini S. Wheel when back to the village, and head to Margarida's room. Talk to her
- -Mini S. Wheel to the flower garden and talk to Cafe Ole
- -Watch cutscene, then head back to the main temple
- 7-Text-box sequence inside the temple, then talk to the Oracle, and the rubberobos will appear
- -Once the Rubberobos are warped out of the room, head to the Teleporter. Margarida will give you the Silver Locket + full set of UTOPIAN'S PARTS
- -Text-box sequence, and Ikki will be teleported out of Kodine Kingdom. Armond appears and steals the Fiyun Stone
- 8-Back to the Rubberobo's meeting room, head back the sewers
- -Mini S. Wheel to the exit and Koji will appear and dialogue occurs
- -Leave the sewers
- ---------------------------------------------------------------------------------------------------------
- CHAPTER 6 Part 1 - FIYUN FORTRESS
- ---------------------------------------------------------------------------------------------------------
- 1-Talk to Erika, and she will leave
- -Head to the Medamall and buy STONECLUSTER (if one of Banisher's arms or Blaze Shield were previously obtained) or HAND/ARM CLUSTER (if Banisher's Head was obtained prior). If said parts were obtained in Kodine Kingdom, DO NOT head to Medamall
- -Mini S. Wheel and head to the Medashop to buy FLAME GUN + TWO RED-TAIL LEG PARTS (Phoenix's legs) (credits = 3000 yen)
- 2-Mini S. Wheel to Riverview City's mart and buy both RABUDO'S AMRS + LEGS (if no third Two-Legged parts are available) (credits = 2400 or 3300 yen)
- -Head home, talk to Mom and have a change of clothes (click your bed's headboard)
- -Talk to mom again, and head to Erika's house. Talk to her mother
- 3-Head to Karin's place at Medaropolis 3 and interphone her
- -Mini S. Wheel to Medaropolis 2 and talk to Koji by the fountain
- -Cutscene where the Fiyun Fortress appears in the sky. Armond announces he has kidnapped Erika
- 4-Select the Mini.S Wheel, then menu again
- -Equip PSYCHO-MISSILE + KINTA-LEG to Bat Bot, equip GO-UP + SPIRALLE's LEGS to Rokusho, equip BODSHOT + RISE-UP + SPARE GO-UP + TEACUP to Ghost
- -Fight the Air Medabot at the exit to Medaropolis 1
- AIR MEDABOT (Street)
- -Rokusho, Bat, Ghost lineup
- -Auto functions: H for all of them
- -Scout for Rokusho and Ghost + Psycho Missile. Guaranteed kill on Phoenix after 2 scouts
- 5-Head back to Riverview City, defeating the Air Medabots standing in your way
- -Head to Dr. Aki's laboratory and talk to him
- -Head to Nae's room and talk to her. FEMJET'S full set and WINGS OF THE WIND acquired
- -Go to the medal's room and pick up the CHAMELEON MEDAL (bottom left medal, as it's the fastest one to obtain + good Shoot skill)
- -Assemble Femjet's complete set + Chameleon Medal, equip RED-TAIL to Rokusho, SPARE RED TAIL to Bat, and UTOPIAN'S LEGS to Ghost and head off Nae's room. Ikki will fly to the Fiyun Fortress
- 6-Once inside Fiyun, proceed to the next room south, and fight the air medabots that stand in your way
- AIR MEDABOT (Wilderness)
- -Rokusho, Bat, Ghost lineup
- -With the aforementioned set of parts, Rokusho, Bat and Ghost will always move before the AI. Ghost and Rokusho will move before Bat
- -Scout for Rokusho and Ghost + Psycho Missile
- -Psycho Missile is a guaranteed kill after two Scouts
- 7-Head inside the factory, and check th oil can 10 o'clock from the air bot to pick up a Male Tinpet
- -Take the door to the right. Harvey and other flying medabots talk to Ikki
- -Proceed right to enter the library. Talk to the medabot standing between two oil cans
- -Go back to Harvey and talk to him. An alarm goes off and Harvey leaves
- -Go to the library and fight all flying medabots.
- AIR MEDABOT (Desert)
- -Rokusho, Bat, Ghost lineup. Ghost isn't necessary for this fight since it's a Desert Field, but it's used for EXP to help reach lvl 30 (MUST REACH before Shrimplips 2 in the future)
- -Scout for Rokusho and Ghost + Psycho Missile. Psycho Missile is a guaranteed kill after two Scouts
- 8-One of the medabots hasn't drank any oil, and another is sleeping, blocking your way past the library
- -Once all of them are fought, talk to the medabot that's blocking your way and fight him
- 9-Past the medabot, head to the far left and up to the stairs. Two air medabots will attack you on the way
- AIR MEDABOT (Wilderness)
- -Rokusho, Bat, Ghost lineup
- -Repeat previous Air Medabots Strat
- 10-Reach the stairs and a dialogue between Erika and Armond will play
- -Once it finishes, equip PLATE BEAM + BURST to Rokusho, NON-SHOOT HEAD PART + GO-UP + RABUDO'S LEFT ARM + GRAVE to Bat, and RABUDO'S RIGHT ARM to Ghost
- -Talk to the tank medabot and fight him
- TANK-MEDABOT (Soniktank + Megaphant) (BB)
- -Rokusho, Bat, Ghost lineup. Plate Beam has 3 uses, and will destroy Soniktank's legs and arms
- -Plate Beam + Ultra Charge + Scout. One Scout guarantees Plate Beam hits Soniktank. If Burst is aiming for Head, use it instead of Beam, for it will crit after one Scout
- -Repeat actions for Rokusho (until Plate Beam runs out of uses or Burst if aiming for Head Shot) and Bat + Ultra Charge for Ghost
- -Burst for guaranteed kill on Soniktank
- -Recommended part: Right Guard, Great Shield
- 11-Proceed onwards to fight another 2 Bots Guardian
- -After beating the Guardian, Ikki will come across a group of 3 guardian tank bots. Talk to them
- TANK MEDABOT (Soniktank + Megaphant + Digmole) (BB)
- -Rokusho, Bat, Ghost lineup
- -Repeat strat from previous Guardian fight
- -Recommended parts: Digmole's arms
- 12-Fight the last 2 Tank Bots, then proceed to the next room (Control Room)
- ---------------------------------------------------------------------------------------------------------
- CHAPTER 6 Part 2 - Fiyun Fortress, Pt. 2
- ---------------------------------------------------------------------------------------------------------
- 1-Inside the control room, equip ELECTO MISSILE + GRAVE to Car Bot, unequip ANTENNA + RED-TAIL from Ghost, equip ANTENNA + COUNTERATTACK Part + GO-UP (if Banisher's Left Arm or Blaze Shield) / RISE-UP (if Banisher's Right Arm) + RED-TAIL to Rokusho, equip VARIABLEHAIR to Femjet
- -SAVE THE GAME and fight Dr. Armond
- DR. ARMOND 4 (Robo-Emperor, Bayonet, Zorin)
- -Rokusho only
- -Go-Up/Rise-Up, then Countereattack. Bayonet will hit Rokusho just before activating Counterattack, saving time, and Robo-Emperor will kill himself in two turns
- -Recommended parts: Bee-Bee Hammer (if not obtained), any of Robo-Emperor's parts but legs
- 2-Dr. Armond will call upon Harvey to fight Ikki
- INSANE MEDABOT
- Car bot, Rokusho, Femjet lineup (CAR BOT AS LEADER). Knight Medal's Strike aim ensures Car Bot targets Propolis
- -Electo Missile + Scout for Rokusho and Femjet. After two scouts, Electo Missile is a guaranteed kill on Propolis
- -Recommended parts: Crimson-King's Head or Arms
- 3-Dr.Armond escapes from the room. Untie Erika, and talk to Harvey
- -Follow Harvey out of the room. Pick up Head Part SPYDERTRAP inside the box
- -Get downstairs and return to the Flower Garden where Ikki first met Harvey
- -The doors at the south corner of the garden are opened. Go through the door
- -Head down to Fiyun's Core. Koji appears
- -Enter the core and talk to Koji. Armond will appear at the back of the room
- -Talk to Armond and fight him again
- DR. ARMOND 5 (Robo-Emperor, Bayonet, Zorin)
- -Rokusho only
- -Go-Up/Rise-Up, then Counterattack
- -Recommended parts: same as Armond 4
- 4-Armond escapes the room. Fiyun will crash into the city
- -Talk to Koji and select YES when prompted
- -Chase Dr.Armond back to Fiyun's entrance
- -SAVE THE GAME if farming for a part, examine the Hangar, and fight Armond
- DR. ARMOND 6
- -Rokusho only
- -Counterattack. Insta-kills Robo-Emperor, since he now goes for Death Blast turn 1, instead of Death Bomb
- -Recommended parts: same as Armond 4 and 5
- 5-Chase Dr. Armond and talk to him. Flying medabots appear
- -PENGUIN MEDAL obtained
- -Head back to Fiyun's Control Room. Remember to take the detour unlocked after beating Armond 4
- -Talk to Erika, then occupy the empty seat. Text-box sequence follows
- -Reassemble Car Bot, equip PIPO HAMMER to Rokusho, BODSHOT + GREAT-AXE to Bat, equip RIGHT ARMOR + FLOATING LEG to Ghost
- -Head back to the Flower Garden and talk to the Air medabot at the middle
- -Head to the Library. Select 3 intercepts you on the way
- SELECT 3
- -Rokusho, Bat, Ghost lineup
- -Scout for Rokusho and Bat + Right Armor
- -Hammer for Rokusho and Bat for a guaranteed kill
- 6-Ikki obtains a Polaroid. Cutscene follows
- -Koji appears and informs Fiyun crash-landed safely south of Riverview
- -Equip PSYCHO-MISSILE to Bat, re-assemble the car bot, then leave Fiyun
- 7-Talk to the Select Corps captain outside Fiyun, then head to the exit
- -Erika, followed by Phantom Renegade, appear. Exit Fiyun
- ---------------------------------------------------------------------------------------------------------
- CHAPTER 7 Part 1 - RETURN TO MEDABOT ISLAND
- ---------------------------------------------------------------------------------------------------------
- 1-Head home and go to sleep
- -Check the TV for news. Dr. Armond and the Rubberobos escape from jail
- -Mom gives an INVITATION. Ikki heads out of the house
- -Erika mom comes by, saying Erika and the others were to Medabot Island
- -Mini S. Wheel and head towards the harbor. A researcher comes by and tell you to visit Dr. Aki
- -Head to the abandoned factory and obtain the SNAKE MEDAL from the top left box
- -Head to Aki's lab, then head to Nae's room.
- -Collect SALDRON'S SET (fastest option) + KAPPA MEDAL, then reassemble FEMJET'S set
- -Leave the lab
- 2-Fly to Medaropolis 4
- -Head to Medabots Corporation
- -Talk to the same researcher who gave you the Car bot, and the will give you AQUAMAR'S SET + PERISCOPE
- -Leave Medacorp and Fly back to Riverview
- -Double-check if GO-UP + GREAT-AXE are equipped to Bat, then dash to the harbor
- -Select Corps will ambush
- SELECT CORPS
- -Rokusho, Bat lineup
- -Pipo Hammer + Great Axe. Guaranteed kill on Attack-Tyranno
- 3-The captain escapes to Medabot Island, and another 3 Select Corps show up
- -Two of them fight Ikki (repeat previous strat), but the third is stopped by Tokuri. Ikki gives Polaroid to Tokuri
- -Periscope to Medabot Island
- 4-Mini S.Wheel as you land, then head to Witch's Castle
- -Talk to the captain, and Select 3 are transported to fight
- -Once more, use Rokusho and Bat and hammer with both to KO Attack-Tyranno
- -Captain tries to seize Ikki, but Phantom Renegade distracts them. Ikki enters Witch's Castle
- 5-Inside the castle, head to the Prison basement. Remember to Periscope to avoid the Rappy and Select Corps
- -Once inside the prison, equip PLATE BEAM + BURST + PRO-FENCE + SLITHER + MONKEY medal to the Car Bot (refered to as Monkey), equip BODSHOT + RABUDO'S RIGHT ARM to Ghost
- -Talk to Hachiro, and Milky will show up and fight
- MILKY 2 (BB)
- -Rokusho, Monkey, Ghost lineup
- -Scout for Rokusho and Ghost (set auto-funcion as Head 5x for Rokusho) + Burst
- -Ultra Charge + Pro-Fence (always kills after two scouts)
- 6-Milky, Hachiro and the kids leave
- -Head to Dark Master's room, talk to him and he'll fight you
- DARK MASTER 2
- -Rokusho, Aquamar lineup. Rokusho is still using Antenna, Go Up, Pipo Hammer and Red Tail at this point
- -Scout + Head Anti-Sea. Destroys will fail since Aquamar moves last and both go for him
- -Repeat action from turn 1. Flig-Flag will not survive second Head Anti-Sea
- -Recommended parts: Destroy parts
- 7-Dark Master will leave, revealing a hidden staircase. Go down the stairs
- ---------------------------------------------------------------------------------------------------------
- CHAPTER 7 Part 2 - Rubberobo's HQ, Pt. I
- ---------------------------------------------------------------------------------------------------------
- 1-From this point onwards, use all Rubberobo Medals acquired to escape from encounters
- -Equip RIGHT-ARMOR + ARM-SHUTTER to Rokusho, equip HAND SHUTTER to Ghost, equip HEAD-SHUTTER + UTOPIAN'S LEGS to Monkey
- -If Head Part SLIPPER wasn't obtained prior, enter room to the right and collect it from the box
- -Head to Gillgirl, take the seat at the top right and fight her
- GILLGIRL 2
- -Rokusho, Ghost, Monkey lineup. Monkey targets Support, and will always target Circulis
- -Scout (auto-function ON for Head 5x for both Rokusho and Ghost) + Burst
- -Pro-Fence for a guaranteed kill
- 2-Ikki's cover is blown, and the rubberobos escape.
