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  1. // ACE Arsenał
  2. force force ace_arsenal_allowDefaultLoadouts = false;
  3. force force ace_arsenal_allowSharedLoadouts = false;
  4. force force ace_arsenal_camInverted = false;
  5. force force ace_arsenal_enableIdentityTabs = false;
  6. force force ace_arsenal_enableModIcons = true;
  7. force force ace_arsenal_EnableRPTLog = false;
  8. force force ace_arsenal_fontHeight = 4.5;
  9.  
  10. // ACE Broń
  11. force force ace_common_persistentLaserEnabled = true;
  12. force force ace_laserpointer_enabled = true;
  13. force force ace_reload_displayText = true;
  14. force force ace_weaponselect_displayText = true;
  15.  
  16. // ACE Celowniki optyczne
  17. force force ace_scopes_correctZeroing = true;
  18. force force ace_scopes_deduceBarometricPressureFromTerrainAltitude = false;
  19. force force ace_scopes_defaultZeroRange = 100;
  20. force force ace_scopes_enabled = true;
  21. force ace_scopes_forceUseOfAdjustmentTurrets = false;
  22. force force ace_scopes_overwriteZeroRange = false;
  23. force force ace_scopes_simplifiedZeroing = false;
  24. ace_scopes_useLegacyUI = false;
  25. force force ace_scopes_zeroReferenceBarometricPressure = 1013.25;
  26. force force ace_scopes_zeroReferenceHumidity = 0;
  27. force force ace_scopes_zeroReferenceTemperature = 15;
  28.  
  29. // ACE Gesty na mapie
  30. ace_map_gestures_defaultColor = [1,0.88,0,0.7];
  31. ace_map_gestures_defaultLeadColor = [1,0.88,0,0.95];
  32. force force ace_map_gestures_enabled = true;
  33. force force ace_map_gestures_interval = 0.03;
  34. force force ace_map_gestures_maxRange = 7;
  35. ace_map_gestures_nameTextColor = [0.2,0.2,0.2,0.3];
  36.  
  37. // ACE Gogle
  38. force force ace_goggles_effects = 2;
  39. force force ace_goggles_showInThirdPerson = false;
  40.  
  41. // ACE Interakcja
  42. force force ace_interaction_disableNegativeRating = false;
  43. force force ace_interaction_enableMagazinePassing = true;
  44. force force ace_interaction_enableTeamManagement = true;
  45.  
  46. // ACE Interfejs uĹĽytkownika
  47. force force ace_ui_allowSelectiveUI = true;
  48. force force ace_ui_ammoCount = false;
  49. force force ace_ui_ammoType = true;
  50. force force ace_ui_commandMenu = true;
  51. force force ace_ui_firingMode = true;
  52. force force ace_ui_groupBar = true;
  53. force force ace_ui_gunnerAmmoCount = false;
  54. force force ace_ui_gunnerAmmoType = true;
  55. force force ace_ui_gunnerFiringMode = true;
  56. force force ace_ui_gunnerLaunchableCount = true;
  57. force force ace_ui_gunnerLaunchableName = true;
  58. force force ace_ui_gunnerMagCount = true;
  59. force force ace_ui_gunnerWeaponLowerInfoBackground = true;
  60. force force ace_ui_gunnerWeaponName = true;
  61. force force ace_ui_gunnerWeaponNameBackground = true;
  62. force force ace_ui_gunnerZeroing = true;
  63. force force ace_ui_magCount = false;
  64. force force ace_ui_soldierVehicleWeaponInfo = true;
  65. force force ace_ui_staminaBar = true;
  66. force force ace_ui_stance = true;
  67. force force ace_ui_throwableCount = false;
  68. force force ace_ui_throwableName = true;
  69. force force ace_ui_vehicleAltitude = true;
  70. force force ace_ui_vehicleCompass = true;
  71. force force ace_ui_vehicleDamage = true;
  72. force force ace_ui_vehicleFuelBar = true;
  73. force force ace_ui_vehicleInfoBackground = true;
  74. force force ace_ui_vehicleName = true;
  75. force force ace_ui_vehicleNameBackground = true;
  76. force force ace_ui_vehicleRadar = true;
  77. force force ace_ui_vehicleSpeed = true;
  78. force force ace_ui_weaponLowerInfoBackground = true;
  79. force force ace_ui_weaponName = true;
  80. force force ace_ui_weaponNameBackground = true;
  81. force force ace_ui_zeroing = true;
  82.  
