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Test

Jun 3rd, 2018
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  1. script.Name = "Banisher Gun V3 / 1"
  2. --//====================================================\\--
  3. -- EDITED BY VOYQGO
  4. --\\====================================================//--
  5.  
  6. script:ClearAllChildren()
  7. wait(0.2)
  8.  
  9. Player = game:GetService("Players").LocalPlayer
  10. PlayerGui = Player.PlayerGui
  11. Cam = workspace.CurrentCamera
  12. Backpack = Player.Backpack
  13. Character = Player.Character
  14. Humanoid = Character.Humanoid
  15. Mouse = Player:GetMouse()
  16. RootPart = Character["HumanoidRootPart"]
  17. Torso = Character["Torso"]
  18. Head = Character["Head"]
  19. RightArm = Character["Right Arm"]
  20. LeftArm = Character["Left Arm"]
  21. RightLeg = Character["Right Leg"]
  22. LeftLeg = Character["Left Leg"]
  23. RootJoint = RootPart["RootJoint"]
  24. Neck = Torso["Neck"]
  25. RightShoulder = Torso["Right Shoulder"]
  26. LeftShoulder = Torso["Left Shoulder"]
  27. RightHip = Torso["Right Hip"]
  28. LeftHip = Torso["Left Hip"]
  29. local TIME = 0
  30. local sick = Instance.new("Sound",Torso)
  31.  
  32. IT = Instance.new
  33. CF = CFrame.new
  34. VT = Vector3.new
  35. RAD = math.rad
  36. C3 = Color3.new
  37. UD2 = UDim2.new
  38. BRICKC = BrickColor.new
  39. ANGLES = CFrame.Angles
  40. EULER = CFrame.fromEulerAnglesXYZ
  41. COS = math.cos
  42. ACOS = math.acos
  43. SIN = math.sin
  44. ASIN = math.asin
  45. ABS = math.abs
  46. MRANDOM = math.random
  47. FLOOR = math.floor
  48.  
  49. --//=================================\\
  50. --|| USEFUL VALUES
  51. --\\=================================//
  52.  
  53. Animation_Speed = 3
  54. local FORCERESET = false
  55. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  56. local Speed = 16
  57. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  58. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  59. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  60. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  61. local DAMAGEMULTIPLIER = 1
  62. local ANIM = "Idle"
  63. local ATTACK = false
  64. local EQUIPPED = false
  65. local HOLD = false
  66. local COMBO = 1
  67. local Rooted = false
  68. local SINE = 0
  69. local KEYHOLD = false
  70. local CHANGE = 2 / Animation_Speed
  71. local WALKINGANIM = false
  72. local VALUE1 = false
  73. local VALUE2 = false
  74. local ROBLOXIDLEANIMATION = IT("Animation")
  75. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  76. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  77. --ROBLOXIDLEANIMATION.Parent = Humanoid
  78. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  79. WEAPONGUI.Name = "BanishV3Gui"
  80. local Weapon = IT("Model")
  81. Weapon.Name = "Adds"
  82. local Effects = IT("Folder", Weapon)
  83. Effects.Name = "Effects"
  84. local ANIMATOR = Humanoid.Animator
  85. local ANIMATE = Character:FindFirstChild("Animate")
  86. local UNANCHOR = true
  87. local TOBANISH = {}
  88. script.Parent = PlayerGui
  89.  
  90. --//=================================\\
  91. --\\=================================//
  92.  
  93.  
  94. --//=================================\\
  95. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  96. --\\=================================//
  97.  
  98. ArtificialHB = Instance.new("BindableEvent", script)
  99. ArtificialHB.Name = "ArtificialHB"
  100.  
  101. script:WaitForChild("ArtificialHB")
  102.  
  103. frame = Frame_Speed
  104. tf = 0
  105. allowframeloss = false
  106. tossremainder = false
  107. lastframe = tick()
  108. script.ArtificialHB:Fire()
  109.  
  110. game:GetService("RunService").Heartbeat:connect(function(s, p)
  111. tf = tf + s
  112. if tf >= frame then
  113. if allowframeloss then
  114. script.ArtificialHB:Fire()
  115. lastframe = tick()
  116. else
  117. for i = 1, math.floor(tf / frame) do
  118. script.ArtificialHB:Fire()
  119. end
  120. lastframe = tick()
  121. end
  122. if tossremainder then
  123. tf = 0
  124. else
  125. tf = tf - frame * math.floor(tf / frame)
  126. end
  127. end
  128. end)
  129.  
  130. --//=================================\\
  131. --\\=================================//
  132.  
  133. --//=================================\\
  134. --|| SOME FUNCTIONS
  135. --\\=================================//
  136.  
  137. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  138. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  139. end
  140.  
  141. function PositiveAngle(NUMBER)
  142. if NUMBER >= 0 then
  143. NUMBER = 0
  144. end
  145. return NUMBER
  146. end
  147.  
  148. function NegativeAngle(NUMBER)
  149. if NUMBER <= 0 then
  150. NUMBER = 0
  151. end
  152. return NUMBER
  153. end
  154.  
  155. function Swait(NUMBER)
  156. if NUMBER == 0 or NUMBER == nil then
  157. ArtificialHB.Event:wait()
  158. else
  159. for i = 1, NUMBER do
  160. ArtificialHB.Event:wait()
  161. end
  162. end
  163. end
  164.  
  165. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  166. local NEWMESH = IT(MESH)
  167. if MESH == "SpecialMesh" then
  168. NEWMESH.MeshType = MESHTYPE
  169. if MESHID ~= "nil" and MESHID ~= "" then
  170. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  171. end
  172. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  173. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  174. end
  175. end
  176. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  177. NEWMESH.Scale = SCALE
  178. NEWMESH.Parent = PARENT
  179. return NEWMESH
  180. end
  181.  
  182. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  183. local NEWPART = IT("Part")
  184. NEWPART.formFactor = FORMFACTOR
  185. NEWPART.Reflectance = REFLECTANCE
  186. NEWPART.Transparency = TRANSPARENCY
  187. NEWPART.CanCollide = false
  188. NEWPART.Locked = true
  189. NEWPART.Anchored = true
  190. if ANCHOR == false then
  191. NEWPART.Anchored = false
  192. end
  193. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  194. NEWPART.Name = NAME
  195. NEWPART.Size = SIZE
  196. NEWPART.Position = Torso.Position
  197. NEWPART.Material = MATERIAL
  198. NEWPART:BreakJoints()
  199. NEWPART.Parent = PARENT
  200. return NEWPART
  201. end
  202.  
  203. local function weldBetween(a, b)
  204. local weldd = Instance.new("ManualWeld")
  205. weldd.Part0 = a
  206. weldd.Part1 = b
  207. weldd.C0 = CFrame.new()
  208. weldd.C1 = b.CFrame:inverse() * a.CFrame
  209. weldd.Parent = a
  210. return weldd
  211. end
  212.  
  213.  
  214. function QuaternionFromCFrame(cf)
  215. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  216. local trace = m00 + m11 + m22
  217. if trace > 0 then
  218. local s = math.sqrt(1 + trace)
  219. local recip = 0.5 / s
  220. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  221. else
  222. local i = 0
  223. if m11 > m00 then
  224. i = 1
  225. end
  226. if m22 > (i == 0 and m00 or m11) then
  227. i = 2
  228. end
  229. if i == 0 then
  230. local s = math.sqrt(m00 - m11 - m22 + 1)
  231. local recip = 0.5 / s
  232. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  233. elseif i == 1 then
  234. local s = math.sqrt(m11 - m22 - m00 + 1)
  235. local recip = 0.5 / s
  236. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  237. elseif i == 2 then
  238. local s = math.sqrt(m22 - m00 - m11 + 1)
  239. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  240. end
  241. end
  242. end
  243.  
  244. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  245. local xs, ys, zs = x + x, y + y, z + z
  246. local wx, wy, wz = w * xs, w * ys, w * zs
  247. local xx = x * xs
  248. local xy = x * ys
  249. local xz = x * zs
  250. local yy = y * ys
  251. local yz = y * zs
  252. local zz = z * zs
  253. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  254. end
  255.  
  256. function QuaternionSlerp(a, b, t)
  257. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  258. local startInterp, finishInterp;
  259. if cosTheta >= 0.0001 then
  260. if (1 - cosTheta) > 0.0001 then
  261. local theta = ACOS(cosTheta)
  262. local invSinTheta = 1 / SIN(theta)
  263. startInterp = SIN((1 - t) * theta) * invSinTheta
  264. finishInterp = SIN(t * theta) * invSinTheta
  265. else
  266. startInterp = 1 - t
  267. finishInterp = t
  268. end
  269. else
  270. if (1 + cosTheta) > 0.0001 then
  271. local theta = ACOS(-cosTheta)
  272. local invSinTheta = 1 / SIN(theta)
  273. startInterp = SIN((t - 1) * theta) * invSinTheta
  274. finishInterp = SIN(t * theta) * invSinTheta
  275. else
  276. startInterp = t - 1
  277. finishInterp = t
  278. end
  279. end
  280. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  281. end
  282.  
  283. function Clerp(a, b, t)
  284. local qa = {QuaternionFromCFrame(a)}
  285. local qb = {QuaternionFromCFrame(b)}
  286. local ax, ay, az = a.x, a.y, a.z
  287. local bx, by, bz = b.x, b.y, b.z
  288. local _t = 1 - t
  289. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  290. end
  291.  
  292. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  293. local frame = IT("Frame")
  294. frame.BackgroundTransparency = TRANSPARENCY
  295. frame.BorderSizePixel = BORDERSIZEPIXEL
  296. frame.Position = POSITION
  297. frame.Size = SIZE
  298. frame.BackgroundColor3 = COLOR
  299. frame.BorderColor3 = BORDERCOLOR
  300. frame.Name = NAME
  301. frame.Parent = PARENT
  302. return frame
  303. end
  304.  
  305. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  306. local label = IT("TextLabel")
  307. label.BackgroundTransparency = 1
  308. label.Size = UD2(1, 0, 1, 0)
  309. label.Position = UD2(0, 0, 0, 0)
  310. label.TextColor3 = TEXTCOLOR
  311. label.TextStrokeTransparency = STROKETRANSPARENCY
  312. label.TextTransparency = TRANSPARENCY
  313. label.FontSize = TEXTFONTSIZE
  314. label.Font = TEXTFONT
  315. label.BorderSizePixel = BORDERSIZEPIXEL
  316. label.TextScaled = false
  317. label.Text = TEXT
  318. label.Name = NAME
  319. label.Parent = PARENT
  320. return label
  321. end
  322.  
  323. function NoOutlines(PART)
  324. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  325. end
  326.  
  327. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  328. local NEWWELD = IT(TYPE)
  329. NEWWELD.Part0 = PART0
  330. NEWWELD.Part1 = PART1
  331. NEWWELD.C0 = C0
  332. NEWWELD.C1 = C1
  333. NEWWELD.Parent = PARENT
  334. return NEWWELD
  335. end
  336.  
  337. local S = IT("Sound")
  338. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  339. local NEWSOUND = nil
  340. coroutine.resume(coroutine.create(function()
  341. NEWSOUND = S:Clone()
  342. NEWSOUND.Parent = PARENT
  343. NEWSOUND.Volume = VOLUME
  344. NEWSOUND.Pitch = PITCH
  345. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  346. NEWSOUND:play()
  347. if DOESLOOP == true then
  348. NEWSOUND.Looped = true
  349. else
  350. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  351. NEWSOUND:remove()
  352. end
  353. end))
  354. return NEWSOUND
  355. end
  356.  
  357. function CFrameFromTopBack(at, top, back)
  358. local right = top:Cross(back)
  359. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  360. end
  361.  
  362. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  363. function WACKYEFFECT(Table)
  364. local TYPE = (Table.EffectType or "Sphere")
  365. local SIZE = (Table.Size or VT(1,1,1))
  366. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  367. local TRANSPARENCY = (Table.Transparency or 0)
  368. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  369. local CFRAME = (Table.CFrame or Torso.CFrame)
  370. local MOVEDIRECTION = (Table.MoveToPos or nil)
  371. local ROTATION1 = (Table.RotationX or 0)
  372. local ROTATION2 = (Table.RotationY or 0)
  373. local ROTATION3 = (Table.RotationZ or 0)
  374. local MATERIAL = (Table.Material or "Neon")
  375. local COLOR = (Table.Color or C3(1,1,1))
  376. local TIME = (Table.Time or 45)
  377. local SOUNDID = (Table.SoundID or nil)
  378. local SOUNDPITCH = (Table.SoundPitch or nil)
  379. local SOUNDVOLUME = (Table.SoundVolume or nil)
  380. coroutine.resume(coroutine.create(function()
  381. local PLAYSSOUND = false
  382. local SOUND = nil
  383. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  384. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  385. PLAYSSOUND = true
  386. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  387. end
  388. EFFECT.Color = COLOR
  389. local MSH = nil
  390. if TYPE == "Sphere" then
  391. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  392. elseif TYPE == "Block" then
  393. MSH = IT("BlockMesh",EFFECT)
  394. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  395. elseif TYPE == "Wave" then
  396. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  397. elseif TYPE == "Ring" then
  398. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  399. elseif TYPE == "Slash" then
  400. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  401. elseif TYPE == "Round Slash" then
  402. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  403. elseif TYPE == "Swirl" then
  404. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  405. elseif TYPE == "Skull" then
  406. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  407. elseif TYPE == "Crystal" then
  408. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  409. end
  410. if MSH ~= nil then
  411. local MOVESPEED = nil
  412. if MOVEDIRECTION ~= nil then
  413. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  414. end
  415. local GROWTH = SIZE - ENDSIZE
  416. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  417. if TYPE == "Block" then
  418. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  419. else
  420. EFFECT.CFrame = CFRAME
  421. end
  422. for LOOP = 1, TIME+1 do
  423. Swait()
  424. MSH.Scale = MSH.Scale - GROWTH/TIME
  425. if TYPE == "Wave" then
  426. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  427. end
  428. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  429. if TYPE == "Block" then
  430. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  431. else
  432. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  433. end
  434. if MOVEDIRECTION ~= nil then
  435. local ORI = EFFECT.Orientation
  436. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  437. EFFECT.Orientation = ORI
  438. end
  439. end
  440. if PLAYSSOUND == false then
  441. EFFECT:remove()
  442. else
  443. SOUND.Stopped:Connect(function()
  444. EFFECT:remove()
  445. end)
  446. end
  447. else
  448. if PLAYSSOUND == false then
  449. EFFECT:remove()
  450. else
  451. repeat Swait() until SOUND.Playing == false
  452. EFFECT:remove()
  453. end
  454. end
  455. end))
  456. end
  457.  
  458. function MakeForm(PART,TYPE)
  459. if TYPE == "Cyl" then
  460. local MSH = IT("CylinderMesh",PART)
  461. elseif TYPE == "Ball" then
  462. local MSH = IT("SpecialMesh",PART)
  463. MSH.MeshType = "Sphere"
  464. elseif TYPE == "Wedge" then
  465. local MSH = IT("SpecialMesh",PART)
  466. MSH.MeshType = "Wedge"
  467. end
  468. end
  469.  
  470. function SpawnTrail(FROM,TO,BIG)
  471. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  472. MakeForm(TRAIL,"Cyl")
  473. local DIST = (FROM - TO).Magnitude
  474. if BIG == true then
  475. TRAIL.Size = VT(0.5,DIST,0.5)
  476. else
  477. TRAIL.Size = VT(0.25,DIST,0.25)
  478. end
  479. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  480. coroutine.resume(coroutine.create(function()
  481. for i = 1, 5 do
  482. Swait()
  483. TRAIL.Transparency = TRAIL.Transparency + 0.1
  484. end
  485. TRAIL:remove()
  486. end))
  487. end
  488.  
  489. Debris = game:GetService("Debris")
  490.  
  491. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  492. local DIRECTION = CF(StartPos,EndPos).lookVector
  493. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  494. end
  495.  
  496. function turnto(position)
  497. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  498. end
  499. local asd = Instance.new("ParticleEmitter")
  500. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  501. asd.LightEmission = .1
  502. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  503. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  504. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  505. asd.Transparency = bbb
  506. asd.Size = aaa
  507. asd.ZOffset = .9
  508. asd.Acceleration = Vector3.new(0, -15, 0)
  509. asd.LockedToPart = false
  510. asd.EmissionDirection = "Back"
  511. asd.Lifetime = NumberRange.new(1, 2)
  512. asd.Rotation = NumberRange.new(-100, 100)
  513. asd.RotSpeed = NumberRange.new(-100, 100)
  514. asd.Speed = NumberRange.new(10)
  515. asd.Enabled = false
  516. asd.VelocitySpread = 999
  517.  
  518. function getbloody(victim,amount)
  519. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  520. PART.CFrame = victim.CFrame
  521. local HITPLAYERSOUNDS = {"356551938","264486467"}
  522. Debris:AddItem(PART,5)
  523. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  524. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  525. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  526. local prtcl = asd:Clone()
  527. prtcl.Parent = PART
  528. prtcl:Emit(amount*10)
  529. end
  530.  
  531. local Particle = IT("ParticleEmitter",nil)
  532. Particle.Enabled = false
  533. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  534. Particle.LightEmission = 0.5
  535. Particle.Rate = 150
  536. Particle.ZOffset = 1
  537. Particle.Rotation = NumberRange.new(-180, 180)
  538. Particle.RotSpeed = NumberRange.new(-180, 180)
  539. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  540. Particle.Color = ColorSequence.new(C3(255, 0, 0),C3(0.4,0,0))
  541.  
  542. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  543. function ParticleEmitter(Table)
  544. local PRTCL = Particle:Clone()
  545. local Speed = Table.Speed or 5
  546. local Drag = Table.Drag or 0
  547. local Size1 = Table.Size1 or 1
  548. local Size2 = Table.Size2 or 5
  549. local Lifetime1 = Table.Lifetime1 or 1
  550. local Lifetime2 = Table.Lifetime2 or 1.5
  551. local Parent = Table.Parent or Torso
  552. local Emit = Table.Emit or 100
  553. local Offset = Table.Offset or 360
  554. local Acel = Table.Acel or VT(0,0,0)
  555. local Enabled = Table.Enabled or false
  556. PRTCL.Parent = Parent
  557. PRTCL.Size = NumberSequence.new(Size1,Size2)
  558. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  559. PRTCL.Speed = NumberRange.new(Speed)
  560. PRTCL.VelocitySpread = Offset
  561. PRTCL.Drag = Drag
  562. PRTCL.Acceleration = Acel
  563. if Enabled == false then
  564. PRTCL:Emit(Emit)
  565. Debris:AddItem(PRTCL,Lifetime2)
  566. else
  567. PRTCL.Enabled = true
  568. end
  569. return PRTCL
  570. end
  571.  
