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- ###########
- ## Added ##
- ###########
- Completely reworked SOV with new Focus Tree, unit OOB, Leaders, events and decisions
- Reworked ENG Focus Tree, unit OOB, events and decisions
- Reworked FRA Focus Tree, unit OOB, events and decisions
- Reworked ROM Focus Tree, Leaders, events and decisions
- Added new system for ROM political factions management
- Added Assault Infantry units
- Added new GUI 'Equipment Introduction' to field newly researched Equipment to divisions (e.g. radios, handheld AT, etc.)
- -> this gui can be opened via production tab. New Equipments no longer automatically get added to the units
- Added custom game rule: Enable Historical Division Spawns (default: disabled)
- Added lots of new 3d models for planes
- Added 'Panzeroo'-Mode as new custom game rule
- Added Border War mechanic for SOV/JAP border wars (Khalkin Gol, etc.)
- ##############
- ## Modified ##
- ##############
- Extensive performance optimizations
- Changed AT guns into different branches of light and medium AT guns
- New GFX for many Focus icons, leaders, units and techs
- Allow MAN to retain north chinese territory if cored
- Operation Torch: Allies now need to fight VIC instead of just getting Northwestern Africa
- Adjust US depression dockyard penalty curve
- Change extraction bonuses on trade laws
- Reduce recovery gain from track techs
- Ecuador-Peru border war added
- Scrap metal collecting is now based on your industry size and will add a timed idea
- Minor resource relocations in DEI and PNG
- US-Japan Commercial Treaty added, remove with embargo or failure to pay reparations
- Reduce JAP/MAN steel
- Claims on Algeria for FRA
- Added tech requirements for EGY motorized divs
- Adjust GER Bf109 costs slightly up
- Increase air supply usage
- Swap out JAP Unyielding Spirit output bonus for conscription bonus
- Small increase to PzIII and PzIV cost
- Corrected CHI and chinese minors air OOB
- USA shares Ford/GM Vehicle discount idea with CAN when taken
- Cut JAP bonus/malus to DY construction from Army/Navy Balance
- Change Adriatic to Shallow Waters
- ITA industry redistribution
- Moved some buildings in AST to Canberra
- Foci for SPR and ENG to deal with MOR after SCW
- Expanded difficulty sliders
- Added dockyard output factor to base difficulty sliders
- Reduce local supply in occupied territory
- Reduce GER Reorganized Industry effect
- Reduce baseline factories from occupied territory by 25%
- Reduce power of air upgrades for air to air
- Reduce Alu in Southern France slightly
- Increase VIC resistance
- Reduce Ace bonus wing size to 50
- Reduce Mission Eff bonuses from Air Doctrine
- Add small boost to UK air mission Eff from Joint Air Training
- Usa starts with quality control tech
- Reduce cost of InfEq and SMG slightly
- Added Camelry unit
- Adjusted the SAF focus tree to be a bit more compact
- Tweak engineer foot speed down to 4.8 to match LInf
- Increase air accidents at night
- Nerf old horse transport slightly
- removed mountain support for RAJ infantry divs
- Changed Convoys transfered on capture: 60% to faction leader, 20% to winner, 20% stays with defeated country
- Split ITA additional CSY to 2 focuses
- Set a few minor neutral countries to Isolation law at startup
- Naval doctrine descriptions by Big_Rick
- Tweaked Tunisian starting oob
- Adjust GER starting PzDiv template to PzI only
- PzIIA no longer starts researched, moved to 1936
- PzIVA moved to 1937
- Research costs for early light tanks dropped slightly for some nations
- Updated JAP division name lists
- Balanced leaders' Attack/Defense/Planing/Supply stats to be more aligned to their actual skill
- Increased unit leader bonuses and adjusted some minister traits slightly
- US mortar loc redone
- Declaring war on a country with subjects automatically calls them in
- Improvements to Reorganized China (RGR) formation
- Puppeting or releasing CHI or PRC as JAP forms RGR
- Lower tension requirement for USA Second Vinson Act if naval treaties not intact or past certain date
- Increase tension for JAP Escalating war in CHI slightly
- Reduce tension for forming RGR slightly
- Rework USA National Guard focus to spawn divisions again, now requires manpower which is removed, partial trickleback over next 50 weeks
- Move 1941 and 1943 ASW tech forward by 1 year
- Updated ETH oob to reflect soviet arms sent (and poor equipment)
- Increase Fort/Pillbox resistance to bombing slightly
- Reduce baseline strategic bombing effect slightly, add slight improvements from Avionics techs
- Increase speed of CVL hull slightly
- Increase ITA officer training to low
- Adjust some starting techs for majors (armour techs and construction)
- Reduce naval build speed slightly
- Adjust CSY counts slightly
- Added events for FRA leader Louis Marin's resignation during Spanish Civil War Crisis
- Added some new tooltips to ENG tree to better show bonus rearmament rewards
- Split Graf Spee Design in Graf Spee and Deutschland classes, swap initial HSD design to Graf Spee
- Replaced Germany's 'sieze ROM oil fields' focus with "Founding Kontinentale Öl" and ROM choice. GER can lose oil rights to ROM again.
