NoSloppy

Rey Blade Style 5.9

Dec 31st, 2021 (edited)
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  1. StylePtr<Layers<
  2. AudioFlicker<RotateColorsX<Variation,Rgb<180,130,0>>,RotateColorsX<Variation,Rgb<90,65,0>>>,
  3. // Dim Blade 50% "Power Save" button combo
  4. EffectSequence<EFFECT_POWERSAVE,
  5. AlphaL<Black,Int<16384>>,
  6. AlphaL<Black,Int<0>>>,
  7. // Clash 1 - BladeAngle responsive. Yellowish impact
  8. TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<TransitionEffect<BrownNoiseFlicker<Rgb<255,150,0>,Black,50>,White,TrInstant,TrFade<300>,EFFECT_CLASH>,Bump<Scale<BladeAngle<>,Int<25000>,Int<8000>>,Int<18000>>>,TrFade<600>>,EFFECT_CLASH>,
  9. // Stab - OrangeRed stripes
  10. TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<300>,AlphaL<Stripes<5000,1000,Orange,DarkOrange,Rgb<150,60,0>,Rgb<60,30,0>,Rgb<150,14,0>,OrangeRed>,SmoothStep<Int<20000>,Int<20000>>>,TrJoin<TrSmoothFade<900>,TrWipe<700>>>,EFFECT_STAB>,
  11. // Blast
  12. TransitionEffectL<TrConcat<
  13. // Impact Flash - BC always
  14. TrInstant,GreenYellow,TrDelay<25>>,EFFECT_BLAST>,
  15. // Waves
  16. BlastL<White,850,250,351>,
  17. // Impact point afterimage
  18. //AlphaL<TransitionEffectL<TrConcat<TrFade<200>,Red,TrFade<600>>,EFFECT_BLAST>,BlastF<700,250,100000>>,
  19. AlphaL<TransitionEffectL<TrConcat<TrFade<300>,Rgb<255,70,70>,TrFade<300>>,EFFECT_BLAST>,BlastF<700,250,100000>>,
  20. // Impact point
  21. //BlastL<White,500,350,100000>,
  22. BlastL<White,300,350,100000>,
  23. // Lockup 1 - BC custom range mid-blade to hilt w/random strobe flash
  24. TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<200>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<5000>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<300>>>,EFFECT_LOCKUP_END>,
  25. LockupTrL<Layers<
  26. //Random Strobe Flash no dimming
  27. AlphaL<TransitionLoopL<TrConcat<TrDelayX<Scale<SlowNoise<Int<3000>>,Int<30>,Int<800>>>,Mix<SlowNoise<Int<1000>>,Black,Black,White,Black>,TrDelayX<Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>>>,Int<32768>>,
  28. //AlphaL<White,StrobeF<Scale<SlowNoise<Int<1000>>,Int<1>,Int<3>>,Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>>,
  29. // Bottom Layer Bump - random width
  30. AlphaL<Blinking<Tomato,Strobe<Yellow,Black,15,30>,60,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<8000>,Int<18000>>>>,
  31. // Top Layer Bump - fixed width
  32. AlphaL<Blinking<BrownNoiseFlicker<White,Black,50>,BrownNoiseFlicker<Yellow,Tomato,50>,100,500>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<9000>>>>,
  33. // Begin Lockup Transition
  34. TrConcat<TrInstant,AlphaL<Blinking<White,Strobe<BrownNoiseFlicker<Yellow,Black,500>,Black,15,30>,60,500>,Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Scale<SlowNoise<Int<3000>>,Int<25000>,Int<32000>>>>,TrFade<500>>,
  35. // End Lockup Transition
  36. TrSmoothFade<900>,SaberBase::LOCKUP_NORMAL>,
  37. TransitionEffectL<TrConcat<TrInstant,AlphaL<Strobe<GreenYellow,Black,20,30>, Bump<Scale<BladeAngle<5000,28000>,Scale<BladeAngle<8000,16000>,Int<3000>,Int<44000>>,Int<3000>>,Int<15000>>>,TrFade<600>>,EFFECT_LOCKUP_BEGIN>,
  38. TransitionEffectL<TrConcat<TrInstant,GreenYellow,TrDelay<25>,HumpFlickerL<Strobe<AlphaL<White,Int<20000>>,Black,20,30>,30>,TrSmoothFade<225>>,EFFECT_LOCKUP_BEGIN>,
  39. // Non-Responsive Drag - BC custom drag fadeout
  40. LockupTrL<AlphaL<AudioFlicker<BrownNoiseFlicker<Strobe<Black,OrangeRed,20,25>,Yellow,200>,White>,SmoothStep<Int<30000>,Int<2000>>>,TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrFade<150>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_DRAG>,
  41. // Lightning Block - Non-responsive. BC custom color (purple hint w/ random strobe flashes because....lightning)
  42. LockupTrL<Layers<
  43. //Random Strobe Flash and 16000 = 50% base blade dimming to make lb pop
  44. AlphaL<Black,Int<16000>>,
  45. AlphaL<White,StrobeF<Scale<SlowNoise<Int<1000>>,Int<1>,Int<6>>,Scale<SlowNoise<Int<1000>>,Int<10>,Int<50>>>>,
  46. AlphaL<RandomFlicker<Strobe<White,Rgb<83,0,255>,50,10>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>>,LayerFunctions<
  47. Bump<Scale<SlowNoise<Int<2000>>,Int<3000>,Int<16000>>,Scale<BrownNoiseF<Int<10>>,Int<14000>,Int<8000>>>,
  48. Bump<Scale<SlowNoise<Int<2300>>,Int<26000>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<10000>>>,
  49. Bump<Scale<SlowNoise<Int<2300>>,Int<20000>,Int<30000>>,Scale<IsLessThan<SlowNoise<Int<1500>>,Int<8000>>,Scale<NoisySoundLevel,Int<5000>,Int<0>>,Int<0>>>>>>,
  50. // Begin Lightning Transition
  51. TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<100>>,
  52. // End Lightning Transition
  53. TrConcat<TrInstant,GreenYellow,TrDelay<25>,BrownNoiseFlicker<Rgb<83,0,255>,Black,500>,TrFade<150>,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrJoinR<TrWipe<200>,TrWipeIn<200>,TrFade<400>> >,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
  54. // Melt - BC custom melt effects, uses twistangle<>
  55. LockupTrL<
  56. AlphaL<Mix<TwistAngle<>,Yellow,RandomPerLEDFlicker<Orange,OrangeRed>,BrownNoiseFlicker<Rgb16<20095,128,128>,Rgb16<35103,8175,298>,150>,StyleFire<Rgb16<20393,93,93>,Red,0,4,FireConfig<0,2000,5>,FireConfig<3000,0,0>,FireConfig<0,4000,0>>>,
  57. // Melt Shape
  58. SmoothStep<Scale<TwistAngle<>,Int<24000>,Int<29000>>,Int<2000>>>,
  59. // Melt Begin and End transitions
  60. TrConcat<TrInstant,GreenYellow,TrDelay<25>,AlphaL<Black,Int<0>>,TrWipeIn<600>>,TrColorCycle<1500,-2000,100>,SaberBase::LOCKUP_MELT>,
  61. InOutTrL<TrWipeSparkTip<White,400>,TrWipeInX<Int<700>>>,
  62. TransitionEffectL<TrConcat<TrInstant,AlphaL<Green,Bump<Int<0>,Int<1000>>>,TrDelay<90>,AlphaL<DodgerBlue,Bump<Int<0>,Int<1000>>>,TrFade<100>,AlphaL<DeepSkyBlue,Bump<Int<0>,Int<1000>>>,TrDelay<200>>,EFFECT_PREON>,
  63. // On-Demand Battery Level
  64. AlphaL<TransitionEffectL<TrConcat<TrSmoothFade<500>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<Scale<BatteryLevel,Int<0>,Int<35000>>,Int<-1>>>,TrDelay<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<Scale<BatteryLevel,Int<0>,Int<35000>>,Int<-1>>>,TrSmoothFade<1000>>,EFFECT_BATTERY_LEVEL>,Ifon<Int<0>,Int<32768>>>
  65. >>(),
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