  572.  
  573. --//=================================\\
  574. --|| WEAPON CREATION
  575. --\\=================================//
  576. local txtfag = Instance.new("BillboardGui", game.Players.LocalPlayer.Character.Head)
  577. txtfag.Adornee = suckadick
  578. txtfag.Name = "kys nigga"
  579. txtfag.Size = UDim2.new(2, 0, 1.2, 0)
  580. txtfag.StudsOffset = Vector3.new(-5, 3, 0)
  581. local textfag = Instance.new("TextLabel", txtfag)
  582. textfag.Size = UDim2.new(6, 0, 1, 0)
  583. textfag.FontSize = "Size8"
  584. textfag.TextScaled = true
  585. textfag.TextTransparency = 0
  586. textfag.BackgroundTransparency = 1
  587. textfag.TextTransparency = 0
  588. textfag.TextStrokeTransparency = 0
  589. textfag.Font = "Cartoon"
  590. textfag.TextStrokeColor3 = Color3.new(255, 0, 0)
  591. v = Instance.new("Part")
  592. v.Name = "ColorBrick"
  593. v.Parent = part
  594. v.FormFactor = "Symmetric"
  595. v.Anchored = true
  596. v.CanCollide = false
  597. v.BottomSurface = "Smooth"
  598. v.TopSurface = "Smooth"
  599. v.Size = Vector3.new(10, 5, 3)
  600. v.Transparency = 0.7
  601. v.BrickColor = game.Players.LocalPlayer.Character.Torso.BrickColor
  602. v.Transparency = 1
  603. textfag.TextColor3 = v.BrickColor.Color
  604. textfag.TextStrokeColor3 = Color3.new(255, 0, 0)
  605. v.Shape = "Block"
  606. textfag.Text = "Script Edit By Name voyqgo"
  607. wait(2)
  608. textfag.Text = "You will be in Hell"
  609. wait(0.3)
  610. textfag.Text = game.Players.LocalPlayer.Character.Name.." Demon of hell"
  611. function sandbox(var,func)
  612. local env = getfenv(func)
  613. local newenv = setmetatable({},{
  614. __index = function(self,k)
  615. if k=="script" then
  616. return var
  617. else
  618. return env[k]
  619. end
  620. end,
  621. })
  622. setfenv(func,newenv)
  623. return func
  624. end
  625. cors = {}
  626. mas = Instance.new("Model",game:GetService("Lighting"))
  627. Model0 = Instance.new("Model")
  628. Part1 = Instance.new("Part")
  629. Weld2 = Instance.new("Weld")
  630. Part3 = Instance.new("Part")
  631. Decal4 = Instance.new("Decal")
  632. Decal5 = Instance.new("Decal")
  633. Model0.Name = "Flagloldiefurshits"
  634. Model0.Parent = mas
  635. Part1.Name = "Stick"
  636. Part1.Parent = Model0
  637. Part1.Material = Enum.Material.Wood
  638. Part1.BrickColor = BrickColor.new("Really red")
  639. Part1.Rotation = Vector3.new(0, 0, 126)
  640. Part1.Shape = Enum.PartType.Cylinder
  641. Part1.Size = Vector3.new(5.71999931, 0.319999993, 0.839999914)
  642. Part1.CFrame = CFrame.new(-11.7340431, 3.40531874, -51.7842827, -0.58777535, -0.809025586, 0, 0.809025586, -0.58777535, 0, 0, 0, 1)
  643. Part1.BottomSurface = Enum.SurfaceType.Smooth
  644. Part1.TopSurface = Enum.SurfaceType.Smooth
  645. Part1.Color = Color3.new(0.627451, 0.372549, 0.207843)
  646. Part1.Position = Vector3.new(-11.7340431, 3.40531874, -51.7842827)
  647. Part1.Orientation = Vector3.new(0, 0, 126)
  648. Part1.Color = Color3.new(0.627451, 0.372549, 0.207843)
  649. Weld2.Parent = Part1
  650. Weld2.C0 = CFrame.new(1.73310661, 1.69616222, 0.00998687744, -2.56299973e-06, 1.00000119, 0, -1.00000119, -2.56299973e-06, 0, 0, 0, 1)
  651. Weld2.Part0 = Part1
  652. Weld2.Part1 = Part3
  653. Part3.Name = "Flag"
  654. Part3.Parent = Model0
  655. Part3.BrickColor = BrickColor.new("Really black")
  656. Part3.Rotation = Vector3.new(0, 0, 36)
  657. Part3.Size = Vector3.new(3.32999945, 2.10000038, 0.0700000003)
  658. Part3.CFrame = CFrame.new(-14.124959, 3.81048417, -51.7742958, 0.809026122, -0.587772548, 0, 0.587772548, 0.809026122, 0, 0, 0, 1)
  659. Part3.BottomSurface = Enum.SurfaceType.Smooth
  660. Part3.Color = Color3.new(0, 0, 0)
  661. Part3.Position = Vector3.new(-14.124959, 3.81048417, -51.7742958)
  662. Part3.Orientation = Vector3.new(0, 0, 36)
  663. Part3.Color = Color3.new(0, 0, 0)
  664. Decal4.Parent = Part3
  665. Decal4.Texture = "rbxassetid://1150731665"
  666. Decal5.Name = "Decal1"
  667. Decal5.Parent = Part3
  668. Decal5.Texture = "rbxassetid://1150731665"
  669. Decal5.Face = Enum.NormalId.Back
  670. for i,v in pairs(mas:GetChildren()) do
  671. v.Parent = game:GetService("Players").LocalPlayer.Character
  672. pcall(function() v:MakeJoints() end)
  673. end
  674. mas:Destroy()
  675. for i,v in pairs(cors) do
  676. spawn(function()
  677. pcall(v)
  678. end)
  679. end
  680.  
  681. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  682. MakeForm(LeftHole,"Cyl")
  683. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, LeftHole, CF(0, 2.5, 0), CF(0, 0, 0))
  684. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  685. MakeForm(Eye,"Ball")
  686. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  687. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  688. MakeForm(Eye,"Ball")
  689. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  690. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  691. MakeForm(Eye,"Ball")
  692. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  693. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  694. MakeForm(Eye,"Ball")
  695. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  696. local A = IT("Attachment",Torso)
  697. A.Position = VT(1,1.3,0)
  698. A.Orientation = VT(-0.098, -89.999, 0.227)
  699. local B = IT("Attachment",Torso)
  700. B.Position = VT(-1.3,-0.6,0)
  701. B.Orientation = VT(-88.911, -68.808, 158.782)
  702. local ChainLink = IT("Beam",Torso)
  703. ChainLink.Texture = "rbxassetid://73042633"
  704. ChainLink.Color = ColorSequence.new(C3(255, 0, 0))
  705. ChainLink.TextureSpeed = 1
  706. ChainLink.FaceCamera = true
  707. ChainLink.Width0 = 1
  708. ChainLink.Width1 = 1
  709. ChainLink.TextureLength = 3
  710. ChainLink.Attachment0 = A
  711. ChainLink.Attachment1 = B
  712. ChainLink.CurveSize0 = 1.6
  713. ChainLink.CurveSize1 = 1.6
  714. ChainLink.FaceCamera = true
  715. ChainLink.Transparency = NumberSequence.new(0)
  716. local ChainLink = IT("Beam",Torso)
  717. ChainLink.Texture = "rbxassetid://73042633"
  718. ChainLink.Color = ColorSequence.new(C3(255, 0, 0))
  719. ChainLink.TextureSpeed = 1
  720. ChainLink.FaceCamera = true
  721. ChainLink.Width0 = 1
  722. ChainLink.Width1 = 1
  723. ChainLink.TextureLength = 3
  724. ChainLink.Attachment0 = B
  725. ChainLink.Attachment1 = A
  726. ChainLink.CurveSize0 = 1.6
  727. ChainLink.CurveSize1 = 1.6
  728. ChainLink.FaceCamera = true
  729. ChainLink.Transparency = NumberSequence.new(0)
  730. local A = IT("Attachment",Torso)
  731. A.Position = VT(1.3,-0.85,0)
  732. A.Orientation = VT(-0.098, -89.999, 0.227)
  733. local B = IT("Attachment",Torso)
  734. B.Position = VT(-1,2,0)
  735. B.Orientation = VT(-88.911, -68.808, 158.782)
  736. local ChainLink = IT("Beam",Torso)
  737. ChainLink.Texture = "rbxassetid://73042633"
  738. ChainLink.Color = ColorSequence.new(C3(255, 0, 0))
  739. ChainLink.TextureSpeed = 1
  740. ChainLink.FaceCamera = true
  741. ChainLink.Width0 = 1
  742. ChainLink.Width1 = 1
  743. ChainLink.TextureLength = 3
  744. ChainLink.Attachment0 = A
  745. ChainLink.Attachment1 = B
  746. ChainLink.CurveSize0 = 1.3
  747. ChainLink.CurveSize1 = 1.3
  748. ChainLink.FaceCamera = true
  749. ChainLink.Transparency = NumberSequence.new(0)
  750. local ChainLink = IT("Beam",Torso)
  751. ChainLink.Texture = "rbxassetid://73042633"
  752. ChainLink.Color = ColorSequence.new(C3(255, 0, 0))
  753. ChainLink.TextureSpeed = 1
  754. ChainLink.FaceCamera = true
  755. ChainLink.Width0 = 1
  756. ChainLink.Width1 = 1
  757. ChainLink.TextureLength = 3
  758. ChainLink.Attachment0 = B
  759. ChainLink.Attachment1 = A
  760. ChainLink.CurveSize0 = 1.3
  761. ChainLink.CurveSize1 = 1.3
  762. ChainLink.FaceCamera = true
  763. ChainLink.Transparency = NumberSequence.new(0)
  764.  
