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  1.  
  2. ###########
  3. ## Added ##
  4. ###########
  5.  
  6. Completely reworked SOV with new Focus Tree, unit OOB, Leaders, events and decisions
  7. Reworked ENG Focus Tree, unit OOB, events and decisions
  8. Reworked FRA Focus Tree, unit OOB, events and decisions
  9. Reworked ROM Focus Tree, Leaders, events and decisions
  10. Added new system for ROM political factions management
  11. Added Assault Infantry units
  12. Added new GUI 'Equipment Introduction' to field newly researched Equipment to divisions (e.g. radios, handheld AT, etc.)
  13. -> this gui can be opened via production tab. New Equipments no longer automatically get added to the units
  14. Added custom game rule: Enable Historical Division Spawns (default: disabled)
  15. Added lots of new 3d models for planes
  16. Added 'Panzeroo'-Mode as new custom game rule
  17. Added Border War mechanic for SOV/JAP border wars (Khalkin Gol, etc.)
  18.  
  19. ##############
  20. ## Modified ##
  21. ##############
  22.  
  23. Extensive performance optimizations
  24. Changed AT guns into different branches of light and medium AT guns
  25. New GFX for many Focus icons, leaders, units and techs
  26. Allow MAN to retain north chinese territory if cored
  27. Operation Torch: Allies now need to fight VIC instead of just getting Northwestern Africa
  28. Adjust US depression dockyard penalty curve
  29. Change extraction bonuses on trade laws
  30. Reduce recovery gain from track techs
  31. Ecuador-Peru border war added
  32. Scrap metal collecting is now based on your industry size and will add a timed idea
  33. Minor resource relocations in DEI and PNG
  34. US-Japan Commercial Treaty added, remove with embargo or failure to pay reparations
  35. Reduce JAP/MAN steel
  36. Claims on Algeria for FRA
  37. Added tech requirements for EGY motorized divs
  38. Adjust GER Bf109 costs slightly up
  39. Increase air supply usage
  40. Swap out JAP Unyielding Spirit output bonus for conscription bonus
  41. Small increase to PzIII and PzIV cost
  42. Corrected CHI and chinese minors air OOB
  43. USA shares Ford/GM Vehicle discount idea with CAN when taken
  44. Cut JAP bonus/malus to DY construction from Army/Navy Balance
  45. Change Adriatic to Shallow Waters
  46. ITA industry redistribution
  47. Moved some buildings in AST to Canberra
  48. Foci for SPR and ENG to deal with MOR after SCW
  49. Expanded difficulty sliders
  50. Added dockyard output factor to base difficulty sliders
  51. Reduce local supply in occupied territory
  52. Reduce GER Reorganized Industry effect
  53. Reduce baseline factories from occupied territory by 25%
  54. Reduce power of air upgrades for air to air
  55. Reduce Alu in Southern France slightly
  56. Increase VIC resistance
  57. Reduce Ace bonus wing size to 50
  58. Reduce Mission Eff bonuses from Air Doctrine
  59. Add small boost to UK air mission Eff from Joint Air Training
  60. Usa starts with quality control tech
  61. Reduce cost of InfEq and SMG slightly
  62. Added Camelry unit
  63. Adjusted the SAF focus tree to be a bit more compact
  64. Tweak engineer foot speed down to 4.8 to match LInf
  65. Increase air accidents at night
  66. Nerf old horse transport slightly
  67. removed mountain support for RAJ infantry divs
  68. Changed Convoys transfered on capture: 60% to faction leader, 20% to winner, 20% stays with defeated country
  69. Split ITA additional CSY to 2 focuses
  70. Set a few minor neutral countries to Isolation law at startup
  71. Naval doctrine descriptions by Big_Rick
  72. Tweaked Tunisian starting oob
  73. Adjust GER starting PzDiv template to PzI only
  74. PzIIA no longer starts researched, moved to 1936
  75. PzIVA moved to 1937
  76. Research costs for early light tanks dropped slightly for some nations
  77. Updated JAP division name lists
  78. Balanced leaders' Attack/Defense/Planing/Supply stats to be more aligned to their actual skill
  79. Increased unit leader bonuses and adjusted some minister traits slightly
  80. US mortar loc redone
  81. Declaring war on a country with subjects automatically calls them in
  82. Improvements to Reorganized China (RGR) formation
  83. Puppeting or releasing CHI or PRC as JAP forms RGR
  84. Lower tension requirement for USA Second Vinson Act if naval treaties not intact or past certain date
  85. Increase tension for JAP Escalating war in CHI slightly
  86. Reduce tension for forming RGR slightly
  87. Rework USA National Guard focus to spawn divisions again, now requires manpower which is removed, partial trickleback over next 50 weeks
  88. Move 1941 and 1943 ASW tech forward by 1 year
  89. Updated ETH oob to reflect soviet arms sent (and poor equipment)
  90. Increase Fort/Pillbox resistance to bombing slightly
  91. Reduce baseline strategic bombing effect slightly, add slight improvements from Avionics techs
  92. Increase speed of CVL hull slightly
  93. Increase ITA officer training to low
  94. Adjust some starting techs for majors (armour techs and construction)
  95. Reduce naval build speed slightly
  96. Adjust CSY counts slightly
  97. Added events for FRA leader Louis Marin's resignation during Spanish Civil War Crisis
  98. Added some new tooltips to ENG tree to better show bonus rearmament rewards
  99. Split Graf Spee Design in Graf Spee and Deutschland classes, swap initial HSD design to Graf Spee
  100. Replaced Germany's 'sieze ROM oil fields' focus with "Founding Kontinentale Öl" and ROM choice. GER can lose oil rights to ROM again.
