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- 4518:D3D11CreateDevice(NULL,D3D_DRIVER_TYPE_HARDWARE,NULL,1,NULL,0,7,obj:2,addr:1,obj:3)*
- 4519:CreateObject(D3D11 Device,obj:2)
- 4520:CreateObject(DXGI Device,obj:4)
- 4521:CreateObject(D3D11 Device Context,obj:3)
- 4523:(obj:2) ID3D11Device::CreateVertexShader(addr:2,432,NULL,obj:5)*
- 4524:CreateObject(D3D11 Vertex Shader,obj:5)
- 4526:(obj:2) ID3D11Device::CreateSamplerState(addr:3,obj:6)*
- 4527:CreateObject(D3D11 Sampler State,obj:6)
- 4529:(obj:2) ID3D11Device::CreateBuffer(addr:4,addr:5,obj:7)*
- 4530:CreateObject(D3D11 Buffer,obj:7)
- 4532:(obj:2) ID3D11Device::CreateGeometryShader(addr:6,2124,NULL,obj:8)*
- 4533:CreateObject(D3D11 Geometry Shader,obj:8)
- 4535:(obj:2) ID3D11Device::CreateTexture2D(addr:7,addr:5,obj:9)*
- 4536:CreateObject(D3D11 Texture2D,obj:9)
- 4538:(obj:2) ID3D11Device::CreateShaderResourceView(obj:9,addr:8,obj:10)*
- 4539:CreateObject(D3D11 Shader Resource View,obj:10)
- 4541:(obj:2) ID3D11Device::CreateTexture2D(addr:7,addr:5,obj:11)*
- 4542:CreateObject(D3D11 Texture2D,obj:11)
- 4544:(obj:2) ID3D11Device::CreateShaderResourceView(obj:11,addr:9,obj:12)*
- 4545:CreateObject(D3D11 Shader Resource View,obj:12)
- 4547:(obj:2) ID3D11Device::CreateTexture2D(addr:7,addr:5,obj:13)*
- 4548:CreateObject(D3D11 Texture2D,obj:13)
- 4550:(obj:2) ID3D11Device::CreateShaderResourceView(obj:13,addr:9,obj:14)*
- 4551:CreateObject(D3D11 Shader Resource View,obj:14)
- 4553:(obj:2) ID3D11Device::CreatePixelShader(addr:10,668,NULL,obj:15)*
- 4554:CreateObject(D3D11 Pixel Shader,obj:15)
- 4556:(obj:2) ID3D11Device::CreateBuffer(addr:4,addr:5,obj:16)*
- 4557:CreateObject(D3D11 Buffer,obj:16)
- 4559:(obj:2) ID3D11Device::CreateBuffer(addr:4,addr:5,obj:17)*
- 4560:CreateObject(D3D11 Buffer,obj:17)
- 4562:(obj:2) ID3D11Device::CreateInputLayout(addr:11,1,addr:2,432,obj:18)*
- 4563:CreateObject(D3D11 Input Layout,obj:18)
- 4565:(obj:4) IDXGIDevice::GetParent(IID_IDXGIAdapter,obj:19)*
- 4566:CreateObject(DXGI Adapter,obj:19)
- 4568:(obj:19) IDXGIAdapter::GetParent(IID_IDXGIFactory,obj:20)*
- 4569:CreateObject(DXGI Factory,obj:20)
- 4571:(obj:20) IDXGIFactory::CreateSwapChain(obj:2,addr:12,obj:4)*
- 4572:CreateObject(DXGI Swap Chain,obj:21)
- 4573:CreateObject(DXGI Surface,obj:22)
- 4575:(obj:21) IDXGISwapChain::GetBuffer(0,IID_ID3D11Texture2D,obj:23)*
- 4576:CreateObject(D3D11 Texture2D,obj:23)
- 4578:(obj:2) ID3D11Device::CreateRenderTargetView(obj:23,NULL,obj:1)*
- 4579:CreateObject(D3D11 Render Target View,obj:1)
- 4581:(obj:2) ID3D11Device::CreateTexture2D(addr:7,addr:145,obj:24)*
- 4582:CreateObject(D3D11 Texture2D,obj:24)
- 4584:(obj:2) ID3D11Device::CreateDepthStencilView(obj:24,addr:14,obj:25)*
- 4585:CreateObject(D3D11 Depth-Stencil View,obj:25)
- 4587:(obj:2) ID3D11Device::CreateDepthStencilState(addr:15,obj:26)*
- 4588:CreateObject(D3D11 Depth-Stencil State,obj:26)
- 4590:(obj:2) ID3D11Device::CreateBlendState(addr:16,obj:27)*
- 4591:CreateObject(D3D11 Blend State,obj:27)
- 4593:(obj:2) ID3D11Device::CreateRasterizerState(addr:17,obj:28)*
- 4594:CreateObject(D3D11 Rasterizer State,obj:28)
- 4596:(obj:2) ID3D11Device::CreateDepthStencilState(addr:15,obj:29)*
- 4597:CreateObject(D3D11 Depth-Stencil State,obj:29)
- 4646:(obj:3) ID3D11DeviceContext::PSSetShader(obj:15,NULL,0)*
- 4647:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,3,{obj:10,obj:12,obj:14})*
- 4648:(obj:3) ID3D11DeviceContext::PSSetSamplers(0,1,{obj:6})*
- 4649:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:7})*
- 4650:(obj:3) ID3D11DeviceContext::GSSetShader(obj:8,NULL,0)*
- 4651:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,3,{obj:10,obj:12,obj:14})*
- 4652:(obj:3) ID3D11DeviceContext::GSSetSamplers(0,1,{obj:6})*
- 4653:(obj:3) ID3D11DeviceContext::GSSetConstantBuffers(0,1,{obj:7})*
- 4654:(obj:3) ID3D11DeviceContext::VSSetShader(obj:5,NULL,0)*
- 4655:(obj:3) ID3D11DeviceContext::VSSetSamplers(0,1,{obj:6})*
- 4656:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:7})*
- 4657:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 4658:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 4659:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,3,{obj:10,obj:12,obj:14})*
- 4660:(obj:3) ID3D11DeviceContext::DSSetSamplers(0,1,{obj:6})*
- 4661:(obj:3) ID3D11DeviceContext::CSSetShader(NULL,NULL,0)*
- 4662:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:16},addr:19,addr:146)*
- 4663:(obj:3) ID3D11DeviceContext::IASetIndexBuffer(obj:17,DXGI_FORMAT_R32_UINT,0)*
- 4664:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:18)*
- 4665:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_POINTLIST)*
- 4666:(obj:3) ID3D11DeviceContext::OMSetRenderTargets(1,{obj:1},obj:25)*
- 4667:(obj:3) ID3D11DeviceContext::OMSetDepthStencilState(obj:26,0)*
- 4668:(obj:3) ID3D11DeviceContext::OMSetBlendState(obj:27,addr:20,-1)*
- 4669:(obj:3) ID3D11DeviceContext::RSSetViewports(1,addr:21)*
- 4670:(obj:3) ID3D11DeviceContext::RSSetScissorRects(0,addr:22)*
- 4671:(obj:3) ID3D11DeviceContext::RSSetState(obj:28)*
- 4672:(obj:3) ID3D11DeviceContext::SOSetTargets(0,{},addr:147)*
- 4673:(obj:3) ID3D11DeviceContext::SetPredication(NULL,FALSE)*
- 4680:(obj:3) ID3D11DeviceContext::OMSetDepthStencilState(obj:29,0)*
- 4681:(obj:3) ID3D11DeviceContext::RSSetState(obj:28)*
- 4683:(obj:2) ID3D11Device::CreateBuffer(addr:24,addr:5,obj:30)*
- 4684:CreateObject(D3D11 Buffer,obj:30)
- 4685:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:30},addr:25,addr:26)*
- 4686:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 4687:(obj:3) ID3D11DeviceContext::OMSetDepthStencilState(obj:26,0)*
- 4688:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,1,{NULL})*
- 4689:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,1,{NULL})*
- 4690:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,1,{NULL})*
- 4691:(obj:3) ID3D11DeviceContext::PSSetShaderResources(2,1,{NULL})*
- 4692:(obj:3) ID3D11DeviceContext::DSSetShaderResources(2,1,{NULL})*
- 4693:(obj:3) ID3D11DeviceContext::GSSetShaderResources(2,1,{NULL})*
- 4694:(obj:3) ID3D11DeviceContext::PSSetShaderResources(1,1,{NULL})*
- 4695:(obj:3) ID3D11DeviceContext::DSSetShaderResources(1,1,{NULL})*
- 4696:(obj:3) ID3D11DeviceContext::GSSetShaderResources(1,1,{NULL})*
- 4698:(obj:2) ID3D11Device::CreateTexture2D(addr:27,addr:5,obj:31)*
- 4699:CreateObject(D3D11 Texture2D,obj:31)
- 4701:(obj:2) ID3D11Device::CreateRenderTargetView(obj:31,NULL,obj:32)*
- 4702:CreateObject(D3D11 Render Target View,obj:32)
- 4704:(obj:2) ID3D11Device::CreateRenderTargetView(obj:13,NULL,obj:33)*
- 4705:CreateObject(D3D11 Render Target View,obj:33)
- 4707:(obj:2) ID3D11Device::CreateTexture2D(addr:27,addr:5,obj:34)*
- 4708:CreateObject(D3D11 Texture2D,obj:34)
- 4710:(obj:2) ID3D11Device::CreateRenderTargetView(obj:34,NULL,obj:35)*
- 4711:CreateObject(D3D11 Render Target View,obj:35)
- 4713:(obj:2) ID3D11Device::CreateTexture2D(addr:27,addr:5,obj:36)*
- 4714:CreateObject(D3D11 Texture2D,obj:36)
- 4716:(obj:2) ID3D11Device::CreateDepthStencilView(obj:36,addr:28,obj:37)*
- 4717:CreateObject(D3D11 Depth-Stencil View,obj:37)
- 4718:(obj:3) ID3D11DeviceContext::OMSetRenderTargets(3,{obj:32,obj:33,obj:35},obj:37)*
- 4719:(obj:3) ID3D11DeviceContext::RSSetViewports(1,addr:17)*
- 4720:(obj:3) ID3D11DeviceContext::ClearRenderTargetView(obj:32,addr:29)*
- 4721:(obj:3) ID3D11DeviceContext::ClearRenderTargetView(obj:33,addr:29)*
- 4722:(obj:3) ID3D11DeviceContext::ClearRenderTargetView(obj:35,addr:29)*
- 4723:(obj:3) ID3D11DeviceContext::ClearDepthStencilView(obj:37,1,1.000f,0)*
- 4725:(obj:2) ID3D11Device::CreateRasterizerState(addr:17,obj:38)*
- 4726:CreateObject(D3D11 Rasterizer State,obj:38)
- 4729:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 4731:(obj:2) ID3D11Device::CreateBuffer(addr:30,addr:5,obj:39)*
- 4732:CreateObject(D3D11 Buffer,obj:39)
- 4733:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:39},addr:31,addr:32)*
- 4734:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 4736:(obj:2) ID3D11Device::CreateBuffer(addr:33,addr:5,obj:40)*
- 4737:CreateObject(D3D11 Buffer,obj:40)
- 4738:(obj:3) ID3D11DeviceContext::IASetIndexBuffer(obj:40,DXGI_FORMAT_R32_UINT,0)*
- 4739:(obj:3) ID3D11DeviceContext::PSSetShaderResources(1,1,{NULL})*
- 4740:(obj:3) ID3D11DeviceContext::DSSetShaderResources(1,1,{NULL})*
- 4741:(obj:3) ID3D11DeviceContext::GSSetShaderResources(1,1,{NULL})*
- 4743:(obj:2) ID3D11Device::CreateTexture2D(addr:34,addr:5,obj:41)*
- 4744:CreateObject(D3D11 Texture2D,obj:41)
- 4746:(obj:2) ID3D11Device::CreateShaderResourceView(obj:41,addr:35,obj:42)*
- 4747:CreateObject(D3D11 Shader Resource View,obj:42)
- 4748:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,1,{obj:42})*
- 4749:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,1,{obj:42})*
- 4750:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,1,{obj:42})*
- 4751:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,1,{NULL})*
- 4752:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,1,{NULL})*
- 4753:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,1,{NULL})*
- 4754:(obj:3) ID3D11DeviceContext::PSSetShaderResources(1,1,{obj:42})*
- 4755:(obj:3) ID3D11DeviceContext::DSSetShaderResources(1,1,{obj:42})*
- 4756:(obj:3) ID3D11DeviceContext::GSSetShaderResources(1,1,{obj:42})*
- 4758:(obj:2) ID3D11Device::CreateSamplerState(addr:36,obj:43)*
- 4759:CreateObject(D3D11 Sampler State,obj:43)
- 4760:(obj:3) ID3D11DeviceContext::VSSetSamplers(0,1,{obj:43})*
- 4761:(obj:3) ID3D11DeviceContext::PSSetSamplers(0,1,{obj:43})*
- 4762:(obj:3) ID3D11DeviceContext::DSSetSamplers(0,1,{obj:43})*
- 4763:(obj:3) ID3D11DeviceContext::GSSetSamplers(0,1,{obj:43})*
- 4765:(obj:2) ID3D11Device::CreateBuffer(addr:37,addr:5,obj:44)*
- 4766:CreateObject(D3D11 Buffer,obj:44)
- 4767:(obj:3) ID3D11DeviceContext::Map(obj:44,0,D3D11_MAP_WRITE_DISCARD,0,addr:39)*
- 4768:(obj:3) ID3D11DeviceContext::Unmap(obj:44,0)*
- 4769:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:44})*
- 4770:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:44})*
- 4771:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 4772:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 4773:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 4775:(obj:2) ID3D11Device::CreateVertexShader(addr:40,1424,NULL,obj:45)*
- 4776:CreateObject(D3D11 Vertex Shader,obj:45)
- 4777:(obj:3) ID3D11DeviceContext::VSSetShader(obj:45,NULL,0)*
- 4779:(obj:2) ID3D11Device::CreateInputLayout(addr:41,5,addr:40,1424,obj:46)*
- 4780:CreateObject(D3D11 Input Layout,obj:46)
- 4781:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:46)*
- 4783:(obj:2) ID3D11Device::CreatePixelShader(addr:42,1636,NULL,obj:47)*
- 4784:CreateObject(D3D11 Pixel Shader,obj:47)
- 4785:(obj:3) ID3D11DeviceContext::PSSetShader(obj:47,NULL,0)*
- 4787:(obj:2) ID3D11Device::CreateTexture2D(addr:43,addr:5,obj:48)*
- 4788:CreateObject(D3D11 Texture2D,obj:48)
- 4790:(obj:2) ID3D11Device::CreateShaderResourceView(obj:48,addr:35,obj:49)*
- 4791:CreateObject(D3D11 Shader Resource View,obj:49)
- 4792:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,1,{obj:49})*
- 4793:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,1,{obj:49})*
- 4794:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,1,{obj:49})*
- 4796:(obj:2) ID3D11Device::CreateTexture2D(addr:43,addr:5,obj:50)*
- 4797:CreateObject(D3D11 Texture2D,obj:50)
- 4799:(obj:2) ID3D11Device::CreateShaderResourceView(obj:50,addr:35,obj:51)*
- 4800:CreateObject(D3D11 Shader Resource View,obj:51)
- 4801:(obj:3) ID3D11DeviceContext::PSSetShaderResources(1,1,{obj:51})*
- 4802:(obj:3) ID3D11DeviceContext::DSSetShaderResources(1,1,{obj:51})*
- 4803:(obj:3) ID3D11DeviceContext::GSSetShaderResources(1,1,{obj:51})*
- 4804:(obj:3) ID3D11DeviceContext::DrawIndexed(768,0,0)*
- 4806:(obj:2) ID3D11Device::CreateTexture2D(addr:43,addr:5,obj:52)*
- 4807:CreateObject(D3D11 Texture2D,obj:52)
- 4809:(obj:2) ID3D11Device::CreateShaderResourceView(obj:52,addr:35,obj:53)*
- 4810:CreateObject(D3D11 Shader Resource View,obj:53)
- 4811:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,1,{obj:53})*
- 4812:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,1,{obj:53})*
- 4813:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,1,{obj:53})*
- 4815:(obj:2) ID3D11Device::CreateTexture2D(addr:43,addr:5,obj:54)*
- 4816:CreateObject(D3D11 Texture2D,obj:54)
- 4818:(obj:2) ID3D11Device::CreateShaderResourceView(obj:54,addr:35,obj:55)*
- 4819:CreateObject(D3D11 Shader Resource View,obj:55)
- 4820:(obj:3) ID3D11DeviceContext::PSSetShaderResources(1,1,{obj:55})*
- 4821:(obj:3) ID3D11DeviceContext::DSSetShaderResources(1,1,{obj:55})*
- 4822:(obj:3) ID3D11DeviceContext::GSSetShaderResources(1,1,{obj:55})*
- 4823:(obj:3) ID3D11DeviceContext::DrawIndexed(1944,768,0)*
- 4824:(obj:3) ID3D11DeviceContext::PSSetShaderResources(1,1,{NULL})*
- 4825:(obj:3) ID3D11DeviceContext::DSSetShaderResources(1,1,{NULL})*
- 4826:(obj:3) ID3D11DeviceContext::GSSetShaderResources(1,1,{NULL})*
- 4828:(obj:2) ID3D11Device::CreateTexture2D(addr:43,addr:5,obj:56)*
- 4829:CreateObject(D3D11 Texture2D,obj:56)
- 4831:(obj:2) ID3D11Device::CreateShaderResourceView(obj:56,addr:35,obj:57)*
- 4832:CreateObject(D3D11 Shader Resource View,obj:57)
- 4833:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,1,{obj:57})*
- 4834:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,1,{obj:57})*
- 4835:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,1,{obj:57})*
- 4836:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,1,{NULL})*
- 4837:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,1,{NULL})*
- 4838:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,1,{NULL})*
- 4839:(obj:3) ID3D11DeviceContext::PSSetShaderResources(1,1,{obj:57})*
- 4840:(obj:3) ID3D11DeviceContext::DSSetShaderResources(1,1,{obj:57})*
- 4841:(obj:3) ID3D11DeviceContext::GSSetShaderResources(1,1,{obj:57})*
- 4842:(obj:3) ID3D11DeviceContext::DrawIndexed(1380,2712,0)*
- 4844:(obj:2) ID3D11Device::CreateTexture2D(addr:43,addr:5,obj:58)*
- 4845:CreateObject(D3D11 Texture2D,obj:58)
- 4847:(obj:2) ID3D11Device::CreateShaderResourceView(obj:58,addr:35,obj:59)*
- 4848:CreateObject(D3D11 Shader Resource View,obj:59)
- 4849:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,1,{obj:59})*
- 4850:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,1,{obj:59})*
- 4851:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,1,{obj:59})*
- 4853:(obj:2) ID3D11Device::CreateTexture2D(addr:43,addr:5,obj:60)*
- 4854:CreateObject(D3D11 Texture2D,obj:60)
- 4856:(obj:2) ID3D11Device::CreateShaderResourceView(obj:60,addr:35,obj:61)*
- 4857:CreateObject(D3D11 Shader Resource View,obj:61)
- 4858:(obj:3) ID3D11DeviceContext::PSSetShaderResources(1,1,{obj:61})*
- 4859:(obj:3) ID3D11DeviceContext::DSSetShaderResources(1,1,{obj:61})*
- 4860:(obj:3) ID3D11DeviceContext::GSSetShaderResources(1,1,{obj:61})*
- 4861:(obj:3) ID3D11DeviceContext::DrawIndexed(36,4092,0)*
- 4862:(obj:3) ID3D11DeviceContext::PSSetShaderResources(1,1,{NULL})*
- 4863:(obj:3) ID3D11DeviceContext::DSSetShaderResources(1,1,{NULL})*
- 4864:(obj:3) ID3D11DeviceContext::GSSetShaderResources(1,1,{NULL})*
- 4866:(obj:2) ID3D11Device::CreateTexture2D(addr:43,addr:5,obj:62)*
- 4867:CreateObject(D3D11 Texture2D,obj:62)
- 4869:(obj:2) ID3D11Device::CreateShaderResourceView(obj:62,addr:35,obj:63)*
- 4870:CreateObject(D3D11 Shader Resource View,obj:63)
- 4871:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,1,{obj:63})*
- 4872:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,1,{obj:63})*
- 4873:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,1,{obj:63})*
- 4874:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,1,{NULL})*
- 4875:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,1,{NULL})*
- 4876:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,1,{NULL})*
- 4877:(obj:3) ID3D11DeviceContext::PSSetShaderResources(1,1,{obj:63})*
- 4878:(obj:3) ID3D11DeviceContext::DSSetShaderResources(1,1,{obj:63})*
- 4879:(obj:3) ID3D11DeviceContext::GSSetShaderResources(1,1,{obj:63})*
- 4880:(obj:3) ID3D11DeviceContext::DrawIndexed(36,4128,0)*
- 4881:(obj:3) ID3D11DeviceContext::PSSetShaderResources(1,1,{NULL})*
- 4882:(obj:3) ID3D11DeviceContext::DSSetShaderResources(1,1,{NULL})*
- 4883:(obj:3) ID3D11DeviceContext::GSSetShaderResources(1,1,{NULL})*
- 4884:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,1,{obj:42})*
- 4885:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,1,{obj:42})*
- 4886:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,1,{obj:42})*
- 4887:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,1,{NULL})*
- 4888:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,1,{NULL})*
- 4889:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,1,{NULL})*
- 4890:(obj:3) ID3D11DeviceContext::PSSetShaderResources(1,1,{obj:42})*
- 4891:(obj:3) ID3D11DeviceContext::DSSetShaderResources(1,1,{obj:42})*
- 4892:(obj:3) ID3D11DeviceContext::GSSetShaderResources(1,1,{obj:42})*
- 4893:(obj:3) ID3D11DeviceContext::DrawIndexed(36,4164,0)*
- 4895:(obj:2) ID3D11Device::CreateTexture2D(addr:44,addr:5,obj:64)*
- 4896:CreateObject(D3D11 Texture2D,obj:64)
- 4898:(obj:2) ID3D11Device::CreateShaderResourceView(obj:64,addr:45,obj:65)*
- 4899:CreateObject(D3D11 Shader Resource View,obj:65)
- 4900:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,1,{obj:65})*
- 4901:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,1,{obj:65})*
- 4902:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,1,{obj:65})*
- 4904:(obj:2) ID3D11Device::CreateTexture2D(addr:44,addr:38,obj:66)*
- 4905:CreateObject(D3D11 Texture2D,obj:66)
- 4907:(obj:2) ID3D11Device::CreateShaderResourceView(obj:66,addr:45,obj:67)*
- 4908:CreateObject(D3D11 Shader Resource View,obj:67)
- 4909:(obj:3) ID3D11DeviceContext::PSSetShaderResources(1,1,{obj:67})*
- 4910:(obj:3) ID3D11DeviceContext::DSSetShaderResources(1,1,{obj:67})*
- 4911:(obj:3) ID3D11DeviceContext::GSSetShaderResources(1,1,{obj:67})*
- 4912:(obj:3) ID3D11DeviceContext::VSSetSamplers(0,1,{obj:6})*
- 4913:(obj:3) ID3D11DeviceContext::PSSetSamplers(0,1,{obj:6})*
- 4914:(obj:3) ID3D11DeviceContext::DSSetSamplers(0,1,{obj:6})*
- 4915:(obj:3) ID3D11DeviceContext::GSSetSamplers(0,1,{obj:6})*
- 4917:(obj:2) ID3D11Device::CreateBuffer(addr:46,addr:13,obj:68)*
- 4918:CreateObject(D3D11 Buffer,obj:68)
- 4919:(obj:3) ID3D11DeviceContext::Map(obj:68,0,D3D11_MAP_WRITE_DISCARD,0,addr:47)*
- 4920:(obj:3) ID3D11DeviceContext::Unmap(obj:68,0)*
- 4921:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:68})*
- 4922:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:68})*
- 4923:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 4924:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 4925:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 4927:(obj:2) ID3D11Device::CreateVertexShader(addr:48,4072,NULL,obj:69)*
- 4928:CreateObject(D3D11 Vertex Shader,obj:69)
- 4929:(obj:3) ID3D11DeviceContext::VSSetShader(obj:69,NULL,0)*
- 4931:(obj:2) ID3D11Device::CreateInputLayout(addr:49,10,addr:48,4072,obj:70)*
- 4932:CreateObject(D3D11 Input Layout,obj:70)
- 4933:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:70)*
- 4935:(obj:2) ID3D11Device::CreatePixelShader(addr:50,1124,NULL,obj:71)*
- 4936:CreateObject(D3D11 Pixel Shader,obj:71)
- 4937:(obj:3) ID3D11DeviceContext::PSSetShader(obj:71,NULL,0)*
- 4939:(obj:2) ID3D11Device::CreateBuffer(addr:51,addr:13,obj:72)*
- 4940:CreateObject(D3D11 Buffer,obj:72)
- 4941:(obj:3) ID3D11DeviceContext::IASetIndexBuffer(obj:72,DXGI_FORMAT_R32_UINT,0)*
- 4942:(obj:3) ID3D11DeviceContext::RSSetState(obj:28)*
- 4944:(obj:2) ID3D11Device::CreateBuffer(addr:52,addr:13,obj:73)*
- 4945:CreateObject(D3D11 Buffer,obj:73)
- 4946:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:73},addr:53,addr:54)*
- 4947:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 4948:(obj:3) ID3D11DeviceContext::DrawIndexed(30012,0,0)*
- 4950:(obj:2) ID3D11Device::CreateTexture2D(addr:44,addr:13,obj:74)*
- 4951:CreateObject(D3D11 Texture2D,obj:74)
- 4953:(obj:2) ID3D11Device::CreateShaderResourceView(obj:74,addr:45,obj:75)*
- 4954:CreateObject(D3D11 Shader Resource View,obj:75)
- 4955:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,1,{obj:75})*
- 4956:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,1,{obj:75})*
- 4957:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,1,{obj:75})*
- 4959:(obj:2) ID3D11Device::CreateTexture2D(addr:44,addr:13,obj:76)*
- 4960:CreateObject(D3D11 Texture2D,obj:76)
- 4962:(obj:2) ID3D11Device::CreateShaderResourceView(obj:76,addr:45,obj:77)*
- 4963:CreateObject(D3D11 Shader Resource View,obj:77)
- 4964:(obj:3) ID3D11DeviceContext::PSSetShaderResources(1,1,{obj:77})*
- 4965:(obj:3) ID3D11DeviceContext::DSSetShaderResources(1,1,{obj:77})*
- 4966:(obj:3) ID3D11DeviceContext::GSSetShaderResources(1,1,{obj:77})*
- 4967:(obj:3) ID3D11DeviceContext::VSSetSamplers(0,1,{obj:6})*
- 4968:(obj:3) ID3D11DeviceContext::PSSetSamplers(0,1,{obj:6})*
- 4969:(obj:3) ID3D11DeviceContext::DSSetSamplers(0,1,{obj:6})*
- 4970:(obj:3) ID3D11DeviceContext::GSSetSamplers(0,1,{obj:6})*
- 4971:(obj:3) ID3D11DeviceContext::Map(obj:68,0,D3D11_MAP_WRITE_DISCARD,0,addr:47)*
- 4972:(obj:3) ID3D11DeviceContext::Unmap(obj:68,0)*
- 4973:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:68})*
- 4974:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:68})*
- 4975:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 4976:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 4977:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 4978:(obj:3) ID3D11DeviceContext::VSSetShader(obj:69,NULL,0)*
- 4979:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:70)*
- 4980:(obj:3) ID3D11DeviceContext::PSSetShader(obj:71,NULL,0)*
- 4982:(obj:2) ID3D11Device::CreateBuffer(addr:51,addr:13,obj:78)*
- 4983:CreateObject(D3D11 Buffer,obj:78)
- 4984:(obj:3) ID3D11DeviceContext::IASetIndexBuffer(obj:78,DXGI_FORMAT_R32_UINT,0)*
- 4985:(obj:3) ID3D11DeviceContext::RSSetState(obj:28)*
- 4987:(obj:2) ID3D11Device::CreateBuffer(addr:52,addr:13,obj:79)*
- 4988:CreateObject(D3D11 Buffer,obj:79)
- 4989:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:79},addr:53,addr:54)*
- 4990:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 4991:(obj:3) ID3D11DeviceContext::DrawIndexed(17742,0,0)*
- 4993:(obj:2) ID3D11Device::CreateTexture2D(addr:44,addr:13,obj:80)*
- 4994:CreateObject(D3D11 Texture2D,obj:80)
- 4996:(obj:2) ID3D11Device::CreateShaderResourceView(obj:80,addr:45,obj:81)*
- 4997:CreateObject(D3D11 Shader Resource View,obj:81)
- 4998:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,1,{obj:81})*
- 4999:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,1,{obj:81})*
- 5000:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,1,{obj:81})*
- 5002:(obj:2) ID3D11Device::CreateTexture2D(addr:44,addr:13,obj:82)*
- 5003:CreateObject(D3D11 Texture2D,obj:82)
- 5005:(obj:2) ID3D11Device::CreateShaderResourceView(obj:82,addr:45,obj:83)*
- 5006:CreateObject(D3D11 Shader Resource View,obj:83)
- 5007:(obj:3) ID3D11DeviceContext::PSSetShaderResources(1,1,{obj:83})*
- 5008:(obj:3) ID3D11DeviceContext::DSSetShaderResources(1,1,{obj:83})*
- 5009:(obj:3) ID3D11DeviceContext::GSSetShaderResources(1,1,{obj:83})*
- 5010:(obj:3) ID3D11DeviceContext::VSSetSamplers(0,1,{obj:6})*
- 5011:(obj:3) ID3D11DeviceContext::PSSetSamplers(0,1,{obj:6})*
- 5012:(obj:3) ID3D11DeviceContext::DSSetSamplers(0,1,{obj:6})*
- 5013:(obj:3) ID3D11DeviceContext::GSSetSamplers(0,1,{obj:6})*
- 5014:(obj:3) ID3D11DeviceContext::Map(obj:68,0,D3D11_MAP_WRITE_DISCARD,0,addr:47)*
- 5015:(obj:3) ID3D11DeviceContext::Unmap(obj:68,0)*
- 5016:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:68})*
- 5017:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:68})*
- 5018:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 5019:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 5020:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 5021:(obj:3) ID3D11DeviceContext::VSSetShader(obj:69,NULL,0)*
- 5022:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:70)*
- 5023:(obj:3) ID3D11DeviceContext::PSSetShader(obj:71,NULL,0)*
- 5025:(obj:2) ID3D11Device::CreateBuffer(addr:51,addr:13,obj:84)*
- 5026:CreateObject(D3D11 Buffer,obj:84)
- 5027:(obj:3) ID3D11DeviceContext::IASetIndexBuffer(obj:84,DXGI_FORMAT_R32_UINT,0)*
- 5028:(obj:3) ID3D11DeviceContext::RSSetState(obj:28)*
- 5030:(obj:2) ID3D11Device::CreateBuffer(addr:52,addr:13,obj:85)*
- 5031:CreateObject(D3D11 Buffer,obj:85)
- 5032:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:85},addr:53,addr:54)*
- 5033:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 5034:(obj:3) ID3D11DeviceContext::DrawIndexed(6408,0,0)*
- 5035:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,1,{obj:81})*
- 5036:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,1,{obj:81})*
- 5037:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,1,{obj:81})*
- 5038:(obj:3) ID3D11DeviceContext::PSSetShaderResources(1,1,{obj:83})*
- 5039:(obj:3) ID3D11DeviceContext::DSSetShaderResources(1,1,{obj:83})*
- 5040:(obj:3) ID3D11DeviceContext::GSSetShaderResources(1,1,{obj:83})*
- 5041:(obj:3) ID3D11DeviceContext::VSSetSamplers(0,1,{obj:6})*
- 5042:(obj:3) ID3D11DeviceContext::PSSetSamplers(0,1,{obj:6})*
- 5043:(obj:3) ID3D11DeviceContext::DSSetSamplers(0,1,{obj:6})*
- 5044:(obj:3) ID3D11DeviceContext::GSSetSamplers(0,1,{obj:6})*
- 5045:(obj:3) ID3D11DeviceContext::Map(obj:68,0,D3D11_MAP_WRITE_DISCARD,0,addr:47)*
- 5046:(obj:3) ID3D11DeviceContext::Unmap(obj:68,0)*
- 5047:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:68})*
- 5048:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:68})*
- 5049:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 5050:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 5051:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 5052:(obj:3) ID3D11DeviceContext::VSSetShader(obj:69,NULL,0)*
- 5053:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:70)*
- 5054:(obj:3) ID3D11DeviceContext::PSSetShader(obj:71,NULL,0)*
- 5055:(obj:3) ID3D11DeviceContext::IASetIndexBuffer(obj:84,DXGI_FORMAT_R32_UINT,0)*
- 5056:(obj:3) ID3D11DeviceContext::RSSetState(obj:28)*
- 5057:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:85},addr:53,addr:54)*
- 5058:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 5059:(obj:3) ID3D11DeviceContext::DrawIndexed(6408,0,0)*
- 5060:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,1,{obj:81})*
- 5061:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,1,{obj:81})*
- 5062:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,1,{obj:81})*
- 5063:(obj:3) ID3D11DeviceContext::PSSetShaderResources(1,1,{obj:83})*
- 5064:(obj:3) ID3D11DeviceContext::DSSetShaderResources(1,1,{obj:83})*
- 5065:(obj:3) ID3D11DeviceContext::GSSetShaderResources(1,1,{obj:83})*
- 5066:(obj:3) ID3D11DeviceContext::VSSetSamplers(0,1,{obj:6})*
- 5067:(obj:3) ID3D11DeviceContext::PSSetSamplers(0,1,{obj:6})*
- 5068:(obj:3) ID3D11DeviceContext::DSSetSamplers(0,1,{obj:6})*
- 5069:(obj:3) ID3D11DeviceContext::GSSetSamplers(0,1,{obj:6})*
- 5070:(obj:3) ID3D11DeviceContext::Map(obj:68,0,D3D11_MAP_WRITE_DISCARD,0,addr:47)*
- 5071:(obj:3) ID3D11DeviceContext::Unmap(obj:68,0)*
- 5072:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:68})*
- 5073:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:68})*
- 5074:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 5075:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 5076:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 5077:(obj:3) ID3D11DeviceContext::VSSetShader(obj:69,NULL,0)*
- 5078:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:70)*
- 5079:(obj:3) ID3D11DeviceContext::PSSetShader(obj:71,NULL,0)*
- 5080:(obj:3) ID3D11DeviceContext::IASetIndexBuffer(obj:84,DXGI_FORMAT_R32_UINT,0)*
- 5081:(obj:3) ID3D11DeviceContext::RSSetState(obj:28)*
- 5082:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:85},addr:53,addr:54)*
- 5083:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 5084:(obj:3) ID3D11DeviceContext::DrawIndexed(6408,0,0)*
- 5085:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,1,{obj:81})*
- 5086:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,1,{obj:81})*
- 5087:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,1,{obj:81})*
- 5088:(obj:3) ID3D11DeviceContext::PSSetShaderResources(1,1,{obj:83})*
- 5089:(obj:3) ID3D11DeviceContext::DSSetShaderResources(1,1,{obj:83})*
- 5090:(obj:3) ID3D11DeviceContext::GSSetShaderResources(1,1,{obj:83})*
- 5091:(obj:3) ID3D11DeviceContext::VSSetSamplers(0,1,{obj:6})*
- 5092:(obj:3) ID3D11DeviceContext::PSSetSamplers(0,1,{obj:6})*
- 5093:(obj:3) ID3D11DeviceContext::DSSetSamplers(0,1,{obj:6})*
- 5094:(obj:3) ID3D11DeviceContext::GSSetSamplers(0,1,{obj:6})*
- 5095:(obj:3) ID3D11DeviceContext::Map(obj:68,0,D3D11_MAP_WRITE_DISCARD,0,addr:47)*
- 5096:(obj:3) ID3D11DeviceContext::Unmap(obj:68,0)*
- 5097:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:68})*
- 5098:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:68})*
- 5099:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 5100:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 5101:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 5102:(obj:3) ID3D11DeviceContext::VSSetShader(obj:69,NULL,0)*
- 5103:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:70)*
- 5104:(obj:3) ID3D11DeviceContext::PSSetShader(obj:71,NULL,0)*
- 5105:(obj:3) ID3D11DeviceContext::IASetIndexBuffer(obj:84,DXGI_FORMAT_R32_UINT,0)*
- 5106:(obj:3) ID3D11DeviceContext::RSSetState(obj:28)*
- 5107:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:85},addr:53,addr:54)*
- 5108:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 5109:(obj:3) ID3D11DeviceContext::DrawIndexed(6408,0,0)*
- 5110:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,1,{obj:81})*
- 5111:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,1,{obj:81})*
- 5112:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,1,{obj:81})*
- 5113:(obj:3) ID3D11DeviceContext::PSSetShaderResources(1,1,{obj:83})*
- 5114:(obj:3) ID3D11DeviceContext::DSSetShaderResources(1,1,{obj:83})*
- 5115:(obj:3) ID3D11DeviceContext::GSSetShaderResources(1,1,{obj:83})*
- 5116:(obj:3) ID3D11DeviceContext::VSSetSamplers(0,1,{obj:6})*
- 5117:(obj:3) ID3D11DeviceContext::PSSetSamplers(0,1,{obj:6})*
- 5118:(obj:3) ID3D11DeviceContext::DSSetSamplers(0,1,{obj:6})*
- 5119:(obj:3) ID3D11DeviceContext::GSSetSamplers(0,1,{obj:6})*
- 5120:(obj:3) ID3D11DeviceContext::Map(obj:68,0,D3D11_MAP_WRITE_DISCARD,0,addr:47)*
- 5121:(obj:3) ID3D11DeviceContext::Unmap(obj:68,0)*
- 5122:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:68})*
- 5123:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:68})*
- 5124:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 5125:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 5126:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 5127:(obj:3) ID3D11DeviceContext::VSSetShader(obj:69,NULL,0)*
- 5128:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:70)*
- 5129:(obj:3) ID3D11DeviceContext::PSSetShader(obj:71,NULL,0)*
- 5130:(obj:3) ID3D11DeviceContext::IASetIndexBuffer(obj:84,DXGI_FORMAT_R32_UINT,0)*
- 5131:(obj:3) ID3D11DeviceContext::RSSetState(obj:28)*
- 5132:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:85},addr:53,addr:54)*
- 5133:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 5134:(obj:3) ID3D11DeviceContext::DrawIndexed(6408,0,0)*
- 5135:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,1,{obj:81})*
- 5136:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,1,{obj:81})*
- 5137:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,1,{obj:81})*
- 5138:(obj:3) ID3D11DeviceContext::PSSetShaderResources(1,1,{obj:83})*
- 5139:(obj:3) ID3D11DeviceContext::DSSetShaderResources(1,1,{obj:83})*
- 5140:(obj:3) ID3D11DeviceContext::GSSetShaderResources(1,1,{obj:83})*
- 5141:(obj:3) ID3D11DeviceContext::VSSetSamplers(0,1,{obj:6})*
- 5142:(obj:3) ID3D11DeviceContext::PSSetSamplers(0,1,{obj:6})*
- 5143:(obj:3) ID3D11DeviceContext::DSSetSamplers(0,1,{obj:6})*
- 5144:(obj:3) ID3D11DeviceContext::GSSetSamplers(0,1,{obj:6})*
- 5145:(obj:3) ID3D11DeviceContext::Map(obj:68,0,D3D11_MAP_WRITE_DISCARD,0,addr:47)*
- 5146:(obj:3) ID3D11DeviceContext::Unmap(obj:68,0)*
- 5147:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:68})*
- 5148:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:68})*
- 5149:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 5150:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 5151:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 5152:(obj:3) ID3D11DeviceContext::VSSetShader(obj:69,NULL,0)*
- 5153:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:70)*
- 5154:(obj:3) ID3D11DeviceContext::PSSetShader(obj:71,NULL,0)*
- 5155:(obj:3) ID3D11DeviceContext::IASetIndexBuffer(obj:84,DXGI_FORMAT_R32_UINT,0)*
- 5156:(obj:3) ID3D11DeviceContext::RSSetState(obj:28)*
- 5157:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:85},addr:53,addr:54)*
- 5158:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 5159:(obj:3) ID3D11DeviceContext::DrawIndexed(6408,0,0)*
- 5160:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,1,{obj:81})*
- 5161:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,1,{obj:81})*
- 5162:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,1,{obj:81})*
- 5163:(obj:3) ID3D11DeviceContext::PSSetShaderResources(1,1,{obj:83})*
- 5164:(obj:3) ID3D11DeviceContext::DSSetShaderResources(1,1,{obj:83})*
- 5165:(obj:3) ID3D11DeviceContext::GSSetShaderResources(1,1,{obj:83})*
- 5166:(obj:3) ID3D11DeviceContext::VSSetSamplers(0,1,{obj:6})*
- 5167:(obj:3) ID3D11DeviceContext::PSSetSamplers(0,1,{obj:6})*
- 5168:(obj:3) ID3D11DeviceContext::DSSetSamplers(0,1,{obj:6})*
- 5169:(obj:3) ID3D11DeviceContext::GSSetSamplers(0,1,{obj:6})*
- 5170:(obj:3) ID3D11DeviceContext::Map(obj:68,0,D3D11_MAP_WRITE_DISCARD,0,addr:47)*
- 5171:(obj:3) ID3D11DeviceContext::Unmap(obj:68,0)*
- 5172:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:68})*
- 5173:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:68})*
- 5174:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 5175:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 5176:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 5177:(obj:3) ID3D11DeviceContext::VSSetShader(obj:69,NULL,0)*
- 5178:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:70)*
- 5179:(obj:3) ID3D11DeviceContext::PSSetShader(obj:71,NULL,0)*
- 5180:(obj:3) ID3D11DeviceContext::IASetIndexBuffer(obj:84,DXGI_FORMAT_R32_UINT,0)*
- 5181:(obj:3) ID3D11DeviceContext::RSSetState(obj:28)*
- 5182:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:85},addr:53,addr:54)*
- 5183:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 5184:(obj:3) ID3D11DeviceContext::DrawIndexed(6408,0,0)*
- 5186:(obj:2) ID3D11Device::CreateTexture2D(addr:55,addr:13,obj:86)*
- 5187:CreateObject(D3D11 Texture2D,obj:86)
- 5189:(obj:2) ID3D11Device::CreateShaderResourceView(obj:86,addr:56,obj:87)*
- 5190:CreateObject(D3D11 Shader Resource View,obj:87)
- 5191:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,1,{obj:87})*
- 5192:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,1,{obj:87})*
- 5193:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,1,{obj:87})*
- 5195:(obj:2) ID3D11Device::CreateTexture2D(addr:55,addr:13,obj:88)*
- 5196:CreateObject(D3D11 Texture2D,obj:88)
- 5198:(obj:2) ID3D11Device::CreateShaderResourceView(obj:88,addr:56,obj:89)*
- 5199:CreateObject(D3D11 Shader Resource View,obj:89)
- 5200:(obj:3) ID3D11DeviceContext::PSSetShaderResources(1,1,{obj:89})*
- 5201:(obj:3) ID3D11DeviceContext::DSSetShaderResources(1,1,{obj:89})*
- 5202:(obj:3) ID3D11DeviceContext::GSSetShaderResources(1,1,{obj:89})*
- 5203:(obj:3) ID3D11DeviceContext::VSSetSamplers(0,1,{obj:6})*
- 5204:(obj:3) ID3D11DeviceContext::PSSetSamplers(0,1,{obj:6})*
- 5205:(obj:3) ID3D11DeviceContext::DSSetSamplers(0,1,{obj:6})*
- 5206:(obj:3) ID3D11DeviceContext::GSSetSamplers(0,1,{obj:6})*
- 5208:(obj:2) ID3D11Device::CreateBuffer(addr:57,addr:13,obj:90)*
- 5209:CreateObject(D3D11 Buffer,obj:90)
- 5210:(obj:3) ID3D11DeviceContext::Map(obj:90,0,D3D11_MAP_WRITE_DISCARD,0,addr:58)*
- 5211:(obj:3) ID3D11DeviceContext::Unmap(obj:90,0)*
- 5212:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:90})*
- 5213:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:90})*
- 5214:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 5215:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 5216:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 5218:(obj:2) ID3D11Device::CreateVertexShader(addr:59,1644,NULL,obj:91)*
- 5219:CreateObject(D3D11 Vertex Shader,obj:91)
- 5220:(obj:3) ID3D11DeviceContext::VSSetShader(obj:91,NULL,0)*
- 5222:(obj:2) ID3D11Device::CreateInputLayout(addr:60,5,addr:59,1644,obj:92)*
- 5223:CreateObject(D3D11 Input Layout,obj:92)
- 5224:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:92)*
- 5226:(obj:2) ID3D11Device::CreatePixelShader(addr:61,1088,NULL,obj:93)*
- 5227:CreateObject(D3D11 Pixel Shader,obj:93)
- 5228:(obj:3) ID3D11DeviceContext::PSSetShader(obj:93,NULL,0)*
- 5229:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 5231:(obj:2) ID3D11Device::CreateBuffer(addr:33,addr:13,obj:94)*
- 5232:CreateObject(D3D11 Buffer,obj:94)
- 5233:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:94},addr:62,addr:11)*
- 5234:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 5235:(obj:3) ID3D11DeviceContext::Draw(186,0)*
- 5237:(obj:2) ID3D11Device::CreateTexture2D(addr:55,addr:13,obj:95)*
- 5238:CreateObject(D3D11 Texture2D,obj:95)
- 5240:(obj:2) ID3D11Device::CreateShaderResourceView(obj:95,addr:56,obj:96)*
- 5241:CreateObject(D3D11 Shader Resource View,obj:96)
- 5242:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,1,{obj:96})*
- 5243:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,1,{obj:96})*
- 5244:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,1,{obj:96})*
- 5246:(obj:2) ID3D11Device::CreateTexture2D(addr:55,addr:13,obj:97)*
- 5247:CreateObject(D3D11 Texture2D,obj:97)
- 5249:(obj:2) ID3D11Device::CreateShaderResourceView(obj:97,addr:56,obj:98)*
- 5250:CreateObject(D3D11 Shader Resource View,obj:98)
- 5251:(obj:3) ID3D11DeviceContext::PSSetShaderResources(1,1,{obj:98})*
- 5252:(obj:3) ID3D11DeviceContext::DSSetShaderResources(1,1,{obj:98})*
- 5253:(obj:3) ID3D11DeviceContext::GSSetShaderResources(1,1,{obj:98})*
- 5254:(obj:3) ID3D11DeviceContext::VSSetSamplers(0,1,{obj:6})*
- 5255:(obj:3) ID3D11DeviceContext::PSSetSamplers(0,1,{obj:6})*
- 5256:(obj:3) ID3D11DeviceContext::DSSetSamplers(0,1,{obj:6})*
- 5257:(obj:3) ID3D11DeviceContext::GSSetSamplers(0,1,{obj:6})*
- 5258:(obj:3) ID3D11DeviceContext::Map(obj:90,0,D3D11_MAP_WRITE_DISCARD,0,addr:58)*
- 5259:(obj:3) ID3D11DeviceContext::Unmap(obj:90,0)*
- 5260:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:90})*
- 5261:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:90})*
- 5262:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 5263:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 5264:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 5265:(obj:3) ID3D11DeviceContext::VSSetShader(obj:91,NULL,0)*
- 5266:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:92)*
- 5267:(obj:3) ID3D11DeviceContext::PSSetShader(obj:93,NULL,0)*
- 5268:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 5270:(obj:2) ID3D11Device::CreateBuffer(addr:33,addr:13,obj:99)*
- 5271:CreateObject(D3D11 Buffer,obj:99)
- 5272:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:99},addr:62,addr:11)*
- 5273:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 5274:(obj:3) ID3D11DeviceContext::Draw(102,0)*
- 5275:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,1,{obj:81})*
- 5276:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,1,{obj:81})*
- 5277:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,1,{obj:81})*
- 5278:(obj:3) ID3D11DeviceContext::PSSetShaderResources(1,1,{obj:83})*
- 5279:(obj:3) ID3D11DeviceContext::DSSetShaderResources(1,1,{obj:83})*
- 5280:(obj:3) ID3D11DeviceContext::GSSetShaderResources(1,1,{obj:83})*
- 5281:(obj:3) ID3D11DeviceContext::VSSetSamplers(0,1,{obj:6})*
- 5282:(obj:3) ID3D11DeviceContext::PSSetSamplers(0,1,{obj:6})*
- 5283:(obj:3) ID3D11DeviceContext::DSSetSamplers(0,1,{obj:6})*
- 5284:(obj:3) ID3D11DeviceContext::GSSetSamplers(0,1,{obj:6})*
- 5285:(obj:3) ID3D11DeviceContext::Map(obj:68,0,D3D11_MAP_WRITE_DISCARD,0,addr:47)*
- 5286:(obj:3) ID3D11DeviceContext::Unmap(obj:68,0)*
- 5287:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:68})*
- 5288:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:68})*
- 5289:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 5290:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 5291:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 5292:(obj:3) ID3D11DeviceContext::VSSetShader(obj:69,NULL,0)*
- 5293:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:70)*
- 5294:(obj:3) ID3D11DeviceContext::PSSetShader(obj:71,NULL,0)*
- 5295:(obj:3) ID3D11DeviceContext::IASetIndexBuffer(obj:84,DXGI_FORMAT_R32_UINT,0)*
- 5296:(obj:3) ID3D11DeviceContext::RSSetState(obj:28)*
- 5297:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:85},addr:53,addr:54)*
- 5298:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 5299:(obj:3) ID3D11DeviceContext::DrawIndexed(6408,0,0)*
- 5300:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,1,{obj:81})*
- 5301:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,1,{obj:81})*
- 5302:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,1,{obj:81})*
- 5303:(obj:3) ID3D11DeviceContext::PSSetShaderResources(1,1,{obj:83})*
- 5304:(obj:3) ID3D11DeviceContext::DSSetShaderResources(1,1,{obj:83})*
- 5305:(obj:3) ID3D11DeviceContext::GSSetShaderResources(1,1,{obj:83})*
- 5306:(obj:3) ID3D11DeviceContext::VSSetSamplers(0,1,{obj:6})*
- 5307:(obj:3) ID3D11DeviceContext::PSSetSamplers(0,1,{obj:6})*
- 5308:(obj:3) ID3D11DeviceContext::DSSetSamplers(0,1,{obj:6})*
- 5309:(obj:3) ID3D11DeviceContext::GSSetSamplers(0,1,{obj:6})*
- 5310:(obj:3) ID3D11DeviceContext::Map(obj:68,0,D3D11_MAP_WRITE_DISCARD,0,addr:47)*
- 5311:(obj:3) ID3D11DeviceContext::Unmap(obj:68,0)*
- 5312:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:68})*
- 5313:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:68})*
- 5314:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 5315:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 5316:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 5317:(obj:3) ID3D11DeviceContext::VSSetShader(obj:69,NULL,0)*
- 5318:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:70)*
- 5319:(obj:3) ID3D11DeviceContext::PSSetShader(obj:71,NULL,0)*
- 5320:(obj:3) ID3D11DeviceContext::IASetIndexBuffer(obj:84,DXGI_FORMAT_R32_UINT,0)*
- 5321:(obj:3) ID3D11DeviceContext::RSSetState(obj:28)*
- 5322:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:85},addr:53,addr:54)*
- 5323:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 5324:(obj:3) ID3D11DeviceContext::DrawIndexed(6408,0,0)*
- 5325:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,1,{obj:81})*
- 5326:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,1,{obj:81})*
- 5327:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,1,{obj:81})*
- 5328:(obj:3) ID3D11DeviceContext::PSSetShaderResources(1,1,{obj:83})*
- 5329:(obj:3) ID3D11DeviceContext::DSSetShaderResources(1,1,{obj:83})*
- 5330:(obj:3) ID3D11DeviceContext::GSSetShaderResources(1,1,{obj:83})*
- 5331:(obj:3) ID3D11DeviceContext::VSSetSamplers(0,1,{obj:6})*
- 5332:(obj:3) ID3D11DeviceContext::PSSetSamplers(0,1,{obj:6})*
- 5333:(obj:3) ID3D11DeviceContext::DSSetSamplers(0,1,{obj:6})*
- 5334:(obj:3) ID3D11DeviceContext::GSSetSamplers(0,1,{obj:6})*
- 5335:(obj:3) ID3D11DeviceContext::Map(obj:68,0,D3D11_MAP_WRITE_DISCARD,0,addr:47)*
- 5336:(obj:3) ID3D11DeviceContext::Unmap(obj:68,0)*
- 5337:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:68})*
- 5338:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:68})*
- 5339:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 5340:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 5341:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 5342:(obj:3) ID3D11DeviceContext::VSSetShader(obj:69,NULL,0)*
- 5343:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:70)*
- 5344:(obj:3) ID3D11DeviceContext::PSSetShader(obj:71,NULL,0)*
- 5345:(obj:3) ID3D11DeviceContext::IASetIndexBuffer(obj:84,DXGI_FORMAT_R32_UINT,0)*
- 5346:(obj:3) ID3D11DeviceContext::RSSetState(obj:28)*
- 5347:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:85},addr:53,addr:54)*
- 5348:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 5349:(obj:3) ID3D11DeviceContext::DrawIndexed(6408,0,0)*
- 5351:(obj:2) ID3D11Device::CreateTexture2D(addr:55,addr:13,obj:100)*
- 5352:CreateObject(D3D11 Texture2D,obj:100)
- 5354:(obj:2) ID3D11Device::CreateShaderResourceView(obj:100,addr:56,obj:101)*
- 5355:CreateObject(D3D11 Shader Resource View,obj:101)
- 5356:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,1,{obj:101})*
- 5357:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,1,{obj:101})*
- 5358:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,1,{obj:101})*
- 5360:(obj:2) ID3D11Device::CreateTexture2D(addr:55,addr:13,obj:102)*
- 5361:CreateObject(D3D11 Texture2D,obj:102)
- 5363:(obj:2) ID3D11Device::CreateShaderResourceView(obj:102,addr:56,obj:103)*
- 5364:CreateObject(D3D11 Shader Resource View,obj:103)
- 5365:(obj:3) ID3D11DeviceContext::PSSetShaderResources(1,1,{obj:103})*
- 5366:(obj:3) ID3D11DeviceContext::DSSetShaderResources(1,1,{obj:103})*
- 5367:(obj:3) ID3D11DeviceContext::GSSetShaderResources(1,1,{obj:103})*
- 5368:(obj:3) ID3D11DeviceContext::VSSetSamplers(0,1,{obj:6})*
- 5369:(obj:3) ID3D11DeviceContext::PSSetSamplers(0,1,{obj:6})*
- 5370:(obj:3) ID3D11DeviceContext::DSSetSamplers(0,1,{obj:6})*
- 5371:(obj:3) ID3D11DeviceContext::GSSetSamplers(0,1,{obj:6})*
- 5372:(obj:3) ID3D11DeviceContext::Map(obj:90,0,D3D11_MAP_WRITE_DISCARD,0,addr:58)*
- 5373:(obj:3) ID3D11DeviceContext::Unmap(obj:90,0)*
- 5374:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:90})*
- 5375:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:90})*
- 5376:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 5377:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 5378:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 5379:(obj:3) ID3D11DeviceContext::VSSetShader(obj:91,NULL,0)*
- 5380:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:92)*
- 5381:(obj:3) ID3D11DeviceContext::PSSetShader(obj:93,NULL,0)*
- 5382:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 5384:(obj:2) ID3D11Device::CreateBuffer(addr:33,addr:13,obj:104)*
- 5385:CreateObject(D3D11 Buffer,obj:104)
- 5386:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:104},addr:62,addr:11)*
- 5387:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 5388:(obj:3) ID3D11DeviceContext::Draw(11823,0)*
- 5389:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,1,{obj:81})*
- 5390:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,1,{obj:81})*
- 5391:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,1,{obj:81})*
- 5392:(obj:3) ID3D11DeviceContext::PSSetShaderResources(1,1,{obj:83})*
- 5393:(obj:3) ID3D11DeviceContext::DSSetShaderResources(1,1,{obj:83})*
- 5394:(obj:3) ID3D11DeviceContext::GSSetShaderResources(1,1,{obj:83})*
- 5395:(obj:3) ID3D11DeviceContext::VSSetSamplers(0,1,{obj:6})*
- 5396:(obj:3) ID3D11DeviceContext::PSSetSamplers(0,1,{obj:6})*
- 5397:(obj:3) ID3D11DeviceContext::DSSetSamplers(0,1,{obj:6})*
- 5398:(obj:3) ID3D11DeviceContext::GSSetSamplers(0,1,{obj:6})*
- 5399:(obj:3) ID3D11DeviceContext::Map(obj:68,0,D3D11_MAP_WRITE_DISCARD,0,addr:47)*
- 5400:(obj:3) ID3D11DeviceContext::Unmap(obj:68,0)*
- 5401:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:68})*
- 5402:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:68})*
- 5403:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 5404:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 5405:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 5406:(obj:3) ID3D11DeviceContext::VSSetShader(obj:69,NULL,0)*
- 5407:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:70)*
- 5408:(obj:3) ID3D11DeviceContext::PSSetShader(obj:71,NULL,0)*
- 5409:(obj:3) ID3D11DeviceContext::IASetIndexBuffer(obj:84,DXGI_FORMAT_R32_UINT,0)*
- 5410:(obj:3) ID3D11DeviceContext::RSSetState(obj:28)*
- 5411:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:85},addr:53,addr:54)*
- 5412:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 5413:(obj:3) ID3D11DeviceContext::DrawIndexed(6408,0,0)*
- 5414:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,1,{obj:81})*
- 5415:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,1,{obj:81})*
- 5416:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,1,{obj:81})*
- 5417:(obj:3) ID3D11DeviceContext::PSSetShaderResources(1,1,{obj:83})*
- 5418:(obj:3) ID3D11DeviceContext::DSSetShaderResources(1,1,{obj:83})*
- 5419:(obj:3) ID3D11DeviceContext::GSSetShaderResources(1,1,{obj:83})*
- 5420:(obj:3) ID3D11DeviceContext::VSSetSamplers(0,1,{obj:6})*
- 5421:(obj:3) ID3D11DeviceContext::PSSetSamplers(0,1,{obj:6})*
- 5422:(obj:3) ID3D11DeviceContext::DSSetSamplers(0,1,{obj:6})*
- 5423:(obj:3) ID3D11DeviceContext::GSSetSamplers(0,1,{obj:6})*
- 5424:(obj:3) ID3D11DeviceContext::Map(obj:68,0,D3D11_MAP_WRITE_DISCARD,0,addr:47)*
- 5425:(obj:3) ID3D11DeviceContext::Unmap(obj:68,0)*
- 5426:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:68})*
- 5427:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:68})*
- 5428:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 5429:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 5430:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 5431:(obj:3) ID3D11DeviceContext::VSSetShader(obj:69,NULL,0)*
- 5432:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:70)*
- 5433:(obj:3) ID3D11DeviceContext::PSSetShader(obj:71,NULL,0)*
- 5434:(obj:3) ID3D11DeviceContext::IASetIndexBuffer(obj:84,DXGI_FORMAT_R32_UINT,0)*
- 5435:(obj:3) ID3D11DeviceContext::RSSetState(obj:28)*
- 5436:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:85},addr:53,addr:54)*
- 5437:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 5438:(obj:3) ID3D11DeviceContext::DrawIndexed(6408,0,0)*
- 5439:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,1,{obj:81})*
- 5440:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,1,{obj:81})*
- 5441:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,1,{obj:81})*
- 5442:(obj:3) ID3D11DeviceContext::PSSetShaderResources(1,1,{obj:83})*
- 5443:(obj:3) ID3D11DeviceContext::DSSetShaderResources(1,1,{obj:83})*
- 5444:(obj:3) ID3D11DeviceContext::GSSetShaderResources(1,1,{obj:83})*
- 5445:(obj:3) ID3D11DeviceContext::VSSetSamplers(0,1,{obj:6})*
- 5446:(obj:3) ID3D11DeviceContext::PSSetSamplers(0,1,{obj:6})*
- 5447:(obj:3) ID3D11DeviceContext::DSSetSamplers(0,1,{obj:6})*
- 5448:(obj:3) ID3D11DeviceContext::GSSetSamplers(0,1,{obj:6})*
- 5449:(obj:3) ID3D11DeviceContext::Map(obj:68,0,D3D11_MAP_WRITE_DISCARD,0,addr:47)*
- 5450:(obj:3) ID3D11DeviceContext::Unmap(obj:68,0)*
- 5451:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:68})*
- 5452:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:68})*
- 5453:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 5454:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 5455:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 5456:(obj:3) ID3D11DeviceContext::VSSetShader(obj:69,NULL,0)*
- 5457:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:70)*
- 5458:(obj:3) ID3D11DeviceContext::PSSetShader(obj:71,NULL,0)*
- 5459:(obj:3) ID3D11DeviceContext::IASetIndexBuffer(obj:84,DXGI_FORMAT_R32_UINT,0)*
- 5460:(obj:3) ID3D11DeviceContext::RSSetState(obj:28)*
- 5461:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:85},addr:53,addr:54)*
- 5462:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 5463:(obj:3) ID3D11DeviceContext::DrawIndexed(6408,0,0)*
- 5464:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,1,{obj:81})*
- 5465:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,1,{obj:81})*
- 5466:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,1,{obj:81})*
- 5467:(obj:3) ID3D11DeviceContext::PSSetShaderResources(1,1,{obj:83})*
- 5468:(obj:3) ID3D11DeviceContext::DSSetShaderResources(1,1,{obj:83})*
- 5469:(obj:3) ID3D11DeviceContext::GSSetShaderResources(1,1,{obj:83})*
- 5470:(obj:3) ID3D11DeviceContext::VSSetSamplers(0,1,{obj:6})*
- 5471:(obj:3) ID3D11DeviceContext::PSSetSamplers(0,1,{obj:6})*
- 5472:(obj:3) ID3D11DeviceContext::DSSetSamplers(0,1,{obj:6})*
- 5473:(obj:3) ID3D11DeviceContext::GSSetSamplers(0,1,{obj:6})*
- 5474:(obj:3) ID3D11DeviceContext::Map(obj:68,0,D3D11_MAP_WRITE_DISCARD,0,addr:47)*
- 5475:(obj:3) ID3D11DeviceContext::Unmap(obj:68,0)*
- 5476:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:68})*
- 5477:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:68})*
- 5478:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 5479:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 5480:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 5481:(obj:3) ID3D11DeviceContext::VSSetShader(obj:69,NULL,0)*
- 5482:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:70)*
- 5483:(obj:3) ID3D11DeviceContext::PSSetShader(obj:71,NULL,0)*
- 5484:(obj:3) ID3D11DeviceContext::IASetIndexBuffer(obj:84,DXGI_FORMAT_R32_UINT,0)*
- 5485:(obj:3) ID3D11DeviceContext::RSSetState(obj:28)*
- 5486:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:85},addr:53,addr:54)*
- 5487:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 5488:(obj:3) ID3D11DeviceContext::DrawIndexed(6408,0,0)*
- 5489:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,1,{obj:81})*
- 5490:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,1,{obj:81})*
- 5491:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,1,{obj:81})*
- 5492:(obj:3) ID3D11DeviceContext::PSSetShaderResources(1,1,{obj:83})*
- 5493:(obj:3) ID3D11DeviceContext::DSSetShaderResources(1,1,{obj:83})*
- 5494:(obj:3) ID3D11DeviceContext::GSSetShaderResources(1,1,{obj:83})*
- 5495:(obj:3) ID3D11DeviceContext::VSSetSamplers(0,1,{obj:6})*
- 5496:(obj:3) ID3D11DeviceContext::PSSetSamplers(0,1,{obj:6})*
- 5497:(obj:3) ID3D11DeviceContext::DSSetSamplers(0,1,{obj:6})*
- 5498:(obj:3) ID3D11DeviceContext::GSSetSamplers(0,1,{obj:6})*
- 5499:(obj:3) ID3D11DeviceContext::Map(obj:68,0,D3D11_MAP_WRITE_DISCARD,0,addr:47)*
- 5500:(obj:3) ID3D11DeviceContext::Unmap(obj:68,0)*
- 5501:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:68})*
- 5502:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:68})*
- 5503:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 5504:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 5505:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 5506:(obj:3) ID3D11DeviceContext::VSSetShader(obj:69,NULL,0)*
- 5507:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:70)*
- 5508:(obj:3) ID3D11DeviceContext::PSSetShader(obj:71,NULL,0)*
- 5509:(obj:3) ID3D11DeviceContext::IASetIndexBuffer(obj:84,DXGI_FORMAT_R32_UINT,0)*
- 5510:(obj:3) ID3D11DeviceContext::RSSetState(obj:28)*
- 5511:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:85},addr:53,addr:54)*
- 5512:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 5513:(obj:3) ID3D11DeviceContext::DrawIndexed(6408,0,0)*
- 5514:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,1,{obj:81})*
- 5515:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,1,{obj:81})*
- 5516:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,1,{obj:81})*
- 5517:(obj:3) ID3D11DeviceContext::PSSetShaderResources(1,1,{obj:83})*
- 5518:(obj:3) ID3D11DeviceContext::DSSetShaderResources(1,1,{obj:83})*
- 5519:(obj:3) ID3D11DeviceContext::GSSetShaderResources(1,1,{obj:83})*
- 5520:(obj:3) ID3D11DeviceContext::VSSetSamplers(0,1,{obj:6})*
- 5521:(obj:3) ID3D11DeviceContext::PSSetSamplers(0,1,{obj:6})*
- 5522:(obj:3) ID3D11DeviceContext::DSSetSamplers(0,1,{obj:6})*
- 5523:(obj:3) ID3D11DeviceContext::GSSetSamplers(0,1,{obj:6})*
- 5524:(obj:3) ID3D11DeviceContext::Map(obj:68,0,D3D11_MAP_WRITE_DISCARD,0,addr:47)*
- 5525:(obj:3) ID3D11DeviceContext::Unmap(obj:68,0)*
- 5526:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:68})*
- 5527:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:68})*
- 5528:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 5529:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 5530:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 5531:(obj:3) ID3D11DeviceContext::VSSetShader(obj:69,NULL,0)*
- 5532:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:70)*
- 5533:(obj:3) ID3D11DeviceContext::PSSetShader(obj:71,NULL,0)*
- 5534:(obj:3) ID3D11DeviceContext::IASetIndexBuffer(obj:84,DXGI_FORMAT_R32_UINT,0)*
- 5535:(obj:3) ID3D11DeviceContext::RSSetState(obj:28)*
- 5536:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:85},addr:53,addr:54)*
- 5537:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 5538:(obj:3) ID3D11DeviceContext::DrawIndexed(6408,0,0)*
- 5539:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,1,{obj:81})*
- 5540:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,1,{obj:81})*
- 5541:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,1,{obj:81})*
- 5542:(obj:3) ID3D11DeviceContext::PSSetShaderResources(1,1,{obj:83})*
- 5543:(obj:3) ID3D11DeviceContext::DSSetShaderResources(1,1,{obj:83})*
- 5544:(obj:3) ID3D11DeviceContext::GSSetShaderResources(1,1,{obj:83})*
- 5545:(obj:3) ID3D11DeviceContext::VSSetSamplers(0,1,{obj:6})*
- 5546:(obj:3) ID3D11DeviceContext::PSSetSamplers(0,1,{obj:6})*
- 5547:(obj:3) ID3D11DeviceContext::DSSetSamplers(0,1,{obj:6})*
- 5548:(obj:3) ID3D11DeviceContext::GSSetSamplers(0,1,{obj:6})*
- 5549:(obj:3) ID3D11DeviceContext::Map(obj:68,0,D3D11_MAP_WRITE_DISCARD,0,addr:47)*
- 5550:(obj:3) ID3D11DeviceContext::Unmap(obj:68,0)*
- 5551:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:68})*
- 5552:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:68})*
- 5553:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 5554:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 5555:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 5556:(obj:3) ID3D11DeviceContext::VSSetShader(obj:69,NULL,0)*
- 5557:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:70)*
- 5558:(obj:3) ID3D11DeviceContext::PSSetShader(obj:71,NULL,0)*
- 5559:(obj:3) ID3D11DeviceContext::IASetIndexBuffer(obj:84,DXGI_FORMAT_R32_UINT,0)*
- 5560:(obj:3) ID3D11DeviceContext::RSSetState(obj:28)*
- 5561:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:85},addr:53,addr:54)*
- 5562:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 5563:(obj:3) ID3D11DeviceContext::DrawIndexed(6408,0,0)*
- 5564:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,1,{obj:81})*
- 5565:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,1,{obj:81})*
- 5566:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,1,{obj:81})*
- 5567:(obj:3) ID3D11DeviceContext::PSSetShaderResources(1,1,{obj:83})*
- 5568:(obj:3) ID3D11DeviceContext::DSSetShaderResources(1,1,{obj:83})*
- 5569:(obj:3) ID3D11DeviceContext::GSSetShaderResources(1,1,{obj:83})*
- 5570:(obj:3) ID3D11DeviceContext::VSSetSamplers(0,1,{obj:6})*
- 5571:(obj:3) ID3D11DeviceContext::PSSetSamplers(0,1,{obj:6})*
- 5572:(obj:3) ID3D11DeviceContext::DSSetSamplers(0,1,{obj:6})*
- 5573:(obj:3) ID3D11DeviceContext::GSSetSamplers(0,1,{obj:6})*
- 5574:(obj:3) ID3D11DeviceContext::Map(obj:68,0,D3D11_MAP_WRITE_DISCARD,0,addr:47)*
- 5575:(obj:3) ID3D11DeviceContext::Unmap(obj:68,0)*
- 5576:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:68})*
- 5577:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:68})*
- 5578:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 5579:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 5580:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 5581:(obj:3) ID3D11DeviceContext::VSSetShader(obj:69,NULL,0)*
- 5582:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:70)*
- 5583:(obj:3) ID3D11DeviceContext::PSSetShader(obj:71,NULL,0)*
- 5584:(obj:3) ID3D11DeviceContext::IASetIndexBuffer(obj:84,DXGI_FORMAT_R32_UINT,0)*
- 5585:(obj:3) ID3D11DeviceContext::RSSetState(obj:28)*
- 5586:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:85},addr:53,addr:54)*
- 5587:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 5588:(obj:3) ID3D11DeviceContext::DrawIndexed(6408,0,0)*
- 5590:(obj:2) ID3D11Device::CreateTexture2D(addr:55,addr:13,obj:105)*
- 5591:CreateObject(D3D11 Texture2D,obj:105)
- 5593:(obj:2) ID3D11Device::CreateShaderResourceView(obj:105,addr:56,obj:106)*
- 5594:CreateObject(D3D11 Shader Resource View,obj:106)
- 5595:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,1,{obj:106})*
- 5596:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,1,{obj:106})*
- 5597:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,1,{obj:106})*
- 5599:(obj:2) ID3D11Device::CreateTexture2D(addr:55,addr:13,obj:107)*
- 5600:CreateObject(D3D11 Texture2D,obj:107)
- 5602:(obj:2) ID3D11Device::CreateShaderResourceView(obj:107,addr:56,obj:108)*
- 5603:CreateObject(D3D11 Shader Resource View,obj:108)
- 5604:(obj:3) ID3D11DeviceContext::PSSetShaderResources(1,1,{obj:108})*
- 5605:(obj:3) ID3D11DeviceContext::DSSetShaderResources(1,1,{obj:108})*
- 5606:(obj:3) ID3D11DeviceContext::GSSetShaderResources(1,1,{obj:108})*
- 5607:(obj:3) ID3D11DeviceContext::VSSetSamplers(0,1,{obj:6})*
- 5608:(obj:3) ID3D11DeviceContext::PSSetSamplers(0,1,{obj:6})*
- 5609:(obj:3) ID3D11DeviceContext::DSSetSamplers(0,1,{obj:6})*
- 5610:(obj:3) ID3D11DeviceContext::GSSetSamplers(0,1,{obj:6})*
- 5611:(obj:3) ID3D11DeviceContext::Map(obj:90,0,D3D11_MAP_WRITE_DISCARD,0,addr:58)*
- 5612:(obj:3) ID3D11DeviceContext::Unmap(obj:90,0)*
- 5613:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:90})*
- 5614:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:90})*
- 5615:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 5616:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 5617:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 5618:(obj:3) ID3D11DeviceContext::VSSetShader(obj:91,NULL,0)*
- 5619:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:92)*
- 5620:(obj:3) ID3D11DeviceContext::PSSetShader(obj:93,NULL,0)*
- 5621:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 5623:(obj:2) ID3D11Device::CreateBuffer(addr:33,addr:13,obj:109)*
- 5624:CreateObject(D3D11 Buffer,obj:109)
- 5625:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:109},addr:62,addr:11)*
- 5626:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 5627:(obj:3) ID3D11DeviceContext::Draw(36,0)*
- 5628:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,1,{obj:81})*
- 5629:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,1,{obj:81})*
- 5630:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,1,{obj:81})*
- 5631:(obj:3) ID3D11DeviceContext::PSSetShaderResources(1,1,{obj:83})*
- 5632:(obj:3) ID3D11DeviceContext::DSSetShaderResources(1,1,{obj:83})*
- 5633:(obj:3) ID3D11DeviceContext::GSSetShaderResources(1,1,{obj:83})*
- 5634:(obj:3) ID3D11DeviceContext::VSSetSamplers(0,1,{obj:6})*
- 5635:(obj:3) ID3D11DeviceContext::PSSetSamplers(0,1,{obj:6})*
- 5636:(obj:3) ID3D11DeviceContext::DSSetSamplers(0,1,{obj:6})*
- 5637:(obj:3) ID3D11DeviceContext::GSSetSamplers(0,1,{obj:6})*
- 5638:(obj:3) ID3D11DeviceContext::Map(obj:68,0,D3D11_MAP_WRITE_DISCARD,0,addr:47)*
- 5639:(obj:3) ID3D11DeviceContext::Unmap(obj:68,0)*
- 5640:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:68})*
- 5641:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:68})*
- 5642:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 5643:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 5644:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 5645:(obj:3) ID3D11DeviceContext::VSSetShader(obj:69,NULL,0)*
- 5646:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:70)*
- 5647:(obj:3) ID3D11DeviceContext::PSSetShader(obj:71,NULL,0)*
- 5648:(obj:3) ID3D11DeviceContext::IASetIndexBuffer(obj:84,DXGI_FORMAT_R32_UINT,0)*
- 5649:(obj:3) ID3D11DeviceContext::RSSetState(obj:28)*
- 5650:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:85},addr:53,addr:54)*
- 5651:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 5652:(obj:3) ID3D11DeviceContext::DrawIndexed(6408,0,0)*
- 5653:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,1,{obj:81})*
- 5654:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,1,{obj:81})*
- 5655:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,1,{obj:81})*
- 5656:(obj:3) ID3D11DeviceContext::PSSetShaderResources(1,1,{obj:83})*
- 5657:(obj:3) ID3D11DeviceContext::DSSetShaderResources(1,1,{obj:83})*
- 5658:(obj:3) ID3D11DeviceContext::GSSetShaderResources(1,1,{obj:83})*
- 5659:(obj:3) ID3D11DeviceContext::VSSetSamplers(0,1,{obj:6})*
- 5660:(obj:3) ID3D11DeviceContext::PSSetSamplers(0,1,{obj:6})*
- 5661:(obj:3) ID3D11DeviceContext::DSSetSamplers(0,1,{obj:6})*
- 5662:(obj:3) ID3D11DeviceContext::GSSetSamplers(0,1,{obj:6})*
- 5663:(obj:3) ID3D11DeviceContext::Map(obj:68,0,D3D11_MAP_WRITE_DISCARD,0,addr:47)*
- 5664:(obj:3) ID3D11DeviceContext::Unmap(obj:68,0)*
- 5665:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:68})*
- 5666:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:68})*
- 5667:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 5668:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 5669:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 5670:(obj:3) ID3D11DeviceContext::VSSetShader(obj:69,NULL,0)*
- 5671:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:70)*
- 5672:(obj:3) ID3D11DeviceContext::PSSetShader(obj:71,NULL,0)*
- 5673:(obj:3) ID3D11DeviceContext::IASetIndexBuffer(obj:84,DXGI_FORMAT_R32_UINT,0)*
- 5674:(obj:3) ID3D11DeviceContext::RSSetState(obj:28)*
- 5675:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:85},addr:53,addr:54)*
- 5676:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 5677:(obj:3) ID3D11DeviceContext::DrawIndexed(6408,0,0)*
- 5678:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,1,{obj:81})*
- 5679:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,1,{obj:81})*
- 5680:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,1,{obj:81})*
- 5681:(obj:3) ID3D11DeviceContext::PSSetShaderResources(1,1,{obj:83})*
- 5682:(obj:3) ID3D11DeviceContext::DSSetShaderResources(1,1,{obj:83})*
- 5683:(obj:3) ID3D11DeviceContext::GSSetShaderResources(1,1,{obj:83})*
- 5684:(obj:3) ID3D11DeviceContext::VSSetSamplers(0,1,{obj:6})*
- 5685:(obj:3) ID3D11DeviceContext::PSSetSamplers(0,1,{obj:6})*
- 5686:(obj:3) ID3D11DeviceContext::DSSetSamplers(0,1,{obj:6})*
- 5687:(obj:3) ID3D11DeviceContext::GSSetSamplers(0,1,{obj:6})*
- 5688:(obj:3) ID3D11DeviceContext::Map(obj:68,0,D3D11_MAP_WRITE_DISCARD,0,addr:47)*
- 5689:(obj:3) ID3D11DeviceContext::Unmap(obj:68,0)*
- 5690:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:68})*
- 5691:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:68})*
- 5692:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 5693:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 5694:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 5695:(obj:3) ID3D11DeviceContext::VSSetShader(obj:69,NULL,0)*
- 5696:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:70)*
- 5697:(obj:3) ID3D11DeviceContext::PSSetShader(obj:71,NULL,0)*
- 5698:(obj:3) ID3D11DeviceContext::IASetIndexBuffer(obj:84,DXGI_FORMAT_R32_UINT,0)*
- 5699:(obj:3) ID3D11DeviceContext::RSSetState(obj:28)*
- 5700:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:85},addr:53,addr:54)*
- 5701:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 5702:(obj:3) ID3D11DeviceContext::DrawIndexed(6408,0,0)*
- 5703:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,1,{obj:81})*
- 5704:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,1,{obj:81})*
- 5705:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,1,{obj:81})*
- 5706:(obj:3) ID3D11DeviceContext::PSSetShaderResources(1,1,{obj:83})*
- 5707:(obj:3) ID3D11DeviceContext::DSSetShaderResources(1,1,{obj:83})*
- 5708:(obj:3) ID3D11DeviceContext::GSSetShaderResources(1,1,{obj:83})*
- 5709:(obj:3) ID3D11DeviceContext::VSSetSamplers(0,1,{obj:6})*
- 5710:(obj:3) ID3D11DeviceContext::PSSetSamplers(0,1,{obj:6})*
- 5711:(obj:3) ID3D11DeviceContext::DSSetSamplers(0,1,{obj:6})*
- 5712:(obj:3) ID3D11DeviceContext::GSSetSamplers(0,1,{obj:6})*
- 5713:(obj:3) ID3D11DeviceContext::Map(obj:68,0,D3D11_MAP_WRITE_DISCARD,0,addr:47)*
- 5714:(obj:3) ID3D11DeviceContext::Unmap(obj:68,0)*
- 5715:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:68})*
- 5716:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:68})*
- 5717:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 5718:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 5719:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 5720:(obj:3) ID3D11DeviceContext::VSSetShader(obj:69,NULL,0)*
- 5721:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:70)*
- 5722:(obj:3) ID3D11DeviceContext::PSSetShader(obj:71,NULL,0)*
- 5723:(obj:3) ID3D11DeviceContext::IASetIndexBuffer(obj:84,DXGI_FORMAT_R32_UINT,0)*
- 5724:(obj:3) ID3D11DeviceContext::RSSetState(obj:28)*
- 5725:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:85},addr:53,addr:54)*
- 5726:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 5727:(obj:3) ID3D11DeviceContext::DrawIndexed(6408,0,0)*
- 5728:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,1,{obj:81})*
- 5729:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,1,{obj:81})*
- 5730:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,1,{obj:81})*
- 5731:(obj:3) ID3D11DeviceContext::PSSetShaderResources(1,1,{obj:83})*
- 5732:(obj:3) ID3D11DeviceContext::DSSetShaderResources(1,1,{obj:83})*
- 5733:(obj:3) ID3D11DeviceContext::GSSetShaderResources(1,1,{obj:83})*
- 5734:(obj:3) ID3D11DeviceContext::VSSetSamplers(0,1,{obj:6})*
- 5735:(obj:3) ID3D11DeviceContext::PSSetSamplers(0,1,{obj:6})*
- 5736:(obj:3) ID3D11DeviceContext::DSSetSamplers(0,1,{obj:6})*
- 5737:(obj:3) ID3D11DeviceContext::GSSetSamplers(0,1,{obj:6})*
- 5738:(obj:3) ID3D11DeviceContext::Map(obj:68,0,D3D11_MAP_WRITE_DISCARD,0,addr:47)*
- 5739:(obj:3) ID3D11DeviceContext::Unmap(obj:68,0)*
- 5740:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:68})*
- 5741:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:68})*
- 5742:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 5743:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 5744:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 5745:(obj:3) ID3D11DeviceContext::VSSetShader(obj:69,NULL,0)*
- 5746:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:70)*
- 5747:(obj:3) ID3D11DeviceContext::PSSetShader(obj:71,NULL,0)*
- 5748:(obj:3) ID3D11DeviceContext::IASetIndexBuffer(obj:84,DXGI_FORMAT_R32_UINT,0)*
- 5749:(obj:3) ID3D11DeviceContext::RSSetState(obj:28)*
- 5750:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:85},addr:53,addr:54)*
- 5751:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 5752:(obj:3) ID3D11DeviceContext::DrawIndexed(6408,0,0)*
- 5753:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,1,{obj:81})*
- 5754:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,1,{obj:81})*
- 5755:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,1,{obj:81})*
- 5756:(obj:3) ID3D11DeviceContext::PSSetShaderResources(1,1,{obj:83})*
- 5757:(obj:3) ID3D11DeviceContext::DSSetShaderResources(1,1,{obj:83})*
- 5758:(obj:3) ID3D11DeviceContext::GSSetShaderResources(1,1,{obj:83})*
- 5759:(obj:3) ID3D11DeviceContext::VSSetSamplers(0,1,{obj:6})*
- 5760:(obj:3) ID3D11DeviceContext::PSSetSamplers(0,1,{obj:6})*
- 5761:(obj:3) ID3D11DeviceContext::DSSetSamplers(0,1,{obj:6})*
- 5762:(obj:3) ID3D11DeviceContext::GSSetSamplers(0,1,{obj:6})*
- 5763:(obj:3) ID3D11DeviceContext::Map(obj:68,0,D3D11_MAP_WRITE_DISCARD,0,addr:47)*
- 5764:(obj:3) ID3D11DeviceContext::Unmap(obj:68,0)*
- 5765:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:68})*
- 5766:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:68})*
- 5767:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 5768:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 5769:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 5770:(obj:3) ID3D11DeviceContext::VSSetShader(obj:69,NULL,0)*
- 5771:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:70)*
- 5772:(obj:3) ID3D11DeviceContext::PSSetShader(obj:71,NULL,0)*
- 5773:(obj:3) ID3D11DeviceContext::IASetIndexBuffer(obj:84,DXGI_FORMAT_R32_UINT,0)*
- 5774:(obj:3) ID3D11DeviceContext::RSSetState(obj:28)*
- 5775:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:85},addr:53,addr:54)*
- 5776:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 5777:(obj:3) ID3D11DeviceContext::DrawIndexed(6408,0,0)*
- 5778:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,1,{obj:81})*
- 5779:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,1,{obj:81})*
- 5780:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,1,{obj:81})*
- 5781:(obj:3) ID3D11DeviceContext::PSSetShaderResources(1,1,{obj:83})*
- 5782:(obj:3) ID3D11DeviceContext::DSSetShaderResources(1,1,{obj:83})*
- 5783:(obj:3) ID3D11DeviceContext::GSSetShaderResources(1,1,{obj:83})*
- 5784:(obj:3) ID3D11DeviceContext::VSSetSamplers(0,1,{obj:6})*
- 5785:(obj:3) ID3D11DeviceContext::PSSetSamplers(0,1,{obj:6})*
- 5786:(obj:3) ID3D11DeviceContext::DSSetSamplers(0,1,{obj:6})*
- 5787:(obj:3) ID3D11DeviceContext::GSSetSamplers(0,1,{obj:6})*
- 5788:(obj:3) ID3D11DeviceContext::Map(obj:68,0,D3D11_MAP_WRITE_DISCARD,0,addr:47)*
- 5789:(obj:3) ID3D11DeviceContext::Unmap(obj:68,0)*
- 5790:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:68})*
- 5791:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:68})*
- 5792:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 5793:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 5794:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 5795:(obj:3) ID3D11DeviceContext::VSSetShader(obj:69,NULL,0)*
- 5796:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:70)*
- 5797:(obj:3) ID3D11DeviceContext::PSSetShader(obj:71,NULL,0)*
- 5798:(obj:3) ID3D11DeviceContext::IASetIndexBuffer(obj:84,DXGI_FORMAT_R32_UINT,0)*
- 5799:(obj:3) ID3D11DeviceContext::RSSetState(obj:28)*
- 5800:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:85},addr:53,addr:54)*
- 5801:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 5802:(obj:3) ID3D11DeviceContext::DrawIndexed(6408,0,0)*
- 5803:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,1,{obj:81})*
- 5804:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,1,{obj:81})*
- 5805:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,1,{obj:81})*
- 5806:(obj:3) ID3D11DeviceContext::PSSetShaderResources(1,1,{obj:83})*
- 5807:(obj:3) ID3D11DeviceContext::DSSetShaderResources(1,1,{obj:83})*
- 5808:(obj:3) ID3D11DeviceContext::GSSetShaderResources(1,1,{obj:83})*
- 5809:(obj:3) ID3D11DeviceContext::VSSetSamplers(0,1,{obj:6})*
- 5810:(obj:3) ID3D11DeviceContext::PSSetSamplers(0,1,{obj:6})*
- 5811:(obj:3) ID3D11DeviceContext::DSSetSamplers(0,1,{obj:6})*
- 5812:(obj:3) ID3D11DeviceContext::GSSetSamplers(0,1,{obj:6})*
- 5813:(obj:3) ID3D11DeviceContext::Map(obj:68,0,D3D11_MAP_WRITE_DISCARD,0,addr:47)*
- 5814:(obj:3) ID3D11DeviceContext::Unmap(obj:68,0)*
- 5815:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:68})*
- 5816:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:68})*
- 5817:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 5818:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 5819:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 5820:(obj:3) ID3D11DeviceContext::VSSetShader(obj:69,NULL,0)*
- 5821:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:70)*
- 5822:(obj:3) ID3D11DeviceContext::PSSetShader(obj:71,NULL,0)*
- 5823:(obj:3) ID3D11DeviceContext::IASetIndexBuffer(obj:84,DXGI_FORMAT_R32_UINT,0)*
- 5824:(obj:3) ID3D11DeviceContext::RSSetState(obj:28)*
- 5825:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:85},addr:53,addr:54)*
- 5826:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 5827:(obj:3) ID3D11DeviceContext::DrawIndexed(6408,0,0)*
- 5828:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,1,{obj:81})*
- 5829:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,1,{obj:81})*
- 5830:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,1,{obj:81})*
- 5831:(obj:3) ID3D11DeviceContext::PSSetShaderResources(1,1,{obj:83})*
- 5832:(obj:3) ID3D11DeviceContext::DSSetShaderResources(1,1,{obj:83})*
- 5833:(obj:3) ID3D11DeviceContext::GSSetShaderResources(1,1,{obj:83})*
- 5834:(obj:3) ID3D11DeviceContext::VSSetSamplers(0,1,{obj:6})*
- 5835:(obj:3) ID3D11DeviceContext::PSSetSamplers(0,1,{obj:6})*
- 5836:(obj:3) ID3D11DeviceContext::DSSetSamplers(0,1,{obj:6})*
- 5837:(obj:3) ID3D11DeviceContext::GSSetSamplers(0,1,{obj:6})*
- 5838:(obj:3) ID3D11DeviceContext::Map(obj:68,0,D3D11_MAP_WRITE_DISCARD,0,addr:47)*
- 5839:(obj:3) ID3D11DeviceContext::Unmap(obj:68,0)*
- 5840:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:68})*
- 5841:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:68})*
- 5842:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 5843:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 5844:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 5845:(obj:3) ID3D11DeviceContext::VSSetShader(obj:69,NULL,0)*
- 5846:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:70)*
- 5847:(obj:3) ID3D11DeviceContext::PSSetShader(obj:71,NULL,0)*
- 5848:(obj:3) ID3D11DeviceContext::IASetIndexBuffer(obj:84,DXGI_FORMAT_R32_UINT,0)*
- 5849:(obj:3) ID3D11DeviceContext::RSSetState(obj:28)*
- 5850:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:85},addr:53,addr:54)*
- 5851:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 5852:(obj:3) ID3D11DeviceContext::DrawIndexed(6408,0,0)*
- 5853:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,1,{obj:81})*
- 5854:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,1,{obj:81})*
- 5855:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,1,{obj:81})*
- 5856:(obj:3) ID3D11DeviceContext::PSSetShaderResources(1,1,{obj:83})*
- 5857:(obj:3) ID3D11DeviceContext::DSSetShaderResources(1,1,{obj:83})*
- 5858:(obj:3) ID3D11DeviceContext::GSSetShaderResources(1,1,{obj:83})*
- 5859:(obj:3) ID3D11DeviceContext::VSSetSamplers(0,1,{obj:6})*
- 5860:(obj:3) ID3D11DeviceContext::PSSetSamplers(0,1,{obj:6})*
- 5861:(obj:3) ID3D11DeviceContext::DSSetSamplers(0,1,{obj:6})*
- 5862:(obj:3) ID3D11DeviceContext::GSSetSamplers(0,1,{obj:6})*
- 5863:(obj:3) ID3D11DeviceContext::Map(obj:68,0,D3D11_MAP_WRITE_DISCARD,0,addr:47)*
- 5864:(obj:3) ID3D11DeviceContext::Unmap(obj:68,0)*
- 5865:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:68})*
- 5866:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:68})*
- 5867:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 5868:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 5869:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 5870:(obj:3) ID3D11DeviceContext::VSSetShader(obj:69,NULL,0)*
- 5871:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:70)*
- 5872:(obj:3) ID3D11DeviceContext::PSSetShader(obj:71,NULL,0)*
- 5873:(obj:3) ID3D11DeviceContext::IASetIndexBuffer(obj:84,DXGI_FORMAT_R32_UINT,0)*
- 5874:(obj:3) ID3D11DeviceContext::RSSetState(obj:28)*
- 5875:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:85},addr:53,addr:54)*
- 5876:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 5877:(obj:3) ID3D11DeviceContext::DrawIndexed(6408,0,0)*
- 5878:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,1,{obj:81})*
- 5879:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,1,{obj:81})*
- 5880:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,1,{obj:81})*
- 5881:(obj:3) ID3D11DeviceContext::PSSetShaderResources(1,1,{obj:83})*
- 5882:(obj:3) ID3D11DeviceContext::DSSetShaderResources(1,1,{obj:83})*
- 5883:(obj:3) ID3D11DeviceContext::GSSetShaderResources(1,1,{obj:83})*
- 5884:(obj:3) ID3D11DeviceContext::VSSetSamplers(0,1,{obj:6})*
- 5885:(obj:3) ID3D11DeviceContext::PSSetSamplers(0,1,{obj:6})*
- 5886:(obj:3) ID3D11DeviceContext::DSSetSamplers(0,1,{obj:6})*
- 5887:(obj:3) ID3D11DeviceContext::GSSetSamplers(0,1,{obj:6})*
- 5888:(obj:3) ID3D11DeviceContext::Map(obj:68,0,D3D11_MAP_WRITE_DISCARD,0,addr:47)*
- 5889:(obj:3) ID3D11DeviceContext::Unmap(obj:68,0)*
- 5890:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:68})*
- 5891:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:68})*
- 5892:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 5893:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 5894:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 5895:(obj:3) ID3D11DeviceContext::VSSetShader(obj:69,NULL,0)*
- 5896:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:70)*
- 5897:(obj:3) ID3D11DeviceContext::PSSetShader(obj:71,NULL,0)*
- 5898:(obj:3) ID3D11DeviceContext::IASetIndexBuffer(obj:84,DXGI_FORMAT_R32_UINT,0)*
- 5899:(obj:3) ID3D11DeviceContext::RSSetState(obj:28)*
- 5900:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:85},addr:53,addr:54)*
- 5901:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 5902:(obj:3) ID3D11DeviceContext::DrawIndexed(6408,0,0)*
- 5903:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,1,{obj:81})*
- 5904:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,1,{obj:81})*
- 5905:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,1,{obj:81})*
- 5906:(obj:3) ID3D11DeviceContext::PSSetShaderResources(1,1,{obj:83})*
- 5907:(obj:3) ID3D11DeviceContext::DSSetShaderResources(1,1,{obj:83})*
- 5908:(obj:3) ID3D11DeviceContext::GSSetShaderResources(1,1,{obj:83})*
- 5909:(obj:3) ID3D11DeviceContext::VSSetSamplers(0,1,{obj:6})*
- 5910:(obj:3) ID3D11DeviceContext::PSSetSamplers(0,1,{obj:6})*
- 5911:(obj:3) ID3D11DeviceContext::DSSetSamplers(0,1,{obj:6})*
- 5912:(obj:3) ID3D11DeviceContext::GSSetSamplers(0,1,{obj:6})*
- 5913:(obj:3) ID3D11DeviceContext::Map(obj:68,0,D3D11_MAP_WRITE_DISCARD,0,addr:47)*
- 5914:(obj:3) ID3D11DeviceContext::Unmap(obj:68,0)*
- 5915:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:68})*
- 5916:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:68})*
- 5917:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 5918:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 5919:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 5920:(obj:3) ID3D11DeviceContext::VSSetShader(obj:69,NULL,0)*
- 5921:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:70)*
- 5922:(obj:3) ID3D11DeviceContext::PSSetShader(obj:71,NULL,0)*
- 5923:(obj:3) ID3D11DeviceContext::IASetIndexBuffer(obj:84,DXGI_FORMAT_R32_UINT,0)*
- 5924:(obj:3) ID3D11DeviceContext::RSSetState(obj:28)*
- 5925:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:85},addr:53,addr:54)*
- 5926:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 5927:(obj:3) ID3D11DeviceContext::DrawIndexed(6408,0,0)*
- 5928:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,1,{obj:81})*
- 5929:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,1,{obj:81})*
- 5930:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,1,{obj:81})*
- 5931:(obj:3) ID3D11DeviceContext::PSSetShaderResources(1,1,{obj:83})*
- 5932:(obj:3) ID3D11DeviceContext::DSSetShaderResources(1,1,{obj:83})*
- 5933:(obj:3) ID3D11DeviceContext::GSSetShaderResources(1,1,{obj:83})*
- 5934:(obj:3) ID3D11DeviceContext::VSSetSamplers(0,1,{obj:6})*
- 5935:(obj:3) ID3D11DeviceContext::PSSetSamplers(0,1,{obj:6})*
- 5936:(obj:3) ID3D11DeviceContext::DSSetSamplers(0,1,{obj:6})*
- 5937:(obj:3) ID3D11DeviceContext::GSSetSamplers(0,1,{obj:6})*
- 5938:(obj:3) ID3D11DeviceContext::Map(obj:68,0,D3D11_MAP_WRITE_DISCARD,0,addr:47)*
- 5939:(obj:3) ID3D11DeviceContext::Unmap(obj:68,0)*
- 5940:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:68})*
- 5941:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:68})*
- 5942:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 5943:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 5944:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 5945:(obj:3) ID3D11DeviceContext::VSSetShader(obj:69,NULL,0)*
- 5946:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:70)*
- 5947:(obj:3) ID3D11DeviceContext::PSSetShader(obj:71,NULL,0)*
- 5948:(obj:3) ID3D11DeviceContext::IASetIndexBuffer(obj:84,DXGI_FORMAT_R32_UINT,0)*
- 5949:(obj:3) ID3D11DeviceContext::RSSetState(obj:28)*
- 5950:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:85},addr:53,addr:54)*
- 5951:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 5952:(obj:3) ID3D11DeviceContext::DrawIndexed(6408,0,0)*
- 5953:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,1,{obj:81})*
- 5954:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,1,{obj:81})*
- 5955:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,1,{obj:81})*
- 5956:(obj:3) ID3D11DeviceContext::PSSetShaderResources(1,1,{obj:83})*
- 5957:(obj:3) ID3D11DeviceContext::DSSetShaderResources(1,1,{obj:83})*
- 5958:(obj:3) ID3D11DeviceContext::GSSetShaderResources(1,1,{obj:83})*
- 5959:(obj:3) ID3D11DeviceContext::VSSetSamplers(0,1,{obj:6})*
- 5960:(obj:3) ID3D11DeviceContext::PSSetSamplers(0,1,{obj:6})*
- 5961:(obj:3) ID3D11DeviceContext::DSSetSamplers(0,1,{obj:6})*
- 5962:(obj:3) ID3D11DeviceContext::GSSetSamplers(0,1,{obj:6})*
- 5963:(obj:3) ID3D11DeviceContext::Map(obj:68,0,D3D11_MAP_WRITE_DISCARD,0,addr:47)*
- 5964:(obj:3) ID3D11DeviceContext::Unmap(obj:68,0)*
- 5965:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:68})*
- 5966:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:68})*
- 5967:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 5968:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 5969:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 5970:(obj:3) ID3D11DeviceContext::VSSetShader(obj:69,NULL,0)*
- 5971:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:70)*
- 5972:(obj:3) ID3D11DeviceContext::PSSetShader(obj:71,NULL,0)*
- 5973:(obj:3) ID3D11DeviceContext::IASetIndexBuffer(obj:84,DXGI_FORMAT_R32_UINT,0)*
- 5974:(obj:3) ID3D11DeviceContext::RSSetState(obj:28)*
- 5975:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:85},addr:53,addr:54)*
- 5976:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 5977:(obj:3) ID3D11DeviceContext::DrawIndexed(6408,0,0)*
- 5978:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,1,{obj:81})*
- 5979:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,1,{obj:81})*
- 5980:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,1,{obj:81})*
- 5981:(obj:3) ID3D11DeviceContext::PSSetShaderResources(1,1,{obj:83})*
- 5982:(obj:3) ID3D11DeviceContext::DSSetShaderResources(1,1,{obj:83})*
- 5983:(obj:3) ID3D11DeviceContext::GSSetShaderResources(1,1,{obj:83})*
- 5984:(obj:3) ID3D11DeviceContext::VSSetSamplers(0,1,{obj:6})*
- 5985:(obj:3) ID3D11DeviceContext::PSSetSamplers(0,1,{obj:6})*
- 5986:(obj:3) ID3D11DeviceContext::DSSetSamplers(0,1,{obj:6})*
- 5987:(obj:3) ID3D11DeviceContext::GSSetSamplers(0,1,{obj:6})*
- 5988:(obj:3) ID3D11DeviceContext::Map(obj:68,0,D3D11_MAP_WRITE_DISCARD,0,addr:47)*
- 5989:(obj:3) ID3D11DeviceContext::Unmap(obj:68,0)*
- 5990:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:68})*
- 5991:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:68})*
- 5992:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 5993:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 5994:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 5995:(obj:3) ID3D11DeviceContext::VSSetShader(obj:69,NULL,0)*
- 5996:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:70)*
- 5997:(obj:3) ID3D11DeviceContext::PSSetShader(obj:71,NULL,0)*
- 5998:(obj:3) ID3D11DeviceContext::IASetIndexBuffer(obj:84,DXGI_FORMAT_R32_UINT,0)*
- 5999:(obj:3) ID3D11DeviceContext::RSSetState(obj:28)*
- 6000:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:85},addr:53,addr:54)*
- 6001:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 6002:(obj:3) ID3D11DeviceContext::DrawIndexed(6408,0,0)*
- 6003:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,1,{obj:81})*
- 6004:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,1,{obj:81})*
- 6005:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,1,{obj:81})*
- 6006:(obj:3) ID3D11DeviceContext::PSSetShaderResources(1,1,{obj:83})*
- 6007:(obj:3) ID3D11DeviceContext::DSSetShaderResources(1,1,{obj:83})*
- 6008:(obj:3) ID3D11DeviceContext::GSSetShaderResources(1,1,{obj:83})*
- 6009:(obj:3) ID3D11DeviceContext::VSSetSamplers(0,1,{obj:6})*
- 6010:(obj:3) ID3D11DeviceContext::PSSetSamplers(0,1,{obj:6})*
- 6011:(obj:3) ID3D11DeviceContext::DSSetSamplers(0,1,{obj:6})*
- 6012:(obj:3) ID3D11DeviceContext::GSSetSamplers(0,1,{obj:6})*
- 6013:(obj:3) ID3D11DeviceContext::Map(obj:68,0,D3D11_MAP_WRITE_DISCARD,0,addr:47)*
- 6014:(obj:3) ID3D11DeviceContext::Unmap(obj:68,0)*
- 6015:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:68})*
- 6016:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:68})*
- 6017:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 6018:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 6019:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 6020:(obj:3) ID3D11DeviceContext::VSSetShader(obj:69,NULL,0)*
- 6021:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:70)*
- 6022:(obj:3) ID3D11DeviceContext::PSSetShader(obj:71,NULL,0)*
- 6023:(obj:3) ID3D11DeviceContext::IASetIndexBuffer(obj:84,DXGI_FORMAT_R32_UINT,0)*
- 6024:(obj:3) ID3D11DeviceContext::RSSetState(obj:28)*
- 6025:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:85},addr:53,addr:54)*
- 6026:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 6027:(obj:3) ID3D11DeviceContext::DrawIndexed(6408,0,0)*
- 6028:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,1,{obj:81})*
- 6029:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,1,{obj:81})*
- 6030:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,1,{obj:81})*
- 6031:(obj:3) ID3D11DeviceContext::PSSetShaderResources(1,1,{obj:83})*
- 6032:(obj:3) ID3D11DeviceContext::DSSetShaderResources(1,1,{obj:83})*
- 6033:(obj:3) ID3D11DeviceContext::GSSetShaderResources(1,1,{obj:83})*
- 6034:(obj:3) ID3D11DeviceContext::VSSetSamplers(0,1,{obj:6})*
- 6035:(obj:3) ID3D11DeviceContext::PSSetSamplers(0,1,{obj:6})*
- 6036:(obj:3) ID3D11DeviceContext::DSSetSamplers(0,1,{obj:6})*
- 6037:(obj:3) ID3D11DeviceContext::GSSetSamplers(0,1,{obj:6})*
- 6038:(obj:3) ID3D11DeviceContext::Map(obj:68,0,D3D11_MAP_WRITE_DISCARD,0,addr:47)*
- 6039:(obj:3) ID3D11DeviceContext::Unmap(obj:68,0)*
- 6040:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:68})*
- 6041:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:68})*
- 6042:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 6043:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 6044:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 6045:(obj:3) ID3D11DeviceContext::VSSetShader(obj:69,NULL,0)*
- 6046:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:70)*
- 6047:(obj:3) ID3D11DeviceContext::PSSetShader(obj:71,NULL,0)*
- 6048:(obj:3) ID3D11DeviceContext::IASetIndexBuffer(obj:84,DXGI_FORMAT_R32_UINT,0)*
- 6049:(obj:3) ID3D11DeviceContext::RSSetState(obj:28)*
- 6050:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:85},addr:53,addr:54)*
- 6051:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 6052:(obj:3) ID3D11DeviceContext::DrawIndexed(6408,0,0)*
- 6053:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,1,{obj:81})*
- 6054:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,1,{obj:81})*
- 6055:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,1,{obj:81})*
- 6056:(obj:3) ID3D11DeviceContext::PSSetShaderResources(1,1,{obj:83})*
- 6057:(obj:3) ID3D11DeviceContext::DSSetShaderResources(1,1,{obj:83})*
- 6058:(obj:3) ID3D11DeviceContext::GSSetShaderResources(1,1,{obj:83})*
- 6059:(obj:3) ID3D11DeviceContext::VSSetSamplers(0,1,{obj:6})*
- 6060:(obj:3) ID3D11DeviceContext::PSSetSamplers(0,1,{obj:6})*
- 6061:(obj:3) ID3D11DeviceContext::DSSetSamplers(0,1,{obj:6})*
- 6062:(obj:3) ID3D11DeviceContext::GSSetSamplers(0,1,{obj:6})*
- 6063:(obj:3) ID3D11DeviceContext::Map(obj:68,0,D3D11_MAP_WRITE_DISCARD,0,addr:47)*
- 6064:(obj:3) ID3D11DeviceContext::Unmap(obj:68,0)*
- 6065:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:68})*
- 6066:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:68})*
- 6067:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 6068:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 6069:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 6070:(obj:3) ID3D11DeviceContext::VSSetShader(obj:69,NULL,0)*
- 6071:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:70)*
- 6072:(obj:3) ID3D11DeviceContext::PSSetShader(obj:71,NULL,0)*
- 6073:(obj:3) ID3D11DeviceContext::IASetIndexBuffer(obj:84,DXGI_FORMAT_R32_UINT,0)*
- 6074:(obj:3) ID3D11DeviceContext::RSSetState(obj:28)*
- 6075:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:85},addr:53,addr:54)*
- 6076:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 6077:(obj:3) ID3D11DeviceContext::DrawIndexed(6408,0,0)*
- 6078:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,1,{obj:81})*
- 6079:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,1,{obj:81})*
- 6080:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,1,{obj:81})*
- 6081:(obj:3) ID3D11DeviceContext::PSSetShaderResources(1,1,{obj:83})*
- 6082:(obj:3) ID3D11DeviceContext::DSSetShaderResources(1,1,{obj:83})*
- 6083:(obj:3) ID3D11DeviceContext::GSSetShaderResources(1,1,{obj:83})*
- 6084:(obj:3) ID3D11DeviceContext::VSSetSamplers(0,1,{obj:6})*
- 6085:(obj:3) ID3D11DeviceContext::PSSetSamplers(0,1,{obj:6})*
- 6086:(obj:3) ID3D11DeviceContext::DSSetSamplers(0,1,{obj:6})*
- 6087:(obj:3) ID3D11DeviceContext::GSSetSamplers(0,1,{obj:6})*
- 6088:(obj:3) ID3D11DeviceContext::Map(obj:68,0,D3D11_MAP_WRITE_DISCARD,0,addr:47)*
- 6089:(obj:3) ID3D11DeviceContext::Unmap(obj:68,0)*
- 6090:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:68})*
- 6091:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:68})*
- 6092:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 6093:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 6094:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 6095:(obj:3) ID3D11DeviceContext::VSSetShader(obj:69,NULL,0)*
- 6096:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:70)*
- 6097:(obj:3) ID3D11DeviceContext::PSSetShader(obj:71,NULL,0)*
- 6098:(obj:3) ID3D11DeviceContext::IASetIndexBuffer(obj:84,DXGI_FORMAT_R32_UINT,0)*
- 6099:(obj:3) ID3D11DeviceContext::RSSetState(obj:28)*
- 6100:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:85},addr:53,addr:54)*
- 6101:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 6102:(obj:3) ID3D11DeviceContext::DrawIndexed(6408,0,0)*
- 6103:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,1,{obj:81})*
- 6104:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,1,{obj:81})*
- 6105:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,1,{obj:81})*
- 6106:(obj:3) ID3D11DeviceContext::PSSetShaderResources(1,1,{obj:83})*
- 6107:(obj:3) ID3D11DeviceContext::DSSetShaderResources(1,1,{obj:83})*
- 6108:(obj:3) ID3D11DeviceContext::GSSetShaderResources(1,1,{obj:83})*
- 6109:(obj:3) ID3D11DeviceContext::VSSetSamplers(0,1,{obj:6})*
- 6110:(obj:3) ID3D11DeviceContext::PSSetSamplers(0,1,{obj:6})*
- 6111:(obj:3) ID3D11DeviceContext::DSSetSamplers(0,1,{obj:6})*
- 6112:(obj:3) ID3D11DeviceContext::GSSetSamplers(0,1,{obj:6})*
- 6113:(obj:3) ID3D11DeviceContext::Map(obj:68,0,D3D11_MAP_WRITE_DISCARD,0,addr:47)*
- 6114:(obj:3) ID3D11DeviceContext::Unmap(obj:68,0)*
- 6115:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:68})*
- 6116:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:68})*
- 6117:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 6118:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 6119:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 6120:(obj:3) ID3D11DeviceContext::VSSetShader(obj:69,NULL,0)*
- 6121:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:70)*
- 6122:(obj:3) ID3D11DeviceContext::PSSetShader(obj:71,NULL,0)*
- 6123:(obj:3) ID3D11DeviceContext::IASetIndexBuffer(obj:84,DXGI_FORMAT_R32_UINT,0)*
- 6124:(obj:3) ID3D11DeviceContext::RSSetState(obj:28)*
- 6125:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:85},addr:53,addr:54)*
- 6126:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 6127:(obj:3) ID3D11DeviceContext::DrawIndexed(6408,0,0)*
- 6128:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,1,{obj:81})*
- 6129:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,1,{obj:81})*
- 6130:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,1,{obj:81})*
- 6131:(obj:3) ID3D11DeviceContext::PSSetShaderResources(1,1,{obj:83})*
- 6132:(obj:3) ID3D11DeviceContext::DSSetShaderResources(1,1,{obj:83})*
- 6133:(obj:3) ID3D11DeviceContext::GSSetShaderResources(1,1,{obj:83})*
- 6134:(obj:3) ID3D11DeviceContext::VSSetSamplers(0,1,{obj:6})*
- 6135:(obj:3) ID3D11DeviceContext::PSSetSamplers(0,1,{obj:6})*
- 6136:(obj:3) ID3D11DeviceContext::DSSetSamplers(0,1,{obj:6})*
- 6137:(obj:3) ID3D11DeviceContext::GSSetSamplers(0,1,{obj:6})*
- 6138:(obj:3) ID3D11DeviceContext::Map(obj:68,0,D3D11_MAP_WRITE_DISCARD,0,addr:47)*
- 6139:(obj:3) ID3D11DeviceContext::Unmap(obj:68,0)*
- 6140:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:68})*
- 6141:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:68})*
- 6142:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 6143:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 6144:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 6145:(obj:3) ID3D11DeviceContext::VSSetShader(obj:69,NULL,0)*
- 6146:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:70)*
- 6147:(obj:3) ID3D11DeviceContext::PSSetShader(obj:71,NULL,0)*
- 6148:(obj:3) ID3D11DeviceContext::IASetIndexBuffer(obj:84,DXGI_FORMAT_R32_UINT,0)*
- 6149:(obj:3) ID3D11DeviceContext::RSSetState(obj:28)*
- 6150:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:85},addr:53,addr:54)*
- 6151:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 6152:(obj:3) ID3D11DeviceContext::DrawIndexed(6408,0,0)*
- 6153:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,1,{obj:81})*
- 6154:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,1,{obj:81})*
- 6155:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,1,{obj:81})*
- 6156:(obj:3) ID3D11DeviceContext::PSSetShaderResources(1,1,{obj:83})*
- 6157:(obj:3) ID3D11DeviceContext::DSSetShaderResources(1,1,{obj:83})*
- 6158:(obj:3) ID3D11DeviceContext::GSSetShaderResources(1,1,{obj:83})*
- 6159:(obj:3) ID3D11DeviceContext::VSSetSamplers(0,1,{obj:6})*
- 6160:(obj:3) ID3D11DeviceContext::PSSetSamplers(0,1,{obj:6})*
- 6161:(obj:3) ID3D11DeviceContext::DSSetSamplers(0,1,{obj:6})*
- 6162:(obj:3) ID3D11DeviceContext::GSSetSamplers(0,1,{obj:6})*
- 6163:(obj:3) ID3D11DeviceContext::Map(obj:68,0,D3D11_MAP_WRITE_DISCARD,0,addr:47)*
- 6164:(obj:3) ID3D11DeviceContext::Unmap(obj:68,0)*
- 6165:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:68})*
- 6166:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:68})*
- 6167:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 6168:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 6169:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 6170:(obj:3) ID3D11DeviceContext::VSSetShader(obj:69,NULL,0)*
- 6171:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:70)*
- 6172:(obj:3) ID3D11DeviceContext::PSSetShader(obj:71,NULL,0)*
- 6173:(obj:3) ID3D11DeviceContext::IASetIndexBuffer(obj:84,DXGI_FORMAT_R32_UINT,0)*
- 6174:(obj:3) ID3D11DeviceContext::RSSetState(obj:28)*
- 6175:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:85},addr:53,addr:54)*
- 6176:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 6177:(obj:3) ID3D11DeviceContext::DrawIndexed(6408,0,0)*
- 6178:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,1,{obj:81})*
- 6179:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,1,{obj:81})*
- 6180:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,1,{obj:81})*
- 6181:(obj:3) ID3D11DeviceContext::PSSetShaderResources(1,1,{obj:83})*
- 6182:(obj:3) ID3D11DeviceContext::DSSetShaderResources(1,1,{obj:83})*
- 6183:(obj:3) ID3D11DeviceContext::GSSetShaderResources(1,1,{obj:83})*
- 6184:(obj:3) ID3D11DeviceContext::VSSetSamplers(0,1,{obj:6})*
- 6185:(obj:3) ID3D11DeviceContext::PSSetSamplers(0,1,{obj:6})*
- 6186:(obj:3) ID3D11DeviceContext::DSSetSamplers(0,1,{obj:6})*
- 6187:(obj:3) ID3D11DeviceContext::GSSetSamplers(0,1,{obj:6})*
- 6188:(obj:3) ID3D11DeviceContext::Map(obj:68,0,D3D11_MAP_WRITE_DISCARD,0,addr:47)*
- 6189:(obj:3) ID3D11DeviceContext::Unmap(obj:68,0)*
- 6190:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:68})*
- 6191:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:68})*
- 6192:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 6193:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 6194:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 6195:(obj:3) ID3D11DeviceContext::VSSetShader(obj:69,NULL,0)*
- 6196:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:70)*
- 6197:(obj:3) ID3D11DeviceContext::PSSetShader(obj:71,NULL,0)*
- 6198:(obj:3) ID3D11DeviceContext::IASetIndexBuffer(obj:84,DXGI_FORMAT_R32_UINT,0)*
- 6199:(obj:3) ID3D11DeviceContext::RSSetState(obj:28)*
- 6200:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:85},addr:53,addr:54)*
- 6201:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 6202:(obj:3) ID3D11DeviceContext::DrawIndexed(6408,0,0)*
- 6203:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,1,{obj:81})*
- 6204:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,1,{obj:81})*
- 6205:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,1,{obj:81})*
- 6206:(obj:3) ID3D11DeviceContext::PSSetShaderResources(1,1,{obj:83})*
- 6207:(obj:3) ID3D11DeviceContext::DSSetShaderResources(1,1,{obj:83})*
- 6208:(obj:3) ID3D11DeviceContext::GSSetShaderResources(1,1,{obj:83})*
- 6209:(obj:3) ID3D11DeviceContext::VSSetSamplers(0,1,{obj:6})*
- 6210:(obj:3) ID3D11DeviceContext::PSSetSamplers(0,1,{obj:6})*
- 6211:(obj:3) ID3D11DeviceContext::DSSetSamplers(0,1,{obj:6})*
- 6212:(obj:3) ID3D11DeviceContext::GSSetSamplers(0,1,{obj:6})*
- 6213:(obj:3) ID3D11DeviceContext::Map(obj:68,0,D3D11_MAP_WRITE_DISCARD,0,addr:47)*
- 6214:(obj:3) ID3D11DeviceContext::Unmap(obj:68,0)*
- 6215:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:68})*
- 6216:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:68})*
- 6217:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 6218:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 6219:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 6220:(obj:3) ID3D11DeviceContext::VSSetShader(obj:69,NULL,0)*
- 6221:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:70)*
- 6222:(obj:3) ID3D11DeviceContext::PSSetShader(obj:71,NULL,0)*
- 6223:(obj:3) ID3D11DeviceContext::IASetIndexBuffer(obj:84,DXGI_FORMAT_R32_UINT,0)*
- 6224:(obj:3) ID3D11DeviceContext::RSSetState(obj:28)*
- 6225:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:85},addr:53,addr:54)*
- 6226:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 6227:(obj:3) ID3D11DeviceContext::DrawIndexed(6408,0,0)*
- 6228:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,1,{obj:81})*
- 6229:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,1,{obj:81})*
- 6230:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,1,{obj:81})*
- 6231:(obj:3) ID3D11DeviceContext::PSSetShaderResources(1,1,{obj:83})*
- 6232:(obj:3) ID3D11DeviceContext::DSSetShaderResources(1,1,{obj:83})*
- 6233:(obj:3) ID3D11DeviceContext::GSSetShaderResources(1,1,{obj:83})*
- 6234:(obj:3) ID3D11DeviceContext::VSSetSamplers(0,1,{obj:6})*
- 6235:(obj:3) ID3D11DeviceContext::PSSetSamplers(0,1,{obj:6})*
- 6236:(obj:3) ID3D11DeviceContext::DSSetSamplers(0,1,{obj:6})*
- 6237:(obj:3) ID3D11DeviceContext::GSSetSamplers(0,1,{obj:6})*
- 6238:(obj:3) ID3D11DeviceContext::Map(obj:68,0,D3D11_MAP_WRITE_DISCARD,0,addr:47)*
- 6239:(obj:3) ID3D11DeviceContext::Unmap(obj:68,0)*
- 6240:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:68})*
- 6241:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:68})*
- 6242:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 6243:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 6244:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 6245:(obj:3) ID3D11DeviceContext::VSSetShader(obj:69,NULL,0)*
- 6246:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:70)*
- 6247:(obj:3) ID3D11DeviceContext::PSSetShader(obj:71,NULL,0)*
- 6248:(obj:3) ID3D11DeviceContext::IASetIndexBuffer(obj:84,DXGI_FORMAT_R32_UINT,0)*
- 6249:(obj:3) ID3D11DeviceContext::RSSetState(obj:28)*
- 6250:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:85},addr:53,addr:54)*
- 6251:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 6252:(obj:3) ID3D11DeviceContext::DrawIndexed(6408,0,0)*
- 6253:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,1,{obj:81})*
- 6254:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,1,{obj:81})*
- 6255:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,1,{obj:81})*
- 6256:(obj:3) ID3D11DeviceContext::PSSetShaderResources(1,1,{obj:83})*
- 6257:(obj:3) ID3D11DeviceContext::DSSetShaderResources(1,1,{obj:83})*
- 6258:(obj:3) ID3D11DeviceContext::GSSetShaderResources(1,1,{obj:83})*
- 6259:(obj:3) ID3D11DeviceContext::VSSetSamplers(0,1,{obj:6})*
- 6260:(obj:3) ID3D11DeviceContext::PSSetSamplers(0,1,{obj:6})*
- 6261:(obj:3) ID3D11DeviceContext::DSSetSamplers(0,1,{obj:6})*
- 6262:(obj:3) ID3D11DeviceContext::GSSetSamplers(0,1,{obj:6})*
- 6263:(obj:3) ID3D11DeviceContext::Map(obj:68,0,D3D11_MAP_WRITE_DISCARD,0,addr:47)*
- 6264:(obj:3) ID3D11DeviceContext::Unmap(obj:68,0)*
- 6265:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:68})*
- 6266:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:68})*
- 6267:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 6268:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 6269:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 6270:(obj:3) ID3D11DeviceContext::VSSetShader(obj:69,NULL,0)*
- 6271:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:70)*
- 6272:(obj:3) ID3D11DeviceContext::PSSetShader(obj:71,NULL,0)*
- 6273:(obj:3) ID3D11DeviceContext::IASetIndexBuffer(obj:84,DXGI_FORMAT_R32_UINT,0)*
- 6274:(obj:3) ID3D11DeviceContext::RSSetState(obj:28)*
- 6275:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:85},addr:53,addr:54)*
- 6276:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 6277:(obj:3) ID3D11DeviceContext::DrawIndexed(6408,0,0)*
- 6278:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,1,{obj:81})*
- 6279:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,1,{obj:81})*
- 6280:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,1,{obj:81})*
- 6281:(obj:3) ID3D11DeviceContext::PSSetShaderResources(1,1,{obj:83})*
- 6282:(obj:3) ID3D11DeviceContext::DSSetShaderResources(1,1,{obj:83})*
- 6283:(obj:3) ID3D11DeviceContext::GSSetShaderResources(1,1,{obj:83})*
- 6284:(obj:3) ID3D11DeviceContext::VSSetSamplers(0,1,{obj:6})*
- 6285:(obj:3) ID3D11DeviceContext::PSSetSamplers(0,1,{obj:6})*
- 6286:(obj:3) ID3D11DeviceContext::DSSetSamplers(0,1,{obj:6})*
- 6287:(obj:3) ID3D11DeviceContext::GSSetSamplers(0,1,{obj:6})*
- 6288:(obj:3) ID3D11DeviceContext::Map(obj:68,0,D3D11_MAP_WRITE_DISCARD,0,addr:47)*
- 6289:(obj:3) ID3D11DeviceContext::Unmap(obj:68,0)*
- 6290:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:68})*
- 6291:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:68})*
- 6292:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 6293:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 6294:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 6295:(obj:3) ID3D11DeviceContext::VSSetShader(obj:69,NULL,0)*
- 6296:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:70)*
- 6297:(obj:3) ID3D11DeviceContext::PSSetShader(obj:71,NULL,0)*
- 6298:(obj:3) ID3D11DeviceContext::IASetIndexBuffer(obj:84,DXGI_FORMAT_R32_UINT,0)*
- 6299:(obj:3) ID3D11DeviceContext::RSSetState(obj:28)*
- 6300:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:85},addr:53,addr:54)*
- 6301:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 6302:(obj:3) ID3D11DeviceContext::DrawIndexed(6408,0,0)*
- 6303:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,1,{obj:81})*
- 6304:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,1,{obj:81})*
- 6305:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,1,{obj:81})*
- 6306:(obj:3) ID3D11DeviceContext::PSSetShaderResources(1,1,{obj:83})*
- 6307:(obj:3) ID3D11DeviceContext::DSSetShaderResources(1,1,{obj:83})*
- 6308:(obj:3) ID3D11DeviceContext::GSSetShaderResources(1,1,{obj:83})*
- 6309:(obj:3) ID3D11DeviceContext::VSSetSamplers(0,1,{obj:6})*
- 6310:(obj:3) ID3D11DeviceContext::PSSetSamplers(0,1,{obj:6})*
- 6311:(obj:3) ID3D11DeviceContext::DSSetSamplers(0,1,{obj:6})*
- 6312:(obj:3) ID3D11DeviceContext::GSSetSamplers(0,1,{obj:6})*
- 6313:(obj:3) ID3D11DeviceContext::Map(obj:68,0,D3D11_MAP_WRITE_DISCARD,0,addr:47)*
- 6314:(obj:3) ID3D11DeviceContext::Unmap(obj:68,0)*
- 6315:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:68})*
- 6316:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:68})*
- 6317:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 6318:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 6319:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 6320:(obj:3) ID3D11DeviceContext::VSSetShader(obj:69,NULL,0)*
- 6321:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:70)*
- 6322:(obj:3) ID3D11DeviceContext::PSSetShader(obj:71,NULL,0)*
- 6323:(obj:3) ID3D11DeviceContext::IASetIndexBuffer(obj:84,DXGI_FORMAT_R32_UINT,0)*
- 6324:(obj:3) ID3D11DeviceContext::RSSetState(obj:28)*
- 6325:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:85},addr:53,addr:54)*
- 6326:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 6327:(obj:3) ID3D11DeviceContext::DrawIndexed(6408,0,0)*
- 6328:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,1,{obj:81})*
- 6329:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,1,{obj:81})*
- 6330:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,1,{obj:81})*
- 6331:(obj:3) ID3D11DeviceContext::PSSetShaderResources(1,1,{obj:83})*
- 6332:(obj:3) ID3D11DeviceContext::DSSetShaderResources(1,1,{obj:83})*
- 6333:(obj:3) ID3D11DeviceContext::GSSetShaderResources(1,1,{obj:83})*
- 6334:(obj:3) ID3D11DeviceContext::VSSetSamplers(0,1,{obj:6})*
- 6335:(obj:3) ID3D11DeviceContext::PSSetSamplers(0,1,{obj:6})*
- 6336:(obj:3) ID3D11DeviceContext::DSSetSamplers(0,1,{obj:6})*
- 6337:(obj:3) ID3D11DeviceContext::GSSetSamplers(0,1,{obj:6})*
- 6338:(obj:3) ID3D11DeviceContext::Map(obj:68,0,D3D11_MAP_WRITE_DISCARD,0,addr:47)*
- 6339:(obj:3) ID3D11DeviceContext::Unmap(obj:68,0)*
- 6340:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:68})*
- 6341:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:68})*
- 6342:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 6343:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 6344:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 6345:(obj:3) ID3D11DeviceContext::VSSetShader(obj:69,NULL,0)*
- 6346:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:70)*
- 6347:(obj:3) ID3D11DeviceContext::PSSetShader(obj:71,NULL,0)*
- 6348:(obj:3) ID3D11DeviceContext::IASetIndexBuffer(obj:84,DXGI_FORMAT_R32_UINT,0)*
- 6349:(obj:3) ID3D11DeviceContext::RSSetState(obj:28)*
- 6350:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:85},addr:53,addr:54)*
- 6351:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 6352:(obj:3) ID3D11DeviceContext::DrawIndexed(6408,0,0)*
- 6353:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,1,{obj:81})*
- 6354:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,1,{obj:81})*
- 6355:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,1,{obj:81})*
- 6356:(obj:3) ID3D11DeviceContext::PSSetShaderResources(1,1,{obj:83})*
- 6357:(obj:3) ID3D11DeviceContext::DSSetShaderResources(1,1,{obj:83})*
- 6358:(obj:3) ID3D11DeviceContext::GSSetShaderResources(1,1,{obj:83})*
- 6359:(obj:3) ID3D11DeviceContext::VSSetSamplers(0,1,{obj:6})*
- 6360:(obj:3) ID3D11DeviceContext::PSSetSamplers(0,1,{obj:6})*
- 6361:(obj:3) ID3D11DeviceContext::DSSetSamplers(0,1,{obj:6})*
- 6362:(obj:3) ID3D11DeviceContext::GSSetSamplers(0,1,{obj:6})*
- 6363:(obj:3) ID3D11DeviceContext::Map(obj:68,0,D3D11_MAP_WRITE_DISCARD,0,addr:47)*
- 6364:(obj:3) ID3D11DeviceContext::Unmap(obj:68,0)*
- 6365:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:68})*
- 6366:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:68})*
- 6367:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 6368:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 6369:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 6370:(obj:3) ID3D11DeviceContext::VSSetShader(obj:69,NULL,0)*
- 6371:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:70)*
- 6372:(obj:3) ID3D11DeviceContext::PSSetShader(obj:71,NULL,0)*
- 6373:(obj:3) ID3D11DeviceContext::IASetIndexBuffer(obj:84,DXGI_FORMAT_R32_UINT,0)*
- 6374:(obj:3) ID3D11DeviceContext::RSSetState(obj:28)*
- 6375:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:85},addr:53,addr:54)*
- 6376:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 6377:(obj:3) ID3D11DeviceContext::DrawIndexed(6408,0,0)*
- 6378:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,1,{obj:81})*
- 6379:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,1,{obj:81})*
- 6380:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,1,{obj:81})*
- 6381:(obj:3) ID3D11DeviceContext::PSSetShaderResources(1,1,{obj:83})*
- 6382:(obj:3) ID3D11DeviceContext::DSSetShaderResources(1,1,{obj:83})*
- 6383:(obj:3) ID3D11DeviceContext::GSSetShaderResources(1,1,{obj:83})*
- 6384:(obj:3) ID3D11DeviceContext::VSSetSamplers(0,1,{obj:6})*
- 6385:(obj:3) ID3D11DeviceContext::PSSetSamplers(0,1,{obj:6})*
- 6386:(obj:3) ID3D11DeviceContext::DSSetSamplers(0,1,{obj:6})*
- 6387:(obj:3) ID3D11DeviceContext::GSSetSamplers(0,1,{obj:6})*
- 6388:(obj:3) ID3D11DeviceContext::Map(obj:68,0,D3D11_MAP_WRITE_DISCARD,0,addr:47)*
- 6389:(obj:3) ID3D11DeviceContext::Unmap(obj:68,0)*
- 6390:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:68})*
- 6391:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:68})*
- 6392:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 6393:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 6394:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 6395:(obj:3) ID3D11DeviceContext::VSSetShader(obj:69,NULL,0)*
- 6396:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:70)*
- 6397:(obj:3) ID3D11DeviceContext::PSSetShader(obj:71,NULL,0)*
- 6398:(obj:3) ID3D11DeviceContext::IASetIndexBuffer(obj:84,DXGI_FORMAT_R32_UINT,0)*
- 6399:(obj:3) ID3D11DeviceContext::RSSetState(obj:28)*
- 6400:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:85},addr:53,addr:54)*
- 6401:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 6402:(obj:3) ID3D11DeviceContext::DrawIndexed(6408,0,0)*
- 6403:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,1,{obj:81})*
- 6404:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,1,{obj:81})*
- 6405:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,1,{obj:81})*
- 6406:(obj:3) ID3D11DeviceContext::PSSetShaderResources(1,1,{obj:83})*
- 6407:(obj:3) ID3D11DeviceContext::DSSetShaderResources(1,1,{obj:83})*
- 6408:(obj:3) ID3D11DeviceContext::GSSetShaderResources(1,1,{obj:83})*
- 6409:(obj:3) ID3D11DeviceContext::VSSetSamplers(0,1,{obj:6})*
- 6410:(obj:3) ID3D11DeviceContext::PSSetSamplers(0,1,{obj:6})*
- 6411:(obj:3) ID3D11DeviceContext::DSSetSamplers(0,1,{obj:6})*
- 6412:(obj:3) ID3D11DeviceContext::GSSetSamplers(0,1,{obj:6})*
- 6413:(obj:3) ID3D11DeviceContext::Map(obj:68,0,D3D11_MAP_WRITE_DISCARD,0,addr:47)*
- 6414:(obj:3) ID3D11DeviceContext::Unmap(obj:68,0)*
- 6415:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:68})*
- 6416:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:68})*
- 6417:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 6418:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 6419:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 6420:(obj:3) ID3D11DeviceContext::VSSetShader(obj:69,NULL,0)*
- 6421:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:70)*
- 6422:(obj:3) ID3D11DeviceContext::PSSetShader(obj:71,NULL,0)*
- 6423:(obj:3) ID3D11DeviceContext::IASetIndexBuffer(obj:84,DXGI_FORMAT_R32_UINT,0)*
- 6424:(obj:3) ID3D11DeviceContext::RSSetState(obj:28)*
- 6425:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:85},addr:53,addr:54)*
- 6426:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 6427:(obj:3) ID3D11DeviceContext::DrawIndexed(6408,0,0)*
- 6428:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,1,{obj:81})*
- 6429:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,1,{obj:81})*
- 6430:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,1,{obj:81})*
- 6431:(obj:3) ID3D11DeviceContext::PSSetShaderResources(1,1,{obj:83})*
- 6432:(obj:3) ID3D11DeviceContext::DSSetShaderResources(1,1,{obj:83})*
- 6433:(obj:3) ID3D11DeviceContext::GSSetShaderResources(1,1,{obj:83})*
- 6434:(obj:3) ID3D11DeviceContext::VSSetSamplers(0,1,{obj:6})*
- 6435:(obj:3) ID3D11DeviceContext::PSSetSamplers(0,1,{obj:6})*
- 6436:(obj:3) ID3D11DeviceContext::DSSetSamplers(0,1,{obj:6})*
- 6437:(obj:3) ID3D11DeviceContext::GSSetSamplers(0,1,{obj:6})*
- 6438:(obj:3) ID3D11DeviceContext::Map(obj:68,0,D3D11_MAP_WRITE_DISCARD,0,addr:47)*
- 6439:(obj:3) ID3D11DeviceContext::Unmap(obj:68,0)*
- 6440:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:68})*
- 6441:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:68})*
- 6442:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 6443:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 6444:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 6445:(obj:3) ID3D11DeviceContext::VSSetShader(obj:69,NULL,0)*
- 6446:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:70)*
- 6447:(obj:3) ID3D11DeviceContext::PSSetShader(obj:71,NULL,0)*
- 6448:(obj:3) ID3D11DeviceContext::IASetIndexBuffer(obj:84,DXGI_FORMAT_R32_UINT,0)*
- 6449:(obj:3) ID3D11DeviceContext::RSSetState(obj:28)*
- 6450:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:85},addr:53,addr:54)*
- 6451:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 6452:(obj:3) ID3D11DeviceContext::DrawIndexed(6408,0,0)*
- 6453:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,1,{obj:81})*
- 6454:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,1,{obj:81})*
- 6455:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,1,{obj:81})*
- 6456:(obj:3) ID3D11DeviceContext::PSSetShaderResources(1,1,{obj:83})*
- 6457:(obj:3) ID3D11DeviceContext::DSSetShaderResources(1,1,{obj:83})*
- 6458:(obj:3) ID3D11DeviceContext::GSSetShaderResources(1,1,{obj:83})*
- 6459:(obj:3) ID3D11DeviceContext::VSSetSamplers(0,1,{obj:6})*
- 6460:(obj:3) ID3D11DeviceContext::PSSetSamplers(0,1,{obj:6})*
- 6461:(obj:3) ID3D11DeviceContext::DSSetSamplers(0,1,{obj:6})*
- 6462:(obj:3) ID3D11DeviceContext::GSSetSamplers(0,1,{obj:6})*
- 6463:(obj:3) ID3D11DeviceContext::Map(obj:68,0,D3D11_MAP_WRITE_DISCARD,0,addr:47)*
- 6464:(obj:3) ID3D11DeviceContext::Unmap(obj:68,0)*
- 6465:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:68})*
- 6466:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:68})*
- 6467:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 6468:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 6469:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 6470:(obj:3) ID3D11DeviceContext::VSSetShader(obj:69,NULL,0)*
- 6471:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:70)*
- 6472:(obj:3) ID3D11DeviceContext::PSSetShader(obj:71,NULL,0)*
- 6473:(obj:3) ID3D11DeviceContext::IASetIndexBuffer(obj:84,DXGI_FORMAT_R32_UINT,0)*
- 6474:(obj:3) ID3D11DeviceContext::RSSetState(obj:28)*
- 6475:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:85},addr:53,addr:54)*
- 6476:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 6477:(obj:3) ID3D11DeviceContext::DrawIndexed(6408,0,0)*
- 6478:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,1,{obj:81})*
- 6479:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,1,{obj:81})*
- 6480:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,1,{obj:81})*
- 6481:(obj:3) ID3D11DeviceContext::PSSetShaderResources(1,1,{obj:83})*
- 6482:(obj:3) ID3D11DeviceContext::DSSetShaderResources(1,1,{obj:83})*
- 6483:(obj:3) ID3D11DeviceContext::GSSetShaderResources(1,1,{obj:83})*
- 6484:(obj:3) ID3D11DeviceContext::VSSetSamplers(0,1,{obj:6})*
- 6485:(obj:3) ID3D11DeviceContext::PSSetSamplers(0,1,{obj:6})*
- 6486:(obj:3) ID3D11DeviceContext::DSSetSamplers(0,1,{obj:6})*
- 6487:(obj:3) ID3D11DeviceContext::GSSetSamplers(0,1,{obj:6})*
- 6488:(obj:3) ID3D11DeviceContext::Map(obj:68,0,D3D11_MAP_WRITE_DISCARD,0,addr:47)*
- 6489:(obj:3) ID3D11DeviceContext::Unmap(obj:68,0)*
- 6490:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:68})*
- 6491:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:68})*
- 6492:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 6493:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 6494:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 6495:(obj:3) ID3D11DeviceContext::VSSetShader(obj:69,NULL,0)*
- 6496:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:70)*
- 6497:(obj:3) ID3D11DeviceContext::PSSetShader(obj:71,NULL,0)*
- 6498:(obj:3) ID3D11DeviceContext::IASetIndexBuffer(obj:84,DXGI_FORMAT_R32_UINT,0)*
- 6499:(obj:3) ID3D11DeviceContext::RSSetState(obj:28)*
- 6500:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:85},addr:53,addr:54)*
- 6501:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 6502:(obj:3) ID3D11DeviceContext::DrawIndexed(6408,0,0)*
- 6503:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,1,{obj:81})*
- 6504:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,1,{obj:81})*
- 6505:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,1,{obj:81})*
- 6506:(obj:3) ID3D11DeviceContext::PSSetShaderResources(1,1,{obj:83})*
- 6507:(obj:3) ID3D11DeviceContext::DSSetShaderResources(1,1,{obj:83})*
- 6508:(obj:3) ID3D11DeviceContext::GSSetShaderResources(1,1,{obj:83})*
- 6509:(obj:3) ID3D11DeviceContext::VSSetSamplers(0,1,{obj:6})*
- 6510:(obj:3) ID3D11DeviceContext::PSSetSamplers(0,1,{obj:6})*
- 6511:(obj:3) ID3D11DeviceContext::DSSetSamplers(0,1,{obj:6})*
- 6512:(obj:3) ID3D11DeviceContext::GSSetSamplers(0,1,{obj:6})*
- 6513:(obj:3) ID3D11DeviceContext::Map(obj:68,0,D3D11_MAP_WRITE_DISCARD,0,addr:47)*
- 6514:(obj:3) ID3D11DeviceContext::Unmap(obj:68,0)*
- 6515:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:68})*
- 6516:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:68})*
- 6517:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 6518:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 6519:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 6520:(obj:3) ID3D11DeviceContext::VSSetShader(obj:69,NULL,0)*
- 6521:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:70)*
- 6522:(obj:3) ID3D11DeviceContext::PSSetShader(obj:71,NULL,0)*
- 6523:(obj:3) ID3D11DeviceContext::IASetIndexBuffer(obj:84,DXGI_FORMAT_R32_UINT,0)*
- 6524:(obj:3) ID3D11DeviceContext::RSSetState(obj:28)*
- 6525:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:85},addr:53,addr:54)*
- 6526:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 6527:(obj:3) ID3D11DeviceContext::DrawIndexed(6408,0,0)*
- 6528:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,1,{obj:81})*
- 6529:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,1,{obj:81})*
- 6530:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,1,{obj:81})*
- 6531:(obj:3) ID3D11DeviceContext::PSSetShaderResources(1,1,{obj:83})*
- 6532:(obj:3) ID3D11DeviceContext::DSSetShaderResources(1,1,{obj:83})*
- 6533:(obj:3) ID3D11DeviceContext::GSSetShaderResources(1,1,{obj:83})*
- 6534:(obj:3) ID3D11DeviceContext::VSSetSamplers(0,1,{obj:6})*
- 6535:(obj:3) ID3D11DeviceContext::PSSetSamplers(0,1,{obj:6})*
- 6536:(obj:3) ID3D11DeviceContext::DSSetSamplers(0,1,{obj:6})*
- 6537:(obj:3) ID3D11DeviceContext::GSSetSamplers(0,1,{obj:6})*
- 6538:(obj:3) ID3D11DeviceContext::Map(obj:68,0,D3D11_MAP_WRITE_DISCARD,0,addr:47)*
- 6539:(obj:3) ID3D11DeviceContext::Unmap(obj:68,0)*
- 6540:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:68})*
- 6541:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:68})*
- 6542:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 6543:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 6544:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 6545:(obj:3) ID3D11DeviceContext::VSSetShader(obj:69,NULL,0)*
- 6546:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:70)*
- 6547:(obj:3) ID3D11DeviceContext::PSSetShader(obj:71,NULL,0)*
- 6548:(obj:3) ID3D11DeviceContext::IASetIndexBuffer(obj:84,DXGI_FORMAT_R32_UINT,0)*
- 6549:(obj:3) ID3D11DeviceContext::RSSetState(obj:28)*
- 6550:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:85},addr:53,addr:54)*
- 6551:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 6552:(obj:3) ID3D11DeviceContext::DrawIndexed(6408,0,0)*
- 6553:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,1,{obj:81})*
- 6554:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,1,{obj:81})*
- 6555:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,1,{obj:81})*
- 6556:(obj:3) ID3D11DeviceContext::PSSetShaderResources(1,1,{obj:83})*
- 6557:(obj:3) ID3D11DeviceContext::DSSetShaderResources(1,1,{obj:83})*
- 6558:(obj:3) ID3D11DeviceContext::GSSetShaderResources(1,1,{obj:83})*
- 6559:(obj:3) ID3D11DeviceContext::VSSetSamplers(0,1,{obj:6})*
- 6560:(obj:3) ID3D11DeviceContext::PSSetSamplers(0,1,{obj:6})*
- 6561:(obj:3) ID3D11DeviceContext::DSSetSamplers(0,1,{obj:6})*
- 6562:(obj:3) ID3D11DeviceContext::GSSetSamplers(0,1,{obj:6})*
- 6563:(obj:3) ID3D11DeviceContext::Map(obj:68,0,D3D11_MAP_WRITE_DISCARD,0,addr:47)*
- 6564:(obj:3) ID3D11DeviceContext::Unmap(obj:68,0)*
- 6565:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:68})*
- 6566:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:68})*
- 6567:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 6568:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 6569:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 6570:(obj:3) ID3D11DeviceContext::VSSetShader(obj:69,NULL,0)*
- 6571:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:70)*
- 6572:(obj:3) ID3D11DeviceContext::PSSetShader(obj:71,NULL,0)*
- 6573:(obj:3) ID3D11DeviceContext::IASetIndexBuffer(obj:84,DXGI_FORMAT_R32_UINT,0)*
- 6574:(obj:3) ID3D11DeviceContext::RSSetState(obj:28)*
- 6575:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:85},addr:53,addr:54)*
- 6576:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 6577:(obj:3) ID3D11DeviceContext::DrawIndexed(6408,0,0)*
- 6578:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,1,{obj:81})*
- 6579:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,1,{obj:81})*
- 6580:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,1,{obj:81})*
- 6581:(obj:3) ID3D11DeviceContext::PSSetShaderResources(1,1,{obj:83})*
- 6582:(obj:3) ID3D11DeviceContext::DSSetShaderResources(1,1,{obj:83})*
- 6583:(obj:3) ID3D11DeviceContext::GSSetShaderResources(1,1,{obj:83})*
- 6584:(obj:3) ID3D11DeviceContext::VSSetSamplers(0,1,{obj:6})*
- 6585:(obj:3) ID3D11DeviceContext::PSSetSamplers(0,1,{obj:6})*
- 6586:(obj:3) ID3D11DeviceContext::DSSetSamplers(0,1,{obj:6})*
- 6587:(obj:3) ID3D11DeviceContext::GSSetSamplers(0,1,{obj:6})*
- 6588:(obj:3) ID3D11DeviceContext::Map(obj:68,0,D3D11_MAP_WRITE_DISCARD,0,addr:47)*
- 6589:(obj:3) ID3D11DeviceContext::Unmap(obj:68,0)*
- 6590:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:68})*
- 6591:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:68})*
- 6592:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 6593:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 6594:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 6595:(obj:3) ID3D11DeviceContext::VSSetShader(obj:69,NULL,0)*
- 6596:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:70)*
- 6597:(obj:3) ID3D11DeviceContext::PSSetShader(obj:71,NULL,0)*
- 6598:(obj:3) ID3D11DeviceContext::IASetIndexBuffer(obj:84,DXGI_FORMAT_R32_UINT,0)*
- 6599:(obj:3) ID3D11DeviceContext::RSSetState(obj:28)*
- 6600:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:85},addr:53,addr:54)*
- 6601:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 6602:(obj:3) ID3D11DeviceContext::DrawIndexed(6408,0,0)*
- 6603:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,1,{obj:81})*
- 6604:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,1,{obj:81})*
- 6605:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,1,{obj:81})*
- 6606:(obj:3) ID3D11DeviceContext::PSSetShaderResources(1,1,{obj:83})*
- 6607:(obj:3) ID3D11DeviceContext::DSSetShaderResources(1,1,{obj:83})*
- 6608:(obj:3) ID3D11DeviceContext::GSSetShaderResources(1,1,{obj:83})*
- 6609:(obj:3) ID3D11DeviceContext::VSSetSamplers(0,1,{obj:6})*
- 6610:(obj:3) ID3D11DeviceContext::PSSetSamplers(0,1,{obj:6})*
- 6611:(obj:3) ID3D11DeviceContext::DSSetSamplers(0,1,{obj:6})*
- 6612:(obj:3) ID3D11DeviceContext::GSSetSamplers(0,1,{obj:6})*
- 6613:(obj:3) ID3D11DeviceContext::Map(obj:68,0,D3D11_MAP_WRITE_DISCARD,0,addr:47)*
- 6614:(obj:3) ID3D11DeviceContext::Unmap(obj:68,0)*
- 6615:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:68})*
- 6616:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:68})*
- 6617:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 6618:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 6619:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 6620:(obj:3) ID3D11DeviceContext::VSSetShader(obj:69,NULL,0)*
- 6621:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:70)*
- 6622:(obj:3) ID3D11DeviceContext::PSSetShader(obj:71,NULL,0)*
- 6623:(obj:3) ID3D11DeviceContext::IASetIndexBuffer(obj:84,DXGI_FORMAT_R32_UINT,0)*
- 6624:(obj:3) ID3D11DeviceContext::RSSetState(obj:28)*
- 6625:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:85},addr:53,addr:54)*
- 6626:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 6627:(obj:3) ID3D11DeviceContext::DrawIndexed(6408,0,0)*
- 6628:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,1,{obj:81})*
- 6629:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,1,{obj:81})*
- 6630:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,1,{obj:81})*
- 6631:(obj:3) ID3D11DeviceContext::PSSetShaderResources(1,1,{obj:83})*
- 6632:(obj:3) ID3D11DeviceContext::DSSetShaderResources(1,1,{obj:83})*
- 6633:(obj:3) ID3D11DeviceContext::GSSetShaderResources(1,1,{obj:83})*
- 6634:(obj:3) ID3D11DeviceContext::VSSetSamplers(0,1,{obj:6})*
- 6635:(obj:3) ID3D11DeviceContext::PSSetSamplers(0,1,{obj:6})*
- 6636:(obj:3) ID3D11DeviceContext::DSSetSamplers(0,1,{obj:6})*
- 6637:(obj:3) ID3D11DeviceContext::GSSetSamplers(0,1,{obj:6})*
- 6638:(obj:3) ID3D11DeviceContext::Map(obj:68,0,D3D11_MAP_WRITE_DISCARD,0,addr:47)*
- 6639:(obj:3) ID3D11DeviceContext::Unmap(obj:68,0)*
- 6640:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:68})*
- 6641:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:68})*
- 6642:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 6643:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 6644:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 6645:(obj:3) ID3D11DeviceContext::VSSetShader(obj:69,NULL,0)*
- 6646:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:70)*
- 6647:(obj:3) ID3D11DeviceContext::PSSetShader(obj:71,NULL,0)*
- 6648:(obj:3) ID3D11DeviceContext::IASetIndexBuffer(obj:84,DXGI_FORMAT_R32_UINT,0)*
- 6649:(obj:3) ID3D11DeviceContext::RSSetState(obj:28)*
- 6650:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:85},addr:53,addr:54)*
- 6651:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 6652:(obj:3) ID3D11DeviceContext::DrawIndexed(6408,0,0)*
- 6653:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,1,{obj:81})*
- 6654:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,1,{obj:81})*
- 6655:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,1,{obj:81})*
- 6656:(obj:3) ID3D11DeviceContext::PSSetShaderResources(1,1,{obj:83})*
- 6657:(obj:3) ID3D11DeviceContext::DSSetShaderResources(1,1,{obj:83})*
- 6658:(obj:3) ID3D11DeviceContext::GSSetShaderResources(1,1,{obj:83})*
- 6659:(obj:3) ID3D11DeviceContext::VSSetSamplers(0,1,{obj:6})*
- 6660:(obj:3) ID3D11DeviceContext::PSSetSamplers(0,1,{obj:6})*
- 6661:(obj:3) ID3D11DeviceContext::DSSetSamplers(0,1,{obj:6})*
- 6662:(obj:3) ID3D11DeviceContext::GSSetSamplers(0,1,{obj:6})*
- 6663:(obj:3) ID3D11DeviceContext::Map(obj:68,0,D3D11_MAP_WRITE_DISCARD,0,addr:47)*
- 6664:(obj:3) ID3D11DeviceContext::Unmap(obj:68,0)*
- 6665:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:68})*
- 6666:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:68})*
- 6667:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 6668:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 6669:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 6670:(obj:3) ID3D11DeviceContext::VSSetShader(obj:69,NULL,0)*
- 6671:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:70)*
- 6672:(obj:3) ID3D11DeviceContext::PSSetShader(obj:71,NULL,0)*
- 6673:(obj:3) ID3D11DeviceContext::IASetIndexBuffer(obj:84,DXGI_FORMAT_R32_UINT,0)*
- 6674:(obj:3) ID3D11DeviceContext::RSSetState(obj:28)*
- 6675:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:85},addr:53,addr:54)*
- 6676:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 6677:(obj:3) ID3D11DeviceContext::DrawIndexed(6408,0,0)*
- 6678:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,1,{obj:81})*
- 6679:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,1,{obj:81})*
- 6680:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,1,{obj:81})*
- 6681:(obj:3) ID3D11DeviceContext::PSSetShaderResources(1,1,{obj:83})*
- 6682:(obj:3) ID3D11DeviceContext::DSSetShaderResources(1,1,{obj:83})*
- 6683:(obj:3) ID3D11DeviceContext::GSSetShaderResources(1,1,{obj:83})*
- 6684:(obj:3) ID3D11DeviceContext::VSSetSamplers(0,1,{obj:6})*
- 6685:(obj:3) ID3D11DeviceContext::PSSetSamplers(0,1,{obj:6})*
- 6686:(obj:3) ID3D11DeviceContext::DSSetSamplers(0,1,{obj:6})*
- 6687:(obj:3) ID3D11DeviceContext::GSSetSamplers(0,1,{obj:6})*
- 6688:(obj:3) ID3D11DeviceContext::Map(obj:68,0,D3D11_MAP_WRITE_DISCARD,0,addr:47)*
- 6689:(obj:3) ID3D11DeviceContext::Unmap(obj:68,0)*
- 6690:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:68})*
- 6691:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:68})*
- 6692:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 6693:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 6694:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 6695:(obj:3) ID3D11DeviceContext::VSSetShader(obj:69,NULL,0)*
- 6696:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:70)*
- 6697:(obj:3) ID3D11DeviceContext::PSSetShader(obj:71,NULL,0)*
- 6698:(obj:3) ID3D11DeviceContext::IASetIndexBuffer(obj:84,DXGI_FORMAT_R32_UINT,0)*
- 6699:(obj:3) ID3D11DeviceContext::RSSetState(obj:28)*
- 6700:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:85},addr:53,addr:54)*
- 6701:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 6702:(obj:3) ID3D11DeviceContext::DrawIndexed(6408,0,0)*
- 6703:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,1,{obj:81})*
- 6704:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,1,{obj:81})*
- 6705:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,1,{obj:81})*
- 6706:(obj:3) ID3D11DeviceContext::PSSetShaderResources(1,1,{obj:83})*
- 6707:(obj:3) ID3D11DeviceContext::DSSetShaderResources(1,1,{obj:83})*
- 6708:(obj:3) ID3D11DeviceContext::GSSetShaderResources(1,1,{obj:83})*
- 6709:(obj:3) ID3D11DeviceContext::VSSetSamplers(0,1,{obj:6})*
- 6710:(obj:3) ID3D11DeviceContext::PSSetSamplers(0,1,{obj:6})*
- 6711:(obj:3) ID3D11DeviceContext::DSSetSamplers(0,1,{obj:6})*
- 6712:(obj:3) ID3D11DeviceContext::GSSetSamplers(0,1,{obj:6})*
- 6713:(obj:3) ID3D11DeviceContext::Map(obj:68,0,D3D11_MAP_WRITE_DISCARD,0,addr:47)*
- 6714:(obj:3) ID3D11DeviceContext::Unmap(obj:68,0)*
- 6715:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:68})*
- 6716:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:68})*
- 6717:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 6718:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 6719:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 6720:(obj:3) ID3D11DeviceContext::VSSetShader(obj:69,NULL,0)*
- 6721:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:70)*
- 6722:(obj:3) ID3D11DeviceContext::PSSetShader(obj:71,NULL,0)*
- 6723:(obj:3) ID3D11DeviceContext::IASetIndexBuffer(obj:84,DXGI_FORMAT_R32_UINT,0)*
- 6724:(obj:3) ID3D11DeviceContext::RSSetState(obj:28)*
- 6725:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:85},addr:53,addr:54)*
- 6726:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 6727:(obj:3) ID3D11DeviceContext::DrawIndexed(6408,0,0)*
- 6728:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,1,{obj:81})*
- 6729:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,1,{obj:81})*
- 6730:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,1,{obj:81})*
- 6731:(obj:3) ID3D11DeviceContext::PSSetShaderResources(1,1,{obj:83})*
- 6732:(obj:3) ID3D11DeviceContext::DSSetShaderResources(1,1,{obj:83})*
- 6733:(obj:3) ID3D11DeviceContext::GSSetShaderResources(1,1,{obj:83})*
- 6734:(obj:3) ID3D11DeviceContext::VSSetSamplers(0,1,{obj:6})*
- 6735:(obj:3) ID3D11DeviceContext::PSSetSamplers(0,1,{obj:6})*
- 6736:(obj:3) ID3D11DeviceContext::DSSetSamplers(0,1,{obj:6})*
- 6737:(obj:3) ID3D11DeviceContext::GSSetSamplers(0,1,{obj:6})*
- 6738:(obj:3) ID3D11DeviceContext::Map(obj:68,0,D3D11_MAP_WRITE_DISCARD,0,addr:47)*
- 6739:(obj:3) ID3D11DeviceContext::Unmap(obj:68,0)*
- 6740:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:68})*
- 6741:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:68})*
- 6742:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 6743:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 6744:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 6745:(obj:3) ID3D11DeviceContext::VSSetShader(obj:69,NULL,0)*
- 6746:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:70)*
- 6747:(obj:3) ID3D11DeviceContext::PSSetShader(obj:71,NULL,0)*
- 6748:(obj:3) ID3D11DeviceContext::IASetIndexBuffer(obj:84,DXGI_FORMAT_R32_UINT,0)*
- 6749:(obj:3) ID3D11DeviceContext::RSSetState(obj:28)*
- 6750:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:85},addr:53,addr:54)*
- 6751:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 6752:(obj:3) ID3D11DeviceContext::DrawIndexed(6408,0,0)*
- 6753:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,1,{obj:81})*
- 6754:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,1,{obj:81})*
- 6755:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,1,{obj:81})*
- 6756:(obj:3) ID3D11DeviceContext::PSSetShaderResources(1,1,{obj:83})*
- 6757:(obj:3) ID3D11DeviceContext::DSSetShaderResources(1,1,{obj:83})*
- 6758:(obj:3) ID3D11DeviceContext::GSSetShaderResources(1,1,{obj:83})*
- 6759:(obj:3) ID3D11DeviceContext::VSSetSamplers(0,1,{obj:6})*
- 6760:(obj:3) ID3D11DeviceContext::PSSetSamplers(0,1,{obj:6})*
- 6761:(obj:3) ID3D11DeviceContext::DSSetSamplers(0,1,{obj:6})*
- 6762:(obj:3) ID3D11DeviceContext::GSSetSamplers(0,1,{obj:6})*
- 6763:(obj:3) ID3D11DeviceContext::Map(obj:68,0,D3D11_MAP_WRITE_DISCARD,0,addr:47)*
- 6764:(obj:3) ID3D11DeviceContext::Unmap(obj:68,0)*
- 6765:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:68})*
- 6766:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:68})*
- 6767:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 6768:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 6769:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 6770:(obj:3) ID3D11DeviceContext::VSSetShader(obj:69,NULL,0)*
- 6771:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:70)*
- 6772:(obj:3) ID3D11DeviceContext::PSSetShader(obj:71,NULL,0)*
- 6773:(obj:3) ID3D11DeviceContext::IASetIndexBuffer(obj:84,DXGI_FORMAT_R32_UINT,0)*
- 6774:(obj:3) ID3D11DeviceContext::RSSetState(obj:28)*
- 6775:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:85},addr:53,addr:54)*
- 6776:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 6777:(obj:3) ID3D11DeviceContext::DrawIndexed(6408,0,0)*
- 6778:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,1,{obj:81})*
- 6779:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,1,{obj:81})*
- 6780:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,1,{obj:81})*
- 6781:(obj:3) ID3D11DeviceContext::PSSetShaderResources(1,1,{obj:83})*
- 6782:(obj:3) ID3D11DeviceContext::DSSetShaderResources(1,1,{obj:83})*
- 6783:(obj:3) ID3D11DeviceContext::GSSetShaderResources(1,1,{obj:83})*
- 6784:(obj:3) ID3D11DeviceContext::VSSetSamplers(0,1,{obj:6})*
- 6785:(obj:3) ID3D11DeviceContext::PSSetSamplers(0,1,{obj:6})*
- 6786:(obj:3) ID3D11DeviceContext::DSSetSamplers(0,1,{obj:6})*
- 6787:(obj:3) ID3D11DeviceContext::GSSetSamplers(0,1,{obj:6})*
- 6788:(obj:3) ID3D11DeviceContext::Map(obj:68,0,D3D11_MAP_WRITE_DISCARD,0,addr:47)*
- 6789:(obj:3) ID3D11DeviceContext::Unmap(obj:68,0)*
- 6790:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:68})*
- 6791:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:68})*
- 6792:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 6793:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 6794:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 6795:(obj:3) ID3D11DeviceContext::VSSetShader(obj:69,NULL,0)*
- 6796:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:70)*
- 6797:(obj:3) ID3D11DeviceContext::PSSetShader(obj:71,NULL,0)*
- 6798:(obj:3) ID3D11DeviceContext::IASetIndexBuffer(obj:84,DXGI_FORMAT_R32_UINT,0)*
- 6799:(obj:3) ID3D11DeviceContext::RSSetState(obj:28)*
- 6800:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:85},addr:53,addr:54)*
- 6801:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 6802:(obj:3) ID3D11DeviceContext::DrawIndexed(6408,0,0)*
- 6803:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,1,{obj:81})*
- 6804:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,1,{obj:81})*
- 6805:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,1,{obj:81})*
- 6806:(obj:3) ID3D11DeviceContext::PSSetShaderResources(1,1,{obj:83})*
- 6807:(obj:3) ID3D11DeviceContext::DSSetShaderResources(1,1,{obj:83})*
- 6808:(obj:3) ID3D11DeviceContext::GSSetShaderResources(1,1,{obj:83})*
- 6809:(obj:3) ID3D11DeviceContext::VSSetSamplers(0,1,{obj:6})*
- 6810:(obj:3) ID3D11DeviceContext::PSSetSamplers(0,1,{obj:6})*
- 6811:(obj:3) ID3D11DeviceContext::DSSetSamplers(0,1,{obj:6})*
- 6812:(obj:3) ID3D11DeviceContext::GSSetSamplers(0,1,{obj:6})*
- 6813:(obj:3) ID3D11DeviceContext::Map(obj:68,0,D3D11_MAP_WRITE_DISCARD,0,addr:47)*
- 6814:(obj:3) ID3D11DeviceContext::Unmap(obj:68,0)*
- 6815:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:68})*
- 6816:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:68})*
- 6817:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 6818:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 6819:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 6820:(obj:3) ID3D11DeviceContext::VSSetShader(obj:69,NULL,0)*
- 6821:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:70)*
- 6822:(obj:3) ID3D11DeviceContext::PSSetShader(obj:71,NULL,0)*
- 6823:(obj:3) ID3D11DeviceContext::IASetIndexBuffer(obj:84,DXGI_FORMAT_R32_UINT,0)*
- 6824:(obj:3) ID3D11DeviceContext::RSSetState(obj:28)*
- 6825:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:85},addr:53,addr:54)*
- 6826:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 6827:(obj:3) ID3D11DeviceContext::DrawIndexed(6408,0,0)*
- 6828:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,1,{obj:81})*
- 6829:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,1,{obj:81})*
- 6830:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,1,{obj:81})*
- 6831:(obj:3) ID3D11DeviceContext::PSSetShaderResources(1,1,{obj:83})*
- 6832:(obj:3) ID3D11DeviceContext::DSSetShaderResources(1,1,{obj:83})*
- 6833:(obj:3) ID3D11DeviceContext::GSSetShaderResources(1,1,{obj:83})*
- 6834:(obj:3) ID3D11DeviceContext::VSSetSamplers(0,1,{obj:6})*
- 6835:(obj:3) ID3D11DeviceContext::PSSetSamplers(0,1,{obj:6})*
- 6836:(obj:3) ID3D11DeviceContext::DSSetSamplers(0,1,{obj:6})*
- 6837:(obj:3) ID3D11DeviceContext::GSSetSamplers(0,1,{obj:6})*
- 6838:(obj:3) ID3D11DeviceContext::Map(obj:68,0,D3D11_MAP_WRITE_DISCARD,0,addr:47)*
- 6839:(obj:3) ID3D11DeviceContext::Unmap(obj:68,0)*
- 6840:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:68})*
- 6841:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:68})*
- 6842:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 6843:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 6844:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 6845:(obj:3) ID3D11DeviceContext::VSSetShader(obj:69,NULL,0)*
- 6846:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:70)*
- 6847:(obj:3) ID3D11DeviceContext::PSSetShader(obj:71,NULL,0)*
- 6848:(obj:3) ID3D11DeviceContext::IASetIndexBuffer(obj:84,DXGI_FORMAT_R32_UINT,0)*
- 6849:(obj:3) ID3D11DeviceContext::RSSetState(obj:28)*
- 6850:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:85},addr:53,addr:54)*
- 6851:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 6852:(obj:3) ID3D11DeviceContext::DrawIndexed(6408,0,0)*
- 6853:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,1,{obj:81})*
- 6854:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,1,{obj:81})*
- 6855:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,1,{obj:81})*
- 6856:(obj:3) ID3D11DeviceContext::PSSetShaderResources(1,1,{obj:83})*
- 6857:(obj:3) ID3D11DeviceContext::DSSetShaderResources(1,1,{obj:83})*
- 6858:(obj:3) ID3D11DeviceContext::GSSetShaderResources(1,1,{obj:83})*
- 6859:(obj:3) ID3D11DeviceContext::VSSetSamplers(0,1,{obj:6})*
- 6860:(obj:3) ID3D11DeviceContext::PSSetSamplers(0,1,{obj:6})*
- 6861:(obj:3) ID3D11DeviceContext::DSSetSamplers(0,1,{obj:6})*
- 6862:(obj:3) ID3D11DeviceContext::GSSetSamplers(0,1,{obj:6})*
- 6863:(obj:3) ID3D11DeviceContext::Map(obj:68,0,D3D11_MAP_WRITE_DISCARD,0,addr:47)*
- 6864:(obj:3) ID3D11DeviceContext::Unmap(obj:68,0)*
- 6865:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:68})*
- 6866:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:68})*
- 6867:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 6868:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 6869:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 6870:(obj:3) ID3D11DeviceContext::VSSetShader(obj:69,NULL,0)*
- 6871:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:70)*
- 6872:(obj:3) ID3D11DeviceContext::PSSetShader(obj:71,NULL,0)*
- 6873:(obj:3) ID3D11DeviceContext::IASetIndexBuffer(obj:84,DXGI_FORMAT_R32_UINT,0)*
- 6874:(obj:3) ID3D11DeviceContext::RSSetState(obj:28)*
- 6875:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:85},addr:53,addr:54)*
- 6876:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 6877:(obj:3) ID3D11DeviceContext::DrawIndexed(6408,0,0)*
- 6878:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,1,{obj:81})*
- 6879:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,1,{obj:81})*
- 6880:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,1,{obj:81})*
- 6881:(obj:3) ID3D11DeviceContext::PSSetShaderResources(1,1,{obj:83})*
- 6882:(obj:3) ID3D11DeviceContext::DSSetShaderResources(1,1,{obj:83})*
- 6883:(obj:3) ID3D11DeviceContext::GSSetShaderResources(1,1,{obj:83})*
- 6884:(obj:3) ID3D11DeviceContext::VSSetSamplers(0,1,{obj:6})*
- 6885:(obj:3) ID3D11DeviceContext::PSSetSamplers(0,1,{obj:6})*
- 6886:(obj:3) ID3D11DeviceContext::DSSetSamplers(0,1,{obj:6})*
- 6887:(obj:3) ID3D11DeviceContext::GSSetSamplers(0,1,{obj:6})*
- 6888:(obj:3) ID3D11DeviceContext::Map(obj:68,0,D3D11_MAP_WRITE_DISCARD,0,addr:47)*
- 6889:(obj:3) ID3D11DeviceContext::Unmap(obj:68,0)*
- 6890:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:68})*
- 6891:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:68})*
- 6892:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 6893:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 6894:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 6895:(obj:3) ID3D11DeviceContext::VSSetShader(obj:69,NULL,0)*
- 6896:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:70)*
- 6897:(obj:3) ID3D11DeviceContext::PSSetShader(obj:71,NULL,0)*
- 6898:(obj:3) ID3D11DeviceContext::IASetIndexBuffer(obj:84,DXGI_FORMAT_R32_UINT,0)*
- 6899:(obj:3) ID3D11DeviceContext::RSSetState(obj:28)*
- 6900:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:85},addr:53,addr:54)*
- 6901:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 6902:(obj:3) ID3D11DeviceContext::DrawIndexed(6408,0,0)*
- 6903:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,1,{obj:81})*
- 6904:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,1,{obj:81})*
- 6905:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,1,{obj:81})*
- 6906:(obj:3) ID3D11DeviceContext::PSSetShaderResources(1,1,{obj:83})*
- 6907:(obj:3) ID3D11DeviceContext::DSSetShaderResources(1,1,{obj:83})*
- 6908:(obj:3) ID3D11DeviceContext::GSSetShaderResources(1,1,{obj:83})*
- 6909:(obj:3) ID3D11DeviceContext::VSSetSamplers(0,1,{obj:6})*
- 6910:(obj:3) ID3D11DeviceContext::PSSetSamplers(0,1,{obj:6})*
- 6911:(obj:3) ID3D11DeviceContext::DSSetSamplers(0,1,{obj:6})*
- 6912:(obj:3) ID3D11DeviceContext::GSSetSamplers(0,1,{obj:6})*
- 6913:(obj:3) ID3D11DeviceContext::Map(obj:68,0,D3D11_MAP_WRITE_DISCARD,0,addr:47)*
- 6914:(obj:3) ID3D11DeviceContext::Unmap(obj:68,0)*
- 6915:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:68})*
- 6916:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:68})*
- 6917:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 6918:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 6919:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 6920:(obj:3) ID3D11DeviceContext::VSSetShader(obj:69,NULL,0)*
- 6921:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:70)*
- 6922:(obj:3) ID3D11DeviceContext::PSSetShader(obj:71,NULL,0)*
- 6923:(obj:3) ID3D11DeviceContext::IASetIndexBuffer(obj:84,DXGI_FORMAT_R32_UINT,0)*
- 6924:(obj:3) ID3D11DeviceContext::RSSetState(obj:28)*
- 6925:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:85},addr:53,addr:54)*
- 6926:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 6927:(obj:3) ID3D11DeviceContext::DrawIndexed(6408,0,0)*
- 6928:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,1,{obj:81})*
- 6929:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,1,{obj:81})*
- 6930:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,1,{obj:81})*
- 6931:(obj:3) ID3D11DeviceContext::PSSetShaderResources(1,1,{obj:83})*
- 6932:(obj:3) ID3D11DeviceContext::DSSetShaderResources(1,1,{obj:83})*
- 6933:(obj:3) ID3D11DeviceContext::GSSetShaderResources(1,1,{obj:83})*
- 6934:(obj:3) ID3D11DeviceContext::VSSetSamplers(0,1,{obj:6})*
- 6935:(obj:3) ID3D11DeviceContext::PSSetSamplers(0,1,{obj:6})*
- 6936:(obj:3) ID3D11DeviceContext::DSSetSamplers(0,1,{obj:6})*
- 6937:(obj:3) ID3D11DeviceContext::GSSetSamplers(0,1,{obj:6})*
- 6938:(obj:3) ID3D11DeviceContext::Map(obj:68,0,D3D11_MAP_WRITE_DISCARD,0,addr:47)*
- 6939:(obj:3) ID3D11DeviceContext::Unmap(obj:68,0)*
- 6940:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:68})*
- 6941:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:68})*
- 6942:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 6943:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 6944:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 6945:(obj:3) ID3D11DeviceContext::VSSetShader(obj:69,NULL,0)*
- 6946:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:70)*
- 6947:(obj:3) ID3D11DeviceContext::PSSetShader(obj:71,NULL,0)*
- 6948:(obj:3) ID3D11DeviceContext::IASetIndexBuffer(obj:84,DXGI_FORMAT_R32_UINT,0)*
- 6949:(obj:3) ID3D11DeviceContext::RSSetState(obj:28)*
- 6950:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:85},addr:53,addr:54)*
- 6951:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 6952:(obj:3) ID3D11DeviceContext::DrawIndexed(6408,0,0)*
- 6953:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,1,{obj:81})*
- 6954:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,1,{obj:81})*
- 6955:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,1,{obj:81})*
- 6956:(obj:3) ID3D11DeviceContext::PSSetShaderResources(1,1,{obj:83})*
- 6957:(obj:3) ID3D11DeviceContext::DSSetShaderResources(1,1,{obj:83})*
- 6958:(obj:3) ID3D11DeviceContext::GSSetShaderResources(1,1,{obj:83})*
- 6959:(obj:3) ID3D11DeviceContext::VSSetSamplers(0,1,{obj:6})*
- 6960:(obj:3) ID3D11DeviceContext::PSSetSamplers(0,1,{obj:6})*
- 6961:(obj:3) ID3D11DeviceContext::DSSetSamplers(0,1,{obj:6})*
- 6962:(obj:3) ID3D11DeviceContext::GSSetSamplers(0,1,{obj:6})*
- 6963:(obj:3) ID3D11DeviceContext::Map(obj:68,0,D3D11_MAP_WRITE_DISCARD,0,addr:47)*
- 6964:(obj:3) ID3D11DeviceContext::Unmap(obj:68,0)*
- 6965:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:68})*
- 6966:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:68})*
- 6967:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 6968:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 6969:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 6970:(obj:3) ID3D11DeviceContext::VSSetShader(obj:69,NULL,0)*
- 6971:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:70)*
- 6972:(obj:3) ID3D11DeviceContext::PSSetShader(obj:71,NULL,0)*
- 6973:(obj:3) ID3D11DeviceContext::IASetIndexBuffer(obj:84,DXGI_FORMAT_R32_UINT,0)*
- 6974:(obj:3) ID3D11DeviceContext::RSSetState(obj:28)*
- 6975:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:85},addr:53,addr:54)*
- 6976:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 6977:(obj:3) ID3D11DeviceContext::DrawIndexed(6408,0,0)*
- 6978:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,1,{obj:81})*
- 6979:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,1,{obj:81})*
- 6980:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,1,{obj:81})*
- 6981:(obj:3) ID3D11DeviceContext::PSSetShaderResources(1,1,{obj:83})*
- 6982:(obj:3) ID3D11DeviceContext::DSSetShaderResources(1,1,{obj:83})*
- 6983:(obj:3) ID3D11DeviceContext::GSSetShaderResources(1,1,{obj:83})*
- 6984:(obj:3) ID3D11DeviceContext::VSSetSamplers(0,1,{obj:6})*
- 6985:(obj:3) ID3D11DeviceContext::PSSetSamplers(0,1,{obj:6})*
- 6986:(obj:3) ID3D11DeviceContext::DSSetSamplers(0,1,{obj:6})*
- 6987:(obj:3) ID3D11DeviceContext::GSSetSamplers(0,1,{obj:6})*
- 6988:(obj:3) ID3D11DeviceContext::Map(obj:68,0,D3D11_MAP_WRITE_DISCARD,0,addr:47)*
- 6989:(obj:3) ID3D11DeviceContext::Unmap(obj:68,0)*
- 6990:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:68})*
- 6991:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:68})*
- 6992:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 6993:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 6994:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 6995:(obj:3) ID3D11DeviceContext::VSSetShader(obj:69,NULL,0)*
- 6996:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:70)*
- 6997:(obj:3) ID3D11DeviceContext::PSSetShader(obj:71,NULL,0)*
- 6998:(obj:3) ID3D11DeviceContext::IASetIndexBuffer(obj:84,DXGI_FORMAT_R32_UINT,0)*
- 6999:(obj:3) ID3D11DeviceContext::RSSetState(obj:28)*
- 7000:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:85},addr:53,addr:54)*
- 7001:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 7002:(obj:3) ID3D11DeviceContext::DrawIndexed(6408,0,0)*
- 7003:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,1,{obj:81})*
- 7004:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,1,{obj:81})*
- 7005:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,1,{obj:81})*
- 7006:(obj:3) ID3D11DeviceContext::PSSetShaderResources(1,1,{obj:83})*
- 7007:(obj:3) ID3D11DeviceContext::DSSetShaderResources(1,1,{obj:83})*
- 7008:(obj:3) ID3D11DeviceContext::GSSetShaderResources(1,1,{obj:83})*
- 7009:(obj:3) ID3D11DeviceContext::VSSetSamplers(0,1,{obj:6})*
- 7010:(obj:3) ID3D11DeviceContext::PSSetSamplers(0,1,{obj:6})*
- 7011:(obj:3) ID3D11DeviceContext::DSSetSamplers(0,1,{obj:6})*
- 7012:(obj:3) ID3D11DeviceContext::GSSetSamplers(0,1,{obj:6})*
- 7013:(obj:3) ID3D11DeviceContext::Map(obj:68,0,D3D11_MAP_WRITE_DISCARD,0,addr:47)*
- 7014:(obj:3) ID3D11DeviceContext::Unmap(obj:68,0)*
- 7015:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:68})*
- 7016:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:68})*
- 7017:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 7018:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 7019:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 7020:(obj:3) ID3D11DeviceContext::VSSetShader(obj:69,NULL,0)*
- 7021:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:70)*
- 7022:(obj:3) ID3D11DeviceContext::PSSetShader(obj:71,NULL,0)*
- 7023:(obj:3) ID3D11DeviceContext::IASetIndexBuffer(obj:84,DXGI_FORMAT_R32_UINT,0)*
- 7024:(obj:3) ID3D11DeviceContext::RSSetState(obj:28)*
- 7025:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:85},addr:53,addr:54)*
- 7026:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 7027:(obj:3) ID3D11DeviceContext::DrawIndexed(6408,0,0)*
- 7028:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,1,{obj:81})*
- 7029:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,1,{obj:81})*
- 7030:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,1,{obj:81})*
- 7031:(obj:3) ID3D11DeviceContext::PSSetShaderResources(1,1,{obj:83})*
- 7032:(obj:3) ID3D11DeviceContext::DSSetShaderResources(1,1,{obj:83})*
- 7033:(obj:3) ID3D11DeviceContext::GSSetShaderResources(1,1,{obj:83})*
- 7034:(obj:3) ID3D11DeviceContext::VSSetSamplers(0,1,{obj:6})*
- 7035:(obj:3) ID3D11DeviceContext::PSSetSamplers(0,1,{obj:6})*
- 7036:(obj:3) ID3D11DeviceContext::DSSetSamplers(0,1,{obj:6})*
- 7037:(obj:3) ID3D11DeviceContext::GSSetSamplers(0,1,{obj:6})*
- 7038:(obj:3) ID3D11DeviceContext::Map(obj:68,0,D3D11_MAP_WRITE_DISCARD,0,addr:47)*
- 7039:(obj:3) ID3D11DeviceContext::Unmap(obj:68,0)*
- 7040:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:68})*
- 7041:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:68})*
- 7042:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 7043:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 7044:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 7045:(obj:3) ID3D11DeviceContext::VSSetShader(obj:69,NULL,0)*
- 7046:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:70)*
- 7047:(obj:3) ID3D11DeviceContext::PSSetShader(obj:71,NULL,0)*
- 7048:(obj:3) ID3D11DeviceContext::IASetIndexBuffer(obj:84,DXGI_FORMAT_R32_UINT,0)*
- 7049:(obj:3) ID3D11DeviceContext::RSSetState(obj:28)*
- 7050:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:85},addr:53,addr:54)*
- 7051:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 7052:(obj:3) ID3D11DeviceContext::DrawIndexed(6408,0,0)*
- 7053:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,1,{obj:81})*
- 7054:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,1,{obj:81})*
- 7055:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,1,{obj:81})*
- 7056:(obj:3) ID3D11DeviceContext::PSSetShaderResources(1,1,{obj:83})*
- 7057:(obj:3) ID3D11DeviceContext::DSSetShaderResources(1,1,{obj:83})*
- 7058:(obj:3) ID3D11DeviceContext::GSSetShaderResources(1,1,{obj:83})*
- 7059:(obj:3) ID3D11DeviceContext::VSSetSamplers(0,1,{obj:6})*
- 7060:(obj:3) ID3D11DeviceContext::PSSetSamplers(0,1,{obj:6})*
- 7061:(obj:3) ID3D11DeviceContext::DSSetSamplers(0,1,{obj:6})*
- 7062:(obj:3) ID3D11DeviceContext::GSSetSamplers(0,1,{obj:6})*
- 7063:(obj:3) ID3D11DeviceContext::Map(obj:68,0,D3D11_MAP_WRITE_DISCARD,0,addr:47)*
- 7064:(obj:3) ID3D11DeviceContext::Unmap(obj:68,0)*
- 7065:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:68})*
- 7066:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:68})*
- 7067:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 7068:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 7069:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 7070:(obj:3) ID3D11DeviceContext::VSSetShader(obj:69,NULL,0)*
- 7071:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:70)*
- 7072:(obj:3) ID3D11DeviceContext::PSSetShader(obj:71,NULL,0)*
- 7073:(obj:3) ID3D11DeviceContext::IASetIndexBuffer(obj:84,DXGI_FORMAT_R32_UINT,0)*
- 7074:(obj:3) ID3D11DeviceContext::RSSetState(obj:28)*
- 7075:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:85},addr:53,addr:54)*
- 7076:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 7077:(obj:3) ID3D11DeviceContext::DrawIndexed(6408,0,0)*
- 7078:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,1,{obj:81})*
- 7079:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,1,{obj:81})*
- 7080:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,1,{obj:81})*
- 7081:(obj:3) ID3D11DeviceContext::PSSetShaderResources(1,1,{obj:83})*
- 7082:(obj:3) ID3D11DeviceContext::DSSetShaderResources(1,1,{obj:83})*
- 7083:(obj:3) ID3D11DeviceContext::GSSetShaderResources(1,1,{obj:83})*
- 7084:(obj:3) ID3D11DeviceContext::VSSetSamplers(0,1,{obj:6})*
- 7085:(obj:3) ID3D11DeviceContext::PSSetSamplers(0,1,{obj:6})*
- 7086:(obj:3) ID3D11DeviceContext::DSSetSamplers(0,1,{obj:6})*
- 7087:(obj:3) ID3D11DeviceContext::GSSetSamplers(0,1,{obj:6})*
- 7088:(obj:3) ID3D11DeviceContext::Map(obj:68,0,D3D11_MAP_WRITE_DISCARD,0,addr:47)*
- 7089:(obj:3) ID3D11DeviceContext::Unmap(obj:68,0)*
- 7090:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:68})*
- 7091:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:68})*
- 7092:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 7093:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 7094:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 7095:(obj:3) ID3D11DeviceContext::VSSetShader(obj:69,NULL,0)*
- 7096:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:70)*
- 7097:(obj:3) ID3D11DeviceContext::PSSetShader(obj:71,NULL,0)*
- 7098:(obj:3) ID3D11DeviceContext::IASetIndexBuffer(obj:84,DXGI_FORMAT_R32_UINT,0)*
- 7099:(obj:3) ID3D11DeviceContext::RSSetState(obj:28)*
- 7100:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:85},addr:53,addr:54)*
- 7101:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 7102:(obj:3) ID3D11DeviceContext::DrawIndexed(6408,0,0)*
- 7103:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,1,{obj:81})*
- 7104:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,1,{obj:81})*
- 7105:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,1,{obj:81})*
- 7106:(obj:3) ID3D11DeviceContext::PSSetShaderResources(1,1,{obj:83})*
- 7107:(obj:3) ID3D11DeviceContext::DSSetShaderResources(1,1,{obj:83})*
- 7108:(obj:3) ID3D11DeviceContext::GSSetShaderResources(1,1,{obj:83})*
- 7109:(obj:3) ID3D11DeviceContext::VSSetSamplers(0,1,{obj:6})*
- 7110:(obj:3) ID3D11DeviceContext::PSSetSamplers(0,1,{obj:6})*
- 7111:(obj:3) ID3D11DeviceContext::DSSetSamplers(0,1,{obj:6})*
- 7112:(obj:3) ID3D11DeviceContext::GSSetSamplers(0,1,{obj:6})*
- 7113:(obj:3) ID3D11DeviceContext::Map(obj:68,0,D3D11_MAP_WRITE_DISCARD,0,addr:47)*
- 7114:(obj:3) ID3D11DeviceContext::Unmap(obj:68,0)*
- 7115:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:68})*
- 7116:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:68})*
- 7117:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 7118:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 7119:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 7120:(obj:3) ID3D11DeviceContext::VSSetShader(obj:69,NULL,0)*
- 7121:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:70)*
- 7122:(obj:3) ID3D11DeviceContext::PSSetShader(obj:71,NULL,0)*
- 7123:(obj:3) ID3D11DeviceContext::IASetIndexBuffer(obj:84,DXGI_FORMAT_R32_UINT,0)*
- 7124:(obj:3) ID3D11DeviceContext::RSSetState(obj:28)*
- 7125:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:85},addr:53,addr:54)*
- 7126:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 7127:(obj:3) ID3D11DeviceContext::DrawIndexed(6408,0,0)*
- 7128:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,1,{obj:81})*
- 7129:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,1,{obj:81})*
- 7130:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,1,{obj:81})*
- 7131:(obj:3) ID3D11DeviceContext::PSSetShaderResources(1,1,{obj:83})*
- 7132:(obj:3) ID3D11DeviceContext::DSSetShaderResources(1,1,{obj:83})*
- 7133:(obj:3) ID3D11DeviceContext::GSSetShaderResources(1,1,{obj:83})*
- 7134:(obj:3) ID3D11DeviceContext::VSSetSamplers(0,1,{obj:6})*
- 7135:(obj:3) ID3D11DeviceContext::PSSetSamplers(0,1,{obj:6})*
- 7136:(obj:3) ID3D11DeviceContext::DSSetSamplers(0,1,{obj:6})*
- 7137:(obj:3) ID3D11DeviceContext::GSSetSamplers(0,1,{obj:6})*
- 7138:(obj:3) ID3D11DeviceContext::Map(obj:68,0,D3D11_MAP_WRITE_DISCARD,0,addr:47)*
- 7139:(obj:3) ID3D11DeviceContext::Unmap(obj:68,0)*
- 7140:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:68})*
- 7141:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:68})*
- 7142:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 7143:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 7144:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 7145:(obj:3) ID3D11DeviceContext::VSSetShader(obj:69,NULL,0)*
- 7146:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:70)*
- 7147:(obj:3) ID3D11DeviceContext::PSSetShader(obj:71,NULL,0)*
- 7148:(obj:3) ID3D11DeviceContext::IASetIndexBuffer(obj:84,DXGI_FORMAT_R32_UINT,0)*
- 7149:(obj:3) ID3D11DeviceContext::RSSetState(obj:28)*
- 7150:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:85},addr:53,addr:54)*
- 7151:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 7152:(obj:3) ID3D11DeviceContext::DrawIndexed(6408,0,0)*
- 7153:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,1,{obj:81})*
- 7154:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,1,{obj:81})*
- 7155:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,1,{obj:81})*
- 7156:(obj:3) ID3D11DeviceContext::PSSetShaderResources(1,1,{obj:83})*
- 7157:(obj:3) ID3D11DeviceContext::DSSetShaderResources(1,1,{obj:83})*
- 7158:(obj:3) ID3D11DeviceContext::GSSetShaderResources(1,1,{obj:83})*
- 7159:(obj:3) ID3D11DeviceContext::VSSetSamplers(0,1,{obj:6})*
- 7160:(obj:3) ID3D11DeviceContext::PSSetSamplers(0,1,{obj:6})*
- 7161:(obj:3) ID3D11DeviceContext::DSSetSamplers(0,1,{obj:6})*
- 7162:(obj:3) ID3D11DeviceContext::GSSetSamplers(0,1,{obj:6})*
- 7163:(obj:3) ID3D11DeviceContext::Map(obj:68,0,D3D11_MAP_WRITE_DISCARD,0,addr:47)*
- 7164:(obj:3) ID3D11DeviceContext::Unmap(obj:68,0)*
- 7165:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:68})*
- 7166:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:68})*
- 7167:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 7168:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 7169:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 7170:(obj:3) ID3D11DeviceContext::VSSetShader(obj:69,NULL,0)*
- 7171:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:70)*
- 7172:(obj:3) ID3D11DeviceContext::PSSetShader(obj:71,NULL,0)*
- 7173:(obj:3) ID3D11DeviceContext::IASetIndexBuffer(obj:84,DXGI_FORMAT_R32_UINT,0)*
- 7174:(obj:3) ID3D11DeviceContext::RSSetState(obj:28)*
- 7175:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:85},addr:53,addr:54)*
- 7176:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 7177:(obj:3) ID3D11DeviceContext::DrawIndexed(6408,0,0)*
- 7178:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,1,{obj:81})*
- 7179:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,1,{obj:81})*
- 7180:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,1,{obj:81})*
- 7181:(obj:3) ID3D11DeviceContext::PSSetShaderResources(1,1,{obj:83})*
- 7182:(obj:3) ID3D11DeviceContext::DSSetShaderResources(1,1,{obj:83})*
- 7183:(obj:3) ID3D11DeviceContext::GSSetShaderResources(1,1,{obj:83})*
- 7184:(obj:3) ID3D11DeviceContext::VSSetSamplers(0,1,{obj:6})*
- 7185:(obj:3) ID3D11DeviceContext::PSSetSamplers(0,1,{obj:6})*
- 7186:(obj:3) ID3D11DeviceContext::DSSetSamplers(0,1,{obj:6})*
- 7187:(obj:3) ID3D11DeviceContext::GSSetSamplers(0,1,{obj:6})*
- 7188:(obj:3) ID3D11DeviceContext::Map(obj:68,0,D3D11_MAP_WRITE_DISCARD,0,addr:47)*
- 7189:(obj:3) ID3D11DeviceContext::Unmap(obj:68,0)*
- 7190:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:68})*
- 7191:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:68})*
- 7192:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 7193:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 7194:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 7195:(obj:3) ID3D11DeviceContext::VSSetShader(obj:69,NULL,0)*
- 7196:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:70)*
- 7197:(obj:3) ID3D11DeviceContext::PSSetShader(obj:71,NULL,0)*
- 7198:(obj:3) ID3D11DeviceContext::IASetIndexBuffer(obj:84,DXGI_FORMAT_R32_UINT,0)*
- 7199:(obj:3) ID3D11DeviceContext::RSSetState(obj:28)*
- 7200:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:85},addr:53,addr:54)*
- 7201:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 7202:(obj:3) ID3D11DeviceContext::DrawIndexed(6408,0,0)*
- 7203:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,1,{obj:81})*
- 7204:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,1,{obj:81})*
- 7205:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,1,{obj:81})*
- 7206:(obj:3) ID3D11DeviceContext::PSSetShaderResources(1,1,{obj:83})*
- 7207:(obj:3) ID3D11DeviceContext::DSSetShaderResources(1,1,{obj:83})*
- 7208:(obj:3) ID3D11DeviceContext::GSSetShaderResources(1,1,{obj:83})*
- 7209:(obj:3) ID3D11DeviceContext::VSSetSamplers(0,1,{obj:6})*
- 7210:(obj:3) ID3D11DeviceContext::PSSetSamplers(0,1,{obj:6})*
- 7211:(obj:3) ID3D11DeviceContext::DSSetSamplers(0,1,{obj:6})*
- 7212:(obj:3) ID3D11DeviceContext::GSSetSamplers(0,1,{obj:6})*
- 7213:(obj:3) ID3D11DeviceContext::Map(obj:68,0,D3D11_MAP_WRITE_DISCARD,0,addr:47)*
- 7214:(obj:3) ID3D11DeviceContext::Unmap(obj:68,0)*
- 7215:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:68})*
- 7216:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:68})*
- 7217:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 7218:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 7219:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 7220:(obj:3) ID3D11DeviceContext::VSSetShader(obj:69,NULL,0)*
- 7221:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:70)*
- 7222:(obj:3) ID3D11DeviceContext::PSSetShader(obj:71,NULL,0)*
- 7223:(obj:3) ID3D11DeviceContext::IASetIndexBuffer(obj:84,DXGI_FORMAT_R32_UINT,0)*
- 7224:(obj:3) ID3D11DeviceContext::RSSetState(obj:28)*
- 7225:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:85},addr:53,addr:54)*
- 7226:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 7227:(obj:3) ID3D11DeviceContext::DrawIndexed(6408,0,0)*
- 7228:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,1,{obj:81})*
- 7229:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,1,{obj:81})*
- 7230:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,1,{obj:81})*
- 7231:(obj:3) ID3D11DeviceContext::PSSetShaderResources(1,1,{obj:83})*
- 7232:(obj:3) ID3D11DeviceContext::DSSetShaderResources(1,1,{obj:83})*
- 7233:(obj:3) ID3D11DeviceContext::GSSetShaderResources(1,1,{obj:83})*
- 7234:(obj:3) ID3D11DeviceContext::VSSetSamplers(0,1,{obj:6})*
- 7235:(obj:3) ID3D11DeviceContext::PSSetSamplers(0,1,{obj:6})*
- 7236:(obj:3) ID3D11DeviceContext::DSSetSamplers(0,1,{obj:6})*
- 7237:(obj:3) ID3D11DeviceContext::GSSetSamplers(0,1,{obj:6})*
- 7238:(obj:3) ID3D11DeviceContext::Map(obj:68,0,D3D11_MAP_WRITE_DISCARD,0,addr:47)*
- 7239:(obj:3) ID3D11DeviceContext::Unmap(obj:68,0)*
- 7240:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:68})*
- 7241:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:68})*
- 7242:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 7243:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 7244:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 7245:(obj:3) ID3D11DeviceContext::VSSetShader(obj:69,NULL,0)*
- 7246:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:70)*
- 7247:(obj:3) ID3D11DeviceContext::PSSetShader(obj:71,NULL,0)*
- 7248:(obj:3) ID3D11DeviceContext::IASetIndexBuffer(obj:84,DXGI_FORMAT_R32_UINT,0)*
- 7249:(obj:3) ID3D11DeviceContext::RSSetState(obj:28)*
- 7250:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:85},addr:53,addr:54)*
- 7251:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 7252:(obj:3) ID3D11DeviceContext::DrawIndexed(6408,0,0)*
- 7253:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,1,{obj:81})*
- 7254:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,1,{obj:81})*
- 7255:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,1,{obj:81})*
- 7256:(obj:3) ID3D11DeviceContext::PSSetShaderResources(1,1,{obj:83})*
- 7257:(obj:3) ID3D11DeviceContext::DSSetShaderResources(1,1,{obj:83})*
- 7258:(obj:3) ID3D11DeviceContext::GSSetShaderResources(1,1,{obj:83})*
- 7259:(obj:3) ID3D11DeviceContext::VSSetSamplers(0,1,{obj:6})*
- 7260:(obj:3) ID3D11DeviceContext::PSSetSamplers(0,1,{obj:6})*
- 7261:(obj:3) ID3D11DeviceContext::DSSetSamplers(0,1,{obj:6})*
- 7262:(obj:3) ID3D11DeviceContext::GSSetSamplers(0,1,{obj:6})*
- 7263:(obj:3) ID3D11DeviceContext::Map(obj:68,0,D3D11_MAP_WRITE_DISCARD,0,addr:47)*
- 7264:(obj:3) ID3D11DeviceContext::Unmap(obj:68,0)*
- 7265:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:68})*
- 7266:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:68})*
- 7267:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 7268:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 7269:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 7270:(obj:3) ID3D11DeviceContext::VSSetShader(obj:69,NULL,0)*
- 7271:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:70)*
- 7272:(obj:3) ID3D11DeviceContext::PSSetShader(obj:71,NULL,0)*
- 7273:(obj:3) ID3D11DeviceContext::IASetIndexBuffer(obj:84,DXGI_FORMAT_R32_UINT,0)*
- 7274:(obj:3) ID3D11DeviceContext::RSSetState(obj:28)*
- 7275:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:85},addr:53,addr:54)*
- 7276:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 7277:(obj:3) ID3D11DeviceContext::DrawIndexed(6408,0,0)*
- 7278:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,1,{obj:81})*
- 7279:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,1,{obj:81})*
- 7280:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,1,{obj:81})*
- 7281:(obj:3) ID3D11DeviceContext::PSSetShaderResources(1,1,{obj:83})*
- 7282:(obj:3) ID3D11DeviceContext::DSSetShaderResources(1,1,{obj:83})*
- 7283:(obj:3) ID3D11DeviceContext::GSSetShaderResources(1,1,{obj:83})*
- 7284:(obj:3) ID3D11DeviceContext::VSSetSamplers(0,1,{obj:6})*
- 7285:(obj:3) ID3D11DeviceContext::PSSetSamplers(0,1,{obj:6})*
- 7286:(obj:3) ID3D11DeviceContext::DSSetSamplers(0,1,{obj:6})*
- 7287:(obj:3) ID3D11DeviceContext::GSSetSamplers(0,1,{obj:6})*
- 7288:(obj:3) ID3D11DeviceContext::Map(obj:68,0,D3D11_MAP_WRITE_DISCARD,0,addr:47)*
- 7289:(obj:3) ID3D11DeviceContext::Unmap(obj:68,0)*
- 7290:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:68})*
- 7291:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:68})*
- 7292:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 7293:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 7294:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 7295:(obj:3) ID3D11DeviceContext::VSSetShader(obj:69,NULL,0)*
- 7296:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:70)*
- 7297:(obj:3) ID3D11DeviceContext::PSSetShader(obj:71,NULL,0)*
- 7298:(obj:3) ID3D11DeviceContext::IASetIndexBuffer(obj:84,DXGI_FORMAT_R32_UINT,0)*
- 7299:(obj:3) ID3D11DeviceContext::RSSetState(obj:28)*
- 7300:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:85},addr:53,addr:54)*
- 7301:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 7302:(obj:3) ID3D11DeviceContext::DrawIndexed(6408,0,0)*
- 7303:(obj:3) ID3D11DeviceContext::OMSetDepthStencilState(obj:29,0)*
- 7304:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,1,{NULL})*
- 7305:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,1,{NULL})*
- 7306:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,1,{NULL})*
- 7308:(obj:2) ID3D11Device::CreateTexture2D(addr:63,addr:13,obj:110)*
- 7309:CreateObject(D3D11 Texture2D,obj:110)
- 7311:(obj:2) ID3D11Device::CreateRenderTargetView(obj:110,NULL,obj:111)*
- 7312:CreateObject(D3D11 Render Target View,obj:111)
- 7314:(obj:2) ID3D11Device::CreateTexture2D(addr:63,addr:13,obj:112)*
- 7315:CreateObject(D3D11 Texture2D,obj:112)
- 7317:(obj:2) ID3D11Device::CreateDepthStencilView(obj:112,addr:64,obj:113)*
- 7318:CreateObject(D3D11 Depth-Stencil View,obj:113)
- 7319:(obj:3) ID3D11DeviceContext::OMSetRenderTargets(1,{obj:111},obj:113)*
- 7320:(obj:3) ID3D11DeviceContext::RSSetViewports(1,addr:65)*
- 7322:(obj:2) ID3D11Device::CreateShaderResourceView(obj:31,addr:9,obj:114)*
- 7323:CreateObject(D3D11 Shader Resource View,obj:114)
- 7324:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,1,{obj:114})*
- 7325:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,1,{obj:114})*
- 7326:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,1,{obj:114})*
- 7328:(obj:2) ID3D11Device::CreateSamplerState(addr:66,obj:115)*
- 7329:CreateObject(D3D11 Sampler State,obj:115)
- 7330:(obj:3) ID3D11DeviceContext::VSSetSamplers(0,1,{obj:115})*
- 7331:(obj:3) ID3D11DeviceContext::PSSetSamplers(0,1,{obj:115})*
- 7332:(obj:3) ID3D11DeviceContext::DSSetSamplers(0,1,{obj:115})*
- 7333:(obj:3) ID3D11DeviceContext::GSSetSamplers(0,1,{obj:115})*
- 7335:(obj:2) ID3D11Device::CreateBuffer(addr:67,addr:13,obj:116)*
- 7336:CreateObject(D3D11 Buffer,obj:116)
- 7337:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:116})*
- 7338:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:116})*
- 7339:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 7340:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 7341:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 7343:(obj:2) ID3D11Device::CreateVertexShader(addr:68,568,NULL,obj:117)*
- 7344:CreateObject(D3D11 Vertex Shader,obj:117)
- 7345:(obj:3) ID3D11DeviceContext::VSSetShader(obj:117,NULL,0)*
- 7347:(obj:2) ID3D11Device::CreateInputLayout(addr:39,2,addr:68,568,obj:118)*
- 7348:CreateObject(D3D11 Input Layout,obj:118)
- 7349:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:118)*
- 7351:(obj:2) ID3D11Device::CreatePixelShader(addr:68,592,NULL,obj:119)*
- 7352:CreateObject(D3D11 Pixel Shader,obj:119)
- 7353:(obj:3) ID3D11DeviceContext::PSSetShader(obj:119,NULL,0)*
- 7354:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 7356:(obj:2) ID3D11Device::CreateBuffer(addr:67,addr:13,obj:120)*
- 7357:CreateObject(D3D11 Buffer,obj:120)
- 7358:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:120},addr:69,addr:65)*
- 7359:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 7360:(obj:3) ID3D11DeviceContext::Draw(6,0)*
- 7361:(obj:3) ID3D11DeviceContext::OMSetDepthStencilState(obj:26,0)*
- 7363:(obj:2) ID3D11Device::CreateTexture2D(addr:70,addr:13,obj:121)*
- 7364:CreateObject(D3D11 Texture2D,obj:121)
- 7366:(obj:2) ID3D11Device::CreateRenderTargetView(obj:121,NULL,obj:122)*
- 7367:CreateObject(D3D11 Render Target View,obj:122)
- 7368:(obj:3) ID3D11DeviceContext::ClearRenderTargetView(obj:122,addr:71)*
- 7369:(obj:3) ID3D11DeviceContext::PSSetShaderResources(1,1,{NULL})*
- 7370:(obj:3) ID3D11DeviceContext::DSSetShaderResources(1,1,{NULL})*
- 7371:(obj:3) ID3D11DeviceContext::GSSetShaderResources(1,1,{NULL})*
- 7372:(obj:3) ID3D11DeviceContext::OMSetRenderTargets(1,{obj:122},obj:37)*
- 7373:(obj:3) ID3D11DeviceContext::RSSetViewports(1,addr:72)*
- 7375:(obj:2) ID3D11Device::CreateTexture2D(addr:73,addr:13,obj:123)*
- 7376:CreateObject(D3D11 Texture2D,obj:123)
- 7378:(obj:2) ID3D11Device::CreateShaderResourceView(obj:123,addr:74,obj:124)*
- 7379:CreateObject(D3D11 Shader Resource View,obj:124)
- 7380:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,1,{obj:124})*
- 7381:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,1,{obj:124})*
- 7382:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,1,{obj:124})*
- 7383:(obj:3) ID3D11DeviceContext::VSSetSamplers(0,1,{obj:115})*
- 7384:(obj:3) ID3D11DeviceContext::PSSetSamplers(0,1,{obj:115})*
- 7385:(obj:3) ID3D11DeviceContext::DSSetSamplers(0,1,{obj:115})*
- 7386:(obj:3) ID3D11DeviceContext::GSSetSamplers(0,1,{obj:115})*
- 7388:(obj:2) ID3D11Device::CreateBuffer(addr:75,addr:13,obj:125)*
- 7389:CreateObject(D3D11 Buffer,obj:125)
- 7390:(obj:3) ID3D11DeviceContext::Map(obj:125,0,D3D11_MAP_WRITE_DISCARD,0,addr:76)*
- 7391:(obj:3) ID3D11DeviceContext::Unmap(obj:125,0)*
- 7392:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:125})*
- 7393:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:125})*
- 7394:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 7395:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 7396:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 7398:(obj:2) ID3D11Device::CreateVertexShader(addr:77,996,NULL,obj:126)*
- 7399:CreateObject(D3D11 Vertex Shader,obj:126)
- 7400:(obj:3) ID3D11DeviceContext::VSSetShader(obj:126,NULL,0)*
- 7402:(obj:2) ID3D11Device::CreateInputLayout(addr:78,2,addr:77,996,obj:127)*
- 7403:CreateObject(D3D11 Input Layout,obj:127)
- 7404:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:127)*
- 7406:(obj:2) ID3D11Device::CreatePixelShader(addr:68,600,NULL,obj:128)*
- 7407:CreateObject(D3D11 Pixel Shader,obj:128)
- 7408:(obj:3) ID3D11DeviceContext::PSSetShader(obj:128,NULL,0)*
- 7409:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 7411:(obj:2) ID3D11Device::CreateBuffer(addr:79,addr:13,obj:129)*
- 7412:CreateObject(D3D11 Buffer,obj:129)
- 7413:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:129},addr:80,addr:81)*
- 7414:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 7415:(obj:3) ID3D11DeviceContext::Draw(6,0)*
- 7416:(obj:3) ID3D11DeviceContext::OMSetDepthStencilState(obj:29,0)*
- 7417:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,1,{NULL})*
- 7418:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,1,{NULL})*
- 7419:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,1,{NULL})*
- 7420:(obj:3) ID3D11DeviceContext::OMSetRenderTargets(3,{obj:32,obj:33,obj:35},obj:37)*
- 7421:(obj:3) ID3D11DeviceContext::RSSetViewports(1,addr:54)*
- 7423:(obj:2) ID3D11Device::CreateShaderResourceView(obj:110,addr:74,obj:130)*
- 7424:CreateObject(D3D11 Shader Resource View,obj:130)
- 7425:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,1,{obj:130})*
- 7426:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,1,{obj:130})*
- 7427:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,1,{obj:130})*
- 7429:(obj:2) ID3D11Device::CreateShaderResourceView(obj:121,addr:74,obj:131)*
- 7430:CreateObject(D3D11 Shader Resource View,obj:131)
- 7431:(obj:3) ID3D11DeviceContext::PSSetShaderResources(1,1,{obj:131})*
- 7432:(obj:3) ID3D11DeviceContext::DSSetShaderResources(1,1,{obj:131})*
- 7433:(obj:3) ID3D11DeviceContext::GSSetShaderResources(1,1,{obj:131})*
- 7434:(obj:3) ID3D11DeviceContext::VSSetSamplers(0,1,{obj:115})*
- 7435:(obj:3) ID3D11DeviceContext::PSSetSamplers(0,1,{obj:115})*
- 7436:(obj:3) ID3D11DeviceContext::DSSetSamplers(0,1,{obj:115})*
- 7437:(obj:3) ID3D11DeviceContext::GSSetSamplers(0,1,{obj:115})*
- 7439:(obj:2) ID3D11Device::CreateBuffer(addr:52,addr:13,obj:132)*
