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- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-199.5, 20.2000008, 288, 0, 0, 1, 0, 1, -0, -1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-219.5, 20.2000008, 288, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-219.5, 20.2000008, 296, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-219.5, 20.2000008, 300, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-216, 20.2000008, 303.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-222, 20.2000008, 303.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-219.5, 20.2000008, 292, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-199.5, 20.2000008, 296, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-199.5, 20.2000008, 292, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-180.5, 20.2000008, 288, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-179.5, 20.2000008, 292, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-179.5, 20.2000008, 300, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-156, 20.2000008, 224.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-148, 20.2000008, 224.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-212, 20.2000008, 303.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-196, 20.2000008, 303.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-192, 20.2000008, 303.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-176, 20.2000008, 303.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-172, 20.2000008, 303.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-200.5, 20.2000008, 292, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-200.5, 20.2000008, 288, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-179.5, 20.2000008, 288, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-180.5, 20.2000008, 292, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-180.5, 20.2000008, 296, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-152, 20.2000008, 243.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-156, 20.2000008, 244.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-148, 20.2000008, 244.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-156, 20.2000008, 243.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-144, 20.2000008, 224.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-208, 20.2000008, 303.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-204, 20.2000008, 303.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-188, 20.2000008, 303.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-184, 20.2000008, 303.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-168, 20.2000008, 303.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-164, 20.2000008, 303.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-200.5, 20.2000008, 296, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-199.5, 20.2000008, 300, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-200.5, 20.2000008, 300, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-179.5, 20.2000008, 296, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-180.5, 20.2000008, 300, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-152, 20.2000008, 244.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-148, 20.2000008, 243.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-144, 20.2000008, 243.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-144, 20.2000008, 244.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-156, 20.2000008, 263.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-156, 20.2000008, 264.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-152, 20.2000008, 263.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-152, 20.2000008, 264.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-144, 20.2000008, 263.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-148, 20.2000008, 264.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-148, 20.2000008, 263.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-144, 20.2000008, 264.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-152, 20.2000008, 224.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-144, 20.2000008, 303.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-140.5, 20.2000008, 222, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-152, 20.2000008, 303.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-140.5, 20.2000008, 232, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-140.5, 20.2000008, 256, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-140.5, 20.2000008, 252, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-140.5, 20.2000008, 248, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-140.5, 20.2000008, 240, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-140.5, 20.2000008, 236, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-140.5, 20.2000008, 228, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-140.5, 20.2000008, 260, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-140.5, 20.2000008, 268, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-140.5, 20.2000008, 272, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-140.5, 20.2000008, 276, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-140.5, 20.2000008, 280, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-160.5, 20.2000008, 288, 0, 0, 1, 0, 1, -0, -1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-160.5, 20.2000008, 296, 0, 0, 1, 0, 1, -0, -1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-160.5, 20.2000008, 292, 0, 0, 1, 0, 1, -0, -1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-152, 20.2000008, 283.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-160.5, 20.2000008, 300, 0, 0, 1, 0, 1, -0, -1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-156, 20.2000008, 283.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-148, 20.2000008, 283.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-144, 20.2000008, 283.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-140.5, 20.2000008, 296, 0, 0, 1, 0, 1, -0, -1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-140.5, 20.2000008, 288, 0, 0, 1, 0, 1, -0, -1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-140.5, 20.2000008, 292, 0, 0, 1, 0, 1, -0, -1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-140.5, 20.2000008, 300, 0, 0, 1, 0, 1, -0, -1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-148, 20.2000008, 303.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-156, 20.2000008, 303.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-156, 20.2000008, 104.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-140.5, 20.2000008, 108, 0, 0, 1, 0, 1, -0, -1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-140.5, 20.2000008, 112, 0, 0, 1, 0, 1, -0, -1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-140.5, 20.2000008, 116, 0, 0, 1, 0, 1, -0, -1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-140.5, 20.2000008, 120, 0, 0, 1, 0, 1, -0, -1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-144, 20.2000008, 104.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-148, 20.2000008, 104.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-152, 20.2000008, 104.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-152, 20.2000008, 124.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-160.5, 20.2000008, 108, 0, 0, 1, 0, 1, -0, -1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-160.5, 20.2000008, 112, 0, 0, 1, 0, 1, -0, -1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-160.5, 20.2000008, 116, 0, 0, 1, 0, 1, -0, -1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-160.5, 20.2000008, 120, 0, 0, 1, 0, 1, -0, -1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-144, 20.2000008, 124.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-148, 20.2000008, 124.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-156, 20.2000008, 124.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-140.5, 20.2000008, 172, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-140.5, 20.2000008, 128, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-140.5, 20.2000008, 132, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-140.5, 20.2000008, 136, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-140.5, 20.2000008, 140, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-140.5, 20.2000008, 180, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-140.5, 20.2000008, 148, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-140.5, 20.2000008, 152, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-140.5, 20.2000008, 156, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-140.5, 20.2000008, 160, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-140.5, 20.2000008, 186, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-140.5, 20.2000008, 168, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-140.5, 20.2000008, 176, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-156, 20.2000008, 144.