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- variables:
- {%player%point} = 0
- on hunger meter change:
- set player's food level to 10
- on rightclick holding a eye of ender:
- name of held item is "mob能力切り替え装置"
- cancel event
- open chest with 1 row named "<blue>mob能力切り替え装置" to player
- wait 1 tick
- format slot 0 of player with stone named "<green>クリーパー" with lore "&dクリーパーの能力" to close then run "creeper %player%"
- format slot 2 of player with stone named "<red>ゾンビ" with lore "&dゾンビの能力" to close then run "zombie %player%"
- format slot 4 of player with stone named "&dエンダーマン" with lore "&dエンダーマンの能力" to close then run "enderman %player%"
- command /creeper <player>:
- trigger:
- equip arg with green wool
- set {MOB%player%} to 1
- command /zombie <player>:
- trigger:
- equip arg with light green wool
- set {MOB%player%} to 2
- command /enderman <player>:
- trigger:
- equip arg with black wool
- set {MOB%player%} to 3
- on rightclick:
- player is wearing creeper head
- message "goukaku"
- on inventory click:
- clicked inventory is inventory of player
- player's gamemode is survival or adventure
- clicked slot is 39:
- cancel event
- on damage:
- if {MOB%player%} is 3:
- set {_random} to random integer between 1 and 2
- if {_random} is 1:
- message "回避!" to victim
- cancel event
- command /test:
- trigger:
- message "%{MOB%player%}%"
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