- Added non-NATO division counters rework
- Added electronic tech descriptions
- Slightly increase centerline DD torpedo mount attack
- Decrease naval recon decay
- Adjust naval torpedo modules, more granular IC progression, improve heavy torpedoes slightly
- Naval module and hull adjustments (costs for hulls, engines, main batteries, range)
- Treaty limit for Capitals reduced to 17000 (to work with new costs)
- Moved one UK CSY to later
- Reduced UK starting DY slightly
- Slight reduction some UK ideas DY output
- US gets second AOT for later FCS
- Reduce schnorkel effect slightly
- Cav Recon recon ability reduced slightly
- Remove hungarian nationalist idea after losing transylvania
- Removed urban_warfare_equipment
- Tweaked FRA faction event to give GER a couple of weeks to conquer CZE and/or POL
- Add small bits of oil to some of China
- Add Cooldown counter for USA Authorize Capital Shipyard construction decision
- Slight PP penalty to JAP Interservice rivalry if unbalanced
- Slightly increase required tension for USA Japan/Germany embargos
- Increase chance of division AA killing planes
- Tech tree stripes now display years for all tabs except doctrines when hovering over
- Add increased XP loss for high XP wings
- Slight reduction in transport needs for troop transport
- Added Lack of civilian fuel penalty to output factor
- Adjust Industry/Dockyard Factor to account for baseline
- Reduce USA starting naval output penalty slightly
- Remove excess bonuses from some JAP designers
- Add Osaka Army Arsenal artillery design to JAP
- Rework JAP tank designers slightly, update unlocks in NF
- Move Kawanishi to heavy air designer
- SOV Air Additions - I-16 Type 29, I-180-5, LaGG-3-66, Yak-9T, Yak-9P
- Increase Amphib penalty for Med Artillery
- Reduce CHI/Warlords surrender threshold slightly
- Swap several JAP starting templates to mountain artillery, adjust AI templates
- Reduce max convoy WS loss slightly, increase decay (fully decayed in 25 weeks)
- Slight reduction in fuel use for minesweeping mission
- Add 4x DP module to techs
- Correct HSD and non-MTG designs
- Nerf some ITA SCW decisions
- Adjust Naval AA scaling slightly
- Naval AA should shoot down less planes, more frequently per pulse (less big 'chunks' shot down)
- Removed "gateway to europe" decisions
- Nerfed Anschluss prerequisition
- Tweaked fuel use on lower difficulties down
- Tweaks to ITA division namelists
- Reduce WS loss for Ace Promotions/Deaths, increase decay slightly
- ##########
- ### Ai ###
- ##########
- completely reworked AI research
- completely reworked AI construction
- completely reworked AI air production
- completely reworked AI naval production
- improved AI land production - more keen to switch MIC to meet demands
- AI creating equipment variants of Arty, AT, AA
- No more instant WW1 doctrine research for ai majors
- Adjusted ai building more fighters in general
- updated ai templates for AST
- updated ai templates for CAN
- updated ai templates for CHI
- updated ai templates for ENG
- updated ai templates for EGY
- updated ai templates for FRA
- updated ai templates for GER
- updated ai templates for JAP
- updated ai templates for RAJ
- updated ai templates for SOV
- updated ai templates for USA
- updated production ai for many countries
- updated ai minister selection
- updated ai industry relocation decisions for CHI
- tweaked ai logic for continous foci
- tweaked ai lend leasing behavior
- updated ai subject countries to research same doctrines as overlord