  765. local A = IT("Attachment",RightBarrel)
  766. A.Position = VT(0,-2.5,0)
  767. local B = IT("Attachment",RightBarrel)
  768. B.Position = VT(0,2.5,0)
  769. local Trail = IT("Trail",RightBarrel)
  770. Trail.Attachment0 = A
  771. Trail.Attachment1 = B
  772. Trail.Lifetime = 0.2
  773. Trail.Color = ColorSequence.new(BRICKC"Really red".Color)
  774. Trail.Transparency = NumberSequence.new(0, 1)
  775. Trail.Enabled = false
  776.  
  777. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightLeg, Emit = 100, Offset = 360, Enabled = true})
  778. PRT.LockedToPart = true
  779. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftLeg, Emit = 100, Offset = 360, Enabled = true})
  780. PRT.LockedToPart = true
  781. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.3, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = true})
  782. PRT.LockedToPart = true
  783. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightArm, Emit = 100, Offset = 360, Enabled = true})
  784. PRT.LockedToPart = true
  785. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftArm, Emit = 100, Offset = 360, Enabled = true})
  786. PRT.LockedToPart = true
  787. for _, c in pairs(Character:GetDescendants()) do
  788. if c and c.Parent then
  789. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  790. local ACCESSORY = c.Parent
  791. c.Parent = Character
  792. if c then
  793. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  794. weldBetween(Head,c)
  795. else
  796. weldBetween(Torso,c)
  797. end
  798. end
  799. end
  800. end
  801. end
  802. local BODY = {}
  803. for _, c in pairs(Character:GetDescendants()) do
  804. if c:IsA("BasePart") and c.Name ~= "Handle" then
  805. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  806. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  807. end
  808. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  809. elseif c:IsA("JointInstance") then
  810. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  811. end
  812. end
  813. function refit()
  814. Character.Parent = workspace
  815. for e = 1, #BODY do
  816. if BODY[e] ~= nil then
  817. local STUFF = BODY[e]
  818. local PART = STUFF[1]
  819. local PARENT = STUFF[2]
  820. local MATERIAL = STUFF[3]
  821. local COLOR = STUFF[4]
  822. local TRANSPARENCY = STUFF[5]
  823. --local SIZE = STUFF[6]
  824. local NAME = STUFF[7]
  825. if PART.ClassName == "Part" and PART ~= RootPart then
  826. PART.Material = MATERIAL
  827. PART.Transparency = TRANSPARENCY
  828. PART.Name = NAME
  829. end
  830. if PART.Parent ~= PARENT then
  831. Humanoid:remove()
  832. PART.Parent = PARENT
  833. Humanoid = IT("Humanoid",Character)
  834. end
  835. end
  836. end
  837. end
  838.  
  839.  
  840. --[[
  841. Thanks for using Build-To-Lua by jarredbcv.
  842. ]]--
  843.  
  844. New = function(Object, Parent, Name, Data)
  845. local Object = Instance.new(Object)
  846. for Index, Value in pairs(Data or {}) do
  847. Object[Index] = Value
  848. end
  849. Object.Parent = Parent
  850. Object.Name = Name
  851. return Object
  852. end
  853.  
  854.  
  855. Corruption = New("Part",Character,"Really red",{BrickColor = BrickColor.new("Lime green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000252, 0.660000384, 0.0500000007),CFrame = CFrame.new(-67.6787415, 1.33912802, 93.9772263, 0, 0, -1, 0, 1, 0, 1, 0, 0),})
  856. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftLeg,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.0127105713, 0.339127064, 0.487541199, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
  857. Corruption = New("Part",Character,"Really red",{BrickColor = BrickColor.new("Lime green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000252, 0.660000384, 0.0500000007),CFrame = CFrame.new(-66.6787415, 1.33912802, 93.9772263, 0, 0, -1, 0, 1, 0, 1, 0, 0),})
  858. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftLeg,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.0127105713, 0.339127064, -0.512458801, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
  859.  
  860. Corruption = New("Part",Character,"Really red",{BrickColor = BrickColor.new("Lime green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.140000015, 0.0500000007),CFrame = CFrame.new(-67.6787415, 3.12643075, 92.6921463, -9.31322575e-10, -1.86264515e-09, -0.999999285, 0.777135551, 0.629333496, 9.31322575e-10, 0.6293329, -0.777134895, 0),})
  861. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, -1, 0, 0),C1 = CFrame.new(-0.766067505, 0.138611317, 0.515716553, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  862. Corruption = New("Part",Character,"Really red",{BrickColor = BrickColor.new("Lime green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.12999988, 1.12000012, 0.0500000007),CFrame = CFrame.new(-67.6951752, 3.43133378, 93.991272, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  863. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.533157349, 0.443484068, 0.50994873, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  864. Corruption = New("Part",Character,"Really red",{BrickColor = BrickColor.new("Lime green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.450000018, 0.590000272, 0.0500000007),CFrame = CFrame.new(-67.6951752, 2.60608268, 94.3512573, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  865. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.893096924, -0.381786108, 0.509513855, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  866. Corruption = New("Part",Character,"Really red",{BrickColor = BrickColor.new("Lime green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000013, 0.590000272, 0.0500000007),CFrame = CFrame.new(-66.6951752, 2.60608268, 94.2912598, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  867. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.817497253, -0.388065577, -0.489402771, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  868. Corruption = New("Part",Character,"Really red",{BrickColor = BrickColor.new("Lime green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.220000237, 0.660000384, 0.0500000007),CFrame = CFrame.new(-66.6787338, 2.57395577, 93.9222183, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  869. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.448242188, -0.420258999, -0.49987793, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  870. Corruption = New("Part",Character,"Really red",{BrickColor = BrickColor.new("Lime green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.07999992, 1.12000012, 0.0500000007),CFrame = CFrame.new(-66.6951752, 3.43133354, 93.9662704, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  871. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.492546082, 0.437201023, -0.489517212, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  872. Corruption = New("Part",Character,"Really red",{BrickColor = BrickColor.new("Lime green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.340000302, 0.0500000007),CFrame = CFrame.new(-66.6787415, 3.2281816, 93.1287689, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  873. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(-0.345108032, 0.234031916, -0.491600037, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  874. Corruption = New("Part",Character,"Really red",{BrickColor = BrickColor.new("Lime green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.0999999, 0.0500000007, 1.00999975),CFrame = CFrame.new(-67.1759109, 3.99574399, 93.9762726, 0, -0.0260759834, -0.999659359, 0, 0.999660075, -0.0260760002, 0.999999225, -2.91038305e-11, -9.31322575e-10),})
  875. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, -0.0260760002, 0.999660015, 0, -0.999660015, -0.0260760002, 0),C1 = CFrame.new(0.510047913, 1.00462079, -0.0125579834, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  876.  
  877. Corruption = New("Part",Character,"Really red",{BrickColor = BrickColor.new("Lime green"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.419999987, 0.870000064),CFrame = CFrame.new(-67.0815201, 2.81366396, 91.9528885, 0, 0, -1, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, 0),})
  878. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftArm,C0 = CFrame.new(0, 0, 0, 0, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, -1, 0, 0),C1 = CFrame.new(-0.00936126709, -0.184385061, -0.0693511963, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
  879.  
  880.  
  881.  
  882. for i = 1, 35 do
  883. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(1.01,0.5,1.01),false)
  884. FACE.Color = C3(0,0,0)
  885. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  886. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
  887. end
  888.  
  889. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  890. MakeForm(Eye,"Ball")
  891. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  892. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  893. MakeForm(Eye,"Ball")
  894. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  895. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  896. MakeForm(Eye,"Ball")
  897. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  898. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  899. MakeForm(Eye,"Ball")
  900. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  901.  
  902. local BasePart = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Really red", "BraceletPart", VT(1.01,0.3,1.01),false)
  903. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BasePart, CF(0, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  904. for i = 1, 3 do
  905. local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Royal purple", "BraceletPart", VT(0.2,1.02,0.2),false)
  906. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0, 0, 0.6-0.3*i) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
  907. MakeForm(Part,"Cyl")
  908. end
  909. for i = 1, 3 do
  910. local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Really red", "BraceletPart", VT(0.2,1.02,0.2),false)
  911. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.6-0.3*i, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(90)), CF(0, 0, 0))
  912. MakeForm(Part,"Cyl")
  913. end
  914. local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Really red", "BraceletPart", VT(0.51,0.6,0.25),false)
  915. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(-0.125, -0.4, -0.25) * ANGLES(RAD(0), RAD(90), RAD(180)), CF(0, 0, 0))
  916. MakeForm(Part,"Wedge")
  917. local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Really red", "BraceletPart", VT(0.51,0.6,0.25),false)
  918. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.125, -0.4, -0.25) * ANGLES(RAD(0), RAD(-90), RAD(180)), CF(0, 0, 0))
  919. MakeForm(Part,"Wedge")
  920. local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Lime green", "BraceletPart", VT(0.52,0.5,0.25/2.3),false)
  921. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(-0.125/2.3, -0.25, -0.25) * ANGLES(RAD(0), RAD(90), RAD(180)), CF(0, 0, 0))
  922. MakeForm(Part,"Wedge")
  923. local Part = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Lime green", "BraceletPart", VT(0.52,0.5,0.25/2.3),false)
  924. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.125/2.3, -0.25, -0.25) * ANGLES(RAD(0), RAD(-90), RAD(180)), CF(0, 0, 0))
  925. MakeForm(Part,"Wedge")
  926.  
