G4U55

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Feb 9th, 2021
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  1. Version 1.1.21 released as stable
  2.  
  3. Changes
  4.  
  5. Added hotkey (default O) to toggle the train overview GUI.
  6.  
  7. Bugfixes
  8.  
  9. Fixed that gates would open for spidertron. more
  10. Fixed tank weapon cooldown rendering. more
  11. Fixed that changing the force of a player or spidertron would lose logistic requests. more
  12. Fixed that deleting the last scenario didn't correctly clear name, description and preview in the new game gui. more
  13. Fixed that it wasn't possible to manually merge trains in chests. more
  14. Fixed a crash when rendering rich text tooltips in some cases. more
  15. Fixed the Trains/Train stop GUI showing trains on other surfaces. more
  16. Fixed player dying in a scenario inside simulation widget would end currently running scenario. more
  17. Fixed that create_entities_from_blueprint_string didn't insert train fuel. more
  18. Fixed that building blueprints in the game next to uncharted areas didn't work as expected. more
  19. Fixed biters and groups in Wave defense overloading the pathfinder. more
  20. Building gets interrupted when moving between map and game view. more
  21. Fixed building error message spam when building transport belts over obstacle. more
  22. Fixed that undoing deconstruction of building with modules created extra module request. more
  23. Fixed inconsistency related to building out of reach and moving. more
  24. Fixed that the selected map generator preset was not correctly saved when generating a map for multiplayer or map editor. more
  25. Fixed that the map generator GUI would only save it's state when pressing Next/Play. more
  26. Fixed that dropping single items into machines using modules didn't clear the module requests. more
  27. Fixed that the stations list wasn't sorted using natural sort order. more
  28. Fixed the blueprint import with odd odd grid offsets. more
  29. Fixed that the game didn't show name of the item in the request slot tooltip when it is disabled for being already set. more
  30. Fixed that the undo button tooltip didn't update when clicked. more
  31. Fixed bad tooltip indentation when instruction can't fit one line. more
  32. Fixed overbuilding underground pipe ghosts with real pipes underground pipes. more
  33. Fixed inconsistency in direction selection when being a client in a multiplayer game. more
  34. Fixed that overbuilding pole out of reach didn't consider the pole to be part of the drag buliding logic. more
  35. Fixed that the "Continue" button wouldn't remember whether the last game was single-player or multi-player when non-blocking saving was enabled. more
  36. Fixed rare electric network migration error related to loading save without all the related mods. more
  37. Fixed crash related to using belt traversing in latency state. more
  38. Fixed crash triggered by desync while entities are marked for upgrade in latency state.
  39. Fixed non precise belt traversing behviour in latency state.
  40. Fixed a desync related to upgrading entities in the latency state.
  41. Fixed upgrading unpair underground belt by smart ghost building.
  42.  
  43. Scripting
  44.  
  45. Added on_research_reversed.
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