  83. // ACE Jeńcy
  84. force force ace_captives_allowHandcuffOwnSide = false;
  85. force force ace_captives_allowSurrender = true;
  86. force force ace_captives_requireSurrender = 0;
  87. force force ace_captives_requireSurrenderAi = false;
  88.  
  89. // ACE Logistyka
  90. force force ace_cargo_enable = true;
  91. force ace_cargo_loadTimeCoefficient = 5;
  92. force force ace_cargo_paradropTimeCoefficent = 2.5;
  93. force force ace_rearm_level = 2;
  94. force force ace_rearm_supply = 1;
  95. force force ace_refuel_hoseLength = 12;
  96. force force ace_refuel_rate = 1;
  97. force force ace_repair_addSpareParts = true;
  98. force force ace_repair_autoShutOffEngineWhenStartingRepair = true;
  99. force force ace_repair_consumeItem_toolKit = 0;
  100. force force ace_repair_displayTextOnRepair = true;
  101. force force ace_repair_engineerSetting_fullRepair = 1;
  102. force force ace_repair_engineerSetting_repair = 0;
  103. force force ace_repair_engineerSetting_wheel = 0;
  104. force force ace_repair_fullRepairLocation = 3;
  105. force force ace_repair_repairDamageThreshold = 0.6;
  106. force force ace_repair_repairDamageThreshold_engineer = 0.1;
  107. force force ace_repair_wheelRepairRequiredItems = 0;
  108.  
  109. // ACE Mapa
  110. force force ace_map_BFT_Enabled = false;
  111. force force ace_map_BFT_HideAiGroups = false;
  112. force force ace_map_BFT_Interval = 0;
  113. force force ace_map_BFT_ShowPlayerNames = false;
  114. force force ace_map_DefaultChannel = 5;
  115. force force ace_map_mapGlow = true;
  116. force force ace_map_mapIllumination = true;
  117. force force ace_map_mapLimitZoom = false;
  118. force force ace_map_mapShake = true;
  119. force force ace_map_mapShowCursorCoordinates = true;
  120. ace_markers_moveRestriction = -1;
  121.  
  122. // ACE Mat. wybuchowe
  123. force force ace_explosives_explodeOnDefuse = true;
  124. force force ace_explosives_punishNonSpecialists = true;
  125. force force ace_explosives_requireSpecialist = true;
  126.  
  127. // ACE Medyczne
  128. force force ace_medical_AIDamageThreshold = 0.75;
  129. force force ace_medical_allowLitterCreation = true;
  130. force force ace_medical_allowUnconsciousAnimationOnTreatment = true;
  131. force force ace_medical_amountOfReviveLives = 1;
  132. force force ace_medical_bleedingCoefficient = 1;
  133. force force ace_medical_blood_enabledFor = 0;
  134. force force ace_medical_consumeItem_PAK = 0;
  135. force force ace_medical_consumeItem_SurgicalKit = 0;
  136. force force ace_medical_convertItems = 0;
  137. force force ace_medical_delayUnconCaptive = 4.5;
  138. force force ace_medical_enableAdvancedWounds = true;
  139. force force ace_medical_enableFor = 0;
  140. force force ace_medical_enableOverdosing = true;
  141. force force ace_medical_enableRevive = 1;
  142. force force ace_medical_enableScreams = true;
  143. force force ace_medical_enableUnconsciousnessAI = 0;
  144. force force ace_medical_enableVehicleCrashes = true;
  145. force force ace_medical_healHitPointAfterAdvBandage = true;
  146. force force ace_medical_increaseTrainingInLocations = true;
  147. force force ace_medical_keepLocalSettingsSynced = true;
  148. force force ace_medical_level = 2;
  149. force force ace_medical_litterCleanUpDelay = 0;
  150. force force ace_medical_litterSimulationDetail = 0;
  151. force force ace_medical_maxReviveTime = 240;
  152. force force ace_medical_medicSetting = 2;
  153. force force ace_medical_medicSetting_basicEpi = 1;
  154. force force ace_medical_medicSetting_PAK = 2;
  155. force force ace_medical_medicSetting_SurgicalKit = 0;
  156. force force ace_medical_menu_allow = 1;
  157. force force ace_medical_menu_maxRange = 3;
  158. force force ace_medical_menu_openAfterTreatment = true;
  159. force force ace_medical_menu_useMenu = 1;
  160. force force ace_medical_menuTypeStyle = 0;
  161. force force ace_medical_menuTypeStyleSelf = true;
  162. force force ace_medical_moveUnitsFromGroupOnUnconscious = false;
  163. force force ace_medical_painCoefficient = 1;
  164. force force ace_medical_painEffectType = 1;
  165. force force ace_medical_painIsOnlySuppressed = false;
  166. force force ace_medical_playerDamageThreshold = 1.8;
  167. force force ace_medical_preventInstaDeath = true;
  168. force force ace_medical_remoteControlledAI = true;
  169. force force ace_medical_useCondition_PAK = 1;
  170. force force ace_medical_useCondition_SurgicalKit = 0;
  171. force force ace_medical_useLocation_basicEpi = 0;
  172. force force ace_medical_useLocation_PAK = 4;
  173. force force ace_medical_useLocation_SurgicalKit = 0;
  174.  