- -Head to Phantom Lady and talk to her
- -Continue onwards to the stairs
- -Ikki will meet the Screws and they will ask him to beat the Guardian
- 3-Re-equip TATACKER/TATAKAWA to Rokusho, equip spare BERSERK PART (GREAT-AXE, BEE-BEE HAMMER, RAPIER or MAXIMA-DRILL) + SPARE GO-UP to Monkey and CHANGE his medal to SNAKE (now refered to as Snake), save the game if necessary, and fight the Guardian
- GUARDIAN (Gentleheart)
- -Rokusho, Bat, Snake lineup
- -Scout + Hammer for Bat and Snake
- -Sword (disarms trap) + repeat Bat's and Snake's action for a guaranteed kill
- 4-With Guardian out of the way, head down and talk to Samantha
- -Spyke explains that a password is required to hack the lock system and gives Ikki a WALKIE-TALKIE
- -Head to the next room with 11 computers containing quizes
- IMPORTANT: Machines will be refered as numbers, going from RIGHT to LEFT, for a total of 11 MACHINES
- 5-Order of machinens to examine: 1,5,6,4,2,3,7(select NO, then YES),9 (select NO,NO, then YES),11 (SELECT NO)
- -Once the puzzle is done, return to Screw's room and talk to Samantha. She and Sloan leave the room
- 6-Equip RABUDO'S RIGHT ARM to Ghost, equip STARFISH/DEPTH-SOLE + HAND-SHUTTER to Rokusho, equip a TWO-LEGGED PART part to Aquamar, SAVE THE GAME and follow Samantha and Sloan
- -Squidguts is inside the same room as the two Screws and will fight Ikki
- SQUIDGUTS 3
- -Rokusho, Aquamar, Ghost lineup (IMPORTANT: Aquamar must be selected before Ghost)
- -Scout + Anti-Sea + Ultra Charge (if Head Anti-Sea or Head Shot) or Scout (if non-head shot Arms Anti-Sea)
- -Repeat 1st turn actions for Rokusho and Aquamar + Ultra Charge (remainder of the match)
- -Repeat strats until Squidguts is beaten
- -DEPTH SOLE PART obtained
- 7-Squidguts and the Robos leave. Check the door they entered
- -Check the Book Shelf's far left and enter the air ducts
- -Head to the bottom duct and Ikki and Samantha go down to the bedroom
- 8-Equip TATACKER/TATAKAWA Rokusho, equip SCORPION DOG + FLAME GUN + RED TAIL to Bat + change his medal to PHOENIX (refered to as Phoenix) + equip GREAT-AXE to Snake
- -Talk to the first Rubberobo in your way
- RUBBEROBO (Magiclown)
- -Rokusho, Bat, Snake lineup
- -Berserk parts for all bots for a guaranteed kill
- -Talk to the Rubberobo in the middle bed of the room after the fight
- RUBBEROBO (Foxuno)
- -Rokusho + Bat + Snake lineup
- -Scout + Fire + Hammer for a guaranteed kill
- 9-Equip ENTICED + BURST to Rokusho, DOUBLE-CHECK if Ghost is equipped with BODSHOT
- RUBBEROBO RIGHT (Foxuno + Ghosts)
- -Rokusho, Ghost Lineup
- -Enticed + Scout for the remainder of the fight
- 10-Equip ANTENNA + HAND-SHUTTER + STARFISH/DEPTH-SOLE to Rokusho
- -Open the door and fight Squidguts once more
- SQUIDGUTS 4
- -Rokusho, Aquamar, Ghost lineup (IMPORTANT: Aquamar must be selected before Ghost)
- -Scout + Anti-Sea + Ultra Charge (if Head Anti-Sea or Head Shot) or Scout (if non-head shot Arms Anti-Sea)
- -Repeat 1st turn actions for Rokusho and Aquamar + Ultra Charge (remainder of the match)
- -Repeat strats until Squidguts is beaten
- -KEYWORD acquired
- 11-Squidguts and the robos will leave. Pick the 2nd Keyword at the bottom left desk
- -Equip RIGHT-ARMOR + ARM-SHUTTER + RED-TAIL to Rokusho, equip HAND-SHUTTER to Ghost, equip HEAD-SHUTTER + BURST + PRO-FENCE to Snake and change his medal to MONKEY (refered to as Monkey)
- -Check the locked door to the front, 2 Keywords will be used
- -Head right, open the door and go up the stairs. Gillgirl will fight Ikki
- GILLGIRL 3
- -Rokusho, Ghost, Monkey lineup
- -Scout (auto-function ON for Head 5x for both Rokusho and Ghost) + Burst
- -Pro-Fence for a guaranteed kill
- 12-Gillgirl vanishes upon defeat. Check her desk for the 3rd Keyword
- -Equip GO-UP + PIPO HAMMER to Rokusho, equip PLATE-BEAM + TEA-CUP to Monkey + re-equip him the SNAKE MEDAL, then return to Samantha
- -Use the 3rd Keyword, and a Guardian will attack
- GUARDIAN (Gentleheart + Aviking) (BB)
- -Rokusho, Snake, Aquamar lineup
- -Auto-functions: H,L,L,L (Rokusho), H,R,L (Snake), R,H,L (Aquamar)
- -Scout + Plate Beam + Right Anti-Sea (auto-mode for 3 bots)
- -Hammer (disarms trap) + Burst + Head Anti-Sea (either kills Aviking or chips at Gentleheart)
- -Pipo Hammer + Pro-Fence + Left Anti-Sea (Rokusho strikes first for a guaranteed kill)
- 13-The Guardian drops the 4th Keyword. Examine the door again and another 2-Bot Guardian appears. Repeat strat to win
- -Spyke calls after the win, and Samantha goes for his rescue
- -Equip Head Part SLIPPER to Ghost, SAVE THE GAME, then head downstairs
- ---------------------------------------------------------------------------------------------------------
- CHAPTER 7 Part 3 - Rubberobo's HQ, Pt. II
- ---------------------------------------------------------------------------------------------------------
- 1-FLOOR MAZE 1: Press in order: UP, RIGHT, DOWN, LEFT, DOWN, LEFT, then check the locked door
