SwiftSwamp

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Dec 13th, 2016
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  1. # These first 6 aren't configurable
  2. issues: "https://github.com/boy0001/FastAsyncWorldedit/issues"
  3. wiki: "https://github.com/boy0001/FastAsyncWorldedit/wiki/"
  4. date: "17 Dec 2016 05:00:00 GMT"
  5. build: "http://ci.athion.net/job/FastAsyncWorldEdit/372"
  6. commit: "https://github.com/boy0001/FastAsyncWorldedit/commit/e16bcae"
  7. platform: "git-Spigot-21fe707-e1ebe52 (MC: 1.8.8)"
  8. # Send anonymous usage statistics to MCStats.org
  9. metrics: true
  10. # FAWE will skip chunks when there's not enough memory available
  11. prevent-crashes: false
  12. # Set true to enable WorldEdit restrictions per region (e.g. PlotSquared or WorldGuard).
  13. # To be allowed to WorldEdit in a region, users need the appropriate
  14. # fawe.<plugin> permission. See the Permissions page for supported region plugins.
  15. region-restrictions: false
  16. # FAWE will start cancelling non-admin edits if used-memory % exceeds
  17. # this value. Effects anyone who doesn't have bypass enabled
  18. # (e.g. /wea , or fastmode //fast , or fawe.bypass permission ).
  19. max-memory-percent: 95
  20.  
  21. lighting:
  22. # If chunk lighting should be done asynchronously:
  23. # - Async lighting is less intense, but more likely to glitch
  24. async: false
  25. # The relighting mode to use:
  26. # - 0 = None (Do no relighting)
  27. # - 1 = Optimal (Relight changed light sources and changed blocks)
  28. # - 2 = All (Slowly relight every blocks)
  29. mode: 1
  30.  
  31. clipboard:
  32. # Store the clipboard on disk instead of memory
  33. use-disk: false
  34. # Compress the clipboard to reduce the size:
  35. # - TODO: Buffered random access with compression is not implemented on disk yet
  36. # - 0 = No compression
  37. # - 1 = Fast compression
  38. # - 2-17 = Slower compression
  39. compression-level: 1
  40. # Number of days to keep history on disk before deleting it
  41. delete-after-days: 1
  42.  
  43. # Generic tick limiter (not necessarily WorldEdit related, but still useful)
  44. tick-limiter:
  45. # Enable the limiter
  46. enabled: true
  47. # Max physics per tick
  48. physics: 500000
  49. # Max item spawns per tick
  50. items: 50000
  51.  
  52. extent:
  53. # Don't bug console when these plugins slow down WorldEdit operations
  54. allowed-plugins: []
  55. # Disable the messages completely
  56. debug: true
  57.  
  58. web:
  59. # I am already hosting a web interface for you here
  60. url: "http://empcraft.com/fawe/"
  61.  
  62. # Experimental options, use at your own risk
  63. experimental:
  64. # Directly modify the region files.
  65. anvil-queue-mode: false
  66.  
  67. queue:
  68. # If no blocks from completed edits are queued, and if the global queue has more available
  69. # chunks to place from still-processing edits than the target size setting, it will begin
  70. # placing available blocks from edits still in the preprocessing stage.
  71. target-size: 1
  72. # This should equal the number of processors you have
  73. parallel-threads: 1
  74. # The time in milliseconds that the global queue can be idle before it is forced to start
  75. # on edits which are still in the preprocessing stage.
  76. max-wait-ms: 1000
  77. # Increase or decrease queue intensity (0 = balance of performance / stability)
  78. # Should not need to change this. Increasing it (positive value) too high
  79. # will probably cause the server to freeze, and decreasing it (negative value)
  80. # may reduce load on the server but should not be necessary.
  81. extra-time-ms: 0
  82. # Discard edits which have been idle for a certain amount of time (ms) (e.g. a plugin creates
  83. # an EditSession but never does anything with it).
  84. discard-after-ms: 60000
  85. progress:
  86. # Display constant titles about the progress of a user's edit
  87. display: false
  88. # How often edit progress is displayed
  89. interval: 1
  90.  
