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- @Override
- public void renderModel(EntityLivingBase entityLivingBase, float v, float v1, float v2, float v3, float v4, float v5) {
- super.renderModel(entityLivingBase, v, v1, v2, v3, v4, v5);
- }
- @Override
- public int setArmorModel(AbstractClientPlayer abstractClientPlayer, int i, float v) {
- return super.setArmorModel(abstractClientPlayer, i, v);
- }
- @Override
- public void beforeSetArmorModel(AbstractClientPlayer abstractClientPlayer, int i, float v) {
- super.beforeSetArmorModel(abstractClientPlayer, i, v);
- }
- @Override
- public void afterSetArmorModel(AbstractClientPlayer abstractClientPlayer, int i, float v) {
- super.afterSetArmorModel(abstractClientPlayer, i, v);
- }
- @Override
- public void beforeSetPassArmorModel(AbstractClientPlayer abstractClientPlayer, int i, float v) {
- super.beforeSetPassArmorModel(abstractClientPlayer, i, v);
- }
- @Override
- public void setPassArmorModel(AbstractClientPlayer abstractClientPlayer, int i, float v) {
- super.setPassArmorModel(abstractClientPlayer, i, v);
- }
- @Override
- public void afterSetPassArmorModel(AbstractClientPlayer abstractClientPlayer, int i, float v) {
- super.afterSetPassArmorModel(abstractClientPlayer, i, v);
- }
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