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- // https://rathena.org/board/topic/109983-playtime-script/
- prontera,155,181,5 script Sample#playtime 4_F_KAFRA1,{
- doevent "playtime_main::OnTalk";
- }
- - script playtime_main -1,{
- OnInit:
- setarray .level, 255, 120;
- .reward_point_required = ( 24 * 60 * 60 ); // 24 hours (seconds)
- .reward_nameid = 512;
- .reward_amount = 1;
- end;
- OnTalk:
- mes "You accumulated total "+#TOTAL_PLAYTIME+" point(s)";
- mes " ";
- switch( select(
- ( @playtime ) ? "" : "Start Playtime",
- ( @playtime ) ? "Stop Playtime" : "",
- "Claim Reward",
- "Information"
- )) {
- case 1:
- if ( BaseLevel < .level[0] || JobLevel < .level[1] ) {
- mes "You need to be Level "+.level[0]+"/"+.level[1]+" to access this benefit.";
- }
- else {
- @playtime = gettimetick(2);
- mes "Playtime counting started.";
- }
- break;
- case 2:
- mes "Playtime counting stopped.";
- #TOTAL_PLAYTIME = #TOTAL_PLAYTIME + ( gettimetick(2) - @playtime );
- @playtime = 0;
- deltimer .npc_name$+"::OnPlayTimeUpdate";
- break;
- case 3:
- mes "Every "+.reward_point_required+" point(s), you can claim "+.reward_amount+"x "+getitemname( .reward_nameid );
- if ( #TOTAL_PLAYTIME < .reward_point_required ) {
- mes "You lack of "+( .reward_point_required - #TOTAL_PLAYTIME )+" point(s) to exchanged.";
- }
- else {
- #TOTAL_PLAYTIME -= .reward_point_required;
- getitem .reward_nameid, .reward_amount;
- mes "Done, you left "+#TOTAL_PLAYTIME+" Point(s)";
- }
- break;
- default:
- mes "PlayTime Points timer will only start when the player decided to start their PlayTime Points using "Start PlayTime Points".";
- mes "PlayTime Points timer will not count whenever the player quits, re-logs in or changes character.";
- mes "The reward is not hourly, instead one apple (example) for every 24 hours with an interval of also 24 hours.";
- mes "Check PlayTime Duration will check how many more hours left or how many hours he/she has reached for the player to stay online and to receive its reward.";
- mes "Inactivity or the idleness of the player won't affect or stop the PlayTime Points timer.";
- break;
- }
- close;
- OnPCLogoutEvent:
- if ( @playtime ) {
- #TOTAL_PLAYTIME = #TOTAL_PLAYTIME + ( gettimetick(2) - @playtime );
- }
- end;
- }
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