- updated ai AI strat for ECU/PRU
- updated ai logic where to build radar stations
- updated USA ai getting naval bombers
- updated ai to build CIC when it has way too much MIC
- updated CAN ai to use USA sherman tanks
- updated ENG ai to use american tanks via lend lease
- cleaned up old ai strategies
- Updated USA ai for island hoping and fighting JAP navy
- Stop GER deploying subs into the black sea when they have ports
- updated to ITA ship construction ai
- JAP naval construction refinement
- US naval construction refinement - now builds almost all of it's historical ships
- ENG naval construction strategy
- Anti para and naval invasion tactics for FIN
- updated ai triggers for wargoal focuses
- ai air assignment tweaks for better home defense / strategic bombing
- AI JAP declares on AST, INS, MAL, BUR, RAJ when starting war
- GER ai building more infra on eastern front
- ###########
- ## Fixes ##
- ###########
- Fixed Hungary declaring on Axis and vice verca
- Fixed USA elections not happening
- VIC now forms if any axis member takes france
- Fixed lack of fuel stacking
- Fixed ROM joining Allies
- spelling of some Korean states
- Added missing icon for x4 Heavy DP module
- GRE stops guaranteeing ROM after break up of Balkan Pact
- Fix horse hospital lacking top speed
- Fixed old_guard_navy showing up below skilled staffer
- Removed Hatay decisions from TUR. Now the events just fire on historical date
- Tank radio 2 and corps communication requiring added radio equipment
- Fix some SOV light tanks not obsoleting older ones
- Fixed militia not counting for army strength
- Fixed moving to MAN state for industry evac as SOV
- Fixed wrong state ID for Bukarest
- Fixed purging communists / fascists on non democratic governments in exile
- Fixed industry evac still showing after all buildings have been moved
- Fixed selected equipment glow in request license window
- Infantry trait now affecting all infantry type
- Fix parent on BT-5
- Fixed mismatched buttons for FRA embargo event
- Fixed up Croatia's axis bonus
- Fix missing scout plane loc
- fixed M19 spaa gfx
- fixed bug in RAJ minister
- Fix missing radio tech icon
- fixed Jet Air factories resetting specialization
- Fix tooltip for some naval techs
- Fixed bug in UK's influence Turkey focus
- Fix templates with too early Mech Inf
- FRA_heavy_armor oob fix
- Fix duplicate Heavy ART in ENG template
- Fix USA War Bonds not properly removing Depression if still active
- Fix USA Yamamoto decision not checking for HC/SC, adjust conditions and timing slightly, add loc
- fixed denying welle divisions not unlocking templates
- fixed subtech icons breaking on tag switch
- corrected all misplaced year displays in tech trees
- Fix GER Ural Bomber to check for Wever being dead, not alive (he is not 'alive' until he survives the crash)
- fix for max xp by Shirokuma
- Fix ITA Re.2001 OR and Re.2006 conversions
- Fix naming of CVE Search group module
- Fix wrong module definition on Capital Ships
- Allow Bomber aces on Light/Fast/Medium bombers
- lack of consumer goods factories now does nothing
- finland doesnt create its own faction after GER does FInnish Tiger focus when finland already is in a faction
- Add missing aircraft types to air equipment factories
- Fix tooltip for ace bonus
- Fixed missing tooltip to civilian fuel in law tab
- Training without fuel wont lower xp anymore, oops
- ...and many more
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