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Demon Illusionist Diviner Wizard

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Mar 13th, 2022
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  1. -----------------
  2. -----------------
  3.  
  4. Race: Human
  5. Class: Wizard (Specialist School - Divination)
  6. Background: Pickpocket
  7. Familiar: Hare
  8. Stats: 20 INT, 18 DEX, dump everything else, ALL 5 stat upgrades go into INT
  9. Skills: whatever you want, but you can pump Stealth in order to approach enemies while invisible, pass Perception checks and drop AoE spells in optimal locations for maximum enemy coverage
  10. Starting feats: Spell Penetration, Spell Focus and Greater Spell Focus in Conjuration/Enchantment (can be any school you favor for very early play other than Illusion, I highly suggest Conjuration for Grease or Enchantment for Hypnotism and Hideous Laughter)
  11.  
  12. Feat Progression:
  13. Level 3 - Greater Spell Penetration
  14. Level 5 - Spell Focus and Greater Spell Focus in any school other than Illusion
  15. Level 7 - Spell Focus in any school other than Illusion
  16. Level 9 - Greater Spell Focus in the previously chosen school
  17. Level 10 - Improved Initiative
  18. Level 11 - Metamagic: Persistent Spell (make Phantasmal Killer persistent, the loss of 2 DC is outweighed by a higher overall chance of success)
  19. Level 13 - Spell Focus in any school other than Illusion
  20. Level 15 - Greater Spell Focus in previously chosen school and Spell Focus in any school other than Illusion
  21. Level 17 - Greater Spell Focus in previously chosen school
  22. Level 19 - Spell Focus in any school other than Illusion
  23. Level 20 - Greater Spell Focus in previously chosen school
  24.  
  25. Mythic Abilities: Enduring Spells, Greater Enduring Spells, Abundant Casting I, II, III
  26. Mythic Feats: Expanded Arsenal: Illusion, Spell Focus (Mythic), Improved Initiative (Mythic), Spell Penetration (Mythic), Spell Focus (Mythic)
  27.  
  28. Demonic Aspects: Incubus, Nabasu, Succubuss
  29. Major Demonic Aspects: Coloxus
  30. Demon Lord Aspects: Socothbenoth
  31.  
  32. Remaining aspect choices to taste.
  33. -----------------
  34. -----------------
  35.  
  36. Total Initiative:
  37.  
  38. Take 20 on Initiative roll from Forewarned
  39. +10 from Forewarned
  40. +2 from Pickpocket Background
  41. +4 from Hare Familiar
  42. +4 from 18 DEX
  43. +4 from Improved Initiative
  44. +10 from Improved Initiative (Mythic)
  45. +4 from +8 enhancement DEX bonus (Ronneck's Sacrifice boots)
  46. +1 from +2 inherent DEX bonus (Bokken's potion)
  47. +4 from Ring of Guiding Star
  48.  
  49. Total: 63
  50. -----------------
  51. -----------------
  52.  
  53. Spell Penetration:
  54.  
  55. +20 from Caster Level 20
  56. +2 from Spell Penetration feat
  57. +2 from Greater Spell Penetration feat
  58. +10 from Mythic Spell Penetration mythic feat
  59. +4 from Demonic Rage
  60. +4 from Quarterstaff of the Warmage
  61. +2 from Robe of Determination
  62. +2 from Ring of Pyromania (not needed eventually, replace with Ring of Guiding Star)
  63. +2 from Foretell Aura in Aid mode (in practice +0, because you will use Foretell aura in Hinder mode to reduce saves)
  64. +0 from Goggles of Mind Control (Goggles don't actually work, should be +2)
  65.  
  66. Total spellpen: 48 with Ring of Pyromania and Foretell aura in Aid mode
  67. 44 without Ring of Pyromania and Foretell aura in Aid mode
  68.  
  69. Highest enemy SR=45, 44 spell penetration is enough.
  70. -----------------
  71. -----------------
  72.  
  73. Weird DC:
  74.  
  75. Internal bonuses:
  76. 10 base DC
  77. +9 from spell level 9
  78. +7 from 25 INT
  79. +4 from enhancement 8 INT bonus
  80. +1 from inherent 2 INT bonus
  81. +3 from profane 6 INT bonus (Profane Ascension)
  82. +2 from Demongraft
  83. +12 from 12 heroic spell focus feats
  84. +4 from 2 mythic spell focus feats
  85. +3 from untyped 7 INT bonus (Aspect of Coloxus with Bound of Possibility)
  86. +1 from both 25 INT and 7 INT both being odd numbers
  87. +4 from Demonic rage
  88. +3 from Aspect of Incubus
  89. +3 from Aspect of Succubus (-3 will) and Aspect of Nabassu (-3 fortitude)
  90. +2 from Profane Hymn
  91. +2 from Magician's Ring
  92. +2 from Glass Amulet of Clarity
  93. +2 from Quarterstaff of the War Mage
  94. +2 from Robe of Determination (+2 fortitude DC) and Display of Power (-2 will)
  95. +0 from Goggles of Mind Control (goggles don't actually work, should be +2)
  96. +2 from Acorn Pie
  97. +2 from Aura of Despair or Foretell aura (Diviner/Enchanter only)
  98. +4 From Shadow Blood
  99.  
  100. Total: 84 DC solo
  101.  
  102. External bonuses:
  103. +2 from Dark Aura (Hand's shield)
  104. +4 from Witch Evil Eye
  105. +4 from Shaman Evil Eye
  106. +10 from Visions of Madness
  107. +3 from court poet's Insightful Contemplation +6 INT morale bonus
  108.  
  109. Total: 107 DC with a party (1 merc)
  110.  
  111. -----------------
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