- -Koji and Karen talk to Ikki. Ghost uses SLIPPER to open the door as the chatter ends
- -Press LEFT, RIGHT to exit Floor Maze 1
- -Check the next locked door, and Snake will use PLATE-BEAM to open it
- 2-Go beyond the door, and BEFORE ENTERING the next Floor Maze, head to the SAME LINE where Seaslug is standing (the one that showns a DOWN pad)
- -Equip STARFISH/SPARE DEPTH-SOLE to Rokusho, equip AQUAMAR'S LEGS + ELECTO-MISSILE to Aquamar, equip ENTICED + BURST to Ghost, SAVE THE GAME, then enter the next maze
- -FLOOR MAZE 2: Press in order: UP, DOWN. Talk to Seaslug, and a Rubberobo appears
- RUBBEROBO (Noctobat + Ghosts)
- -Rokusho, Aquamar lineup
- -Scout + Electo-Missile (guaranteed kill on Noctobat)
- 3-FLOOR MAZE 3: Press in oder: UP, DOWN, LEFT, LEFT, DOWN, LEFT, RIGHT, LEFT, DOWN. Talk to Seaslug
- -Another Rubberobo appears. Repeat Scout + Electomissile strat
- 4-FLOOR MAZE 4: UP, UP, DOWN, LEFT, RIGHT, DOWN, LEFT, UP, LEFT, LEFT. Talk to Seaslug
- -IMPORTANT: The Rubberobo that appears now uses FOXUNO instead of Noctobat
- RUBBEROBO (Foxuno + Ghosts)
- -Rokusho, Ghost line up
- -Scout + Burst
- -Scout + Enticed (Foxunno will not survive Enticed)
- 5-FLOOR MAZE 5: LEFT, UP, RIGHT, DOWN, DOWN, DOWN, LEFT, DOWN, RIGHT, UP, DOWN. Ikki leaves the maze at this point
- -Head left and talk to Seaslug. Koji appears from behind and attack Seaslug, who jumps over the wall
- 6-FLOOR MAZE 6: RIGHT, UP, DOWN. WARNING: DO NOT ENTER THE DOOR after leaving the maze yet
- -Equip HAND-SHUTTER to Rokusho, DEPTH-SOLE to Snake, SPYDERTRAP + RISE-UP to Ghost. Set Ghost's Auto Function to MF, MF, H, H, H, Medaforce 2. SAVE THE GAME and go through the doorway
- -Shrimplips ambushes with Guardians
- GUARDIAN (Gentleheart, Aviking, Chimerator)
- -Rokusho, Snake lineup
- -Scout (remainder of the match), Plate-Beam. Starfish has higher Propulsion than Depth-Sole. Rokusho's Scout will always go first
- -Pro-Fence (more likely to kill through Chain Reaction), then Burst. Gentleheart will not survive Burst
- -If at any point Burst or Pro-Fence aims for a Head Shot, use it
- 7-Shrimplips will summon another 3-Bot guardian. Repeat strat
- -Koji appears and remove one of the Rubberobos controlling Chimerator, and Ikki will fight a 2-Bot Guardian
- -IMPORTANT: Instead of using Pro-Fence Turn 2, use Burst, since Aviking's level is higher that the previous fight
- -Koji removes the 2nd Rubberobo. One last Guardian fight against Gentleheart. Same strat from 3-Bot Guardian
- -With the rubberobos gone. Shirmplips fights Ikki
- SHIRMPLIPS 2 (BB)
- -WARNING: Ghost Medal MUST BE AT LVL 30 for this strat to work. Following the steps up to this point, it's guaranteed to be.
- -Rokusho, Ghost lineup
- -Charge MF 2X for both Rokusho and Ghost (Ghost in Auto-Function)
- -Spiral Bolt (hits leader) + SPYDERTRAP
- -MF Charge 2X + SPYDERTRAP another 2x. Leader's legs will be broken after 3rd trap
- -Full-Body RAD (Ghost's 2nd Medaforce) + Spiral Bolt. Full-Body RAD will go before Spiral Bolt, allowing Rokusho to kill the leader afterwards
- -Obtained GRADE HAMMER + GOLD HAMMER parts
- 8-Shrimplips runs away, and Koji chases him
- -Equip GO-UP + RED-TAIL to Rokusho, TENSION-UP + SPARE GO-UP + GREAT-AXE + GRAVE to Bat, equip FINALE + RIGHT ARMOR to Ghost, re-assemble AQUAMAR'S SET, then SAVE THE GAME
- -Don't pick up any of the boxes your way. Head down to fight Seaslug after long text-box sequence
- SEASLUG 3
- -Rokusho, Bat, Ghost lineup
- -Scout + Tension-Up + MF Charge
- -Repeat actions for Rokusho and Bat + Right Armor
- -Pipo Hammer + Axe + Right Armor
- -Repeat actions for Rokusho and Bat + Full-Body RAD if Ghost's shield is about to break
- -Obtained LION-ATTACK + TRIPLE-THREAD parts
- 9-Switch obtained from Seaslug as he escapes
- -Periscope, then head to the pond's center to find Erika's Medal
- -IMPORTANT: If playing the Rally% run, pick up the NINJA MEDAL just right of Erika's Medal
- 10-Give Erika's medal back to her, and hear up to the conveyor's belt
- -Click the switch, then board the top conveyor
- ---------------------------------------------------------------------------------------------------------
- CHAPTER 7 Part 4 - Final Battle
- ---------------------------------------------------------------------------------------------------------
- 1-Talk to the Scientist in front of Babyblu. Draken's LEG PARTS obtained from him
- -Phantom Lady appears and Scientist gives the key to Dr.Armond's lab to her
- 2-Head down to Dr.Armond's lab and talk to Lady
- -Phantom Renegade and Dr.Armond appear. Text-box sequence
- -After it finishes, MENU IMMEDIATELY
- -Mega-Emperor fights have different setups depending on which Counterattack part was obtained in the run. Read Counter notes below:
- COUNTER NOTE 1: Even with Cancel Parts attached, if the counter part is able to successfully counterattack, the action will work. Example being Death Break from Kabuto and Bear Mega-Emperors.
