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VANILLA CONFIG

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Oct 8th, 2022
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  1. --ONLY CONFIG NAMED sh_config.lua will work!
  2.  
  3. Config = {}
  4.  
  5. Config.Debug = false -- Debug
  6. --SERVER SETTINGS
  7. Config.Framework = "qbcore" -- Framework | types: qbcore, ESX, standalone
  8. Config.MLO = "vanilla" -- Maps | types: vanilla, marc
  9. Config.Target = "qb-target" -- Target | types: qb-target, qtarget, ox_target
  10. Config.BossMenu = "qb-management" -- BossMenu | types: esx_society, qb-management, zerio-bossmenu
  11. Config.NotificationType = "qbcore" -- Notifications | types: ESX, ox_lib, qbcore
  12. Config.Progress = "qbcore" -- ProgressBar | types: progressBars, ox_lib, qbcore
  13. Config.Clothing = "qb-clothing" -- Skin / Clothing | types: esx_skin, qb-clothing, fivem-appearance, ox_appearance
  14. Config.Context = "qbcore" -- Context | types: ox_lib, qbcore
  15. Config.Input = "qb-input" -- Input | types: ox_lib, qb-input
  16. --PLAYER SETTINGS
  17. Config.JobName = "bahama" -- Job name for bahama
  18. Config.BossGrade = 5 -- Boss Grade
  19. Config.NeedDuty = true -- Required duty to make drinks etc.
  20. Config.NeedCleanHands = true -- Required to clean hands to make drinks etc.
  21.  
  22. Config.Logs = { enabled = true, type = "webhook" } -- use webhook or ox_lib (datadog) Can be changed in server > sv_utils.lua
  23. Config.DropPlayer = true -- Drop (Kick) Player if tries to cheat!
  24. Config.AnticheatBan = false -- Change in server/sv_Utils.lua!!! WIll not work by default you need to add your custom trigger to ban player!
  25.  
  26. Config.Bahama = {
  27.     PolyZone = {
  28.         coords = vector3(-1393.81, -614.06, 31.4), radius = 26.0, debug = false, RemovePeds = true
  29.     },
  30.  
  31.     Garage = {
  32.         Ped = {
  33.             { Model = "s_m_y_xmech_01", Coords = vec4(-1418.71, -641.39, 27.67, 204.21),
  34.                 Scenario = "WORLD_HUMAN_SMOKING"
  35.             }
  36.         },
  37.         Vehicles = {
  38.             { Model = "nspeedo", Label = "Vapid Speedo", livery = 1 },
  39.         },
  40.         SpawnPoints = {
  41.             { Coords = vector3(-1413.72, -640.0, 27.67), Heading = 211.83, Radius = 3.0 },
  42.             { Coords = vector3(-1409.07, -636.74, 27.67), Heading = 211.83, Radius = 3.0 }
  43.         },
  44.     },
  45.  
  46.     SpawnObjects = true, -- all objects can be found in cl_Utils.lua
  47.  
  48.     Bars = {
  49.         FrontBar = {
  50.             coords = vector3(-1392.28, -606.1, 30.47),
  51.             radius = 0.7,
  52.             debug = false,
  53.             camera = {
  54.                 enabled = false,
  55.                 coords = vector3(-1393.55, -606.87, 31.31),
  56.                 rotation = vector3(-4.29, 0.0, -61.82),
  57.             },
  58.         },
  59.         BackBar = {
  60.             coords = vector3(-1377.83, -628.84, 31.01),
  61.             radius = 0.7,
  62.             debug = false,
  63.             camera = {
  64.                 enabled = false,
  65.                 coords = vector3(-1378.726, -627.40, 31.71),
  66.                 rotation = vector3(0.0, 0.0, -147.80),
  67.             },
  68.         },
  69.     },
  70.  
  71.     Sinks = {
  72.         FrontBar = {
  73.             coords = vector3(-1385.4, -608.57, 30.24),
  74.             radius = 0.7,
  75.             debug = false,
  76.             WaterStream = vector3(-1385.65, -608.735, 30.48),
  77.         },
  78.         BackBar = {
  79.             coords = vector3(-1374.89, -627.13, 30.81),
  80.             radius = 0.7,
  81.             debug = false,
  82.  
  83.             WaterStream = vector3(-1374.72, -626.84, 31.0),
  84.         },
  85.     },
  86.  
  87.     Duty = {
  88.         Main = { coords = vector3(-1384.45, -605.94, 30.5), radius = 0.7, debug = false },
  89.     },
  90.  
  91.     CloakRoom = { -- CloakRooms
  92.         Main = { coords = vector3(-1370.66, -625.42, 31.03), radius = 0.7, debug = false },
  93.         Front = { coords = vector3(-1389.15, -592.43, 30.57), radius = 0.7, debug = false },
  94.     },
  95.  
  96.     Stashes = {
  97.         Main = {
  98.             name = "Bahama_Refregiator",
  99.             label = "Bahama Refregiator",
  100.             TargetIcon = "fas fa-ice-cream",
  101.             TargetLabel = "Refregiator",
  102.             Slots = 20,
  103.             Weight = 50000, -- 50 KG
  104.             coords = vector3(-1389.79, -606.46, 29.71),
  105.             radius = 0.7,
  106.             debug = false,
  107.             job = "bahama"
  108.         },
  109.         Refregiator = {
  110.             name = "Bahama_Refregiator",
  111.             label = "Bahama Refregiator",
  112.             TargetIcon = "fas fa-ice-cream",
  113.             TargetLabel = "Refregiator",
  114.             Slots = 20,
  115.             Weight = 50000, -- 50 KG
  116.             coords = vector3(-1377.71, -631.1, 30.3),
  117.             radius = 0.5,
  118.             debug = false,
  119.             job = "bahama"
  120.         },
  121.  
  122.         Refregiator2 = {
  123.             name = "Bahama_Refregiator2",
  124.             label = "Bahama Refregiator2",
  125.             TargetIcon = "fas fa-ice-cream",
  126.             TargetLabel = "Refregiator",
  127.             Slots = 20,
  128.             Weight = 50000, -- 50 KG
  129.             coords = vector3(-1376.64, -630.08, 30.4),
  130.             radius = 0.5,
  131.             debug = false,
  132.             job = "bahama"
  133.         },
  134.  
  135.         Refregiator3 = {
  136.             name = "Bahama_Refregiator3",
  137.             label = "Bahama Refregiator3",
  138.             TargetIcon = "fas fa-ice-cream",
  139.             TargetLabel = "Refregiator",
  140.             Slots = 20,
  141.             Weight = 50000, -- 50 KG
  142.             coords = vector3(-1375.45, -629.4, 30.29),
  143.             radius = 0.5,
  144.             debug = false,
  145.             job = "bahama"
  146.         },
  147.  
  148.         Refregiator4 = {
  149.             name = "Bahama_Refregiator4",
  150.             label = "Bahama Refregiator4",
  151.             TargetIcon = "fas fa-ice-cream",
  152.             TargetLabel = "Refregiator",
  153.             Slots = 20,
  154.             Weight = 50000, -- 50 KG
  155.             coords = vector3(-1374.34, -628.52, 30.29),
  156.             radius = 0.5,
  157.             debug = false,
  158.             job = "bahama"
  159.         },
  160.  
