Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- *These are more race templates that are added onto the existing classes like the Elf Redux than classes on their own. Deor Canines and Felines above Racial Value 1 are prohibited from becoming mages, while Deor Cloven above Racial Value 0 are prohibited from becoming thieves. Additional restrictions added some time later.*
- Class - Deor Canine/Feline (Beastmen)
- Prime Requisites: STR & DEX
- Racial Build: 0
- -Claw & Bite (2)
- -Infravision (1)
- -Wilderness Evasion (1)
- -Tracking (1)
- -Naturally Stealthy (1) OR Climbing (1)
- 6-1=5 5x40=200xp
- *Each point in ability either increases a given trait or adds an additional one.
- *Each point passed Racial Value 1 is treated as an additional Build Point in Hit Dice
- Racial Value: 1
- -Claw & Bite (3)
- -Infravision (1)
- -Wilderness Evasion (1)
- -Tracking (1)
- -Naturally Stealthy (1) OR Climbing (1)
- -Inhumanity
- 7-1=6 6x40=240xp
- Racial Value: 2
- -Claw & Bite (4)
- -Infravision (2)
- -Wilderness Evasion (1)
- -Tracking (1)
- -Naturally Stealthy (1) OR Climbing (1)
- -Ambush (1) OR Cat Burglar (1)
- -Inhumanity
- 10-1=9 9x40=360xp
- Racial Value: 3
- -Claw & Bite (5)
- -Infravision (2)
- -Wilderness Evasion (1)
- -Tracking (1)
- -Naturally Stealthy (1) OR Climbing (1)
- -Ambush (1) OR Cat Burglar (1)
- -Difficult To Spot (1)
- -Fighting Fury (2)
- -Inhumanity
- 14-1=13 13x40=560xp
- Racial Value: 4
- -Claw & Bite (6)
- -Infravision (2)
- -Wilderness Evasion (1)
- -Tracking (1)
- -Naturally Stealthy (1) OR Climbing (1)
- -Ambush (1) OR Cat Burglar (1)
- -Difficult To Spot (1)
- -Fighting Fury (2)
- -Mystic Aura (1)
- -Perceive Intentions (1)
- -Inhumanity
- 17-1=16 16x40= 640xp
- Class - Deor Cloven
- Prime Requisites: WIS & CON
- Racial Value: 0
- -Infravision (1)
- -Wilderness Evasion (1)
- -Healer (1)
- -Running (1)
- 4-1=3 3x40=120xp
- *Each point in ability either increases a given trait or adds an additional one.
- *Each point past Racial Value 1 adds an additional Hit Dice value
- Racial Value: 1
- -Infravision (1)
- -Wilderness Evasion (1)
- -Climbing (1)
- -Healing (2)
- -Alertness (1)
- -Running (1)
- -Hooves (1)* [*Gain a 1d4/1d4 lethal attack with hooves]
- -Horns (1)* [*1d4 headbutt attack, 2d4 if charging/Only optional for horned cloven animals]
- -Inhumanity
- Horns: 7-1=6 6x40=240xp
- Hornless: 8-1=7 7x40=280xp
- Racial Value: 2
- -Infravision (1)
- -Wilderness Evasion (1)
- -Climbing (1)* [*Not available for light centaurs]
- -Healing (2)
- -Alertness (1)
- -Running (1) OR Running (4)* [*Light centaur creatures gain 240' movement a turn, 80' movement a round/Only optional for light horse centaurs]
- -Hooves (1)* [*Gain a 1d4/1d4 lethal attack with hooves]
- -Horns (2)* [*1d6 headbutt attack, 2d6 if charging/Only optional for horned cloven animals]
- -Encumbrance (4)* [Light horse centaurs are built for speed and long-distance
- travel. Light horse centaurs can carry up to 20 stone (200lb) and move
- at full movement, or they can carry a maximum of 40 stone
- (400lb) and have movement halved.]
- -Inhumanity
- Horns: 10-1=9 9x40=360xp
- Centaurs: 14-1=13 13x40=520xp
- Racial Value: 3
- -Infravision (1)
- -Wilderness Evasion (1)
- -Climbing (1)* [*Not available for light centaurs]
- -Healing (2)
- -Alertness (1)
- -Running (1) OR Running (3)* [*Medium horse centaur creatures gain 180' movement a turn, 60' movement a round/Only optional for medium horse centaurs]
- -Hooves (2)* [*Gain a 1d6/1d6 lethal attack with hooves]
- -Horns (3)* [*1d8 headbutt attack, 2d8 if charging/Only optional for horned cloven animals]
- -Encumbrance (5)* [Medium horse centaurs are built for speed and long-distance
- travel. have been bred to be fast, strong
- and sturdy, but are meant for shorter distance travel. Medium horse centaurs can carry up to 30 stone (300lb) and move at full movement, or they can carry a maximum of 60 stone (600lb) and have movement halved.]
- -Inhumanity
- Horns: 12-1=11 11x40=440xp
- Centaurs: 15-1=14 14x40=560xp
- Racial Value: 4
- -Infravision (1)
- -Wilderness Evasion (1)
- -Climbing (1)* [*Not available for light centaurs]
- -Healing (2)
- -Alertness (1)
- -Running (1) OR Running (2)* [*Heavy horse centaur creatures gain 120' movement a turn, 40' movement a round/Only optional for medium horse centaurs]
- -Hooves (3)* [*Gain a 1d8/1d8 lethal attack with hooves]
- -Horns (3)* [*1d8 headbutt attack, 2d8 if charging/Only optional for horned cloven animals]
- -Encumbrance (6)* [ Heavy horse centaurs are the largest of all, bred
- to be big, strong laborers. Heavy horse centaurs can carry up to 40 stone (400lb) and move at full movement, or they can carry a
- maximum of 80 stone (800lb) and have movement halved.]
- -Inhumanity
- Horns: 13-1=12 12x40=480xp
- Centaurs: 16-1=15 15x40=600xp
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement