sIendytubble

shit rain

Apr 25th, 2021
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code by Mokiros")
  6. local rp = RealPlayer
  7. script.Parent = rp.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent then
  33. for _,f in pairs(t.Functions) do
  34. f(...)
  35. end
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=rp then return end
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. if not io.isMouse then
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  51. return m:TrigEvent(b and "Button2Down" or "Button2Up")
  52. end
  53. for _,t in pairs(CAS.Actions) do
  54. for _,k in pairs(t.Keys) do
  55. if k==io.KeyCode then
  56. t.Function(t.Name,io.UserInputState,io)
  57. end
  58. end
  59. end
  60. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  61. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  62. end
  63. end)
  64. Event.Parent = NLS([==[
  65. local Player = game:GetService("Players").LocalPlayer
  66. local Event = script:WaitForChild("UserInput_Event")
  67. local Mouse = Player:GetMouse()
  68. local UIS = game:GetService("UserInputService")
  69. local input = function(io,a)
  70. if a then return end
  71. --Since InputObject is a client-side instance, we create and pass table instead
  72. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  73. end
  74. UIS.InputBegan:Connect(input)
  75. UIS.InputEnded:Connect(input)
  76. local h,t
  77. --Give the server mouse data 30 times every second, but only if the values changed
  78. --If player is not moving their mouse, client won't fire events
  79. while wait(1/30) do
  80. if h~=Mouse.Hit or t~=Mouse.Target then
  81. h,t=Mouse.Hit,Mouse.Target
  82. Event:FireServer({isMouse=true,Target=t,Hit=h})
  83. end
  84. end]==],Player.Character)
  85.  
  86. ----Sandboxed game object that allows the usage of client-side methods and services
  87. --Real game object
  88. local _rg = game
  89.  
  90. --Metatable for fake service
  91. local fsmt = {
  92. __index = function(self,k)
  93. local s = rawget(self,"_RealService")
  94. if s then
  95. return typeof(s[k])=="function"
  96. and function(_,...)return s[k](s,...)end or s[k]
  97. end
  98. end,
  99. __newindex = function(self,k,v)
  100. local s = rawget(self,"_RealService")
  101. if s then s[k]=v end
  102. end
  103. }
  104. local function FakeService(t,RealService)
  105. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106. return setmetatable(t,fsmt)
  107. end
  108.  
  109. --Fake game object
  110. local g = {
  111. GetService = function(self,s)
  112. return rawget(self,s) or _rg:GetService(s)
  113. end,
  114. Players = FakeService({
  115. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116. },"Players"),
  117. UserInputService = FakeService(UIS,"UserInputService"),
  118. ContextActionService = FakeService(CAS,"ContextActionService"),
  119. RunService = FakeService({
  120. _btrs = {},
  121. RenderStepped = _rg:GetService("RunService").Heartbeat,
  122. BindToRenderStep = function(self,name,_,fun)
  123. self._btrs[name] = self.Heartbeat:Connect(fun)
  124. end,
  125. UnbindFromRenderStep = function(self,name)
  126. self._btrs[name]:Disconnect()
  127. end,
  128. },"RunService")
  129. }
  130. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  131. g.service = g.GetService
  132. FakeService(g,game)
  133. --Changing owner to fake player object to support owner:GetMouse()
  134. game,owner = g,g.Players.LocalPlayer
  135. end
  136. mouse = game.Players.LocalPlayer:GetMouse()
  137. function touch(part)
  138. coroutine.resume(coroutine.create(function()
  139. local shgsh = false
  140. part.Touched:Connect(function(gg)
  141. if gg.Name ~= "poop" then
  142. if shgsh == false then
  143. shgsh = true
  144. rara = Instance.new("Sound",part)
  145. rara.SoundId = "rbxassetid://517040733"
  146. rara.Volume = 10
  147. rara:Play()
  148. -- end
  149. if gg.Anchored == false then
  150. if gg.Name ~= "poop" then
  151. kaboom = Instance.new("Explosion",part)
  152. kaboom.Position = part.Position
  153. kaboom.BlastPressure = 50000
  154. kaboom.BlastRadius = 25
  155. kaboom.Hit:Connect(function(gsjgsjg)
  156. if gsjgsjg.Anchored == false then
  157. if gsjgsjg.Name ~= "poop" then
  158. gsjgsjg.Velocity = Vector3.new(math.random(-120,120),math.random(-120,120),math.random(-120,120))
  159. gsjgsjg.Parent = workspace
  160. gsjgsjg.Name = "poop"
  161. gsjgsjg:BreakJoints()
  162. gsjgsjg.CanCollide = true
  163. gsjgsjg.BrickColor = part.BrickColor
  164. gsjgsjg.Material = part.Material
  165. -- touch(gsjgsjg)
  166. end
  167. end
  168. end)
  169. gg.Parent = workspace
  170. gg.Name = "poop"
  171. gg:BreakJoints()
  172. gg.CanCollide = true
  173. gg.BrickColor = part.BrickColor
  174. -- touch(gg)
  175. gg.Material = part.Material
  176. end
  177. end
  178. end
  179. end
  180. end)
  181. end))
  182.  
  183. end
  184. mouse.Button1Down:Connect(function()
  185. local Part0 = Instance.new("Part")
  186. SpecialMesh1 = Instance.new("SpecialMesh")
  187. Part0.Name = "poop"
  188. Part0.Parent = workspace
  189. Part0.CFrame = CFrame.new(16.5, 7.5, -80.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  190. Part0.Position = Vector3.new(16.5, 7.5, -80.5)
  191. Part0.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  192. --Part0.Velocity = Vector3.new(99.9999084, 0.13962543, 6.10322148e-09)
  193. Part0.Size = Vector3.new(15, 15, 15)
  194. Part0.BottomSurface = Enum.SurfaceType.Smooth
  195. Part0.BrickColor = BrickColor.new("Burnt Sienna")
  196. Part0.TopSurface = Enum.SurfaceType.Smooth
  197. Part0.brickColor = BrickColor.new("Burnt Sienna")
  198. SpecialMesh1.Parent = Part0
  199. SpecialMesh1.MeshId = "rbxassetid://6159669315"
  200. SpecialMesh1.Scale = Vector3.new(5, 5, 5)
  201. SpecialMesh1.MeshType = Enum.MeshType.FileMesh
  202. Part0.Material = Enum.Material.Sand
  203. Part0.Position = mouse.Hit.p +Vector3.new(0,100,0)
  204. touch(Part0)
  205. end)
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