  161.         Refregiator5 = {
  162.             name = "Bahama_Refregiator5",
  163.             label = "Bahama Refregiator5",
  164.             TargetIcon = "fas fa-ice-cream",
  165.             TargetLabel = "Refregiator",
  166.             Slots = 20,
  167.             Weight = 50000, -- 50 KG
  168.             coords = vector3(-1373.11, -627.94, 30.31),
  169.             radius = 0.5,
  170.             debug = false,
  171.             job = "bahama"
  172.  
  173.         },
  174.  
  175.         Refregiator6 = {
  176.             name = "Bahama_Refregiator6",
  177.             label = "Bahama Refregiator6",
  178.             TargetIcon = "fas fa-ice-cream",
  179.             TargetLabel = "Refregiator",
  180.             Slots = 20,
  181.             Weight = 50000, -- 50 KG
  182.             coords = vector3(-1391.16, -604.72, 29.83),
  183.             radius = 0.5,
  184.             debug = false,
  185.             job = "bahama"
  186.         },
  187.         Refregiator7 = {
  188.             name = "Bahama_Refregiator7",
  189.             label = "Bahama Refregiator7",
  190.             TargetIcon = "fas fa-ice-cream",
  191.             TargetLabel = "Refregiator",
  192.             Slots = 20,
  193.             Weight = 50000, -- 50 KG
  194.             coords = vector3(-1391.29, -602.99, 29.77),
  195.             radius = 0.5,
  196.             debug = false,
  197.             job = "bahama"
  198.         },
  199.  
  200.  
  201.  
  202.         Table = {
  203.             name = "Bahama_Table",
  204.             label = "Bahama Table",
  205.             TargetIcon = "fas fa-tablet",
  206.             TargetLabel = "Table",
  207.             Slots = 20,
  208.             Weight = 50000, -- 50 KG
  209.             coords = vector3(-1397.73, -611.13, 29.91),
  210.             radius = 0.7,
  211.             debug = false
  212.         },
  213.         Table2 = {
  214.             name = "Bahama_Table2",
  215.             label = "Bahama Table 2",
  216.             TargetIcon = "fas fa-tablet",
  217.             TargetLabel = "Table",
  218.             Slots = 20,
  219.             Weight = 50000, -- 50 KG
  220.             coords = vector3(-1399.16, -612.03, 29.96),
  221.             radius = 0.7,
  222.             debug = false
  223.         },
  224.         Table3 = {
  225.             name = "Bahama_Table3",
  226.             label = "Bahama Table 3",
  227.             TargetIcon = "fas fa-tablet",
  228.             TargetLabel = "Table",
  229.             Slots = 20,
  230.             Weight = 50000, -- 50 KG
  231.             coords = vector3(-1401.59, -604.26, 29.89),
  232.             radius = 0.7,
  233.             debug = false
  234.         },
  235.         Table4 = {
  236.             name = "Bahama_Table4",
  237.             label = "Bahama Table 4",
  238.             TargetIcon = "fas fa-tablet",
  239.             TargetLabel = "Table",
  240.             Slots = 20,
  241.             Weight = 50000, -- 50 KG
  242.             coords = vector3(-1402.34, -602.65, 29.96),
  243.             radius = 0.7,
  244.             debug = false
  245.         },
  246.         Table5 = {
  247.             name = "Bahama_Table5",
  248.             label = "Bahama Table 5",
  249.             TargetIcon = "fas fa-tablet",
  250.             TargetLabel = "Table",
  251.             Slots = 20,
  252.             Weight = 50000, -- 50 KG
  253.             coords = vector3(-1398.45, -599.62, 30.11),
  254.             radius = 0.7,
  255.             debug = false
  256.         },
  257.         Table6 = {
  258.             name = "Bahama_Table6",
  259.             label = "Bahama Table 6",
  260.             TargetIcon = "fas fa-tablet",
  261.             TargetLabel = "Table",
  262.             Slots = 20,
  263.             Weight = 50000, -- 50 KG
  264.             coords = vector3(-1393.64, -620.08, 30.47),
  265.             radius = 0.7,
  266.             debug = false
  267.         },
  268.         Table7 = {
  269.             name = "Bahama_Table7",
  270.             label = "Bahama Table 7",
  271.             TargetIcon = "fas fa-tablet",
  272.             TargetLabel = "Table",
  273.             Slots = 20,
  274.             Weight = 50000, -- 50 KG
  275.             coords = vector3(-1391.06, -624.23, 30.44),
  276.             radius = 0.7,
  277.             debug = false
  278.         },
  279.         Table8 = {
  280.             name = "Bahama_Table8",
  281.             label = "Bahama Table 8",
  282.             TargetIcon = "fas fa-tablet",
  283.             TargetLabel = "Table",
  284.             Slots = 20,
  285.             Weight = 50000, -- 50 KG
  286.             coords = vector3(-1381.58, -623.32, 30.44),
  287.             radius = 0.7,
  288.             debug = false
  289.         },
  290.         Table9 = {
  291.             name = "Bahama_Table9",
  292.             label = "Bahama Table 9",
  293.             TargetIcon = "fas fa-tablet",
  294.             TargetLabel = "Table",
  295.             Slots = 20,
  296.             Weight = 50000, -- 50 KG
  297.             coords = vector3(-1377.87, -621.11, 30.44),
  298.             radius = 0.7,
  299.             debug = false
  300.         },
  301.     },
  302.  
  303.     BossMenu = {
  304.         Main = { coords = vector3(-1386.85, -627.85, 31.0), radius = 0.7, debug = false },
  305.     },
  306.  
  307.     IceMachine = {
  308.         FrontBar = { coords = vector3(-1389.55, -599.87, 30.13), radius = 0.7, debug = false },
  309.         BackBar = { coords = vector3(-1372.12, -627.26, 30.65), radius = 0.7, debug = false },
  310.         BackBar2 = { coords = vector3(-1378.72, -631.51, 30.56), radius = 0.7, debug = false },
  311.     },
  312.  
  313.     Registers = {
  314.         FrontBar = { coords = vector3(-1393.49, -602.36, 30.62), radius = 0.7, debug = false, amount = 0 },
  315.         BackBar = { coords = vector3(-1379.44, -629.75, 30.98), radius = 0.9, debug = false, amount = 0 },
  316.         BackBar2 = { coords = vector3(-1376.29, -628.0, 31.03), radius = 0.9, debug = false, amount = 0 },
  317.         BackBar3 = { coords = vector3(-1372.92, -625.48, 30.97), radius = 0.9, debug = false, amount = 0 },
  318.     },
  319.  
  320.     DancePlatforms = {
  321.         Platform1 = { coords = vector3(-1387.25, -618.32, 29.82), radius = 0.7, debug = false,
  322.             dict = "anim@amb@nightclub@mini@dance@dance_solo@female@var_b@", anim = "high_center" },
  323.         Platform2 = { coords = vector3(-1388.81, -616.56, 29.82), radius = 0.7, debug = false,
  324.             dict = "anim@amb@nightclub@mini@dance@dance_solo@female@var_b@", anim = "high_center" },
  325.         Platform3 = { coords = vector3(-1387.07, -615.51, 29.82), radius = 0.7, debug = false,
  326.             dict = "anim@amb@nightclub@mini@dance@dance_solo@female@var_b@", anim = "high_center" },
  327.         Platform4 = { coords = vector3(-1385.78, -617.6, 29.82), radius = 0.7, debug = false,
  328.             dict = "anim@amb@nightclub@mini@dance@dance_solo@female@var_b@", anim = "high_center" },
  329.         Platform5 = { coords = vector3(-1384.26, -619.79, 29.82), radius = 0.7, debug = false,
  330.             dict = "anim@amb@nightclub@mini@dance@dance_solo@female@var_b@", anim = "high_center" },
  331.         Platform6 = { coords = vector3(-1385.88, -620.93, 29.82), radius = 0.7, debug = false,
  332.             dict = "anim@amb@nightclub@mini@dance@dance_solo@female@var_b@", anim = "high_center" },
  333.         Platform7 = { coords = vector3(-1387.35, -621.92, 29.82), radius = 0.7, debug = false,
  334.             dict = "anim@amb@nightclub@mini@dance@dance_solo@female@var_b@", anim = "high_center" },
  335.         Platform8 = { coords = vector3(-1388.84, -619.66, 29.82), radius = 0.7, debug = false,
  336.             dict = "anim@amb@nightclub@mini@dance@dance_solo@female@var_b@", anim = "high_center" },
  337.         Platform9 = { coords = vector3(-1390.23, -617.3, 29.82), radius = 0.7, debug = false,
  338.             dict = "anim@amb@nightclub@mini@dance@dance_solo@female@var_b@", anim = "high_center" },
  339.         Upper1 = { coords = vector3(-1383.46, -612.16, 30.76), radius = 0.9, debug = false,
  340.             dict = "anim@amb@nightclub@mini@dance@dance_solo@female@var_b@", anim = "high_center" },
  341.         Upper2 = { coords = vector3(-1380.15, -617.64, 30.76), radius = 0.9, debug = false,
  342.             dict = "anim@amb@nightclub@mini@dance@dance_solo@female@var_b@", anim = "high_center" },
  343.         DJ = { coords = vector3(-1381.91, -616.69, 31.55), radius = 0.7, debug = false,
  344.             dict = "anim@amb@nightclub@djs@dixon@", anim = "dixn_dance_cntr_open_dix" },
  345.     },
  346.  
  347.     Teleports = {
  348.         FrontBar = {
  349.             coords = vector3(-1390.56, -598.64, 30.47),
  350.             radius = 0.7,
  351.             debug = false,
  352.             BehindCoords = { coords = vector3(-1390.6, -599.82, 29.32), heading = 179.11 },
  353.             FrontCoords = { coords = vector3(-1391.11, -598.05, 29.32), heading = 60.13 },
  354.         },
  355.         BackBar = {
  356.             coords = vector3(-1380.45, -631.89, 30.93),
  357.             radius = 0.7,
  358.             debug = false,
  359.             BehindCoords = { coords = vector3(-1379.65, -632.0, 29.82), heading = 334.74 },
  360.             FrontCoords = { coords = vector3(-1381.06, -632.57, 29.82), heading = 122.59 },
  361.         },
  362.     }
  363. }
  364.  
  365. --Drinks
  366. Config.Drinks = {
  367.     PinaColada = {
  368.         Title = "Piña Colada",
  369.         description = "Requirements: Tall glass, Rhum, Ice, Coco Milk",
  370.         RequiredItems = {
  371.             { item = "glass_tall", count = 1, remove = true },
  372.             { item = "rhum", count = 1, remove = true },
  373.             { item = "ice", count = 1, remove = true },
  374.             { item = "coco_milk", count = 1, remove = true },
  375.         },
  376.         AddItems = {
  377.             { item = "pina_colada", count = 1 },
  378.         }
  379.     },
  380.     Mojito = {
  381.         Title = "Mojito",
  382.         description = "Requirements: Tall glass, Rhum, Lime, Sugar, Juice, Mint, Ice",
  383.         RequiredItems = {
  384.             { item = "glass_tall", count = 1, remove = true },
  385.             { item = "rhum", count = 1, remove = true },
  386.             { item = "ice", count = 1, remove = true },
  387.             { item = "mint", count = 1, remove = true },
  388.             { item = "juice", count = 1, remove = true },
  389.             { item = "sugar", count = 1, remove = true },
  390.             { item = "lime", count = 1, remove = true },
  391.         },
  392.         AddItems = {
  393.             { item = "mojito", count = 1 },
  394.         }
  395.     },
  396.     MaiTai = {
  397.         Title = "Mai Tai",
  398.         description = "Requirements: Tall glass, Rhum, Lime, Juice, Ice",
  399.         RequiredItems = {
  400.             { item = "glass_tall", count = 1, remove = true },
  401.             { item = "rhum", count = 1, remove = true },
  402.             { item = "ice", count = 1, remove = true },
  403.             { item = "lime", count = 1, remove = true },
  404.             { item = "juice", count = 1, remove = true },
  405.         },
  406.         AddItems = {
  407.             { item = "mai_tai", count = 1 },
  408.         }
  409.     },
  410.     Caipirinha = {
  411.         Title = "Caipirinha",
  412.         description = "Requirements: Tall glass, Rhum, Lime, Sugar, Ice",
  413.         RequiredItems = {
  414.             { item = "glass_tall", count = 1, remove = true },
  415.             { item = "rhum", count = 1, remove = true },
  416.             { item = "ice", count = 1, remove = true },
  417.             { item = "lime", count = 1, remove = true },
  418.             { item = "sugar", count = 1, remove = true },
  419.             { item = "ice", count = 1, remove = true },
  420.         },
  421.         AddItems = {
  422.             { item = "caipirinha", count = 1 },
  423.         }
  424.     },
  425.     SanFrancisco = {
  426.         Title = "San Francisco",
  427.         description = "Requirements: Tall glass, Rhum, Juice, Ice",
  428.         RequiredItems = {
  429.             { item = "rhum", count = 1, remove = true },
  430.             { item = "glass_tall", count = 1, remove = true },
  431.             { item = "juice", count = 1, remove = true },
  432.             { item = "ice", count = 1, remove = true },
  433.         },
  434.         AddItems = {
  435.             { item = "san_francisco", count = 1 },
  436.         }
  437.     },
  438.     BlueLagoon = {
  439.         Title = "Blue Lagoon",
  440.         description = "Requirements: Tall glass, Vodka, Lemon, Ice",
  441.         RequiredItems = {
  442.             { item = "glass_tall", count = 1, remove = true },
  443.             { item = "vodka", count = 1, remove = true },
  444.             { item = "ice", count = 1, remove = true },
  445.             { item = "lemon", count = 1, remove = true },
  446.         },
  447.         AddItems = {
  448.             { item = "blue_lagoon", count = 1 },
  449.         }
  450.     }
  451. }
  452.  
  453. --Food
  454. Config.Food = {
  455.     bar_nuts = {
  456.         Title = "Bowl with Nuts",
  457.         description = "Requirements: Bowl, Nuts",
  458.         RequiredItems = {
  459.             { item = "bar_bowl", count = 1, remove = true },
  460.             { item = "nuts", count = 1, remove = true },
  461.         },
  462.         AddItems = {
  463.             { item = "bar_nuts", count = 1 },
  464.         }
  465.     },
  466.     bar_beans = {
  467.         Title = "Bowl with Beans",
  468.         description = "Requirements: Bowl, Beans",
  469.         RequiredItems = {
  470.             { item = "bar_bowl", count = 1, remove = true },
  471.             { item = "beans", count = 1, remove = true },
  472.         },
  473.         AddItems = {
  474.             { item = "bar_beans", count = 1 },
  475.         }
  476.     },
  477. }
  478.  