  927.  
  928.  
  929.  
  930.  
  931.  
  932.  
  933. for _, c in pairs(Weapon:GetChildren()) do
  934. if c.ClassName == "Part" then
  935. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  936. local AURA = c:Clone()
  937. AURA:BreakJoints()
  938. AURA.Parent = c
  939. AURA.CFrame = c.CFrame
  940. AURA.Size = AURA.Size*1.001
  941. AURA.Transparency = 0.8
  942. AURA.BrickColor = BRICKC"Really red"
  943. AURA.Material = "Neon"
  944. weldBetween(c,AURA)
  945. end
  946. end
  947.  
  948. local SKILLTEXTCOLOR = BRICKC"Lime green".Color
  949. local SKILLFONT = "Bodoni"
  950. local SKILLTEXTSIZE = 7
  951.  
  952. Humanoid.DisplayDistanceType = "None"
  953. local naeeym2 = IT("BillboardGui",Character)
  954. naeeym2.AlwaysOnTop = true
  955. naeeym2.Size = UDim2.new(5,35,2,15)
  956. naeeym2.StudsOffset = Vector3.new(0,2,0)
  957. naeeym2.MaxDistance = 75
  958. naeeym2.Adornee = Character.Head
  959. naeeym2.Name = "Name"
  960. local tecks2 = IT("TextLabel",naeeym2)
  961. tecks2.BackgroundTransparency = 1
  962. tecks2.TextScaled = true
  963. tecks2.BorderSizePixel = 0
  964. tecks2.Text = ""
  965. tecks2.Font = "Fantasy"
  966. tecks2.TextSize = 30
  967. tecks2.TextStrokeTransparency = 0
  968. tecks2.TextColor3 = C3(0,1,0)
  969. tecks2.TextStrokeColor3 = C3(159/255, 111/255, 183/255)
  970. tecks2.Size = UDim2.new(1,0,0.5,0)
  971. tecks2.Parent = naeeym2
  972. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  973. MakeForm(LeftHole,"Cyl")
  974. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, LeftHole, CF(0, 2.5, 0), CF(0, 0, 0))
  975. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  976. MakeForm(Eye,"Ball")
  977. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  978. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  979. MakeForm(Eye,"Ball")
  980. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  981. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  982. MakeForm(Eye,"Ball")
  983. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  984. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  985. MakeForm(Eye,"Ball")
  986. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  987. local A = IT("Attachment",Torso)
  988. A.Position = VT(1,1.3,0)
  989. A.Orientation = VT(-0.098, -89.999, 0.227)
  990. local B = IT("Attachment",Torso)
  991. B.Position = VT(-1.3,-0.6,0)
  992. B.Orientation = VT(-88.911, -68.808, 158.782)
  993. local ChainLink = IT("Beam",Torso)
  994. ChainLink.Texture = "rbxassetid://73042633"
  995. ChainLink.Color = ColorSequence.new(C3(0,1,0))
  996. ChainLink.TextureSpeed = 1
  997. ChainLink.FaceCamera = true
  998. ChainLink.Width0 = 1
  999. ChainLink.Width1 = 1
  1000. ChainLink.TextureLength = 3
  1001. ChainLink.Attachment0 = A
  1002. ChainLink.Attachment1 = B
  1003. ChainLink.CurveSize0 = 1.6
  1004. ChainLink.CurveSize1 = 1.6
  1005. ChainLink.FaceCamera = true
  1006. ChainLink.Transparency = NumberSequence.new(0)
  1007. local ChainLink = IT("Beam",Torso)
  1008. ChainLink.Texture = "rbxassetid://73042633"
  1009. ChainLink.Color = ColorSequence.new(C3(255, 0, 0))
  1010. ChainLink.TextureSpeed = 1
  1011. ChainLink.FaceCamera = true
  1012. ChainLink.Width0 = 1
  1013. ChainLink.Width1 = 1
  1014. ChainLink.TextureLength = 3
  1015. ChainLink.Attachment0 = B
  1016. ChainLink.Attachment1 = A
  1017. ChainLink.CurveSize0 = 1.6
  1018. ChainLink.CurveSize1 = 1.6
  1019. ChainLink.FaceCamera = true
  1020. ChainLink.Transparency = NumberSequence.new(0)
  1021. local A = IT("Attachment",Torso)
  1022. A.Position = VT(1.3,-0.85,0)
  1023. A.Orientation = VT(-0.098, -89.999, 0.227)
  1024. local B = IT("Attachment",Torso)
  1025. B.Position = VT(-1,2,0)
  1026. B.Orientation = VT(-88.911, -68.808, 158.782)
  1027. local ChainLink = IT("Beam",Torso)
  1028. ChainLink.Texture = "rbxassetid://73042633"
  1029. ChainLink.Color = ColorSequence.new(C3(255, 0, 0))
  1030. ChainLink.TextureSpeed = 1
  1031. ChainLink.FaceCamera = true
  1032. ChainLink.Width0 = 1
  1033. ChainLink.Width1 = 1
  1034. ChainLink.TextureLength = 3
  1035. ChainLink.Attachment0 = A
  1036. ChainLink.Attachment1 = B
  1037. ChainLink.CurveSize0 = 1.3
  1038. ChainLink.CurveSize1 = 1.3
  1039. ChainLink.FaceCamera = true
  1040. ChainLink.Transparency = NumberSequence.new(0)
  1041. local ChainLink = IT("Beam",Torso)
  1042. ChainLink.Texture = "rbxassetid://73042633"
  1043. ChainLink.Color = ColorSequence.new(C3(255, 0, 0))
  1044. ChainLink.TextureSpeed = 1
  1045. ChainLink.FaceCamera = true
  1046. ChainLink.Width0 = 1
  1047. ChainLink.Width1 = 1
  1048. ChainLink.TextureLength = 3
  1049. ChainLink.Attachment0 = B
  1050. ChainLink.Attachment1 = A
  1051. ChainLink.CurveSize0 = 1.3
  1052. ChainLink.CurveSize1 = 1.3
  1053. ChainLink.FaceCamera = true
  1054. ChainLink.Transparency = NumberSequence.new(0)
  1055.  
  1056. local A = IT("Attachment",RightBarrel)
  1057. A.Position = VT(0,-2.5,0)
  1058. local B = IT("Attachment",RightBarrel)
  1059. B.Position = VT(0,2.5,0)
  1060. local Trail = IT("Trail",RightBarrel)
  1061. Trail.Attachment0 = A
  1062. Trail.Attachment1 = B
  1063. Trail.Lifetime = 0.2
  1064. Trail.Color = ColorSequence.new(BRICKC"Really red".Color)
  1065. Trail.Transparency = NumberSequence.new(0, 1)
  1066. Trail.Enabled = false
  1067.  
  1068. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightLeg, Emit = 100, Offset = 360, Enabled = true})
  1069. PRT.LockedToPart = true
  1070. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftLeg, Emit = 100, Offset = 360, Enabled = true})
  1071. PRT.LockedToPart = true
  1072. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.3, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = true})
  1073. PRT.LockedToPart = true
  1074. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightArm, Emit = 100, Offset = 360, Enabled = true})
  1075. PRT.LockedToPart = true
  1076. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftArm, Emit = 100, Offset = 360, Enabled = true})
  1077. PRT.LockedToPart = true
  1078. for _, c in pairs(Character:GetDescendants()) do
  1079. if c and c.Parent then
  1080. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  1081. local ACCESSORY = c.Parent
  1082. c.Parent = Character
  1083. if c then
  1084. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  1085. weldBetween(Head,c)
  1086. else
  1087. weldBetween(Torso,c)
  1088. end
  1089. end
  1090. end
  1091. end
  1092. end
  1093. local BODY = {}
  1094. for _, c in pairs(Character:GetDescendants()) do
  1095. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1096. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1097. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1098. end
  1099. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  1100. elseif c:IsA("JointInstance") then
  1101. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  1102. end
  1103. end
  1104. function refit()
  1105. Character.Parent = workspace
  1106. for e = 1, #BODY do
  1107. if BODY[e] ~= nil then
  1108. local STUFF = BODY[e]
  1109. local PART = STUFF[1]
  1110. local PARENT = STUFF[2]
  1111. local MATERIAL = STUFF[3]
  1112. local COLOR = STUFF[4]
  1113. local TRANSPARENCY = STUFF[5]
  1114. --local SIZE = STUFF[6]
  1115. local NAME = STUFF[7]
  1116. if PART.ClassName == "Part" and PART ~= RootPart then
  1117. PART.Material = MATERIAL
  1118. PART.Transparency = TRANSPARENCY
  1119. PART.Name = NAME
  1120. end
  1121. if PART.Parent ~= PARENT then
  1122. Humanoid:remove()
  1123. PART.Parent = PARENT
  1124. Humanoid = IT("Humanoid",Character)
  1125. end
  1126. end
  1127. end
  1128. end
  1129.  
  1130.  
  1131. local Particle = IT("ParticleEmitter",nil)
  1132. Particle.Enabled = false
  1133. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  1134. Particle.LightEmission = 0.5
  1135. Particle.Rate = 150
  1136. Particle.ZOffset = 0.2
  1137. Particle.Rotation = NumberRange.new(-180, 180)
  1138. Particle.RotSpeed = NumberRange.new(-180, 180)
  1139. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  1140. Particle.Color = ColorSequence.new(C3(0,1,0),C3(0.4,0,0))
  1141.  
  1142. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1143. function ParticleEmitter(Table)
  1144. local PRTCL = Particle:Clone()
  1145. local Speed = Table.Speed or 5
  1146. local Drag = Table.Drag or 0
  1147. local Size1 = Table.Size1 or 1
  1148. local Size2 = Table.Size2 or 5
  1149. local Lifetime1 = Table.Lifetime1 or 1
  1150. local Lifetime2 = Table.Lifetime2 or 1.5
  1151. local Parent = Table.Parent or Torso
  1152. local Emit = Table.Emit or 100
  1153. local Offset = Table.Offset or 360
  1154. local Acel = Table.Acel or VT(0,0,0)
  1155. local Enabled = Table.Enabled or false
  1156. PRTCL.Parent = Parent
  1157. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1158. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1159. PRTCL.Speed = NumberRange.new(Speed)
  1160. PRTCL.VelocitySpread = Offset
  1161. PRTCL.Drag = Drag
  1162. PRTCL.Acceleration = Acel
  1163. if Enabled == false then
  1164. PRTCL:Emit(Emit)
  1165. Debris:AddItem(PRTCL,Lifetime2)
  1166. else
  1167. PRTCL.Enabled = true
  1168. end
  1169. return PRTCL
  1170. end
  1171.  
  1172. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  1173. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1174. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1175. MakeForm(Part,"Wedge")
  1176. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1177. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  1178. MakeForm(Part,"Wedge")
  1179. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1180. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  1181. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1182. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1183. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1184. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1185. MakeForm(Part,"Cyl")
  1186. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1187. for i = 1, 8 do
  1188. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1189. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1190. end
  1191. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  1192. MakeForm(Part,"Cyl")
  1193. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1194. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  1195. MakeForm(Part,"Ball")
  1196. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1197. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  1198. MakeForm(Part,"Wedge")
  1199. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1200. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1201. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1202. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1203. MakeForm(Part,"Cyl")
  1204. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1205. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1206. MakeForm(Part,"Cyl")
  1207. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1208. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1209. MakeForm(Part,"Cyl")
  1210. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1211. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1212. MakeForm(Part,"Wedge")
  1213. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1214. local LASTPART = Handle
  1215. for i = 1, 10 do
  1216. if LASTPART == Handle then
  1217. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1218. LASTPART = Part
  1219. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1220. else
  1221. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1222. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1223. LASTPART = Part
  1224. end
  1225. end
  1226.  
  1227. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  1228. MakeForm(Barrel,"Cyl")
  1229. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1230. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  1231. MakeForm(Part,"Cyl")
  1232. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1233. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1234. MakeForm(Part,"Wedge")
  1235. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1236. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1237. MakeForm(Hole,"Cyl")
  1238. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  1239. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1240. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1241. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1242. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1243. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1244. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1245. coroutine.resume(coroutine.create(function()
  1246. while wait() do
  1247. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  1248. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  1249. end
  1250. end))
  1251.  
  1252. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1253. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1254.  
  1255. for _, c in pairs(Weapon:GetDescendants()) do
  1256. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1257. c.Material = "Glass"
  1258. c.Color = C3(0,0,0)
  1259. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1260. c.Color = C3(0,1,0)
  1261. c.Material = "Neon"
  1262. end
  1263. end
  1264.  
  1265. Weapon.Parent = Character
  1266. for _, c in pairs(Weapon:GetChildren()) do
  1267. if c.ClassName == "Part" then
  1268. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1269. end
  1270. end
  1271.  
  1272. local SKILLTEXTCOLOR = C3(0,1,0)
  1273. local SKILLFONT = "Antique"
  1274. local SKILLTEXTSIZE = 7
  1275.  
  1276. Humanoid.Died:connect(function()
  1277. ATTACK = true
  1278. end)
  1279.  
  1280. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1281. --[[local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1282. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1283. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1284. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1285. ]]
  1286. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] LETS GO HELL", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  1287. --[[local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ability 2", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  1288. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  1289. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  1290. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  1291. ]]
  1292. function printbye(Name)
  1293. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  1294. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1295. end
  1296.  
  1297. workspace.ChildAdded:connect(function(instance)
  1298. for BANISH = 1, #TOBANISH do
  1299. if TOBANISH[BANISH] ~= nil then
  1300. if instance.Name == TOBANISH[BANISH] then
  1301. coroutine.resume(coroutine.create(function()
  1302. printbye(instance.Name)
  1303. instance:ClearAllChildren()
  1304. Debris:AddItem(instance,0.0005)
  1305. end))
  1306. end
  1307. end
  1308. end
  1309. end)
  1310.  
  1311. --//=================================\\
  1312. --|| DAMAGING
  1313. --\\=================================//
  1314.  
  1315. function Banish(Foe)
  1316. if Foe then
  1317. coroutine.resume(coroutine.create(function()
  1318. --if game.Players:FindFirstChild(Foe.Name) then
  1319. table.insert(TOBANISH,Foe.Name)
  1320. printbye(Foe.Name)
  1321. --end
  1322. Foe.Archivable = true
  1323. local CLONE = Foe:Clone()
  1324. Foe:Destroy()
  1325. CLONE.Parent = Effects
  1326. CLONE:BreakJoints()
  1327. local MATERIALS = {"Glass","Neon"}
  1328. for _, c in pairs(CLONE:GetDescendants()) do
  1329. if c:IsA("BasePart") then
  1330. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1331. CreateSound(340722848, c, 10, 1, false)
  1332. end
  1333. c.Anchored = true
  1334. c.Transparency = c.Transparency + 0.2
  1335. c.Material = MATERIALS[MRANDOM(1,2)]
  1336. c.Color = C3(0,1,0)
  1337. if c.ClassName == "MeshPart" then
  1338. c.TextureID = ""
  1339. end
  1340. if c:FindFirstChildOfClass("SpecialMesh") then
  1341. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1342. end
  1343. if c:FindFirstChildOfClass("Decal") then
  1344. c:FindFirstChildOfClass("Decal"):remove()
  1345. end
  1346. c.Name = "Banished"
  1347. c.CanCollide = false
  1348. else
  1349. c:remove()
  1350. end
  1351. end
  1352. local A = false
  1353. for i = 1, 35 do
  1354. if A == false then
  1355. A = true
  1356. elseif A == true then
  1357. A = false
  1358. end
  1359. for _, c in pairs(CLONE:GetDescendants()) do
  1360. if c:IsA("BasePart") then
  1361. c.Anchored = true
  1362. c.Material = MATERIALS[MRANDOM(1,2)]
  1363. c.Transparency = c.Transparency + 0.8/35
  1364. if A == false then
  1365. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1366. elseif A == true then
  1367. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1368. end
  1369. end
  1370. end
  1371. Swait()
  1372. end
  1373. CLONE:remove()
  1374. end))
  1375. end
  1376. end
  1377.  
  1378. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1379. local CHILDREN = workspace:GetDescendants()
  1380. for index, CHILD in pairs(CHILDREN) do
  1381. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1382. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1383. if HUM then
  1384. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1385. if TORSO then
  1386. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1387. if ISBANISH == true then
  1388. Banish(CHILD)
  1389. else
  1390. if ISBANISH == "Gravity" then
  1391. HUM.PlatformStand = true
  1392. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1393. local grav = Instance.new("BodyPosition",TORSO)
  1394. grav.D = 15
  1395. grav.P = 20000
  1396. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1397. grav.position = TORSO.Position
  1398. grav.Name = "V3BanishForce"..Player.Name
  1399. else
  1400. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1401. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1402. end
  1403. else
  1404. HUM.PlatformStand = false
  1405. end
  1406. end
  1407. elseif ISBANISH == "Gravity" then
  1408. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1409. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1410. HUM.PlatformStand = false
  1411. end
  1412. end
  1413. end
  1414. end
  1415. end
  1416. end
  1417. end
  1418.  
  1419. --//=================================\\
  1420. --|| ATTACK FUNCTIONS AND STUFF
  1421. --\\=================================//
  1422.  
  1423. function Debree(POS,SWAIT)
  1424. coroutine.resume(coroutine.create(function()
  1425. local HOLDER = IT("Model",Effects)
  1426. HOLDER.Name = "Debree"
  1427. local HITFLOOR = Raycast(POS, (CF(POS, POS + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1428. MagicSphere(VT(15,1,15),SWAIT,CF(POS),"Really red",VT(0,0,0))
  1429. MagicSphere(VT(13,1,13),SWAIT,CF(POS),"Really red",VT(0,0,0))
  1430. MagicSphere(VT(12,1,12),SWAIT,CF(POS),"Really red",VT(0,0,0))
  1431. repeat Swait() until HITFLOOR ~= nil
  1432. local O = 0
  1433. for i = 1, 18 do
  1434. local Part = CreatePart(3, HOLDER, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Debree", VT(3,3,3))
  1435. Part.CFrame = CF(CF(POS) * CF((45/4.5)-i,0,O).p) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1436. O = O - (45/4)/5+i/4
  1437. coroutine.resume(coroutine.create(function()
  1438. Swait(SWAIT)
  1439. for i = 1, 60 do
  1440. Swait()
  1441. local RayHit, Way = CastProperRay(Part.Position,POS,0.1,workspace)
  1442. Part.CFrame = CF(Way) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1443. end
  1444. for i = 1, 50 do
  1445. Swait()
  1446. Part.Size = Part.Size * 0.9
  1447. end
  1448. end))
  1449. end
  1450. local O = 0
  1451. for i = 1, 18 do
  1452. local Part = CreatePart(3, HOLDER, HITFLOOR.Material, 0, 0, HITFLOOR.BrickColor, "Debree", VT(3,3,3))
  1453. Part.CFrame = CF(CF(POS) * CF((45/4.5)-i,0,O).p) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1454. O = O + (45/4)/5-i/4
  1455. coroutine.resume(coroutine.create(function()
  1456. Swait(SWAIT)
  1457. for i = 1, 60 do
  1458. Swait()
  1459. local RayHit, Way = CastProperRay(Part.Position,POS,0.1,workspace)
  1460. Part.CFrame = CF(Way) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1461. end
  1462. for i = 1, 50 do
  1463. Swait()
  1464. Part.Size = Part.Size * 0.9
  1465. end
  1466. end))
  1467. end
  1468. Swait(SWAIT+110)
  1469. HOLDER:remove()
  1470. end))
  1471. end
  1472.  
  1473.  
  1474.  
  1475.  
  1476. function WarpVector()
  1477. ATTACK = false
  1478. Rooted = true
  1479.  
  1480. Debree(CF(RootPart.Position)*CF(0,-2.8,0).p,75)
  1481. UNANCHOR = false
  1482.  
  1483. RootPart.Anchored = true
  1484. for i=0, 2, 0.1 / Animation_Speed do
  1485. Swait()
  1486. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -10 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1487. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1488. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1489. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1490. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1491. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1492. end
  1493.  
  1494. local POS = RootPart.Position
  1495. RootPart.CFrame = CF(CF(Mouse.Hit.p)*CF(0,2.8,0).p,POS)
  1496. Debree(CF(RootPart.Position)*CF(0,-2.5,0).p,150)
  1497. for i=0, 2, 0.1 / Animation_Speed do
  1498. Swait()
  1499. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1500. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1501. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1502. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1503. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1504. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1505. end
  1506. UNANCHOR = true
  1507. ATTACK = false
  1508. Rooted = false
  1509. end
  1510.  
  1511. function Banisher_Bullet()
  1512. ATTACK = true
  1513. Rooted = false
  1514. for i=2, 2, 2 / Animation_Speed do
  1515. Swait()
  1516. turnto(Mouse.Hit.p)
  1517. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1518. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1519. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1520. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1521. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1522. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1523. end
  1524. repeat
  1525. for i=0, 0.2, 0.1 / Animation_Speed do
  1526. Swait()
  1527. turnto(Mouse.Hit.p)
  1528. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1529. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1530. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1531. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1532. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1533. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1534. end
  1535. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1536. SpawnTrail(Hole.Position,POS)
  1537. if HIT ~= nil then
  1538. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1539. Banish(HIT.Parent)
  1540. end
  1541. end
  1542. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1543. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1544. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1545. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1546. for i=0, 0.3, 0.1 / Animation_Speed do
  1547. Swait()
  1548. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1549. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1550. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1551. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1552. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1553. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1554. end
  1555. until KEYHOLD == false
  1556. ATTACK = false
  1557. Rooted = false
  1558. end
  1559.  
  1560. function AttackTemplate()
  1561. ATTACK = true
  1562. Rooted = false
  1563. for i=0, 1, 0.1 / Animation_Speed do
  1564. Swait()
  1565. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1566. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1567. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1568. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1569. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1570. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1571. end
  1572. ATTACK = false
  1573. Rooted = false
  1574. end
  1575.  
  1576. --//=================================\\
  1577. --|| ASSIGN THINGS TO KEYS
  1578. --\\=================================//
  1579.  
  1580. function MouseDown(Mouse)
  1581. if ATTACK == false then
  1582. end
  1583. end
  1584.  
  1585. function MouseUp(Mouse)
  1586. HOLD = false
  1587. end
  1588.  
  1589. function KeyDown(Key)
  1590. KEYHOLD = true
  1591. if Key == "z" and ATTACK == false then
  1592. Banisher_Bullet()
  1593. end
  1594.  
  1595. if Key == "b" and ATTACK == false then
  1596. end
  1597.  
  1598. if Key == "v" and ATTACK == false then
  1599. end
  1600.  
  1601. if Key == "t" and ATTACK == false then
  1602. Taunt()
  1603. end
  1604.  
  1605. if Key == "x" and ATTACK == false then
  1606. end
  1607.  
  1608. if Key == "c" and ATTACK == false then
  1609. WarpVector()
  1610. end
  1611. end
  1612.  
  1613. function KeyUp(Key)
  1614. KEYHOLD = false
  1615. end
  1616.  
  1617. Mouse.Button1Down:connect(function(NEWKEY)
  1618. MouseDown(NEWKEY)
  1619. end)
  1620. Mouse.Button1Up:connect(function(NEWKEY)
  1621. MouseUp(NEWKEY)
  1622. end)
  1623. Mouse.KeyDown:connect(function(NEWKEY)
  1624. KeyDown(NEWKEY)
  1625. end)
  1626. Mouse.KeyUp:connect(function(NEWKEY)
  1627. KeyUp(NEWKEY)
  1628. end)
  1629.  
  1630. --//=================================\\
  1631. --\\=================================//
  1632.  
  1633.  
  1634. function unanchor()
  1635. if UNANCHOR == true then
  1636. g = Character:GetChildren()
  1637. for i = 1, #g do
  1638. if g[i].ClassName == "Part" then
  1639. g[i].Anchored = false
  1640. end
  1641. end
  1642. end
  1643. end
  1644.  
  1645.  
  1646. --//=================================\\
  1647. --|| WRAP THE WHOLE SCRIPT UP
  1648. --\\=================================//
  1649.  
  1650. Humanoid.Changed:connect(function(Jump)
  1651. if Jump == "Jump" and (Disable_Jump == true) then
  1652. Humanoid.Jump = false
  1653. end
  1654. end)
  1655.  
  1656. local CONNECT = nil
  1657.  
  1658. while true do
  1659. Swait()
  1660. ANIMATE.Parent = nil
  1661. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1662. Humanoid = IT("Humanoid",Character)
  1663. end
  1664. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1665. v:Stop();
  1666. end
  1667. SINE = SINE + CHANGE
  1668. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1669. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1670. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1671. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1672. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1673. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1674. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1675. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1676. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1677. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1678. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1679. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1680. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1681. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1682. end
  1683. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1684. ANIM = "Jump"
  1685. if ATTACK == false then
  1686. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1687. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1688. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.16 / Animation_Speed)
  1689. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1690. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.3 / Animation_Speed)
  1691. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.3 / Animation_Speed)
  1692. end
  1693. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1694. ANIM = "Fall"
  1695. if ATTACK == false then
  1696. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1697. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1698. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.16 / Animation_Speed)
  1699. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1700. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.3 / Animation_Speed)
  1701. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.3 / Animation_Speed)
  1702. end
  1703. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1704. ANIM = "Idle"
  1705. if ATTACK == false then
  1706. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.16 / Animation_Speed)
  1707. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.16 / Animation_Speed)
  1708. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45), RAD(-25))* RIGHTSHOULDERC0, 0.16 / Animation_Speed)
  1709. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.16 / Animation_Speed)
  1710. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.16 / Animation_Speed)
  1711. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.16 / Animation_Speed)
  1712. end
  1713. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1714. ANIM = "Walk"
  1715. if ATTACK == false then
  1716. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.16 / Animation_Speed)
  1717. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.16 / Animation_Speed)
  1718. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.16 / Animation_Speed)
  1719. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1720. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1721. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1722. end
  1723. end
  1724. unanchor()
  1725. Humanoid.MaxHealth = "inf"
  1726. Humanoid.Health = "inf"
  1727. if Rooted == false then
  1728. Disable_Jump = false
  1729. Humanoid.WalkSpeed = Speed
  1730. elseif Rooted == true then
  1731. Disable_Jump = true
  1732. Humanoid.WalkSpeed = 0
  1733. end
  1734. sick.Parent = Torso
  1735. sick:resume()
  1736. sick.Volume = 3
  1737. sick.Pitch = 1
  1738. sick.SoundId = "rbxassetid://397952612" -- the music
  1739. sick.Name = "BanishV3Music"
  1740. end
  1741. if Head:FindFirstChild("face") then
  1742. Head.face.Texture = "rbxassetid://176217464"
  1743. end
  1744.  
  1745. Humanoid.Changed:connect(function(Jump)
  1746. if Jump == "Jump" and (Disable_Jump == true) then
  1747. Humanoid.Jump = false
  1748. end
  1749. end)
  1750.  
  1751. local BLINKLOOP = 0
  1752.  
