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Jan 17th, 2024
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  1. [Error : Unity Log] NotServerException: Only the server can reparent NetworkObjects
  2. Stack trace:
  3. UnityEngine.Debug:LogException(Exception)
  4. Unity.Netcode.NetworkObject:OnTransformParentChanged()
  5. UnityEngine.Transform:SetParent(Transform, Transform, Boolean)
  6. GameNetcodeStuff.PlayerControllerB:SetObjectAsNoLongerHeld(Boolean, Boolean, Vector3, GrabbableObject, Int32)
  7. GameNetcodeStuff.PlayerControllerB:DiscardHeldObject(Boolean, NetworkObject, Vector3, Boolean)
  8. TombsMadnessMod.ItemScript.Throwable:ItemActivate(Boolean, Boolean) (at D:/Documents/GitHub/TombsMadnessMod/TombsMadnessMod/ItemScript/Throwable.cs:48)
  9. GrabbableObject:UseItemOnClient(Boolean)
  10. GameNetcodeStuff.PlayerControllerB:ActivateItem_performed(CallbackContext)
  11. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  12. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  13.  
  14. [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
  15. Stack trace:
  16. GameNetcodeStuff.PlayerControllerB.SetObjectAsNoLongerHeld (System.Boolean droppedInElevator, System.Boolean droppedInShipRoom, UnityEngine.Vector3 targetFloorPosition, GrabbableObject dropObject, System.Int32 floorYRot) (at <af9b1eec498a45aebd42601d6ab85015>:IL_00D5)
  17. GameNetcodeStuff.PlayerControllerB.DiscardHeldObject (System.Boolean placeObject, Unity.Netcode.NetworkObject parentObjectTo, UnityEngine.Vector3 placePosition, System.Boolean matchRotationOfParent) (at <af9b1eec498a45aebd42601d6ab85015>:IL_00AE)
  18. TombsMadnessMod.ItemScript.Throwable.ItemActivate (System.Boolean used, System.Boolean buttonDown) (at D:/Documents/GitHub/TombsMadnessMod/TombsMadnessMod/ItemScript/Throwable.cs:48)
  19. GrabbableObject.UseItemOnClient (System.Boolean buttonDown) (at <af9b1eec498a45aebd42601d6ab85015>:IL_004D)
  20. GameNetcodeStuff.PlayerControllerB.ActivateItem_performed (UnityEngine.InputSystem.InputAction+CallbackContext context) (at <af9b1eec498a45aebd42601d6ab85015>:IL_008B)
  21. UnityEngine.InputSystem.Utilities.DelegateHelpers.InvokeCallbacksSafe[TValue] (UnityEngine.InputSystem.Utilities.CallbackArray`1[System.Action`1[TValue]]& callbacks, TValue argument, System.String callbackName, System.Object context) (at <dbb0ce7b96144bd8bcbcb8b0d765f970>:IL_001B)
  22. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  23. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  24.  
  25. [Error : Unity Log] NullReferenceException while executing 'performed' callbacks of 'Movement/ActivateItem[/Mouse/leftButton]'
  26. [Error : Unity Log] NotServerException: Only the server can reparent NetworkObjects
  27. Stack trace:
  28. UnityEngine.Debug:LogException(Exception)
  29. Unity.Netcode.NetworkObject:OnTransformParentChanged()
  30. UnityEngine.Transform:SetParent(Transform, Transform, Boolean)
  31. GameNetcodeStuff.PlayerControllerB:SetObjectAsNoLongerHeld(Boolean, Boolean, Vector3, GrabbableObject, Int32)
  32. GameNetcodeStuff.PlayerControllerB:DiscardHeldObject(Boolean, NetworkObject, Vector3, Boolean)
  33. TombsMadnessMod.ItemScript.Throwable:ItemActivate(Boolean, Boolean) (at D:/Documents/GitHub/TombsMadnessMod/TombsMadnessMod/ItemScript/Throwable.cs:48)
  34. GrabbableObject:UseItemOnClient(Boolean)
  35. GameNetcodeStuff.PlayerControllerB:ActivateItem_performed(CallbackContext)
  36. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  37. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  38.  
  39. [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
  40. Stack trace:
  41. GameNetcodeStuff.PlayerControllerB.SetObjectAsNoLongerHeld (System.Boolean droppedInElevator, System.Boolean droppedInShipRoom, UnityEngine.Vector3 targetFloorPosition, GrabbableObject dropObject, System.Int32 floorYRot) (at <af9b1eec498a45aebd42601d6ab85015>:IL_00D5)
  42. GameNetcodeStuff.PlayerControllerB.DiscardHeldObject (System.Boolean placeObject, Unity.Netcode.NetworkObject parentObjectTo, UnityEngine.Vector3 placePosition, System.Boolean matchRotationOfParent) (at <af9b1eec498a45aebd42601d6ab85015>:IL_00AE)
  43. TombsMadnessMod.ItemScript.Throwable.ItemActivate (System.Boolean used, System.Boolean buttonDown) (at D:/Documents/GitHub/TombsMadnessMod/TombsMadnessMod/ItemScript/Throwable.cs:48)
  44. GrabbableObject.UseItemOnClient (System.Boolean buttonDown) (at <af9b1eec498a45aebd42601d6ab85015>:IL_004D)
  45. GameNetcodeStuff.PlayerControllerB.ActivateItem_performed (UnityEngine.InputSystem.InputAction+CallbackContext context) (at <af9b1eec498a45aebd42601d6ab85015>:IL_008B)
  46. UnityEngine.InputSystem.Utilities.DelegateHelpers.InvokeCallbacksSafe[TValue] (UnityEngine.InputSystem.Utilities.CallbackArray`1[System.Action`1[TValue]]& callbacks, TValue argument, System.String callbackName, System.Object context) (at <dbb0ce7b96144bd8bcbcb8b0d765f970>:IL_001B)
  47. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  48. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  49.  
  50. [Error : Unity Log] NullReferenceException while executing 'performed' callbacks of 'Movement/ActivateItem[/Mouse/leftButton]'
  51. [Error : Unity Log] NotServerException: Only the server can reparent NetworkObjects
  52. Stack trace:
  53. UnityEngine.Debug:LogException(Exception)
  54. Unity.Netcode.NetworkObject:OnTransformParentChanged()
  55. UnityEngine.Transform:SetParent(Transform, Transform, Boolean)
  56. GameNetcodeStuff.PlayerControllerB:SetObjectAsNoLongerHeld(Boolean, Boolean, Vector3, GrabbableObject, Int32)
  57. GameNetcodeStuff.PlayerControllerB:DiscardHeldObject(Boolean, NetworkObject, Vector3, Boolean)
  58. TombsMadnessMod.ItemScript.Throwable:ItemActivate(Boolean, Boolean) (at D:/Documents/GitHub/TombsMadnessMod/TombsMadnessMod/ItemScript/Throwable.cs:48)
  59. GrabbableObject:UseItemOnClient(Boolean)
  60. GameNetcodeStuff.PlayerControllerB:ActivateItem_performed(CallbackContext)
  61. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  62. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  63.  
  64. [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
  65. Stack trace:
  66. GameNetcodeStuff.PlayerControllerB.SetObjectAsNoLongerHeld (System.Boolean droppedInElevator, System.Boolean droppedInShipRoom, UnityEngine.Vector3 targetFloorPosition, GrabbableObject dropObject, System.Int32 floorYRot) (at <af9b1eec498a45aebd42601d6ab85015>:IL_00D5)
  67. GameNetcodeStuff.PlayerControllerB.DiscardHeldObject (System.Boolean placeObject, Unity.Netcode.NetworkObject parentObjectTo, UnityEngine.Vector3 placePosition, System.Boolean matchRotationOfParent) (at <af9b1eec498a45aebd42601d6ab85015>:IL_00AE)
  68. TombsMadnessMod.ItemScript.Throwable.ItemActivate (System.Boolean used, System.Boolean buttonDown) (at D:/Documents/GitHub/TombsMadnessMod/TombsMadnessMod/ItemScript/Throwable.cs:48)
  69. GrabbableObject.UseItemOnClient (System.Boolean buttonDown) (at <af9b1eec498a45aebd42601d6ab85015>:IL_004D)
  70. GameNetcodeStuff.PlayerControllerB.ActivateItem_performed (UnityEngine.InputSystem.InputAction+CallbackContext context) (at <af9b1eec498a45aebd42601d6ab85015>:IL_008B)
  71. UnityEngine.InputSystem.Utilities.DelegateHelpers.InvokeCallbacksSafe[TValue] (UnityEngine.InputSystem.Utilities.CallbackArray`1[System.Action`1[TValue]]& callbacks, TValue argument, System.String callbackName, System.Object context) (at <dbb0ce7b96144bd8bcbcb8b0d765f970>:IL_001B)
  72. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  73. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  74.  
  75. [Error : Unity Log] NullReferenceException while executing 'performed' callbacks of 'Movement/ActivateItem[/Mouse/leftButton]'
  76. [Error : Unity Log] NotServerException: Only the server can reparent NetworkObjects
  77. Stack trace:
  78. UnityEngine.Debug:LogException(Exception)
  79. Unity.Netcode.NetworkObject:OnTransformParentChanged()
  80. UnityEngine.Transform:SetParent(Transform, Transform, Boolean)
  81. GameNetcodeStuff.PlayerControllerB:SetObjectAsNoLongerHeld(Boolean, Boolean, Vector3, GrabbableObject, Int32)
  82. GameNetcodeStuff.PlayerControllerB:DiscardHeldObject(Boolean, NetworkObject, Vector3, Boolean)
  83. TombsMadnessMod.ItemScript.Throwable:ItemActivate(Boolean, Boolean) (at D:/Documents/GitHub/TombsMadnessMod/TombsMadnessMod/ItemScript/Throwable.cs:48)
  84. GrabbableObject:UseItemOnClient(Boolean)
  85. GameNetcodeStuff.PlayerControllerB:ActivateItem_performed(CallbackContext)
  86. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  87. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  88.  
  89. [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
  90. Stack trace:
  91. GameNetcodeStuff.PlayerControllerB.SetObjectAsNoLongerHeld (System.Boolean droppedInElevator, System.Boolean droppedInShipRoom, UnityEngine.Vector3 targetFloorPosition, GrabbableObject dropObject, System.Int32 floorYRot) (at <af9b1eec498a45aebd42601d6ab85015>:IL_00D5)
  92. GameNetcodeStuff.PlayerControllerB.DiscardHeldObject (System.Boolean placeObject, Unity.Netcode.NetworkObject parentObjectTo, UnityEngine.Vector3 placePosition, System.Boolean matchRotationOfParent) (at <af9b1eec498a45aebd42601d6ab85015>:IL_00AE)
  93. TombsMadnessMod.ItemScript.Throwable.ItemActivate (System.Boolean used, System.Boolean buttonDown) (at D:/Documents/GitHub/TombsMadnessMod/TombsMadnessMod/ItemScript/Throwable.cs:48)
  94. GrabbableObject.UseItemOnClient (System.Boolean buttonDown) (at <af9b1eec498a45aebd42601d6ab85015>:IL_004D)
  95. GameNetcodeStuff.PlayerControllerB.ActivateItem_performed (UnityEngine.InputSystem.InputAction+CallbackContext context) (at <af9b1eec498a45aebd42601d6ab85015>:IL_008B)
  96. UnityEngine.InputSystem.Utilities.DelegateHelpers.InvokeCallbacksSafe[TValue] (UnityEngine.InputSystem.Utilities.CallbackArray`1[System.Action`1[TValue]]& callbacks, TValue argument, System.String callbackName, System.Object context) (at <dbb0ce7b96144bd8bcbcb8b0d765f970>:IL_001B)
  97. UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
  98. UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
  99.  
  100. [Error : Unity Log] NullReferenceException while executing 'performed' callbacks of 'Movement/ActivateItem[/Mouse/leftButton]'
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