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steerofdoom

TA knutsson backfilter

Sep 23rd, 2013
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  1. [SystemSettings]
  2. StaticDecals=False
  3. DynamicDecals=False
  4. UnbatchedDecals=False
  5. DecalCullDistanceScale=0.100000
  6. DynamicLights=False
  7. DynamicShadows=False
  8. LightEnvironmentShadows=False
  9. CompositeDynamicLights=True
  10. SHSecondaryLighting=True
  11. DirectionalLightmaps=True
  12. MotionBlur=False
  13. MotionBlurPause=False
  14. MotionBlurSkinning=0
  15. DepthOfField=False
  16. AmbientOcclusion=False
  17. Bloom=False
  18. bAllowLightShafts=False
  19. Distortion=False
  20. FilteredDistortion=False
  21. DropParticleDistortion=True
  22. bAllowDownsampledTranslucency=False
  23. SpeedTreeLeaves=False
  24. SpeedTreeFronds=False
  25. LensFlares=False
  26. FogVolumes=False
  27. FloatingPointRenderTargets=True
  28. UseVsync=False
  29. Fullscreen=True
  30. AllowD3D10=False
  31. AllowD3D11=False
  32. AllowRadialBlur=False
  33. AllowSubsurfaceScattering=False
  34. SkeletalMeshLODBias=1
  35. ParticleLODBias=0
  36. DetailMode=0
  37. MaxAnisotropy=1
  38. MaxMultisamples=0
  39. MinShadowResolution=32
  40. MinPreShadowResolution=8
  41. MaxShadowResolution=256
  42. MaxWholeSceneDominantShadowResolution=500
  43. ShadowFadeResolution=128
  44. PreShadowFadeResolution=32
  45. ShadowFadeExponent=0.250000
  46. PlayerShadowFadeResolution=1
  47. ResX=1920
  48. ResY=1080
  49. SceneCaptureStreamingMultiplier=1.000000
  50. ShadowTexelsPerPixel=1.250000
  51. PreShadowResolutionFactor=0.500000
  52. bAllowBetterModulatedShadows=False
  53. bAllowWholeSceneDominantShadows=False
  54. Borderless=False
  55. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Aniso,MipFilter=linear,MipGenSettings=TMGS_SimpleAverage)
  56. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Aniso,MipFilter=linear,MipGenSettings=TMGS_SimpleAverage)
  57. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Aniso,MipFilter=linear,MipGenSettings=TMGS_SimpleAverage)
  58. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=linear,MipGenSettings=TMGS_SimpleAverage)
  59. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=linear,MipGenSettings=TMGS_SimpleAverage)
  60. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=linear,MipGenSettings=TMGS_SimpleAverage)
  61. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=linear,MipGenSettings=TMGS_SimpleAverage)
  62. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=linear,MipGenSettings=TMGS_SimpleAverage)
  63. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=linear,MipGenSettings=TMGS_SimpleAverage)
  64. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=linear,MipGenSettings=TMGS_SimpleAverage)
  65. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=linear,MipGenSettings=TMGS_SimpleAverage)
  66. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=linear,MipGenSettings=TMGS_SimpleAverage)
  67. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=linear,MipGenSettings=TMGS_SimpleAverage)
  68. TEXTUREGROUP_Effects=(MinLODSize=8192,MaxLODSize=8192,LODBias=1,MinMagFilter=Aniso,MipFilter=linear,MipGenSettings=TMGS_SimpleAverage)
  69. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=8192,MaxLODSize=8192,LODBias=1,MinMagFilter=Aniso,MipFilter=Aniso,MipGenSettings=TMGS_SimpleAverage)
  70. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=linear,MipGenSettings=TMGS_SimpleAverage)
  71. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Aniso,MipFilter=linear,MipGenSettings=TMGS_SimpleAverage)
  72. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=linear,MipGenSettings=TMGS_SimpleAverage)
  73. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=point,MipFilter=point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
  74. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=linear,MipGenSettings=TMGS_SimpleAverage)
  75. TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=linear,MipGenSettings=TMGS_SimpleAverage)
  76. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=linear,MipGenSettings=TMGS_SimpleAverage)
  77. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=linear,MipGenSettings=TMGS_SimpleAverage)
  78. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=linear,MipGenSettings=TMGS_SimpleAverage)
  79. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=1,LODBias=0,MinMagFilter=Aniso,MipFilter=linear,MipGenSettings=TMGS_SimpleAverage)
  80. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=128,MaxLODSize=256,LODBias=0,MinMagFilter=Point,MipFilter=point,MipGenSettings=TMGS_SimpleAverage)
  81. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=linear,MipGenSettings=TMGS_SimpleAverage)
  82. m_TrShadowLODGroup=0
  83. m_TrTextureLODGroup=0
  84. ShadowFilterQualityBias=-1
  85. TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=linear,MipGenSettings=TMGS_SimpleAverage)
  86. TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=linear,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
  87. TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=linear,MipGenSettings=TMGS_SimpleAverage)
  88. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=linear,MipGenSettings=TMGS_SimpleAverage)
  89. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=linear,MipGenSettings=TMGS_SimpleAverage)
  90. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=linear,MipGenSettings=TMGS_SimpleAverage)
  91. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=linear,MipGenSettings=TMGS_SimpleAverage)
  92. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=128,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=linear,MipGenSettings=TMGS_SimpleAverage)
  93. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=linear,MipGenSettings=TMGS_SimpleAverage)
  94.  