  175. // ACE Menu interakcji
  176. force force ace_gestures_showOnInteractionMenu = 2;
  177. force force ace_interact_menu_actionOnKeyRelease = true;
  178. force force ace_interact_menu_addBuildingActions = false;
  179. force force ace_interact_menu_alwaysUseCursorInteraction = true;
  180. force force ace_interact_menu_alwaysUseCursorSelfInteraction = true;
  181. force force ace_interact_menu_colorShadowMax = [0,0,0,1];
  182. force force ace_interact_menu_colorShadowMin = [0,0,0,0.25];
  183. force force ace_interact_menu_colorTextMax = [1,1,1,1];
  184. force force ace_interact_menu_colorTextMin = [1,1,1,0.25];
  185. force force ace_interact_menu_cursorKeepCentered = false;
  186. force force ace_interact_menu_menuAnimationSpeed = 0;
  187. force force ace_interact_menu_menuBackground = 0;
  188. force force ace_interact_menu_selectorColor = [1,0,0];
  189. force force ace_interact_menu_shadowSetting = 2;
  190. force force ace_interact_menu_textSize = 2;
  191. force force ace_interact_menu_useListMenu = true;
  192.  
  193. // ACE MoĹşdzierz Mk6
  194. force force ace_mk6mortar_airResistanceEnabled = false;
  195. force force ace_mk6mortar_allowCompass = true;
  196. force force ace_mk6mortar_allowComputerRangefinder = true;
  197. force force ace_mk6mortar_useAmmoHandling = false;
  198.  
  199. // ACE Narzędzia nawigacyjne
  200. ace_maptools_drawStraightLines = true;
  201. ace_maptools_rotateModifierKey = 1;
  202.  
  203. // ACE Noktowizja
  204. force force ace_nightvision_aimDownSightsBlur = 0.4;
  205. force force ace_nightvision_disableNVGsWithSights = false;
  206. force force ace_nightvision_effectScaling = 0.4;
  207. force force ace_nightvision_fogScaling = 0.4;
  208. force force ace_nightvision_noiseScaling = 0.4;
  209. force force ace_nightvision_shutterEffects = true;
  210.  
  211. // ACE Obserwator
  212. force force ace_spectator_enableAI = true;
  213. force force ace_spectator_restrictModes = 0;
  214. force force ace_spectator_restrictVisions = 0;
  215.  
  216. // ACE Odrodzenie
  217. force force ace_respawn_removeDeadBodiesDisconnected = false;
  218. force force ace_respawn_savePreDeathGear = true;
  219.  
  220. // ACE OgĂłlne
  221. force force ace_common_allowFadeMusic = true;
  222.  
  223. // ACE OgĂłlny
  224. force force ace_common_checkPBOsAction = 0;
  225. force force ace_common_checkPBOsCheckAll = true;
  226. force force ace_common_checkPBOsWhitelist = "[]";
  227. ace_common_displayTextColor = [0,0,0,0.1];
  228. ace_common_displayTextFontColor = [1,1,1,1];
  229. ace_common_settingFeedbackIcons = 1;
  230. ace_common_settingProgressBarLocation = 0;
  231. force force ace_noradio_enabled = true;
  232. ace_parachute_hideAltimeter = true;
  233.  
  234. // ACE Ogranicznik zasięgu widzenia
  235. force force ace_viewdistance_enabled = true;
  236. force force ace_viewdistance_limitViewDistance = 10000;
  237. force force ace_viewdistance_objectViewDistanceCoeff = 0;
  238. force force ace_viewdistance_viewDistanceAirVehicle = 0;
  239. force force ace_viewdistance_viewDistanceLandVehicle = 0;
  240. force force ace_viewdistance_viewDistanceOnFoot = 0;
  241.  
  242. // ACE Pogoda
  243. force force ace_weather_enabled = false;
  244. force force ace_weather_updateInterval = 300;
  245. force force ace_weather_windSimulation = false;
  246.  