  101. Added non-NATO division counters rework
  102. Added electronic tech descriptions
  103. Slightly increase centerline DD torpedo mount attack
  104. Decrease naval recon decay
  105. Adjust naval torpedo modules, more granular IC progression, improve heavy torpedoes slightly
  106. Naval module and hull adjustments (costs for hulls, engines, main batteries, range)
  107. Treaty limit for Capitals reduced to 17000 (to work with new costs)
  108. Moved one UK CSY to later
  109. Reduced UK starting DY slightly
  110. Slight reduction some UK ideas DY output
  111. US gets second AOT for later FCS
  112. Reduce schnorkel effect slightly
  113. Cav Recon recon ability reduced slightly
  114. Remove hungarian nationalist idea after losing transylvania
  115. Removed urban_warfare_equipment
  116. Tweaked FRA faction event to give GER a couple of weeks to conquer CZE and/or POL
  117. Add small bits of oil to some of China
  118. Add Cooldown counter for USA Authorize Capital Shipyard construction decision
  119. Slight PP penalty to JAP Interservice rivalry if unbalanced
  120. Slightly increase required tension for USA Japan/Germany embargos
  121. Increase chance of division AA killing planes
  122. Tech tree stripes now display years for all tabs except doctrines when hovering over
  123. Add increased XP loss for high XP wings
  124. Slight reduction in transport needs for troop transport
  125. Added Lack of civilian fuel penalty to output factor
  126. Adjust Industry/Dockyard Factor to account for baseline
  127. Reduce USA starting naval output penalty slightly
  128. Remove excess bonuses from some JAP designers
  129. Add Osaka Army Arsenal artillery design to JAP
  130. Rework JAP tank designers slightly, update unlocks in NF
  131. Move Kawanishi to heavy air designer
  132. SOV Air Additions - I-16 Type 29, I-180-5, LaGG-3-66, Yak-9T, Yak-9P
  133. Increase Amphib penalty for Med Artillery
  134. Reduce CHI/Warlords surrender threshold slightly
  135. Swap several JAP starting templates to mountain artillery, adjust AI templates
  136. Reduce max convoy WS loss slightly, increase decay (fully decayed in 25 weeks)
  137. Slight reduction in fuel use for minesweeping mission
  138. Add 4x DP module to techs
  139. Correct HSD and non-MTG designs
  140. Nerf some ITA SCW decisions
  141. Adjust Naval AA scaling slightly
  142. Naval AA should shoot down less planes, more frequently per pulse (less big 'chunks' shot down)
  143. Removed "gateway to europe" decisions
  144. Nerfed Anschluss prerequisition
  145. Tweaked fuel use on lower difficulties down
  146. Tweaks to ITA division namelists
  147. Reduce WS loss for Ace Promotions/Deaths, increase decay slightly
  148.  
  149. ##########
  150. ### Ai ###
  151. ##########
  152.  
