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OBS Log 1

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Nov 23rd, 2015
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  1.  
  2.  
  3. Last game capture log:
  4. 2015-10-15, 20:59:27: we're booting up:
  5. 20:59:27: CaptureThread: attached to process HeroesOfTheStorm_x64.exe
  6. 20:59:27: D3D9 Present
  7. 20:59:27: D3D9EndScene called
  8. 20:59:27: D3DPRESENT_PARAMETERS {
  9. 20:59:27: BackBufferWidth: 1920
  10. 20:59:27: BackBufferHeight: 1080
  11. 20:59:27: BackBufferFormat: D3DFMT_A8R8G8B8
  12. 20:59:27: BackBufferCount: 1
  13. 20:59:27: MultiSampleType: D3DMULTISAMPLE_NONE
  14. 20:59:27: MultiSampleQuality: 0
  15. 20:59:27: SwapEffect: D3DSWAPEFFECT_DISCARD
  16. 20:59:27: hDeviceWindow: 2164694
  17. 20:59:27: Windowed: true
  18. 20:59:27: EnableAutoDepthStencil: false
  19. 20:59:27: AutoDepthStencilFormat: D3DFMT_UNKNOWN
  20. 20:59:27: Flags: None
  21. 20:59:27: FullScreen_RefreshRateInHz: 0
  22. 20:59:27: PresentationInterval: 2147483648
  23. 20:59:27: };
  24. 20:59:27: DirectDraw capture: Windows 8 not supported yet
  25. 20:59:27: successfully set up d3d9 hooks
  26. 20:59:27: D3D9SwapPresent called
  27. 20:59:27: (half life scientist) everything.. seems to be in order
  28. 20:59:27: DoD3D9GPUHook: success
  29. 20:59:27: D3DSURFACE_DESC {
  30. 20:59:27: Format: D3DFMT_A8R8G8B8
  31. 20:59:27: Type: D3DRTYPE_SURFACE
  32. 20:59:27: Usage: D3DUSAGE_RENDERTARGET
  33. 20:59:27: Pool: D3DPOOL_DEFAULT
  34. 20:59:27: MultiSampleType: D3DMULTISAMPLE_NONE
  35. 20:59:27: MultiSampleQuality: 0
  36. 20:59:27: Width: 1920
  37. 20:59:27: Height: 1080
  38. 20:59:27: };
  39. 20:59:27: successfully capturing d3d9 frames via GPU
  40. 20:59:41: ---------------------- Cleared D3D9 Capture ----------------------
  41. 20:59:41: D3D9EndScene called
  42. 20:59:41: D3D9SwapPresent called
  43. 20:59:43: DirectDraw capture: Windows 8 not supported yet
  44. 20:59:49: received restart event, capturing
  45. 20:59:49: DoD3D9GPUHook: success
  46. 20:59:49: D3DSURFACE_DESC {
  47. 20:59:49: Format: D3DFMT_A8R8G8B8
  48. 20:59:49: Type: D3DRTYPE_SURFACE
  49. 20:59:49: Usage: D3DUSAGE_RENDERTARGET
  50. 20:59:49: Pool: D3DPOOL_DEFAULT
  51. 20:59:49: MultiSampleType: D3DMULTISAMPLE_NONE
  52. 20:59:49: MultiSampleQuality: 0
  53. 20:59:49: Width: 1920
  54. 20:59:49: Height: 1080
  55. 20:59:49: };
  56. 20:59:49: successfully capturing d3d9 frames via GPU
  57. 20:59:57: ---------------------- Cleared D3D9 Capture ----------------------
  58. 20:59:57: D3D9EndScene called
  59. 20:59:57: D3D9SwapPresent called
  60. 21:00:00: DirectDraw capture: Windows 8 not supported yet
  61. 21:00:30: received restart event, capturing
  62. 21:00:30: DoD3D9GPUHook: success
  63. 21:00:30: D3DSURFACE_DESC {
  64. 21:00:30: Format: D3DFMT_A8R8G8B8
  65. 21:00:30: Type: D3DRTYPE_SURFACE
  66. 21:00:30: Usage: D3DUSAGE_RENDERTARGET
  67. 21:00:30: Pool: D3DPOOL_DEFAULT
  68. 21:00:30: MultiSampleType: D3DMULTISAMPLE_NONE
  69. 21:00:30: MultiSampleQuality: 0
  70. 21:00:30: Width: 1920
  71. 21:00:30: Height: 1080
  72. 21:00:30: };
  73. 21:00:30: successfully capturing d3d9 frames via GPU
  74. 21:10:10: D3D9Reset called
  75. 21:10:11: ---------------------- Cleared D3D9 Capture ----------------------
  76. 21:10:11: D3DPRESENT_PARAMETERS {
  77. 21:10:11: BackBufferWidth: 1920
  78. 21:10:11: BackBufferHeight: 1080
  79. 21:10:11: BackBufferFormat: D3DFMT_X8R8G8B8
  80. 21:10:11: BackBufferCount: 1
  81. 21:10:11: MultiSampleType: D3DMULTISAMPLE_NONE
  82. 21:10:11: MultiSampleQuality: 0
  83. 21:10:11: SwapEffect: D3DSWAPEFFECT_DISCARD
  84. 21:10:11: hDeviceWindow: 2164694
  85. 21:10:11: Windowed: false
  86. 21:10:11: EnableAutoDepthStencil: false
  87. 21:10:11: AutoDepthStencilFormat: D3DFMT_UNKNOWN
  88. 21:10:11: Flags: None
  89. 21:10:11: FullScreen_RefreshRateInHz: 59
  90. 21:10:11: PresentationInterval: 2147483648
  91. 21:10:11: };
  92. 21:10:11: successfully set up d3d9 hooks
  93. 21:10:11: D3D9Reset called
  94. 21:10:11: ---------------------- Cleared D3D9 Capture ----------------------
  95. 21:10:12: successfully set up d3d9 hooks
  96. 21:10:13: DirectDraw capture: Windows 8 not supported yet
  97. 21:10:15: D3D9EndScene called
  98. 21:10:15: D3D9SwapPresent called
  99. 21:10:15: ---------------------- Cleared D3D9 Capture ----------------------
  100. 21:10:15: received restart event, capturing
  101. 21:10:15: DoD3D9GPUHook: success
  102. 21:10:16: D3D9EndScene called
  103. 21:10:16: D3D9SwapPresent called
  104. 21:10:17: DirectDraw capture: Windows 8 not supported yet
  105. 21:11:07: D3D9Reset called
  106. 21:11:07: ---------------------- Cleared D3D9 Capture ----------------------
  107. 21:11:08: successfully set up d3d9 hooks
  108. 21:11:10: DirectDraw capture: Windows 8 not supported yet
  109. 21:11:11: D3D9EndScene called
  110. 21:11:11: D3D9SwapPresent called
  111. 21:11:11: DoD3D9GPUHook: success
  112. 21:11:21: D3D9Reset called
  113. 21:11:21: ---------------------- Cleared D3D9 Capture ----------------------
  114. 21:11:21: D3DPRESENT_PARAMETERS {
  115. 21:11:21: BackBufferWidth: 1024
  116. 21:11:21: BackBufferHeight: 768
  117. 21:11:21: BackBufferFormat: D3DFMT_A8R8G8B8
  118. 21:11:21: BackBufferCount: 1
  119. 21:11:21: MultiSampleType: D3DMULTISAMPLE_NONE
  120. 21:11:21: MultiSampleQuality: 0
  121. 21:11:21: SwapEffect: D3DSWAPEFFECT_DISCARD
  122. 21:11:21: hDeviceWindow: 2164694
  123. 21:11:21: Windowed: true
  124. 21:11:21: EnableAutoDepthStencil: false
  125. 21:11:21: AutoDepthStencilFormat: D3DFMT_UNKNOWN
  126. 21:11:21: Flags: None
  127. 21:11:21: FullScreen_RefreshRateInHz: 0
  128. 21:11:21: PresentationInterval: 2147483648
  129. 21:11:21: };
  130. 21:11:21: successfully set up d3d9 hooks
  131. 21:11:22: D3D9Reset called
  132. 21:11:22: ---------------------- Cleared D3D9 Capture ----------------------
  133. 21:11:22: successfully set up d3d9 hooks
  134. 21:11:22: D3D9Reset called
  135. 21:11:22: ---------------------- Cleared D3D9 Capture ----------------------
  136. 21:11:22: successfully set up d3d9 hooks
  137. 21:11:22: DirectDraw capture: Windows 8 not supported yet
  138. 21:11:24: D3D9EndScene called
  139. 21:11:24: D3D9SwapPresent called
  140. 21:11:24: DoD3D9GPUHook: success
  141. 21:11:39: D3D9Reset called
  142. 21:11:39: ---------------------- Cleared D3D9 Capture ----------------------
  143. 21:11:39: D3DPRESENT_PARAMETERS {
  144. 21:11:39: BackBufferWidth: 1920
  145. 21:11:39: BackBufferHeight: 1080
  146. 21:11:39: BackBufferFormat: D3DFMT_A8R8G8B8
  147. 21:11:39: BackBufferCount: 1
  148. 21:11:39: MultiSampleType: D3DMULTISAMPLE_NONE
  149. 21:11:39: MultiSampleQuality: 0
  150. 21:11:39: SwapEffect: D3DSWAPEFFECT_DISCARD
  151. 21:11:39: hDeviceWindow: 2164694
  152. 21:11:39: Windowed: true
  153. 21:11:39: EnableAutoDepthStencil: false
  154. 21:11:39: AutoDepthStencilFormat: D3DFMT_UNKNOWN
  155. 21:11:39: Flags: None
  156. 21:11:39: FullScreen_RefreshRateInHz: 0
  157. 21:11:39: PresentationInterval: 2147483648
  158. 21:11:39: };
  159. 21:11:39: successfully set up d3d9 hooks
  160. 21:11:39: D3D9Reset called
  161. 21:11:39: ---------------------- Cleared D3D9 Capture ----------------------
  162. 21:11:39: successfully set up d3d9 hooks
  163. 21:11:39: D3D9Reset called
  164. 21:11:39: ---------------------- Cleared D3D9 Capture ----------------------
  165. 21:11:39: successfully set up d3d9 hooks
  166. 21:11:42: D3D9EndScene called
  167. 21:11:42: D3D9SwapPresent called
  168. 21:11:42: DoD3D9GPUHook: success
  169. 21:11:42: DirectDraw capture: Windows 8 not supported yet
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