  247. // ACE Przełącz Jednostki
  248. force force ace_switchunits_enableSafeZone = false;
  249. force force ace_switchunits_enableSwitchUnits = true;
  250. force force ace_switchunits_safeZoneRadius = 100;
  251. force force ace_switchunits_switchToCivilian = false;
  252. force force ace_switchunits_switchToEast = false;
  253. force force ace_switchunits_switchToIndependent = false;
  254. force force ace_switchunits_switchToWest = false;
  255.  
  256. // ACE Przegrzewanie
  257. force force ace_overheating_displayTextOnJam = false;
  258. force force ace_overheating_enabled = true;
  259. force force ace_overheating_overheatingDispersion = true;
  260. force force ace_overheating_showParticleEffects = true;
  261. force force ace_overheating_showParticleEffectsForEveryone = true;
  262. force force ace_overheating_unJamFailChance = 0.1;
  263. force force ace_overheating_unJamOnreload = false;
  264.  
  265. // ACE Przepakowywanie magazynkĂłw
  266. force force ace_magazinerepack_timePerAmmo = 1.5;
  267. force force ace_magazinerepack_timePerBeltLink = 8;
  268. force force ace_magazinerepack_timePerMagazine = 2;
  269.  
  270. // ACE SĹ‚uch
  271. force force ace_hearing_autoAddEarplugsToUnits = true;
  272. force force ace_hearing_disableEarRinging = false;
  273. force force ace_hearing_earplugsVolume = 0.5;
  274. force force ace_hearing_enableCombatDeafness = true;
  275. force force ace_hearing_enabledForZeusUnits = false;
  276. force force ace_hearing_unconsciousnessVolume = 0;
  277.  
  278. // ACE Samozapłon
  279. force force ace_cookoff_ammoCookoffDuration = 1;
  280. force force ace_cookoff_enable = true;
  281. force force ace_cookoff_enableAmmobox = true;
  282. force force ace_cookoff_enableAmmoCookoff = true;
  283. force force ace_cookoff_probabilityCoef = 1;
  284.  
  285. // ACE Symulacja fragmentacji
  286. force force ace_frag_enabled = true;
  287. force force ace_frag_maxTrack = 8;
  288. force force ace_frag_maxTrackPerFrame = 8;
  289. force force ace_frag_reflectionsEnabled = false;
  290. force force ace_frag_spallEnabled = false;
  291.  
  292. // ACE Szybkie wsiadanie
  293. force force ace_quickmount_distance = 3;
  294. force ace_quickmount_enabled = true;
  295. force force ace_quickmount_enableMenu = 3;
  296. force force ace_quickmount_priority = 3;
  297. force force ace_quickmount_speed = 18;
  298.  
  299. // ACE Tagowanie
  300. ace_tagging_quickTag = 1;
  301.  
  302. // ACE Uncategorized
  303. force force ace_fastroping_requireRopeItems = true;
  304. force force ace_gforces_enabledFor = 2;
  305. force force ace_hitreactions_minDamageToTrigger = 0.1;
  306. force force ace_inventory_inventoryDisplaySize = 0;
  307. force force ace_laser_dispersionCount = 2;
  308. force force ace_microdagr_mapDataAvailable = 2;
  309. force force ace_microdagr_waypointPrecision = 3;
  310. force force ace_optionsmenu_showNewsOnMainMenu = true;
  311. force force ace_overpressure_distanceCoefficient = 1;
  312.  
  313. // ACE Ustawienia imion
  314. ace_nametags_defaultNametagColor = [0.77,0.51,0.08,1];
  315. ace_nametags_nametagColorBlue = [0.67,0.67,1,1];
  316. ace_nametags_nametagColorGreen = [0.67,1,0.67,1];
  317. ace_nametags_nametagColorMain = [1,1,1,1];
  318. ace_nametags_nametagColorRed = [1,0.67,0.67,1];
  319. ace_nametags_nametagColorYellow = [1,1,0.67,1];
  320. force force ace_nametags_playerNamesMaxAlpha = 0.8;
  321. force force ace_nametags_playerNamesViewDistance = 5;
  322. force force ace_nametags_showCursorTagForVehicles = false;
  323. force force ace_nametags_showNamesForAI = false;
  324. force force ace_nametags_showPlayerNames = 2;
  325. force force ace_nametags_showPlayerRanks = false;
  326. force force ace_nametags_showSoundWaves = 1;
  327. force force ace_nametags_showVehicleCrewInfo = true;
  328. force force ace_nametags_tagSize = 3;
  329.  
