Advertisement
MHVile

Medabots: Rokusho Version (JP) Speedrun Route

Mar 9th, 2022 (edited)
701
-1
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 114.86 KB | None | 0 1
  1. Rokusho Version Japanese ver. Route
  2.  
  3. All routing by MaverickHunterVile except where noted:
  4.  
  5. -Samantha 1 and Koji 1 strats by Ppotdot1
  6. -Erika 4: Sacrifice strat by Maverick, Shot Clear strat by Dark_Stargazer
  7.  
  8.  
  9. INTRO
  10.  
  11. Options: set Robattle time (1st option) as SHORT, and NO Robattle Messages (2nd option)
  12.  
  13. IMPORTANT:
  14.  
  15. 1. Fights marked with (!) denotes battles that RNG can go wrong, thus there is a losing chance
  16. 2. Fights marked with (BB) denotes battles where bathroom breaks are possible. Check the notes just below for auto-mode instructions:
  17.  
  18. -Kir: set MF,MF,MF1,MF,MF1,MF,MF,MF1 for Rokusho;
  19. -Hachiro 1: set MF,MF,MF1,MF,MF,MF1 for Rokusho;
  20. -Baron (No Flow strat): set L*,MF,MF,MF,MF,MF,MF for Rokusho;
  21. -Seaslug 1: set 2x H, 6x L for Rokusho; H, 7xL for Bat; MF, 7xR for Phoenix (set MF, Head 2x and Right 5x if Body Attack is available);
  22. -Seaslug 2: set H,L,L,L,L,L,L,L for Rokusho and Bat; set R 8x for Phoenix (set Head 2x and Right 6x if Body Attack is available);
  23. -Tank Medabots at Fiyun: set H,H,H,R for Rokusho; set L,L,L,L,L for Bat; set H,R,R,R,R for Ghost;
  24. -Milky 2: set Head 5x for Rokusho; set R,L for Monkey; set H,R to Ghost;
  25. -Guardians just after Gillgirl 3 (Gentleheart + Aviking): set H,3xL for Rokusho; set H,R,L for Snake; set R,H,L for Aquamar;
  26. -Shrimplips 2: set MF,MF,MF1,MF,MF,MF1 for Rokusho; set MF,MF,H,H,H,MF2 for Ghost.
  27.  
  28.  
  29. ---------------------------------------------------------------------------------------------------------
  30. CHAPTER 1 - RIVERVIEW CITY
  31. ---------------------------------------------------------------------------------------------------------
  32.  
  33. 1-Ikki starts off inside Medabots Laboratory
  34. -Head to the door north, then left to Dr. Aki's room. Talk to him
  35. -Press START, then A simultaneously, to confirm Ikki's name (pressing B to remove characters from his name until only the 1st letter remains is a viable strat for lesser text-box loading)
  36. -Head to Nae's room north. Researcher blocks Ikki, but Nae lets him in
  37. -Head to Nae, and text-box sequence
  38.  
  39. 2-Leave Medabots Lab and head home. House is at the southeasternmost part of Riverview City
  40. -Go up the stairs to your room and click the TV
  41. -Mom gives 5000 yen to Ikki. Go to the mart, north of your house
  42.  
  43. 3-Talk to Henry, and he will sell you ROKUSHO'S complete set for 4980 yen (ANTENNA, SWORD, PIPO-HAMMER, TATACKER)
  44. -Go back home. Long text-box sequence
  45. -Dad goes to Ikki's room. KUWAGATA MEDAL received
  46. -Head outside and Erika appears for your 1st Robattle.
  47.  
  48. ERIKA 1
  49.  
  50. -Set Rokusho's AUTO-FUNCTION to Left 5x (orange icon to the left of the Robattle Menu)
  51. -Select Auto Mode (red icon). Brass will not survive the 3rd Pipo Hammer
  52. -Lvl 1 post fight
  53.  
  54. 4-Head to School to fight the Screws
  55.  
  56. SLOAN 1
  57.  
  58. -Select Auto-Mode. Totalizer will be beaten with 5 Pipo Hammers
  59. -Lvl 2 post fight
  60. -Recommended part: Giga Laser
  61.  
  62. SPYKE 1
  63.  
  64. -Set Auto-Funcion to Head, Left, Right, Left, Right
  65. -Select auto-function. Cyandog will not survive turn 5
  66. -Lvl 3 post fight
  67. -Recommended part: Assault (if Giga Laser wasn't obtained) or Gunner (sell anything else)
  68.  
  69. SAMANTHA 1 (!)
  70.  
  71. -Scout twice, Hammer for the remainder of the fight (if it gets destroyed after this turn, use Sword)
  72. -WARNING 1: Should Rokusho destroy both Peppercat's arms, she will counterattack with her head, resulting in a lose condition
  73. -WARNING 2: If Rokusho fails to destroy 3 of Peppercat's part, he won't lvl up
  74.  
  75. 5-Head to Ikki's classroom and talk to Erika
  76. -IF ROKUSHO DIDN'T LVL UP VS SAMANTHA 1: Fight the boy at the northernost part of the class (set auto-function for guaranteed win)
  77.  
  78. 6-Head off the school, Karin cutscene, head to abandoned factory's entrance and head back to school
  79.  
  80. SAVE GAME BEFORE KOJI (up the stairs)
  81.  
  82. KOJI 1 (!)
  83.  
  84. -Hammer twice. If Warbandit destroys Hammer, use Sword instead
  85. -Obtain TENSION UP, otherwise reset
  86. -Exit school after obtaining Tension Up
  87.  
  88. 7-Head to Erika's house, talk to her, dialogue, head to abandoned factory
  89.  
  90. RUBBEROBO
  91.  
  92. -Scout, Hammer til defeat (switch to Sword if Hammer's destroyed by Break)
  93. -Recommended part: Hakama (sell anything else)
  94. -WARNING: Do NOT pick up the Snake Medal after this fight. It will be collected only at the final chapter of the run
  95.  
  96. 8-Head back to school, then SAVE GAME
  97.  
  98. -Random fights to obtain GREAT AXE, KINTA-LEG/HOWZER (if Gunner or Hakama weren't obtained beforehand) and other parts for money
  99. -Desirable part: Churlybear's left arm or Battle Rifle, if Gigalaser or Assault weren't obtained beforehand
  100.  
  101. BOY (random, grassland)
  102.  
  103. -Select Auto-Function (H,L,R,L,R). Kintaro will not survive turn 4
  104.  
  105. GIRL (random, grassland)
  106.  
  107. -Hammer, Scout, Hammer til defeat (Sword to deal the finishing blow if only Head remains to increase Strike skill)
  108. -Gives the least exp, but selling prices are much higher than Kintaro's
  109.  
  110. TWO-LEGGED MEDABOT (random, grassland) (!)
  111.  
  112. -Scout, Hammer, Hammer, Hammer (if Hammer's destroyed, use Sword)
  113. -Gives the most exp and the most credits per part, but it's a risky fight
  114.  
  115. -IMPORTANT: The following list shows how much credits (units in YEN) can be obtained by selling obtainable filler parts at this point
  116.  
  117. Part: Churlybear, Krosserdog, Kintaro, Foxunno, Cyandog, Peppercat
  118.  
  119. Head: 1450, 1850, 750, 850, 1800, 1450
  120. Arms: 1150, 1450, 600, 650, 1450, 1150
  121. Legs: 900, 1100, 450, 500, 1100, 900
  122.  
  123. NOTE: Totalizer's parts should NOT be sold, and therefore their prices have not been included. This is to increase the odds of obtaining Anti-Sea parts when rematching him later on.
  124.  
  125. 9-Once enough parts have been obtained and Rokusho has just leveled up, enter school, head to the room to the left and fight the Salary Man
  126.  
  127. SALARYMAN 1
  128.  
  129. -Hammer, Scout, Hammer (use Sword if a Tankar's close to Rokusho, then switch to Hammer)
  130. -Recommended part: Victory Armor or Gatling Gun (if no Aim Shot part was previously obtained)
  131. -TANKAR'S PARTS SELLING PRICE:
  132.  
  133. Arms: 750
  134. Legs: 550
  135.  
  136. 10-Head to Ikki's class, talk to the boy at the north of the class and fight him, if he hasn't been fought before. Repeat the same strat from the random boy fight.
  137. -Rokusho will level up after fighting Salary Man
  138. -Talk to Erika, head outside for Screws' cutscene
  139. -Head home to obtain the penlight and a Male Tinpet
  140.  
  141. 11-Head to the Mart, sell parts until credits reach 3800 yen, buy Noctobat's ARMS and TWO LEGS (high Remoteness value + Propulsion + compatibility bonus)
  142. -Head to Nae's lab to obtain the BAT MEDAL (top row, first medal from left to right)
  143. -Equip 2nd medabot with TENSION-UP + ELECTO-MISSILE + GREAT AXE + GRAVE + BAT MEDAL (2nd Bot now refered to as BAT)
  144. -Head to Mt. Odoro and SAVE GAME before entering the area
  145.  
  146. ---------------------------------------------------------------------------------------------------------
  147. CHAPTER 2 Part 1 - MT. ODORO
  148. ---------------------------------------------------------------------------------------------------------
  149.  
  150.  
  151. 1-ERIKA 2
  152.  
  153. -Pipo Hammer + Tension-Up
  154. -Scout for Rokusho 2X. If Bat boosts himself 1st, Tension-Up another 2X. If Rokusho was boosted 1st, Tension-Up once more
  155. -Hammers for both. Pretty-Prime's shield will be destroyed and Brass won't get the chance to rifle
  156. -Preferable part: Shine Shield or Reflect Mirror
  157.  
  158. 2-Equip SONIC-MISSILE to Bat
  159. Head to the tree northwesternmost and interact with it to fight the Rubberobo
  160.  
  161. RUBBEROBO (Magdosnake)
  162.  
  163. ROKUSHO < LVL 10 ROUTE
  164.  
  165. -Sword (misses, but Rokusho gets hit by Magdosnake first and guarantees speed-boost) + Tension-Up
  166. -Scout, then Pipo Hammer
  167. -Use AUTO funcion for Bat (set head part use only)
  168. -Recommended parts: Arms or legs
  169.  
  170. ROKUSHO > LVL 10 ROUTE
  171.  
  172. -Scout + Tension Up (remainder of the fight)
  173. -Repeat 1st turn moves
  174. -Hammer til win
  175. -AUTO function for Bat (set head part use only)
  176. -Recommended parts: Arms or legs
  177.  
  178. 3-SAVE GAME just before the Boy
  179.  
  180. BOY 2 (Starpeda)
  181.  
  182. -Scout + Tension Up (if Hammer gets disabled, reset)
  183. -Hammer + Tension Up (repeat if parts are enabled. If Tension Up gets disabled, charge Bat's MF)
  184. -Scout, then Hammer til defeat
  185. -Recommended parts: BLAZE SHIELD or STARFISH
  186. -SAVE THE GAME after beating Boy 2
  187.  
  188. 4-Talk to the Sea Medabot
  189. -Obtain PSYCHO MISSILE + QUEEN MEDAL + Money
  190. -Do NOT open the box to the left (menu time loss)
  191.  
  192. 5-SAVE GAME, then head south to Koji and Karin's location
  193. -Reset if you run into ANY opponent other than Multi-Legged Medabot
  194.  
  195. MULTI-LEGGED MEDABOT (optional)
  196.  
  197. -Scout + Tension Up (remainder of the fight)
  198. -Repeat 1st turn moves
  199. -Hammer til win
  200. -AUTO function for Bat (set head part use only)
  201. -Recommended parts: Head or Arms
  202.  
  203. 6-Talk to Koji and Karin, SAVE THE GAME, head back north.
  204. -Save the game as you head to the TREE at the NORTHWEST of the area
  205. -Reset if you run into an opponent other than Old Man and Poison-Copy, and aim for the aforementioned parts
  206.  
  207. 7-Enter 1st entrance to Odoro Left Side
  208. -SAVE GAME as you enter the area, the reset
  209. -SAVE GAME as you walk close to the sign post, then reset
  210. -Enter the Select Corps Shack
  211. -IF STARFISH WAS OBTAINED, equip STARFISH to Rokusho , set his AUTO FUNCTION as H,H,H,R,H,R,R, then talk to to the Select Corps at the right
  212. -If STARFISH WASN'T OBTAINED, equip PSYCHO-MISSILE + SPARE TWO-LEGGED PART (or Slither if obtained) to Bat, SAVE THE GAME, then talk to the Select Corps to the right
  213.  
  214. SELECT CORPS (Starfish Route)
  215.  
  216. -Rokusho Only
  217. -Choose Auto mode for timeout win. Rokusho will dodge all attacks aimed at him.
  218. -Recommended part: Skyleg, Ray-Masher (if an Aim-Shot part wasn't obtained at this point)
  219.  
  220. SELECT CORPS (No Starfish Route)
  221.  
  222. -Rokusho, Bat
  223. -Scout + Psycho-Missile (Electo-Missile if aiming for head)
  224. -Sword + Psycho-Missile (Air-Ptera will not survive a second Psycho Missile)
  225. -Scout + Anti-Air (avoid destroying both arms and aim for the head)
  226. -Scout again + Anti air
  227. -Sword until victory
  228.  
  229. 8-Re-equip GRAVE and Anti Air arms for BAT, IF ROKUSHO < LVL 10, equip SPARE GRAVE to him, else equip TATACKER, head to the sign post, SAVE THE GAME, and head right to fight the Rubberobo
  230.  
  231. RUBBEROBO (Magdosnake + Gorem)
  232.  
  233. ROKUSHO < LVL 10 ROUTE
  234.  
  235. -Hammer (misses, but Rokusho gets hit by Magdosnake first and guarantees speed-boost) + Tension-Up
  236. -Scout, then Pipo Hammer
  237. -Use AUTO funcion for Bat (set head part use only)
  238. -Repeat Hammer if Madgdosnake survives
  239. -Recommended parts: Cancel-bomb parts
  240.  
  241. ROKUSHO > LVL 10 ROUTE
  242.  
  243. -Scout + Tension Up (remainder of the fight)
  244. -Repeat 1st turn moves
  245. -Hammer til win
  246. -AUTO function for Bat (set head part use only)
  247. -Recommended parts: Cancel Bomb Parts
  248.  
  249. ---------------------------------------------------------------------------------------------------------
  250. CHAPTER 2 Part 2 - Downstream
  251. ---------------------------------------------------------------------------------------------------------
  252.  
  253. 1-Dialogue inside Kannie's house, head back, talk to her again
  254. -Exit the house and head north
  255.  
  256. 2-SAVE GAME as you reach the northern area
  257. -Talk to the lone Air Medabot at the back to obtain right arm HEAVYWEIGHTER
  258. -To the left of the waterfall lies a lone female sea medabot (JAPANESE VERSION ONLY). Head over to her
  259. -If Gigalaser, Splasher, Assault, Battle Rifle, Gattling Gun, or Ray Masher were obtained (Aim-Shot left parts), equip one of them to Bat, SAVE THE GAME, talk to her and she will challenge you
  260. -If no aim-shot part is available, check the NO AIM-SHOT ROUTE just below
  261.  
  262. SEA MEDABOT (Fireflash)
  263.  
  264. NO AIM-SHOT ROUTE
  265.  
  266. -Equip GRAVE to Rokusho, equip GREAT-AXE to Bat
  267. -Scout (3X) + Tension-Up. After third scout, spam hammer regardless of who was boosted first.
  268. -Until the 3rd Scout, stall with Tension-Up
  269.  
  270. AIM-SHOT ROUTE
  271.  
  272. -Scout + Tension-Up (auto function)
  273. -Hammer until Fire-Flash's beaten. The Aim-Shot part from the Bat bot ensures Fireflash always targets him
  274.  
  275. 3-Head to the south of the area and SAVE THE GAME
  276. -Re-equip SONIC-MISSILE to Bat (if Aim-Shot part was previously used)
  277. -Enter the southern area and fight the Rubberobo
  278.  
  279. RUBBEROBO (Flatstick + Haniwa)
  280.  
  281. ROKUSHO < LVL 10 ROUTE
  282. -Scout 2X + Tension Up (remainder of the match)
  283. -After 2nd Scout, Hammer, then Scout to avoid a Flatstick punish. Repeat pattern until he's beaten
  284.  
  285. ROKUSHO > LVL 10 ROUTE
  286. -Scout + Tension Up
  287. -Repeat 1st turn moves
  288. -Charge Rokusho MF
  289. -Use Anti-Air during Rokusho's 2nd MF charge (DO NOT attack Flatstick's left arm)
  290. -Use another Tension Up when you select Rokusho's Spiral Bolt
  291. -Scout + Anti-Air (do NOT target left arm once more)
  292. -Hammer if Flatstick survives the Anti-Air
  293. -Recommended part: ARM FLASH
  294.  
  295. 4-Pick up Kannie's letter, then talk to the sea medabot
  296. -Pick up the big box
  297. -Head upstream, talk to the sea medabot at the sign post, and head back downstream (Select No, then Yes when talking to him)
  298. -Return to Kannie's house, talk to the flying medabot, pick up the small box, and return back upstream
  299. -Head to Karin, equip BRASS' PARTS and the Queen Medal to the female medabot (named QUEEN), equip spare GRAVE to Rokusho, SAVE THE GAME and fight her
  300.  
  301. KARIN 1
  302.  
  303. -Scout for Rokusho and Queen, Tension-Up (auto-mode),
  304. -Scout for Rokusho, Chain-gun (rifle if head-shot)
  305. -Hammer (hits before Brass' next action)
  306. -If Neutranurse survives, Scout with Queen if not aiming for her, Hammer for Rokusho (will disarm Sailormate if she survives)
  307. -Another hammer (or Queen's arms) to a guaranteed Neutranurse kill
  308. -Recommended part: HOLY HELM (can reset once if at good pace)
  309.  
  310. 5-Head to the sign post and head to Odoro Marsh
  311.  
  312. ---------------------------------------------------------------------------------------------------------
  313. CHAPTER 2 Part 3 - Odoro Marsh
  314. ---------------------------------------------------------------------------------------------------------
  315.  
  316. 1-SAVE THE GAME and head north to the chest to obtain Left Arm BATTLE RIFLE
  317.  
  318. 2-Head to Sloan, equip RIGHT ARMOR to Bat (if Arm Flash was obtained, equip it to him), equip the ANTI-SEA part to Queen. If Fireflash's left arm was obtained and no Arm Flash was gotten, equip an aim-shot part to Bat, SAVE THE GAME, and talk to Sloan (if left arm ARM FLASH was obtained, equip it to BAT)
  319.  
  320. SLOAN 2
  321.  
  322. -Scout (2x) + Tension Up (auto-mode) + Anti-Sea
  323. -Hammer (until the end of the battle) + Anti-Sea until Fireflash's beaten
  324. -Continue Hammer with Rokusho and switch to Chain-gun/Rifle parts for Queen to attack Totalizer until he's down
  325. -Obtain either WATERGUN or Right Arm Anti-Sea if it wasn't obtained beforehand (recommend a reset otherwise)
  326.  
  327. 3-Equip BAT with PSYCHO-MISSILE, HEAVYWEIGHTER and BATTLE RIFLE
  328. -Destroy the rocks in your way, use hop strats as you go down
  329. -Head up the stairs, equip ANTI-SEA part to QUEEN, re-equip BAT with TENSION UP, RIGHT ARMOR and SONIC MISSILE (aim-shot part instead if Queen lacks Short-Shot for this fight) and talk to Sloan
  330.  
  331. SLOAN 3
  332.  
  333. -Repeat strats from Sloan 2
  334. -Recommended parts: Fireflash's remaining Anti-Sea part or legs
  335.  
  336. 4-Pick up money from the chest
  337. -Equip GREAT-AXE to Bat, equip BRASS' SET to Queen (if QUICK ALERT is available, use it instead of Flaregather)
  338.  
  339. SPYKE 2
  340.  
  341. -Hammer for Rokusho and Bat (kills Mantaprey + destroys Cyandog's legs) + Scout (remainder of the match, else Short Shot aims for Cyandog's head turn 2 and beyond)
  342. -If Pipo Hammer gets destroyed, use Scout. If Great Axe gets destroyed, Tension-Up or MF Charge
  343. -Cyandog will not survive a 3rd hammer
  344. 6-Pick up the broken part, head next to the cove's entrance (!)
  345.  
  346. WARNING: Squidguts can go different ways depending on which part was obtained prior
  347.  
  348. NO STARFISH ROUTE
  349.  
  350. -Equip TENSION-UP + KINTA-LEG (if available) to Rokusho, equip ANTENNA + RIGHT ARMOR + GREAT AXE to Bat, equip ALL ANTI-SEA PARTS available to Queen, SAVE THE GAME and head to the left
  351. -Watch cutscene and fight Koji
  352.  
  353. KOJI 2
  354.  
  355. -Pipo Hammer (destroys Warbandit's legs) + Scout + MF Charge
  356. -Tension-Up + Scout + Rifle
  357. -Hammer for Rokuso and Bat if Warbandit's within reach + any attack from Queen that targets Warbandit
  358. -Repeat strats until Koji's beaten
  359.  
  360. SQUIDGUTS 1 (!)
  361.  
  362. -Queen, Rokusho, Bat lineup (Queen MUST BE THE LEADER)
  363. -Anti-Sea + Tension-Up + Scout
  364. -Repeat turn 1 actions
  365. -Right Armor after 2nd Scout if Bat survives Sacrifice
  366. -Hammer with Rokusho if leader Warbandit's within reach and repeat Anti-Sea attacks until Squidguts' beaten
  367. -Recommended parts: BURST (Pro-Fence is also fine)
  368. -ENTICED + DEPTH-SOLE parts + PHOENIX MEDAL obtained
  369.  
  370. HEAD SHUTTER ROUTE
  371.  
  372. -UNEQUIP Right Armor from BAT and equip ELECTO-MISSILE, equip HEAD SHUTTER, RIGHT ARMOR and STARFISH to Rokusho, equip ANTI-SEA parts (Watergun strongly recommended) to QUEEN, SAVE THE GAME and head to the left
  373. -Watch cutscene and fight Koji
  374.  
  375. KOJI 2
  376.  
  377. -Charge Rokusho and QUEEN MF + Tension Up (remainder of the fight)
  378. -Repeat 1st turn moves
  379. -Hammer, charge QUEEN MF (attack Warbandit if possible)
  380. -Hammer (if still functional), chain gun or rifle to attack Warbandit
  381. -If Hammer's broken, use Rokusho's SB when Warbandit's within range
  382.  
  383. SQUIDGUTS 1
  384.  
  385. -QUEEN as LEADER
  386. -Charge Rokusho's MF, Tension-Up + Anti-Sea
  387. -Repeat 1st turn moves
  388. -Hammer for Rokusho, repeat other bots' moves (repeat until Squidguts beaten)
  389. -Recommended part: BURST (Pro-Fence is also fine)
  390. -ENTICED + DEPTH-SOLE parts + PHOENIX MEDAL obtained
  391.  
  392. HAND-SHUTTER ROUTE
  393.  
  394. -Equip HAND-SHUTTER and STARFISH to Rokusho, equip ElECTO-MISSILE to Bat, equip ANTI-SEA parts (Watergun strongly recommended) to Queen, SAVE THE GAME and head to the left
  395. -Watch dialogue and fight Koji
  396.  
  397. KOJI 2
  398.  
  399. -Antenna + Tension-Up + MF charge (if Patteri Vulcan and Short shot are available, use one of them instead if aiming at Warbandit)
  400. -Hammer Warbandit if he's within Rokusho's reach + Tension-Up + Queen attack if targetting Warbandit (MF charge, otherwise)
  401. -Repeat strats until Warbandit's down
  402.  
  403. SQUIDGUTS
  404.  
  405. -Queen as LEADER
  406. -Anti-Sea + Tension Up + Rokusho Scout
  407. -Repeat strat until Squidguts' beaten
  408. -Recommended part: BURST (Pro-Fence is also fine)
  409. -ENTICED + DEPTH-SOLE parts + PHOENIX MEDAL obtained
  410.  
  411. ARM-SHUTTER ROUTE
  412.  
  413. -Equip RIGHT ARMOR and STARFISH to Rokusho, ELECTO-MISSILE + ARM SHUTTER to Bat, equip ANTI-SEA parts (Watergun strongly recommended) to Queen, SAVE THE GAME and head to the left
  414. -Watch dialogue and fight Koji
  415.  
  416. KOJI 2
  417.  
  418. -Antenna + Tension-Up + MF charge (if Patteri Vulcan and Short shot are available, use one of them instead if aiming at Warbandit)
  419. -Hammer Warbandit if he's within Rokusho's reach + Tension-Up + Queen attack if targetting Warbandit (MF charge, otherwise)
  420. -Repeat strats until Warbandit's down
  421.  
  422. SQUIDGUTS 1
  423.  
  424. -Queen as LEADER
  425. -Anti-Sea + Tension Up + Rokusho Scout
  426. -Repeat strat until Squidguts' beaten
  427. -Recommended part: BURST (Pro-Fence is also fine)
  428. -ENTICED + DEPTH-SOLE parts + PHOENIX MEDAL obtained
  429.  
  430. NO CANCEL-BOMB STRAT
  431.  
  432. -Equip RIGHT ARMOR and STARFISH to Rokusho, NOCTOBAT's parts + TENSION-UP to Bat, and ANTI-SEA parts to Queen (Watergun strongly recommended), SAVE THE GAME and head to the left
  433. -Watch dialogue and fight Koji
  434.  
  435. KOJI 2
  436.  
  437. -Antenna + Tension-Up + MF charge (if Patteri Vulcan and Short shot are available, use one of them instead if aiming at Warbandit)
  438. -Hammer Warbandit if he's within Rokusho's reach + Tension-Up + Queen attack if targetting Warbandit (MF charge, otherwise)
  439. -Repeat strats until Warbandit's down
  440.  
  441. SQUIDGUTS 1 (!)
  442.  
  443. -Queen as LEADER
  444. -Anti-Sea + Tension Up + Rokusho Scout
  445. -Repeat strat until Squidguts' beaten
  446. -Because of no Anti-Bomb, there's a chance the lead Aviking can target the Queen-bot. If she dies, reset
  447. -Recommended part: BURST (Pro-Fence is also fine)
  448. -ENTICED + DEPTH-SOLE parts + PHOENIX MEDAL obtained
  449.  
  450.  
  451. 7-Head inside the cove, pick-up the RUSTED PART in the left, and head out for dialogue with Select Corpos
  452. -Head outside, talk to Erika, SAVE THE GAME for Hop Strats and leave Mt Odoro
  453.  
  454.  
  455. ---------------------------------------------------------------------------------------------------------
  456. CHAPTER 3 Part 1 - MEDABOT ISLAND
  457. ---------------------------------------------------------------------------------------------------------
  458.  
  459. 1-Head to the lab, talk to Nae and obtain the MONKEY MEDAL (bottom right)
  460. -Talk to Dr. Aki, deliver the rusted parts, leave the lab and watch cutscene
  461. -Head home, talk to parents, head to Erika and talk to her and her mom, return to your home and speak to your parents
  462.  
  463. 2-Head left to the Harbor to get to Medabots Island
  464. -Talk to Erika, head inside the restaurant to the left, exit and head to the surprise site
  465. -Talk to the receptionist and enter the locker room to the left
  466. -Menu, re-equip ROKUSHO'S SET to Rokusho, equip TENSION-UP + ELECTO MISSILE + SONIC MISSILE + GRAVE to Bat, equip the 4th Medabot ENTICED + DEPTH-SOLE + RIGHT ARMOR + BATTLE RIFLE (if Pro-Fence or Burst were obtained, equip it) + MONKEY Medal, talk to the Salaryman to enter the stage
  467.  
  468. ERIKA 3
  469.  
  470. -Male bots line-up
  471. NOTE: Turn 2 Sacrifice for Monkey after 2 scouts will always kill Brass after her legs are gone
  472. -Hammer to break Brass' legs + Tension Up (set auto-function to 3x Head + MF charge for remaining actions) + Enticed (set auto-function to 5x Head)
  473. -Scout (use Burst or Pro-Fence if equipped)
  474. -Hammer to damage Pretty Prime's Shield. Monkey's next missile will break it
  475. -Scout for the remainder of the match to avoid a potential Brass critical hit rifle. Monkey might kill with Enticed this turn
  476. -Repeat actions from previous turn. Brass will not survive another missile
  477. -Equip SPARE GRAVE to Rokusho, equip GREAT AXE to Bat and fight Karin
  478.  
  479. KARIN 2
  480.  
  481. -Rokusho and Bat lineup
  482. -Head parts for all medabots
  483. -IF ROKUSHO GETS SPED UP TURN 1: Head 2x then Hammer for Rokusho, Head 1x then Hammer for Bat for a guaranteed Neutranurse kill
  484. -IF BAT GETS SPED UP TURN 1: Head 1x, then Hammer with Rokusho (remainder of fight), Tension Up 2x then Hammer (remainder of fight)
  485. -First Hammer from Rokusho will hit Sailormate for massive damage (if Bat was sped up first)
  486. -Equip RIGHT ARMOR + SONIC MISSILE to Bat (if Arm-Flash is available, equip it instead), equip ANTI-SEA parts to Queen and fight Sloan
  487.  
  488. SLOAN 4
  489.  
  490. -Rokusho, Bat and Queen
  491. -Head parts for Rokusho and Bat (use auto-function) + Anti-Sea
  492. -Repeat turn 1 actions
  493. -Hammer and repeat other actions until Sloan is defeated
  494. -Re-equip PSYCHO MISSILE + RIGHT ARMOR to Monkey and change his medal to PHOENIX, equip ELECTO MISSILE + SONIC MISSILE to Bat, equip ENTICED to Rokusho and fight Spyke
  495.  
  496. SPYKE 3
  497.  
  498. -Rokusho, Bat, Phoenix line-up
  499. -Hammer + Tension-Up (auto-function on for head parts) + Right Armor (remainder of the match)
  500. -Hammer another 2x
  501. -If Cyandog survives, use Enticed to finish him off
  502. -Equip ANTENNA to Rokusho, equip GREAT-AXE to Bat and fight Samantha
  503.  
  504. SAMANTHA 2
  505.  
  506. -Rokusho, Bat, Phoenix line-up
  507. -Scout + Tension Up + Right Armor
  508. -Repeat turn 1 strats
  509. -Hammer for the remainder of the fight
  510.  
  511. 3-Exit the locker room and enter the door right to the reception
  512. -Erika calls and both hear Dr.Armond's speech
  513. -Exit Surprise Site
  514.  
  515. ---------------------------------------------------------------------------------------------------------
  516. CHAPTER 3 Part 2 - Making Up With Erika
  517. ---------------------------------------------------------------------------------------------------------
  518.  
  519. 1-SAVE GAME for safety and exit Surprise Site outside area to fight Ryo
  520.  
  521. RYO 1
  522.  
  523. -Head parts for Rokusho and Bat bot + Right Armor (remainder of the fight) for Phoenix
  524. -Pipo Hammer + Tension Up;
  525. -Switch to Great Axe and keep using hammer until Ryo's defeated
  526.  
  527. 2-Head south and follow the rubberobo to the entrance left of the restaurant
  528. -Re-equip TATACKER to Rokusho and BRASS' SET to Queen. If ARM SHUTTER or HEAD SHUTTER are available, equip them to Phoenix. Alternatively, if Victory Armor is available, equip it instead and talk to the rubberobo
  529.  
  530. RUBBEROBO (Magiclown)
  531.  
  532. -Rokusho, Phoenix, Queen line-up. Queen auto-locks on Magiclown since it aims for Heal parts
  533. -Scout for Rokusho and Queen + Right Armor (remainder of the match)
  534. -Pipo Hammer + Rifle/Chain Gun until Magiclown's beaten
  535. -Recommended parts: all but Magiclown's arms
  536.  
  537. 3-Keep left and interact with Koji, then head up to interact with the middle bush
  538. -Robo's ambush Ikki, but are stopped by Phantom Renegade
  539. -Obtain the girl's medal, walk to the girl in front of the rollercoaster entrance, SAVE THE GAME and reset for Hopping Strat
  540.  
  541. 4-Return to the girl outside the surprise site and give back her medal to obtain right arm Donor from her
  542. -Head south and enter and exit the restaurant, head to the front of the signs and hop strat
  543. -Head to the mart and buy TWO SLITHERS (Credits = 800 yen) if not obtained before
  544. -Head to the Arcade and talk to Erika
  545. -Talk to the boy in front of the bottom left arcade machine and he'll leave. Play the select corps game afterwards
  546. -Farm rubberobo medals if necessary
  547. -Head back to Erika, talk to her, and return to the surprise site while using hop strats
  548.  
  549. ---------------------------------------------------------------------------------------------------------
  550. CHAPTER 3 Part 3 - Tournament Finals
  551. ---------------------------------------------------------------------------------------------------------
  552.  
  553. 1-Head back to the surprise with hop strats
  554. -Head inside the locker room to face Kir, and DOUBLE CHECK if Rokusho is equipped with his FULL SET before pulling off the following strat
  555. -READ SPIRAL BOLT NOTES BELOW
  556.  
  557. SPIRAL BOLT NOTES
  558.  
  559. -Spiral Bolt's power is dependent on the user's Berserk Skill + Compatibility Bonuses
  560. -Spiral Bolt doesn't always inflict the same amount of damage, as it can deal 1 less point of damage to each part based on RNG
  561. -At this point of the game, Rokusho's Spiral Bolt can deal either 24 or 25 damage
  562. -It's aiming system behaves like a Grapple Attack, targetting the Medabot closest to Rokusho
  563.  
  564. KIR (BB)
  565.  
  566. -Rokusho only
  567. -Set Rokusho's Auto-function to MF,MF,MF1,MF,MF1,MF,MF,MF1
  568. -Select AUTO-MODE. All 3 Spiral Bolts will hit the leader Redmatador
  569. -Spiral Bolt's selected on turn 5 because Rokusho will get struck twice during turn 4, filling his MF gauge to full
  570. -Since there's a chance that the first 2 Spiral Bolts deal 25 damage, Redmatador can die turn 5
  571. -Recommended part: Body Attack
  572. -Equip ENTICED to Rokusho, equip RIGHT ARMOR + SONIC MISSILE + DEPTH SOLE to Bat, SAVE THE GAME and fight Shandy
  573.  
  574. SHANDY
  575.  
  576. -Rokusho + Bat lineup (set Rokusho's actions to MF,L,L,MF,MF1,MF,MF,L)
  577. -Auto function for Rokusho and Tension Up for Bat (MANUALLY for the remainder of the match)
  578. -All attacks will hit the leader King Pharaoh for a guaranteed 8th turn kill
  579.  
  580. -Equip ANTENNA to Rokusho, equip ELECTO-MISSILE to Bat, equip back ENTICED + RIGHT ARMOR + DEPTH SOLE to Phoenix, SAVE THE GAME and fight Spumoni
  581.  
  582. SPUMONI (!)
  583.  
  584. -Scout + Tension Up + Right Armor
  585. -Hammer the leader Auroraqueen and keep using Tension-Up
  586. -If legs get broken, no other part of the leader Auroraqueen will get destroyed. Keep using Hammer and the 2nd bot will get struck
  587. -If the 2nd Auroraqueen survives with her left arm intact, Right Amor will get destroyed after her turn, so prepare to MF charge with Rokusho to avoid a critical hit. Fish for a hit on the leader to end the fight;
  588. -After the fight, if Victory Armor/Finale are available, equip them to Phoenix. Otherwise, SAVE THE GAME and fight Joe-Swihan
  589.  
  590. JOE SWIHAN
  591.  
  592. -Scout + Tension Up (remainder of the fight) + MF Charge
  593. -Hammer + Enticed (if targetting leader or 3rd Wigwamo. Do NOT target Leader's Right ARM with Enticed)
  594. -Repeat previous strat to win (2nd hammer will hit the leader Wigwamo, but he can survive this)
  595. -WARNING: Chances are Rokusho will destroy the 2nd Wigwamo's arms during turn 2. If you see Rokusho might get attacked after hammer, immediately switch his action to MF charge to counter this
  596. -If Victory Armor/Finale is available, use Right-Armor to defend Wigwamo's attacks and not get statused
  597. -SAVE THE GAME and proceed to fight Ryo
  598.  
  599. RYO 2
  600.  
  601. -Rokusho, Bat, Phoenix
  602. -Scout + Tension Up + MF Charge
  603. -MF Charge for all bots (repeat action for Bat and Phoenix for the remainder of the match)
  604. -Spiral Bolt (hits the leader Spiralle)
  605. -Pipo Hammer to hit the leader Spiralle
  606. -IF SPIRALLE'S LEGS GET DESTROYED: Scout twice (or MF charge 2x), then Pipo Hammer for a guaranteed kill
  607. -IF LEGS ARE INTACT: Pipo Hammer again for a guaranteed kill
  608.  
  609. 3-Rokusho's parts for Koji 3 varies if BURST was obtained from Squidguts 1 or not
  610. -IF BURST IS AVAILABLE: Equip BURST to Rokusho, SAVE THE GAME, and face Koji
  611. -IF BURST IS UNAVAILABLE: Equip ENTICED to Rokusho, equip PSYCHO-MISSILE to Phoenix, SAVE THE GAME, and face Koji
  612.  
  613. KOJI 3 (!)
  614.  
  615. -Rokusho, Phoenix, Queen line-up
  616. -WARNING: Warbandit has a small chance of dodging Pipo Hammer turn 1. If this happens, reset
  617.  
  618. BURST ROUTE
  619.  
  620. -Pipo Hammer + Right Armor (remainder of the match) + Scout (remainder of the match, unless Short Shot aims for Warbandit's head)
  621. -Scout 2x for Rokusho (be on the lookout for Warbandit Head Shots with Burst or Short Shot)
  622. -Burst turn 4 for a guaranteed kill if not used before
  623.  
  624. ENTICED ROUTE
  625.  
  626. -Pipo Hammer + Right Armor + Scout
  627. -If Rokusho's aiming for Warbandit's head, use Enticed (else MF Charge) + if Short Shot's aiming for Warbandit's right arm or head, use it (else Scout again). DO NOT destroy his left Arm, otherwise Rokusho will lose the autolock on Warbandit
  628. -After the 2nd Scout, if Queen is aiming for any Rockflower's heads, use it. Once Phoenix acts again, if Battle Rifle/Pro-Fence is aiming for Warbandit's head, use it.