  153. completely reworked AI research
  154. completely reworked AI construction
  155. completely reworked AI air production
  156. completely reworked AI naval production
  157. improved AI land production - more keen to switch MIC to meet demands
  158. AI creating equipment variants of Arty, AT, AA
  159. No more instant WW1 doctrine research for ai majors
  160. Adjusted ai building more fighters in general
  161. updated ai templates for AST
  162. updated ai templates for CAN
  163. updated ai templates for CHI
  164. updated ai templates for ENG
  165. updated ai templates for EGY
  166. updated ai templates for FRA
  167. updated ai templates for GER
  168. updated ai templates for JAP
  169. updated ai templates for RAJ
  170. updated ai templates for SOV
  171. updated ai templates for USA
  172. updated production ai for many countries
  173. updated ai minister selection
  174. updated ai industry relocation decisions for CHI
  175. tweaked ai logic for continous foci
  176. tweaked ai lend leasing behavior
  177. updated ai subject countries to research same doctrines as overlord
  178. updated ai AI strat for ECU/PRU
  179. updated ai logic where to build radar stations
  180. updated USA ai getting naval bombers
  181. updated ai to build CIC when it has way too much MIC
  182. updated CAN ai to use USA sherman tanks
  183. updated ENG ai to use american tanks via lend lease
  184. cleaned up old ai strategies
  185. Updated USA ai for island hoping and fighting JAP navy
  186. Stop GER deploying subs into the black sea when they have ports
  187. updated to ITA ship construction ai
  188. JAP naval construction refinement
  189. US naval construction refinement - now builds almost all of it's historical ships
  190. ENG naval construction strategy
  191. Anti para and naval invasion tactics for FIN
  192. updated ai triggers for wargoal focuses
  193. ai air assignment tweaks for better home defense / strategic bombing
  194. AI JAP declares on AST, INS, MAL, BUR, RAJ when starting war
  195. GER ai building more infra on eastern front
  196.  
  197. ###########
  198. ## Fixes ##
  199. ###########
  200.  
  201. Fixed Hungary declaring on Axis and vice verca
  202. Fixed USA elections not happening
  203. VIC now forms if any axis member takes france
  204. Fixed lack of fuel stacking
  205. Fixed ROM joining Allies
  206. spelling of some Korean states
  207. Added missing icon for x4 Heavy DP module
  208. GRE stops guaranteeing ROM after break up of Balkan Pact
  209. Fix horse hospital lacking top speed
  210. Fixed old_guard_navy showing up below skilled staffer
  211. Removed Hatay decisions from TUR. Now the events just fire on historical date
  212. Tank radio 2 and corps communication requiring added radio equipment
  213. Fix some SOV light tanks not obsoleting older ones
  214. Fixed militia not counting for army strength
  215. Fixed moving to MAN state for industry evac as SOV
  216. Fixed wrong state ID for Bukarest
  217. Fixed purging communists / fascists on non democratic governments in exile
  218. Fixed industry evac still showing after all buildings have been moved
  219. Fixed selected equipment glow in request license window
  220. Infantry trait now affecting all infantry type
  221. Fix parent on BT-5
  222. Fixed mismatched buttons for FRA embargo event
  223. Fixed up Croatia's axis bonus
  224. Fix missing scout plane loc
  225. fixed M19 spaa gfx
  226. fixed bug in RAJ minister
  227. Fix missing radio tech icon
  228. fixed Jet Air factories resetting specialization
  229. Fix tooltip for some naval techs
  230. Fixed bug in UK's influence Turkey focus
  231. Fix templates with too early Mech Inf
  232. FRA_heavy_armor oob fix
  233. Fix duplicate Heavy ART in ENG template
  234. Fix USA War Bonds not properly removing Depression if still active
  235. Fix USA Yamamoto decision not checking for HC/SC, adjust conditions and timing slightly, add loc
  236. fixed denying welle divisions not unlocking templates
  237. fixed subtech icons breaking on tag switch
  238. corrected all misplaced year displays in tech trees
  239. Fix GER Ural Bomber to check for Wever being dead, not alive (he is not 'alive' until he survives the crash)
  240. fix for max xp by Shirokuma
  241. Fix ITA Re.2001 OR and Re.2006 conversions
  242. Fix naming of CVE Search group module
  243. Fix wrong module definition on Capital Ships
  244. Allow Bomber aces on Light/Fast/Medium bombers
  245. lack of consumer goods factories now does nothing
  246. finland doesnt create its own faction after GER does FInnish Tiger focus when finland already is in a faction
  247. Add missing aircraft types to air equipment factories
  248. Fix tooltip for ace bonus
  249. Fixed missing tooltip to civilian fuel in law tab
  250. Training without fuel wont lower xp anymore, oops
  251. ...and many more
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