  330. // ACE Wpływ wiatru
  331. force force ace_winddeflection_enabled = true;
  332. force force ace_winddeflection_simulationInterval = 0.05;
  333. force force ace_winddeflection_vehicleEnabled = true;
  334.  
  335. // ACE Wskazywanie
  336. force force ace_finger_enabled = true;
  337. force force ace_finger_indicatorColor = [0.83,0.68,0.681818,1];
  338. force force ace_finger_indicatorForSelf = true;
  339. force force ace_finger_maxRange = 10;
  340.  
  341. // ACE Zaawansowana balistyka
  342. force force ace_advanced_ballistics_ammoTemperatureEnabled = true;
  343. force force ace_advanced_ballistics_barrelLengthInfluenceEnabled = true;
  344. force force ace_advanced_ballistics_bulletTraceEnabled = true;
  345. force force ace_advanced_ballistics_enabled = false;
  346. force force ace_advanced_ballistics_muzzleVelocityVariationEnabled = true;
  347. force force ace_advanced_ballistics_simulationInterval = 0.2;
  348.  
  349. // ACE Zaawansowane rzucanie
  350. force force ace_advanced_throwing_enabled = true;
  351. force force ace_advanced_throwing_enablePickUp = true;
  352. force force ace_advanced_throwing_enablePickUpAttached = true;
  353. force force ace_advanced_throwing_showMouseControls = true;
  354. force force ace_advanced_throwing_showThrowArc = true;
  355.  
  356. // ACE Zaawansowane Zmęczenie
  357. force force ace_advanced_fatigue_enabled = true;
  358. force force ace_advanced_fatigue_enableStaminaBar = true;
  359. force force ace_advanced_fatigue_loadFactor = 0.7;
  360. force force ace_advanced_fatigue_performanceFactor = 2;
  361. force force ace_advanced_fatigue_recoveryFactor = 5;
  362. force force ace_advanced_fatigue_swayFactor = 0.7;
  363. force force ace_advanced_fatigue_terrainGradientFactor = 0.7;
  364.  
  365. // ACE Zamknięcie Pojazdu
  366. force force ace_vehiclelock_defaultLockpickStrength = 10;
  367. force force ace_vehiclelock_lockVehicleInventory = true;
  368. force force ace_vehiclelock_vehicleStartingLockState = -1;
  369.  
  370. // ACE Zeus
  371. force force ace_zeus_autoAddObjects = true;
  372. force force ace_zeus_canCreateZeus = 0;
  373. force force ace_zeus_radioOrdnance = false;
  374. force force ace_zeus_remoteWind = false;
  375. force force ace_zeus_revealMines = 0;
  376. force force ace_zeus_zeusAscension = false;
  377. force force ace_zeus_zeusBird = false;
  378.  
  379. // ACRE2
  380. force force acre_sys_core_automaticAntennaDirection = true;
  381. acre_sys_core_defaultRadioVolume = 0.8;
  382. force force acre_sys_core_fullDuplex = true;
  383. force force acre_sys_core_ignoreAntennaDirection = true;
  384. force force acre_sys_core_interference = true;
  385. force force acre_sys_core_postmixGlobalVolume = 1;
  386. force force acre_sys_core_premixGlobalVolume = 1;
  387. force force acre_sys_core_revealToAI = 1;
  388. force force acre_sys_core_spectatorVolume = 1;
  389. force force acre_sys_core_terrainLoss = 1;
  390. force force acre_sys_core_ts3ChannelName = "Gramy Coopa [LIVE]";
  391. force force acre_sys_core_ts3ChannelPassword = "";
  392. force force acre_sys_core_ts3ChannelSwitch = true;
  393. force force acre_sys_core_unmuteClients = true;
  394. force force acre_sys_signal_signalModel = 0;
  395.  
  396. // ACRE2 UI
  397. acre_sys_list_CycleRadiosColor = [0.66,0.05,1,1];
  398. acre_sys_list_DefaultPTTColor = [1,0.8,0,1];
  399. acre_sys_list_HintBackgroundColor = [0,0,0,0.8];
  400. acre_sys_list_HintTextFont = "RobotoCondensed";
  401. acre_sys_list_LanguageColor = [1,0.29,0.16,1];
  402. acre_sys_list_PTT1Color = [1,0.8,0,1];
  403. acre_sys_list_PTT2Color = [1,0.8,0,1];
  404. acre_sys_list_PTT3Color = [1,0.8,0,1];
  405. acre_sys_list_SwitchChannelColor = [0.66,0.05,1,1];
  406. acre_sys_list_ToggleHeadsetColor = [0.66,0.05,1,1];
  407.  
