Advertisement
Guest User

Untitled

a guest
Nov 14th, 2019
197
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 4.84 KB | None | 0 0
  1. <!-- Difficulty -->
  2. <property name="GameDifficulty" value="1"/> <!-- 0 - 5, 0=easiest, 5=hardest -->
  3. <property name="BlockDamagePlayer" value="700" /> <!-- How much damage do players to blocks (percentage in whole numbers) -->
  4. <property name="BlockDamageAI" value="50" /> <!-- How much damage do AIs to blocks (percentage in whole numbers) -->
  5. <property name="BlockDamageAIBM" value="100" /> <!-- How much damage do AIs during blood moons to blocks (percentage in whole numbers) -->
  6. <property name="XPMultiplier" value="500" /> <!-- XP gain multiplier (percentage in whole numbers) -->
  7. <property name="PlayerSafeZoneLevel" value="5" /> <!-- If a player is less or equal this level he will create a safe zone (no enemies) when spawned -->
  8. <property name="PlayerSafeZoneHours" value="5" /> <!-- Hours in world time this safe zone exists -->
  9.  
  10. <!-- -->
  11. <property name="BuildCreate" value="false" /> <!-- cheat mode on/off -->
  12. <property name="DayNightLength" value="60" /> <!-- real time minutes per in game day: 60 minutes -->
  13. <property name="DayLightLength" value="18" /> <!-- in game hours the sun shines per day: 18 hours day light per in game day -->
  14. <property name="DropOnDeath" value="0" /> <!-- 0 = nothing, 1 = everything, 2 = toolbelt only, 3 = backpack only, 4 = delete all -->
  15. <property name="DropOnQuit" value="0" /> <!-- 0 = nothing, 1 = everything, 2 = toolbelt only, 3 = backpack only -->
  16. <property name="BedrollDeadZoneSize" value="15" /> <!-- Size (box "radius", so a box with 2 times the given value for each side's length) of bedroll deadzone, no zombies will spawn inside this area, and any cleared sleeper volumes that touch a bedroll deadzone will not spawn after they've been cleared. -->
  17. <property name="BedrollExpiryTime" value="45" /> <!-- Number of days a bedroll stays active after owner was last online -->
  18.  
  19. <!-- Performance related -->
  20. <property name="MaxSpawnedZombies" value="80" /> <!-- Making this number too large (more than about 80) may cause servers to run at poor framerates which will effect lag and play quality for clients. -->
  21. <property name="MaxSpawnedAnimals" value="90" /> <!-- If your server has a large number of players you can increase this limit to add more wildlife. Animals don't consume as much CPU as zombies. NOTE: That this doesn't cause more animals to spawn arbitrarily: The biome spawning system only spawns a certain number of animals in a given area, but if you have lots of players that are all spread out then you may be hitting the limit and can increase it. -->
  22. <property name="ServerMaxAllowedViewDistance" value="12" /> <!-- Max viewdistance a client may request (6 - 12). High impact on memory usage and performance. -->
  23.  
  24. <!-- Zombie settings -->
  25. <property name="EnemySpawnMode" value="true" /> <!-- Enable/Disable enemy spawning -->
  26. <property name="EnemyDifficulty" value="0" /> <!-- 0 = Normal, 1 = Feral -->
  27. <property name="ZombieMove" value="0" /> <!-- 0-4 (walk, jog, run, sprint, nightmare) -->
  28. <property name="ZombieMoveNight" value="1" /> <!-- 0-4 (walk, jog, run, sprint, nightmare) -->
  29. <property name="ZombieFeralMove" value="2" /> <!-- 0-4 (walk, jog, run, sprint, nightmare) -->
  30. <property name="ZombieBMMove" value="2" /> <!-- 0-4 (walk, jog, run, sprint, nightmare) -->
  31. <property name="BloodMoonFrequency" value="7" /> <!-- What frequency (in days) should a blood moon take place. Set to "0" for no blood moons -->
  32. <property name="BloodMoonRange" value="0" /> <!-- How many days can the actual blood moon day randomly deviate from the above setting. Setting this to 0 makes blood moons happen exactly each Nth day as specified in BloodMoonFrequency -->
  33. <property name="BloodMoonWarning" value="8" /> <!-- The Hour number that the red day number begins on a blood moon day. Setting this to -1 makes the red never show. -->
  34. <property name="BloodMoonEnemyCount" value="10" /> <!-- The number of zombies spawned during blood moons per player. -->
  35.  
  36. <!-- Loot -->
  37. <property name="LootAbundance" value="300" /> <!-- percentage in whole numbers -->
  38. <property name="LootRespawnDays" value="7" /> <!-- days in whole numbers -->
  39. <property name="AirDropFrequency" value="12"/> <!-- How often airdrop occur in game-hours, 0 == never -->
  40. <property name="AirDropMarker" value="true"/> <!-- Sets if a marker is added to map/compass for air drops. -->
  41.  
  42. <!-- Multiplayer -->
  43. <property name="PartySharedKillRange" value="1000"/> <!-- The distance you must be within to receive party shared kill xp and quest party kill objective credit. -->
  44. <property name="PlayerKillingMode" value="3" /> <!-- Player Killing Settings (0 = No Killing, 1 = Kill Allies Only, 2 = Kill Strangers Only, 3 = Kill Everyone) -->
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement