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- June 9, 2015
- New Content!
- Added the long-lost Raider Retreat mission! This mission can be accessed in the new “Extra Missions” menu. Click here for more info.
- Added Achievement for completing the Raider Retreat mission.
- Added Global Chat to the server browser and lobby chat
- Fixes and Updates
- Don't display the RU's for a resource if the starting RU's are 0
- Objective pointer lines should now be better aligned
- Misc. audio updates from Paul Ruskay
- The diplomacy panel is now properly updated to remove the player after disconnections
- "Unknown level" text is now properly displayed for clients if the host uses a custom map
- Fixed issue where certain letters in foreign languages would not properly display
- The distance filter is now available on the main server selection screen
- Fixed an issue where list boxes would sometimes wrap incorrectly
- Dust clouds are now selectable “move to object” destinations
- Added chat commands:
- /whisper <name> <message>
- /ignore <name>
- /unignore <name>
- Modder Updates and Additions
- Created TabControl Interface Element to streamline menus such as the options menu
- customFormationID was not initialized properly which would possibly be garbage when spawning ships in a map
- UI - Screen anchors now refresh on screen activate
- UI - Created new "mirror" anchor type that copies rect and visibility of another element
- Added concept of "Extra Missions" that should allow modders to create custom campaign missions without having to edit the UI or jump through unnecessary hoops
- Added support for mission entries in a campaign file to define either a flag saying the persist file from the persist directory should be loaded, or a path indicating what persist file from a save game in the saved campaign data directory should be loaded
- Added the ability to define a "StartingPlayerFleet.lua" file in a mission directory and have it be loaded if it is there and a persistent fleet is not loaded via the command line prompt of the override that loads a previous saved missions persistent fleet
- Added command line option "-noMouseCap" so that the game doesn't steal mouse input on the first frame
- May 19, 2015
- Balance
- Ships now properly stop attacking when the ship they were attacking is salvage captured.
- Fixed some values for Homeworld 1 cloaking ability to restore them to the same timing they were prior to the last patch.
- Made the hyperspace time to exit honor the update rate of the game simulation. Ships should no longer over/under shoot their destinations.
- Guard logic fixed so that ships that guard other ships now properly move and guard as one would expect.
- Updated the guard command to use the tactics of the ship to determine how it behaves while guarding.
- Fixed an issue where ships assigned to guard could stop if ship they were guarding engaged in combat when the guarding ship was outside of guard range.
- Set build time of the first Taiidan Research Ship back to what was originally shipped (60s)
- Misc
- Fixed an issue where certain key binding descriptions were read incorrectly from the player config file which caused some keybindings to fail to load.
- Fixed a save game issue that would happen if some ships used by mission scripting were destroyed before a game was saved.
- Fixed an issue where creating a profile after one exists, then deleting that profile and creating it again would cause a crash.
- Fixed mouse blocking issue when player clicked near timer.
- Various fixes for crashes found in Steam crash dumps.
- UI speed optimizations
- Fixed clipped/hidden "show all" build menu items.
- Modders
- Text display Top/Bottom alignment inversion issue fixed
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