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- Race: Human
- Class: Wizard (Specialist School - Divination)
- Background: Pickpocket
- Familiar: Hare
- Stats: 20 INT, 18 DEX, dump everything else, ALL 5 stat upgrades go into INT
- Skills: whatever you want, but you can pump Stealth in order to approach enemies while invisible, pass Perception checks and drop AoE spells in optimal locations for maximum enemy coverage
- Starting feats: Spell Penetration, Spell Focus and Greater Spell Focus in Conjuration/Enchantment (can be any school you favor for very early play other than Illusion, I highly suggest Conjuration for Grease or Enchantment for Hypnotism and Hideous Laughter)
- Feat Progression:
- Level 3 - Greater Spell Penetration
- Level 5 - Spell Focus and Greater Spell Focus in any school other than Illusion
- Level 7 - Spell Focus in any school other than Illusion
- Level 9 - Greater Spell Focus in the previously chosen school
- Level 10 - Improved Initiative
- Level 11 - Metamagic: Persistent Spell (make Phantasmal Killer persistent, the loss of 2 DC is outweighed by a higher overall chance of success)
- Level 13 - Spell Focus in any school other than Illusion
- Level 15 - Greater Spell Focus in previously chosen school and Spell Focus in any school other than Illusion
- Level 17 - Greater Spell Focus in previously chosen school
- Level 19 - Spell Focus in any school other than Illusion
- Level 20 - Greater Spell Focus in previously chosen school
- Mythic Abilities: Enduring Spells, Greater Enduring Spells, Abundant Casting I, II, III
- Mythic Feats: Expanded Arsenal: Illusion, Spell Focus (Mythic), Improved Initiative (Mythic), Spell Penetration (Mythic), Spell Focus (Mythic)
- Demonic Aspects: Incubus, Nabasu, Succubuss
- Major Demonic Aspects: Coloxus
- Demon Lord Aspects: Socothbenoth
- Remaining aspect choices to taste.
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- Total Initiative:
- Take 20 on Initiative roll from Forewarned
- +10 from Forewarned
- +2 from Pickpocket Background
- +4 from Hare Familiar
- +4 from 18 DEX
- +4 from Improved Initiative
- +10 from Improved Initiative (Mythic)
- +4 from +8 enhancement DEX bonus (Ronneck's Sacrifice boots)
- +1 from +2 inherent DEX bonus (Bokken's potion)
- +4 from Ring of Guiding Star
- Total: 63
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- Spell Penetration:
- +20 from Caster Level 20
- +2 from Spell Penetration feat
- +2 from Greater Spell Penetration feat
- +10 from Mythic Spell Penetration mythic feat
- +4 from Demonic Rage
- +4 from Quarterstaff of the Warmage
- +2 from Robe of Determination
- +2 from Ring of Pyromania (not needed eventually, replace with Ring of Guiding Star)
- +2 from Foretell Aura in Aid mode (in practice +0, because you will use Foretell aura in Hinder mode to reduce saves)
- +0 from Goggles of Mind Control (Goggles don't actually work, should be +2)
- Total spellpen: 48 with Ring of Pyromania and Foretell aura in Aid mode
- 44 without Ring of Pyromania and Foretell aura in Aid mode
- Highest enemy SR=45, 44 spell penetration is enough.
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- Weird DC:
- Internal bonuses:
- 10 base DC
- +9 from spell level 9
- +7 from 25 INT
- +4 from enhancement 8 INT bonus
- +1 from inherent 2 INT bonus
- +3 from profane 6 INT bonus (Profane Ascension)
- +2 from Demongraft
- +12 from 12 heroic spell focus feats
- +4 from 2 mythic spell focus feats
- +3 from untyped 7 INT bonus (Aspect of Coloxus with Bound of Possibility)
- +1 from both 25 INT and 7 INT both being odd numbers
- +4 from Demonic rage
- +3 from Aspect of Incubus
- +3 from Aspect of Succubus (-3 will) and Aspect of Nabassu (-3 fortitude)
- +2 from Profane Hymn
- +2 from Magician's Ring
- +2 from Glass Amulet of Clarity
- +2 from Quarterstaff of the War Mage
- +2 from Robe of Determination (+2 fortitude DC) and Display of Power (-2 will)
- +0 from Goggles of Mind Control (goggles don't actually work, should be +2)
- +2 from Acorn Pie
- +2 from Aura of Despair or Foretell aura (Diviner/Enchanter only)
- +4 From Shadow Blood
- Total: 84 DC solo
- External bonuses:
- +2 from Dark Aura (Hand's shield)
- +4 from Witch Evil Eye
- +4 from Shaman Evil Eye
- +10 from Visions of Madness
- +3 from court poet's Insightful Contemplation +6 INT morale bonus
- Total: 107 DC with a party (1 merc)
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