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- {$CLEO}
- 0000:
- // -------------WLE_TEST--------------
- REPEAT
- wait 250
- UNTIL 0256: player $PLAYER_CHAR defined
- WHILE TRUE
- wait 0
- IF OR
- 0AAB: file_exists "CLEO\WantedLevelEditor.ini"
- 0AAB: file_exists "CLEO\WantedLevelEditor.cs"
- 8AA9: NOT is_game_version_original
- THEN
- CONTINUE
- ELSE
- BREAK
- END
- END
- 0AC6: 31@ = label @Table1 offset
- 0AC6: 30@ = label @Table2 offset
- 0AC6: 29@ = label @Table3 offset
- 0AC6: 28@ = label @Table4 offset
- 0247: load_model 0x11D
- 0247: load_model 0x11E
- 0247: load_model 0x210
- 0247: load_model 0x259
- 038B: load_requested_models
- CONST
- TABLE_1 = 31@
- TABLE_2 = 30@
- TABLE_3 = 29@
- END
- 0A8C: write_memory 0x41C0A6 size 4 value 0x2246BF0F virtual_protect 0
- 0A8C: write_memory 0x41C0AA size 1 value 0x05 virtual_protect 0
- 0A8C: write_memory 0x41C0AB size 4 value -400 virtual_protect 0
- 0A8C: write_memory 0x41C0AF size 1 value 0x3D virtual_protect 0
- 0A8C: write_memory 0x41C0B0 size 4 value 0x3FC virtual_protect 0
- 0A8C: write_memory 0x41C0BD size 4 value TABLE_1 virtual_protect 0
- 0A8C: write_memory 0x41C0B9 size 4 value 0x80B60F00 virtual_protect 0
- 0A8C: write_memory 0x613A68 size 4 value 0x2247BF0F virtual_protect 0
- 0A8C: write_memory 0x613A6C size 1 value 0x05 virtual_protect 0
- 0A8C: write_memory 0x613A6D size 4 value -400 virtual_protect 0
- 0A8C: write_memory 0x613A71 size 1 value 0x3D virtual_protect 0
- 0A8C: write_memory 0x613A72 size 4 value 0x3FC virtual_protect 0
- 0A8C: write_memory 0x613A7B size 4 value 0x90B60F00 virtual_protect 0
- 0A8C: write_memory 0x613A7F size 4 value TABLE_2 virtual_protect 0
- 0A8C: write_memory 0x46130F size 4 value 0x2247BF0F virtual_protect 0
- 0A8C: write_memory 0x461313 size 1 value 5 virtual_protect 0
- 0A8C: write_memory 0x461314 size 4 value -400 virtual_protect 0
- 0A8C: write_memory 0x461318 size 1 value 0x3D virtual_protect 0
- 0A8C: write_memory 0x461319 size 4 value 0x3FC virtual_protect 0
- 0A8C: write_memory 0x46131D size 2 value 0x6477 virtual_protect 0
- 0A8C: write_memory 0x46131F size 2 value 0xB60F virtual_protect 0
- 0A8C: write_memory 0x461321 size 1 value 0x80 virtual_protect 0
- 0A8C: write_memory 0x461322 size 4 value TABLE_3 virtual_protect 0
- 0A8C: write_memory 0x461326 size 2 value 0x24FF virtual_protect 0
- 0A8C: write_memory 0x461328 size 1 value 0x85 virtual_protect 0
- 0A8C: write_memory 0x461329 size 4 value 0x4618FC virtual_protect 0
- 0A8C: write_memory 0x4219B7 size 2 value 0x9090 virtual_protect 0
- WHILE TRUE
- wait 0
- gosub @CheckWantedLevel
- IF 7@ == 4
- THEN
- 0085: 11@ = 28@
- 0209: 7@ = random_int_in_ranges 0 2
- 7@ *= 4
- 005A: 7@ += 11@
- 0A8D: 7@ = read_memory 7@ size 4 virtual_protect 0
- 0A8C: write_memory 0x4219BA size 4 value 7@ virtual_protect 0
- 0A8C: write_memory 0x461BE7 size 4 value 7@ virtual_protect 0
- ELSE
- IF 7@ == 5
- THEN
- 0085: 11@ = 28@
- 0209: 7@ = random_int_in_ranges 2 4
- 7@ *= 4
- 005A: 7@ += 11@
- 0A8D: 7@ = read_memory 7@ size 4 virtual_protect 0
- 0A8C: write_memory 0x4219E6 size 4 value 7@ virtual_protect 0
- 0A8C: write_memory 0x461BCC size 4 value 7@ virtual_protect 0
- END
- END
- END
- :CheckWantedLevel
- 0A96: 7@ = actor $PLAYER_ACTOR struct
- 7@ += 0x480
- 0A8D: 7@ = read_memory 7@ size 4 virtual_protect 0
- 7@ += 0
- 0A8D: 7@ = read_memory 7@ size 4 virtual_protect 0
- 7@ += 0x2C
- 0A8D: 7@ = read_memory 7@ size 4 virtual_protect 0
- return
- :Table4
- HEX
- AB 01 00 00 59 02 00 00 EA 01 00 00 10 02 00 00 1D 01 00 00 1D 01 00 00 1E 01 00 00 1E 01 00 00
- 34 38 20 36 66 20 36 63 20 36 63 20 37 39 20 37 37 20 36 66 20 36 66 20 36 34 20 32 30 20 34 61
- 20 36 31 20 36 33 20 36 62
- END
- :Table1
- HEX
- 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04
- 04 04 00 04 04 01 04 02 03 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04
- 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04
- 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 00 04 04 04 04 04 04 04 04 04
- 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 02 04
- 04 04 04 03 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04
- 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04
- 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 03 03 03 03
- 04 03 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04
- 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04
- END
- :Table2
- HEX
- 08 08 08 08 08 08 08 00 08 08 08 08 08 08 08 08 01 08 08 08 08 08 08 08 08
- 08 08 02 08 08 03 08 04 04 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08
- 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08
- 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 05 08 08 08 08 08 08 03 08 08
- 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 06 08
- 08 08 08 05 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08
- 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 07 08 08 08 08
- 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 03 03 03 03
- 08 02 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08
- 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08 08
- END
- :Table3
- HEX
- 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04
- 04 04 00 04 04 04 04 04 01 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04
- 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04
- 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 02 04 04 04 04 04 04 04 04 04
- 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04
- 04 04 04 02 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04
- 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04
- 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 03
- 04 00 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04
- 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04
- END
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