  91. history:
  92. # Should history be saved on disk:
  93. # - Frees up a lot of memory
  94. # - Persists restarts
  95. # - Unlimited undo
  96. # - Enables the rollback command
  97. use-disk: false
  98. # Use a database to store disk storage summaries:
  99. # - Faster lookups and rollback from disk
  100. use-database: false
  101. # Record history with dispatching:
  102. # - Faster as it avoids duplicate block checks
  103. # - Worse compression since dispatch order is different
  104. combine-stages: false
  105. # Higher compression reduces the size of history at the expense of CPU
  106. # 0 = Uncompressed byte array (fastest)
  107. # 1 = 1 pass fast compressor (default)
  108. # 2 = 2 x fast
  109. # 3 = 3 x fast
  110. # 4 = 1 x medium, 1 x fast
  111. # 5 = 1 x medium, 2 x fast
  112. # 6 = 1 x medium, 3 x fast
  113. # 7 = 1 x high, 1 x medium, 1 x fast
  114. # 8 = 1 x high, 1 x medium, 2 x fast
  115. # 9 = 1 x high, 1 x medium, 3 x fast (best compression)
  116. # NOTE: If using disk, do some compression (3+) as smaller files save faster
  117. compression-level: 1
  118. # The buffer size for compression:
  119. # - Larger = better ratio but uses more upfront memory
  120. buffer-size: 531441
  121. # The maximum time in milliseconds to wait for a chunk to load for an edit.
  122. # (50ms = 1 server tick, 0 = Fastest).
  123. # The default value of 100 should be safe for most cases.
  124. #
  125. # Actions which require loaded chunks (e.g. copy) which do not load in time
  126. # will use the last chunk as filler, which may appear as bands of duplicated blocks.
  127. # Actions usually wait about 25-50ms for the chunk to load, more if the server is lagging.
  128. # A value of 100ms does not force it to wait 100ms if the chunk loads in 10ms.
  129. #
  130. # This value is a timeout in case a chunk is never going to load (for whatever odd reason).
  131. # If the action times out, the operation continues by using the previous chunk as filler,
  132. # and displaying an error message. In this case, either copy a smaller section,
  133. # or increase chunk-wait-ms.
  134. # A value of 0 is faster simply because it doesn't bother loading the chunks or waiting.
  135. chunk-wait-ms: 100
  136. # Delete history on disk after a number of days
  137. delete-after-days: 7
  138. # Delete history in memory on logout (does not effect disk)
  139. delete-on-logout: true
  140. # If history should be enabled by default for plugins using WorldEdit:
  141. # - It is faster to have disabled
  142. # - Use of the FAWE API will not be effected
  143. enable-for-console: true
  144. # Should redo information be stored:
  145. # - History is about 20% larger
  146. # - Enables use of /redo
  147. store-redo: true
  148. # Assumes all edits are smaller than 4096x256x4096:
  149. # - Reduces history size by ~10%
  150. small-edits: false
  151.  
  152. # The "default" limit group affects those without a specific limit permission.
  153. # To grant someone different limits, copy the default limits group
  154. # and give it a different name (e.g. newbie). Then give the user the limit
  155. # permission node with that limit name (e.g. fawe.limit.newbie )
  156. limits:
  157. default:
  158. # Max actions that can be run concurrently (i.e. commands)
  159. max-actions: 1
  160. # Max number of block changes (e.g. by `//set stone`).
  161. max-changes: 50000000
  162. # Max number of blocks checked (e.g. `//count stone` which doesn't change blocks)
  163. max-checks: 50000000
  164. # Number of times a change can fail (e.g. if the player can't access that region)
  165. max-fails: 50000000
  166. # Allowed brush iterations (e.g. `//brush smooth`)
  167. max-iterations: 1000
  168. # Max allowed entities (e.g. cows)
  169. max-entities: 1337
  170. # Blockstates include Banner, Beacon, BrewingStand, Chest, CommandBlock,
  171. # CreatureSpawner, Dispenser, Dropper, EndGateway, Furnace, Hopper, Jukebox,
  172. # NoteBlock, Sign, Skull, Structure
  173. max-blockstates: 1337
  174. # Maximum size of the player's history in Megabytes:
  175. # - History on disk or memory will be deleted
  176. max-history-mb: -1
  177. # Needlessly make WorldEdit slower for this player (ms/block)
  178. speed-reduction: 0
  179. # Should WorldEdit use inventory?
  180. # 0 = No inventory usage (creative)
  181. # 1 = Inventory for removing and placing (freebuild)
  182. # 2 = Inventory for placing (survival)
  183. inventory-mode: 0
  184. # Place chunks instead of individual blocks
  185. fast-placement: true
  186.  
  187. # Paths for various directories
  188. paths:
  189. history: "history"
  190. clipboard: "clipboard"
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