  95. [TribesGame.TrAudioSettings]
  96. m_nVolumeMaster=70
  97. m_nVolumeEffects=60
  98. m_nVolumeMusic=0
  99. m_nVolumeVoice=50
  100.  
  101. [WinDrv.WindowsClient]
  102. DisplayGamma=2.5
  103.  
  104. [TribesGame.TrGameEngine]
  105. bSmoothFrameRate=True
  106. MaxSmoothedFrameRate=122.000000
  107. AllowScreenDoorFade=False
  108. AllowNvidiaStereo3d=False
  109. bForceStaticTerrain=True
  110.  
  111. [Engine.GameViewportClient]
  112. bUseHardwareCursorWhenWindowed=TRUE
  113.  
  114. [TribesGame.TrDevice]
  115. m_bTinyWeaponsEnabled=True
  116.  
  117. [Engine.Engine]
  118. bForceStaticTerrain=True
  119.  
  120. [Engine.ISVHacks]
  121. bInitializeShadersOnDemand=False
  122. DisableATITextureFilterOptimizationChecks=True
  123. UseMinimalNVIDIADriverShaderOptimization=True
  124. PumpWindowMessagesWhenRenderThreadStalled=False
  125.  
  126. [TextureStreaming]
  127. PoolSize=9999999999
  128. MemoryMargin=20
  129. MemoryLoss=0
  130. HysteresisLimit=20
  131. DropMipLevelsLimit=16
  132. StopIncreasingLimit=12
  133. StopStreamingLimit=8
  134. MinEvictSize=10
  135. MinFudgeFactor=1
  136. FudgeFactorIncreaseRateOfChange=0.5
  137. FudgeFactorDecreaseRateOfChange=-0.4
  138. MinRequestedMipsToConsider=11
  139. MinTimeToGuaranteeMinMipCount=2
  140. MaxTimeToGuaranteeMinMipCount=12
  141. UseTextureFileCache=TRUE
  142. LoadMapTimeLimit=12.5
  143. LightmapStreamingFactor=0.04
  144. ShadowmapStreamingFactor=0.04
  145. MaxLightmapRadius=2000.0
  146. AllowStreamingLightmaps=True
  147. TextureFileCacheBulkDataAlignment=1
  148. UsePriorityStreaming=True
  149. bAllowSwitchingStreamingSystem=False
  150. UseDynamicStreaming=True
  151. bEnableAsyncDefrag=False
  152. bEnableAsyncReallocation=False
  153. MaxDefragRelocations=256
  154. MaxDefragDownShift=128
  155.  
  156. [XAudio2.XAudio2Device]
  157. MaxChannels=32
  158. m_bEnableBassBoost=False
  159.  
  160. [TribesGame.TrPlayerController]
  161. m_bEnableChatFilter=False
  162. m_bShowHUDObjectives=False
  163. m_bShowHUDNotifications=true
  164. m_bShowHUDFriendStateNotifications=True
  165. m_bEnableOverheadDamageIndicators=True
  166. m_bShowHUDReticule=False
  167. m_bShowHUDCredits=true
  168. m_bShowHUDAccolades=False
  169. m_bShowHUDBadges=True
  170. m_bShowHUDScores=true
  171. m_bShowHUDHealthBar=true
  172. m_bShowHUDVisor=False
  173. m_bShowHUDChat=true
  174. m_bShowHUDCombatLog=true
  175. m_bShowHUDKillbox=true
  176. m_bShowHUDDeathcam=true
  177. m_bShowHUDHeroText=true
  178. m_bShowHUDPromptPanel=False
  179. m_bShowHUDRespawnTimer=true
  180. m_bShowHUDSkiBars=True
  181. m_bShowHUDFriendColoring=true
  182. m_WhisperFilter=0
  183. m_bShowHUDCracks=False
  184. EnableAlienFX=false
  185. m_bAnimMenu=false
  186. m_bAllowSimulatedProjectiles=true
  187.  
  188. [TribesGame.TrEntryPlayerController]
  189. m_bEnableChatFilter=true
  190. m_bShowHUDObjectives=true
  191. m_bShowHUDNotifications=true
  192. m_bShowHUDFriendStateNotifications=true
  193.  
  194. [extra]
  195. OneFrameThreadLag=False
  196. EnableHighPolyChars=False
  197. OnlyStreamInTextures=True
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