  479.  
  480. --Sink
  481. Config.Sink = {
  482.     CleanTallGlass = {
  483.         Title = "Clean Tall Glass",
  484.         description = "Requirements: Dirty Tall Glass",
  485.         prop = `prop_sh_tall_glass`,
  486.         RequiredItems = {
  487.             { item = "glass_tall_dirty", count = 1, remove = true },
  488.         },
  489.         AddItems = {
  490.             { item = "glass_tall", count = 1 },
  491.         }
  492.     },
  493.     CleanBowl = {
  494.         Title = "Clean Bowl",
  495.         description = "Requirements: Dirty Bowl",
  496.         prop = `prop_bar_beans`,
  497.         RequiredItems = {
  498.             { item = "bar_bowl_dirty", count = 1, remove = true },
  499.         },
  500.         AddItems = {
  501.             { item = "bar_bowl", count = 1 },
  502.         }
  503.     },
  504. }
  505.  
  506. --IceMachine
  507. Config.IceMachine = {
  508.     Ice = {
  509.         Title = "Get Ice Cube",
  510.         description = "Get ice cube to drinks!",
  511.         RequiredItems = {
  512.             --{ item = "glass_tall_dirty", count = 1, remove = false },
  513.         },
  514.         AddItems = {
  515.             { item = "ice", count = 1 },
  516.         }
  517.     },
  518. }
  519.  
  520. --BLIPS
  521. Config.Blips = {
  522.     Bahama = { -- do not use same value twice (will result in overwriting of blip)
  523.         BlipCoords = vec3(-1393.6, -604.45, 29.32), -- Blip coords
  524.         Sprite = 93, -- Blip Icon
  525.         Display = 4, -- keep 4
  526.         Scale = 0.8, -- Size of blip
  527.         Colour = 50, -- colour
  528.         Name = "Bahama Mamas" -- Blip name
  529.     },
  530. }
  531.  
  532. --Job BLIPS
  533. Config.JobBlips = {
  534.     PawnShop = { -- do not use same value twice (will result in overwriting of blip)
  535.         BlipCoords = vec3(-1311.47, -1172.07, 3.9), -- Blip coords
  536.         Sprite = 59, -- Blip Icon
  537.         Display = 4, -- keep 4
  538.         Scale = 0.8, -- Size of blip
  539.         Colour = 50, -- colour
  540.         Name = "Bahama Mamas - Shop" -- Blip name
  541.     },
  542. }
  543.  
  544.  
  545. --Shop
  546. Config.Shop = {
  547.     Header = "Bahama Shop",
  548.     Items = {
  549.         { label = 'Coco Milk', item = 'coco_milk', description = "Buy Coco Milk for: $", price = 7, MinAmount = 1,
  550.             MaxAmount = 20 },
  551.         { label = 'Dirty Tall Glass', item = 'glass_tall_dirty', description = "Buy Dirty Tall Glass for: $", price = 2,
  552.             MinAmount = 1, MaxAmount = 20 },
  553.         { label = 'Juice', item = 'juice', description = "Buy Juice for: $", price = 5, MinAmount = 1,
  554.             MaxAmount = 20 },
  555.         { label = 'Lemon', item = 'lemon', description = "Buy Lemon for: $", price = 6, MinAmount = 1,
  556.             MaxAmount = 20 },
  557.         { label = 'Lime', item = 'lime', description = "Buy Lime for: $", price = 5, MinAmount = 1,
  558.             MaxAmount = 20 },
  559.         { label = 'Mint', item = 'mint', description = "Buy Mint for: $", price = 5, MinAmount = 1,
  560.             MaxAmount = 20 },
  561.         { label = 'rhum', item = 'Rhum', description = "Buy Rhum for: $", price = 8, MinAmount = 1,
  562.             MaxAmount = 20 },
  563.         { label = 'Sugar', item = 'sugar', description = "Buy Sugar for: $", price = 4, MinAmount = 1,
  564.             MaxAmount = 20 },
  565.         { label = 'Vodka', item = 'vodka', description = "Buy Vodka for: $", price = 8, MinAmount = 1,
  566.             MaxAmount = 20 },
  567.         { label = 'Dirty bowl', item = 'bar_bowl_dirty', description = "Buy Dirty Bowl for: $", price = 8, MinAmount = 1,
  568.             MaxAmount = 20 },
  569.         { label = 'Nuts', item = 'nuts', description = "Buy Nuts for: $", price = 8, MinAmount = 1,
  570.             MaxAmount = 20 },
  571.         { label = 'Beans', item = 'beans', description = "Buy Beans for: $", price = 8, MinAmount = 1,
  572.             MaxAmount = 20 },
  573.     },
  574.     Ped = {
  575.         { model = "mp_m_shopkeep_01", coords = vec4(-1312.43, -1171.91, 3.9, 284.6), scenario = "WORLD_HUMAN_SMOKING" },
  576.     },
  577. }
  578.  
  579. -- Consumables / Drinking / Eating
  580. Config.Consumables = {
  581.     bar_nuts = { -- Item name
  582.         Log = "He ate nuts",
  583.         Remove = true, -- Remove item
  584.         RemoveItem = "bar_nuts", -- Remove Item name
  585.         RemoveItemCount = 1, -- Remove Item Count
  586.         Add = true,
  587.         AddItem = "bar_bowl_dirty", -- Remove Item name
  588.         AddItemCount = 1, -- Remove Item Count
  589.         ProgressBar = "Eating...",
  590.         duration = 12500,
  591.         Effect = { status = "hunger", add = 100000 },
  592.         animation = {
  593.             emote = {
  594.                 enabled = true,
  595.                 anim = {
  596.                     dict = 'mp_player_inteat@burger',
  597.                     clip = 'mp_player_int_eat_burger'
  598.                 },
  599.                 prop = {
  600.                     model = 'prop_bar_nuts',
  601.                     bone = 18905,
  602.                     pos = vec3(0.13, 0.06, 0.02),
  603.                     rot = vec3(-130.0, -7.0, 0.0)
  604.                 },
  605.             },
  606.             scenario = {
  607.                 enabled = false,
  608.                 anim = {
  609.                     scenario = "WORLD_HUMAN_SMOKING_POT"
  610.                 },
  611.             },
  612.         }
  613.     },
  614.     bar_beans = { -- Item name
  615.         Log = "He ate beans",
  616.         Remove = true, -- Remove item
  617.         RemoveItem = "bar_beans", -- Remove Item name
  618.         RemoveItemCount = 1, -- Remove Item Count
  619.         Add = true,
  620.         AddItem = "bar_bowl_dirty", -- Remove Item name
  621.         AddItemCount = 1, -- Remove Item Count
  622.         ProgressBar = "Eating...",
  623.         duration = 12500,
  624.         Effect = { status = "hunger", add = 100000 },
  625.         animation = {
  626.             emote = {
  627.                 enabled = true,
  628.                 anim = {
  629.                     dict = 'mp_player_inteat@burger',
  630.                     clip = 'mp_player_int_eat_burger'
  631.                 },
  632.                 prop = {
  633.                     model = 'prop_bar_beans',
  634.                     bone = 18905,
  635.                     pos = vec3(0.13, 0.06, 0.02),
  636.                     rot = vec3(-130.0, -7.0, 0.0)
  637.                 },
  638.             },
  639.             scenario = {
  640.                 enabled = false,
  641.                 anim = {
  642.                     scenario = "WORLD_HUMAN_SMOKING_POT"
  643.                 },
  644.             },
  645.         }
  646.     },
  647.     pina_colada = { -- Item name
  648.         Log = "Drank Pina colada",
  649.         Remove = true, -- Remove item
  650.         RemoveItem = "pina_colada", -- Remove Item name
  651.         RemoveItemCount = 1, -- Remove Item Count
  652.         Add = true,
  653.         AddItem = "glass_tall_dirty", -- Remove Item name
  654.         AddItemCount = 1, -- Remove Item Count
  655.         ProgressBar = "Drinking...",
  656.         duration = 12500,
  657.         Effect = { status = "drunk", add = 100000 },
  658.         animation = {
  659.             emote = {
  660.                 enabled = true,
  661.                 anim = {
  662.                     dict = 'amb@world_human_drinking@coffee@male@idle_a',
  663.                     clip = 'idle_c'
  664.                 },
  665.                 prop = {
  666.                     model = 'prop_cocktail',
  667.                     bone = 57005,
  668.                     pos = vec3(0.14, -0.07, -0.01),
  669.                     rot = vec3(-80.0, 100.0, 0.0)
  670.                 },
  671.  
  672.             },
  673.             scenario = {
  674.                 enabled = false,
  675.                 anim = {
  676.                     scenario = "WORLD_HUMAN_SMOKING_POT"
  677.                 },
  678.             },
  679.         }
  680.     },
  681.     mojito = { -- Item name
  682.         Log = "Drank mojito",
  683.         Remove = true, -- Remove item
  684.         RemoveItem = "mojito", -- Remove Item name
  685.         RemoveItemCount = 1, -- Remove Item Count
  686.         Add = true,
  687.         AddItem = "glass_tall_dirty", -- Remove Item name
  688.         AddItemCount = 1, -- Remove Item Count
  689.         ProgressBar = "Drinking...",
  690.         duration = 12500,
  691.         Effect = { status = "drunk", add = 100000 },
  692.         animation = {
  693.             emote = {
  694.                 enabled = true,
  695.                 anim = {
  696.                     dict = 'amb@world_human_drinking@coffee@male@idle_a',
  697.                     clip = 'idle_c'
  698.                 },
  699.                 prop = {
  700.                     model = 'prop_cocktail',
  701.                     bone = 57005,
  702.                     pos = vec3(0.14, -0.07, -0.01),
  703.                     rot = vec3(-80.0, 100.0, 0.0)
  704.                 },
  705.  
  706.             },
  707.             scenario = {
  708.                 enabled = false,
  709.                 anim = {
  710.                     scenario = "WORLD_HUMAN_SMOKING_POT"
  711.                 },
  712.             },
  713.         }
  714.     },
  715.     mai_tai = { -- Item name
  716.         Log = "Drank mai_tai",
  717.         Remove = true, -- Remove item
  718.         RemoveItem = "mai_tai", -- Remove Item name
  719.         RemoveItemCount = 1, -- Remove Item Count
  720.         Add = true,
  721.         AddItem = "glass_tall_dirty", -- Remove Item name
  722.         AddItemCount = 1, -- Remove Item Count
  723.         ProgressBar = "Drinking...",
  724.         duration = 12500,
  725.         Effect = { status = "drunk", add = 100000 },
  726.         animation = {
  727.             emote = {
  728.                 enabled = true,
  729.                 anim = {
  730.                     dict = 'amb@world_human_drinking@coffee@male@idle_a',
  731.                     clip = 'idle_c'
  732.                 },
  733.                 prop = {
  734.                     model = 'prop_cocktail',
  735.                     bone = 57005,
  736.                     pos = vec3(0.14, -0.07, -0.01),
  737.                     rot = vec3(-80.0, 100.0, 0.0)
  738.                 },
  739.  
  740.             },
  741.             scenario = {
  742.                 enabled = false,
  743.                 anim = {
  744.                     scenario = "WORLD_HUMAN_SMOKING_POT"
  745.                 },
  746.             },
  747.         }
  748.     },
  749.     caipirinha = { -- Item name
  750.         Log = "Drank caipirinha",
  751.         Remove = true, -- Remove item
  752.         RemoveItem = "caipirinha", -- Remove Item name
  753.         RemoveItemCount = 1, -- Remove Item Count
  754.         Add = true,
  755.         AddItem = "glass_tall_dirty", -- Remove Item name
  756.         AddItemCount = 1, -- Remove Item Count
  757.         ProgressBar = "Drinking...",
  758.         duration = 12500,
  759.         Effect = { status = "drunk", add = 100000 },
  760.         animation = {
  761.             emote = {
  762.                 enabled = true,
  763.                 anim = {
  764.                     dict = 'amb@world_human_drinking@coffee@male@idle_a',
  765.                     clip = 'idle_c'
  766.                 },
  767.                 prop = {
  768.                     model = 'prop_cocktail',
  769.                     bone = 57005,
  770.                     pos = vec3(0.14, -0.07, -0.01),
  771.                     rot = vec3(-80.0, 100.0, 0.0)
  772.                 },
  773.  
  774.             },
  775.             scenario = {
  776.                 enabled = false,
  777.                 anim = {
  778.                     scenario = "WORLD_HUMAN_SMOKING_POT"
  779.                 },
  780.             },
  781.         }
  782.     },
  783.     san_francisco = { -- Item name
  784.         Log = "Drank san_francisco",
  785.         Remove = true, -- Remove item
  786.         RemoveItem = "san_francisco", -- Remove Item name
  787.         RemoveItemCount = 1, -- Remove Item Count
  788.         Add = true,
  789.         AddItem = "glass_tall_dirty", -- Remove Item name
  790.         AddItemCount = 1, -- Remove Item Count
  791.         ProgressBar = "Drinking...",
  792.         duration = 12500,
  793.         Effect = { status = "drunk", add = 100000 },
  794.         animation = {
  795.             emote = {
  796.                 enabled = true,
  797.                 anim = {
  798.                     dict = 'amb@world_human_drinking@coffee@male@idle_a',
  799.                     clip = 'idle_c'
  800.                 },
  801.                 prop = {
  802.                     model = 'prop_cocktail',
  803.                     bone = 57005,
  804.                     pos = vec3(0.14, -0.07, -0.01),
  805.                     rot = vec3(-80.0, 100.0, 0.0)
  806.                 },
  807.             },
  808.             scenario = {
  809.                 enabled = false,
  810.                 anim = {
  811.                     scenario = "WORLD_HUMAN_SMOKING_POT"
  812.                 },
  813.             },
  814.         }
  815.     },
  816.     blue_lagoon = { -- Item name
  817.         Log = "Drank blue_lagoon",
  818.         Remove = true, -- Remove item
  819.         RemoveItem = "blue_lagoon", -- Remove Item name
  820.         RemoveItemCount = 1, -- Remove Item Count
  821.         Add = true,
  822.         AddItem = "glass_tall_dirty", -- Remove Item name
  823.         AddItemCount = 1, -- Remove Item Count
  824.         ProgressBar = "Drinking...",
  825.         duration = 12500,
  826.         Effect = { status = "drunk", add = 100000 },
  827.         animation = {
  828.             emote = {
  829.                 enabled = true,
  830.                 anim = {
  831.                     dict = 'amb@world_human_drinking@coffee@male@idle_a',
  832.                     clip = 'idle_c'
  833.                 },
  834.                 prop = {
  835.                     model = 'prop_cocktail',
  836.                     bone = 57005,
  837.                     pos = vec3(0.14, -0.07, -0.01),
  838.                     rot = vec3(-80.0, 100.0, 0.0)
  839.                 },
  840.             },
  841.             scenario = {
  842.                 enabled = false,
  843.                 anim = {
  844.                     scenario = "WORLD_HUMAN_SMOKING_POT"
  845.                 },
  846.             },
  847.         }
  848.     },
  849. }
  850. Config.ChairsDebug = false
  851. Config.Chairs = {
  852.     --BAR STOOLS FROND
  853.     {
  854.         coords = vector3(-1394.41, -601.91, 30.15), offsetZ = -0.19, heading = 276.33, radius = 0.5, distance = 1.7,
  855.         LeaveCoords = vector4(-1394.55, -601.16, 29.5, 19.63)
  856.     },
  857.     {
  858.         coords = vector3(-1394.4, -603.36, 30.23), offsetZ = -0.19, heading = 276.33, radius = 0.5, distance = 1.7,
  859.         LeaveCoords = vector4(-1394.63, -602.79, 29.76, 19.63)
  860.     },
  861.     {
  862.         coords = vector3(-1394.15, -604.77, 30.16), offsetZ = -0.19, heading = 276.33, radius = 0.5, distance = 1.7,
  863.         LeaveCoords = vector4(-1394.65, -604.37, 30.0, 19.63)
  864.     },
  865.     {
  866.         coords = vector3(-1392.07, -608.3, 30.11), offsetZ = -0.19, heading = 276.33, radius = 0.5, distance = 1.7,
  867.         LeaveCoords = vector4(-1392.75, -608.0, 29.77, 19.63)
  868.     },
  869.     {
  870.         coords = vector3(-1393.67, -605.86, 30.24), offsetZ = -0.19, heading = 318.3, radius = 0.5, distance = 1.7,
  871.         LeaveCoords = vector4(-1394.37, -606.35, 30.24, 19.63)
  872.     },
  873.     {
  874.         coords = vector3(-1393.05, -607.07, 30.19), offsetZ = -0.19, heading = 312.6, radius = 0.5, distance = 1.7,
  875.         LeaveCoords = vector4(-1393.48, -606.58, 29.93, 19.63)
  876.     },
  877.     {
  878.         coords = vector3(-1391.2, -609.37, 30.32), offsetZ = -0.19, heading = 335.16, radius = 0.5, distance = 1.7,
  879.         LeaveCoords = vector4(-1391.62, -608.91, 29.82, 19.63)
  880.     },
  881.     {
  882.         coords = vector3(-1390.2, -610.08, 30.17), offsetZ = -0.19, heading = 334.08, radius = 0.5, distance = 1.7,
  883.         LeaveCoords = vector4(-1389.61, -610.59, 29.68, 19.63)
  884.     },
  885.     {
  886.         coords = vector3(-1393.04, -599.33, 30.15), offsetZ = -0.19, heading = 221.82, radius = 0.5, distance = 1.7,
  887.         LeaveCoords = vector4(-1393.78, -599.58, 29.98, 19.63)
  888.     },
  889.     {
  890.         coords = vector3(-1391.76, -598.49, 30.38), offsetZ = -0.19, heading = 221.82, radius = 0.5, distance = 1.7,
  891.         LeaveCoords = vector4(-1391.18, -598.02, 29.86, 19.63)
  892.     },
  893.     --BACK STOOLS
  894.     {
  895.         coords = vector3(-1374.17, -625.05, 30.76), offsetZ = -0.19, heading = 221.82, radius = 0.5, distance = 1.7,
  896.         LeaveCoords = vector4(-1374.95, -625.26, 30.39, 19.63)
  897.     },
  898.  
  899.     {
  900.         coords = vector3(-1375.45, -625.87, 30.72), offsetZ = -0.19, heading = 221.82, radius = 0.5, distance = 1.7,
  901.         LeaveCoords = vector4(-1375.96, -626.34, 30.14, 19.63)
  902.     },
  903.  
  904.     {
  905.         coords = vector3(-1376.74, -626.72, 30.71), offsetZ = -0.19, heading = 221.82, radius = 0.5, distance = 1.7,
  906.         LeaveCoords = vector4(-1377.3, -627.14, 30.35, 19.63)
  907.     },
  908.  
  909.     {
  910.         coords = vector3(-1378.21, -627.56, 30.74), offsetZ = -0.19, heading = 221.82, radius = 0.5, distance = 1.7,
  911.         LeaveCoords = vector4(-1378.89, -628.14, 30.5, 19.63)
  912.     },
  913.     {
  914.         coords = vector3(-1379.45, -628.48, 30.73), offsetZ = -0.19, heading = 221.82, radius = 0.5, distance = 1.7,
  915.         LeaveCoords = vector4(-1380.1, -628.92, 30.14, 19.63)
  916.     },
  917.     {
  918.         coords = vector3(-1380.77, -629.21, 30.81), offsetZ = -0.19, heading = 221.82, radius = 0.5, distance = 1.7,
  919.         LeaveCoords = vector4(-1381.6, -629.51, 30.58, 19.63)
  920.     },
  921.     {
  922.         coords = vector3(-1381.95, -630.04, 30.8), offsetZ = -0.19, heading = 221.82, radius = 0.5, distance = 1.7,
  923.         LeaveCoords = vector4(-1382.27, -630.57, 30.23, 19.63)
  924.     },
  925.     {
  926.         coords = vector3(-1382.03, -631.3, 30.79), offsetZ = -0.19, heading = 285.54, radius = 0.5, distance = 1.7,
  927.         LeaveCoords = vector4(-1382.27, -630.57, 30.23, 19.63)
  928.     },
  929.     --PODIUM SITTING
  930.     {
  931.         coords = vector3(-1377.2, -622.57, 30.51), offsetZ = -0.19, heading = 31.8, radius = 0.5, distance = 1.7,
  932.         LeaveCoords = vector4(-1376.54, -622.09, 29.42, 19.63)
  933.     },
  934.     {
  935.         coords = vector3(-1378.6, -622.17, 30.59), offsetZ = -0.19, heading = 309.46, radius = 0.5, distance = 1.7,
  936.         LeaveCoords = vector4(-1378.74, -620.25, 29.33, 19.63)
  937.     },
  938.     {
  939.         coords = vector3(-1379.16, -621.41, 30.52), offsetZ = -0.19, heading = 309.46, radius = 0.5, distance = 1.7,
  940.         LeaveCoords = vector4(-1378.74, -620.25, 29.33, 19.63)
  941.     },
  942.     {
  943.         coords = vector3(-1379.85, -620.55, 30.43), offsetZ = -0.19, heading = 339.51, radius = 0.5, distance = 1.7,
  944.         LeaveCoords = vector4(-1379.56, -619.99, 29.82, 339.51)
  945.     },
  946.     {
  947.         coords = vector3(-1380.95, -621.27, 30.6), offsetZ = -0.19, heading = 64.27, radius = 0.5, distance = 1.7,
  948.         LeaveCoords = vector4(-1382.12, -621.12, 30.16, 19.63)
  949.     },
  950.  
  951.     {
  952.         coords = vector3(-1380.59, -622.31, 30.63), offsetZ = -0.19, heading = 118.88, radius = 0.5, distance = 1.7,
  953.         LeaveCoords = vector4(-1381.29, -622.36, 29.82, 150.04)
  954.     },
  955.     {
  956.         coords = vector3(-1380.24, -623.22, 30.48), offsetZ = -0.19, heading = 118.88, radius = 0.5, distance = 1.7,
  957.         LeaveCoords = vector4(-1380.41, -623.76, 29.82, 78.12)
  958.     },
  959.     {
  960.         coords = vector3(-1380.29, -624.31, 30.53), offsetZ = -0.19, heading = 31.17, radius = 0.5, distance = 1.7,
  961.         LeaveCoords = vector4(-1380.41, -623.76, 29.82, 78.12)
  962.     },
  963.     {
  964.         coords = vector3(-1381.18, -624.9, 30.46), offsetZ = -0.19, heading = 31.17, radius = 0.5, distance = 1.7,
  965.         LeaveCoords = vector4(-1381.37, -624.44, 29.82, 28.33)
  966.     },
  967.     {
  968.         coords = vector3(-1382.33, -624.58, 30.4), offsetZ = -0.19, heading = 306.05, radius = 0.5, distance = 1.7,
  969.         LeaveCoords = vector4(-1382.03, -624.27, 29.82, 304.35)
  970.     },
  971.     {
  972.         coords = vector3(-1383.03, -623.84, 30.47), offsetZ = -0.19, heading = 306.05, radius = 0.5, distance = 1.7,
  973.         LeaveCoords = vector4(-1382.59, -623.51, 29.82, 307.43)
  974.     },
  975.     {
  976.         coords = vector3(-1383.85, -622.95, 30.4), offsetZ = -0.19, heading = 352.79, radius = 0.5, distance = 1.7,
  977.         LeaveCoords = vector4(-1383.7, -622.34, 29.82, 352.79)
  978.     },
  979.     {
  980.         coords = vector3(-1384.95, -623.68, 30.39), offsetZ = -0.19, heading = 84.19, radius = 0.5, distance = 1.7,
  981.         LeaveCoords = vector4(-1385.39, -623.49, 29.82, 77.83)
  982.     },
  983.     --TABLE 2
  984.     {
  985.         coords = vector3(-1388.02, -625.55, 30.42), offsetZ = -0.19, heading = 252.4, radius = 0.5, distance = 1.7,
  986.         LeaveCoords = vector4(-1387.63, -625.66, 29.42, 19.63)
  987.     },
  988.     {
  989.         coords = vector3(-1388.96, -624.5, 30.36), offsetZ = -0.19, heading = 341.12, radius = 0.5, distance = 1.7,
  990.         LeaveCoords = vector4(-1388.8, -624.0, 29.82, 359.36)
  991.     },
  992.     {
  993.         coords = vector3(-1389.97, -624.93, 30.37), offsetZ = -0.19, heading = 33.13, radius = 0.5, distance = 1.7,
  994.         LeaveCoords = vector4(-1389.77, -624.07, 30.82, 348.22)
  995.     },
  996.     {
  997.         coords = vector3(-1390.85, -625.4, 30.39), offsetZ = -0.19, heading = 32.21, radius = 0.5, distance = 1.7,
  998.         LeaveCoords = vector4(-1391.5, -625.07, 29.82, 324.31)
  999.     },
  1000.     {
  1001.         coords = vector3(-1392.33, -625.29, 30.46), offsetZ = -0.19, heading = 301.11, radius = 0.5, distance = 1.7,
  1002.         LeaveCoords = vector4(-1391.8, -624.47, 29.82, 19.63)
  1003.     },
  1004.     {
  1005.         coords = vector3(-1392.8, -624.57, 30.53), offsetZ = -0.19, heading = 301.11, radius = 0.5, distance = 1.7,
  1006.         LeaveCoords = vector4(-1391.8, -624.47, 29.82, 19.63)
  1007.     },
  1008.     {
  1009.         coords = vector3(-1392.33, -623.21, 30.41), offsetZ = -0.19, heading = 209.85, radius = 0.5, distance = 1.7,
  1010.         LeaveCoords = vector4(-1392.08, -623.79, 29.82, 209.85)
  1011.     },
  1012.     {
  1013.         coords = vector3(-1391.48, -622.69, 30.43), offsetZ = -0.19, heading = 209.85, radius = 0.5, distance = 1.7,
  1014.         LeaveCoords = vector4(-1391.64, -623.48, 29.82, 209.42)
  1015.     },
  1016.     {
  1017.         coords = vector3(-1390.9, -621.83, 30.4), offsetZ = -0.19, heading = 255.16, radius = 0.5, distance = 1.7,
  1018.         LeaveCoords = vector4(-1390.29, -622.07, 29.82, 255.58)
  1019.     },
  1020.     {
  1021.         coords = vector3(-1391.38, -620.85, 30.38), offsetZ = -0.19, heading = 339.41, radius = 0.5, distance = 1.7,
  1022.         LeaveCoords = vector4(-1391.09, -620.29, 29.82, 339.41)
  1023.     },
  1024.     {
  1025.         coords = vector3(-1392.45, -621.18, 30.43), offsetZ = -0.19, heading = 28.82, radius = 0.5, distance = 1.7,
  1026.         LeaveCoords = vector4(-1392.6, -620.47, 29.82, 28.82)
  1027.     },
  1028.     {
  1029.         coords = vector3(-1393.24, -621.78, 30.49), offsetZ = -0.19, heading = 33.94, radius = 0.5, distance = 1.7,
  1030.         LeaveCoords = vector4(-1393.53, -621.22, 29.82, 33.94)
  1031.     },
  1032.     {
  1033.         coords = vector3(-1394.58, -621.42, 30.37), offsetZ = -0.19, heading = 303.54, radius = 0.5, distance = 1.7,
  1034.         LeaveCoords = vector4(-1394.36, -620.69, 29.82, 311.72)
  1035.     },
  1036.     {
  1037.         coords = vector3(-1395.11, -620.68, 30.41), offsetZ = -0.19, heading = 303.54, radius = 0.5, distance = 1.7,
  1038.         LeaveCoords = vector4(-1394.36, -620.69, 29.82, 311.72)
  1039.     },
  1040.     {
  1041.         coords = vector3(-1394.87, -619.4, 30.39), offsetZ = -0.19, heading = 213.5, radius = 0.5, distance = 1.7,
  1042.         LeaveCoords = vector4(-1394.77, -620.14, 29.82, 200.03)
  1043.     },
  1044.     {
  1045.         coords = vector3(-1393.99, -618.74, 30.36), offsetZ = -0.19, heading = 210.23, radius = 0.5, distance = 1.7,
  1046.         LeaveCoords = vector4(-1393.29, -619.01, 29.82, 263.31)
  1047.     },
  1048.     {
  1049.         coords = vector3(-1393.34, -617.98, 30.41), offsetZ = -0.19, heading = 252.08, radius = 0.5, distance = 1.7,
  1050.         LeaveCoords = vector4(-1392.56, -618.06, 29.82, 277.5)
  1051.     },
  1052.     {
  1053.         coords = vector3(-1393.82, -617.13, 30.46), offsetZ = -0.19, heading = 350.74, radius = 0.5, distance = 1.7,
  1054.         LeaveCoords = vector4(-1393.47, -616.39, 29.82, 337.12)
  1055.     },
  1056.     --FRONT SITTING
  1057.     {
  1058.         coords = vector3(-1396.5, -615.31, 29.88), offsetZ = -0.19, heading = 42.57, radius = 0.5, distance = 1.7,
  1059.         LeaveCoords = vector4(-1396.64, -614.56, 29.32, 15.92)
  1060.     },
  1061.     {
  1062.         coords = vector3(-1398.38, -616.26, 29.83), offsetZ = -0.19, heading = 346.3, radius = 0.5, distance = 1.7,
  1063.         LeaveCoords = vector4(-1398.53, -615.81, 29.32, 15.92)
  1064.     },
  1065.     {
  1066.         coords = vector3(-1398.58, -613.86, 29.9), offsetZ = -0.19, heading = 212.4, radius = 0.5, distance = 1.7,
  1067.         LeaveCoords = vector4(-1397.88, -613.94, 29.32, 254.7)
  1068.     },
  1069.     {
  1070.         coords = vector3(-1397.56, -612.88, 29.84), offsetZ = -0.19, heading = 0.27, radius = 0.5, distance = 1.7,
  1071.         LeaveCoords = vector4(-1397.6, -612.3, 29.32, 335.03)
  1072.     },
  1073.     {
  1074.         coords = vector3(-1396.07, -611.92, 29.89), offsetZ = -0.19, heading = 71.65, radius = 0.5, distance = 1.7,
  1075.         LeaveCoords = vector4(-1396.69, -611.64, 29.33, 71.65)
  1076.     },
  1077.     {
  1078.         coords = vector3(-1396.29, -610.08, 29.91), offsetZ = -0.19, heading = 121.1, radius = 0.5, distance = 1.7,
  1079.         LeaveCoords = vector4(-1397.03, -610.44, 29.32, 153.24)
  1080.     },
  1081.     {
  1082.         coords = vector3(-1397.58, -609.04, 29.84), offsetZ = -0.19, heading = 162.2, radius = 0.5, distance = 1.7,
  1083.         LeaveCoords = vector4(-1397.9, -609.76, 29.36, 162.2)
  1084.     },
  1085.     {
  1086.         coords = vector3(-1399.92, -610.47, 29.87), offsetZ = -0.19, heading = 234.48, radius = 0.5, distance = 1.7,
  1087.         LeaveCoords = vector4(-1399.43, -610.74, 29.32, 249.37)
  1088.     },
  1089.     {
  1090.         coords = vector3(-1396.9, -607.65, 29.84), offsetZ = -0.19, heading = 213.54, radius = 0.5, distance = 1.7,
  1091.         LeaveCoords = vector4(-1396.61, -608.22, 29.32, 213.54)
  1092.     },
  1093.     {
  1094.         coords = vector3(-1397.4, -598.47, 29.84), offsetZ = -0.19, heading = 170.66, radius = 0.5, distance = 1.7,
  1095.         LeaveCoords = vector4(-1397.43, -599.31, 29.32, 142.85)
  1096.     },
  1097.     {
  1098.         coords = vector3(-1397.36, -600.5, 29.87), offsetZ = -0.19, heading = 38.88, radius = 0.5, distance = 1.7,
  1099.         LeaveCoords = vector4(-1398.27, -600.47, 29.32, 38.88)
  1100.     },
  1101.     {
  1102.         coords = vector3(-1399.74, -600.4, 29.91), offsetZ = -0.19, heading = 294.72, radius = 0.5, distance = 1.7,
  1103.         LeaveCoords = vector4(-1398.42, -600.69, 29.32, 16.14)
  1104.     },
  1105.     {
  1106.         coords = vector3(-1398.7, -600.92, 29.78), offsetZ = -0.19, heading = 345.82, radius = 0.5, distance = 1.7,
  1107.         LeaveCoords = vector4(-1398.88, -600.65, 29.32, 336.09)
  1108.     },
  1109.     {
  1110.         coords = vector3(-1401.32, -601.6, 29.94), offsetZ = -0.19, heading = 159.72, radius = 0.5, distance = 1.7,
  1111.         LeaveCoords = vector4(-1401.64, -602.02, 29.32, 175.58)
  1112.     },
  1113.     {
  1114.         coords = vector3(-1400.08, -602.63, 29.88), offsetZ = -0.19, heading = 132.75, radius = 0.5, distance = 1.7,
  1115.         LeaveCoords = vector4(-1400.66, -602.82, 29.32, 155.59)
  1116.     },
  1117.     {
  1118.         coords = vector3(-1400.0, -604.16, 29.83), offsetZ = -0.19, heading = 85.27, radius = 0.5, distance = 1.7,
  1119.         LeaveCoords = vector4(-1400.56, -603.73, 29.32, 110.6)
  1120.     },
  1121.     {
  1122.         coords = vector3(-1401.18, -605.86, 29.84), offsetZ = -0.19, heading = 9.72, radius = 0.5, distance = 1.7,
  1123.         LeaveCoords = vector4(-1401.4, -605.29, 29.32, 4.67)
  1124.     },
  1125.     {
  1126.         coords = vector3(-1403.13, -604.39, 29.8), offsetZ = -0.19, heading = 303.89, radius = 0.5, distance = 1.7,
  1127.         LeaveCoords = vector4(-1403.07, -603.55, 29.32, 314.65)
  1128.     },
  1129.     {
  1130.         coords = vector3(-1404.01, -603.21, 29.92), offsetZ = -0.19, heading = 303.89, radius = 0.5, distance = 1.7,
  1131.         LeaveCoords = vector4(-1403.51, -602.72, 29.32, 309.78)
  1132.     },
  1133.     {
  1134.         coords = vector3(-1398.05, -605.14, 29.9), offsetZ = -0.19, heading = 76.76, radius = 0.5, distance = 1.7,
  1135.         LeaveCoords = vector4(-1398.79, -605.24, 29.32, 76.78)
  1136.     },
  1137.     {
  1138.         coords = vector3(-1401.5, -606.99, 29.84), offsetZ = -0.19, heading = 77.87, radius = 0.5, distance = 1.7,
  1139.         LeaveCoords = vector4(-1401.92, -606.93, 29.31, 76.78)
  1140.     },
  1141.     {
  1142.         coords = vector3(-1402.45, -605.81, 29.85), offsetZ = -0.19, heading = 165.99, radius = 0.5, distance = 1.7,
  1143.         LeaveCoords = vector4(-1402.45, -605.81, 29.85, 321.84)
  1144.     },
  1145.     {
  1146.         coords = vector3(-1403.7, -608.37, 29.93), offsetZ = -0.19, heading = 303.67, radius = 0.5, distance = 1.7,
  1147.         LeaveCoords = vector4(-1402.78, -607.79, 29.32, 321.84)
  1148.     },
  1149.     {
  1150.         coords = vector3(-1404.13, -607.57, 29.99), offsetZ = -0.19, heading = 303.67, radius = 0.5, distance = 1.7,
  1151.         LeaveCoords = vector4(-1403.66, -607.3, 29.32, 321.84)
  1152.     },
  1153.     {
  1154.         coords = vector3(-1404.51, -606.79, 29.83), offsetZ = -0.19, heading = 303.67, radius = 0.5, distance = 1.7,
  1155.         LeaveCoords = vector4(-1404.21, -606.55, 29.32, 321.84)
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