Sykotic_Cataclysm

wall2talls

May 22nd, 2019
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  1. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-199.5, 20.2000008, 288, 0, 0, 1, 0, 1, -0, -1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  2. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-219.5, 20.2000008, 288, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  3. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-219.5, 20.2000008, 296, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  4. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-219.5, 20.2000008, 300, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  5. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-216, 20.2000008, 303.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  6. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-222, 20.2000008, 303.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  7. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-219.5, 20.2000008, 292, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  8. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-199.5, 20.2000008, 296, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  9. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-199.5, 20.2000008, 292, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  10. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-180.5, 20.2000008, 288, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  11. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-179.5, 20.2000008, 292, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  12. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-179.5, 20.2000008, 300, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  13. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-156, 20.2000008, 224.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  14. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-148, 20.2000008, 224.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  15. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-212, 20.2000008, 303.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  16. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-196, 20.2000008, 303.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  17. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-192, 20.2000008, 303.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  18. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-176, 20.2000008, 303.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  19. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-172, 20.2000008, 303.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  20. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-200.5, 20.2000008, 292, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  21. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-200.5, 20.2000008, 288, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  22. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-179.5, 20.2000008, 288, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  23. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-180.5, 20.2000008, 292, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  24. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-180.5, 20.2000008, 296, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  25. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-152, 20.2000008, 243.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  26. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-156, 20.2000008, 244.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  27. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-148, 20.2000008, 244.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  28. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-156, 20.2000008, 243.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  29. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-144, 20.2000008, 224.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  30. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-208, 20.2000008, 303.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  31. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-204, 20.2000008, 303.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  32. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-188, 20.2000008, 303.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  33. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-184, 20.2000008, 303.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  34. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-168, 20.2000008, 303.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  35. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-164, 20.2000008, 303.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  36. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-200.5, 20.2000008, 296, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  37. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-199.5, 20.2000008, 300, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  38. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-200.5, 20.2000008, 300, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  39. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-179.5, 20.2000008, 296, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  40. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-180.5, 20.2000008, 300, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  41. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-152, 20.2000008, 244.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  42. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-148, 20.2000008, 243.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  43. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-144, 20.2000008, 243.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  44. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-144, 20.2000008, 244.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  45. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-156, 20.2000008, 263.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  46. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-156, 20.2000008, 264.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  47. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-152, 20.2000008, 263.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  48. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-152, 20.2000008, 264.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  49. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-144, 20.2000008, 263.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  50. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-148, 20.2000008, 264.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  51. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-148, 20.2000008, 263.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  52. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-144, 20.2000008, 264.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  53. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-152, 20.2000008, 224.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  54. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-144, 20.2000008, 303.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  55. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-140.5, 20.2000008, 222, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  56. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-152, 20.2000008, 303.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  57. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-140.5, 20.2000008, 232, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  58. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-140.5, 20.2000008, 256, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  59. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-140.5, 20.2000008, 252, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  60. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-140.5, 20.2000008, 248, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  61. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-140.5, 20.2000008, 240, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  62. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-140.5, 20.2000008, 236, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  63. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-140.5, 20.2000008, 228, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  64. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-140.5, 20.2000008, 260, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  65. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-140.5, 20.2000008, 268, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  66. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-140.5, 20.2000008, 272, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  67. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-140.5, 20.2000008, 276, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  68. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-140.5, 20.2000008, 280, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  69. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-160.5, 20.2000008, 288, 0, 0, 1, 0, 1, -0, -1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  70. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-160.5, 20.2000008, 296, 0, 0, 1, 0, 1, -0, -1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  71. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-160.5, 20.2000008, 292, 0, 0, 1, 0, 1, -0, -1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  72. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-152, 20.2000008, 283.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  73. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-160.5, 20.2000008, 300, 0, 0, 1, 0, 1, -0, -1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  74. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-156, 20.2000008, 283.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  75. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-148, 20.2000008, 283.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  76. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-144, 20.2000008, 283.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  77. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-140.5, 20.2000008, 296, 0, 0, 1, 0, 1, -0, -1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  78. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-140.5, 20.2000008, 288, 0, 0, 1, 0, 1, -0, -1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  79. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-140.5, 20.2000008, 292, 0, 0, 1, 0, 1, -0, -1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  80. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-140.5, 20.2000008, 300, 0, 0, 1, 0, 1, -0, -1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  81. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-148, 20.2000008, 303.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  82. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-156, 20.2000008, 303.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  83. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-156, 20.2000008, 104.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  84. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-140.5, 20.2000008, 108, 0, 0, 1, 0, 1, -0, -1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  85. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-140.5, 20.2000008, 112, 0, 0, 1, 0, 1, -0, -1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  86. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-140.5, 20.2000008, 116, 0, 0, 1, 0, 1, -0, -1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  87. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-140.5, 20.2000008, 120, 0, 0, 1, 0, 1, -0, -1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  88. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-144, 20.2000008, 104.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  89. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-148, 20.2000008, 104.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  90. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-152, 20.2000008, 104.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  91. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-152, 20.2000008, 124.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  92. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-160.5, 20.2000008, 108, 0, 0, 1, 0, 1, -0, -1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  93. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-160.5, 20.2000008, 112, 0, 0, 1, 0, 1, -0, -1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  94. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-160.5, 20.2000008, 116, 0, 0, 1, 0, 1, -0, -1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  95. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-160.5, 20.2000008, 120, 0, 0, 1, 0, 1, -0, -1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  96. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-144, 20.2000008, 124.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  97. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-148, 20.2000008, 124.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  98. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-156, 20.2000008, 124.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  99. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-140.5, 20.2000008, 172, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  100. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-140.5, 20.2000008, 128, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  101. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-140.5, 20.2000008, 132, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  102. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-140.5, 20.2000008, 136, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  103. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-140.5, 20.2000008, 140, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  104. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-140.5, 20.2000008, 180, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  105. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-140.5, 20.2000008, 148, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  106. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-140.5, 20.2000008, 152, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  107. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-140.5, 20.2000008, 156, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  108. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-140.5, 20.2000008, 160, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  109. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-140.5, 20.2000008, 186, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  110. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-140.5, 20.2000008, 168, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  111. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-140.5, 20.2000008, 176, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  112. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-156, 20.2000008, 144.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  113. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-144, 20.2000008, 183.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  114. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-148, 20.2000008, 183.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  115. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-152, 20.2000008, 183.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  116. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-156, 20.2000008, 183.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  117. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-144, 20.2000008, 164.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  118. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-144, 20.2000008, 163.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  119. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-148, 20.2000008, 164.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  120. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-148, 20.2000008, 163.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  121. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-152, 20.2000008, 164.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  122. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-152, 20.2000008, 163.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  123. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-156, 20.2000008, 164.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  124. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-156, 20.2000008, 163.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  125. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-144, 20.2000008, 144.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  126. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-144, 20.2000008, 143.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  127. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-148, 20.2000008, 144.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  128. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-148, 20.2000008, 143.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  129. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-152, 20.2000008, 144.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  130. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-152, 20.2000008, 143.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  131. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-156, 20.2000008, 143.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  132. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-208, 20.2000008, 104.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  133. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-164, 20.2000008, 104.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  134. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-168, 20.2000008, 104.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  135. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-172, 20.2000008, 104.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  136. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-176, 20.2000008, 104.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  137. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-216, 20.2000008, 104.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  138. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-184, 20.2000008, 104.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  139. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-188, 20.2000008, 104.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  140. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-192, 20.2000008, 104.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  141. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-196, 20.2000008, 104.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  142. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-222, 20.2000008, 104.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  143. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-204, 20.2000008, 104.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  144. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-212, 20.2000008, 104.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  145. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-180.5, 20.2000008, 120, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  146. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-219.5, 20.2000008, 108, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  147. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-219.5, 20.2000008, 112, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  148. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-219.5, 20.2000008, 120, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  149. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-219.5, 20.2000008, 116, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  150. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-200.5, 20.2000008, 108, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  151. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-199.5, 20.2000008, 108, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  152. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-200.5, 20.2000008, 112, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  153. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-199.5, 20.2000008, 112, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  154. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-200.5, 20.2000008, 116, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  155. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-199.5, 20.2000008, 116, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  156. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-200.5, 20.2000008, 120, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  157. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-199.5, 20.2000008, 120, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  158. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-180.5, 20.2000008, 108, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  159. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-179.5, 20.2000008, 108, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  160. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-180.5, 20.2000008, 112, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  161. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-179.5, 20.2000008, 112, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  162. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-180.5, 20.2000008, 116, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  163. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-179.5, 20.2000008, 116, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  164. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-179.5, 20.2000008, 120, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  165. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-339.499969, 20.2000008, 108, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  166. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-339.499969, 20.2000008, 112, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  167. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-339.499969, 20.2000008, 116, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  168. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-339.499969, 20.2000008, 120, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  169. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-336, 20.2000008, 104.499969, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  170. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-332, 20.2000008, 104.499969, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  171. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-328, 20.2000008, 104.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  172. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-324, 20.2000008, 104.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  173. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-319.5, 20.2000008, 116, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  174. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-336, 20.2000008, 124.500031, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  175. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-324, 20.2000008, 124.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  176. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-328, 20.2000008, 124.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  177. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-332, 20.2000008, 124.500031, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  178. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-319.5, 20.2000008, 108, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  179. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-319.5, 20.2000008, 112, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  180. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-319.5, 20.2000008, 120, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  181. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-264, 20.2000008, 104.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  182. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-316, 20.2000008, 104.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  183. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-312, 20.2000008, 104.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  184. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-308, 20.2000008, 104.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  185. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-304, 20.2000008, 104.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  186. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-296, 20.2000008, 104.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  187. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-292, 20.2000008, 104.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  188. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-288, 20.2000008, 104.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  189. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-284, 20.2000008, 104.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  190. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-276, 20.2000008, 104.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  191. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-272, 20.2000008, 104.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  192. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-268, 20.2000008, 104.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  193. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-258, 20.2000008, 104.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  194. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-260.5, 20.2000008, 112, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  195. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-299.5, 20.2000008, 108, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  196. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-300.5, 20.2000008, 108, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  197. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-299.5, 20.2000008, 112, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  198. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-300.5, 20.2000008, 112, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  199. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-299.5, 20.2000008, 116, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  200. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-300.5, 20.2000008, 116, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  201. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-299.5, 20.2000008, 120, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  202. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-300.5, 20.2000008, 120, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  203. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-279.5, 20.2000008, 108, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  204. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-280.5, 20.2000008, 108, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  205. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-279.5, 20.2000008, 112, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  206. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-280.5, 20.2000008, 112, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  207. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-260.5, 20.2000008, 120, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  208. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-279.5, 20.2000008, 116, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  209. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-280.5, 20.2000008, 116, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  210. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-279.5, 20.2000008, 120, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  211. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-280.5, 20.2000008, 120, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  212. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-260.5, 20.2000008, 108, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  213. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-260.5, 20.2000008, 116, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  214. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-324, 20.2000008, 144.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  215. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-339.500031, 20.2000008, 128, 0, 0, 1, 0, 1, -0, -1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  216. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-339.500031, 20.2000008, 132, 0, 0, 1, 0, 1, -0, -1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  217. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-339.500031, 20.2000008, 136, 0, 0, 1, 0, 1, -0, -1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  218. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-339.500031, 20.2000008, 140, 0, 0, 1, 0, 1, -0, -1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  219. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-339.500031, 20.2000008, 148, 0, 0, 1, 0, 1, -0, -1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  220. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-339.500031, 20.2000008, 152, 0, 0, 1, 0, 1, -0, -1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  221. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-339.500031, 20.2000008, 156, 0, 0, 1, 0, 1, -0, -1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  222. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-339.500031, 20.2000008, 160, 0, 0, 1, 0, 1, -0, -1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  223. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-339.500031, 20.2000008, 168, 0, 0, 1, 0, 1, -0, -1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  224. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-339.500031, 20.2000008, 172, 0, 0, 1, 0, 1, -0, -1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  225. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-339.500031, 20.2000008, 176, 0, 0, 1, 0, 1, -0, -1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  226. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-339.500031, 20.2000008, 180, 0, 0, 1, 0, 1, -0, -1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  227. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-339.500031, 20.2000008, 186, 0, 0, 1, 0, 1, -0, -1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  228. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-336, 20.2000008, 183.500031, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  229. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-332, 20.2000008, 183.500031, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  230. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-328, 20.2000008, 183.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  231. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-324, 20.2000008, 183.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  232. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-336, 20.2000008, 163.500031, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  233. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-336, 20.2000008, 164.500031, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  234. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-332, 20.2000008, 163.500031, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  235. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-332, 20.2000008, 164.500031, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  236. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-328, 20.2000008, 163.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  237. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-328, 20.2000008, 164.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  238. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-324, 20.2000008, 163.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  239. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-324, 20.2000008, 164.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  240. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-336, 20.2000008, 143.500031, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  241. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-336, 20.2000008, 144.500031, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  242. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-332, 20.2000008, 143.500031, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  243. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-332, 20.2000008, 144.500031, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  244. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-328, 20.2000008, 143.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  245. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-328, 20.2000008, 144.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  246. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-324, 20.2000008, 143.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  247. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-339.499969, 20.2000008, 300, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  248. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-339.499969, 20.2000008, 296, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  249. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-339.499969, 20.2000008, 292, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  250. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-339.499969, 20.2000008, 288, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  251. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-336, 20.2000008, 303.499969, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  252. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-332, 20.2000008, 303.499969, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  253. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-328, 20.2000008, 303.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  254. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-324, 20.2000008, 303.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  255. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-328, 20.2000008, 283.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  256. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-319.5, 20.2000008, 300, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  257. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-319.5, 20.2000008, 296, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  258. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-319.5, 20.2000008, 292, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  259. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-319.5, 20.2000008, 288, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  260. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-336, 20.2000008, 283.499969, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  261. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-332, 20.2000008, 283.499969, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  262. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-324, 20.2000008, 283.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  263. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-328, 20.2000008, 263.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  264. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-339.499969, 20.2000008, 280, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  265. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-339.499969, 20.2000008, 276, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  266. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-339.499969, 20.2000008, 272, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  267. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-339.499969, 20.2000008, 268, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  268. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-339.499969, 20.2000008, 260, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  269. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-339.499969, 20.2000008, 256, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  270. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-339.499969, 20.2000008, 252, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  271. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-339.499969, 20.2000008, 248, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  272. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-339.499969, 20.2000008, 240, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  273. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-339.499969, 20.2000008, 236, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  274. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-339.499969, 20.2000008, 232, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  275. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-339.499969, 20.2000008, 228, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  276. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-339.499969, 20.2000008, 222, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  277. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-336, 20.2000008, 224.499969, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  278. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-332, 20.2000008, 224.499969, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  279. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-328, 20.2000008, 224.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  280. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-324, 20.2000008, 224.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  281. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-336, 20.2000008, 243.499969, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  282. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-336, 20.2000008, 244.499969, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  283. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-332, 20.2000008, 243.499969, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  284. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-332, 20.2000008, 244.499969, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  285. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-328, 20.2000008, 243.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  286. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-328, 20.2000008, 244.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  287. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-324, 20.2000008, 244.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  288. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-324, 20.2000008, 243.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  289. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-336, 20.2000008, 263.499969, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  290. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-336, 20.2000008, 264.499969, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  291. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-332, 20.2000008, 264.499969, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  292. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-332, 20.2000008, 263.499969, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  293. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-324, 20.2000008, 264.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  294. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-328, 20.2000008, 264.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  295. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-324, 20.2000008, 263.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  296. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-196, 20.2000008, 171.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  297. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-272, 20.2000008, 303.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  298. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-316, 20.2000008, 303.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  299. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-312, 20.2000008, 303.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  300. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-308, 20.2000008, 303.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  301. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-304, 20.2000008, 303.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  302. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-264, 20.2000008, 303.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  303. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-296, 20.2000008, 303.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  304. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-292, 20.2000008, 303.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  305. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-288, 20.2000008, 303.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  306. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-284, 20.2000008, 303.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  307. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-258, 20.2000008, 303.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  308. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-276, 20.2000008, 303.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  309. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-268, 20.2000008, 303.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  310. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-279.5, 20.2000008, 288, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  311. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-260.5, 20.2000008, 300, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  312. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-260.5, 20.2000008, 296, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  313. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-260.5, 20.2000008, 292, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  314. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-260.5, 20.2000008, 288, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  315. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-300.5, 20.2000008, 300, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  316. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-299.5, 20.2000008, 300, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  317. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-300.5, 20.2000008, 296, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  318. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-300.5, 20.2000008, 292, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  319. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-300.5, 20.2000008, 288, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  320. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-299.5, 20.2000008, 296, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  321. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-299.5, 20.2000008, 292, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  322. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-299.5, 20.2000008, 288, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  323. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-280.5, 20.2000008, 300, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  324. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-279.5, 20.2000008, 300, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  325. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-280.5, 20.2000008, 296, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  326. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-280.5, 20.2000008, 292, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  327. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-280.5, 20.2000008, 288, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  328. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-279.5, 20.2000008, 296, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  329. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-279.5, 20.2000008, 292, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  330. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-284, 20.2000008, 172.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  331. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-268, 20.2000008, 172.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  332. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-268, 20.2000008, 171.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  333. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-264, 20.2000008, 172.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  334. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-264, 20.2000008, 171.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  335. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-260, 20.2000008, 172.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  336. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-260, 20.2000008, 171.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  337. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-272.5, 20.2000008, 168, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  338. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-271.5, 20.2000008, 168, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  339. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-271.5, 20.2000008, 164, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  340. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-272.5, 20.2000008, 164, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  341. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-271.5, 20.2000008, 160, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  342. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-272.5, 20.2000008, 160, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  343. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-271.5, 20.2000008, 176, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  344. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-272.5, 20.2000008, 176, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  345. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-271.5, 20.2000008, 180, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  346. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-272.5, 20.2000008, 180, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  347. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-271.5, 20.2000008, 184, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  348. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-272.5, 20.2000008, 184, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  349. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-276, 20.2000008, 171.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  350. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-276, 20.2000008, 172.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  351. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-280, 20.2000008, 171.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  352. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-280, 20.2000008, 172.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  353. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-284, 20.2000008, 171.5, 1, 0, 0, 0, 1, 0, 0, 0, 1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  354. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-207.5, 20.2000008, 176, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  355. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-208.5, 20.2000008, 176, 0, 0, 1, 0, 1, -0, -1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  356. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-207.5, 20.2000008, 180, 0, 0, 1, 0, 1, -0, -1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  357. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-208.5, 20.2000008, 180, 0, 0, 1, 0, 1, -0, -1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  358. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-207.5, 20.2000008, 184, 0, 0, 1, 0, 1, -0, -1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  359. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-208.5, 20.2000008, 184, 0, 0, 1, 0, 1, -0, -1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  360. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-207.5, 20.2000008, 168, 0, 0, 1, 0, 1, -0, -1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  361. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-208.5, 20.2000008, 168, 0, 0, 1, 0, 1, -0, -1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  362. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-207.5, 20.2000008, 164, 0, 0, 1, 0, 1, -0, -1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  363. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-208.5, 20.2000008, 164, 0, 0, 1, 0, 1, -0, -1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  364. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-207.5, 20.2000008, 160, 0, 0, 1, 0, 1, -0, -1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  365. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-208.5, 20.2000008, 160, 0, 0, 1, 0, 1, -0, -1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  366. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-212, 20.2000008, 172.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  367. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-220, 20.2000008, 171.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  368. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-216, 20.2000008, 172.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  369. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-216, 20.2000008, 171.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  370. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-220, 20.2000008, 172.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  371. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-212, 20.2000008, 171.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  372. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-204, 20.2000008, 172.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  373. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-204, 20.2000008, 171.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  374. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-200, 20.2000008, 172.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  375. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-200, 20.2000008, 171.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  376. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-196, 20.2000008, 172.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  377. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-196, 20.2000008, 235.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  378. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-207.5, 20.2000008, 232, 0, 0, 1, 0, 1, -0, -1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  379. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-208.5, 20.2000008, 232, 0, 0, 1, 0, 1, -0, -1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  380. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-207.5, 20.2000008, 228, 0, 0, 1, 0, 1, -0, -1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  381. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-208.5, 20.2000008, 228, 0, 0, 1, 0, 1, -0, -1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  382. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-208.5, 20.2000008, 224, 0, 0, 1, 0, 1, -0, -1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  383. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-207.5, 20.2000008, 224, 0, 0, 1, 0, 1, -0, -1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  384. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-208.5, 20.2000008, 240, 0, 0, 1, 0, 1, -0, -1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  385. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-207.5, 20.2000008, 240, 0, 0, 1, 0, 1, -0, -1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  386. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-208.5, 20.2000008, 244, 0, 0, 1, 0, 1, -0, -1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  387. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-207.5, 20.2000008, 244, 0, 0, 1, 0, 1, -0, -1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  388. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-208.5, 20.2000008, 248, 0, 0, 1, 0, 1, -0, -1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  389. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-207.5, 20.2000008, 248, 0, 0, 1, 0, 1, -0, -1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  390. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-212, 20.2000008, 235.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  391. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-212, 20.2000008, 236.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  392. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-216, 20.2000008, 235.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  393. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-216, 20.2000008, 236.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  394. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-220, 20.2000008, 235.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  395. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-220, 20.2000008, 236.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  396. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-196, 20.2000008, 236.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  397. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-204, 20.2000008, 236.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  398. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-200, 20.2000008, 235.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  399. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-200, 20.2000008, 236.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  400. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-204, 20.2000008, 235.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  401. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-271.5, 20.2000008, 224, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  402. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-275, 20.2000008, 235.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  403. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-275, 20.2000008, 236.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  404. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-279, 20.2000008, 235.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  405. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-279, 20.2000008, 236.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  406. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-283, 20.2000008, 235.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  407. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-283, 20.2000008, 236.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  408. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-267, 20.2000008, 235.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  409. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-267, 20.2000008, 236.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  410. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-263, 20.2000008, 236.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  411. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-263, 20.2000008, 235.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  412. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-259, 20.2000008, 235.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  413. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-259, 20.2000008, 236.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  414. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-271.5, 20.2000008, 240, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  415. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-270.5, 20.2000008, 240, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  416. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-271.5, 20.2000008, 244, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  417. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-270.5, 20.2000008, 244, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  418. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-271.5, 20.2000008, 248, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  419. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-270.5, 20.2000008, 248, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  420. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-271.5, 20.2000008, 232, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  421. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-270.5, 20.2000008, 232, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  422. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-271.5, 20.2000008, 228, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  423. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-270.5, 20.2000008, 228, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
  424. game:GetService("ReplicatedStorage").PlaceStructure.ClientPlacedBlueprint:FireServer("Wall2Tall", CFrame.new(-270.5, 20.2000008, 224, 0, 0, -1, 0, 1, 0, 1, 0, 0) - Vector3.new(-240, 19, 204) + Vector3.new(mePlot.Position.X, mePlot.Position.Y, mePlot.Position.Z), game.Players.LocalPlayer)
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