  408. // ACRE2 Zeus
  409. acre_sys_zeus_zeusCanSpectate = true;
  410. acre_sys_zeus_zeusCommunicateViaCamera = true;
  411. acre_sys_zeus_zeusDefaultVoiceSource = false;
  412.  
  413. // ADV - ACE CPR
  414. force force adv_aceCPR_addTime = 20;
  415. force force adv_aceCPR_AED_stationType = """Land_Defibrillator_F""";
  416. force force adv_aceCPR_chance_0 = 5;
  417. force force adv_aceCPR_chance_1 = 15;
  418. force force adv_aceCPR_chance_2 = 40;
  419. force force adv_aceCPR_chance_aed = 85;
  420. force force adv_aceCPR_enable = true;
  421. force force adv_aceCPR_maxTime = 1200;
  422. force force adv_aceCPR_useLocation_AED = 3;
  423.  
  424. // CBA Bronie
  425. force force cba_disposable_dropUsedLauncher = 2;
  426. force force cba_disposable_replaceDisposableLauncher = true;
  427. cba_events_repetitionMode = 1;
  428. cba_optics_usePipOptics = true;
  429.  
  430. // CBA UI
  431. cba_ui_notifyLifetime = 4;
  432. cba_ui_StorePasswords = 1;
  433.  
  434. // CF_BAI
  435. force force CF_BAI_subskills_maximum_aimingAccuracy = 0.7;
  436. force force CF_BAI_subskills_maximum_aimingShake = 1;
  437. force force CF_BAI_subskills_maximum_aimingSpeed = 0.9;
  438. force force CF_BAI_subskills_maximum_commanding = 1;
  439. force force CF_BAI_subskills_maximum_courage = 1;
  440. force force CF_BAI_subskills_maximum_general = 1;
  441. force force CF_BAI_subskills_maximum_reloadSpeed = 0.9;
  442. force force CF_BAI_subskills_maximum_spotDistance = 0.8;
  443. force force CF_BAI_subskills_maximum_spotTime = 0.7;
  444. force force CF_BAI_subskills_minimum_aimingAccuracy = 0.6;
  445. force force CF_BAI_subskills_minimum_aimingShake = 1;
  446. force force CF_BAI_subskills_minimum_aimingSpeed = 0.5;
  447. force force CF_BAI_subskills_minimum_commanding = 1;
  448. force force CF_BAI_subskills_minimum_courage = 0.9;
  449. force force CF_BAI_subskills_minimum_general = 1;
  450. force force CF_BAI_subskills_minimum_reloadSpeed = 0.9;
  451. force force CF_BAI_subskills_minimum_spotDistance = 0.65;
  452. force force CF_BAI_subskills_minimum_spotTime = 0.5;
  453. force force CF_BAI_subskills_sleep = 60;
  454. force force CF_BAI_subskills_terrain_maximum_default = 30;
  455. force force CF_BAI_subskills_terrain_maximum_world_code = "[[""pja310"",25],[""Panthera3"",25]]";
  456. force force CF_BAI_subskills_terrain_range = 25;
  457.  
  458. // CF_BAI_boost
  459. force force CF_BAI_boost_bulletsToMaxBoost = 5;
  460. force force CF_BAI_boost_disableBoost = false;
  461. force force CF_BAI_boost_maxBoost = 1.1;
  462. force force CF_BAI_boost_minimumShotDistance = 300;
  463. force force CF_BAI_boost_minimumShotInterval = 2;
  464. force force CF_BAI_boost_targetChangeSleepTime = 0.25;
  465. force force CF_BAI_boost_toleranceRange = 50;
  466.  
  467. // CF_BAI_detect
  468. force force CF_BAI_detect_disableDetect = false;
  469. force force CF_BAI_detect_playerVisibility_crouch_chance = 0.5;
  470. force force CF_BAI_detect_playerVisibility_crouch_knowledge = 0.75;
  471. force force CF_BAI_detect_playerVisibility_movement = 0.5;
  472. force force CF_BAI_detect_playerVisibility_movement_knowledge = 1;
  473. force force CF_BAI_detect_playerVisibility_prone_chance = 0.1;
  474. force force CF_BAI_detect_playerVisibility_prone_knowledge = 0.5;
  475. force force CF_BAI_detect_playerVisibility_standing_chance = 1;
  476. force force CF_BAI_detect_playerVisibility_standing_knowledge = 1;
  477. force force CF_BAI_detect_playerVisibility_terrain_count = 4;
  478.  
  479. // CF_BAI_suppression
  480. force force CF_BAI_suppression_aimingAccuracy = 0.2;
  481. force force CF_BAI_suppression_aimingShake = 0.2;
  482. force force CF_BAI_suppression_aimingSpeed = 0.2;
  483. force force CF_BAI_suppression_bulletImpact = 0.1;
  484. force force CF_BAI_suppression_commanding = 0.2;
  485. force force CF_BAI_suppression_courage = 0.2;
  486. force force CF_BAI_suppression_decay = 0.003;
  487. force force CF_BAI_suppression_disableSuppression = false;
  488. force force CF_BAI_suppression_general = 0.5;
  489. force force CF_BAI_suppression_heldTime = 20;
  490. force force CF_BAI_suppression_reloadSpeed = 0.5;
  491. force force CF_BAI_suppression_spotDistance = 0.5;
  492. force force CF_BAI_suppression_spotTime = 0.5;
  493.  
  494. // Diwako's ACE Ragdolling
  495. force force diwako_ragdoll_ai = false;
  496. force force diwako_ragdoll_ragdolling = true;
  497. force force diwako_ragdoll_server_only = false;
  498.  
  499. // DUI - Radar druĹĽyny - Main
  500. force force diwako_dui_ace_hide_interaction = true;
  501. force force diwako_dui_colors = "standard";
  502. force force diwako_dui_font = "RobotoCondensed";
  503. force force diwako_dui_icon_style = "standard";
  504. force force diwako_dui_main_hide_ui_by_default = false;
  505.  
  506. // DUI - Radar druĹĽyny - Radar
  507. force force diwako_dui_compass_hide_alone_group = false;
  508. force force diwako_dui_compass_hide_blip_alone_group = false;
  509. force force diwako_dui_compass_icon_scale = 1;
  510. force force diwako_dui_compass_opacity = 1;
  511. force force diwako_dui_compass_style = ["\z\diwako_dui\addons\radar\UI\compass_styles\bi\compass_limited.paa","\z\diwako_dui\addons\radar\UI\compass_styles\bi\compass.paa"];
  512. force force diwako_dui_compassRange = 35;
  513. force force diwako_dui_compassRefreshrate = 0;
  514. force force diwako_dui_dir_showMildot = false;
  515. force force diwako_dui_dir_size = 1.25;
  516. force force diwako_dui_distanceWarning = 3;
  517. force force diwako_dui_enable_compass = true;
  518. force force diwako_dui_enable_compass_dir = 1;
  519. force force diwako_dui_enable_occlusion = true;
  520. force force diwako_dui_enable_occlusion_cone = 360;
  521. force force diwako_dui_hudScaling = 1.15;
  522. force force diwako_dui_namelist = true;
  523. force force diwako_dui_namelist_bg = 0;
  524. force force diwako_dui_namelist_only_buddy_icon = false;
  525. force force diwako_dui_namelist_size = 1;
  526. force force diwako_dui_namelist_text_shadow = 2;
  527. force force diwako_dui_namelist_width = 215;
  528. force force diwako_dui_radar_namelist_vertical_spacing = 1;
  529. force force diwako_dui_radar_occlusion_fade_time = 10;
  530. force force diwako_dui_radar_trackingColor = [0.93,0.26,0.93,1];
  531. force force diwako_dui_reset_ui_pos = false;
  532. force force diwako_dui_show_squadbar = true;
  533. force force diwako_dui_use_layout_editor = false;
  534.  
  535. // Goko Ballistic Impact
  536. force force gokobi_var_AllowedCaliber = 1.6;
  537. force force gokobi_var_debug = false;
  538. force force gokobi_var_onoffswitch = true;
  539.  
  540. // KAT - ACE Airway
  541. force force kat_aceAirway_checkbox_puking_sound = true;
  542. force force kat_aceAirway_deathTimer = 300;
  543. force force kat_aceAirway_enable = true;
  544. force force kat_aceAirway_probability_obstruction = 20;
  545. force force kat_aceAirway_probability_occluded = 30;
  546. force force kat_aceAirway_string_exit = "";
  547.  
  548. // KAT - ACE Breathing
  549. force force kat_aceBreathing_death_timer_enable = true;
  550. force force kat_aceBreathing_enable = true;
  551. force force kat_aceBreathing_pneumothorax = 35;
  552. force force kat_aceBreathing_spo2_big_value = 10;
  553. force force kat_aceBreathing_spo2_small_value = 12;
  554.  