  629. -After Queen runs out of Scouts, use Short Shot on any part except Warbandit's left arm
  630. -Possible time-out victory
  631.  
  632.  
  633. 3-Once Koji's beaten, Spirale's set + KNIGHT MEDAL will be obtained
  634. -Equip ENTICED + SWORD to Rokusho (if Burst route was taken previously), equip ANTENNA + ELECTO MISSILE + SONIC MISSILE + SPIRALE'S LEGS to Bat, equip MAXIMA DRILL to PHOENIX (if available, Head/Arm Shutter to Phoenix). In addition, if Body Attack (Redmatador's Head) was obtained, replace PSYCHO MISSILE with it, SAVE THE GAME and fight Dr. Armond
  635.  
  636. DR. ARMOND 1
  637.  
  638. WARNING: If lost this fight, Armond will reward the player Leg Parts CLEAN BOX (Sunwitch's legs), but a Medapart used in the battle will be lost (RNG based)
  639.  
  640. -MF Charge + Scout (remainder of the match) + Right Armor (until it gets broken)
  641. -Pipo Hammer
  642. -Enticed (Bayonet may survive), MF Charge for Phoenix if Right Armor was destroyed
  643. -Enticed once more. Bayonet will not survive 2nd Missile
  644. -Recommended parts: Bee-Bee Hammer or Tatakawa (high ROS and better remoteness for Rokusho's scout, respectively. Tatakawa also has slightly higher propulsion, speeding up Rokusho a bit)
  645. -Equip Tatakawa to Rokusho if obtained. If Sun-Beam was obtained during Mt Odoro, head right from the reception and talk to Boy inside the room to trade the part for STONECLUSTER (cancel-gravity). SAVE GAME and leave Surprise Site
  646.  
  647. ---------------------------------------------------------------------------------------------------------
  648. CHAPTER 3 Part 4 - Witch's Castle, Pt. 1
  649. ---------------------------------------------------------------------------------------------------------
  650.  
  651. 1-Take Erika to the Roller Coaster south of the Surprise Site
  652. -Leave the inside building, talk to the Boy in front of garbage bin;
  653. -Head up and interact with the bush. A rubberobo will appear and Erika will scare him off
  654.  
  655. 2-Head to the Witch's Castle, north of Medabots Isle
  656. -Head to the snack-bar and buy Orange Juice for Erika (select 1st option)
  657. -Hop strat and head back to Witch's Castle's outside area. Talk to Erika and head inside the building
  658.  
  659. 3-Inside Witch's Castle, talk to Erika and she will vanish through the teleporter
  660. -Teleporter's order: up, left, down, left
  661. -Enter room to rendezvous with Erika. Equip SLITHER to Phoenix and keep Grave and Flaregather on Bat and Queen, respectively prepare for Medaroad Race:
  662.  
  663. GRASSLAND/FOREST/STREET/INSIDE: Rokusho, Bat and Queen
  664. ROCK/VALLEY: Rokusho, Queen and Phoenix
  665. SEASHORE/UNDERWATER/WILDERNESS/DESERT/SAIBAR: Rokusho, Bat and Phoenix
  666.  
  667. -Mash A as fast as possible to win the race.
  668. -Second medaroad race in the upcoming room
  669. -Exit room, hop strats (2x) while heading to the lift
  670.  
  671. 4-Ikki gets Hero Costume to fight the Rubberobos
  672. -Equip ENTICED + SLITHER to Rokusho, equip PSYCHO MISSILE + SPARE SLITHER to Bat, equip the MONKEY medal to one of the bots if it's lvl < 10, and talk to the Rubberobo
  673.  
  674. RUBBEROBO (Noctobat + Haniwa)
  675.  
  676. -Rokusho, Bat, Monkey lineup (only if Monkey lvl is < 10)
  677. -Enticed + Psycho Missile + Auto-Mode for Monkey for a guaranteed kill. Rokusho and Bat move before the enemy bots and Monkey won't
  678. -Recommended parts: Haniwa's parts
  679.  
  680. 5-Head up, Hop strat, and talk to the Rubberobo south of your location
  681.  
  682. RUBBEROBO (Noctobat + Haniwa + Gorem)
  683.  
  684. -Rokusho, Bat lineup (Monkey may be used for Exp gain)
  685. -Repeat strat from previous fight
  686. -Recommended parts: Haniwa's or Gorem's parts
  687.  
  688. 6-Hop strat and fight the 3rd Rubberobo
  689.  
  690. RUBBEROBO (Same as previous fight)
  691.  
  692. 7-Head inside the hall, equip TENSION-UP + GRAVE to Bat, Equip ENTICED + SPARE FLYING LEGS to Rokusho, then talk to the Rubberobo
  693.  
  694. RUBBEROBO (Foxuno + Haniwa)
  695.  
  696. -Rokusho, Bat, Queen lineup
  697. -MF Charge + Tension Up (set auto function for head parts) + Scout
  698. -Hammer (Variable hair will be used just before the hammer action)
  699. -Enticed for a guaranteed kill if Foxuno survives Pipo Hammer
  700.  
  701. RUBBEROBO (Foxuno + Haniwa + Gorem)
  702.  
  703. -Repeat strat from previous fight
  704. -Once beaten, re-equip TATACKER/TATAKAWA + ANTENNA to Rokusho, ENTICED + SLITHER + RIGHT ARMOR to Phoenix and Medaroad Race the next Rubberobo
  705.  
  706. GRASSLAND/FOREST/STREET/INSIDE: Rokusho, Bat and Queen
  707. ROCK/VALLEY: Rokusho, Queen and Phoenix
  708. SEASHORE/UNDERWATER/WILDERNESS/DESERT/SAIBAR: Rokusho, Bat and Phoenix
  709.  
  710. 8-Head to the next room and fight the Rubberobo standing in the way
  711.  
  712. RUBBEROBO (Magiclown + Gorem)
  713.  
  714. -Rokusho, Phoenix, Queen line-up
  715. -Scout for Rokusho and Queen + Right Armor (remainder of the match)
  716. -Pipo Hammer + Scout for Queen
  717. -Scout for Rokusho + Rifle (remainder of the match)
  718. -Use Pipo Hammer if Magiclown's within Rokusho's reach
  719.  
  720. 9-Head back to the main room, hop-strat and fight the Rubberobo close to the lift
  721.  
  722. RUBBEROBO (Magiclown + ghosts)
  723.  
  724. -Repeat strat from previous fight
  725.  
  726. 10-Hop strat and head to the lift
  727. -Equip ALL ANTI-SEA PARTS available to Queen, the COMPLETE NOCTOBAT SET to the Bat bot, SAVE THE GAME and fight the Dark Master
  728.  
  729. DARK MASTER
  730.  
  731. -Rokusho, Bat, Queen line-up (DO NOT choose Bat as the leader)
  732. -Head parts for Rokusho and Bat + anti-sea for Queen (preferably Watergun). Noctobat might eat Crimson King 1's Destroy. Can die to it
  733. -Repeat strat from previous turn. Flig-Flag will drop to a maximum of 4 anti-seas, but always fish for a head-shot
  734. -If you see that one of the Crimson-Kings might Destroy Rokusho or Queen, use a MF to slow them down and avoid a Destroy
  735. -Recommended parts: Crimson-King's arms or head
  736.  
  737. 11-Head to the next room, talk to Milky and leave Witch's Castle
  738.  
  739. ---------------------------------------------------------------------------------------------------------
  740. CHAPTER 3 Part 5 - Witch's Castle, Pt. 2
  741. ---------------------------------------------------------------------------------------------------------
  742.  
  743. 1-Talk to Erika, leave the area and talk to the woman
  744. -Return to the Witch's Castle queue and talk to the Salaryman
  745. -Talk to Erika and re-enter Witch's Castle
  746.  
  747. 2-Split up from the group and head back to the room where Milky congratulated you beforehand
  748. -Once inside, equip SLITHER to Rokusho, RIGHT ARMOR + TENSION-UP to Bat, SAVE THE GAME, then head up to the stairs. Milky will intercept and fight
  749.  
  750. MILKY 1
  751.  
  752. -Rokusho, Bat, Queen lineup
  753. -Scout + Right Armor + Anti-Sea (repeat Queen's actions until Wolfeels are destroyed)
  754. -Hammer + Tension-Up (when shield gets destroyed)
  755. -Scout a 2nd time, then Hammer for the remainder of the match. When all Wolfeels are destroyed, if Pateri Vulcan/Short shot are available, use either one of them on Sunwitch
  756. -Milky will push you down the stairs once beaten
  757.  
  758. 3-Equip ENTICED + TATACKER to Rokusho, VARIABLEHAIR to Queen, and if available, STONECLUSTER to Bat
  759. -Talk to the girl at the far left of the room and fight the floating medabot
  760.  
  761. FLOATING MEDABOT (Churlybear + Jorat)
  762.  
  763. -Rokusho, Bat, Queen lineup
  764. -Head parts for Rokusho and Brass + Right Armor (if Stonecluster's equiped, he won't take damage)
  765. -Repeat all actions until Churlybear is destroyed. Use Tension-Up when shield is about to be destroyed
  766.  
  767. 4-Equip ANTENNA to Rokusho, equip ELECTO-MISSILE + SONIC-MISSILE to Bat, ENTICED + SLITHER + KNIGHT MEDAL to Phoenix (refered to as Knight for the time being), and head to the stairs
  768. -Shrimplips will appear and a Rubberobo will fight you
  769.  
  770. RUBBEROBO (Magdosnake + Ghosts)
  771.  
  772. -Scout + MF Charge + Enticed
  773. -Scout + Tension Up + Enticed (remainder of the match)
  774. -Shrimplips will fight after winning
  775.  
  776. SHRIMPLIPS
  777.  
  778. -Rokusho, Bat lineup
  779. -Set Rokusho's AUTO-FUNCTION to MF,MF,MF1,MF,MF,MF,MF,MF1
  780. -Select Auto-Mode for Rokusho + Tension-Up
  781. -Tension Up another 2 tipes
  782. -MF Charge for Bat (remainder of the fight)
  783. -Both Spiral Bolts will hit the leader Gentleheart for a guaranteed kill
  784. -SHOT CLEAR, BIG-BOOTS obtained after winning
  785.  
  786. 5-Exit prison and head back to Dark Master's room. Re-equip Phoenix medal to 3rd bot if No Destroy route was taken
  787. -Talk to Karin, accept the male tinpet and head out of the Witch's Castle from the exit door (bottom far right)
  788. -Erika will talk to you. Head to the harbor while avoiding encounters and leave Medabot Island
  789. -Once inside the ship, Erika will talk to you as you try to leave it (Erika's quest is up)
  790. -Head back home and Ikki will fall asleep
  791.  
  792.  
  793. ---------------------------------------------------------------------------------------------------------
  794. CHAPTER 4 Part 1 - MEDAROPOLIS
  795. ---------------------------------------------------------------------------------------------------------
  796.  
  797. 1-Head to Aki's room in the lab and talk to him. MULTIKOLOR'S HEAD and RIGHT ARM obtained
  798. -Re-equip Rokusho with his parts, equip PSYCHO-MISSILE, ELECTO MISSILE, SONIC MISSILE + KINTA-LEG to Bat Bot,double-check if BRASS' COMPLETE SET is equipped to Queen, SAVE GAME and talk to Nae
  799. -Nae will challenge you after seeing the alien's bot fight
  800.  
  801. NAE
  802.  
  803. -Select Rokusho, Bat and Queen
  804. -Scout for Rokusho and Queen + Anti-Air for Bat (be on the lookout for head-shots)
  805. -Earthkrono can trigger a full block, if so, wait for another opening to hit Windsail. If she uses Attack-Cancel trap, use Rokusho's sword to disarm it and finish off Windsail with another Anti-Air afterwards
  806. -Talk to Nae after beating her, and pick-up Windsail's parts
  807.  
  808. 2-Head to Medaropolis entrance (east of Riverview), Erika will talk to you, and enter Medaropolis
  809. -Head to Medaropolis 3 while avoiding encounters (head east from the Select Corps HQ)
  810. -Head to Karin's house (a pink mansion at the southeast of Medaropolis 3) and click the interphone. Karin's dad will kick both Ikki and Koji out of the house
  811. -Head to Koji's house (just west of Karin's), interphone him, and talk to him inside his room
  812. -IF ARM-FLASH WASN'T PREVIOUSLY OBTAINED, head down to Medaropolis 4, then head west to Medaropolis 2 while avoiding encounters. Head to the Medamall, south of Medaropolis 2. IF ARM-FLASH IS AVAILABLE, go to Rosewood Private School instead
  813.  
  814. -NO ARM-FLASH: Inside the mall, head to the mart girl at the back and purchase ARM FLASH + TEACUP + ALL OF GOREM'S PARTS that haven't been obtained (Credits = 5400 yen)
  815. -2000 yen are necessary to purchase Erika's Photo-Lens up the escalators and trigger her ending (less text-boxes for Fiyun and Ending sections), but not mandatory
  816. -Head up the escalators, head to the middle left shelf, interact with it and select yes for the photo-lens. Talk to the lady at the counter and select yes
  817. -Go down the escalators, and talk to the reception lady at the counter in front of the exit
  818. -Head back to Medaropolis 3 and go inside Rosewood Private School
  819.  
  820. 3-Talk to Hachiro, and he will walk away
  821. -Equip FLOATING LEGS + CANCEL-OPTIC PART to Rokusho, TENSION-UP + GRAVE to Bat, equip ALL ANTI-SEA WEAPONS to Queen
  822. -Go around the left corner of the school and head up to find Hachiro again
  823. -Enter nearby class before taling to Hachiro to avoid encounter
  824. -IMPORTANT: Boy with Starpedas are one of the random encounters inside the school (rare). If he appears, fight him
  825.  
  826. BOY (3 Starpedas - optional)
  827.  
  828. -Rokusho, Bat, Queen line-up
  829. -Scout + Tension-Up + Anti-Sea (remainder of the match)
  830. -WARNING: Do NOT use Anti-Sea on a Starped with Counterattack activated. With that being said, do NOT use Fireflash's left arm if aiming for the 2nd Starpeda during turn 1 or any Anti-Sea on him part during turn 2
  831. -Sword + MF Charge if all anti-sea parts are aiming for the 2nd Starpeda
  832. -Repeat actions until Boy is defeated
  833. -Recommended part: Blaze Shield
  834.  
  835. -Head up to Hachiro and fight him
  836.  
  837. HACHIRO 1 (BB)
  838.  
  839. -Rokusho only
  840. -Set Rokusho's AUTO FUNCTION to MF,MF,MF1,MF,MF,MF1
  841. -Select Auto-mode. Both Spiral Bolts will hit Stingray for a guaranteed kill
  842.  
  843. 4-Head out of the school, talk to Erika and head to Medaropolis 4
  844. -Head southeast and enter Medabots Co. building. Use Rubberobo Medal on the way
  845. -Inside Medacorp, head right and find Kirara (a blond girl) to obtain a Name Tag
  846. -Go back to the main hall and now head to the room left (use Rubberobo medal to avoid encounters)
  847. -Go up the restricted area and talk to the Scientist next to the arena to receive Landmotor's complete set + Mini S. Wheel
  848. -Equip the Knight Medal + LANDMOTOR'S SET set to the male tinpet obtained from Karin (Car bot) and leave Medacorp
  849.  
  850. 5-Mini S.Wheel on the menu and head to Medaropolis 3 exit
  851. -A salaryman will stop you from exiting Medaropolis 4 because someone stole food from the restaurant nearby. Head to the restaurant (north of Medacorp bulding), and a rubberobo kid will be found
  852. -Equip ANTENNA + SWORD + PIPO HAMMER + TATACKER to Rokusho, equip MAXIMA DRILL + Bat Medal to Landmotor, equip ENTICED + RIGHT ARMOR + GREAT-AXE + FIRST WAVE (Spiralle's Legs) to Phoenix, equip DONOR to Queen
  853. -NOTE: Unequiping a Landmotor part when Ikki's riding the Mini S. Wheel won't disable it. To ride it again, just re-build Landmotor's complete set
  854.  
  855. RUBBEROBO KID 1
  856.  
  857. -Rokusho, Phoenix, Queen lineup
  858. -Hammer for Rokusho (remainder of the match) + Head parts for Phoenix and Queen
  859. -Hammer + Maxima Drill for a guaranteed kill
  860. -Ikki will put on the Rubberobo outfit left behind by the kid. Select 3 will appear and challenge Ikki
  861.  
  862. SELECT 3 (same as Select Corps)
  863.  
  864. -Rokusho, Landmotor, Phoenix lineup
  865. -Triple berserk for a guaranteed kill
  866.  
  867. 6-Phantom Lady will come to Ikki's rescue. After the dialogue, switch back Grave to Bat to reasemble the Car Bot
  868.  
  869. -IF MEDAMALL WASN'T VISITED BEFORE: Mini S.Wheel to Medamall, otherwise, head to the Medashop
  870. -MEDAMALL ROUTE: Inside the mall, head to the mart girl at the back and purchase HEAD SHUTTER, HAND SHUTTER, ARM SHUTTER, CLAY FLASH and TEACUP (credits = 5400 yen). Make sure credits are over 2000 yen if player wants to trigger Erika's ending
  871. -Head up the escalators, head to the middle left shelf, interact with it and select yes for the photo-lens. Talk to the lady at the counter and select YES
  872. -Go down the escalators, and talk to the reception lady at the counter in front of the exit
  873. -Mini S. Wheel and head north to Medaropolis 1. Enter the Medashop at the left
  874.  
  875. 7-Head up the stairs, talk to the 1st lady and register yourself in the Medalink
  876. -Head down and talk to Dr. Armond. Head to the empy terminal and menu
  877. -Equip SHOT-CLEAR, RIGHT ARMOR, ARM-SHUTTER and SLITHER to Phoenix, equip ENTICED to Rokusho, equip VARIABLEHAIR, DONOR, SHORT SHOT and CHANGA-FLY to Queen, SAVE THE GAME and access the terminal to fight Armond
  878.  
  879. DR. ARMOND 2
  880.  
  881. -MF Charge + Scout (remainder of the match) + Shot-Clear (remainder of the match)
  882. -Pipo Hammer
  883. -Enticed x2 (Bayonet will not survive the 2nd Missile)
  884.  
  885. 8-The Clever rubberobo raids the building. Head down and talk to all people except the ladys behind the counter
  886. -Dr. Armond will give you the MERMAID MEDAL
  887. -Buy INTERMISSILE + GUIDE MISSILE (credits = 1600 yen)
  888.  
  889. ---------------------------------------------------------------------------------------------------------
  890. CHAPTER 4 Part 2 - Investigating the Clever Rubberobo
  891. ---------------------------------------------------------------------------------------------------------
  892.  
  893. 1-The Screws gauntlet strats vary whether or not Flow Parts were obtained prior:
  894.  