- 7440:CreateObject(D3D11 Buffer,obj:132)
- 7441:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:132})*
- 7442:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:132})*
- 7443:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 7444:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 7445:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 7447:(obj:2) ID3D11Device::CreateVertexShader(addr:42,568,NULL,obj:133)*
- 7448:CreateObject(D3D11 Vertex Shader,obj:133)
- 7449:(obj:3) ID3D11DeviceContext::VSSetShader(obj:133,NULL,0)*
- 7451:(obj:2) ID3D11Device::CreateInputLayout(addr:82,2,addr:42,568,obj:134)*
- 7452:CreateObject(D3D11 Input Layout,obj:134)
- 7453:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:134)*
- 7455:(obj:2) ID3D11Device::CreatePixelShader(addr:83,748,NULL,obj:135)*
- 7456:CreateObject(D3D11 Pixel Shader,obj:135)
- 7457:(obj:3) ID3D11DeviceContext::PSSetShader(obj:135,NULL,0)*
- 7458:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 7459:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:120},addr:53,addr:54)*
- 7460:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 7461:(obj:3) ID3D11DeviceContext::Draw(6,0)*
- 7462:(obj:3) ID3D11DeviceContext::OMSetRenderTargets(1,{obj:1},obj:25)*
- 7463:(obj:3) ID3D11DeviceContext::RSSetViewports(1,addr:84)*
- 7464:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,1,{NULL})*
- 7465:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,1,{NULL})*
- 7466:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,1,{NULL})*
- 7468:(obj:2) ID3D11Device::CreateTexture2D(addr:85,addr:13,obj:136)*
- 7469:CreateObject(D3D11 Texture2D,obj:136)
- 7471:(obj:2) ID3D11Device::CreateRenderTargetView(obj:136,NULL,obj:137)*
- 7472:CreateObject(D3D11 Render Target View,obj:137)
- 7474:(obj:2) ID3D11Device::CreateTexture2D(addr:85,addr:13,obj:138)*
- 7475:CreateObject(D3D11 Texture2D,obj:138)
- 7477:(obj:2) ID3D11Device::CreateDepthStencilView(obj:138,addr:86,obj:139)*
- 7478:CreateObject(D3D11 Depth-Stencil View,obj:139)
- 7479:(obj:3) ID3D11DeviceContext::OMSetRenderTargets(1,{obj:137},obj:139)*
- 7480:(obj:3) ID3D11DeviceContext::RSSetViewports(1,addr:87)*
- 7481:(obj:3) ID3D11DeviceContext::OMSetDepthStencilState(obj:29,0)*
- 7482:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,1,{obj:114})*
- 7483:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,1,{obj:114})*
- 7484:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,1,{obj:114})*
- 7486:(obj:2) ID3D11Device::CreateShaderResourceView(obj:34,addr:9,obj:140)*
- 7487:CreateObject(D3D11 Shader Resource View,obj:140)
- 7488:(obj:3) ID3D11DeviceContext::PSSetShaderResources(1,1,{obj:140})*
- 7489:(obj:3) ID3D11DeviceContext::DSSetShaderResources(1,1,{obj:140})*
- 7490:(obj:3) ID3D11DeviceContext::GSSetShaderResources(1,1,{obj:140})*
- 7491:(obj:3) ID3D11DeviceContext::PSSetShaderResources(2,1,{obj:14})*
- 7492:(obj:3) ID3D11DeviceContext::DSSetShaderResources(2,1,{obj:14})*
- 7493:(obj:3) ID3D11DeviceContext::GSSetShaderResources(2,1,{obj:14})*
- 7494:(obj:3) ID3D11DeviceContext::VSSetSamplers(0,1,{obj:6})*
- 7495:(obj:3) ID3D11DeviceContext::PSSetSamplers(0,1,{obj:6})*
- 7496:(obj:3) ID3D11DeviceContext::DSSetSamplers(0,1,{obj:6})*
- 7497:(obj:3) ID3D11DeviceContext::GSSetSamplers(0,1,{obj:6})*
- 7499:(obj:2) ID3D11Device::CreateBuffer(addr:88,addr:13,obj:141)*
- 7500:CreateObject(D3D11 Buffer,obj:141)
- 7501:(obj:3) ID3D11DeviceContext::Map(obj:141,0,D3D11_MAP_WRITE_DISCARD,0,addr:89)*
- 7502:(obj:3) ID3D11DeviceContext::Unmap(obj:141,0)*
- 7503:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:141})*
- 7504:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:141})*
- 7505:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 7506:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 7507:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 7509:(obj:2) ID3D11Device::CreateVertexShader(addr:90,568,NULL,obj:142)*
- 7510:CreateObject(D3D11 Vertex Shader,obj:142)
- 7511:(obj:3) ID3D11DeviceContext::VSSetShader(obj:142,NULL,0)*
- 7513:(obj:2) ID3D11Device::CreateInputLayout(addr:91,2,addr:90,568,obj:143)*
- 7514:CreateObject(D3D11 Input Layout,obj:143)
- 7515:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:143)*
- 7517:(obj:2) ID3D11Device::CreatePixelShader(addr:92,2304,NULL,obj:144)*
- 7518:CreateObject(D3D11 Pixel Shader,obj:144)
- 7519:(obj:3) ID3D11DeviceContext::PSSetShader(obj:144,NULL,0)*
- 7520:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 7521:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:120},addr:93,addr:87)*
- 7522:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 7523:(obj:3) ID3D11DeviceContext::Draw(6,0)*
- 7524:(obj:3) ID3D11DeviceContext::RSSetState(obj:28)*
- 7526:(obj:2) ID3D11Device::CreateBuffer(addr:94,addr:13,obj:145)*
- 7527:CreateObject(D3D11 Buffer,obj:145)
- 7528:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:145},addr:95,addr:96)*
- 7529:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_LINELIST)*
- 7531:(obj:2) ID3D11Device::CreateRenderTargetView(obj:11,NULL,obj:146)*
- 7532:CreateObject(D3D11 Render Target View,obj:146)
- 7533:(obj:3) ID3D11DeviceContext::ClearRenderTargetView(obj:146,addr:71)*
- 7534:(obj:3) ID3D11DeviceContext::PSSetShaderResources(1,1,{NULL})*
- 7535:(obj:3) ID3D11DeviceContext::DSSetShaderResources(1,1,{NULL})*
- 7536:(obj:3) ID3D11DeviceContext::GSSetShaderResources(1,1,{NULL})*
- 7538:(obj:2) ID3D11Device::CreateTexture2D(addr:97,addr:13,obj:147)*
- 7539:CreateObject(D3D11 Texture2D,obj:147)
- 7541:(obj:2) ID3D11Device::CreateDepthStencilView(obj:147,addr:28,obj:148)*
- 7542:CreateObject(D3D11 Depth-Stencil View,obj:148)
- 7543:(obj:3) ID3D11DeviceContext::OMSetRenderTargets(1,{obj:146},obj:148)*
- 7544:(obj:3) ID3D11DeviceContext::RSSetViewports(1,addr:98)*
- 7546:(obj:2) ID3D11Device::CreateTexture2D(addr:99,addr:13,obj:188)*
- 7547:CreateObject(D3D11 Texture2D,obj:188)
- 7549:(obj:2) ID3D11Device::CreateShaderResourceView(obj:188,addr:100,obj:189)*
- 7550:CreateObject(D3D11 Shader Resource View,obj:189)
- 7551:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,1,{obj:189})*
- 7552:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,1,{obj:189})*
- 7553:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,1,{obj:189})*
- 7554:(obj:3) ID3D11DeviceContext::VSSetSamplers(0,1,{obj:115})*
- 7555:(obj:3) ID3D11DeviceContext::PSSetSamplers(0,1,{obj:115})*
- 7556:(obj:3) ID3D11DeviceContext::DSSetSamplers(0,1,{obj:115})*
- 7557:(obj:3) ID3D11DeviceContext::GSSetSamplers(0,1,{obj:115})*
- 7559:(obj:2) ID3D11Device::CreateBuffer(addr:101,addr:13,obj:151)*
- 7560:CreateObject(D3D11 Buffer,obj:151)
- 7561:(obj:3) ID3D11DeviceContext::Map(obj:151,0,D3D11_MAP_WRITE_DISCARD,0,addr:102)*
- 7562:(obj:3) ID3D11DeviceContext::Unmap(obj:151,0)*
- 7563:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:151})*
- 7564:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:151})*
- 7565:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 7566:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 7567:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 7569:(obj:2) ID3D11Device::CreateVertexShader(addr:68,764,NULL,obj:152)*
- 7570:CreateObject(D3D11 Vertex Shader,obj:152)
- 7571:(obj:3) ID3D11DeviceContext::VSSetShader(obj:152,NULL,0)*
- 7573:(obj:2) ID3D11Device::CreateInputLayout(addr:103,2,addr:68,764,obj:153)*
- 7574:CreateObject(D3D11 Input Layout,obj:153)
- 7575:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:153)*
- 7577:(obj:2) ID3D11Device::CreatePixelShader(addr:83,660,NULL,obj:154)*
- 7578:CreateObject(D3D11 Pixel Shader,obj:154)
- 7579:(obj:3) ID3D11DeviceContext::PSSetShader(obj:154,NULL,0)*
- 7580:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 7582:(obj:2) ID3D11Device::CreateBuffer(addr:104,addr:13,obj:155)*
- 7583:CreateObject(D3D11 Buffer,obj:155)
- 7584:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:155},addr:45,addr:98)*
- 7585:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 7586:(obj:3) ID3D11DeviceContext::Draw(6,0)*
- 7587:(obj:3) ID3D11DeviceContext::OMSetRenderTargets(1,{obj:146},obj:148)*
- 7588:(obj:3) ID3D11DeviceContext::RSSetViewports(1,addr:32)*
- 7590:(obj:2) ID3D11Device::CreateBuffer(addr:105,addr:13,obj:156)*
- 7591:CreateObject(D3D11 Buffer,obj:156)
- 7592:(obj:3) ID3D11DeviceContext::Map(obj:156,0,D3D11_MAP_WRITE_DISCARD,0,addr:106)*
- 7593:(obj:3) ID3D11DeviceContext::Unmap(obj:156,0)*
- 7594:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:156})*
- 7595:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:156})*
- 7596:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 7597:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 7598:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 7600:(obj:2) ID3D11Device::CreateVertexShader(addr:83,636,NULL,obj:157)*
- 7601:CreateObject(D3D11 Vertex Shader,obj:157)
- 7602:(obj:3) ID3D11DeviceContext::VSSetShader(obj:157,NULL,0)*
- 7604:(obj:2) ID3D11Device::CreateInputLayout(addr:107,1,addr:83,636,obj:158)*
- 7605:CreateObject(D3D11 Input Layout,obj:158)
- 7606:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:158)*
- 7608:(obj:2) ID3D11Device::CreatePixelShader(addr:83,592,NULL,obj:159)*
- 7609:CreateObject(D3D11 Pixel Shader,obj:159)
- 7610:(obj:3) ID3D11DeviceContext::PSSetShader(obj:159,NULL,0)*
- 7611:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 7613:(obj:2) ID3D11Device::CreateBuffer(addr:108,addr:13,obj:160)*
- 7614:CreateObject(D3D11 Buffer,obj:160)
- 7615:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:160},addr:109,addr:110)*
- 7616:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 7617:(obj:3) ID3D11DeviceContext::Draw(6,0)*
- 7618:(obj:3) ID3D11DeviceContext::Map(obj:156,0,D3D11_MAP_WRITE_DISCARD,0,addr:106)*
- 7619:(obj:3) ID3D11DeviceContext::Unmap(obj:156,0)*
- 7620:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:156})*
- 7621:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:156})*
- 7622:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 7623:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 7624:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 7625:(obj:3) ID3D11DeviceContext::VSSetShader(obj:157,NULL,0)*
- 7626:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:158)*
- 7627:(obj:3) ID3D11DeviceContext::PSSetShader(obj:159,NULL,0)*
- 7628:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 7629:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:160},addr:109,addr:110)*
- 7630:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 7631:(obj:3) ID3D11DeviceContext::Draw(6,0)*
- 7632:(obj:3) ID3D11DeviceContext::Map(obj:156,0,D3D11_MAP_WRITE_DISCARD,0,addr:106)*
- 7633:(obj:3) ID3D11DeviceContext::Unmap(obj:156,0)*
- 7634:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:156})*
- 7635:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:156})*
- 7636:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 7637:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 7638:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 7639:(obj:3) ID3D11DeviceContext::VSSetShader(obj:157,NULL,0)*
- 7640:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:158)*
- 7641:(obj:3) ID3D11DeviceContext::PSSetShader(obj:159,NULL,0)*
- 7642:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 7643:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:160},addr:109,addr:110)*
- 7644:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 7645:(obj:3) ID3D11DeviceContext::Draw(6,0)*
- 7646:(obj:3) ID3D11DeviceContext::Map(obj:156,0,D3D11_MAP_WRITE_DISCARD,0,addr:106)*
- 7647:(obj:3) ID3D11DeviceContext::Unmap(obj:156,0)*
- 7648:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:156})*
- 7649:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:156})*
- 7650:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 7651:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 7652:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 7653:(obj:3) ID3D11DeviceContext::VSSetShader(obj:157,NULL,0)*
- 7654:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:158)*
- 7655:(obj:3) ID3D11DeviceContext::PSSetShader(obj:159,NULL,0)*
- 7656:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 7657:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:160},addr:109,addr:110)*
- 7658:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 7659:(obj:3) ID3D11DeviceContext::Draw(6,0)*
- 7660:(obj:3) ID3D11DeviceContext::Map(obj:156,0,D3D11_MAP_WRITE_DISCARD,0,addr:106)*
- 7661:(obj:3) ID3D11DeviceContext::Unmap(obj:156,0)*
- 7662:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:156})*
- 7663:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:156})*
- 7664:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 7665:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 7666:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 7667:(obj:3) ID3D11DeviceContext::VSSetShader(obj:157,NULL,0)*
- 7668:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:158)*
- 7669:(obj:3) ID3D11DeviceContext::PSSetShader(obj:159,NULL,0)*
- 7670:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 7671:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:160},addr:109,addr:110)*
- 7672:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 7673:(obj:3) ID3D11DeviceContext::Draw(6,0)*
- 7674:(obj:3) ID3D11DeviceContext::Map(obj:156,0,D3D11_MAP_WRITE_DISCARD,0,addr:106)*
- 7675:(obj:3) ID3D11DeviceContext::Unmap(obj:156,0)*
- 7676:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:156})*
- 7677:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:156})*
- 7678:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 7679:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 7680:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 7681:(obj:3) ID3D11DeviceContext::VSSetShader(obj:157,NULL,0)*
- 7682:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:158)*
- 7683:(obj:3) ID3D11DeviceContext::PSSetShader(obj:159,NULL,0)*
- 7684:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 7685:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:160},addr:109,addr:110)*
- 7686:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 7687:(obj:3) ID3D11DeviceContext::Draw(6,0)*
- 7688:(obj:3) ID3D11DeviceContext::Map(obj:156,0,D3D11_MAP_WRITE_DISCARD,0,addr:106)*
- 7689:(obj:3) ID3D11DeviceContext::Unmap(obj:156,0)*
- 7690:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:156})*
- 7691:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:156})*
- 7692:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 7693:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 7694:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 7695:(obj:3) ID3D11DeviceContext::VSSetShader(obj:157,NULL,0)*
- 7696:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:158)*
- 7697:(obj:3) ID3D11DeviceContext::PSSetShader(obj:159,NULL,0)*
- 7698:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 7699:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:160},addr:109,addr:110)*
- 7700:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 7701:(obj:3) ID3D11DeviceContext::Draw(6,0)*
- 7702:(obj:3) ID3D11DeviceContext::Map(obj:156,0,D3D11_MAP_WRITE_DISCARD,0,addr:106)*
- 7703:(obj:3) ID3D11DeviceContext::Unmap(obj:156,0)*
- 7704:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:156})*
- 7705:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:156})*
- 7706:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 7707:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 7708:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 7709:(obj:3) ID3D11DeviceContext::VSSetShader(obj:157,NULL,0)*
- 7710:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:158)*
- 7711:(obj:3) ID3D11DeviceContext::PSSetShader(obj:159,NULL,0)*
- 7712:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 7713:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:160},addr:109,addr:110)*
- 7714:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 7715:(obj:3) ID3D11DeviceContext::Draw(6,0)*
- 7716:(obj:3) ID3D11DeviceContext::OMSetRenderTargets(1,{obj:146},obj:148)*
- 7717:(obj:3) ID3D11DeviceContext::RSSetViewports(1,addr:111)*
- 7718:(obj:3) ID3D11DeviceContext::Map(obj:156,0,D3D11_MAP_WRITE_DISCARD,0,addr:110)*
- 7719:(obj:3) ID3D11DeviceContext::Unmap(obj:156,0)*
- 7720:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:156})*
- 7721:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:156})*
- 7722:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 7723:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 7724:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 7725:(obj:3) ID3D11DeviceContext::VSSetShader(obj:157,NULL,0)*
- 7726:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:158)*
- 7727:(obj:3) ID3D11DeviceContext::PSSetShader(obj:159,NULL,0)*
- 7728:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 7730:(obj:2) ID3D11Device::CreateBuffer(addr:112,addr:13,obj:161)*
- 7731:CreateObject(D3D11 Buffer,obj:161)
- 7732:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:161},addr:113,addr:64)*
- 7733:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 7734:(obj:3) ID3D11DeviceContext::Draw(6,0)*
- 7735:(obj:3) ID3D11DeviceContext::Map(obj:156,0,D3D11_MAP_WRITE_DISCARD,0,addr:110)*
- 7736:(obj:3) ID3D11DeviceContext::Unmap(obj:156,0)*
- 7737:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:156})*
- 7738:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:156})*
- 7739:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 7740:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 7741:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 7742:(obj:3) ID3D11DeviceContext::VSSetShader(obj:157,NULL,0)*
- 7743:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:158)*
- 7744:(obj:3) ID3D11DeviceContext::PSSetShader(obj:159,NULL,0)*
- 7745:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 7746:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:161},addr:113,addr:64)*
- 7747:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 7748:(obj:3) ID3D11DeviceContext::Draw(6,0)*
- 7749:(obj:3) ID3D11DeviceContext::Map(obj:156,0,D3D11_MAP_WRITE_DISCARD,0,addr:110)*
- 7750:(obj:3) ID3D11DeviceContext::Unmap(obj:156,0)*
- 7751:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:156})*
- 7752:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:156})*
- 7753:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 7754:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 7755:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 7756:(obj:3) ID3D11DeviceContext::VSSetShader(obj:157,NULL,0)*
- 7757:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:158)*
- 7758:(obj:3) ID3D11DeviceContext::PSSetShader(obj:159,NULL,0)*
- 7759:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 7760:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:161},addr:113,addr:64)*
- 7761:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 7762:(obj:3) ID3D11DeviceContext::Draw(6,0)*
- 7763:(obj:3) ID3D11DeviceContext::Map(obj:156,0,D3D11_MAP_WRITE_DISCARD,0,addr:110)*
- 7764:(obj:3) ID3D11DeviceContext::Unmap(obj:156,0)*
- 7765:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:156})*
- 7766:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:156})*
- 7767:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 7768:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 7769:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 7770:(obj:3) ID3D11DeviceContext::VSSetShader(obj:157,NULL,0)*
- 7771:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:158)*
- 7772:(obj:3) ID3D11DeviceContext::PSSetShader(obj:159,NULL,0)*
- 7773:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 7774:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:161},addr:113,addr:64)*
- 7775:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 7776:(obj:3) ID3D11DeviceContext::Draw(6,0)*
- 7777:(obj:3) ID3D11DeviceContext::Map(obj:156,0,D3D11_MAP_WRITE_DISCARD,0,addr:110)*
- 7778:(obj:3) ID3D11DeviceContext::Unmap(obj:156,0)*
- 7779:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:156})*
- 7780:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:156})*
- 7781:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 7782:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 7783:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 7784:(obj:3) ID3D11DeviceContext::VSSetShader(obj:157,NULL,0)*
- 7785:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:158)*
- 7786:(obj:3) ID3D11DeviceContext::PSSetShader(obj:159,NULL,0)*
- 7787:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 7788:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:161},addr:113,addr:64)*
- 7789:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 7790:(obj:3) ID3D11DeviceContext::Draw(6,0)*
- 7791:(obj:3) ID3D11DeviceContext::Map(obj:156,0,D3D11_MAP_WRITE_DISCARD,0,addr:110)*
- 7792:(obj:3) ID3D11DeviceContext::Unmap(obj:156,0)*
- 7793:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:156})*
- 7794:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:156})*
- 7795:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 7796:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 7797:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 7798:(obj:3) ID3D11DeviceContext::VSSetShader(obj:157,NULL,0)*
- 7799:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:158)*
- 7800:(obj:3) ID3D11DeviceContext::PSSetShader(obj:159,NULL,0)*
- 7801:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 7802:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:161},addr:113,addr:64)*
- 7803:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 7804:(obj:3) ID3D11DeviceContext::Draw(6,0)*
- 7805:(obj:3) ID3D11DeviceContext::Map(obj:156,0,D3D11_MAP_WRITE_DISCARD,0,addr:110)*
- 7806:(obj:3) ID3D11DeviceContext::Unmap(obj:156,0)*
- 7807:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:156})*
- 7808:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:156})*
- 7809:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 7810:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 7811:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 7812:(obj:3) ID3D11DeviceContext::VSSetShader(obj:157,NULL,0)*
- 7813:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:158)*
- 7814:(obj:3) ID3D11DeviceContext::PSSetShader(obj:159,NULL,0)*
- 7815:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 7816:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:161},addr:113,addr:64)*
- 7817:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 7818:(obj:3) ID3D11DeviceContext::Draw(6,0)*
- 7819:(obj:3) ID3D11DeviceContext::Map(obj:156,0,D3D11_MAP_WRITE_DISCARD,0,addr:110)*
- 7820:(obj:3) ID3D11DeviceContext::Unmap(obj:156,0)*
- 7821:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:156})*
- 7822:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:156})*
- 7823:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 7824:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 7825:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 7826:(obj:3) ID3D11DeviceContext::VSSetShader(obj:157,NULL,0)*
- 7827:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:158)*
- 7828:(obj:3) ID3D11DeviceContext::PSSetShader(obj:159,NULL,0)*
- 7829:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 7830:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:161},addr:113,addr:64)*
- 7831:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 7832:(obj:3) ID3D11DeviceContext::Draw(6,0)*
- 7833:(obj:3) ID3D11DeviceContext::Map(obj:156,0,D3D11_MAP_WRITE_DISCARD,0,addr:110)*
- 7834:(obj:3) ID3D11DeviceContext::Unmap(obj:156,0)*
- 7835:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:156})*
- 7836:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:156})*
- 7837:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 7838:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 7839:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 7840:(obj:3) ID3D11DeviceContext::VSSetShader(obj:157,NULL,0)*
- 7841:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:158)*
- 7842:(obj:3) ID3D11DeviceContext::PSSetShader(obj:159,NULL,0)*
- 7843:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 7844:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:161},addr:113,addr:64)*
- 7845:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 7846:(obj:3) ID3D11DeviceContext::Draw(6,0)*
- 7847:(obj:3) ID3D11DeviceContext::Map(obj:156,0,D3D11_MAP_WRITE_DISCARD,0,addr:110)*
- 7848:(obj:3) ID3D11DeviceContext::Unmap(obj:156,0)*
- 7849:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:156})*
- 7850:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:156})*
- 7851:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 7852:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 7853:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 7854:(obj:3) ID3D11DeviceContext::VSSetShader(obj:157,NULL,0)*
- 7855:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:158)*
- 7856:(obj:3) ID3D11DeviceContext::PSSetShader(obj:159,NULL,0)*
- 7857:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 7858:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:161},addr:113,addr:64)*
- 7859:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 7860:(obj:3) ID3D11DeviceContext::Draw(6,0)*
- 7861:(obj:3) ID3D11DeviceContext::Map(obj:156,0,D3D11_MAP_WRITE_DISCARD,0,addr:110)*
- 7862:(obj:3) ID3D11DeviceContext::Unmap(obj:156,0)*
- 7863:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:156})*
- 7864:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:156})*
- 7865:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 7866:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 7867:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 7868:(obj:3) ID3D11DeviceContext::VSSetShader(obj:157,NULL,0)*
- 7869:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:158)*
- 7870:(obj:3) ID3D11DeviceContext::PSSetShader(obj:159,NULL,0)*
- 7871:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 7872:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:161},addr:113,addr:64)*
- 7873:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 7874:(obj:3) ID3D11DeviceContext::Draw(6,0)*
- 7875:(obj:3) ID3D11DeviceContext::Map(obj:156,0,D3D11_MAP_WRITE_DISCARD,0,addr:110)*
- 7876:(obj:3) ID3D11DeviceContext::Unmap(obj:156,0)*
- 7877:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:156})*
- 7878:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:156})*
- 7879:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 7880:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 7881:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 7882:(obj:3) ID3D11DeviceContext::VSSetShader(obj:157,NULL,0)*
- 7883:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:158)*
- 7884:(obj:3) ID3D11DeviceContext::PSSetShader(obj:159,NULL,0)*
- 7885:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 7886:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:161},addr:113,addr:64)*
- 7887:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 7888:(obj:3) ID3D11DeviceContext::Draw(6,0)*
- 7889:(obj:3) ID3D11DeviceContext::Map(obj:156,0,D3D11_MAP_WRITE_DISCARD,0,addr:110)*
- 7890:(obj:3) ID3D11DeviceContext::Unmap(obj:156,0)*
- 7891:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:156})*
- 7892:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:156})*
- 7893:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 7894:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 7895:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 7896:(obj:3) ID3D11DeviceContext::VSSetShader(obj:157,NULL,0)*
- 7897:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:158)*
- 7898:(obj:3) ID3D11DeviceContext::PSSetShader(obj:159,NULL,0)*
- 7899:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 7900:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:161},addr:113,addr:64)*
- 7901:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 7902:(obj:3) ID3D11DeviceContext::Draw(6,0)*
- 7903:(obj:3) ID3D11DeviceContext::Map(obj:156,0,D3D11_MAP_WRITE_DISCARD,0,addr:110)*
- 7904:(obj:3) ID3D11DeviceContext::Unmap(obj:156,0)*
- 7905:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:156})*
- 7906:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:156})*
- 7907:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 7908:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 7909:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 7910:(obj:3) ID3D11DeviceContext::VSSetShader(obj:157,NULL,0)*
- 7911:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:158)*
- 7912:(obj:3) ID3D11DeviceContext::PSSetShader(obj:159,NULL,0)*
- 7913:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 7914:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:161},addr:113,addr:64)*
- 7915:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 7916:(obj:3) ID3D11DeviceContext::Draw(6,0)*
- 7917:(obj:3) ID3D11DeviceContext::Map(obj:156,0,D3D11_MAP_WRITE_DISCARD,0,addr:110)*
- 7918:(obj:3) ID3D11DeviceContext::Unmap(obj:156,0)*
- 7919:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:156})*
- 7920:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:156})*
- 7921:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 7922:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 7923:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 7924:(obj:3) ID3D11DeviceContext::VSSetShader(obj:157,NULL,0)*
- 7925:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:158)*
- 7926:(obj:3) ID3D11DeviceContext::PSSetShader(obj:159,NULL,0)*
- 7927:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 7928:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:161},addr:113,addr:64)*
- 7929:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 7930:(obj:3) ID3D11DeviceContext::Draw(6,0)*
- 7931:(obj:3) ID3D11DeviceContext::Map(obj:156,0,D3D11_MAP_WRITE_DISCARD,0,addr:110)*
- 7932:(obj:3) ID3D11DeviceContext::Unmap(obj:156,0)*
- 7933:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:156})*
- 7934:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:156})*
- 7935:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 7936:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 7937:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 7938:(obj:3) ID3D11DeviceContext::VSSetShader(obj:157,NULL,0)*
- 7939:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:158)*
- 7940:(obj:3) ID3D11DeviceContext::PSSetShader(obj:159,NULL,0)*
- 7941:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 7942:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:161},addr:113,addr:64)*
- 7943:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 7944:(obj:3) ID3D11DeviceContext::Draw(6,0)*
- 7945:(obj:3) ID3D11DeviceContext::Map(obj:156,0,D3D11_MAP_WRITE_DISCARD,0,addr:110)*
- 7946:(obj:3) ID3D11DeviceContext::Unmap(obj:156,0)*
- 7947:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:156})*
- 7948:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:156})*
- 7949:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 7950:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 7951:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 7952:(obj:3) ID3D11DeviceContext::VSSetShader(obj:157,NULL,0)*
- 7953:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:158)*
- 7954:(obj:3) ID3D11DeviceContext::PSSetShader(obj:159,NULL,0)*
- 7955:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 7956:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:161},addr:113,addr:64)*
- 7957:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 7958:(obj:3) ID3D11DeviceContext::Draw(6,0)*
- 7959:(obj:3) ID3D11DeviceContext::Map(obj:156,0,D3D11_MAP_WRITE_DISCARD,0,addr:110)*
- 7960:(obj:3) ID3D11DeviceContext::Unmap(obj:156,0)*
- 7961:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:156})*
- 7962:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:156})*
- 7963:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 7964:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 7965:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 7966:(obj:3) ID3D11DeviceContext::VSSetShader(obj:157,NULL,0)*
- 7967:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:158)*
- 7968:(obj:3) ID3D11DeviceContext::PSSetShader(obj:159,NULL,0)*
- 7969:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 7970:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:161},addr:113,addr:64)*
- 7971:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 7972:(obj:3) ID3D11DeviceContext::Draw(6,0)*
- 7973:(obj:3) ID3D11DeviceContext::Map(obj:156,0,D3D11_MAP_WRITE_DISCARD,0,addr:110)*
- 7974:(obj:3) ID3D11DeviceContext::Unmap(obj:156,0)*
- 7975:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:156})*
- 7976:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:156})*
- 7977:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 7978:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 7979:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 7980:(obj:3) ID3D11DeviceContext::VSSetShader(obj:157,NULL,0)*
- 7981:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:158)*
- 7982:(obj:3) ID3D11DeviceContext::PSSetShader(obj:159,NULL,0)*
- 7983:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 7984:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:161},addr:113,addr:64)*
- 7985:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 7986:(obj:3) ID3D11DeviceContext::Draw(6,0)*
- 7987:(obj:3) ID3D11DeviceContext::Map(obj:156,0,D3D11_MAP_WRITE_DISCARD,0,addr:110)*
- 7988:(obj:3) ID3D11DeviceContext::Unmap(obj:156,0)*
- 7989:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:156})*
- 7990:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:156})*
- 7991:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 7992:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 7993:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 7994:(obj:3) ID3D11DeviceContext::VSSetShader(obj:157,NULL,0)*
- 7995:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:158)*
- 7996:(obj:3) ID3D11DeviceContext::PSSetShader(obj:159,NULL,0)*
- 7997:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 7998:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:161},addr:113,addr:64)*
- 7999:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 8000:(obj:3) ID3D11DeviceContext::Draw(6,0)*
- 8001:(obj:3) ID3D11DeviceContext::Map(obj:156,0,D3D11_MAP_WRITE_DISCARD,0,addr:110)*
- 8002:(obj:3) ID3D11DeviceContext::Unmap(obj:156,0)*
- 8003:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:156})*
- 8004:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:156})*
- 8005:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 8006:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 8007:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 8008:(obj:3) ID3D11DeviceContext::VSSetShader(obj:157,NULL,0)*
- 8009:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:158)*
- 8010:(obj:3) ID3D11DeviceContext::PSSetShader(obj:159,NULL,0)*
- 8011:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 8012:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:161},addr:113,addr:64)*
- 8013:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 8014:(obj:3) ID3D11DeviceContext::Draw(6,0)*
- 8015:(obj:3) ID3D11DeviceContext::Map(obj:156,0,D3D11_MAP_WRITE_DISCARD,0,addr:110)*
- 8016:(obj:3) ID3D11DeviceContext::Unmap(obj:156,0)*
- 8017:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:156})*
- 8018:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:156})*
- 8019:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 8020:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 8021:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 8022:(obj:3) ID3D11DeviceContext::VSSetShader(obj:157,NULL,0)*
- 8023:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:158)*
- 8024:(obj:3) ID3D11DeviceContext::PSSetShader(obj:159,NULL,0)*
- 8025:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 8026:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:161},addr:113,addr:64)*
- 8027:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 8028:(obj:3) ID3D11DeviceContext::Draw(6,0)*
- 8029:(obj:3) ID3D11DeviceContext::Map(obj:156,0,D3D11_MAP_WRITE_DISCARD,0,addr:110)*
- 8030:(obj:3) ID3D11DeviceContext::Unmap(obj:156,0)*
- 8031:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:156})*
- 8032:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:156})*
- 8033:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 8034:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 8035:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 8036:(obj:3) ID3D11DeviceContext::VSSetShader(obj:157,NULL,0)*