- COUNTER NOTE 2: Sweat Cape and Blaze-Shield fail to counter Kuwagata Mega-Emperor's Death Break. In this case, the Cancel-Grav effect comes in, and the Medabot will be protected from damage
- *SWEAT CLOAK/BLAZE SHIELD ROUTE*
- -Equip STONECLUSTER + SWORD + SWEAT CLOAK/BLAZE SHIELD + TATACKER to Rokusho, APPEALSOUND + WINDSAIL'S ARMS + FEMJET'S LEGS to the Female Bot equipped with the PENGUIN MEDAL
- -Once parts are equipped, SAVE THE GAME, then head up. Mega-Emperor will appear
- -After a long text-box sequence, Ikki challenges Mega-Emperor
- MEGA-EMPEROR 1 (Kuwagata, Kabuto, Bear medal sequence)
- -Rokusho, Penguin lineup
- -Counterattack (remainder of the match) + Force Seal
- -MF Charge for Penguin if her arms are still intact. Once they break, use the broken arm to reduce time loss
- -If Rokusho's using Blaze Shield, he will fail to counterattack Kuwagata Emperor's Break, but he won't take damage.
- -If Rokusho's using Sweat Cloak, he will successfully counter Kuwagata Emperor's Break, but won't kill him with a single counter
- -Timeout win may occur
- MEGA-EMPEROR 2 (Kabuto, Kuwagata, Bear medal sequence)
- -Rokusho, Penguin lineup
- -Counter (remainder of the match) + Force Seal
- -MF Charge or use a broken part for Penguin (anything else wastes time) for the remainder of the match
- -Unlike the previous fight, the leader Mega-Emperor uses Kabuto medal instead, and always targets Rokusho because of the latter's Strike part. He will kill himself with Death Break
- *SWEAT CAPE ROUTE*
- -Equip STONECLUSTER + SWEAT CAPE + GOATATTACK + TATACKER to Rokusho, APPEALSOUND + WINDSAIL'S ARMS + FEMJET'S LEGS to the Female Bot equipped with the PENGUIN MEDAL
- -Once parts are equipped, SAVE THE GAME, then head up. Mega-Emperor will appear
- -After a long text-box sequence, Ikki challenges Mega-Emperor
- MEGA-EMPEROR 1 (Kuwagata, Kabuto, Bear medal sequence)
- -Rokusho, Penguin lineup
- -Counterattack (remainder of the match) + Force Seal
- -MF Charge for Penguin if her arms are still intact. Once they break, use the broken arm to reduce time loss
- -Like with Blaze Shield, Rokusho will fail to counterattack Kuwagata Emperor's Break, but he won't take damage.
- -Timeout win may occur
- MEGA-EMPEROR 2 (Kabuto, Kuwagata, Bear medal sequence)
- -Rokusho, Penguin lineup
- -Counter (remainder of the match) + Force Seal
- -MF Charge or use a broken part for Penguin (anything else wastes time) for the remainder of the match
- -Unlike the previous fight, the leader Mega-Emperor uses Kabuto medal instead, and always targets Rokusho because of the latter's Strike part. He will kill himself with Death Break
- *SWEAT MANTLE ROUTE*
- -Equip SWEAT MANTLE + MULTIKOLOR'S RIGHT ARM + GOATATTACK + RED TAIL to Rokusho, APPEALSOUND + WINDSAIL'S ARMS and LEGS to Penguin, CANCEL OPTIC + BOMB + GRAVITY PARTS + TEACUP to Ghost
- -After long text-box sequence, Ikki challenges Mega-Emperor
- MEGA-EMPEROR 1 (Kuwagata, Kabuto, Bear medal sequence)
- -Rokusho, Penguin, Ghost lineup
- -Counter (remainder of the match - kills Bear Emperor turn 1) + Force Seal + MF Charge. Prevents the Mega-Emperors from using Medaforce
- -MF Charge for Penguin and Ghost
- -Force Seal (enables Medaforce) + Full-Body Up (restores Sweat Mantle's amount of uses)
- -Force Seal (disables MF to prevent the Mega-Emperors from using it this turn) + MF Charge
- -Force Seal (enables MF once more for another Ghost Medaforce) + Full-Body Up
- -Repeat this pattern until all Mega-Emperos kill themselves or until a Time-Out victory. Kuwagata Mega Emperor random targets, so it may not aim at Rokusho at all. At this point, Kabuto Emperor is also destroyed.
- MEGA-EMPEROR 2 (Kabuto, Kuwagata, Bear medal sequence)
- -Rokusho, Penguin, Ghost lineup
- -Repeat the previous fight's strategy. This time, the Kabuto Emperor is the leader, and it will kill itself innevitably.
- ---------------------------------------------------------------------------------------------------------
- CHAPTER 7 Part 5 - Ending
- ---------------------------------------------------------------------------------------------------------
- 1-With Mega-Emperor destroyed, Dr. Armond sets out the HQ's Self-Destruct sequence
- -Talk to Kirara, then leave the laboratory through the bottom Conveyor Belt
- 2-After Seaslug dialogue sequence, head back to the Floor Maze
- -FLOOR MAZE 7: Press in order: LEFT, RIGHT, UP, DOWN, UP, LEFT, DOWN. Ikki goes up the stairs if inputs are correct
- 3-Head to Screw's room and talk to them, They'll leave
- -Leave the area, head north, then head upstairs (the one at the end of a small corridor)
- 4-Select Corps' captain can be found at the end, just before the staircases that lead back to Witch's Castle. He'll seize you out of the Robo HQ
- -Dark Master dialogue, then head out of Witch's Caslte
- 5-Erika and Karin show up, followed by a long text-box sequence. The Self-Destruct fails
- -Armond shows up, arrested, followed by Nae and Aki. Another text-box sequence
- 6-Once regained control of Ikki, menu, assemble Car Bot back
- -As you try exitting Witch's Castle grounds, Phantom Lady shows up with Researcher. Another text-box sequence
- 7-As Ikki is at Medabot's Island main area, Mini S.Wheel to the harbor
- -Dialogue sequence with Ikki, Erika, Koji, Karin and the Select Corps. Tokuri and the officers expel the Captain from the organization
- 8-As dialogue between Tokuri and the protagonists end, Ikki leaves Medabot Island
- -Watch Erika's ending. Medabots Rokusho Version (JP) is complete for Any%
- ---------------------------------------------------------------------------------------------------------
- CHAPTER 8 - PARTSUN RALLY
- ---------------------------------------------------------------------------------------------------------
- IMPORTANT: Strats beyond this point are for RALLY% only
- 1-After getting home and going through dialogue sequence, reassemble FEMJET'S SET to Penguin
- -Wings of the Wind to Odoro Marsh, Periscope to avoid Hermit encounters and collect the SQUID MEDAL from Sasuke (entrance to Ninja Park just below Odoro Marsh's lake entrance)
- -Fly to Medaropolis 1 and head to Medashop's 2nd floor. PARTSUN BADGE obtained from Nae
- -After dialogue sequence, head up the stage from the left and click the yellow wall at the back. CHERUB ARM part obtained
- 2-Head out of Medashop and Fly to Riverview city
- -Head inside the abandoned factory and a dialogue sequence occurs
- -Equip ROKUSHO'S SET to Rokusho, SPARE TWO-LEGGED PARTS to Aquamar and ENTICED + BURST to Ghost
- -Head to the school's 2nd floor and enter the class. The teacher will fight you
- OFFICE LADY
- -Rokusho, Aquamar lineup
- -Scout + Anti-Sea (Pingen will not survive a 2nd Anti-Sea)
- -Ikki's teacher will inform a Partsun Rally part was stolen from her
- -Head to the Teacher's room 1st floor and talk to the Salaryman
- -He will head out of the room and go the bathroom at the left. Follow him
- -He will change into a Rubberobo and fight you
- RUBBEROBO (Foxuno + Ghosts)
- -Rokusho + Ghost lineup
- -Antenna (remainder of the match) + Burst
- -Enticed for a guaranteed kill if Foxuno survives Burst
- -Obtained DEATH MISSILE part from the Rubberobo. SAVE THE GAME as you obtain it
- -Upon leaving School's building, the Screws will attempt to stop you. Medaroad race Sloan + Spyke, then Samantha + Spyke to secure the part
- 3-Head home and Ikki's mom will watch TV. Follow her to see the news
- -After watching the new, equip GO-UP + RED-TAIL to Rokusho, SPARE GO-UP + SPARE RED-TAIL + GREAT AXE to Snake, then fly to Medaropolis 2
- -Head to Medamall and fight the school girl first
- SCHOOL GIRL
- -Rokusho, Snake lineup
- -Double hammer for a guaranteed kill on leader Sailormate
- -Next in line is a Boy. Double check if Landmotor's equipped with the Bat Medal and Ghost's equipped with ENTICED + BURST + RISE-UP + TEACUP
- BOY (Kintaro + Dr Bokchoys)
- -Rokusho, Landmotor, Ghost lineup
- -Scout for Rokusho and Landmotor (remainder of the match) + Burst
- -Enticed if Kintaro survives Burst
- -Fight the Girl next
- GIRL
- -Rokusho, Snake, Ghost lineup
- -Hammer for Rokusho and Snake + Enticed for a guaranteed kill
- -Equip SLIPPER + GOLD HAMMER + UTOPIAN'S LEGS to Snake, equip THIRD GO-UP + GREAT AXE + SPARE RED TAIL to Landmotor and change his medal to SQUID/NINJA (refered to as Squid/Ninja), then talk to the Salaryman
- SALARYMAN
- -Rokusho, Snake, Ninja
- -Triple Hammer for a kill
- -Buy HEAD PART STONECLUSTER + DEATH-CRAWLER
- -Leave the Medamal
- 4-Re-equip AQUAMAR'S LEGS to Aquamar, GREAT-AXE + RED-TAIL to Snake, then Mini S. Wheel to the Rubberobo hideout
- -After talking to the Select Corps at the entrance, Periscope to the far right and open the box to obtain REZA-RECTOR part (if not obtained when facing Office Lady in school)
- -Swim past the Select Corps and Mini.S Wheel to the far south where a Select Corps guard stands and fight him
- SELECT CORPS
- -Rokusho, Snake lineup
- -Double Hammer for a guaranteed kill
- -Enter the Hideout's inner complex and fight the Select Corps standing in the way. Repeat strat from previous fight
- -Head to the Rubberobos' Experimental Complex, then talk to the Lady, who informs the Screws took the Partsun Rally part away
- -Head to the Rubberobo's meeting room down the right manhole
- -Equip RIGHT-ARMOR + PRO-FENCE to Landmotor and change his medal to KNIGHT (refered to as Knight), equip UTOPIAN'S LEGS to Aquamar, SAVE THE GAME and face the Screws + Boys
- BOY (Kintaro + Dr. Bokchoys)
- -Rokusho, Landmotor (Knight), Ghost lineup
- -Head part for all bots (Enticed if aiming for a Head Shot)
- -Enticed for a guaranteed kill on Kintaro
- BOY (Starpedas)
- -Rokusho, Aquamar, Knight lineup
- -Scout for Rokusho and Landmotor (remainder of the match) + Right or Left Anti-Sea (prioritise aiming the leader, and use Head if aiming for the leader)
- -Hammer if leader Starpeda's within reach + repeat Aquamar's actions (DO NOT aim for a counterattacking Starpeda)
- SLOAN 6
- -Rokusho, Aquamar, Knight lineup
- -Scout for Rokusho and Knight (remainder of the match) + Arm Anti-Sea (Head if aiming for a Head-Shot)
- -Hammer (remainder of the match) + Anti-Sea (remainder of the match)
- SPYKE 5
- -Rokusho, Ghost, Knight lineup
- -Head parts for all Medabots (remainder of the match for Rokusho and Knight + Burst if aiming for a Head Shot)
- -Burst (or Enticed if aiming for a headshot)
- -If Cyandog survives, Enticed for a guaranteed kill
- SAMANTHA 3
- -Rokusho, Knight lineup
- -Scout for both bots
- -Repeat Rokusho's action + Pro-Fence
- -Hammer for Rokusho for a guaranteed kill if Peppercat survives Sacrifice
- -The Screws leave, telling Koji has the part
- -Reassemble the Car Bot and equip the Bat Medal to him, equip AQUAMAR'S LEGS to Aquamar, equip UTOPIAN'S LEGS to Ghost, double-check if Snake's equipped with SLIPPER + GO-UP + GREAT-AXE + RED-TAIL
- -Mini S. Wheel to the sewer's entrance where Koji awaits
- KOJI 4
- -Rokusho, Snake, Ghost lineup
- -Hammer for Rokusho and Snake + Enticed for a guaranteed kill on Warbandit
- -HELMIGHT PART obtained from Koji
- -Leave the sewers
- 5-Mini S. Wheel to Rosewood Private School
- -Talk to the boy in front of the entrance and select YES to look for Karin
- -Head to the top middle class in the ground floor and talk to the boy standing closest to the north door
- BOY (Kintaro + Dr. Bokchoys)
- -Rokusho, Landmotor, Ghost lineup
- -Scout for Rokusho and Landmotor + Burst
- -Enticed for a guaranteed kill
- -Leave the class and take the staircase to the right
- -Talk to the girl just down the hallway, and she will tell you to go to the music class
- -Equip HELMIGHT to Ghost, TATACKER to Rokusho, then head down the stairs and go to the music class (bottom right class)
- -Talk to the girl standing in between two others and fight her
- GIRL
- -Rokusho, Ghost, Landmotor lineup
- -Scout for Rokusho and Landmotor + Sacrifice
- -Enticed for a guaranteed kill
- -The girl will tell you to go to the 2nd floor classroom
- -Head to the classroom next to Karin's
- -Talk to the boy at the southernmost corner of the class, and he will robattle you (repeat strat from previous boy fight)
- -Equip PRO-FENCE + SPIRALE'S LEGS to Ghost, RIGHT ARMOR + ARM FLASH to Landmotor
- -Head down the stairs and Hachiro will fight you
- HACHIRO 4
- -Rokusho, Ghost, Landmotor lineup
- -Scout for Rokusho and Landmotor (remainder of the match) + Burst (Pro-Fence if Head Shot)
- -Pro-Fence for a guaranteed kill
- -Hachiro will tell you to head to his class (top left class at the 2nd floor)
- -Equip RISE-UP + TEACUP to Ghost, then talk to the girl sitting at the bottom middle chair for a robbatle (repeat Scout + Sacrifice + Missile strat)
- -Equip RED-TAIL to Rokusho, the head to Karin's class just right
- -Talk to Koji, then leave the class. Karin will be waiting outside
- -Koji will challenge you
- KOJI 5
- -Rokusho, Snake, Ghost lineup
- -Hammer for Rokusho and Snake + Enticed for a guaranteed kill
- -HELMET PART obtained from Karin
- -Leave Rosewood Private School
- 6-Fly to Odoro Marsh, then head downstream to Kanie's home
- -Talk to her, then return upstream (use Mini S. WHeel on the way)
- -Fly to Medaropolis 4, and head to Medabots Corporation
- -Head to the same lab where Mini S. Wheel and Periscope were obtained, and look for Natsuko (top left chair)
- -Talk to her and she will give you a letter
- -Head back to Kanie's place and deliver the letter to her
- -Head outside and talk to the flying medabot next to the shore for a Medaroad Race between him and a Sea Medabot
- -CHERUB LEGS part obtained
- 7-Head upstream, the Periscope just south of Odoro Marsh's entrance. Take the passageway to enter NINJA'S PARK
- -Dialogue scene where a Ninja plays a trick on you
- -Head to the Ninja Mansion, where a Ninja Girl will let you in
- -Once inside, talk to the girl to the left and select YES
- -Equip TATACKER to Rokusho, equip ELECTO-MISSILE to Landmotor, then enter the door to the left
- -A Rubberobo will fight you once you get in
- RUBBEROBO (Noctobat + Ghosts)
- -Rokusho, Landmotor line-up
- -Scout + Electomissile for a guaranteed win
- -Equip RED-TAIL to Rokusho, equip BURST + PRO-FENCE to Ghost and equip him the CHAMELEON medal (refered to as Chameleon)
- -Examine the bottom left box at the next door and a rubberobo will appear
- RUBBEROBO (Magiclown + Ghosts)
- -Rokusho, Chameleon, Landmotor line-up
- -Scout for Rokusho and Landmotor + Pro-Fence
- -Burst for a guaranteed kill if Magiclown survives
- -Equip DEATH MISSILE + RISE-UP + UTOPIAN'S LEGS to Chameleon and change his medal to PENGUIN (refered to as Penguin), equip VARIABLE-HAIR + DONOR to Mermaid
- -Head up the next room and examine the middle left box. A ninja will appear
- NINJA
- -Rokusho, Penguin, Mermaid line-up. Avoid destroying Leader Nin-Ninja's left arm, since Penguin targets Berserk
- -Auto-functions: Head 5x, MF charge 3x for Rokusho, Head 3x, MF Charge 5x for Mermaid
- -Auto-mode for Rokusho and Mermaid + Death Missile
- -Switch between Enticed and Death Missile until the end of the fight
- -Re-equip the Ghost medal to Penguin (refered to as Ghost), and examine the upper right box. A rubberobo will appear
- -Rokusho, Penguin, Mermaid lineup
- -Scout for Rokusho and Mermaid (remainder of the match) + Death Missile (Enticed if aiming for the Head)
- -Enticed for a guaranteed kill
- -Replace Ghost's medal with Penguin, equip GRAVE to Aquamar, then check the upper right shelf. A Ninja will appear (repeat previous Ninja fight's strat)
- -After the fight, check the box just behind you for a Rubberobo to appear
- RUBBEROBO (Flatstick + Ghosts)
- -Rokusho, Aquamar lineup
- -Scout + Anti-Sea (remainder of the match)
- -Flatstick will fall to two Head/Right Arm anti-seas
- -Equip MAXIMA-DRILL (Bee-Bee Hammer if available) + GRAVE to Landmotor, SAVE THE GAME, then check the box next to the gate to fight Sasuke
- SASUKE
- -Rokusho, Snake, Landmotor lineup
- -Scout + Hammer + Electo Missile (Electo Missile will move before Noctobat for a guaranteed kill, since he goes for Sonic Missile turn 1)
- -Triple hammer for the remainder of the fight. Spitfires won't get the chance to Team-Attack
- -Head to the next room, and proceed to the pond. Goemon will appear from behind and warp to the platform to the front
- -IF SWEAT MANTLE is available: equip SWEAT MANTLE + DEPTH-SOLE to Penguin and switch his medal to Ghost (refered to as Ghost)
- -If SWEAT CAPE is available: equip SWEAT CAPE + TEA-CUP to Penguin and switch his medal to Ghost (refered to as Ghost)
- -If SWEAT CLOAK/BLAZE SHIELD is available: equip THIRD GO-UP + COUNTER + TEA-CUP to Penquin and switch his medal to Ghost
- -Equip TENSION-UP + GO-UP + GREAT-AXE + GRAVE to Landmotor (refered to as Bat), Periscope to Goemon
- GOEMON
- -Rokusho, Bat, Ghost lineup
- -Auto modes for Rokusho and Bat: H,H,L 6x
- -Head parts for Rokusho and Bat + MF Charge (if ARMS counterattack) or COUNTER (if Sweat Mantle is equipped)
- -Repeat actions for Rokusho and Bat + Counter (kills Kappalord turn 2 and counters partner Spitfire's Team-Attack)
- -Hammer for the remainder of the battle
- -Follow Goemon to the other side of the room. Repeat previous strat
- -Beat Goemon, then head up the stairs
- -Equip SLITHER + PRO-FENCE (ONLY if SWEAT-CAPE is being used) to Ghost and switch his medal to Knight (refered to as Knight), equip APPEALSOUND + SALDRON'S LEFT ARM + FLAREGATHER to Mermaid and change her medal to Penguin (refered to as Penguin)
- -Head inside the room and fight Hanzo
- HANZO
- -Rokusho, Knight, Penguin lineup
- -IMPORTANT: Appealsound is used because the Partner Spitfire has random AI, and it can use Shrapnel Attack turn 3 for an insta-kill
- -Auto-mode for Rokusho + Death Missile/Pro-Fence + Appealsound
- -Counterattack + Attack Transform (randomly changes into an attacking part to deal damage)
- -Enticed after Counter has been used to dispatch Octoclam if he survived. Rokusho will start using Hammer as of turn 3
- -Repeat strats until Hanzo's beaten
- -Hanzo will inform that the Partsun Rally part has been stolen by a Rubberobo
- -Equip ENTICED + RISE-UP + SPARE TWO-LEGGED PART to Knight and change his medal to Ghost (refered to as Ghost), reassemble the Car Bot, equip GO-UP + GREAT-AXE to Snake, then head out of the Ninja Manor
- -Talk to Koji and fight him
- KOJI 6
- -Rokusho, Snake, Ghost line-up
- -Hammer for Rokusho and Snake + Enticed for a guaranteed kill
- -CHERUB BODY part obtained from Koji
- 8-Fly to Fort Fiyun (south of Riverview)
- -Mini S.Wheel inside Fiyun
- -Equip UTOPIAN'S LEGS to Rokusho (if a third Red Tail is unavailable), equip FULL-MOUSED to Snake, equip PSYCHO-MISSILE + RISE-UP + RED-TAIL to Bat
- -Head down the factory and talk to the flying medabot next to the oil can. He will challenge you
- AIR MEDABOT (Desert)
- -Rokusho, Snake, Bat lineup (in that order)
- -Head part for all bots for a guaranteed Psycho Missile kill
- -After defeat, trade STONECLUSTER part for HELCHAOS
- 9-Head to Fiyun's Control room and obtain the FIYUN STONE
- -Select the SILVER LOCKET to warp to Kodine Kingdom
- -Head up and talk to the lady standing where the Fiyun Stone previously stood
- -ANGEL MEDAL obtained from the Ancient Lady
- -Equip SLIPPER to Snake, reassemble the Car Bot and Mini.S Wheel to the Flower Field
- -Talk to Margarida, then head to the island where Cafe Ole was fought
- -Equip PRO-FENCE + STARFISH/DEPTH SOLE to Rokusho, equip RIGHT ARMOR + ARM FLASH + DEPTH SOLE/ANTI-STAND to Landmotor, equip BURST + ARM SHUTTER + SPARE DEPTH-SOLE to Ghost and talk to Hachiro
- HACHIRO 5
- -Rokusho, Landmotor, Ghost lineup
- -Scout for Rokusho and Landmotor + Burst
- -Pro-Fence for a guaranteed kill
- -HELMING PART obtained from Hachiro
- 10-Silver Locket back to Kodine Kingdon's main hall and talk to the Oracle. Select YES when prompted to and warp back to Riverview City
- -Reassemble the Car Bot and head to Medabot Island
- -Mini S.Wheel to the Surprise Site
- -Ryo will challenge you to a Medaroad Race. Equip TATACKER to Rokusho and head to the stage
- -Erika will appear and a medaroad race between Ikki, Erika and Ryo will occur
- -After winning, Koji will appear, and another medaroad race bewteen Ikki, Koji and Mr. Referee will take place
- -DEATH-LASER Part obtained after winning
- 11-Head to the Witch's Castle, and a Reseacher will be found at the castle's grounds. Follow him inside
- -Enter the Rubberobo's Secret Hideout, then head to Seaslug's Soda Pool
- -FLOOR MAZE: Press in order: UP, RIGHT, DOWN, LEFT, DOWN, LEFT
- -After the Floor Maze, equip DEPTH-SOLE + GO-UP + RABUDO'S LEFT ARM to Rokusho, equip PRO-FENCE to Ghost and change his medal to Knight (refered to as Knight)
- -Talk to the Researcher and fight him
- RESEARCHER
- -Rokusho, Knight lineup
- -Scout + Pro-Fence
- -Ultra-Charge + Burst for a guaranteed kill
- -Periscope to the bottom central corner of the pool and press A
- -CHERUB-HAND PART obtained
- 12-Warp to Kodine Kingdom, then talk to the Oracle to return to Riverview City
- -Go inside your house and talk to Salty
- -Follow Salty to the Medabot Museum, and click the pod where Salty is standing
- -DEATH-BREAK PART obtained
- 13-Mini.S.Wheel to Medaropolis 1
- -Equip FIRE-GUN + RISE-UP + TATACKER to Rokusho, equip RABUDO'S RIGHT ARM + SPARE RISE-UP + SPIRALLE'S LEGS to Knight and enter the Medashop
- -The Screws will intercept you and Baron will challenge you
- BARON 2
- -Rokusho, Landmotor, Knight lineup lineup
- -Auto-Modes: H,R,MF,MF,MF1 (Rokusho), H,MF,MF,MF,MF,MF (Landmotor), R,MF,MF,MF,MF,MF (Knight)
- -Select auto-modes for all 3 bots. Rokusho will hit the leader Banisher with Fire for massive damage, and Spiral Bolt will hit him for a guaranteed kill
- 14-Equip RABUDO'S RIGHT ARM to Rokusho, GO-UP + LEFT ARMOR to Landmotor, equip DEATH-BREAK + RIGHT ARMOR + SONIC MISSILE + UTOPIAN'S LEGS to Knight and change his medal to MONKEY
- -Head back to the Medashop. On the 2nd floor, Koji will appear and fight you one last time
- KOJI 7 (Warbandit + Blackrams)
- -Rokusho, Monkey, Landmotor
- -Scout for Rokusho and Landmotor + Break (remainder of the match)
- -Ultra Charge + repeat other bots' actions for a guaranteed kill
- 15-Unequip ALL Partsun Rally parts from party, equip ENTICED + SWORD + PIPO HAMMER + GRAVE/Skyleg to Rokusho, equip CHANGER to Snake (Bee-Bee Hammer if available), equip ANTI-GRAV ARM + COUNTERATTACK PART (if available) + RED-TAIL to Landmotor and change his medal to Ghost (refered to as Ghost)
- -Head up the stairs. Partsun Rally parts lost
- -Shiratama shows up and takes all parts. Ikki challenged Shiratama
- SHIRATAMA
- -Rokusho, Snake, Ghost lineup
- -Hammer for Rokusho and Snake (remainder of the match) + Scout
- -Counterattack if available (else Scout for the remainder of the match)
- -Repeat strat until Shiratama's beaten
- 16-Partsun Rally parts retrieved + ! MEDAL obtained from Mr. Referee
- -Follow Erika to your house
- -Talk to her and she will leave to the harbour
- -Dialogue sequence and CAT MEDAL obtained from Erika
- -Partsun Rally% is finished
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