  895. -Equip ANTENNA + MAXIMA SWORD + GRAVE to Rokusho, TENSION UP + ARM FLASH + RIGHT ARMOR + BAT MEDAL to Bat, ANTI-SEA PARTS + FLAREGATHER (Petitcoat if available) to Queen and REPLACE her medal with Mermaid (now refered as MERMAID)
  896. -IF HEAD FLOW is available: equip HEAD FLOW PART + INTERMISSILE + GUIDE MISSILE + SLITHER to Phoenix
  897. -IF RIGHT FLOW is available: Equip PSYCHO-MISSILE + RIGHT FLOW + GUIDE MISSILE + TEACUP
  898. -IF LEFT FLOW is available: Equip PSYCHO-MISSILE + INTERMISSILE + LEFT FLOW + TEACUP
  899. -SAVE GAME and head north to fight the Screws once more
  900.  
  901. SLOAN 5
  902.  
  903. -Rokusho, Bat and Mermaid lineup
  904. -Scout + Tension Up + Anti-Sea
  905. -Repeat turn 1 strat
  906. -Hammer and Rifle (once the Fireflashs are down) until Sloan's beaten
  907.  
  908. SPYKE 4
  909.  
  910. -Rokusho, Bat, Mermaid lineup
  911. -Hammer (if Mermaid has Donor, else Scout) + Tension-Up (remainder of the match) + Rifle (if aiming for left arm, MF charge instead)
  912. -Hammer + Rifle
  913. -Scout + Any attack that targets Cyandog (don't use Aim Shot to destroy his left arm until both Mantapreys are beaten)
  914. -If Pipo Hammer gets destroyed, switch to Maxima-Sword
  915. -Once Spyke's beaten, Baron will challenge Ikki
  916.  
  917. BARON (FLOW ROUTE)
  918.  
  919. -Rokusho, Bat, Phoenix line-up
  920. -Pipo Hammer + Tension Up (set Auto-Function) + Status
  921. -Maxima Sword + Missile (aim for leader, else Status once more)
  922. -If Rokusho's going to attack a Banisher that has no counterattack activated, use Pipo Hammer. DO NOT USE SCORPION DOG or SCORPION RAT on a Banisher using Head Counter
  923. -Time-out win may happen
  924. -Recommended part: Left arm or Right Arm (Head not ideal, but better than Legs)
  925.  
  926. BARON (NO FLOW ROUTE) (BB)
  927.  
  928. -Rokusho only
  929. -Pipo Hammer
  930. -MF Charge for the remainder of the match for a guaranteed time-out win
  931. -Recommended part: Left arm or Right Arm (Head not ideal, but better than Legs)
  932.  
  933. 2-Mini S.Wheel and head to Rosewood Private School
  934. -Talk to Erika and Clever Rubberobo will leave the school and hide inside the golden Mansion just east of the school. Follow him to the mansion
  935. -Interphone, and Jeeves the Buttler will pick it up
  936. -Talk to Jeeves and he will leave to call Hachiro
  937. -While he's out, head left and examine the Tank medabot, then head to the room north of the living room and examine the picture
  938. -Leave the living room and Jeaves will return
  939. -Leave Hachiro's mansion and return to Rosewood Private School
  940.  
  941. 3-Once inside the school, turn right and head north. The security will attempt to stop you, and will leave to catch Erika
  942. -Head upstairs, equip TENSION UP + FIRST WAVE to Rokusho (if DONDON PUNCH or DOPA PUNCH were obtained, one of them may be used instead), equip RIGHT ARMOR + GUIDE MISSILE + BAT MEDAL to the Car Bot (if either BURST or PRO-FENCE are available, equip it instead) equip all ANTI-SEA parts available + FLAREGATHER to Mermaid, SAVE THE GAME (if Banisher's arms or Head weren't obtained);
  943. -Head down and enter the room with two-doors (Teacher's Room). Inside, talk to the Salaryman at the left of the class
  944. -Head north and enter the middle classroom and talk to Karin
  945. -Head outside and talk to the girl that appeared at the doorstep of the classroom to the left
  946. -Return to the Teacher's Room and talk to the Lady close to the left door
  947. -Head outside and talk to Professor Siraf (appears at the doorstep of the Principal's office)
  948. -Return to the classroom's doorstep where the Girl was standing. Use a Rubberobo medal if necessary, UNLESS running into a random Boy encounter that uses 3 STARPEDAS (see strat below)
  949.  
  950. 4-Before entering the class, SAVE THE GAME (if Banisher's arms, Sweat Mantle or Blaze Shield weren't obtained beforehand) and enter the class
  951. -Fight the Boy that challenges you
  952.  
  953. BOY (3 Starpedas)
  954.  
  955. -Rokusho, Bat, Mermaid lineup
  956. -Tension-Up + Scout + Anti-Sea (prioritise attacking the leader or head shots)
  957. -WARNING: Do NOT use Anti-Sea on a Starped with Counterattack activated. With that being said, do NOT use Fireflash's left arm if aiming for the 2nd Starpeda during turn 2
  958. -Sword + Scout + Anti-Sea (if both are aiming for the 2nd Starpeda, Chain Gun/Rifle if equipped or MF Charge)
  959. -Alternate between Sword/Destroy and Pipo-Hammer for Rokusho turn 3 and beyond. If you see that a Starpeda might attack Rokusho, use Sword, Antenna or MF Charge to remove Berserk's penalty. Use Tension-Up once Mermaid's speed boost runs out
  960. -If using Burst or Pro-Fence, use on the leader Starpeda after a 2nd Scout
  961. -WARNING: If one of Banisher's counterattack parts wasn't obtained beforehand, obtain BLAZE SHIELD or reset. If one of them was obtained, any part suffices
  962.  
  963. 5-Talk to the kids about Hachiro and leave Rosewood School
  964. -Talk to Erika outside, equip ROKUSHO'S SET back to Rokusho, re-assemble Car bot's parts, equip GREAT AXE + FIRST WAVE to Phoenix, and Mini S.Wheel to Select Corps HQ in Medaropolis 1
  965. -Inside the HQ, equip PSYCHO-MISSILE + MAXIMA DRILL to Landmotor, talk to the officer at the counter, then talk to the officer standing in front of the assembly room. He will challenge you
  966.  
  967. SELECT CORPS
  968.  
  969. -Rokusho, Car Bot, Phoenix lineup
  970. -Triple berserk for a guaranteed kill
  971. -Repeat strat until fight is beaten.
  972.  
  973. 6-Rosewood Private school gets raided by the Rubberobos and the alarm goes off
  974.  
  975. ---------------------------------------------------------------------------------------------------------
  976. CHAPTER 4 Part 3 - Rosewood Private School Raid
  977. ---------------------------------------------------------------------------------------------------------
  978.  
  979. 1-Mini S.Wheel to Rosewood School
  980. -Koji and Ikki enter the school. Re-equip GREAT AXE to Landmotor, head right and stand next to Koji
  981. -The Select 3 will intercept Ikki and challenge him
  982.  
  983. SELECT 3
  984.  
  985. -Repeat strat from the previous Select Corp fight
  986.  
  987. 2-Head upstairs and go to the teacher's room after Corps captain leaves
  988. -Talk to Koji and select NO whem prompted
  989. -Head to Hachiro's class where Erika is being held
  990.  
  991. 3-Squidguts strats vary whether or not the part Starfish was obtained:
  992.  
  993. *STARFISH ROUTE*
  994.  
  995. -Equip HAND SHUTTER + STARFISH to ROKUSHO, equip TENSION-UP to the Car bot (still holding the Bat medal), equip HEAD-SHUTTER + GRAVE + GREAT AXE to Phoenix, and ALL ANTI-SEA parts available to Mermaid. SAVE THE GAME, and head towards Erika. A Rubberobo will fight you
  996.  
  997. RUBBEROBO (Magiclown + Ghosts)
  998.  
  999. -Rokusho, Landmotor, Phoenix lineup
  1000. -Scout for Rokusho and Landmotor + Pro-Fence
  1001. -Repeat Rokusho's and Landmotor's actions + Burst (crits)
  1002. -Use Pipo Hammer when Magiclown's within Rokusho's reach. Fish for leader shots with Anti-Missile and Long Cannon (anti-air)
  1003. -Recommended part: Finale (if not obtained)
  1004. -Squidguts will appear and challenge Ikki
  1005.  
  1006. SQUIDGUTS 2
  1007.  
  1008. -Mermaid, Rokusho, Car Bot lineup (do NOT use Rokusho as leader for safety)
  1009. -Anti-sea + Head parts for male bots
  1010. -Repeat actions until Squidguts' beaten. Prioritise hitting the leader Aviking, otherwise, go for the fastest Anti-Sea option to minimise time loss
  1011. -BURST, PRO-FENCE and Big Key obtained
  1012. -Erika will compliment on your strength and leave (avoids massive text-box if Rappy doll was given to her at Medabot Island)
  1013.  
  1014. *DEPTH-SOLE ROUTE
  1015.  
  1016. -Equip MAXIMA SWORD + MAXIMA DRILL + DEPTH-SOLE to Rokusho, equip ALL ANTI-SEA PARTS available to Mermaid, equip ENTICED + SPIRALLE'S LEGS + GUIDE-MISSILE (Burst/Pro-Fence if available) to Phoenix and CHANGE his medal to Queen (refered to as Queen), equip RIGHT ARMOR + ARM-SHUTTER to the Car Bot, SAVE THE GAME and head towards Erika. A Rubberobo will fight you
  1017.  
  1018. RUBBEROBO (Magiclown + Ghosts)
  1019.  
  1020. -Rokusho, Landmotor, Queen lineup
  1021. -Scout for Rokusho and Landmotor + Pro-Fence
  1022. -Repeat Rokusho's and Landmotor's actions + Burst (crits)
  1023. -Use Pipo Hammer when Magiclown's within Rokusho's reach. Fish for leader shots with Anti-Missile and Long Cannon (anti-air)
  1024. -Recommended part: Finale (if not obtained)
  1025. -Squidguts will appear and challenge Ikki
  1026.  
  1027. SQUIDGUTS 2
  1028.  
  1029. -Mermaid, Rokusho, Car Bot lineup
  1030. -Anti-Sea (remainder of the match) + Scout for Rokusho and Landmotor
  1031. -Right Armor (remainder of the match)
  1032. -Repeat strats until Squidguts is defeated
  1033.  
  1034. 4-Equip BURST + PRO-FENCE + SPIRALLE'S LEGS to Rokusho, equip BODSHOT + RIGHT ARMOR + ARM FLASH to the Car Bot (still equipped with Bat Medal), equip the 3rd Male Medabot with ENTICED + RIGHT-ARMOR + ARM-SHUTTER + DEPTH-SOLE + Phoenix Medal, equip VARIABLEHAIR to Mermaid
  1035. -Head down to the Pricipal's Office and fight Hachiro
  1036.  
  1037. HACHIRO 2
  1038.  
  1039. -Rokusho, Car Bot, Queen line-up
  1040. -Burst (Pro-Fence if aiming for Head) + Scout for Landmotor and Queen (set auto-function for Head at least 3 times)
  1041. -Pro-Fence for a guaranteed kill
  1042.  
  1043. 5-Hachiro will head out, and Ikki will hear a voice comming from the bookshelf
  1044. -Examine the bookshelf, and free the real Principal
  1045. -Equip PIPO-HAMMER to Rokusho, equip ANTI-MISSILE + GREAT-AXE to the Car Bot, SAVE THE GAME for safety, and head inside the secret room to the right
  1046. -Seaslug will reveal himself, and challenge you
  1047.  
  1048. SEASLUG 1 (BB)
  1049.  
  1050. -Rokusho, Car Bot, Phoenix line-up
  1051. -Scout for Rokusho and Landmotor + MF Charge
  1052. -Scout + Hammer + Right Armor (remainder of the match)
  1053. -Hammers until Seaslug's beaten
  1054. -Recommended part: Triple-Thread
  1055.  
  1056. 6-Head back to the bookshelf and rescue the Principal again
  1057. -APPEALSOUND obtained
  1058. -Equip BURST + PRO-FENCE to Rokusho, equip RIGHT ARMOR + ARM FLASH to the Car Bot
  1059. -Leave Rosewood School, Karin and Koji will talk to you
  1060.  
  1061. 7-Head to Hachiro's mansion
  1062. -Go up the stairs to the right and fight Hachiro
  1063.  
  1064. HACHIRO 3
  1065.  
  1066. -Repeat strat from Hachiro 2
  1067.  
  1068. 8-Dialogue, and leave Hachiro's mansion
  1069. -Dialogue once more, Erika will appear and leave in anger
  1070. -Reassemble the CAR BOT's set, Mini S.Wheel and talk to Select Corps' captain
  1071.  
  1072. 9-Head to Karin's house and talk to her father
  1073. -Head back to Riverview City and enter Erika's house
  1074.  
  1075. ---------------------------------------------------------------------------------------------------------
  1076. CHAPTER 4 Part 4 - Medaropolis' Missing Children
  1077. ---------------------------------------------------------------------------------------------------------
  1078.  
  1079. 1-Equip TATACKER to Rokusho, equip SHOT-CLEAR + SPARE TWO-LEGGED PART to the Car Bot
  1080. -Talk to Erika, and she will challenge you
  1081.  
  1082. ERIKA 4
  1083.  
  1084. -Rokusho, Landmotor and Mermaid lineup.
  1085. -Pro-Fence + Head Parts for Landmotor and Mermaid (remainder of the match)
  1086. -Burst. Brass will not survive Burst after two Variablehairs
  1087.  
  1088. 2-Erika will leave her house
  1089. -Re-equip SWORD and PIPO HAMMER to Rokusho, equip SACRIFICE PARTS + FIRST WAVE to Phoenix, equip DONOR + WINDSAIL'S LEGS to Mermaid and CHANGE HER MEDAL to Bat
  1090. -Talk to Erika's mom, then Mini S.Wheel to Medaropolis 3
  1091. -Head to the mart and buy Magiclown's head FINALE (if Victory Armor or Finale weren't obtained beforehand) and 2 GO-UPS + 2 RISE-UPS (if previously unobtained) (credits = 7100 or 4800 yen)
  1092. -Mini S.Wheel to Select Coprs HQ
  1093.  
  1094. 3-Talk to the officer guarding the meeting room and he'll leave
  1095. -Enter the meeting room, talk to all officers and check the newspaper
  1096. -Leave the HQ, Mini S.Wheel to Medaropolis 2
  1097. -Check the Bonaparte statue and a Rubberobo kid will appear and fight you
  1098.  
  1099. RUBBEROBO KID 2
  1100.  
  1101. -Rokusho, Bat (female) and Phoenix lineup. Phoenix medal targets Interrupt, and always aims at Turnmonkey
  1102. -Head parts for Rokusho and Brass/Bat (remainder of the match) + Burst
  1103. -Pro-Fence (Turnmonkey will not survive)
  1104.  
  1105. 4-Boy will drop Rubberobo disguise and a Select Corp appears
  1106. -Mini S.Wheel to the Select Corps HQ. Dialogue with the boy
  1107. -Head back to Medaropolis 2
  1108. -Talk to the Salaryman next to the Bonaparte Statue
  1109. -Equip the MONKEY MEDAL to Phoenix (refered to as Monkey for now), DONOR + CHANGA-FLY to Bat and talk to Dr. Armond
  1110.  
  1111. DR. ARMOND 3
  1112.  
  1113. -Rokusho, Monkey, Bat (female) line-up. Monkey autolocks on Zorin and Bayonets will autolock on Mermaid
  1114. -Scout for Rokusho and Bat + Sacrifice (if either one is aiming for a headshot, use it)
  1115. -Repeat actions from the previous turn. Zorin will not survive a second Sacrifice.
  1116. -Recommended parts: Tatakawa, Bee-Bee Hammer, Ochitsukan
  1117.  
  1118. 5-Dr.Armond will reveal a secret stairway underneath the statue. Go down the stairs to enter the sewer systems
  1119.  
  1120. ---------------------------------------------------------------------------------------------------------
  1121. CHAPTER 4 Part 5 - Rubberobo Kid's Mayhem
  1122. ---------------------------------------------------------------------------------------------------------
  1123.  
  1124. 1-Menu, equip ALL ANTI-SEA PARTS to the female bot + switch her medal to Mermaid, equip the Bat Medal to the Car Bot
  1125. -Mini S. Wheel and head to the southeasternmost exit (where a Rubberobo is standing guard)
  1126. -A rubberobo will halt Ikki from progressing since he doesn't know a password. Go back to where that Rubberobo was standing guard
  1127. -Talk to him, and he'll challenge you
  1128.  
  1129. RUBBEROBO (Flatstick + Ghosts)
  1130.  
  1131. -Rokusho, Mermaid, Landmotor lineup
  1132. -Scout for Rokusho and Landmotor (remainder of the match) + Anti-Sea (fish for head shots)
  1133.  
  1134. 2-The rubberobo will tell you the password. Head back to where the other robo stopped you and proceed to the door to the north
  1135. -Talk to the rubberobo at the top right. An experiment will occur
  1136. -After the dialogue, talk to the Rubberobo at the left, blocking the entrance to the warehouse, and he will leave
  1137. -Enter the warehouse and check the stripeless box at the northernmost corner of the room + the stripeless box 3 o'clock from the boy to obtain a total of 7000 yen
  1138. -Leave the area and head right to where a rubberobo was blocking your way
  1139. -Dialogue with Squidguts and other Rubberobo kids. Go up the ladder when it's done
  1140.  
  1141. 3-Now at Medaropolis 4, Mini.S Wheel after Squidguts monologue and head south
  1142. -Equip VARIABLEHAIR to Mermaid, equip the Phoenix Medal to Monkey (refered to as Phoenix)
  1143. -A rubberobo kid + a Select Corp member will be found. Talk to the rubberobo and a battle will initiate
  1144.  
  1145. RUBBEROBO KID 3
  1146.  
  1147. -Same strat as Kid 2
  1148. -Rokusho, Mermaid and Phoenix lineup
  1149. -Scout (remainder of the match) for Rokusho and Mermaid + Burst
  1150. -Pro-Fence for a guaranteed kill
  1151.  
  1152. 4-Once beaten, the kid will run away. Mini S.Wheel and head to Medaropolis 2
  1153. -Talk to Erika at the fountain. Dialogue sequence
  1154. -Mini S.Wheel and drive to the back alley of an yellow building (follow Erika's trail, it can't be missed)
  1155. -Talk to the rubberobo kid (Kahlua), and she will fight you
  1156.  
  1157. RUBBEROBO KID 4
  1158.  
  1159. -Repeat strat from previous fight
  1160.  
  1161. 5-Kahlua will run away once beaten
  1162. -Mini S. Wheel and drive to Corps' HQ
  1163. -Talk to the Officer holding Kahlua, and she will run away. Dialogue sequence
  1164. -Mini S.Wheel and drive to Meda Mall. Squidguts will leave the kids and Phantom Renegade will appear
  1165. -Talk to the rubberobo kid close to the entrance, Mini S. Wheel and drive up
  1166. -Equip GO-UP + GRAVE to Rokusho, and spare GO-UP + GREAT-AXE to Bat and re-equip the Bat Medal to him, talk to the captain and a Select Corp will challenge you
  1167.  
  1168. SELECT CORPS
  1169.  
  1170. -Rokusho, Bat line-up
  1171. -Double Hammer for guaranteed kill on Attack-Tyranno
  1172.  
  1173. 6-Mini S. Wheel after battle and go to Medaropolis 1
  1174. -Fight the select corps blocking the way to Medaropolis 3
  1175.  
  1176. SELECT CORPS
  1177.  
  1178. -Repeat strat from previous fight
  1179.  
  1180. 7-Mini S.Wheel to Medaropolis 3. An officer will restrain a Rubberobo Kid just outside Rosewood School
  1181. -Talk to the Select Corps and he will fight you
  1182.  
  1183. SELECT CORPS
  1184.  
  1185. -Repeat strat from previous fight
  1186.  
  1187. 8-Hachiro will appear and drive away the officer
  1188. -UNICORN MEDAL obtained from Hachiro
  1189. -Head to the School's entrance. Phantom will appear. Dialogue sequence
  1190. -Head inside the school, and Kahlua will appear. MANHOLE KEY obtained from Kahlua
  1191.  
  1192. 9-Equip the BAT MEDAL to the Car Bot and SWORD + TATACKER to Rokusho
  1193. -Mini S. Wheel to Medaropolis 2
  1194. -Check the front of Bonaparte's statue, and Ikki will open up the passageway to Rubberobo's hideout
  1195.  
  1196. ---------------------------------------------------------------------------------------------------------
  1197. CHAPTER 4 Part 6 - Rubberobo's Secret Hideout
  1198. ---------------------------------------------------------------------------------------------------------
  1199.  
  1200. 1-Mini S.Wheel and drive to the manholes
  1201. -Check the third manhole from left to right, and Ikki will unlock it. Go down the manhole
  1202.  
  1203. 2-Go through the passageway guarded by a rubberobo and talk to all the rubberobos at the left of the stage
  1204. -Equip ELECTO-MISSILE to the Car Bot, talk to the lone rubberobo at the right and he will battle you
  1205.  
  1206. RUBBEROBO (Noctobat + Ghosts)
  1207.  
  1208. -Rokusho, Car Bot, Phoenix line up
  1209. -Scout + Anti Air + MF Charge (remainder of the fight)
  1210.  
  1211. 3-Leave the stage area and the admins will appear
  1212. -After dialogue, take the empy seat and dialogue sequence follows
  1213. -Replace Phoenix's medal with the KUWAGATA MEDAL, equip ENTICED + FIRST WAVE to the 3rd male bot and head to the stage to fight the Rubberobo
  1214.  
  1215. RUBBEROBO (Foxuno + Ghosts)
  1216.  
  1217. -Rokusho, Car Bot (still wearing Bat medal)
  1218. -Burst + Scout (use Pro-Fence if aiming for a Head-Shot)
  1219. -Enticed + Scout for a guaranteed kill
  1220.  
  1221. 4-Talk to Seaslug, and he will order another Rubberobo to fight you
  1222. -Re-equip the KUWAGATA MEDAL back to Rokusho's Set, and head to the stage
  1223.  
  1224. RUBBEROBO (Flatstick + Ghosts)
  1225.  
  1226. -Rokusho, Mermaid, Car Bot line-up
  1227. -Scout for Rokusho and Car Bot + Anti-Sea (fish for head shots)
  1228. -Repeat actions until Flatstick's down
  1229.  
  1230. 5-Re-equip BODSHOT + MAXIMA SWORD + GREAT-AXE/Bee-Bee Hammer + GRAVE to Landmotor, equip FINALE/VICTORY ARMOR + RIGHT ARMOR + MAXIMA DRILL + DEPTH SOLE to Phoenix, equip SPARE FLYING LEGS to Rokusho, and head over to Seaslug
  1231. -Ikki's cover will be blown, and Seaslug will fight you
  1232.  
  1233. SEASLUG 2 (BB)
  1234.  
  1235. -Rokusho, Bat, Phoenix line up
  1236. -Scout for both Rokusho and Bat + Right Armor
  1237. -Hammer for the remainder of the battle
  1238. -Recommended part: Lion Attack, Triple Thread
  1239. -Left arm GOATATTACK obtained
  1240.  
  1241. 6-The Select Corps will raid the Robo hideout
  1242. -Examine the statue where Seaslug stood. It will open and Ikki will enter
  1243. -Reassemble the Car Bot and select Mini S.Wheel, then equip GO-UP to Rokusho, SPARE GO-UP + GREAT AXE + GRAVE to Landmotor, equip BURST + RISE-UP to Phoenix
  1244. -Head to the Ant bot blocking the way and talk to him
  1245.  
  1246. ANT MEDABOT 1 (Antacker with Antldier parts)
  1247.  
  1248. -Rokusho, Bat, Phoenix lineup
  1249. -Scout for Rokusho and Bat + Pro-fence
  1250. -Hammers for guaranteed kill if Antacker survives Sacrifice
  1251.  
  1252. 7-Mini S. Wheel and head to a boy. Dialogue
  1253. -Talk to the young lady in front of the boxed
  1254. -Buy SCORPION-DOG (Poison-Copy's head) (credits = 600 yen)
  1255. -Equip a combination of COUNTERATTACK + SHOOT PART + FLOW PART to Phoenix
  1256.  
  1257. 8-Head down to the pair of Antackers and challenge them
  1258.  
  1259. ANT MEDABOT 2 (Antacker + Antldier)
  1260.  
  1261. -Rokusho, Bat, Phoenix lineup. Dragon medal targes Shoot, so Antlider will always go for Phoenix
  1262. -Scout for Rokusho and Bat + COUNTER (insta kills Antldier the following turn)
  1263. -Repeat actions for Rokusho and Bat + Flow
  1264. -Attack Antacker until he's down
  1265.  
  1266. 9-Head further and fight the group of three ant medabots
  1267.  
  1268. ANT MEDABOT 3 (Antacker + Antldier + Rollerman)
  1269.  
  1270. -Same lineup from previous fight
  1271. -Head parts for Rokusho and Bat + Counter
  1272. -Pipo Hammer (breaks Rollerman's shield and destroys him) + Scout + Flow (hits Antacker)
  1273. -Hammer for Rokusho and Bat for a guaranteed kill
  1274.  
  1275. 10-Enter the next room, and the ant bots will rematch you
  1276.  
  1277. ANT MEDABOT 4
  1278.  
  1279. -Repeat strat from previous fight
  1280.  
  1281. 11-Check the boxes in the room to obtain second FEMALE TINPET + 6000 yen
  1282. -Equip SCORPION DOG Head Part to Bat, and click the statue
  1283. -The statue will be destroyed, revealing a hidden door. Dialogue sequence and proceed
  1284.  
  1285. 12-Enter the door in the front
  1286. -Examine the machine and Dr. Armond will appear
  1287. -Long dialogue sequence + Gillgirl + Rubberobos will appear
  1288. -Exit the room and head to the right door
  1289.  
  1290. 13-Inside the tunnel, check the box to obtain BLASTO Head Part
  1291. -Equip BLASTO to the CAR BOT, and destroy the rock standing in the way
  1292. -Run away from the Rubberobos, examine the next box on the way to obtain ARMA-HEAD Head part
  1293. -Equip ARMA-HEAD to Bat and destroy the next rock on the way
  1294.  
  1295. 14-Menu, equip TATACKER + GO-UP to Rokusho, FINALE/VICTORY ARMOR + HAND SHUTTER + RISE-UP to Bat, replace Phoenix's medal with MONKEY and equip BODSHOT + BURST + GUIDE-MISSILE + SPARE GRAVE to him, DOUBLE CHECK if Car Bot is wearing the KNIGHT MEDAL, SAVE THE GAME and step on the teleporter between the glowing crystal orbs
  1296. -The rubberobos will catch up and fight Ikki
  1297.  
  1298. RUBBEROBO (Magdosnake + Ghosts)
  1299.  
  1300. -Rokusho, Car Bot lineup
  1301. -Head parts for all bots until Magdosnake's beaten. Blasto has just enough uses to kill Magdosnake in 3 hits
  1302.  
  1303. GILLGIRL 1
  1304.  
  1305. -Rokusho, Bat, Monkey Line up
  1306. -Scout for Rokusho and Monkey+ MF Charge
  1307.  
  1308. IF ROKUSHO GETS DRAIN CHARGET FIRST
  1309. -Scout (remainder of the fight) + Victory Armor + Burst
  1310. -Repeat Bat's action + Guide Missile (kills Circulis if she survives Burst)
  1311.  
  1312. IF MONKEY GETS DRAIN CHARGED FIRST
  1313. -Pipo Hammer + Victory Armor + Burst
  1314. -Scout + Repeat Bat's action + Guide-Missile (Circulis will not survive)
  1315.  
  1316. -CHARMY-LEG part obtained
  1317.  
  1318. 15-An earthquake occurs, and Ikki will be warped to a crystal dome, underneath the ocean
  1319.  
  1320.  
  1321. ---------------------------------------------------------------------------------------------------------
  1322. CHAPTER 5 Part 1 - KODINE KINGDOM
  1323. ---------------------------------------------------------------------------------------------------------
  1324.  
  1325. 1-Click the door at the south, and Ikki will change to the Hero Costume
  1326. -Check the medabot at the upper side of the room, then head back to the teleporter
  1327. -Dialogue seaquence, and Ikki the Rubberobos will travel back in time to Kodine Kingdon, as Armond warps to the Crystal Dome
  1328.  
  1329. 2-After dialogue sequence, take one of the doors north of the temple and head to the room where the Oracle is
  1330. -Click the Spice-a-Roni, and another dialogue sequence occurs
  1331. -Leave the area and head outside for another text-box sequence
  1332.  
  1333. 3-Re-assemble the Car Bot and Mini S. Wheel to the store just below the staircases leading to the prison
  1334. -Buy Head part PLATE BEAM + TWO UNDERWATER FLO right arms + ANTI-STAND legs (if STARFISH is UNAVAILABLE only) (credits = 6500 or 8000 yen)
  1335. -Equip UNDERWATER FLO + RISE-UP + STARFISH/DEPTH-SOLE to Rokusho, equip SPIRALLE'S HEAD + SPARE UNDERWATER FLO + RISE-UP + DEPTH-SOLE/ANTI-STAND to Bat
  1336. -Leave the mart and Mini S. Wheel to the west exit,
  1337. -The Lady will block your way, and a Rubberobo will invade a house behind Ikki. Enter that house
  1338.  
  1339. 4-Inside the house, challenge the Rubberobo
  1340.  
  1341. RUBBEROBO (FLATSTICK)
  1342.  
  1343. -Rokusho, Bat line-up
  1344. -Scout + Anti-Sea
  1345. -Anti-Sea + Sword (guaranteed to kill Flatstick if he survives Rokusho's anti-sea)
  1346. -Recommended part: Slipper
  1347.  
  1348. 5-Leave the house and go to prison (stairway behind the mart). Use a Rubberobo medal if necessary
  1349. -Click the prison's bars and Ikki will lock-up the Rubberobo inside
  1350. -Leave the prison and head to the east exit of the village to the flower field. Ikki will sneak past the sleeping Chamberlain
  1351. -Equip VICTORY ARMOR/FINALE + ELECTO-MISSILE to Bat, and talk to Margarida
  1352.  
  1353. MARGARIDA
  1354.  
  1355. -Bat only
  1356. -Electo Missile (OHKOes any of the Utopians)
  1357.  
  1358. 6-Margarida rewards GHOST medal. Dialogue sequence where a Rubberobo shows up
  1359. -IMPORTANT: Kodine Kingdom strats vary whether or not a Destroy Part was obtained in Chapter 3-4
  1360.  
  1361. -IF PECK-STRIKE or DONDON PUNCH was obtained: equip DESTROY PART + ROKUSHO'S OTHER PARTS to Rokusho, equip BODSHOT + UNDERWATERFLO to Bat, equip HEAD-SHUTTER + UNDERWATER-FLO + RISE-UP + DEPTH-SOLE to Monkey and switch his medal to GHOST (now refered to as Ghost)
  1362. -IF DOPA PUNCH WAS OBTAINED: equip SWORD + DOPA-PUNCH + GRAVE (Skyleg if available), equip BODSHOT + UNDERWATERFLO to Bat, equip HEAD-SHUTTER + UNDERWATER-FLO + RISE-UP + DEPTH-SOLE to Monkey and switch his medal to GHOST (now refered to as Ghost)
  1363. -IF DESTROY IS UNAVAILABLE: Equip SWORD + MAXIMA DRILL + GRAVE (Skyleg if available) to Rokusho, equip BODSHOT + UNDERWATERFLO to Bat, equip HEAD-SHUTTER + UNDERWATER-FLO + RISE-UP + DEPTH-SOLE to Monkey and switch his medal to GHOST (now refered to as Ghost)
  1364.  
  1365. RUBBEROBO (Flatstick + Haniwa)
  1366.  
  1367. -Rokusho, Bat, Ghost line-up
  1368. -Auto-functions: L (Rokusho) + H,R (Bat) + R,R (Ghost)
  1369. -Berserk + Scout + Anti-Sea (remainder of the battle)
  1370. -Anti-Sea with Bat (if it fails, Ghost's will always kill)
  1371.  
  1372. 7-Show the Rubberobo to Margarida, and the Chamberlain awakes
  1373. -Text-box sequence, then put the Rubberobo in prison
  1374.  
  1375. 8-Head back to the inner temple, enter the area where Ikki previously ate and talk to Margarida
  1376. -Enter the door to the left of the Fiyun Stone chamber, and take a seat next to Chamberlain, inside his room
  1377. -Go to Margarida's room up north. Ikki notices she has disappeared
  1378. -Talk to the Chamberlain, and head back to the main temple
  1379. -Examine the female medabot, and Ikki will find Margarida
  1380.  
  1381. 9-Leave the main temple, then Mini S.Wheel to the left exit of the village. The lady will give you clearance now
  1382.  
  1383. ---------------------------------------------------------------------------------------------------------
  1384. CHAPTER 5 Part 2 - Kodine Kingdom, Pt. 2
  1385. ---------------------------------------------------------------------------------------------------------
  1386.  
  1387. 1-IF PECK-STRIKE IS AVAILABLE: equip PECK-STRIKE + SWORD + PIPO-HAMMER + TEA-CUP to Rokusho
  1388. -IF DONDON-PUNCH IS AVAILABLE: equip ANTENNA + DONDON PUNCH + PIPO-HAMMER + TEA-CUP to Rokusho
  1389. -IF DOPA-PUNCH IS AVAILABLE: equip GO-UP + DOPA-PUNCH + GRAVE (Skyleg if available) to Rokusho
  1390. -IF DESTROY IS UNAVAILABLE: EQUIP ANTENNA + GO-UP + PIPO-HAMMER + TATACKER to Rokusho
  1391. -Talk to Margarida, and she will head up to a trail of boxes. Talk to her again
  1392. -After a temper tantrum, she will leave. Follow her trail, and Rubberobos will appear out of a box in a bifurcation
  1393.  
  1394. RUBBEROBO (Flatstick + Ghosts)
  1395.  
  1396. -Rokusho, Bat, Ghost lineup
  1397. -Auto-functions: Berserk Part (Rokusho) + H,R (Bat) + R,R (Ghost)
  1398. -Berserk part + Scout + Anti-Sea
  1399. -Anti-Sea for Bat and Ghost for a guaranteed kill
  1400. -Recommended part: Slipper, Speartail (if Slipper has been obtained before)
  1401.  
  1402. 2-Don't head on the trail north. Proceed along the trail south and follow it
  1403.  
  1404. 3-After 2 more identical Rubberobo fights, Ikki finds Margarida. Talk to the Rubberobos cornering her and fight them
  1405. -Two more identical Rubberobo fights. Repeat strats used so far
  1406.  
  1407. 4-Text-box sequence. Head back the trail's bifurcation and take the other trail
  1408. -This trail leads to a small isle with a trail to the left and one to the right. Take the RIGHT path
  1409. -After 3 Rubberobo fights, Ikki will reach the end of the trail and find a massive pink Whale
  1410.  
  1411.  
  1412. 5-Text-box sequence and select YES when promted to
  1413. -Equip FINALE + ELECTO MISSILE to Bat, BODSHOT to the Car Bot, then talk to Cafe Ole
  1414.  
  1415. CAFE OLE
  1416.  
  1417. -Bat bot only
  1418. -Electo missile until victory
  1419.  
  1420. 6-Dialogue sequence and Cafe Ole will take you back to the beach
  1421. -Mini S. Wheel when back to the village, and head to Margarida's room. Talk to her
  1422. -Mini S. Wheel to the flower garden and talk to Cafe Ole
  1423. -Watch cutscene, then head back to the main temple
  1424.  
  1425. 7-Text-box sequence inside the temple, then talk to the Oracle, and the rubberobos will appear
  1426. -Once the Rubberobos are warped out of the room, head to the Teleporter. Margarida will give you the Silver Locket + full set of UTOPIAN'S PARTS
  1427. -Text-box sequence, and Ikki will be teleported out of Kodine Kingdom. Armond appears and steals the Fiyun Stone
  1428.  
  1429. 8-Back to the Rubberobo's meeting room, head back the sewers
  1430. -Mini S. Wheel to the exit and Koji will appear and dialogue occurs
  1431. -Leave the sewers
  1432.  
  1433. ---------------------------------------------------------------------------------------------------------
  1434. CHAPTER 6 Part 1 - FIYUN FORTRESS
  1435. ---------------------------------------------------------------------------------------------------------
  1436.  
  1437. 1-Talk to Erika, and she will leave
  1438. -Head to the Medamall and buy STONECLUSTER (if one of Banisher's arms or Blaze Shield were previously obtained) or HAND/ARM CLUSTER (if Banisher's Head was obtained prior). If said parts were obtained in Kodine Kingdom, DO NOT head to Medamall
  1439. -Mini S. Wheel and head to the Medashop to buy FLAME GUN + TWO RED-TAIL LEG PARTS (Phoenix's legs) (credits = 3000 yen)
  1440.  
  1441. 2-Mini S. Wheel to Riverview City's mart and buy both RABUDO'S AMRS + LEGS (if no third Two-Legged parts are available) (credits = 2400 or 3300 yen)
  1442. -Head home, talk to Mom and have a change of clothes (click your bed's headboard)
  1443. -Talk to mom again, and head to Erika's house. Talk to her mother
  1444.  
  1445. 3-Head to Karin's place at Medaropolis 3 and interphone her
  1446. -Mini S. Wheel to Medaropolis 2 and talk to Koji by the fountain
  1447. -Cutscene where the Fiyun Fortress appears in the sky. Armond announces he has kidnapped Erika
  1448.  
  1449. 4-Select the Mini.S Wheel, then menu again
  1450. -Equip PSYCHO-MISSILE + KINTA-LEG to Bat Bot, equip GO-UP + SPIRALLE's LEGS to Rokusho, equip BODSHOT + RISE-UP + SPARE GO-UP + TEACUP to Ghost
  1451. -Fight the Air Medabot at the exit to Medaropolis 1
  1452.  
  1453. AIR MEDABOT (Street)
  1454.  
  1455. -Rokusho, Bat, Ghost lineup
  1456. -Auto functions: H for all of them
  1457. -Scout for Rokusho and Ghost + Psycho Missile. Guaranteed kill on Phoenix after 2 scouts
  1458.  
  1459. 5-Head back to Riverview City, defeating the Air Medabots standing in your way
  1460. -Head to Dr. Aki's laboratory and talk to him
  1461. -Head to Nae's room and talk to her. FEMJET'S full set and WINGS OF THE WIND acquired
  1462. -Go to the medal's room and pick up the CHAMELEON MEDAL (bottom left medal, as it's the fastest one to obtain + good Shoot skill)
  1463. -Assemble Femjet's complete set + Chameleon Medal, equip RED-TAIL to Rokusho, SPARE RED TAIL to Bat, and UTOPIAN'S LEGS to Ghost and head off Nae's room. Ikki will fly to the Fiyun Fortress
  1464.  
  1465. 6-Once inside Fiyun, proceed to the next room south, and fight the air medabots that stand in your way
  1466.  
  1467. AIR MEDABOT (Wilderness)
  1468.  
  1469. -Rokusho, Bat, Ghost lineup
  1470. -With the aforementioned set of parts, Rokusho, Bat and Ghost will always move before the AI. Ghost and Rokusho will move before Bat
  1471. -Scout for Rokusho and Ghost + Psycho Missile
  1472. -Psycho Missile is a guaranteed kill after two Scouts
  1473.  
  1474. 7-Head inside the factory, and check th oil can 10 o'clock from the air bot to pick up a Male Tinpet
  1475. -Take the door to the right. Harvey and other flying medabots talk to Ikki
  1476. -Proceed right to enter the library. Talk to the medabot standing between two oil cans
  1477. -Go back to Harvey and talk to him. An alarm goes off and Harvey leaves
  1478. -Go to the library and fight all flying medabots.
  1479.  
  1480. AIR MEDABOT (Desert)
  1481.  
  1482. -Rokusho, Bat, Ghost lineup. Ghost isn't necessary for this fight since it's a Desert Field, but it's used for EXP to help reach lvl 30 (MUST REACH before Shrimplips 2 in the future)
  1483. -Scout for Rokusho and Ghost + Psycho Missile. Psycho Missile is a guaranteed kill after two Scouts
  1484.  
  1485. 8-One of the medabots hasn't drank any oil, and another is sleeping, blocking your way past the library
  1486. -Once all of them are fought, talk to the medabot that's blocking your way and fight him
  1487.  
  1488. 9-Past the medabot, head to the far left and up to the stairs. Two air medabots will attack you on the way
  1489.  
  1490. AIR MEDABOT (Wilderness)
  1491.  
  1492. -Rokusho, Bat, Ghost lineup
  1493. -Repeat previous Air Medabots Strat
  1494.  
  1495. 10-Reach the stairs and a dialogue between Erika and Armond will play
  1496. -Once it finishes, equip PLATE BEAM + BURST to Rokusho, NON-SHOOT HEAD PART + GO-UP + RABUDO'S LEFT ARM + GRAVE to Bat, and RABUDO'S RIGHT ARM to Ghost
  1497. -Talk to the tank medabot and fight him
  1498.  
  1499. TANK-MEDABOT (Soniktank + Megaphant) (BB)
  1500.  
  1501. -Rokusho, Bat, Ghost lineup. Plate Beam has 3 uses, and will destroy Soniktank's legs and arms
  1502. -Plate Beam + Ultra Charge + Scout. One Scout guarantees Plate Beam hits Soniktank. If Burst is aiming for Head, use it instead of Beam, for it will crit after one Scout
  1503. -Repeat actions for Rokusho (until Plate Beam runs out of uses or Burst if aiming for Head Shot) and Bat + Ultra Charge for Ghost
  1504. -Burst for guaranteed kill on Soniktank
  1505. -Recommended part: Right Guard, Great Shield
  1506.  
  1507. 11-Proceed onwards to fight another 2 Bots Guardian
  1508. -After beating the Guardian, Ikki will come across a group of 3 guardian tank bots. Talk to them
  1509.  
  1510. TANK MEDABOT (Soniktank + Megaphant + Digmole) (BB)
  1511.  
  1512. -Rokusho, Bat, Ghost lineup
  1513. -Repeat strat from previous Guardian fight
  1514. -Recommended parts: Digmole's arms
  1515.  
  1516. 12-Fight the last 2 Tank Bots, then proceed to the next room (Control Room)
  1517.  
  1518. ---------------------------------------------------------------------------------------------------------
  1519. CHAPTER 6 Part 2 - Fiyun Fortress, Pt. 2
  1520. ---------------------------------------------------------------------------------------------------------
  1521.  
  1522. 1-Inside the control room, equip ELECTO MISSILE + GRAVE to Car Bot, unequip ANTENNA + RED-TAIL from Ghost, equip ANTENNA + COUNTERATTACK Part + GO-UP (if Banisher's Left Arm or Blaze Shield) / RISE-UP (if Banisher's Right Arm) + RED-TAIL to Rokusho, equip VARIABLEHAIR to Femjet
  1523. -SAVE THE GAME and fight Dr. Armond
  1524.  
  1525. DR. ARMOND 4 (Robo-Emperor, Bayonet, Zorin)
  1526.  
  1527. -Rokusho only
  1528. -Go-Up/Rise-Up, then Countereattack. Bayonet will hit Rokusho just before activating Counterattack, saving time, and Robo-Emperor will kill himself in two turns
  1529. -Recommended parts: Bee-Bee Hammer (if not obtained), any of Robo-Emperor's parts but legs
  1530.  
  1531. 2-Dr. Armond will call upon Harvey to fight Ikki
  1532.  
  1533. INSANE MEDABOT
  1534.  
  1535. Car bot, Rokusho, Femjet lineup (CAR BOT AS LEADER). Knight Medal's Strike aim ensures Car Bot targets Propolis
  1536.  
  1537. -Electo Missile + Scout for Rokusho and Femjet. After two scouts, Electo Missile is a guaranteed kill on Propolis
  1538. -Recommended parts: Crimson-King's Head or Arms
  1539.  
  1540. 3-Dr.Armond escapes from the room. Untie Erika, and talk to Harvey
  1541. -Follow Harvey out of the room. Pick up Head Part SPYDERTRAP inside the box
  1542. -Get downstairs and return to the Flower Garden where Ikki first met Harvey
  1543. -The doors at the south corner of the garden are opened. Go through the door
  1544. -Head down to Fiyun's Core. Koji appears
  1545. -Enter the core and talk to Koji. Armond will appear at the back of the room
  1546. -Talk to Armond and fight him again
  1547.  
  1548. DR. ARMOND 5 (Robo-Emperor, Bayonet, Zorin)
  1549.  
  1550. -Rokusho only
  1551. -Go-Up/Rise-Up, then Counterattack
  1552. -Recommended parts: same as Armond 4
  1553.  
  1554. 4-Armond escapes the room. Fiyun will crash into the city
  1555. -Talk to Koji and select YES when prompted
  1556. -Chase Dr.Armond back to Fiyun's entrance
  1557. -SAVE THE GAME if farming for a part, examine the Hangar, and fight Armond
  1558.  
  1559. DR. ARMOND 6
  1560.  
  1561. -Rokusho only
  1562. -Counterattack. Insta-kills Robo-Emperor, since he now goes for Death Blast turn 1, instead of Death Bomb
  1563. -Recommended parts: same as Armond 4 and 5
  1564.  
  1565. 5-Chase Dr. Armond and talk to him. Flying medabots appear
  1566. -PENGUIN MEDAL obtained
  1567. -Head back to Fiyun's Control Room. Remember to take the detour unlocked after beating Armond 4
  1568. -Talk to Erika, then occupy the empty seat. Text-box sequence follows
  1569. -Reassemble Car Bot, equip PIPO HAMMER to Rokusho, BODSHOT + GREAT-AXE to Bat, equip RIGHT ARMOR + FLOATING LEG to Ghost
  1570. -Head back to the Flower Garden and talk to the Air medabot at the middle
  1571. -Head to the Library. Select 3 intercepts you on the way
  1572.  
  1573. SELECT 3
  1574.  
  1575. -Rokusho, Bat, Ghost lineup
  1576. -Scout for Rokusho and Bat + Right Armor
  1577. -Hammer for Rokusho and Bat for a guaranteed kill
  1578.  
  1579. 6-Ikki obtains a Polaroid. Cutscene follows
  1580. -Koji appears and informs Fiyun crash-landed safely south of Riverview
  1581. -Equip PSYCHO-MISSILE to Bat, re-assemble the car bot, then leave Fiyun
  1582.  
  1583. 7-Talk to the Select Corps captain outside Fiyun, then head to the exit
  1584. -Erika, followed by Phantom Renegade, appear. Exit Fiyun
  1585.  
  1586.  
  1587. ---------------------------------------------------------------------------------------------------------
  1588. CHAPTER 7 Part 1 - RETURN TO MEDABOT ISLAND
  1589. ---------------------------------------------------------------------------------------------------------
  1590.  
  1591. 1-Head home and go to sleep
  1592. -Check the TV for news. Dr. Armond and the Rubberobos escape from jail
  1593. -Mom gives an INVITATION. Ikki heads out of the house
  1594. -Erika mom comes by, saying Erika and the others were to Medabot Island
  1595. -Mini S. Wheel and head towards the harbor. A researcher comes by and tell you to visit Dr. Aki
  1596. -Head to the abandoned factory and obtain the SNAKE MEDAL from the top left box
  1597. -Head to Aki's lab, then head to Nae's room.
  1598. -Collect SALDRON'S SET (fastest option) + KAPPA MEDAL, then reassemble FEMJET'S set
  1599. -Leave the lab
  1600.  
  1601. 2-Fly to Medaropolis 4
  1602. -Head to Medabots Corporation
  1603. -Talk to the same researcher who gave you the Car bot, and the will give you AQUAMAR'S SET + PERISCOPE
  1604. -Leave Medacorp and Fly back to Riverview
  1605. -Double-check if GO-UP + GREAT-AXE are equipped to Bat, then dash to the harbor
  1606. -Select Corps will ambush
  1607.  
  1608. SELECT CORPS
  1609.  
  1610. -Rokusho, Bat lineup
  1611. -Pipo Hammer + Great Axe. Guaranteed kill on Attack-Tyranno
  1612.  
  1613. 3-The captain escapes to Medabot Island, and another 3 Select Corps show up
  1614. -Two of them fight Ikki (repeat previous strat), but the third is stopped by Tokuri. Ikki gives Polaroid to Tokuri
  1615. -Periscope to Medabot Island
  1616.  
  1617. 4-Mini S.Wheel as you land, then head to Witch's Castle
  1618. -Talk to the captain, and Select 3 are transported to fight
  1619. -Once more, use Rokusho and Bat and hammer with both to KO Attack-Tyranno
  1620. -Captain tries to seize Ikki, but Phantom Renegade distracts them. Ikki enters Witch's Castle
  1621.  
  1622. 5-Inside the castle, head to the Prison basement. Remember to Periscope to avoid the Rappy and Select Corps
  1623. -Once inside the prison, equip PLATE BEAM + BURST + PRO-FENCE + SLITHER + MONKEY medal to the Car Bot (refered to as Monkey), equip BODSHOT + RABUDO'S RIGHT ARM to Ghost
  1624. -Talk to Hachiro, and Milky will show up and fight
  1625.  
  1626. MILKY 2 (BB)
  1627.  
  1628. -Rokusho, Monkey, Ghost lineup
  1629. -Scout for Rokusho and Ghost (set auto-funcion as Head 5x for Rokusho) + Burst
  1630. -Ultra Charge + Pro-Fence (always kills after two scouts)
  1631.  
  1632. 6-Milky, Hachiro and the kids leave
  1633. -Head to Dark Master's room, talk to him and he'll fight you
  1634.  
  1635. DARK MASTER 2
  1636.  
  1637. -Rokusho, Aquamar lineup. Rokusho is still using Antenna, Go Up, Pipo Hammer and Red Tail at this point
  1638. -Scout + Head Anti-Sea. Destroys will fail since Aquamar moves last and both go for him
  1639. -Repeat action from turn 1. Flig-Flag will not survive second Head Anti-Sea
  1640. -Recommended parts: Destroy parts
  1641.  
  1642. 7-Dark Master will leave, revealing a hidden staircase. Go down the stairs
  1643.  
  1644. ---------------------------------------------------------------------------------------------------------
  1645. CHAPTER 7 Part 2 - Rubberobo's HQ, Pt. I
  1646. ---------------------------------------------------------------------------------------------------------
  1647.  
  1648. 1-From this point onwards, use all Rubberobo Medals acquired to escape from encounters
  1649. -Equip RIGHT-ARMOR + ARM-SHUTTER to Rokusho, equip HAND SHUTTER to Ghost, equip HEAD-SHUTTER + UTOPIAN'S LEGS to Monkey
  1650. -If Head Part SLIPPER wasn't obtained prior, enter room to the right and collect it from the box
  1651. -Head to Gillgirl, take the seat at the top right and fight her
  1652.  
  1653. GILLGIRL 2
  1654.  
  1655. -Rokusho, Ghost, Monkey lineup. Monkey targets Support, and will always target Circulis
  1656. -Scout (auto-function ON for Head 5x for both Rokusho and Ghost) + Burst
  1657. -Pro-Fence for a guaranteed kill
  1658.  
  1659. 2-Ikki's cover is blown, and the rubberobos escape.
  1660. -Head to Phantom Lady and talk to her
  1661. -Continue onwards to the stairs
  1662. -Ikki will meet the Screws and they will ask him to beat the Guardian
  1663.  
  1664. 3-Re-equip TATACKER/TATAKAWA to Rokusho, equip spare BERSERK PART (GREAT-AXE, BEE-BEE HAMMER, RAPIER or MAXIMA-DRILL) + SPARE GO-UP to Monkey and CHANGE his medal to SNAKE (now refered to as Snake), save the game if necessary, and fight the Guardian
  1665.  
  1666. GUARDIAN (Gentleheart)
  1667.  
  1668. -Rokusho, Bat, Snake lineup
  1669. -Scout + Hammer for Bat and Snake
  1670. -Sword (disarms trap) + repeat Bat's and Snake's action for a guaranteed kill
  1671.  
  1672. 4-With Guardian out of the way, head down and talk to Samantha
  1673. -Spyke explains that a password is required to hack the lock system and gives Ikki a WALKIE-TALKIE
  1674. -Head to the next room with 11 computers containing quizes
  1675.  
  1676. IMPORTANT: Machines will be refered as numbers, going from RIGHT to LEFT, for a total of 11 MACHINES
  1677.  
  1678. 5-Order of machinens to examine: 1,5,6,4,2,3,7(select NO, then YES),9 (select NO,NO, then YES),11 (SELECT NO)
  1679. -Once the puzzle is done, return to Screw's room and talk to Samantha. She and Sloan leave the room
  1680.  
  1681. 6-Equip RABUDO'S RIGHT ARM to Ghost, equip STARFISH/DEPTH-SOLE + HAND-SHUTTER to Rokusho, equip a TWO-LEGGED PART part to Aquamar, SAVE THE GAME and follow Samantha and Sloan
  1682. -Squidguts is inside the same room as the two Screws and will fight Ikki
  1683.  
  1684. SQUIDGUTS 3
  1685.  
  1686. -Rokusho, Aquamar, Ghost lineup (IMPORTANT: Aquamar must be selected before Ghost)
  1687. -Scout + Anti-Sea + Ultra Charge (if Head Anti-Sea or Head Shot) or Scout (if non-head shot Arms Anti-Sea)
  1688. -Repeat 1st turn actions for Rokusho and Aquamar + Ultra Charge (remainder of the match)
  1689. -Repeat strats until Squidguts is beaten
  1690. -DEPTH SOLE PART obtained
  1691.  
  1692. 7-Squidguts and the Robos leave. Check the door they entered
  1693. -Check the Book Shelf's far left and enter the air ducts
  1694. -Head to the bottom duct and Ikki and Samantha go down to the bedroom
  1695.  
  1696. 8-Equip TATACKER/TATAKAWA Rokusho, equip SCORPION DOG + FLAME GUN + RED TAIL to Bat + change his medal to PHOENIX (refered to as Phoenix) + equip GREAT-AXE to Snake
  1697. -Talk to the first Rubberobo in your way
  1698.  
  1699. RUBBEROBO (Magiclown)
  1700.  
  1701. -Rokusho, Bat, Snake lineup
  1702. -Berserk parts for all bots for a guaranteed kill
  1703. -Talk to the Rubberobo in the middle bed of the room after the fight
  1704.  
  1705. RUBBEROBO (Foxuno)
  1706.  
  1707. -Rokusho + Bat + Snake lineup
  1708. -Scout + Fire + Hammer for a guaranteed kill
  1709.  
  1710. 9-Equip ENTICED + BURST to Rokusho, DOUBLE-CHECK if Ghost is equipped with BODSHOT
  1711.  
  1712.  
  1713. RUBBEROBO RIGHT (Foxuno + Ghosts)
  1714.  
  1715. -Rokusho, Ghost Lineup
  1716. -Enticed + Scout for the remainder of the fight
  1717.  
  1718. 10-Equip ANTENNA + HAND-SHUTTER + STARFISH/DEPTH-SOLE to Rokusho
  1719. -Open the door and fight Squidguts once more
  1720.  
  1721. SQUIDGUTS 4
  1722.  
  1723. -Rokusho, Aquamar, Ghost lineup (IMPORTANT: Aquamar must be selected before Ghost)
  1724. -Scout + Anti-Sea + Ultra Charge (if Head Anti-Sea or Head Shot) or Scout (if non-head shot Arms Anti-Sea)
  1725. -Repeat 1st turn actions for Rokusho and Aquamar + Ultra Charge (remainder of the match)
  1726. -Repeat strats until Squidguts is beaten
  1727. -KEYWORD acquired
  1728.  
  1729. 11-Squidguts and the robos will leave. Pick the 2nd Keyword at the bottom left desk
  1730. -Equip RIGHT-ARMOR + ARM-SHUTTER + RED-TAIL to Rokusho, equip HAND-SHUTTER to Ghost, equip HEAD-SHUTTER + BURST + PRO-FENCE to Snake and change his medal to MONKEY (refered to as Monkey)
  1731. -Check the locked door to the front, 2 Keywords will be used
  1732. -Head right, open the door and go up the stairs. Gillgirl will fight Ikki
  1733.  
  1734. GILLGIRL 3
  1735.  
  1736. -Rokusho, Ghost, Monkey lineup
  1737. -Scout (auto-function ON for Head 5x for both Rokusho and Ghost) + Burst
  1738. -Pro-Fence for a guaranteed kill
  1739.  
  1740. 12-Gillgirl vanishes upon defeat. Check her desk for the 3rd Keyword
  1741. -Equip GO-UP + PIPO HAMMER to Rokusho, equip PLATE-BEAM + TEA-CUP to Monkey + re-equip him the SNAKE MEDAL, then return to Samantha
  1742. -Use the 3rd Keyword, and a Guardian will attack
  1743.  
  1744. GUARDIAN (Gentleheart + Aviking) (BB)
  1745.  
  1746. -Rokusho, Snake, Aquamar lineup
  1747. -Auto-functions: H,L,L,L (Rokusho), H,R,L (Snake), R,H,L (Aquamar)
  1748. -Scout + Plate Beam + Right Anti-Sea (auto-mode for 3 bots)
  1749. -Hammer (disarms trap) + Burst + Head Anti-Sea (either kills Aviking or chips at Gentleheart)
  1750. -Pipo Hammer + Pro-Fence + Left Anti-Sea (Rokusho strikes first for a guaranteed kill)
  1751.  
