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- package server.util;
- import server.model.players.Client;
- import server.Server;
- public class ShutDownHook extends Thread {
- public void run() {
- for (int j = 0; j < Server.playerHandler.players.length; j++) {
- if (Server.playerHandler.players[j] != null) {
- Client c = (Client)Server.playerHandler.players[j];
- server.model.players.PlayerSave.saveGame(c);
- }
- }
- System.out.println("Shutting down...");
- }
- }
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