  1753. while true do
  1754. Swait()
  1755. script.Parent = WEAPONGUI
  1756. ANIMATE.Parent = nil
  1757. Humanoid.Parent = Character
  1758. if Humanoid then
  1759. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1760. IDLEANIMATION:Play()
  1761. end
  1762. SINE = SINE + CHANGE
  1763. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1764. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1765. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1766. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1767. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1768. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1769. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1770. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1771. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1772. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1773. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1774. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1775. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1776. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1777. end
  1778. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1779. ANIM = "Jump"
  1780. if ATTACK == false then
  1781. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1782. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1783. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1784. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1785. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1786. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1787. end
  1788. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1789. ANIM = "Fall"
  1790. if ATTACK == false then
  1791. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1792. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1793. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1794. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1795. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1796. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1797. end
  1798. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1799. ANIM = "Idle"
  1800. if ATTACK == false then
  1801. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  1802. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1803. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45), RAD(-25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1804. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1805. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1806. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1807. end
  1808. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1809. ANIM = "Walk"
  1810. if ATTACK == false then
  1811. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1812. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1813. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1814. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1815. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1816. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1817. end
  1818. end
  1819. unanchor()
  1820. Humanoid.MaxHealth = "inf"
  1821. Humanoid.Health = "inf"
  1822. if Rooted == false then
  1823. Disable_Jump = false
  1824. Humanoid.WalkSpeed = Speed
  1825. elseif Rooted == true then
  1826. Disable_Jump = true
  1827. Humanoid.WalkSpeed = 0
  1828. end
  1829. sick.SoundId = "rbxassetid://397952612"
  1830. sick.Looped = true
  1831. sick.Pitch = 1
  1832. sick.Volume = 3.1
  1833. sick.Playing = true
  1834. sick.Parent = Torso
  1835. if Head:FindFirstChild("face") then
  1836. Head.face.Texture = "rbxassetid://404306534"
  1837. end
  1838. BLINKLOOP = BLINKLOOP + 1
  1839. if BLINKLOOP >=650 then
  1840. BLINKLOOP = 0
  1841. Blink()
  1842. end
  1843. if #GHOSTS>0 then
  1844. for e=1,#GHOSTS do
  1845. if GHOSTS[e]~=nil then
  1846. local Thing=GHOSTS[e]
  1847. if Thing~=nil then
  1848. if Thing:FindFirstChild("Head") then
  1849. if Thing:FindFirstChild("Head"):FindFirstChild("face") then
  1850. Thing:FindFirstChild("Head").face.Texture = "rbxassetid://479674570"
  1851. end
  1852. if Thing:FindFirstChild("Head"):FindFirstChildOfClass("Sound") then
  1853. Thing:FindFirstChild("Head"):FindFirstChildOfClass("Sound"):remove()
  1854. end
  1855. end
  1856. local TORSO = Thing:FindFirstChild("Torso")
  1857. if TORSO then
  1858. TORSO.Anchored = false
  1859. local ROOT = Thing.HumanoidRootPart
  1860. local RootJoint1 = ROOT:FindFirstChild("RootJoint")
  1861. local Neck1 = TORSO:FindFirstChild("Neck")
  1862. local RightShoulder1 = TORSO:FindFirstChild("Right Shoulder")
  1863. local LeftShoulder1 = TORSO:FindFirstChild("Left Shoulder")
  1864. local RightHip1 = TORSO:FindFirstChild("Right Hip")
  1865. local LeftHip1 = TORSO:FindFirstChild("Left Hip")
  1866. if ROOT and RootJoint1 then
  1867. local VELOCITY = (ROOT.Velocity * VT(1, 0, 1)).magnitude
  1868. if VELOCITY < 1 then
  1869. RootJoint1.C0 = ROOTC0 * CF(0, 0, 0 + 0.15 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(2.5 * SIN(SINE / 12)))
  1870. Neck1.C0 = NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD( - 2.5 * SIN(SINE / 12)))
  1871. RightShoulder1.C0 = CF(1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 1.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0
  1872. LeftShoulder1.C0 = CF(-1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 1.5 * SIN(SINE / 12))) * LEFTSHOULDERC0
  1873. RightHip1.C0 = CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0))
  1874. LeftHip1.C0 = CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0))
  1875. elseif VELOCITY > 1 then
  1876. RootJoint1.C0 = ROOTC0 * CF(0, 0, 0 + 0.15 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(2.5 * SIN(SINE / 12)))
  1877. Neck1.C0 = NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD( - 2.5 * SIN(SINE / 12)))
  1878. RightShoulder1.C0 = CF(1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 1.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0
  1879. LeftShoulder1.C0 = CF(-1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 1.5 * SIN(SINE / 12))) * LEFTSHOULDERC0
  1880. RightHip1.C0 = CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0))
  1881. LeftHip1.C0 = CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0))
  1882. end
  1883. end
  1884. local Human = Thing.Humanoid
  1885. if Human then
  1886. Human.HipHeight = 0.3
  1887. for _, c in pairs(Thing:GetChildren()) do
  1888. if c.ClassName == "Part" and c.Transparency < 1 then
  1889. c.Color = C3(0,0,0)
  1890. c.Transparency = 0.65 + 0.15 * COS(SINE / 25)
  1891. elseif c.ClassName == "Accessory" or c.ClassName == "Hat" or c.ClassName == "CharacterMesh" or c.ClassName == "Shirt" or c.ClassName == "Pants" then
  1892. c:remove()
  1893. end
  1894. end
  1895. if Human then
  1896. local IDLEANIMATION = Human:LoadAnimation(ROBLOXIDLEANIMATION)
  1897. IDLEANIMATION:Play()
  1898. end
  1899. local list = game.Workspace:children()
  1900. local torso = nil
  1901. local dist = 50
  1902. local temp = nil
  1903. local human = nil
  1904. local temp2 = nil
  1905. local OwnerInDanger = false
  1906. for x = 1, #list do
  1907. temp2 = list[x]
  1908. if (temp2.className == "Model") and (temp2 ~= Character) and (temp2 ~= Thing) then
  1909. temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  1910. human = temp2:findFirstChildOfClass("Humanoid")
  1911. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  1912. if (temp.Position - Torso.Position).magnitude < 15 then
  1913. OwnerInDanger = true
  1914. newdist = (temp.Position - TORSO.Position).magnitude
  1915. dist = (Torso.Position - temp.Position).magnitude
  1916. Human:MoveTo(temp.Position)
  1917. torso = temp
  1918. if newdist < 7 then
  1919. torso.CFrame = CF(torso.Position,TORSO.Position)*CF(0,0,5)
  1920. CreateSound(814168787, temp, 1, 2, false)
  1921. ApplyDamage(human,MRANDOM(15,35),temp)
  1922. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(1,1,1), Size2 = VT(3,1,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,torso.Position)*CF(0,0,-2) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1923. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(1,1,1), Size2 = VT(3,1,3), Transparency = 0, Transparency2 = 1, CFrame = torso.CFrame*CF(0,-4*torso.Size.Y/2,0), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1924. end
  1925. end
  1926. end
  1927. end
  1928. end
  1929. if OwnerInDanger == false then
  1930. for x = 1, #list do
  1931. temp2 = list[x]
  1932. if (temp2.className == "Model") and (temp2 ~= Character) and (temp2 ~= Thing) then
  1933. temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  1934. human = temp2:findFirstChildOfClass("Humanoid")
  1935. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  1936. if (temp.Position - Torso.Position).magnitude < dist then
  1937. newdist = (temp.Position - TORSO.Position).magnitude
  1938. Human:MoveTo(temp.Position)
  1939. torso = temp
  1940. if newdist < 15 then
  1941. if MRANDOM(1,35) == 1 then
  1942. CreateSound(438665935, temp, 1, 3, false)
  1943. ApplyDamage(human,MRANDOM(2,20),temp)
  1944. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(1,1,1), Size2 = VT(3,1,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,torso.Position)*CF(0,0,-2) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1945. end
  1946. end
  1947. end
  1948. end
  1949. end
  1950. end
  1951. end
  1952. if torso == nil then
  1953. Human.WalkSpeed = Speed -0.2
  1954. if (Torso.Position - TORSO.Position).magnitude < 12 and (Torso.Position - TORSO.Position).magnitude >= 11 then
  1955. Human:MoveTo(TORSO.Position)
  1956. elseif (Torso.Position - TORSO.Position).magnitude > 15 then
  1957. Human:MoveTo(Torso.Position)
  1958. elseif (Torso.Position - TORSO.Position).magnitude < 11 then
  1959. Human:MoveTo(CF(Torso.Position,TORSO.Position)*CF(0,0,-5).p)
  1960. end
  1961. else
  1962. if OwnerInDanger == false then
  1963. Human.WalkSpeed = Speed*1.2
  1964. else
  1965. Human.WalkSpeed = Speed*5
  1966. end
  1967. end
  1968. if Human.Health == 0 then
  1969. Thing:remove()
  1970. table.remove(GHOSTS,e)
  1971. else
  1972. Human.Health = Human.Health + 0.5
  1973. end
  1974. else
  1975. Thing:remove()
  1976. table.remove(GHOSTS,e)
  1977. end
  1978. else
  1979. Thing:remove()
  1980. table.remove(GHOSTS,e)
  1981. end
  1982. end
  1983. end
  1984. end
  1985. end
  1986. refit()
  1987. end
  1988.  
  1989. --//=================================\\
  1990. --\\=================================//
  1991.  
  1992.  
  1993.  
  1994.  
  1995.  
  1996. --//====================================================\\--
  1997. --|| END OF SCRIPT
  1998. --\\====================================================//--
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