G4U55

Untitled

Jun 9th, 2015
338
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 3.61 KB | None | 0 0
  1. June 9, 2015
  2.  
  3. New Content!
  4. Added the long-lost Raider Retreat mission! This mission can be accessed in the new “Extra Missions” menu. Click here for more info.
  5. Added Achievement for completing the Raider Retreat mission.
  6. Added Global Chat to the server browser and lobby chat
  7.  
  8. Fixes and Updates
  9. Don't display the RU's for a resource if the starting RU's are 0
  10. Objective pointer lines should now be better aligned
  11. Misc. audio updates from Paul Ruskay
  12. The diplomacy panel is now properly updated to remove the player after disconnections
  13. "Unknown level" text is now properly displayed for clients if the host uses a custom map
  14. Fixed issue where certain letters in foreign languages would not properly display
  15. The distance filter is now available on the main server selection screen
  16. Fixed an issue where list boxes would sometimes wrap incorrectly
  17. Dust clouds are now selectable “move to object” destinations
  18. Added chat commands:
  19.  
  20. /whisper <name> <message>
  21. /ignore <name>
  22. /unignore <name>
  23.  
  24. Modder Updates and Additions
  25. Created TabControl Interface Element to streamline menus such as the options menu
  26. customFormationID was not initialized properly which would possibly be garbage when spawning ships in a map
  27. UI - Screen anchors now refresh on screen activate
  28. UI - Created new "mirror" anchor type that copies rect and visibility of another element
  29. Added concept of "Extra Missions" that should allow modders to create custom campaign missions without having to edit the UI or jump through unnecessary hoops
  30. Added support for mission entries in a campaign file to define either a flag saying the persist file from the persist directory should be loaded, or a path indicating what persist file from a save game in the saved campaign data directory should be loaded
  31. Added the ability to define a "StartingPlayerFleet.lua" file in a mission directory and have it be loaded if it is there and a persistent fleet is not loaded via the command line prompt of the override that loads a previous saved missions persistent fleet
  32. Added command line option "-noMouseCap" so that the game doesn't steal mouse input on the first frame
  33.  
  34. May 19, 2015
  35.  
  36. Balance
  37.  
  38. Ships now properly stop attacking when the ship they were attacking is salvage captured.
  39. Fixed some values for Homeworld 1 cloaking ability to restore them to the same timing they were prior to the last patch.
  40. Made the hyperspace time to exit honor the update rate of the game simulation. Ships should no longer over/under shoot their destinations.
  41. Guard logic fixed so that ships that guard other ships now properly move and guard as one would expect.
  42. Updated the guard command to use the tactics of the ship to determine how it behaves while guarding.
  43. Fixed an issue where ships assigned to guard could stop if ship they were guarding engaged in combat when the guarding ship was outside of guard range.
  44. Set build time of the first Taiidan Research Ship back to what was originally shipped (60s)
  45.  
  46. Misc
  47.  
  48. Fixed an issue where certain key binding descriptions were read incorrectly from the player config file which caused some keybindings to fail to load.
  49. Fixed a save game issue that would happen if some ships used by mission scripting were destroyed before a game was saved.
  50. Fixed an issue where creating a profile after one exists, then deleting that profile and creating it again would cause a crash.
  51. Fixed mouse blocking issue when player clicked near timer.
  52. Various fixes for crashes found in Steam crash dumps.
  53. UI speed optimizations
  54. Fixed clipped/hidden "show all" build menu items.
  55.  
  56. Modders
  57. Text display Top/Bottom alignment inversion issue fixed
Add Comment
Please, Sign In to add comment