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- [Error : Unity Log] NotServerException: Only the server can reparent NetworkObjects
- Stack trace:
- UnityEngine.Debug:LogException(Exception)
- Unity.Netcode.NetworkObject:OnTransformParentChanged()
- UnityEngine.Transform:SetParent(Transform, Transform, Boolean)
- GameNetcodeStuff.PlayerControllerB:SetObjectAsNoLongerHeld(Boolean, Boolean, Vector3, GrabbableObject, Int32)
- GameNetcodeStuff.PlayerControllerB:DiscardHeldObject(Boolean, NetworkObject, Vector3, Boolean)
- TombsMadnessMod.ItemScript.Throwable:ItemActivate(Boolean, Boolean) (at D:/Documents/GitHub/TombsMadnessMod/TombsMadnessMod/ItemScript/Throwable.cs:48)
- GrabbableObject:UseItemOnClient(Boolean)
- GameNetcodeStuff.PlayerControllerB:ActivateItem_performed(CallbackContext)
- UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
- UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
- [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
- Stack trace:
- GameNetcodeStuff.PlayerControllerB.SetObjectAsNoLongerHeld (System.Boolean droppedInElevator, System.Boolean droppedInShipRoom, UnityEngine.Vector3 targetFloorPosition, GrabbableObject dropObject, System.Int32 floorYRot) (at <af9b1eec498a45aebd42601d6ab85015>:IL_00D5)
- GameNetcodeStuff.PlayerControllerB.DiscardHeldObject (System.Boolean placeObject, Unity.Netcode.NetworkObject parentObjectTo, UnityEngine.Vector3 placePosition, System.Boolean matchRotationOfParent) (at <af9b1eec498a45aebd42601d6ab85015>:IL_00AE)
- TombsMadnessMod.ItemScript.Throwable.ItemActivate (System.Boolean used, System.Boolean buttonDown) (at D:/Documents/GitHub/TombsMadnessMod/TombsMadnessMod/ItemScript/Throwable.cs:48)
- GrabbableObject.UseItemOnClient (System.Boolean buttonDown) (at <af9b1eec498a45aebd42601d6ab85015>:IL_004D)
- GameNetcodeStuff.PlayerControllerB.ActivateItem_performed (UnityEngine.InputSystem.InputAction+CallbackContext context) (at <af9b1eec498a45aebd42601d6ab85015>:IL_008B)
- UnityEngine.InputSystem.Utilities.DelegateHelpers.InvokeCallbacksSafe[TValue] (UnityEngine.InputSystem.Utilities.CallbackArray`1[System.Action`1[TValue]]& callbacks, TValue argument, System.String callbackName, System.Object context) (at <dbb0ce7b96144bd8bcbcb8b0d765f970>:IL_001B)
- UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
- UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
- [Error : Unity Log] NullReferenceException while executing 'performed' callbacks of 'Movement/ActivateItem[/Mouse/leftButton]'
- [Error : Unity Log] NotServerException: Only the server can reparent NetworkObjects
- Stack trace:
- UnityEngine.Debug:LogException(Exception)
- Unity.Netcode.NetworkObject:OnTransformParentChanged()
- UnityEngine.Transform:SetParent(Transform, Transform, Boolean)
- GameNetcodeStuff.PlayerControllerB:SetObjectAsNoLongerHeld(Boolean, Boolean, Vector3, GrabbableObject, Int32)
- GameNetcodeStuff.PlayerControllerB:DiscardHeldObject(Boolean, NetworkObject, Vector3, Boolean)
- TombsMadnessMod.ItemScript.Throwable:ItemActivate(Boolean, Boolean) (at D:/Documents/GitHub/TombsMadnessMod/TombsMadnessMod/ItemScript/Throwable.cs:48)
- GrabbableObject:UseItemOnClient(Boolean)
- GameNetcodeStuff.PlayerControllerB:ActivateItem_performed(CallbackContext)
- UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
- UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
- [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
- Stack trace:
- GameNetcodeStuff.PlayerControllerB.SetObjectAsNoLongerHeld (System.Boolean droppedInElevator, System.Boolean droppedInShipRoom, UnityEngine.Vector3 targetFloorPosition, GrabbableObject dropObject, System.Int32 floorYRot) (at <af9b1eec498a45aebd42601d6ab85015>:IL_00D5)
- GameNetcodeStuff.PlayerControllerB.DiscardHeldObject (System.Boolean placeObject, Unity.Netcode.NetworkObject parentObjectTo, UnityEngine.Vector3 placePosition, System.Boolean matchRotationOfParent) (at <af9b1eec498a45aebd42601d6ab85015>:IL_00AE)
- TombsMadnessMod.ItemScript.Throwable.ItemActivate (System.Boolean used, System.Boolean buttonDown) (at D:/Documents/GitHub/TombsMadnessMod/TombsMadnessMod/ItemScript/Throwable.cs:48)
- GrabbableObject.UseItemOnClient (System.Boolean buttonDown) (at <af9b1eec498a45aebd42601d6ab85015>:IL_004D)
- GameNetcodeStuff.PlayerControllerB.ActivateItem_performed (UnityEngine.InputSystem.InputAction+CallbackContext context) (at <af9b1eec498a45aebd42601d6ab85015>:IL_008B)
- UnityEngine.InputSystem.Utilities.DelegateHelpers.InvokeCallbacksSafe[TValue] (UnityEngine.InputSystem.Utilities.CallbackArray`1[System.Action`1[TValue]]& callbacks, TValue argument, System.String callbackName, System.Object context) (at <dbb0ce7b96144bd8bcbcb8b0d765f970>:IL_001B)
- UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
- UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
- [Error : Unity Log] NullReferenceException while executing 'performed' callbacks of 'Movement/ActivateItem[/Mouse/leftButton]'
- [Error : Unity Log] NotServerException: Only the server can reparent NetworkObjects
- Stack trace:
- UnityEngine.Debug:LogException(Exception)
- Unity.Netcode.NetworkObject:OnTransformParentChanged()
- UnityEngine.Transform:SetParent(Transform, Transform, Boolean)
- GameNetcodeStuff.PlayerControllerB:SetObjectAsNoLongerHeld(Boolean, Boolean, Vector3, GrabbableObject, Int32)
- GameNetcodeStuff.PlayerControllerB:DiscardHeldObject(Boolean, NetworkObject, Vector3, Boolean)
- TombsMadnessMod.ItemScript.Throwable:ItemActivate(Boolean, Boolean) (at D:/Documents/GitHub/TombsMadnessMod/TombsMadnessMod/ItemScript/Throwable.cs:48)
- GrabbableObject:UseItemOnClient(Boolean)
- GameNetcodeStuff.PlayerControllerB:ActivateItem_performed(CallbackContext)
- UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
- UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
- [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
- Stack trace:
- GameNetcodeStuff.PlayerControllerB.SetObjectAsNoLongerHeld (System.Boolean droppedInElevator, System.Boolean droppedInShipRoom, UnityEngine.Vector3 targetFloorPosition, GrabbableObject dropObject, System.Int32 floorYRot) (at <af9b1eec498a45aebd42601d6ab85015>:IL_00D5)
- GameNetcodeStuff.PlayerControllerB.DiscardHeldObject (System.Boolean placeObject, Unity.Netcode.NetworkObject parentObjectTo, UnityEngine.Vector3 placePosition, System.Boolean matchRotationOfParent) (at <af9b1eec498a45aebd42601d6ab85015>:IL_00AE)
- TombsMadnessMod.ItemScript.Throwable.ItemActivate (System.Boolean used, System.Boolean buttonDown) (at D:/Documents/GitHub/TombsMadnessMod/TombsMadnessMod/ItemScript/Throwable.cs:48)
- GrabbableObject.UseItemOnClient (System.Boolean buttonDown) (at <af9b1eec498a45aebd42601d6ab85015>:IL_004D)
- GameNetcodeStuff.PlayerControllerB.ActivateItem_performed (UnityEngine.InputSystem.InputAction+CallbackContext context) (at <af9b1eec498a45aebd42601d6ab85015>:IL_008B)
- UnityEngine.InputSystem.Utilities.DelegateHelpers.InvokeCallbacksSafe[TValue] (UnityEngine.InputSystem.Utilities.CallbackArray`1[System.Action`1[TValue]]& callbacks, TValue argument, System.String callbackName, System.Object context) (at <dbb0ce7b96144bd8bcbcb8b0d765f970>:IL_001B)
- UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
- UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
- [Error : Unity Log] NullReferenceException while executing 'performed' callbacks of 'Movement/ActivateItem[/Mouse/leftButton]'
- [Error : Unity Log] NotServerException: Only the server can reparent NetworkObjects
- Stack trace:
- UnityEngine.Debug:LogException(Exception)
- Unity.Netcode.NetworkObject:OnTransformParentChanged()
- UnityEngine.Transform:SetParent(Transform, Transform, Boolean)
- GameNetcodeStuff.PlayerControllerB:SetObjectAsNoLongerHeld(Boolean, Boolean, Vector3, GrabbableObject, Int32)
- GameNetcodeStuff.PlayerControllerB:DiscardHeldObject(Boolean, NetworkObject, Vector3, Boolean)
- TombsMadnessMod.ItemScript.Throwable:ItemActivate(Boolean, Boolean) (at D:/Documents/GitHub/TombsMadnessMod/TombsMadnessMod/ItemScript/Throwable.cs:48)
- GrabbableObject:UseItemOnClient(Boolean)
- GameNetcodeStuff.PlayerControllerB:ActivateItem_performed(CallbackContext)
- UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
- UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
- [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
- Stack trace:
- GameNetcodeStuff.PlayerControllerB.SetObjectAsNoLongerHeld (System.Boolean droppedInElevator, System.Boolean droppedInShipRoom, UnityEngine.Vector3 targetFloorPosition, GrabbableObject dropObject, System.Int32 floorYRot) (at <af9b1eec498a45aebd42601d6ab85015>:IL_00D5)
- GameNetcodeStuff.PlayerControllerB.DiscardHeldObject (System.Boolean placeObject, Unity.Netcode.NetworkObject parentObjectTo, UnityEngine.Vector3 placePosition, System.Boolean matchRotationOfParent) (at <af9b1eec498a45aebd42601d6ab85015>:IL_00AE)
- TombsMadnessMod.ItemScript.Throwable.ItemActivate (System.Boolean used, System.Boolean buttonDown) (at D:/Documents/GitHub/TombsMadnessMod/TombsMadnessMod/ItemScript/Throwable.cs:48)
- GrabbableObject.UseItemOnClient (System.Boolean buttonDown) (at <af9b1eec498a45aebd42601d6ab85015>:IL_004D)
- GameNetcodeStuff.PlayerControllerB.ActivateItem_performed (UnityEngine.InputSystem.InputAction+CallbackContext context) (at <af9b1eec498a45aebd42601d6ab85015>:IL_008B)
- UnityEngine.InputSystem.Utilities.DelegateHelpers.InvokeCallbacksSafe[TValue] (UnityEngine.InputSystem.Utilities.CallbackArray`1[System.Action`1[TValue]]& callbacks, TValue argument, System.String callbackName, System.Object context) (at <dbb0ce7b96144bd8bcbcb8b0d765f970>:IL_001B)
- UnityEngine.InputSystem.LowLevel.<>c__DisplayClass7_0:<set_onUpdate>b__0(NativeInputUpdateType, NativeInputEventBuffer*)
- UnityEngineInternal.Input.NativeInputSystem:NotifyUpdate(NativeInputUpdateType, IntPtr)
- [Error : Unity Log] NullReferenceException while executing 'performed' callbacks of 'Movement/ActivateItem[/Mouse/leftButton]'
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