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- package fallout_2;
- public class Chosen_One {
- private int strength;
- private int perception;
- private int endurance;
- private int charisma;
- private int intelligence;
- private int agility;
- private int luck;
- private int actionPoints;
- private int armorClass;
- private int skillRate;
- private int carryWeight;
- private int meleeDam;
- public void Character(int characterStrength , int characterPerception , int characterEndurance ,int characterCharisma , int characterIntelligence , int characterAgility , int characterLuck){
- strength = characterStrength;
- perception = characterPerception;
- endurance = characterEndurance;
- charisma = characterCharisma;
- intelligence = characterIntelligence;
- agility = characterAgility;
- luck = characterLuck;
- }
- public int getActPoints(){
- actionPoints = agility/2 + 5;
- return actionPoints;
- }
- public int getArmorClass(){
- armorClass = agility;
- return armorClass;
- }
- public int getSkillRate(){
- skillRate = intelligence * 2 + 5;
- return skillRate;
- }
- public int getCarryWeight(){
- carryWeight = 25 +(strength * 25);
- return carryWeight;
- }
- public int getPartyLimit(){
- if (strength > 5){
- meleeDam = strength - 5;
- }
- else{ meleeDam = 1;}
- return meleeDam;
- }
- public String Intense_Training(String specialStat){
- String SPECIAL = specialStat;
- if (SPECIAL == "S"){strength = strength +1; }
- else if (SPECIAL == "P"){perception = perception +1;}
- else if (SPECIAL == "E"){endurance = endurance +1;}
- else if (SPECIAL == "C"){charisma = charisma +1;}
- else if (SPECIAL == "I"){intelligence = intelligence +1;}
- else if (SPECIAL == "A"){agility = agility +1;}
- else if (SPECIAL == "L"){luck = luck +1;}
- else {luck = luck + 1;}
- return SPECIAL;
- }
- }
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