  555. // KAT - ACE Circulation
  556. kat_aceCirculation_bloodgroup = "AB";
  557. force force kat_aceCirculation_enable = true;
  558.  
  559. // KAT - ACE Misc
  560. force force kat_aceMisc_enable = true;
  561. force force kat_aceMisc_limitWounds_condition = 3;
  562. force force kat_aceMisc_limitWounds_enable = true;
  563.  
  564. // Project injury Reaction
  565. force force PiR_bloodhill_on = 20;
  566. force force PiR_bloodhillM_on = 30;
  567. force force PiR_bloodkill_on = 15;
  568. force force PiR_bloodkillM_on = 20;
  569. force force PiR_bloodlosing_on = 130;
  570. force force PiR_bloodlosingM_on = 190;
  571. force force PiR_captive_on = true;
  572. force force PiR_civilian_on = true;
  573. force force PiR_contusion_on = true;
  574. force PiR_contusioneffect_on = 9;
  575. force force PiR_crawl_on = 11;
  576. force force PiR_crawlM_on = 36;
  577. force force PiR_dragger_on = 60;
  578. force force PiR_drop_on = 25;
  579. force force PiR_dropM_on = 65;
  580. force force PiR_east_on = true;
  581. force force PiR_effect_on = 8;
  582. force force PiR_heal_on = true;
  583. force force PiR_helmet_on = false;
  584. force force PiR_injuriAI_on = true;
  585. force force PiR_injuriplayer_on = false;
  586. force force PiR_resistance_on = true;
  587. force force PiR_smoke_on = true;
  588. force force PiR_stopblood_on = true;
  589. force force PiR_stopbloodAI_on = true;
  590. force force PiR_unknown_on = true;
  591. force force PiR_weapon_on = true;
  592. force force PiR_west_on = true;
  593.  
  594. // Pylony ACE
  595. force force ace_pylons_enabledForZeus = true;
  596. force force ace_pylons_enabledFromAmmoTrucks = true;
  597. force force ace_pylons_rearmNewPylons = true;
  598. force force ace_pylons_requireEngineer = false;
  599. force force ace_pylons_requireToolkit = true;
  600. force force ace_pylons_searchDistance = 15;
  601. force force ace_pylons_timePerPylon = 5;
  602.  
  603. // Tactical Position Ready Options
  604. force force Animation for automatic wall avoidance = 0;
  605. force force Change the position recovery from left click to right click. = true;
  606. force force Enable automatic wall avoidance. = true;
  607. force force Lookahead for corner detection (in m) = "0.2";
  608.  
  609. // TFT Dismount
  610. force force tft_dismount_setting_override = true;
  611. force force tft_dismount_setting_priority = 7;
  612.  
  613. // VET_Unflipping
  614. force vet_unflipping_require_serviceVehicle = false;
  615. force vet_unflipping_require_toolkit = false;
  616. force vet_unflipping_time = 5;
  617. force vet_unflipping_unit_man_limit = 7;
  618. force vet_unflipping_unit_mass_limit = 3000;
  619. force vet_unflipping_vehicle_mass_limit = 100000;
  620.  
  621. // Zeus Enhanced
  622. zen_camera_adaptiveSpeed = true;
  623. zen_camera_defaultSpeedCoef = 1;
  624. zen_camera_fastSpeedCoef = 1;
  625. zen_camera_followTerrain = true;
  626. force force zen_common_autoAddObjects = true;
  627. force force zen_common_darkMode = false;
  628. force force zen_common_disableGearAnim = true;
  629. force force zen_common_preferredArsenal = 0;
  630. force force zen_context_menu_enabled = 2;
  631. force force zen_editor_declutterEmptyTree = true;
  632. force force zen_editor_disableLiveSearch = true;
  633. force force zen_editor_moveDisplayToEdge = true;
  634. force force zen_editor_removeWatermark = true;
  635. force force zen_editor_unitRadioMessages = 0;
  636. zen_visibility_enabled = true;
  637. zen_vision_enableBlackHot = false;
  638. zen_vision_enableBlackHotGreenCold = false;
  639. zen_vision_enableBlackHotRedCold = false;
  640. zen_vision_enableGreenHotCold = false;
  641. zen_vision_enableNVG = true;
  642. zen_vision_enableRedGreenThermal = false;
  643. zen_vision_enableRedHotCold = false;
  644. zen_vision_enableWhiteHot = true;
  645. zen_vision_enableWhiteHotRedCold = false;
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