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-144, 20.2000008, 183.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-148, 20.2000008, 183.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-152, 20.2000008, 183.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-156, 20.2000008, 183.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-144, 20.2000008, 164.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-144, 20.2000008, 163.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-148, 20.2000008, 164.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-148, 20.2000008, 163.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-152, 20.2000008, 164.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-152, 20.2000008, 163.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-156, 20.2000008, 164.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-156, 20.2000008, 163.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-144, 20.2000008, 144.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-144, 20.2000008, 143.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-148, 20.2000008, 144.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-148, 20.2000008, 143.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-152, 20.2000008, 144.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-152, 20.2000008, 143.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-156, 20.2000008, 143.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-208, 20.2000008, 104.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-164, 20.2000008, 104.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-168, 20.2000008, 104.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-172, 20.2000008, 104.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-176, 20.2000008, 104.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-216, 20.2000008, 104.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-184, 20.2000008, 104.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-188, 20.2000008, 104.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-192, 20.2000008, 104.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-196, 20.2000008, 104.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-222, 20.2000008, 104.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-204, 20.2000008, 104.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-212, 20.2000008, 104.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-180.5, 20.2000008, 120, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-219.5, 20.2000008, 108, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-219.5, 20.2000008, 112, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-219.5, 20.2000008, 120, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-219.5, 20.2000008, 116, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-200.5, 20.2000008, 108, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-199.5, 20.2000008, 108, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-200.5, 20.2000008, 112, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-199.5, 20.2000008, 112, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-200.5, 20.2000008, 116, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-199.5, 20.2000008, 116, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-200.5, 20.2000008, 120, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-199.5, 20.2000008, 120, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-180.5, 20.2000008, 108, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-179.5, 20.2000008, 108, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-180.5, 20.2000008, 112, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-179.5, 20.2000008, 112, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-180.5, 20.2000008, 116, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-179.5, 20.2000008, 116, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-179.5, 20.2000008, 120, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-339.499969, 20.2000008, 108, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-339.499969, 20.2000008, 112, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-339.499969, 20.2000008, 116, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-339.499969, 20.2000008, 120, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-336, 20.2000008, 104.499969, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-332, 20.2000008, 104.499969, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-328, 20.2000008, 104.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-324, 20.2000008, 104.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-319.5, 20.2000008, 116, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-336, 20.2000008, 124.500031, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-324, 20.2000008, 124.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-328, 20.2000008, 124.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-332, 20.2000008, 124.500031, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-319.5, 20.2000008, 108, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-319.5, 20.2000008, 112, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-319.5, 20.2000008, 120, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-264, 20.2000008, 104.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-316, 20.2000008, 104.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-312, 20.2000008, 104.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-308, 20.2000008, 104.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-304, 20.2000008, 104.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-296, 20.2000008, 104.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-292, 20.2000008, 104.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-288, 20.2000008, 104.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-284, 20.2000008, 104.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-276, 20.2000008, 104.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-272, 20.2000008, 104.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-268, 20.2000008, 104.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-258, 20.2000008, 104.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-260.5, 20.2000008, 112, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-299.5, 20.2000008, 108, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-300.5, 20.2000008, 108, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-299.5, 20.2000008, 112, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-300.5, 20.2000008, 112, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-299.5, 20.2000008, 116, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-300.5, 20.2000008, 116, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-299.5, 20.2000008, 120, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-300.5, 20.2000008, 120, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-279.5, 20.2000008, 108, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-280.5, 20.2000008, 108, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-279.5, 20.2000008, 112, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-280.5, 20.2000008, 112, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-260.5, 20.2000008, 120, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-279.5, 20.2000008, 116, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-280.5, 20.2000008, 116, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-279.5, 20.2000008, 120, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-280.5, 20.2000008, 120, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-260.5, 20.2000008, 108, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-260.5, 20.2000008, 116, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-324, 20.2000008, 144.