  1752. 13-The Guardian drops the 4th Keyword. Examine the door again and another 2-Bot Guardian appears. Repeat strat to win
  1753. -Spyke calls after the win, and Samantha goes for his rescue
  1754. -Equip Head Part SLIPPER to Ghost, SAVE THE GAME, then head downstairs
  1755.  
  1756. ---------------------------------------------------------------------------------------------------------
  1757. CHAPTER 7 Part 3 - Rubberobo's HQ, Pt. II
  1758. ---------------------------------------------------------------------------------------------------------
  1759.  
  1760. 1-FLOOR MAZE 1: Press in order: UP, RIGHT, DOWN, LEFT, DOWN, LEFT, then check the locked door
  1761. -Koji and Karen talk to Ikki. Ghost uses SLIPPER to open the door as the chatter ends
  1762. -Press LEFT, RIGHT to exit Floor Maze 1
  1763. -Check the next locked door, and Snake will use PLATE-BEAM to open it
  1764.  
  1765. 2-Go beyond the door, and BEFORE ENTERING the next Floor Maze, head to the SAME LINE where Seaslug is standing (the one that showns a DOWN pad)
  1766. -Equip STARFISH/SPARE DEPTH-SOLE to Rokusho, equip AQUAMAR'S LEGS + ELECTO-MISSILE to Aquamar, equip ENTICED + BURST to Ghost, SAVE THE GAME, then enter the next maze
  1767. -FLOOR MAZE 2: Press in order: UP, DOWN. Talk to Seaslug, and a Rubberobo appears
  1768.  
  1769. RUBBEROBO (Noctobat + Ghosts)
  1770. -Rokusho, Aquamar lineup
  1771. -Scout + Electo-Missile (guaranteed kill on Noctobat)
  1772.  
  1773. 3-FLOOR MAZE 3: Press in oder: UP, DOWN, LEFT, LEFT, DOWN, LEFT, RIGHT, LEFT, DOWN. Talk to Seaslug
  1774. -Another Rubberobo appears. Repeat Scout + Electomissile strat
  1775.  
  1776. 4-FLOOR MAZE 4: UP, UP, DOWN, LEFT, RIGHT, DOWN, LEFT, UP, LEFT, LEFT. Talk to Seaslug
  1777. -IMPORTANT: The Rubberobo that appears now uses FOXUNO instead of Noctobat
  1778.  
  1779. RUBBEROBO (Foxuno + Ghosts)
  1780. -Rokusho, Ghost line up
  1781. -Scout + Burst
  1782. -Scout + Enticed (Foxunno will not survive Enticed)
  1783.  
  1784. 5-FLOOR MAZE 5: LEFT, UP, RIGHT, DOWN, DOWN, DOWN, LEFT, DOWN, RIGHT, UP, DOWN. Ikki leaves the maze at this point
  1785. -Head left and talk to Seaslug. Koji appears from behind and attack Seaslug, who jumps over the wall
  1786.  
  1787. 6-FLOOR MAZE 6: RIGHT, UP, DOWN. WARNING: DO NOT ENTER THE DOOR after leaving the maze yet
  1788. -Equip HAND-SHUTTER to Rokusho, DEPTH-SOLE to Snake, SPYDERTRAP + RISE-UP to Ghost. Set Ghost's Auto Function to MF, MF, H, H, H, Medaforce 2. SAVE THE GAME and go through the doorway
  1789. -Shrimplips ambushes with Guardians
  1790.  
  1791. GUARDIAN (Gentleheart, Aviking, Chimerator)
  1792. -Rokusho, Snake lineup
  1793. -Scout (remainder of the match), Plate-Beam. Starfish has higher Propulsion than Depth-Sole. Rokusho's Scout will always go first
  1794. -Pro-Fence (more likely to kill through Chain Reaction), then Burst. Gentleheart will not survive Burst
  1795. -If at any point Burst or Pro-Fence aims for a Head Shot, use it
  1796.  
  1797. 7-Shrimplips will summon another 3-Bot guardian. Repeat strat
  1798. -Koji appears and remove one of the Rubberobos controlling Chimerator, and Ikki will fight a 2-Bot Guardian
  1799. -IMPORTANT: Instead of using Pro-Fence Turn 2, use Burst, since Aviking's level is higher that the previous fight
  1800. -Koji removes the 2nd Rubberobo. One last Guardian fight against Gentleheart. Same strat from 3-Bot Guardian
  1801. -With the rubberobos gone. Shirmplips fights Ikki
  1802.  
  1803. SHIRMPLIPS 2 (BB)
  1804.  
  1805. -WARNING: Ghost Medal MUST BE AT LVL 30 for this strat to work. Following the steps up to this point, it's guaranteed to be.
  1806. -Rokusho, Ghost lineup
  1807. -Charge MF 2X for both Rokusho and Ghost (Ghost in Auto-Function)
  1808. -Spiral Bolt (hits leader) + SPYDERTRAP
  1809. -MF Charge 2X + SPYDERTRAP another 2x. Leader's legs will be broken after 3rd trap
  1810. -Full-Body RAD (Ghost's 2nd Medaforce) + Spiral Bolt. Full-Body RAD will go before Spiral Bolt, allowing Rokusho to kill the leader afterwards
  1811. -Obtained GRADE HAMMER + GOLD HAMMER parts
  1812.  
  1813. 8-Shrimplips runs away, and Koji chases him
  1814. -Equip GO-UP + RED-TAIL to Rokusho, TENSION-UP + SPARE GO-UP + GREAT-AXE + GRAVE to Bat, equip FINALE + RIGHT ARMOR to Ghost, re-assemble AQUAMAR'S SET, then SAVE THE GAME
  1815. -Don't pick up any of the boxes your way. Head down to fight Seaslug after long text-box sequence
  1816.  
  1817. SEASLUG 3
  1818.  
  1819. -Rokusho, Bat, Ghost lineup
  1820. -Scout + Tension-Up + MF Charge
  1821. -Repeat actions for Rokusho and Bat + Right Armor
  1822. -Pipo Hammer + Axe + Right Armor
  1823. -Repeat actions for Rokusho and Bat + Full-Body RAD if Ghost's shield is about to break
  1824. -Obtained LION-ATTACK + TRIPLE-THREAD parts
  1825.  
  1826. 9-Switch obtained from Seaslug as he escapes
  1827. -Periscope, then head to the pond's center to find Erika's Medal
  1828. -IMPORTANT: If playing the Rally% run, pick up the NINJA MEDAL just right of Erika's Medal
  1829.  
  1830. 10-Give Erika's medal back to her, and hear up to the conveyor's belt
  1831. -Click the switch, then board the top conveyor
  1832.  
  1833. ---------------------------------------------------------------------------------------------------------
  1834. CHAPTER 7 Part 4 - Final Battle
  1835. ---------------------------------------------------------------------------------------------------------
  1836.  
  1837. 1-Talk to the Scientist in front of Babyblu. Draken's LEG PARTS obtained from him
  1838. -Phantom Lady appears and Scientist gives the key to Dr.Armond's lab to her
  1839.  
  1840. 2-Head down to Dr.Armond's lab and talk to Lady
  1841. -Phantom Renegade and Dr.Armond appear. Text-box sequence
  1842. -After it finishes, MENU IMMEDIATELY
  1843. -Mega-Emperor fights have different setups depending on which Counterattack part was obtained in the run. Read Counter notes below:
  1844.  
  1845. COUNTER NOTE 1: Even with Cancel Parts attached, if the counter part is able to successfully counterattack, the action will work. Example being Death Break from Kabuto and Bear Mega-Emperors.
  1846. COUNTER NOTE 2: Sweat Cape and Blaze-Shield fail to counter Kuwagata Mega-Emperor's Death Break. In this case, the Cancel-Grav effect comes in, and the Medabot will be protected from damage
  1847.  
  1848. *SWEAT CLOAK/BLAZE SHIELD ROUTE*
  1849.  
  1850. -Equip STONECLUSTER + SWORD + SWEAT CLOAK/BLAZE SHIELD + TATACKER to Rokusho, APPEALSOUND + WINDSAIL'S ARMS + FEMJET'S LEGS to the Female Bot equipped with the PENGUIN MEDAL
  1851. -Once parts are equipped, SAVE THE GAME, then head up. Mega-Emperor will appear
  1852. -After a long text-box sequence, Ikki challenges Mega-Emperor
  1853.  
  1854. MEGA-EMPEROR 1 (Kuwagata, Kabuto, Bear medal sequence)
  1855.  
  1856. -Rokusho, Penguin lineup
  1857. -Counterattack (remainder of the match) + Force Seal
  1858. -MF Charge for Penguin if her arms are still intact. Once they break, use the broken arm to reduce time loss
  1859. -If Rokusho's using Blaze Shield, he will fail to counterattack Kuwagata Emperor's Break, but he won't take damage.
  1860. -If Rokusho's using Sweat Cloak, he will successfully counter Kuwagata Emperor's Break, but won't kill him with a single counter
  1861. -Timeout win may occur
  1862.  
  1863. MEGA-EMPEROR 2 (Kabuto, Kuwagata, Bear medal sequence)
  1864.  
  1865. -Rokusho, Penguin lineup
  1866. -Counter (remainder of the match) + Force Seal
  1867. -MF Charge or use a broken part for Penguin (anything else wastes time) for the remainder of the match
  1868. -Unlike the previous fight, the leader Mega-Emperor uses Kabuto medal instead, and always targets Rokusho because of the latter's Strike part. He will kill himself with Death Break
  1869.  
  1870.  
  1871. *SWEAT CAPE ROUTE*
  1872.  
  1873. -Equip STONECLUSTER + SWEAT CAPE + GOATATTACK + TATACKER to Rokusho, APPEALSOUND + WINDSAIL'S ARMS + FEMJET'S LEGS to the Female Bot equipped with the PENGUIN MEDAL
  1874. -Once parts are equipped, SAVE THE GAME, then head up. Mega-Emperor will appear
  1875. -After a long text-box sequence, Ikki challenges Mega-Emperor
  1876.  
  1877. MEGA-EMPEROR 1 (Kuwagata, Kabuto, Bear medal sequence)
  1878.  
  1879. -Rokusho, Penguin lineup
  1880. -Counterattack (remainder of the match) + Force Seal
  1881. -MF Charge for Penguin if her arms are still intact. Once they break, use the broken arm to reduce time loss
  1882. -Like with Blaze Shield, Rokusho will fail to counterattack Kuwagata Emperor's Break, but he won't take damage.
  1883. -Timeout win may occur
  1884.  
  1885. MEGA-EMPEROR 2 (Kabuto, Kuwagata, Bear medal sequence)
  1886.  
  1887. -Rokusho, Penguin lineup
  1888. -Counter (remainder of the match) + Force Seal
  1889. -MF Charge or use a broken part for Penguin (anything else wastes time) for the remainder of the match
  1890. -Unlike the previous fight, the leader Mega-Emperor uses Kabuto medal instead, and always targets Rokusho because of the latter's Strike part. He will kill himself with Death Break
  1891.  
  1892.  
  1893. *SWEAT MANTLE ROUTE*
  1894.  
  1895. -Equip SWEAT MANTLE + MULTIKOLOR'S RIGHT ARM + GOATATTACK + RED TAIL to Rokusho, APPEALSOUND + WINDSAIL'S ARMS and LEGS to Penguin, CANCEL OPTIC + BOMB + GRAVITY PARTS + TEACUP to Ghost
  1896.  
  1897. -After long text-box sequence, Ikki challenges Mega-Emperor
  1898.  
  1899. MEGA-EMPEROR 1 (Kuwagata, Kabuto, Bear medal sequence)
  1900.  
  1901. -Rokusho, Penguin, Ghost lineup
  1902. -Counter (remainder of the match - kills Bear Emperor turn 1) + Force Seal + MF Charge. Prevents the Mega-Emperors from using Medaforce
  1903. -MF Charge for Penguin and Ghost
  1904. -Force Seal (enables Medaforce) + Full-Body Up (restores Sweat Mantle's amount of uses)
  1905. -Force Seal (disables MF to prevent the Mega-Emperors from using it this turn) + MF Charge
  1906. -Force Seal (enables MF once more for another Ghost Medaforce) + Full-Body Up
  1907. -Repeat this pattern until all Mega-Emperos kill themselves or until a Time-Out victory. Kuwagata Mega Emperor random targets, so it may not aim at Rokusho at all. At this point, Kabuto Emperor is also destroyed.
  1908.  
  1909. MEGA-EMPEROR 2 (Kabuto, Kuwagata, Bear medal sequence)
  1910.  
  1911. -Rokusho, Penguin, Ghost lineup
  1912. -Repeat the previous fight's strategy. This time, the Kabuto Emperor is the leader, and it will kill itself innevitably.
  1913.  
  1914.  
  1915. ---------------------------------------------------------------------------------------------------------
  1916. CHAPTER 7 Part 5 - Ending
  1917. ---------------------------------------------------------------------------------------------------------
  1918.  
  1919. 1-With Mega-Emperor destroyed, Dr. Armond sets out the HQ's Self-Destruct sequence
  1920. -Talk to Kirara, then leave the laboratory through the bottom Conveyor Belt
  1921.  
  1922. 2-After Seaslug dialogue sequence, head back to the Floor Maze
  1923. -FLOOR MAZE 7: Press in order: LEFT, RIGHT, UP, DOWN, UP, LEFT, DOWN. Ikki goes up the stairs if inputs are correct
  1924.  
  1925. 3-Head to Screw's room and talk to them, They'll leave
  1926. -Leave the area, head north, then head upstairs (the one at the end of a small corridor)
  1927.  
  1928. 4-Select Corps' captain can be found at the end, just before the staircases that lead back to Witch's Castle. He'll seize you out of the Robo HQ
  1929. -Dark Master dialogue, then head out of Witch's Caslte
  1930.  
  1931. 5-Erika and Karin show up, followed by a long text-box sequence. The Self-Destruct fails
  1932. -Armond shows up, arrested, followed by Nae and Aki. Another text-box sequence
  1933.  
  1934. 6-Once regained control of Ikki, menu, assemble Car Bot back
  1935. -As you try exitting Witch's Castle grounds, Phantom Lady shows up with Researcher. Another text-box sequence
  1936.  
  1937. 7-As Ikki is at Medabot's Island main area, Mini S.Wheel to the harbor
  1938. -Dialogue sequence with Ikki, Erika, Koji, Karin and the Select Corps. Tokuri and the officers expel the Captain from the organization
  1939.  
  1940. 8-As dialogue between Tokuri and the protagonists end, Ikki leaves Medabot Island
  1941. -Watch Erika's ending. Medabots Rokusho Version (JP) is complete for Any%
  1942.  
  1943.  
  1944. ---------------------------------------------------------------------------------------------------------
  1945. CHAPTER 8 - PARTSUN RALLY
  1946. ---------------------------------------------------------------------------------------------------------
  1947.  
  1948. IMPORTANT: Strats beyond this point are for RALLY% only
  1949.  
  1950. 1-After getting home and going through dialogue sequence, reassemble FEMJET'S SET to Penguin
  1951. -Wings of the Wind to Odoro Marsh, Periscope to avoid Hermit encounters and collect the SQUID MEDAL from Sasuke (entrance to Ninja Park just below Odoro Marsh's lake entrance)
  1952. -Fly to Medaropolis 1 and head to Medashop's 2nd floor. PARTSUN BADGE obtained from Nae
  1953. -After dialogue sequence, head up the stage from the left and click the yellow wall at the back. CHERUB ARM part obtained
  1954.  
  1955. 2-Head out of Medashop and Fly to Riverview city
  1956. -Head inside the abandoned factory and a dialogue sequence occurs
  1957. -Equip ROKUSHO'S SET to Rokusho, SPARE TWO-LEGGED PARTS to Aquamar and ENTICED + BURST to Ghost
  1958. -Head to the school's 2nd floor and enter the class. The teacher will fight you
  1959.  
  1960. OFFICE LADY
  1961.  
  1962. -Rokusho, Aquamar lineup
  1963. -Scout + Anti-Sea (Pingen will not survive a 2nd Anti-Sea)
  1964.  
  1965. -Ikki's teacher will inform a Partsun Rally part was stolen from her
  1966. -Head to the Teacher's room 1st floor and talk to the Salaryman
  1967. -He will head out of the room and go the bathroom at the left. Follow him
  1968. -He will change into a Rubberobo and fight you
  1969.  
  1970. RUBBEROBO (Foxuno + Ghosts)
  1971.  
  1972. -Rokusho + Ghost lineup
  1973. -Antenna (remainder of the match) + Burst
  1974. -Enticed for a guaranteed kill if Foxuno survives Burst
  1975.  
  1976. -Obtained DEATH MISSILE part from the Rubberobo. SAVE THE GAME as you obtain it
  1977. -Upon leaving School's building, the Screws will attempt to stop you. Medaroad race Sloan + Spyke, then Samantha + Spyke to secure the part
  1978.  
  1979. 3-Head home and Ikki's mom will watch TV. Follow her to see the news
  1980. -After watching the new, equip GO-UP + RED-TAIL to Rokusho, SPARE GO-UP + SPARE RED-TAIL + GREAT AXE to Snake, then fly to Medaropolis 2
  1981. -Head to Medamall and fight the school girl first
  1982.  
  1983. SCHOOL GIRL
  1984.  
  1985. -Rokusho, Snake lineup
  1986. -Double hammer for a guaranteed kill on leader Sailormate
  1987. -Next in line is a Boy. Double check if Landmotor's equipped with the Bat Medal and Ghost's equipped with ENTICED + BURST + RISE-UP + TEACUP
  1988.  
  1989. BOY (Kintaro + Dr Bokchoys)
  1990.  
  1991. -Rokusho, Landmotor, Ghost lineup
  1992. -Scout for Rokusho and Landmotor (remainder of the match) + Burst
  1993. -Enticed if Kintaro survives Burst
  1994. -Fight the Girl next
  1995.  
  1996. GIRL
  1997.  
  1998. -Rokusho, Snake, Ghost lineup
  1999. -Hammer for Rokusho and Snake + Enticed for a guaranteed kill
  2000. -Equip SLIPPER + GOLD HAMMER + UTOPIAN'S LEGS to Snake, equip THIRD GO-UP + GREAT AXE + SPARE RED TAIL to Landmotor and change his medal to SQUID/NINJA (refered to as Squid/Ninja), then talk to the Salaryman
  2001.  
  2002. SALARYMAN
  2003.  
  2004. -Rokusho, Snake, Ninja
  2005. -Triple Hammer for a kill
  2006. -Buy HEAD PART STONECLUSTER + DEATH-CRAWLER
  2007. -Leave the Medamal
  2008.  
  2009. 4-Re-equip AQUAMAR'S LEGS to Aquamar, GREAT-AXE + RED-TAIL to Snake, then Mini S. Wheel to the Rubberobo hideout
  2010. -After talking to the Select Corps at the entrance, Periscope to the far right and open the box to obtain REZA-RECTOR part (if not obtained when facing Office Lady in school)
  2011. -Swim past the Select Corps and Mini.S Wheel to the far south where a Select Corps guard stands and fight him
  2012.  
  2013. SELECT CORPS
  2014.  
  2015. -Rokusho, Snake lineup
  2016. -Double Hammer for a guaranteed kill
  2017.  
  2018. -Enter the Hideout's inner complex and fight the Select Corps standing in the way. Repeat strat from previous fight
  2019. -Head to the Rubberobos' Experimental Complex, then talk to the Lady, who informs the Screws took the Partsun Rally part away
  2020. -Head to the Rubberobo's meeting room down the right manhole
  2021. -Equip RIGHT-ARMOR + PRO-FENCE to Landmotor and change his medal to KNIGHT (refered to as Knight), equip UTOPIAN'S LEGS to Aquamar, SAVE THE GAME and face the Screws + Boys
  2022.  
  2023. BOY (Kintaro + Dr. Bokchoys)
  2024.  
  2025. -Rokusho, Landmotor (Knight), Ghost lineup
  2026. -Head part for all bots (Enticed if aiming for a Head Shot)
  2027. -Enticed for a guaranteed kill on Kintaro
  2028.  
  2029. BOY (Starpedas)
  2030.  
  2031. -Rokusho, Aquamar, Knight lineup
  2032. -Scout for Rokusho and Landmotor (remainder of the match) + Right or Left Anti-Sea (prioritise aiming the leader, and use Head if aiming for the leader)
  2033. -Hammer if leader Starpeda's within reach + repeat Aquamar's actions (DO NOT aim for a counterattacking Starpeda)
  2034.  
  2035. SLOAN 6
  2036.  
  2037. -Rokusho, Aquamar, Knight lineup
  2038. -Scout for Rokusho and Knight (remainder of the match) + Arm Anti-Sea (Head if aiming for a Head-Shot)
  2039. -Hammer (remainder of the match) + Anti-Sea (remainder of the match)
  2040.  
  2041. SPYKE 5
  2042.  
  2043. -Rokusho, Ghost, Knight lineup
  2044. -Head parts for all Medabots (remainder of the match for Rokusho and Knight + Burst if aiming for a Head Shot)
  2045. -Burst (or Enticed if aiming for a headshot)
  2046. -If Cyandog survives, Enticed for a guaranteed kill
  2047.  
  2048. SAMANTHA 3
  2049.  
  2050. -Rokusho, Knight lineup
  2051. -Scout for both bots
  2052. -Repeat Rokusho's action + Pro-Fence
  2053. -Hammer for Rokusho for a guaranteed kill if Peppercat survives Sacrifice
  2054.  
  2055. -The Screws leave, telling Koji has the part
  2056. -Reassemble the Car Bot and equip the Bat Medal to him, equip AQUAMAR'S LEGS to Aquamar, equip UTOPIAN'S LEGS to Ghost, double-check if Snake's equipped with SLIPPER + GO-UP + GREAT-AXE + RED-TAIL
  2057. -Mini S. Wheel to the sewer's entrance where Koji awaits
  2058.  
  2059. KOJI 4
  2060.  
  2061. -Rokusho, Snake, Ghost lineup
  2062. -Hammer for Rokusho and Snake + Enticed for a guaranteed kill on Warbandit
  2063. -HELMIGHT PART obtained from Koji
  2064. -Leave the sewers
  2065.  
  2066. 5-Mini S. Wheel to Rosewood Private School
  2067. -Talk to the boy in front of the entrance and select YES to look for Karin
  2068. -Head to the top middle class in the ground floor and talk to the boy standing closest to the north door
  2069.  
  2070. BOY (Kintaro + Dr. Bokchoys)
  2071.  
  2072. -Rokusho, Landmotor, Ghost lineup
  2073. -Scout for Rokusho and Landmotor + Burst
  2074. -Enticed for a guaranteed kill
  2075.  
  2076. -Leave the class and take the staircase to the right
  2077. -Talk to the girl just down the hallway, and she will tell you to go to the music class
  2078. -Equip HELMIGHT to Ghost, TATACKER to Rokusho, then head down the stairs and go to the music class (bottom right class)
  2079. -Talk to the girl standing in between two others and fight her
  2080.  
  2081. GIRL
  2082.  
  2083. -Rokusho, Ghost, Landmotor lineup
  2084. -Scout for Rokusho and Landmotor + Sacrifice
  2085. -Enticed for a guaranteed kill
  2086.  
  2087. -The girl will tell you to go to the 2nd floor classroom
  2088. -Head to the classroom next to Karin's
  2089. -Talk to the boy at the southernmost corner of the class, and he will robattle you (repeat strat from previous boy fight)
  2090. -Equip PRO-FENCE + SPIRALE'S LEGS to Ghost, RIGHT ARMOR + ARM FLASH to Landmotor
  2091. -Head down the stairs and Hachiro will fight you
  2092.  
  2093. HACHIRO 4
  2094.  
  2095. -Rokusho, Ghost, Landmotor lineup
  2096. -Scout for Rokusho and Landmotor (remainder of the match) + Burst (Pro-Fence if Head Shot)
  2097. -Pro-Fence for a guaranteed kill
  2098.  
  2099. -Hachiro will tell you to head to his class (top left class at the 2nd floor)
  2100. -Equip RISE-UP + TEACUP to Ghost, then talk to the girl sitting at the bottom middle chair for a robbatle (repeat Scout + Sacrifice + Missile strat)
  2101. -Equip RED-TAIL to Rokusho, the head to Karin's class just right
  2102. -Talk to Koji, then leave the class. Karin will be waiting outside
  2103. -Koji will challenge you
  2104.  
  2105. KOJI 5
  2106.  
  2107. -Rokusho, Snake, Ghost lineup
  2108. -Hammer for Rokusho and Snake + Enticed for a guaranteed kill
  2109. -HELMET PART obtained from Karin
  2110. -Leave Rosewood Private School
  2111.  
  2112. 6-Fly to Odoro Marsh, then head downstream to Kanie's home
  2113. -Talk to her, then return upstream (use Mini S. WHeel on the way)
  2114. -Fly to Medaropolis 4, and head to Medabots Corporation
  2115. -Head to the same lab where Mini S. Wheel and Periscope were obtained, and look for Natsuko (top left chair)
  2116. -Talk to her and she will give you a letter
  2117. -Head back to Kanie's place and deliver the letter to her
  2118. -Head outside and talk to the flying medabot next to the shore for a Medaroad Race between him and a Sea Medabot
  2119. -CHERUB LEGS part obtained
  2120.  
  2121. 7-Head upstream, the Periscope just south of Odoro Marsh's entrance. Take the passageway to enter NINJA'S PARK
  2122. -Dialogue scene where a Ninja plays a trick on you
  2123. -Head to the Ninja Mansion, where a Ninja Girl will let you in
  2124. -Once inside, talk to the girl to the left and select YES
  2125. -Equip TATACKER to Rokusho, equip ELECTO-MISSILE to Landmotor, then enter the door to the left
  2126. -A Rubberobo will fight you once you get in
  2127.  
  2128. RUBBEROBO (Noctobat + Ghosts)
  2129.  
  2130. -Rokusho, Landmotor line-up
  2131. -Scout + Electomissile for a guaranteed win
  2132.  
  2133. -Equip RED-TAIL to Rokusho, equip BURST + PRO-FENCE to Ghost and equip him the CHAMELEON medal (refered to as Chameleon)
  2134. -Examine the bottom left box at the next door and a rubberobo will appear
  2135.  
  2136. RUBBEROBO (Magiclown + Ghosts)
  2137.  
  2138. -Rokusho, Chameleon, Landmotor line-up
  2139. -Scout for Rokusho and Landmotor + Pro-Fence
  2140. -Burst for a guaranteed kill if Magiclown survives
  2141.  
  2142. -Equip DEATH MISSILE + RISE-UP + UTOPIAN'S LEGS to Chameleon and change his medal to PENGUIN (refered to as Penguin), equip VARIABLE-HAIR + DONOR to Mermaid
  2143. -Head up the next room and examine the middle left box. A ninja will appear
  2144.  
  2145. NINJA
  2146.  
  2147. -Rokusho, Penguin, Mermaid line-up. Avoid destroying Leader Nin-Ninja's left arm, since Penguin targets Berserk
  2148. -Auto-functions: Head 5x, MF charge 3x for Rokusho, Head 3x, MF Charge 5x for Mermaid
  2149. -Auto-mode for Rokusho and Mermaid + Death Missile
  2150. -Switch between Enticed and Death Missile until the end of the fight
  2151.  
  2152. -Re-equip the Ghost medal to Penguin (refered to as Ghost), and examine the upper right box. A rubberobo will appear
  2153.  
  2154. -Rokusho, Penguin, Mermaid lineup
  2155. -Scout for Rokusho and Mermaid (remainder of the match) + Death Missile (Enticed if aiming for the Head)
  2156. -Enticed for a guaranteed kill
  2157.  
  2158. -Replace Ghost's medal with Penguin, equip GRAVE to Aquamar, then check the upper right shelf. A Ninja will appear (repeat previous Ninja fight's strat)
  2159. -After the fight, check the box just behind you for a Rubberobo to appear
  2160.  
  2161. RUBBEROBO (Flatstick + Ghosts)
  2162.  
  2163. -Rokusho, Aquamar lineup
  2164. -Scout + Anti-Sea (remainder of the match)
  2165. -Flatstick will fall to two Head/Right Arm anti-seas
  2166.  
  2167. -Equip MAXIMA-DRILL (Bee-Bee Hammer if available) + GRAVE to Landmotor, SAVE THE GAME, then check the box next to the gate to fight Sasuke
  2168.  
  2169. SASUKE
  2170.  
  2171. -Rokusho, Snake, Landmotor lineup
  2172. -Scout + Hammer + Electo Missile (Electo Missile will move before Noctobat for a guaranteed kill, since he goes for Sonic Missile turn 1)
  2173. -Triple hammer for the remainder of the fight. Spitfires won't get the chance to Team-Attack
  2174.  
  2175. -Head to the next room, and proceed to the pond. Goemon will appear from behind and warp to the platform to the front
  2176. -IF SWEAT MANTLE is available: equip SWEAT MANTLE + DEPTH-SOLE to Penguin and switch his medal to Ghost (refered to as Ghost)
  2177. -If SWEAT CAPE is available: equip SWEAT CAPE + TEA-CUP to Penguin and switch his medal to Ghost (refered to as Ghost)
  2178. -If SWEAT CLOAK/BLAZE SHIELD is available: equip THIRD GO-UP + COUNTER + TEA-CUP to Penquin and switch his medal to Ghost
  2179. -Equip TENSION-UP + GO-UP + GREAT-AXE + GRAVE to Landmotor (refered to as Bat), Periscope to Goemon
  2180.  
  2181. GOEMON
  2182.  
  2183. -Rokusho, Bat, Ghost lineup
  2184. -Auto modes for Rokusho and Bat: H,H,L 6x
  2185. -Head parts for Rokusho and Bat + MF Charge (if ARMS counterattack) or COUNTER (if Sweat Mantle is equipped)
  2186. -Repeat actions for Rokusho and Bat + Counter (kills Kappalord turn 2 and counters partner Spitfire's Team-Attack)
  2187. -Hammer for the remainder of the battle
  2188.  
  2189. -Follow Goemon to the other side of the room. Repeat previous strat
  2190. -Beat Goemon, then head up the stairs
  2191. -Equip SLITHER + PRO-FENCE (ONLY if SWEAT-CAPE is being used) to Ghost and switch his medal to Knight (refered to as Knight), equip APPEALSOUND + SALDRON'S LEFT ARM + FLAREGATHER to Mermaid and change her medal to Penguin (refered to as Penguin)
  2192. -Head inside the room and fight Hanzo
  2193.  
  2194. HANZO
  2195.  
  2196. -Rokusho, Knight, Penguin lineup
  2197. -IMPORTANT: Appealsound is used because the Partner Spitfire has random AI, and it can use Shrapnel Attack turn 3 for an insta-kill
  2198. -Auto-mode for Rokusho + Death Missile/Pro-Fence + Appealsound
  2199. -Counterattack + Attack Transform (randomly changes into an attacking part to deal damage)
  2200. -Enticed after Counter has been used to dispatch Octoclam if he survived. Rokusho will start using Hammer as of turn 3
  2201. -Repeat strats until Hanzo's beaten
  2202.  
  2203. -Hanzo will inform that the Partsun Rally part has been stolen by a Rubberobo
  2204. -Equip ENTICED + RISE-UP + SPARE TWO-LEGGED PART to Knight and change his medal to Ghost (refered to as Ghost), reassemble the Car Bot, equip GO-UP + GREAT-AXE to Snake, then head out of the Ninja Manor
  2205. -Talk to Koji and fight him
  2206.  
  2207. KOJI 6
  2208.  
  2209. -Rokusho, Snake, Ghost line-up
  2210. -Hammer for Rokusho and Snake + Enticed for a guaranteed kill
  2211. -CHERUB BODY part obtained from Koji
  2212.  
  2213. 8-Fly to Fort Fiyun (south of Riverview)
  2214. -Mini S.Wheel inside Fiyun
  2215. -Equip UTOPIAN'S LEGS to Rokusho (if a third Red Tail is unavailable), equip FULL-MOUSED to Snake, equip PSYCHO-MISSILE + RISE-UP + RED-TAIL to Bat
  2216. -Head down the factory and talk to the flying medabot next to the oil can. He will challenge you
  2217.  
  2218. AIR MEDABOT (Desert)
  2219.  
  2220. -Rokusho, Snake, Bat lineup (in that order)
  2221. -Head part for all bots for a guaranteed Psycho Missile kill
  2222. -After defeat, trade STONECLUSTER part for HELCHAOS
  2223.  
  2224. 9-Head to Fiyun's Control room and obtain the FIYUN STONE
  2225. -Select the SILVER LOCKET to warp to Kodine Kingdom
  2226. -Head up and talk to the lady standing where the Fiyun Stone previously stood
  2227. -ANGEL MEDAL obtained from the Ancient Lady
  2228. -Equip SLIPPER to Snake, reassemble the Car Bot and Mini.S Wheel to the Flower Field
  2229. -Talk to Margarida, then head to the island where Cafe Ole was fought
  2230. -Equip PRO-FENCE + STARFISH/DEPTH SOLE to Rokusho, equip RIGHT ARMOR + ARM FLASH + DEPTH SOLE/ANTI-STAND to Landmotor, equip BURST + ARM SHUTTER + SPARE DEPTH-SOLE to Ghost and talk to Hachiro
  2231.  
  2232. HACHIRO 5
  2233.  
  2234. -Rokusho, Landmotor, Ghost lineup
  2235. -Scout for Rokusho and Landmotor + Burst
  2236. -Pro-Fence for a guaranteed kill
  2237. -HELMING PART obtained from Hachiro
  2238.  
  2239. 10-Silver Locket back to Kodine Kingdon's main hall and talk to the Oracle. Select YES when prompted to and warp back to Riverview City
  2240. -Reassemble the Car Bot and head to Medabot Island
  2241. -Mini S.Wheel to the Surprise Site
  2242. -Ryo will challenge you to a Medaroad Race. Equip TATACKER to Rokusho and head to the stage
  2243. -Erika will appear and a medaroad race between Ikki, Erika and Ryo will occur
  2244. -After winning, Koji will appear, and another medaroad race bewteen Ikki, Koji and Mr. Referee will take place
  2245. -DEATH-LASER Part obtained after winning
  2246.  
  2247. 11-Head to the Witch's Castle, and a Reseacher will be found at the castle's grounds. Follow him inside
  2248. -Enter the Rubberobo's Secret Hideout, then head to Seaslug's Soda Pool
  2249. -FLOOR MAZE: Press in order: UP, RIGHT, DOWN, LEFT, DOWN, LEFT
  2250. -After the Floor Maze, equip DEPTH-SOLE + GO-UP + RABUDO'S LEFT ARM to Rokusho, equip PRO-FENCE to Ghost and change his medal to Knight (refered to as Knight)
  2251. -Talk to the Researcher and fight him
  2252.  
  2253. RESEARCHER
  2254.  
  2255. -Rokusho, Knight lineup
  2256. -Scout + Pro-Fence
  2257. -Ultra-Charge + Burst for a guaranteed kill
  2258.  
  2259. -Periscope to the bottom central corner of the pool and press A
  2260. -CHERUB-HAND PART obtained
  2261.  
  2262. 12-Warp to Kodine Kingdom, then talk to the Oracle to return to Riverview City
  2263. -Go inside your house and talk to Salty
  2264. -Follow Salty to the Medabot Museum, and click the pod where Salty is standing
  2265. -DEATH-BREAK PART obtained
  2266.  
  2267. 13-Mini.S.Wheel to Medaropolis 1
  2268. -Equip FIRE-GUN + RISE-UP + TATACKER to Rokusho, equip RABUDO'S RIGHT ARM + SPARE RISE-UP + SPIRALLE'S LEGS to Knight and enter the Medashop
  2269. -The Screws will intercept you and Baron will challenge you
  2270.  
  2271. BARON 2
  2272.  
  2273. -Rokusho, Landmotor, Knight lineup lineup
  2274. -Auto-Modes: H,R,MF,MF,MF1 (Rokusho), H,MF,MF,MF,MF,MF (Landmotor), R,MF,MF,MF,MF,MF (Knight)
  2275. -Select auto-modes for all 3 bots. Rokusho will hit the leader Banisher with Fire for massive damage, and Spiral Bolt will hit him for a guaranteed kill
  2276.  
  2277. 14-Equip RABUDO'S RIGHT ARM to Rokusho, GO-UP + LEFT ARMOR to Landmotor, equip DEATH-BREAK + RIGHT ARMOR + SONIC MISSILE + UTOPIAN'S LEGS to Knight and change his medal to MONKEY
  2278. -Head back to the Medashop. On the 2nd floor, Koji will appear and fight you one last time
  2279.  
  2280. KOJI 7 (Warbandit + Blackrams)
  2281.  
  2282. -Rokusho, Monkey, Landmotor
  2283. -Scout for Rokusho and Landmotor + Break (remainder of the match)
  2284. -Ultra Charge + repeat other bots' actions for a guaranteed kill
  2285.  
  2286. 15-Unequip ALL Partsun Rally parts from party, equip ENTICED + SWORD + PIPO HAMMER + GRAVE/Skyleg to Rokusho, equip CHANGER to Snake (Bee-Bee Hammer if available), equip ANTI-GRAV ARM + COUNTERATTACK PART (if available) + RED-TAIL to Landmotor and change his medal to Ghost (refered to as Ghost)
  2287. -Head up the stairs. Partsun Rally parts lost
  2288. -Shiratama shows up and takes all parts. Ikki challenged Shiratama
  2289.  
  2290. SHIRATAMA
  2291.  
  2292. -Rokusho, Snake, Ghost lineup
  2293. -Hammer for Rokusho and Snake (remainder of the match) + Scout
  2294. -Counterattack if available (else Scout for the remainder of the match)
  2295. -Repeat strat until Shiratama's beaten
  2296.  
  2297. 16-Partsun Rally parts retrieved + ! MEDAL obtained from Mr. Referee
  2298. -Follow Erika to your house
  2299. -Talk to her and she will leave to the harbour
  2300. -Dialogue sequence and CAT MEDAL obtained from Erika
  2301. -Partsun Rally% is finished
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement