Guest User

NPC's

a guest
Nov 13th, 2022
73
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 3.42 KB | None | 0 0
  1. Rakta= Strength-[5] /Aberrance -[5/5] /Instinct-[4] /Speech-[6] / Corporeality –[5] /Insight – [8]
  2. Runic flesh; No need for runes when casting spells.
  3. High priest of Qothos; This creature can cast a random miracle of the Domain of Qothos. Takes up an action.
  4. Determined: +3 to perception rolls and resisting mind effects
  5. Theology of Law: +5 to rolls that involve religion or legal systems.
  6. Average weapon training (1 handed weapons); +4 to hit with 1 handed weapons
  7. Born warrior: This creature can survive on half the normal rations.
  8. Half plate armor: Reduce all physical damage taken by 1, -2 to all movement rolls
  9. Enchanted sword ( 5 pure damage)
  10.  
  11. <Mage armor; (1 Aberrance) (Reduce the damage received from one attack by 3 to a min of 0) (stays for 10 min)>
  12. <Force arrow [3 Aberrance] (Range: Medium) (1d10 blunt damage)>
  13. <Mist = [1 Aberrance](Range: medium) (creates an obscuring cloud)>
  14. <Blood spear = [3 Aberrance and 1 corporality] (Range: Medium) (2d6 acid damage)(If damage > 9 caster suffers a lingering injury)>
  15. Disintegrate = [1 Aberrance] (Range: Touch) (deal 4 pure damage)
  16. Heal = [2 Aberrance] (Range: Touch) (Heal 3 Corporality)
  17.  
  18. ----
  19.  
  20. Ghal = Strength-[3] /Aberrance -[4] /Instinct-[4] /Speech-[3] / Corporeality –[4] /Insight – [6]
  21. Inventory:
  22. Hammer 1d4 blunt damage
  23. Chestplate; Will reduce the damage taken from critical strikes by 2.
  24. Average disguise: Non-elves assume you are an tyr; elves take a DC 18 Insight roll to realize something is wrong.
  25.  
  26. ----
  27. Emilia = Strength-[3] /Aberrance -[3] /Instinct-[4] /Speech-[5] / Corporeality –[4] /Insight – [6]
  28. Regeneration: you can spend 1 Aberrance to regain 1 Corporeality or heal a lingering injury faster
  29. Ranger: +2 to Instinct/Insight rolls in woodlands, +1 damage to Beast creatures
  30. Animal Butcher(aprentice): Gain 1 one extra ration from killing animals.
  31.  
  32. Bow 1d2 +1 (Range: Medium) [Can spend 1 Aberrance to add 1 damage to hits]
  33. Knife 1d2 damage
  34. ---
  35. Ihlist = Strength-[2] /Aberrance -[4] /Instinct-[4] /Speech-[6] / Corporeality –[4] /Insight – [7]
  36. Regeneration: you can spend 1 Aberrance to regain 1 Corporeality or heal a lingering injury faster
  37. Born noble: +2 to rolls related to the law if had 10 min preparation.
  38. Heavy drinker: This creature cannot get drunk
  39.  
  40. Bow 1d2 +1 (Range: Medium)
  41. Decorative sword 1d2 damage, +1 to hit
  42.  
  43. ----
  44.  
  45. Hildra = = Strength-[8] /Aberrance -[1] /Instinct-[6] /Speech-[4] / Corporeality –[5] /Insight – [5]
  46. Missing eye; - 2 to hit
  47.  
  48. Warhammer 1d4 + 3 (2 hands)
  49.  
  50. ----
  51. Flora
  52. Strength-[5] /Aberrance-[8/18] /Instinct-[6] /Speech-[5] / Corporeality – [4] /Insight – [6]
  53. Runic flesh; No need for runes when casting spells.
  54. Born illusionist: Can create and maintain illusions with less aberrance.
  55. Master illusionist: All pure visual spells take -3 aberrance to cast
  56. Forest walker: Double the walking speed of this creature in forest
  57. Ancient; Insight and instinct rolls can have a +5 if you have 5 min preparation.
  58. Unstable construct: Every 4 days you need to spend 1 aberrance or die
  59. Construct: you do not regenerate aberrance or corporality. This creature cannot die of old age.
  60. Soul scrapping (advance): can absorb the aberrance+2 from a corpse.
  61.  
  62. Claw [Disabled due to disguise] 1d6 damage
  63. <Spells: This creature knows all ilusions spells and all spells that cost below 2 Aberrance>
  64. <Spend 1 Aberrance to animate 1 tree for 1h>
  65.  
  66. ----
  67. I never made stats for Tog or Jericho, sorry
  68.  
Advertisement
Add Comment
Please, Sign In to add comment