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-339.500031, 20.2000008, 128, 0, 0, 1, 0, 1, -0, -1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-339.500031, 20.2000008, 132, 0, 0, 1, 0, 1, -0, -1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-339.500031, 20.2000008, 136, 0, 0, 1, 0, 1, -0, -1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-339.500031, 20.2000008, 140, 0, 0, 1, 0, 1, -0, -1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-339.500031, 20.2000008, 148, 0, 0, 1, 0, 1, -0, -1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-339.500031, 20.2000008, 152, 0, 0, 1, 0, 1, -0, -1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-339.500031, 20.2000008, 156, 0, 0, 1, 0, 1, -0, -1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-339.500031, 20.2000008, 160, 0, 0, 1, 0, 1, -0, -1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-339.500031, 20.2000008, 168, 0, 0, 1, 0, 1, -0, -1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-339.500031, 20.2000008, 172, 0, 0, 1, 0, 1, -0, -1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-339.500031, 20.2000008, 176, 0, 0, 1, 0, 1, -0, -1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-339.500031, 20.2000008, 180, 0, 0, 1, 0, 1, -0, -1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-339.500031, 20.2000008, 186, 0, 0, 1, 0, 1, -0, -1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-336, 20.2000008, 183.500031, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-332, 20.2000008, 183.500031, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-328, 20.2000008, 183.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-324, 20.2000008, 183.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-336, 20.2000008, 163.500031, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-336, 20.2000008, 164.500031, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-332, 20.2000008, 163.500031, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-332, 20.2000008, 164.500031, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-328, 20.2000008, 163.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-328, 20.2000008, 164.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-324, 20.2000008, 163.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-324, 20.2000008, 164.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-336, 20.2000008, 143.500031, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-336, 20.2000008, 144.500031, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-332, 20.2000008, 143.500031, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-332, 20.2000008, 144.500031, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-328, 20.2000008, 143.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-328, 20.2000008, 144.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-324, 20.2000008, 143.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-339.499969, 20.2000008, 300, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-339.499969, 20.2000008, 296, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-339.499969, 20.2000008, 292, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-339.499969, 20.2000008, 288, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-336, 20.2000008, 303.499969, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-332, 20.2000008, 303.499969, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-328, 20.2000008, 303.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-324, 20.2000008, 303.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-328, 20.2000008, 283.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-319.5, 20.2000008, 300, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-319.5, 20.2000008, 296, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-319.5, 20.2000008, 292, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-319.5, 20.2000008, 288, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-336, 20.2000008, 283.499969, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-332, 20.2000008, 283.499969, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-324, 20.2000008, 283.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-328, 20.2000008, 263.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-339.499969, 20.2000008, 280, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-339.499969, 20.2000008, 276, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-339.499969, 20.2000008, 272, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-339.499969, 20.2000008, 268, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-339.499969, 20.2000008, 260, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-339.499969, 20.2000008, 256, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-339.499969, 20.2000008, 252, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-339.499969, 20.2000008, 248, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-339.499969, 20.2000008, 240, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-339.499969, 20.2000008, 236, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-339.499969, 20.2000008, 232, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-339.499969, 20.2000008, 228, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-339.499969, 20.2000008, 222, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-336, 20.2000008, 224.499969, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-332, 20.2000008, 224.499969, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-328, 20.2000008, 224.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-324, 20.2000008, 224.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-336, 20.2000008, 243.499969, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-336, 20.2000008, 244.499969, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-332, 20.2000008, 243.499969, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-332, 20.2000008, 244.499969, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-328, 20.2000008, 243.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-328, 20.2000008, 244.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-324, 20.2000008, 244.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-324, 20.2000008, 243.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-336, 20.2000008, 263.499969, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-336, 20.2000008, 264.499969, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-332, 20.2000008, 264.499969, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-332, 20.2000008, 263.499969, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-324, 20.2000008, 264.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-328, 20.2000008, 264.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-324, 20.2000008, 263.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-196, 20.2000008, 171.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-272, 20.2000008, 303.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-316, 20.2000008, 303.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-312, 20.2000008, 303.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-308, 20.2000008, 303.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-304, 20.2000008, 303.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-264, 20.2000008, 303.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-296, 20.2000008, 303.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-292, 20.2000008, 303.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-288, 20.2000008, 303.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-284, 20.2000008, 303.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-258, 20.2000008, 303.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-276, 20.2000008, 303.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-268, 20.2000008, 303.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-279.5, 20.2000008, 288, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-260.5, 20.2000008, 300, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-260.5, 20.2000008, 296, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-260.5, 20.2000008, 292, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-260.5, 20.2000008, 288, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-300.5, 20.2000008, 300, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-299.5, 20.2000008, 300, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-300.5, 20.2000008, 296, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-300.5, 20.2000008, 292, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-300.5, 20.2000008, 288, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-299.5, 20.2000008, 296, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-299.5, 20.2000008, 292, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-299.5, 20.2000008, 288, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-280.5, 20.2000008, 300, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-279.5, 20.2000008, 300, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-280.5, 20.2000008, 296, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-280.5, 20.2000008, 292, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-280.5, 20.2000008, 288, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-279.5, 20.2000008, 296, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-279.5, 20.2000008, 292, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-284, 20.2000008, 172.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-268, 20.2000008, 172.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-268, 20.2000008, 171.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-264, 20.2000008, 172.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-264, 20.2000008, 171.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-260, 20.2000008, 172.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-260, 20.2000008, 171.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-272.5, 20.2000008, 168, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-271.5, 20.2000008, 168, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-271.5, 20.2000008, 164, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-272.5, 20.2000008, 164, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-271.5, 20.2000008, 160, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-272.5, 20.2000008, 160, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-271.5, 20.2000008, 176, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-272.5, 20.2000008, 176, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-271.5, 20.2000008, 180, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-272.5, 20.2000008, 180, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-271.5, 20.2000008, 184, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-272.5, 20.2000008, 184, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-276, 20.2000008, 171.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-276, 20.2000008, 172.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-280, 20.2000008, 171.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-280, 20.2000008, 172.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-284, 20.2000008, 171.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-207.5, 20.2000008, 176, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-208.5, 20.2000008, 176, 0, 0, 1, 0, 1, -0, -1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-207.5, 20.2000008, 180, 0, 0, 1, 0, 1, -0, -1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-208.5, 20.2000008, 180, 0, 0, 1, 0, 1, -0, -1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-207.5, 20.2000008, 184, 0, 0, 1, 0, 1, -0, -1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-208.5, 20.2000008, 184, 0, 0, 1, 0, 1, -0, -1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-207.5, 20.2000008, 168, 0, 0, 1, 0, 1, -0, -1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-208.5, 20.2000008, 168, 0, 0, 1, 0, 1, -0, -1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-207.5, 20.2000008, 164, 0, 0, 1, 0, 1, -0, -1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-208.5, 20.2000008, 164, 0, 0, 1, 0, 1, -0, -1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-207.5, 20.2000008, 160, 0, 0, 1, 0, 1, -0, -1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-208.5, 20.2000008, 160, 0, 0, 1, 0, 1, -0, -1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-212, 20.2000008, 172.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-220, 20.2000008, 171.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-216, 20.2000008, 172.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-216, 20.2000008, 171.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-220, 20.2000008, 172.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-212, 20.2000008, 171.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-204, 20.2000008, 172.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-204, 20.2000008, 171.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-200, 20.2000008, 172.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-200, 20.2000008, 171.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-196, 20.2000008, 172.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-196, 20.2000008, 235.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-207.5, 20.2000008, 232, 0, 0, 1, 0, 1, -0, -1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-208.5, 20.2000008, 232, 0, 0, 1, 0, 1, -0, -1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-207.5, 20.2000008, 228, 0, 0, 1, 0, 1, -0, -1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-208.5, 20.2000008, 228, 0, 0, 1, 0, 1, -0, -1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-208.5, 20.2000008, 224, 0, 0, 1, 0, 1, -0, -1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-207.5, 20.2000008, 224, 0, 0, 1, 0, 1, -0, -1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-208.5, 20.2000008, 240, 0, 0, 1, 0, 1, -0, -1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-207.5, 20.2000008, 240, 0, 0, 1, 0, 1, -0, -1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-208.5, 20.2000008, 244, 0, 0, 1, 0, 1, -0, -1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-207.5, 20.2000008, 244, 0, 0, 1, 0, 1, -0, -1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-208.5, 20.2000008, 248, 0, 0, 1, 0, 1, -0, -1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-207.5, 20.2000008, 248, 0, 0, 1, 0, 1, -0, -1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-212, 20.2000008, 235.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-212, 20.2000008, 236.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-216, 20.2000008, 235.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-216, 20.2000008, 236.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-220, 20.2000008, 235.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-220, 20.2000008, 236.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-196, 20.2000008, 236.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-204, 20.2000008, 236.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-200, 20.2000008, 235.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-200, 20.2000008, 236.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-204, 20.2000008, 235.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-271.5, 20.2000008, 224, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-275, 20.2000008, 235.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-275, 20.2000008, 236.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-279, 20.2000008, 235.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-279, 20.2000008, 236.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-283, 20.2000008, 235.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-283, 20.2000008, 236.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-267, 20.2000008, 235.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-267, 20.2000008, 236.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-263, 20.2000008, 236.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-263, 20.2000008, 235.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-259, 20.2000008, 235.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-259, 20.2000008, 236.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-271.5, 20.2000008, 240, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-270.5, 20.2000008, 240, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-271.5, 20.2000008, 244, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-270.5, 20.2000008, 244, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-271.5, 20.2000008, 248, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-270.5, 20.2000008, 248, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-271.5, 20.2000008, 232, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-270.5, 20.2000008, 232, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-271.5, 20.2000008, 228, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-270.5, 20.2000008, 228, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
- game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-270.5, 20.2000008, 224, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
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