- 8037:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:158)*
- 8038:(obj:3) ID3D11DeviceContext::PSSetShader(obj:159,NULL,0)*
- 8039:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 8040:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:161},addr:113,addr:64)*
- 8041:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 8042:(obj:3) ID3D11DeviceContext::Draw(6,0)*
- 8043:(obj:3) ID3D11DeviceContext::Map(obj:156,0,D3D11_MAP_WRITE_DISCARD,0,addr:110)*
- 8044:(obj:3) ID3D11DeviceContext::Unmap(obj:156,0)*
- 8045:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:156})*
- 8046:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:156})*
- 8047:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 8048:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 8049:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 8050:(obj:3) ID3D11DeviceContext::VSSetShader(obj:157,NULL,0)*
- 8051:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:158)*
- 8052:(obj:3) ID3D11DeviceContext::PSSetShader(obj:159,NULL,0)*
- 8053:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 8054:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:161},addr:113,addr:64)*
- 8055:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 8056:(obj:3) ID3D11DeviceContext::Draw(6,0)*
- 8057:(obj:3) ID3D11DeviceContext::Map(obj:156,0,D3D11_MAP_WRITE_DISCARD,0,addr:110)*
- 8058:(obj:3) ID3D11DeviceContext::Unmap(obj:156,0)*
- 8059:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:156})*
- 8060:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:156})*
- 8061:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 8062:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 8063:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 8064:(obj:3) ID3D11DeviceContext::VSSetShader(obj:157,NULL,0)*
- 8065:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:158)*
- 8066:(obj:3) ID3D11DeviceContext::PSSetShader(obj:159,NULL,0)*
- 8067:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 8068:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:161},addr:113,addr:64)*
- 8069:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 8070:(obj:3) ID3D11DeviceContext::Draw(6,0)*
- 8071:(obj:3) ID3D11DeviceContext::Map(obj:156,0,D3D11_MAP_WRITE_DISCARD,0,addr:110)*
- 8072:(obj:3) ID3D11DeviceContext::Unmap(obj:156,0)*
- 8073:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:156})*
- 8074:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:156})*
- 8075:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 8076:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 8077:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 8078:(obj:3) ID3D11DeviceContext::VSSetShader(obj:157,NULL,0)*
- 8079:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:158)*
- 8080:(obj:3) ID3D11DeviceContext::PSSetShader(obj:159,NULL,0)*
- 8081:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 8082:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:161},addr:113,addr:64)*
- 8083:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 8084:(obj:3) ID3D11DeviceContext::Draw(6,0)*
- 8085:(obj:3) ID3D11DeviceContext::Map(obj:156,0,D3D11_MAP_WRITE_DISCARD,0,addr:110)*
- 8086:(obj:3) ID3D11DeviceContext::Unmap(obj:156,0)*
- 8087:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:156})*
- 8088:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:156})*
- 8089:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 8090:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 8091:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 8092:(obj:3) ID3D11DeviceContext::VSSetShader(obj:157,NULL,0)*
- 8093:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:158)*
- 8094:(obj:3) ID3D11DeviceContext::PSSetShader(obj:159,NULL,0)*
- 8095:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 8096:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:161},addr:113,addr:64)*
- 8097:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 8098:(obj:3) ID3D11DeviceContext::Draw(6,0)*
- 8099:(obj:3) ID3D11DeviceContext::Map(obj:156,0,D3D11_MAP_WRITE_DISCARD,0,addr:110)*
- 8100:(obj:3) ID3D11DeviceContext::Unmap(obj:156,0)*
- 8101:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:156})*
- 8102:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:156})*
- 8103:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 8104:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 8105:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 8106:(obj:3) ID3D11DeviceContext::VSSetShader(obj:157,NULL,0)*
- 8107:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:158)*
- 8108:(obj:3) ID3D11DeviceContext::PSSetShader(obj:159,NULL,0)*
- 8109:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 8110:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:161},addr:113,addr:64)*
- 8111:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 8112:(obj:3) ID3D11DeviceContext::Draw(6,0)*
- 8113:(obj:3) ID3D11DeviceContext::Map(obj:156,0,D3D11_MAP_WRITE_DISCARD,0,addr:110)*
- 8114:(obj:3) ID3D11DeviceContext::Unmap(obj:156,0)*
- 8115:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:156})*
- 8116:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:156})*
- 8117:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 8118:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 8119:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 8120:(obj:3) ID3D11DeviceContext::VSSetShader(obj:157,NULL,0)*
- 8121:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:158)*
- 8122:(obj:3) ID3D11DeviceContext::PSSetShader(obj:159,NULL,0)*
- 8123:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 8124:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:161},addr:113,addr:64)*
- 8125:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 8126:(obj:3) ID3D11DeviceContext::Draw(6,0)*
- 8127:(obj:3) ID3D11DeviceContext::Map(obj:156,0,D3D11_MAP_WRITE_DISCARD,0,addr:110)*
- 8128:(obj:3) ID3D11DeviceContext::Unmap(obj:156,0)*
- 8129:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:156})*
- 8130:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:156})*
- 8131:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 8132:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 8133:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 8134:(obj:3) ID3D11DeviceContext::VSSetShader(obj:157,NULL,0)*
- 8135:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:158)*
- 8136:(obj:3) ID3D11DeviceContext::PSSetShader(obj:159,NULL,0)*
- 8137:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 8138:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:161},addr:113,addr:64)*
- 8139:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 8140:(obj:3) ID3D11DeviceContext::Draw(6,0)*
- 8141:(obj:3) ID3D11DeviceContext::Map(obj:156,0,D3D11_MAP_WRITE_DISCARD,0,addr:110)*
- 8142:(obj:3) ID3D11DeviceContext::Unmap(obj:156,0)*
- 8143:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:156})*
- 8144:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:156})*
- 8145:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 8146:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 8147:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 8148:(obj:3) ID3D11DeviceContext::VSSetShader(obj:157,NULL,0)*
- 8149:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:158)*
- 8150:(obj:3) ID3D11DeviceContext::PSSetShader(obj:159,NULL,0)*
- 8151:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 8152:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:161},addr:113,addr:64)*
- 8153:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 8154:(obj:3) ID3D11DeviceContext::Draw(6,0)*
- 8155:(obj:3) ID3D11DeviceContext::Map(obj:156,0,D3D11_MAP_WRITE_DISCARD,0,addr:110)*
- 8156:(obj:3) ID3D11DeviceContext::Unmap(obj:156,0)*
- 8157:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:156})*
- 8158:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:156})*
- 8159:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 8160:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 8161:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 8162:(obj:3) ID3D11DeviceContext::VSSetShader(obj:157,NULL,0)*
- 8163:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:158)*
- 8164:(obj:3) ID3D11DeviceContext::PSSetShader(obj:159,NULL,0)*
- 8165:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 8166:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:161},addr:113,addr:64)*
- 8167:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 8168:(obj:3) ID3D11DeviceContext::Draw(6,0)*
- 8169:(obj:3) ID3D11DeviceContext::Map(obj:156,0,D3D11_MAP_WRITE_DISCARD,0,addr:110)*
- 8170:(obj:3) ID3D11DeviceContext::Unmap(obj:156,0)*
- 8171:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:156})*
- 8172:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:156})*
- 8173:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 8174:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 8175:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 8176:(obj:3) ID3D11DeviceContext::VSSetShader(obj:157,NULL,0)*
- 8177:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:158)*
- 8178:(obj:3) ID3D11DeviceContext::PSSetShader(obj:159,NULL,0)*
- 8179:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 8180:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:161},addr:113,addr:64)*
- 8181:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 8182:(obj:3) ID3D11DeviceContext::Draw(6,0)*
- 8183:(obj:3) ID3D11DeviceContext::Map(obj:156,0,D3D11_MAP_WRITE_DISCARD,0,addr:110)*
- 8184:(obj:3) ID3D11DeviceContext::Unmap(obj:156,0)*
- 8185:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:156})*
- 8186:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:156})*
- 8187:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 8188:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 8189:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 8190:(obj:3) ID3D11DeviceContext::VSSetShader(obj:157,NULL,0)*
- 8191:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:158)*
- 8192:(obj:3) ID3D11DeviceContext::PSSetShader(obj:159,NULL,0)*
- 8193:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 8194:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:161},addr:113,addr:64)*
- 8195:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 8196:(obj:3) ID3D11DeviceContext::Draw(6,0)*
- 8197:(obj:3) ID3D11DeviceContext::Map(obj:156,0,D3D11_MAP_WRITE_DISCARD,0,addr:110)*
- 8198:(obj:3) ID3D11DeviceContext::Unmap(obj:156,0)*
- 8199:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:156})*
- 8200:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:156})*
- 8201:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 8202:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 8203:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 8204:(obj:3) ID3D11DeviceContext::VSSetShader(obj:157,NULL,0)*
- 8205:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:158)*
- 8206:(obj:3) ID3D11DeviceContext::PSSetShader(obj:159,NULL,0)*
- 8207:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 8208:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:161},addr:113,addr:64)*
- 8209:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 8210:(obj:3) ID3D11DeviceContext::Draw(6,0)*
- 8211:(obj:3) ID3D11DeviceContext::Map(obj:156,0,D3D11_MAP_WRITE_DISCARD,0,addr:110)*
- 8212:(obj:3) ID3D11DeviceContext::Unmap(obj:156,0)*
- 8213:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:156})*
- 8214:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:156})*
- 8215:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 8216:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 8217:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 8218:(obj:3) ID3D11DeviceContext::VSSetShader(obj:157,NULL,0)*
- 8219:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:158)*
- 8220:(obj:3) ID3D11DeviceContext::PSSetShader(obj:159,NULL,0)*
- 8221:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 8222:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:161},addr:113,addr:64)*
- 8223:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 8224:(obj:3) ID3D11DeviceContext::Draw(6,0)*
- 8225:(obj:3) ID3D11DeviceContext::Map(obj:156,0,D3D11_MAP_WRITE_DISCARD,0,addr:110)*
- 8226:(obj:3) ID3D11DeviceContext::Unmap(obj:156,0)*
- 8227:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:156})*
- 8228:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:156})*
- 8229:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 8230:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 8231:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 8232:(obj:3) ID3D11DeviceContext::VSSetShader(obj:157,NULL,0)*
- 8233:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:158)*
- 8234:(obj:3) ID3D11DeviceContext::PSSetShader(obj:159,NULL,0)*
- 8235:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 8236:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:161},addr:113,addr:64)*
- 8237:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 8238:(obj:3) ID3D11DeviceContext::Draw(6,0)*
- 8239:(obj:3) ID3D11DeviceContext::Map(obj:156,0,D3D11_MAP_WRITE_DISCARD,0,addr:110)*
- 8240:(obj:3) ID3D11DeviceContext::Unmap(obj:156,0)*
- 8241:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:156})*
- 8242:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:156})*
- 8243:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 8244:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 8245:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 8246:(obj:3) ID3D11DeviceContext::VSSetShader(obj:157,NULL,0)*
- 8247:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:158)*
- 8248:(obj:3) ID3D11DeviceContext::PSSetShader(obj:159,NULL,0)*
- 8249:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 8250:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:161},addr:113,addr:64)*
- 8251:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 8252:(obj:3) ID3D11DeviceContext::Draw(6,0)*
- 8253:(obj:3) ID3D11DeviceContext::Map(obj:156,0,D3D11_MAP_WRITE_DISCARD,0,addr:110)*
- 8254:(obj:3) ID3D11DeviceContext::Unmap(obj:156,0)*
- 8255:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:156})*
- 8256:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:156})*
- 8257:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 8258:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 8259:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 8260:(obj:3) ID3D11DeviceContext::VSSetShader(obj:157,NULL,0)*
- 8261:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:158)*
- 8262:(obj:3) ID3D11DeviceContext::PSSetShader(obj:159,NULL,0)*
- 8263:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 8264:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:161},addr:113,addr:64)*
- 8265:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 8266:(obj:3) ID3D11DeviceContext::Draw(6,0)*
- 8267:(obj:3) ID3D11DeviceContext::Map(obj:156,0,D3D11_MAP_WRITE_DISCARD,0,addr:110)*
- 8268:(obj:3) ID3D11DeviceContext::Unmap(obj:156,0)*
- 8269:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:156})*
- 8270:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:156})*
- 8271:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 8272:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 8273:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 8274:(obj:3) ID3D11DeviceContext::VSSetShader(obj:157,NULL,0)*
- 8275:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:158)*
- 8276:(obj:3) ID3D11DeviceContext::PSSetShader(obj:159,NULL,0)*
- 8277:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 8278:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:161},addr:113,addr:64)*
- 8279:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 8280:(obj:3) ID3D11DeviceContext::Draw(6,0)*
- 8281:(obj:3) ID3D11DeviceContext::Map(obj:156,0,D3D11_MAP_WRITE_DISCARD,0,addr:110)*
- 8282:(obj:3) ID3D11DeviceContext::Unmap(obj:156,0)*
- 8283:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:156})*
- 8284:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:156})*
- 8285:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 8286:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 8287:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 8288:(obj:3) ID3D11DeviceContext::VSSetShader(obj:157,NULL,0)*
- 8289:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:158)*
- 8290:(obj:3) ID3D11DeviceContext::PSSetShader(obj:159,NULL,0)*
- 8291:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 8292:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:161},addr:113,addr:64)*
- 8293:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 8294:(obj:3) ID3D11DeviceContext::Draw(6,0)*
- 8295:(obj:3) ID3D11DeviceContext::Map(obj:156,0,D3D11_MAP_WRITE_DISCARD,0,addr:110)*
- 8296:(obj:3) ID3D11DeviceContext::Unmap(obj:156,0)*
- 8297:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:156})*
- 8298:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:156})*
- 8299:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 8300:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 8301:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 8302:(obj:3) ID3D11DeviceContext::VSSetShader(obj:157,NULL,0)*
- 8303:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:158)*
- 8304:(obj:3) ID3D11DeviceContext::PSSetShader(obj:159,NULL,0)*
- 8305:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 8306:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:161},addr:113,addr:64)*
- 8307:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 8308:(obj:3) ID3D11DeviceContext::Draw(6,0)*
- 8309:(obj:3) ID3D11DeviceContext::Map(obj:156,0,D3D11_MAP_WRITE_DISCARD,0,addr:110)*
- 8310:(obj:3) ID3D11DeviceContext::Unmap(obj:156,0)*
- 8311:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:156})*
- 8312:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:156})*
- 8313:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 8314:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 8315:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 8316:(obj:3) ID3D11DeviceContext::VSSetShader(obj:157,NULL,0)*
- 8317:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:158)*
- 8318:(obj:3) ID3D11DeviceContext::PSSetShader(obj:159,NULL,0)*
- 8319:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 8320:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:161},addr:113,addr:64)*
- 8321:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 8322:(obj:3) ID3D11DeviceContext::Draw(6,0)*
- 8323:(obj:3) ID3D11DeviceContext::Map(obj:156,0,D3D11_MAP_WRITE_DISCARD,0,addr:110)*
- 8324:(obj:3) ID3D11DeviceContext::Unmap(obj:156,0)*
- 8325:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:156})*
- 8326:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:156})*
- 8327:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 8328:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 8329:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 8330:(obj:3) ID3D11DeviceContext::VSSetShader(obj:157,NULL,0)*
- 8331:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:158)*
- 8332:(obj:3) ID3D11DeviceContext::PSSetShader(obj:159,NULL,0)*
- 8333:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 8334:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:161},addr:113,addr:64)*
- 8335:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 8336:(obj:3) ID3D11DeviceContext::Draw(6,0)*
- 8337:(obj:3) ID3D11DeviceContext::Map(obj:156,0,D3D11_MAP_WRITE_DISCARD,0,addr:110)*
- 8338:(obj:3) ID3D11DeviceContext::Unmap(obj:156,0)*
- 8339:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:156})*
- 8340:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:156})*
- 8341:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 8342:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 8343:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 8344:(obj:3) ID3D11DeviceContext::VSSetShader(obj:157,NULL,0)*
- 8345:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:158)*
- 8346:(obj:3) ID3D11DeviceContext::PSSetShader(obj:159,NULL,0)*
- 8347:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 8348:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:161},addr:113,addr:64)*
- 8349:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 8350:(obj:3) ID3D11DeviceContext::Draw(6,0)*
- 8351:(obj:3) ID3D11DeviceContext::Map(obj:156,0,D3D11_MAP_WRITE_DISCARD,0,addr:110)*
- 8352:(obj:3) ID3D11DeviceContext::Unmap(obj:156,0)*
- 8353:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:156})*
- 8354:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:156})*
- 8355:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 8356:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 8357:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 8358:(obj:3) ID3D11DeviceContext::VSSetShader(obj:157,NULL,0)*
- 8359:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:158)*
- 8360:(obj:3) ID3D11DeviceContext::PSSetShader(obj:159,NULL,0)*
- 8361:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 8362:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:161},addr:113,addr:64)*
- 8363:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 8364:(obj:3) ID3D11DeviceContext::Draw(6,0)*
- 8365:(obj:3) ID3D11DeviceContext::Map(obj:156,0,D3D11_MAP_WRITE_DISCARD,0,addr:110)*
- 8366:(obj:3) ID3D11DeviceContext::Unmap(obj:156,0)*
- 8367:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:156})*
- 8368:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:156})*
- 8369:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 8370:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 8371:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 8372:(obj:3) ID3D11DeviceContext::VSSetShader(obj:157,NULL,0)*
- 8373:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:158)*
- 8374:(obj:3) ID3D11DeviceContext::PSSetShader(obj:159,NULL,0)*
- 8375:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 8376:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:161},addr:113,addr:64)*
- 8377:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 8378:(obj:3) ID3D11DeviceContext::Draw(6,0)*
- 8379:(obj:3) ID3D11DeviceContext::Map(obj:156,0,D3D11_MAP_WRITE_DISCARD,0,addr:110)*
- 8380:(obj:3) ID3D11DeviceContext::Unmap(obj:156,0)*
- 8381:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:156})*
- 8382:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:156})*
- 8383:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 8384:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 8385:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 8386:(obj:3) ID3D11DeviceContext::VSSetShader(obj:157,NULL,0)*
- 8387:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:158)*
- 8388:(obj:3) ID3D11DeviceContext::PSSetShader(obj:159,NULL,0)*
- 8389:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 8390:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:161},addr:113,addr:64)*
- 8391:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 8392:(obj:3) ID3D11DeviceContext::Draw(6,0)*
- 8393:(obj:3) ID3D11DeviceContext::Map(obj:156,0,D3D11_MAP_WRITE_DISCARD,0,addr:110)*
- 8394:(obj:3) ID3D11DeviceContext::Unmap(obj:156,0)*
- 8395:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:156})*
- 8396:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:156})*
- 8397:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 8398:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 8399:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 8400:(obj:3) ID3D11DeviceContext::VSSetShader(obj:157,NULL,0)*
- 8401:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:158)*
- 8402:(obj:3) ID3D11DeviceContext::PSSetShader(obj:159,NULL,0)*
- 8403:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 8404:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:161},addr:113,addr:64)*
- 8405:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 8406:(obj:3) ID3D11DeviceContext::Draw(6,0)*
- 8407:(obj:3) ID3D11DeviceContext::Map(obj:156,0,D3D11_MAP_WRITE_DISCARD,0,addr:110)*
- 8408:(obj:3) ID3D11DeviceContext::Unmap(obj:156,0)*
- 8409:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:156})*
- 8410:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:156})*
- 8411:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 8412:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 8413:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 8414:(obj:3) ID3D11DeviceContext::VSSetShader(obj:157,NULL,0)*
- 8415:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:158)*
- 8416:(obj:3) ID3D11DeviceContext::PSSetShader(obj:159,NULL,0)*
- 8417:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 8418:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:161},addr:113,addr:64)*
- 8419:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 8420:(obj:3) ID3D11DeviceContext::Draw(6,0)*
- 8421:(obj:3) ID3D11DeviceContext::Map(obj:156,0,D3D11_MAP_WRITE_DISCARD,0,addr:110)*
- 8422:(obj:3) ID3D11DeviceContext::Unmap(obj:156,0)*
- 8423:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:156})*
- 8424:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:156})*
- 8425:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 8426:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 8427:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 8428:(obj:3) ID3D11DeviceContext::VSSetShader(obj:157,NULL,0)*
- 8429:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:158)*
- 8430:(obj:3) ID3D11DeviceContext::PSSetShader(obj:159,NULL,0)*
- 8431:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 8432:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:161},addr:113,addr:64)*
- 8433:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 8434:(obj:3) ID3D11DeviceContext::Draw(6,0)*
- 8435:(obj:3) ID3D11DeviceContext::Map(obj:156,0,D3D11_MAP_WRITE_DISCARD,0,addr:110)*
- 8436:(obj:3) ID3D11DeviceContext::Unmap(obj:156,0)*
- 8437:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:156})*
- 8438:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:156})*
- 8439:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 8440:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 8441:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 8442:(obj:3) ID3D11DeviceContext::VSSetShader(obj:157,NULL,0)*
- 8443:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:158)*
- 8444:(obj:3) ID3D11DeviceContext::PSSetShader(obj:159,NULL,0)*
- 8445:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 8446:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:161},addr:113,addr:64)*
- 8447:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 8448:(obj:3) ID3D11DeviceContext::Draw(6,0)*
- 8449:(obj:3) ID3D11DeviceContext::Map(obj:156,0,D3D11_MAP_WRITE_DISCARD,0,addr:110)*
- 8450:(obj:3) ID3D11DeviceContext::Unmap(obj:156,0)*
- 8451:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:156})*
- 8452:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:156})*
- 8453:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 8454:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 8455:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 8456:(obj:3) ID3D11DeviceContext::VSSetShader(obj:157,NULL,0)*
- 8457:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:158)*
- 8458:(obj:3) ID3D11DeviceContext::PSSetShader(obj:159,NULL,0)*
- 8459:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 8460:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:161},addr:113,addr:64)*
- 8461:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 8462:(obj:3) ID3D11DeviceContext::Draw(6,0)*
- 8463:(obj:3) ID3D11DeviceContext::Map(obj:156,0,D3D11_MAP_WRITE_DISCARD,0,addr:110)*
- 8464:(obj:3) ID3D11DeviceContext::Unmap(obj:156,0)*
- 8465:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:156})*
- 8466:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:156})*
- 8467:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 8468:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 8469:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 8470:(obj:3) ID3D11DeviceContext::VSSetShader(obj:157,NULL,0)*
- 8471:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:158)*
- 8472:(obj:3) ID3D11DeviceContext::PSSetShader(obj:159,NULL,0)*
- 8473:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 8474:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:161},addr:113,addr:64)*
- 8475:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 8476:(obj:3) ID3D11DeviceContext::Draw(6,0)*
- 8477:(obj:3) ID3D11DeviceContext::Map(obj:156,0,D3D11_MAP_WRITE_DISCARD,0,addr:110)*
- 8478:(obj:3) ID3D11DeviceContext::Unmap(obj:156,0)*
- 8479:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:156})*
- 8480:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:156})*
- 8481:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 8482:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 8483:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 8484:(obj:3) ID3D11DeviceContext::VSSetShader(obj:157,NULL,0)*
- 8485:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:158)*
- 8486:(obj:3) ID3D11DeviceContext::PSSetShader(obj:159,NULL,0)*
- 8487:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 8488:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:161},addr:113,addr:64)*
- 8489:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 8490:(obj:3) ID3D11DeviceContext::Draw(6,0)*
- 8491:(obj:3) ID3D11DeviceContext::Map(obj:156,0,D3D11_MAP_WRITE_DISCARD,0,addr:110)*
- 8492:(obj:3) ID3D11DeviceContext::Unmap(obj:156,0)*
- 8493:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:156})*
- 8494:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:156})*
- 8495:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 8496:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 8497:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 8498:(obj:3) ID3D11DeviceContext::VSSetShader(obj:157,NULL,0)*
- 8499:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:158)*
- 8500:(obj:3) ID3D11DeviceContext::PSSetShader(obj:159,NULL,0)*
- 8501:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 8502:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:161},addr:113,addr:64)*
- 8503:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 8504:(obj:3) ID3D11DeviceContext::Draw(6,0)*
- 8505:(obj:3) ID3D11DeviceContext::Map(obj:156,0,D3D11_MAP_WRITE_DISCARD,0,addr:110)*
- 8506:(obj:3) ID3D11DeviceContext::Unmap(obj:156,0)*
- 8507:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:156})*
- 8508:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:156})*
- 8509:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 8510:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 8511:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 8512:(obj:3) ID3D11DeviceContext::VSSetShader(obj:157,NULL,0)*
- 8513:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:158)*
- 8514:(obj:3) ID3D11DeviceContext::PSSetShader(obj:159,NULL,0)*
- 8515:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 8516:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:161},addr:113,addr:64)*
- 8517:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 8518:(obj:3) ID3D11DeviceContext::Draw(6,0)*
- 8519:(obj:3) ID3D11DeviceContext::Map(obj:156,0,D3D11_MAP_WRITE_DISCARD,0,addr:110)*
- 8520:(obj:3) ID3D11DeviceContext::Unmap(obj:156,0)*
- 8521:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:156})*
- 8522:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:156})*
- 8523:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 8524:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 8525:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 8526:(obj:3) ID3D11DeviceContext::VSSetShader(obj:157,NULL,0)*
- 8527:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:158)*
- 8528:(obj:3) ID3D11DeviceContext::PSSetShader(obj:159,NULL,0)*
- 8529:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 8530:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:161},addr:113,addr:64)*
- 8531:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 8532:(obj:3) ID3D11DeviceContext::Draw(6,0)*
- 8533:(obj:3) ID3D11DeviceContext::Map(obj:156,0,D3D11_MAP_WRITE_DISCARD,0,addr:110)*
- 8534:(obj:3) ID3D11DeviceContext::Unmap(obj:156,0)*
- 8535:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:156})*
- 8536:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:156})*
- 8537:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 8538:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 8539:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 8540:(obj:3) ID3D11DeviceContext::VSSetShader(obj:157,NULL,0)*
- 8541:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:158)*
- 8542:(obj:3) ID3D11DeviceContext::PSSetShader(obj:159,NULL,0)*
- 8543:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 8544:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:161},addr:113,addr:64)*
- 8545:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 8546:(obj:3) ID3D11DeviceContext::Draw(6,0)*
- 8547:(obj:3) ID3D11DeviceContext::Map(obj:156,0,D3D11_MAP_WRITE_DISCARD,0,addr:110)*
- 8548:(obj:3) ID3D11DeviceContext::Unmap(obj:156,0)*
- 8549:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:156})*
- 8550:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:156})*
- 8551:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 8552:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 8553:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 8554:(obj:3) ID3D11DeviceContext::VSSetShader(obj:157,NULL,0)*
- 8555:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:158)*
- 8556:(obj:3) ID3D11DeviceContext::PSSetShader(obj:159,NULL,0)*
- 8557:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 8558:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:161},addr:113,addr:64)*
- 8559:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 8560:(obj:3) ID3D11DeviceContext::Draw(6,0)*
- 8561:(obj:3) ID3D11DeviceContext::Map(obj:156,0,D3D11_MAP_WRITE_DISCARD,0,addr:110)*
- 8562:(obj:3) ID3D11DeviceContext::Unmap(obj:156,0)*
- 8563:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:156})*
- 8564:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:156})*
- 8565:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 8566:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 8567:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 8568:(obj:3) ID3D11DeviceContext::VSSetShader(obj:157,NULL,0)*
- 8569:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:158)*
- 8570:(obj:3) ID3D11DeviceContext::PSSetShader(obj:159,NULL,0)*
- 8571:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 8572:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:161},addr:113,addr:64)*
- 8573:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 8574:(obj:3) ID3D11DeviceContext::Draw(6,0)*
- 8575:(obj:3) ID3D11DeviceContext::Map(obj:156,0,D3D11_MAP_WRITE_DISCARD,0,addr:110)*
- 8576:(obj:3) ID3D11DeviceContext::Unmap(obj:156,0)*
- 8577:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:156})*
- 8578:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:156})*
- 8579:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 8580:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 8581:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 8582:(obj:3) ID3D11DeviceContext::VSSetShader(obj:157,NULL,0)*
- 8583:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:158)*
- 8584:(obj:3) ID3D11DeviceContext::PSSetShader(obj:159,NULL,0)*
- 8585:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 8586:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:161},addr:113,addr:64)*
- 8587:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 8588:(obj:3) ID3D11DeviceContext::Draw(6,0)*
- 8589:(obj:3) ID3D11DeviceContext::Map(obj:156,0,D3D11_MAP_WRITE_DISCARD,0,addr:110)*
- 8590:(obj:3) ID3D11DeviceContext::Unmap(obj:156,0)*
- 8591:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:156})*
- 8592:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:156})*
- 8593:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 8594:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 8595:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 8596:(obj:3) ID3D11DeviceContext::VSSetShader(obj:157,NULL,0)*
- 8597:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:158)*
- 8598:(obj:3) ID3D11DeviceContext::PSSetShader(obj:159,NULL,0)*
- 8599:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 8600:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:161},addr:113,addr:64)*
- 8601:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 8602:(obj:3) ID3D11DeviceContext::Draw(6,0)*
- 8603:(obj:3) ID3D11DeviceContext::Map(obj:156,0,D3D11_MAP_WRITE_DISCARD,0,addr:110)*
- 8604:(obj:3) ID3D11DeviceContext::Unmap(obj:156,0)*
- 8605:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:156})*
- 8606:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:156})*
- 8607:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 8608:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 8609:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 8610:(obj:3) ID3D11DeviceContext::VSSetShader(obj:157,NULL,0)*
- 8611:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:158)*
- 8612:(obj:3) ID3D11DeviceContext::PSSetShader(obj:159,NULL,0)*
- 8613:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 8614:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:161},addr:113,addr:64)*
- 8615:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 8616:(obj:3) ID3D11DeviceContext::Draw(6,0)*
- 8617:(obj:3) ID3D11DeviceContext::Map(obj:156,0,D3D11_MAP_WRITE_DISCARD,0,addr:110)*
- 8618:(obj:3) ID3D11DeviceContext::Unmap(obj:156,0)*
- 8619:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:156})*
- 8620:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:156})*
- 8621:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 8622:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 8623:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 8624:(obj:3) ID3D11DeviceContext::VSSetShader(obj:157,NULL,0)*
- 8625:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:158)*
- 8626:(obj:3) ID3D11DeviceContext::PSSetShader(obj:159,NULL,0)*
- 8627:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 8628:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:161},addr:113,addr:64)*
- 8629:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 8630:(obj:3) ID3D11DeviceContext::Draw(6,0)*
- 8631:(obj:3) ID3D11DeviceContext::Map(obj:156,0,D3D11_MAP_WRITE_DISCARD,0,addr:110)*
- 8632:(obj:3) ID3D11DeviceContext::Unmap(obj:156,0)*
- 8633:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:156})*
- 8634:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:156})*
- 8635:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 8636:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 8637:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 8638:(obj:3) ID3D11DeviceContext::VSSetShader(obj:157,NULL,0)*
- 8639:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:158)*
- 8640:(obj:3) ID3D11DeviceContext::PSSetShader(obj:159,NULL,0)*
- 8641:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 8642:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:161},addr:113,addr:64)*
- 8643:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 8644:(obj:3) ID3D11DeviceContext::Draw(6,0)*
- 8645:(obj:3) ID3D11DeviceContext::Map(obj:156,0,D3D11_MAP_WRITE_DISCARD,0,addr:110)*
- 8646:(obj:3) ID3D11DeviceContext::Unmap(obj:156,0)*
- 8647:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:156})*
- 8648:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:156})*
- 8649:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 8650:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 8651:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 8652:(obj:3) ID3D11DeviceContext::VSSetShader(obj:157,NULL,0)*
- 8653:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:158)*
- 8654:(obj:3) ID3D11DeviceContext::PSSetShader(obj:159,NULL,0)*
- 8655:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 8656:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:161},addr:113,addr:64)*
- 8657:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 8658:(obj:3) ID3D11DeviceContext::Draw(6,0)*
- 8659:(obj:3) ID3D11DeviceContext::Map(obj:156,0,D3D11_MAP_WRITE_DISCARD,0,addr:110)*
- 8660:(obj:3) ID3D11DeviceContext::Unmap(obj:156,0)*
- 8661:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:156})*
- 8662:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:156})*
- 8663:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 8664:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 8665:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 8666:(obj:3) ID3D11DeviceContext::VSSetShader(obj:157,NULL,0)*
- 8667:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:158)*
- 8668:(obj:3) ID3D11DeviceContext::PSSetShader(obj:159,NULL,0)*
- 8669:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 8670:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:161},addr:113,addr:64)*
- 8671:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 8672:(obj:3) ID3D11DeviceContext::Draw(6,0)*
- 8673:(obj:3) ID3D11DeviceContext::Map(obj:156,0,D3D11_MAP_WRITE_DISCARD,0,addr:110)*
- 8674:(obj:3) ID3D11DeviceContext::Unmap(obj:156,0)*
- 8675:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:156})*
- 8676:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:156})*
- 8677:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 8678:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 8679:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 8680:(obj:3) ID3D11DeviceContext::VSSetShader(obj:157,NULL,0)*
- 8681:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:158)*
- 8682:(obj:3) ID3D11DeviceContext::PSSetShader(obj:159,NULL,0)*
- 8683:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 8684:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:161},addr:113,addr:64)*
- 8685:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 8686:(obj:3) ID3D11DeviceContext::Draw(6,0)*
- 8687:(obj:3) ID3D11DeviceContext::Map(obj:156,0,D3D11_MAP_WRITE_DISCARD,0,addr:110)*
- 8688:(obj:3) ID3D11DeviceContext::Unmap(obj:156,0)*
- 8689:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:156})*
- 8690:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:156})*
- 8691:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 8692:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 8693:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 8694:(obj:3) ID3D11DeviceContext::VSSetShader(obj:157,NULL,0)*
- 8695:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:158)*
- 8696:(obj:3) ID3D11DeviceContext::PSSetShader(obj:159,NULL,0)*
- 8697:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 8698:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:161},addr:113,addr:64)*
- 8699:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 8700:(obj:3) ID3D11DeviceContext::Draw(6,0)*
- 8701:(obj:3) ID3D11DeviceContext::Map(obj:156,0,D3D11_MAP_WRITE_DISCARD,0,addr:110)*
- 8702:(obj:3) ID3D11DeviceContext::Unmap(obj:156,0)*
- 8703:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:156})*
- 8704:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:156})*
- 8705:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 8706:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 8707:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 8708:(obj:3) ID3D11DeviceContext::VSSetShader(obj:157,NULL,0)*
- 8709:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:158)*
- 8710:(obj:3) ID3D11DeviceContext::PSSetShader(obj:159,NULL,0)*
- 8711:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 8712:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:161},addr:113,addr:64)*
- 8713:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 8714:(obj:3) ID3D11DeviceContext::Draw(6,0)*
- 8715:(obj:3) ID3D11DeviceContext::Map(obj:156,0,D3D11_MAP_WRITE_DISCARD,0,addr:110)*
- 8716:(obj:3) ID3D11DeviceContext::Unmap(obj:156,0)*
- 8717:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:156})*
- 8718:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:156})*
- 8719:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 8720:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 8721:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 8722:(obj:3) ID3D11DeviceContext::VSSetShader(obj:157,NULL,0)*
- 8723:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:158)*
- 8724:(obj:3) ID3D11DeviceContext::PSSetShader(obj:159,NULL,0)*
- 8725:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 8726:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:161},addr:113,addr:64)*
- 8727:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 8728:(obj:3) ID3D11DeviceContext::Draw(6,0)*
- 8729:(obj:3) ID3D11DeviceContext::Map(obj:156,0,D3D11_MAP_WRITE_DISCARD,0,addr:110)*
- 8730:(obj:3) ID3D11DeviceContext::Unmap(obj:156,0)*
- 8731:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:156})*
- 8732:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:156})*
- 8733:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 8734:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 8735:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 8736:(obj:3) ID3D11DeviceContext::VSSetShader(obj:157,NULL,0)*
- 8737:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:158)*
- 8738:(obj:3) ID3D11DeviceContext::PSSetShader(obj:159,NULL,0)*
- 8739:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 8740:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:161},addr:113,addr:64)*
- 8741:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 8742:(obj:3) ID3D11DeviceContext::Draw(6,0)*
- 8743:(obj:3) ID3D11DeviceContext::Map(obj:156,0,D3D11_MAP_WRITE_DISCARD,0,addr:110)*
- 8744:(obj:3) ID3D11DeviceContext::Unmap(obj:156,0)*
- 8745:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:156})*
- 8746:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:156})*
- 8747:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 8748:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 8749:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 8750:(obj:3) ID3D11DeviceContext::VSSetShader(obj:157,NULL,0)*
- 8751:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:158)*
- 8752:(obj:3) ID3D11DeviceContext::PSSetShader(obj:159,NULL,0)*
- 8753:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 8754:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:161},addr:113,addr:64)*
- 8755:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 8756:(obj:3) ID3D11DeviceContext::Draw(6,0)*
- 8757:(obj:3) ID3D11DeviceContext::Map(obj:156,0,D3D11_MAP_WRITE_DISCARD,0,addr:110)*
- 8758:(obj:3) ID3D11DeviceContext::Unmap(obj:156,0)*
- 8759:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:156})*
- 8760:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:156})*
- 8761:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 8762:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 8763:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 8764:(obj:3) ID3D11DeviceContext::VSSetShader(obj:157,NULL,0)*
- 8765:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:158)*
- 8766:(obj:3) ID3D11DeviceContext::PSSetShader(obj:159,NULL,0)*
- 8767:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 8768:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:161},addr:113,addr:64)*
- 8769:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 8770:(obj:3) ID3D11DeviceContext::Draw(6,0)*
- 8771:(obj:3) ID3D11DeviceContext::Map(obj:156,0,D3D11_MAP_WRITE_DISCARD,0,addr:110)*
- 8772:(obj:3) ID3D11DeviceContext::Unmap(obj:156,0)*
- 8773:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:156})*
- 8774:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:156})*
- 8775:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 8776:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 8777:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 8778:(obj:3) ID3D11DeviceContext::VSSetShader(obj:157,NULL,0)*
- 8779:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:158)*
- 8780:(obj:3) ID3D11DeviceContext::PSSetShader(obj:159,NULL,0)*
- 8781:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 8782:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:161},addr:113,addr:64)*
- 8783:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 8784:(obj:3) ID3D11DeviceContext::Draw(6,0)*
- 8785:(obj:3) ID3D11DeviceContext::Map(obj:156,0,D3D11_MAP_WRITE_DISCARD,0,addr:110)*
- 8786:(obj:3) ID3D11DeviceContext::Unmap(obj:156,0)*
- 8787:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:156})*
- 8788:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:156})*
- 8789:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 8790:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 8791:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 8792:(obj:3) ID3D11DeviceContext::VSSetShader(obj:157,NULL,0)*
- 8793:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:158)*
- 8794:(obj:3) ID3D11DeviceContext::PSSetShader(obj:159,NULL,0)*
- 8795:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 8796:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:161},addr:113,addr:64)*
- 8797:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 8798:(obj:3) ID3D11DeviceContext::Draw(6,0)*
- 8799:(obj:3) ID3D11DeviceContext::Map(obj:156,0,D3D11_MAP_WRITE_DISCARD,0,addr:110)*
- 8800:(obj:3) ID3D11DeviceContext::Unmap(obj:156,0)*
- 8801:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:156})*
- 8802:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:156})*
- 8803:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 8804:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 8805:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 8806:(obj:3) ID3D11DeviceContext::VSSetShader(obj:157,NULL,0)*
- 8807:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:158)*
- 8808:(obj:3) ID3D11DeviceContext::PSSetShader(obj:159,NULL,0)*
- 8809:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 8810:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:161},addr:113,addr:64)*
- 8811:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 8812:(obj:3) ID3D11DeviceContext::Draw(6,0)*
- 8813:(obj:3) ID3D11DeviceContext::Map(obj:156,0,D3D11_MAP_WRITE_DISCARD,0,addr:110)*
- 8814:(obj:3) ID3D11DeviceContext::Unmap(obj:156,0)*
- 8815:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:156})*
- 8816:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:156})*
- 8817:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 8818:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 8819:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 8820:(obj:3) ID3D11DeviceContext::VSSetShader(obj:157,NULL,0)*
- 8821:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:158)*
- 8822:(obj:3) ID3D11DeviceContext::PSSetShader(obj:159,NULL,0)*
- 8823:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 8824:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:161},addr:113,addr:64)*
- 8825:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 8826:(obj:3) ID3D11DeviceContext::Draw(6,0)*
- 8827:(obj:3) ID3D11DeviceContext::Map(obj:156,0,D3D11_MAP_WRITE_DISCARD,0,addr:110)*
- 8828:(obj:3) ID3D11DeviceContext::Unmap(obj:156,0)*
- 8829:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:156})*
- 8830:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:156})*
- 8831:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 8832:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 8833:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 8834:(obj:3) ID3D11DeviceContext::VSSetShader(obj:157,NULL,0)*
- 8835:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:158)*
- 8836:(obj:3) ID3D11DeviceContext::PSSetShader(obj:159,NULL,0)*
- 8837:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 8838:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:161},addr:113,addr:64)*
- 8839:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 8840:(obj:3) ID3D11DeviceContext::Draw(6,0)*
- 8841:(obj:3) ID3D11DeviceContext::Map(obj:156,0,D3D11_MAP_WRITE_DISCARD,0,addr:110)*
- 8842:(obj:3) ID3D11DeviceContext::Unmap(obj:156,0)*
- 8843:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:156})*
- 8844:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:156})*
- 8845:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 8846:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 8847:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 8848:(obj:3) ID3D11DeviceContext::VSSetShader(obj:157,NULL,0)*
- 8849:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:158)*
- 8850:(obj:3) ID3D11DeviceContext::PSSetShader(obj:159,NULL,0)*
- 8851:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 8852:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:161},addr:113,addr:64)*
- 8853:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 8854:(obj:3) ID3D11DeviceContext::Draw(6,0)*
- 8855:(obj:3) ID3D11DeviceContext::Map(obj:156,0,D3D11_MAP_WRITE_DISCARD,0,addr:110)*
- 8856:(obj:3) ID3D11DeviceContext::Unmap(obj:156,0)*
- 8857:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:156})*
- 8858:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:156})*
- 8859:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 8860:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 8861:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 8862:(obj:3) ID3D11DeviceContext::VSSetShader(obj:157,NULL,0)*
- 8863:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:158)*
- 8864:(obj:3) ID3D11DeviceContext::PSSetShader(obj:159,NULL,0)*
- 8865:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 8866:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:161},addr:113,addr:64)*
- 8867:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 8868:(obj:3) ID3D11DeviceContext::Draw(6,0)*
- 8869:(obj:3) ID3D11DeviceContext::Map(obj:156,0,D3D11_MAP_WRITE_DISCARD,0,addr:110)*
- 8870:(obj:3) ID3D11DeviceContext::Unmap(obj:156,0)*
- 8871:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:156})*
- 8872:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:156})*
- 8873:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 8874:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 8875:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 8876:(obj:3) ID3D11DeviceContext::VSSetShader(obj:157,NULL,0)*
- 8877:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:158)*
- 8878:(obj:3) ID3D11DeviceContext::PSSetShader(obj:159,NULL,0)*
- 8879:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 8880:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:161},addr:113,addr:64)*
- 8881:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 8882:(obj:3) ID3D11DeviceContext::Draw(6,0)*
- 8883:(obj:3) ID3D11DeviceContext::Map(obj:156,0,D3D11_MAP_WRITE_DISCARD,0,addr:110)*
- 8884:(obj:3) ID3D11DeviceContext::Unmap(obj:156,0)*
- 8885:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:156})*
- 8886:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:156})*
- 8887:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 8888:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 8889:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 8890:(obj:3) ID3D11DeviceContext::VSSetShader(obj:157,NULL,0)*
- 8891:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:158)*
- 8892:(obj:3) ID3D11DeviceContext::PSSetShader(obj:159,NULL,0)*
- 8893:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 8894:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:161},addr:113,addr:64)*
- 8895:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 8896:(obj:3) ID3D11DeviceContext::Draw(6,0)*
- 8897:(obj:3) ID3D11DeviceContext::Map(obj:156,0,D3D11_MAP_WRITE_DISCARD,0,addr:110)*
- 8898:(obj:3) ID3D11DeviceContext::Unmap(obj:156,0)*
- 8899:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:156})*
- 8900:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:156})*
- 8901:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 8902:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 8903:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 8904:(obj:3) ID3D11DeviceContext::VSSetShader(obj:157,NULL,0)*
- 8905:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:158)*
- 8906:(obj:3) ID3D11DeviceContext::PSSetShader(obj:159,NULL,0)*
- 8907:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 8908:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:161},addr:113,addr:64)*
- 8909:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 8910:(obj:3) ID3D11DeviceContext::Draw(6,0)*
- 8911:(obj:3) ID3D11DeviceContext::Map(obj:156,0,D3D11_MAP_WRITE_DISCARD,0,addr:110)*
- 8912:(obj:3) ID3D11DeviceContext::Unmap(obj:156,0)*
- 8913:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:156})*
- 8914:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:156})*
- 8915:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 8916:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 8917:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 8918:(obj:3) ID3D11DeviceContext::VSSetShader(obj:157,NULL,0)*
- 8919:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:158)*
- 8920:(obj:3) ID3D11DeviceContext::PSSetShader(obj:159,NULL,0)*
- 8921:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 8922:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:161},addr:113,addr:64)*
- 8923:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 8924:(obj:3) ID3D11DeviceContext::Draw(6,0)*
- 8925:(obj:3) ID3D11DeviceContext::Map(obj:156,0,D3D11_MAP_WRITE_DISCARD,0,addr:110)*
- 8926:(obj:3) ID3D11DeviceContext::Unmap(obj:156,0)*
- 8927:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:156})*
- 8928:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:156})*
- 8929:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 8930:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 8931:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 8932:(obj:3) ID3D11DeviceContext::VSSetShader(obj:157,NULL,0)*
- 8933:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:158)*
- 8934:(obj:3) ID3D11DeviceContext::PSSetShader(obj:159,NULL,0)*
- 8935:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 8936:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:161},addr:113,addr:64)*
- 8937:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 8938:(obj:3) ID3D11DeviceContext::Draw(6,0)*
- 8939:(obj:3) ID3D11DeviceContext::Map(obj:156,0,D3D11_MAP_WRITE_DISCARD,0,addr:110)*
- 8940:(obj:3) ID3D11DeviceContext::Unmap(obj:156,0)*
- 8941:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:156})*
- 8942:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:156})*
- 8943:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 8944:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 8945:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 8946:(obj:3) ID3D11DeviceContext::VSSetShader(obj:157,NULL,0)*
- 8947:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:158)*
- 8948:(obj:3) ID3D11DeviceContext::PSSetShader(obj:159,NULL,0)*
- 8949:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 8950:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:161},addr:113,addr:64)*
- 8951:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 8952:(obj:3) ID3D11DeviceContext::Draw(6,0)*
- 8953:(obj:3) ID3D11DeviceContext::Map(obj:156,0,D3D11_MAP_WRITE_DISCARD,0,addr:110)*
- 8954:(obj:3) ID3D11DeviceContext::Unmap(obj:156,0)*
- 8955:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:156})*
- 8956:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:156})*
- 8957:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 8958:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 8959:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 8960:(obj:3) ID3D11DeviceContext::VSSetShader(obj:157,NULL,0)*
- 8961:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:158)*
- 8962:(obj:3) ID3D11DeviceContext::PSSetShader(obj:159,NULL,0)*
- 8963:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 8964:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:161},addr:113,addr:64)*
- 8965:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 8966:(obj:3) ID3D11DeviceContext::Draw(6,0)*
- 8967:(obj:3) ID3D11DeviceContext::Map(obj:156,0,D3D11_MAP_WRITE_DISCARD,0,addr:110)*
- 8968:(obj:3) ID3D11DeviceContext::Unmap(obj:156,0)*
- 8969:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:156})*
- 8970:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:156})*
- 8971:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 8972:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 8973:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 8974:(obj:3) ID3D11DeviceContext::VSSetShader(obj:157,NULL,0)*
- 8975:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:158)*
- 8976:(obj:3) ID3D11DeviceContext::PSSetShader(obj:159,NULL,0)*
- 8977:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 8978:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:161},addr:113,addr:64)*
- 8979:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 8980:(obj:3) ID3D11DeviceContext::Draw(6,0)*
- 8981:(obj:3) ID3D11DeviceContext::Map(obj:156,0,D3D11_MAP_WRITE_DISCARD,0,addr:110)*
- 8982:(obj:3) ID3D11DeviceContext::Unmap(obj:156,0)*
- 8983:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:156})*
- 8984:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:156})*
- 8985:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 8986:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 8987:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 8988:(obj:3) ID3D11DeviceContext::VSSetShader(obj:157,NULL,0)*
- 8989:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:158)*
- 8990:(obj:3) ID3D11DeviceContext::PSSetShader(obj:159,NULL,0)*
- 8991:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 8992:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:161},addr:113,addr:64)*
- 8993:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 8994:(obj:3) ID3D11DeviceContext::Draw(6,0)*
- 8995:(obj:3) ID3D11DeviceContext::Map(obj:156,0,D3D11_MAP_WRITE_DISCARD,0,addr:110)*
- 8996:(obj:3) ID3D11DeviceContext::Unmap(obj:156,0)*
- 8997:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:156})*
- 8998:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:156})*
- 8999:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 9000:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 9001:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 9002:(obj:3) ID3D11DeviceContext::VSSetShader(obj:157,NULL,0)*
- 9003:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:158)*
- 9004:(obj:3) ID3D11DeviceContext::PSSetShader(obj:159,NULL,0)*
- 9005:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 9006:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:161},addr:113,addr:64)*
- 9007:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 9008:(obj:3) ID3D11DeviceContext::Draw(6,0)*
- 9009:(obj:3) ID3D11DeviceContext::Map(obj:156,0,D3D11_MAP_WRITE_DISCARD,0,addr:110)*
- 9010:(obj:3) ID3D11DeviceContext::Unmap(obj:156,0)*
- 9011:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:156})*
- 9012:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:156})*
- 9013:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 9014:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 9015:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 9016:(obj:3) ID3D11DeviceContext::VSSetShader(obj:157,NULL,0)*
- 9017:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:158)*
- 9018:(obj:3) ID3D11DeviceContext::PSSetShader(obj:159,NULL,0)*
- 9019:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 9020:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:161},addr:113,addr:64)*
- 9021:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 9022:(obj:3) ID3D11DeviceContext::Draw(6,0)*
- 9023:(obj:3) ID3D11DeviceContext::Map(obj:156,0,D3D11_MAP_WRITE_DISCARD,0,addr:110)*
- 9024:(obj:3) ID3D11DeviceContext::Unmap(obj:156,0)*
- 9025:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:156})*
- 9026:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:156})*
- 9027:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 9028:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 9029:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 9030:(obj:3) ID3D11DeviceContext::VSSetShader(obj:157,NULL,0)*
- 9031:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:158)*
- 9032:(obj:3) ID3D11DeviceContext::PSSetShader(obj:159,NULL,0)*
- 9033:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 9034:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:161},addr:113,addr:64)*
- 9035:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 9036:(obj:3) ID3D11DeviceContext::Draw(6,0)*
- 9037:(obj:3) ID3D11DeviceContext::Map(obj:156,0,D3D11_MAP_WRITE_DISCARD,0,addr:110)*
- 9038:(obj:3) ID3D11DeviceContext::Unmap(obj:156,0)*
- 9039:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:156})*
- 9040:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:156})*
- 9041:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 9042:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 9043:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 9044:(obj:3) ID3D11DeviceContext::VSSetShader(obj:157,NULL,0)*
- 9045:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:158)*
- 9046:(obj:3) ID3D11DeviceContext::PSSetShader(obj:159,NULL,0)*
- 9047:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 9048:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:161},addr:113,addr:64)*
- 9049:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 9050:(obj:3) ID3D11DeviceContext::Draw(6,0)*
- 9051:(obj:3) ID3D11DeviceContext::Map(obj:156,0,D3D11_MAP_WRITE_DISCARD,0,addr:110)*
- 9052:(obj:3) ID3D11DeviceContext::Unmap(obj:156,0)*
- 9053:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:156})*
- 9054:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:156})*
- 9055:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 9056:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 9057:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 9058:(obj:3) ID3D11DeviceContext::VSSetShader(obj:157,NULL,0)*
- 9059:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:158)*
- 9060:(obj:3) ID3D11DeviceContext::PSSetShader(obj:159,NULL,0)*
- 9061:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 9062:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:161},addr:113,addr:64)*
- 9063:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 9064:(obj:3) ID3D11DeviceContext::Draw(6,0)*
- 9065:(obj:3) ID3D11DeviceContext::Map(obj:156,0,D3D11_MAP_WRITE_DISCARD,0,addr:110)*
- 9066:(obj:3) ID3D11DeviceContext::Unmap(obj:156,0)*
- 9067:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:156})*
- 9068:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:156})*
- 9069:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 9070:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 9071:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 9072:(obj:3) ID3D11DeviceContext::VSSetShader(obj:157,NULL,0)*
- 9073:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:158)*
- 9074:(obj:3) ID3D11DeviceContext::PSSetShader(obj:159,NULL,0)*
- 9075:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 9076:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:161},addr:113,addr:64)*
- 9077:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 9078:(obj:3) ID3D11DeviceContext::Draw(6,0)*
- 9079:(obj:3) ID3D11DeviceContext::Map(obj:156,0,D3D11_MAP_WRITE_DISCARD,0,addr:110)*
- 9080:(obj:3) ID3D11DeviceContext::Unmap(obj:156,0)*
- 9081:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:156})*
- 9082:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:156})*
- 9083:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 9084:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 9085:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 9086:(obj:3) ID3D11DeviceContext::VSSetShader(obj:157,NULL,0)*
- 9087:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:158)*
- 9088:(obj:3) ID3D11DeviceContext::PSSetShader(obj:159,NULL,0)*
- 9089:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 9090:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:161},addr:113,addr:64)*
- 9091:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 9092:(obj:3) ID3D11DeviceContext::Draw(6,0)*
- 9093:(obj:3) ID3D11DeviceContext::Map(obj:156,0,D3D11_MAP_WRITE_DISCARD,0,addr:110)*
- 9094:(obj:3) ID3D11DeviceContext::Unmap(obj:156,0)*
- 9095:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:156})*
- 9096:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:156})*
- 9097:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 9098:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 9099:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 9100:(obj:3) ID3D11DeviceContext::VSSetShader(obj:157,NULL,0)*
- 9101:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:158)*
- 9102:(obj:3) ID3D11DeviceContext::PSSetShader(obj:159,NULL,0)*
- 9103:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 9104:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:161},addr:113,addr:64)*
- 9105:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 9106:(obj:3) ID3D11DeviceContext::Draw(6,0)*
- 9107:(obj:3) ID3D11DeviceContext::Map(obj:156,0,D3D11_MAP_WRITE_DISCARD,0,addr:110)*
- 9108:(obj:3) ID3D11DeviceContext::Unmap(obj:156,0)*
- 9109:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:156})*
- 9110:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:156})*
- 9111:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 9112:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 9113:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 9114:(obj:3) ID3D11DeviceContext::VSSetShader(obj:157,NULL,0)*
- 9115:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:158)*
- 9116:(obj:3) ID3D11DeviceContext::PSSetShader(obj:159,NULL,0)*
- 9117:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 9118:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:161},addr:113,addr:64)*
- 9119:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 9120:(obj:3) ID3D11DeviceContext::Draw(6,0)*
- 9121:(obj:3) ID3D11DeviceContext::OMSetRenderTargets(1,{obj:146},obj:37)*
- 9122:(obj:3) ID3D11DeviceContext::RSSetViewports(1,addr:114)*
- 9123:(obj:3) ID3D11DeviceContext::OMSetDepthStencilState(obj:26,0)*
- 9124:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 9126:(obj:2) ID3D11Device::CreateBuffer(addr:115,addr:13,obj:162)*
- 9127:CreateObject(D3D11 Buffer,obj:162)
- 9128:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:162},addr:4,addr:116)*
- 9129:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 9130:(obj:3) ID3D11DeviceContext::IASetIndexBuffer(obj:17,DXGI_FORMAT_R32_UINT,0)*
- 9132:(obj:2) ID3D11Device::CreateTexture2D(addr:117,addr:13,obj:163)*
- 9133:CreateObject(D3D11 Texture2D,obj:163)
- 9135:(obj:2) ID3D11Device::CreateShaderResourceView(obj:163,addr:118,obj:164)*
- 9136:CreateObject(D3D11 Shader Resource View,obj:164)
- 9137:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,1,{obj:164})*
- 9138:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,1,{obj:164})*
- 9139:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,1,{obj:164})*
- 9141:(obj:2) ID3D11Device::CreateTexture2D(addr:117,addr:13,obj:165)*
- 9142:CreateObject(D3D11 Texture2D,obj:165)
- 9144:(obj:2) ID3D11Device::CreateShaderResourceView(obj:165,addr:118,obj:166)*
- 9145:CreateObject(D3D11 Shader Resource View,obj:166)
- 9146:(obj:3) ID3D11DeviceContext::PSSetShaderResources(1,1,{obj:166})*
- 9147:(obj:3) ID3D11DeviceContext::DSSetShaderResources(1,1,{obj:166})*
- 9148:(obj:3) ID3D11DeviceContext::GSSetShaderResources(1,1,{obj:166})*
- 9149:(obj:3) ID3D11DeviceContext::VSSetSamplers(0,1,{obj:43})*
- 9150:(obj:3) ID3D11DeviceContext::PSSetSamplers(0,1,{obj:43})*
- 9151:(obj:3) ID3D11DeviceContext::DSSetSamplers(0,1,{obj:43})*
- 9152:(obj:3) ID3D11DeviceContext::GSSetSamplers(0,1,{obj:43})*
- 9154:(obj:2) ID3D11Device::CreateBuffer(addr:119,addr:13,obj:167)*
- 9155:CreateObject(D3D11 Buffer,obj:167)
- 9156:(obj:3) ID3D11DeviceContext::Map(obj:167,0,D3D11_MAP_WRITE_DISCARD,0,addr:120)*
- 9157:(obj:3) ID3D11DeviceContext::Unmap(obj:167,0)*
- 9158:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:167})*
- 9159:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:167})*
- 9160:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 9161:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 9162:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 9164:(obj:2) ID3D11Device::CreateVertexShader(addr:121,1036,NULL,obj:168)*
- 9165:CreateObject(D3D11 Vertex Shader,obj:168)
- 9166:(obj:3) ID3D11DeviceContext::VSSetShader(obj:168,NULL,0)*
- 9168:(obj:2) ID3D11Device::CreateInputLayout(addr:86,5,addr:121,1036,obj:169)*
- 9169:CreateObject(D3D11 Input Layout,obj:169)
- 9170:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:169)*
- 9172:(obj:2) ID3D11Device::CreatePixelShader(addr:122,596,NULL,obj:170)*
- 9173:CreateObject(D3D11 Pixel Shader,obj:170)
- 9174:(obj:3) ID3D11DeviceContext::PSSetShader(obj:170,NULL,0)*
- 9176:(obj:2) ID3D11Device::CreateBlendState(addr:123,obj:171)*
- 9177:CreateObject(D3D11 Blend State,obj:171)
- 9178:(obj:3) ID3D11DeviceContext::OMSetBlendState(obj:171,NULL,-1)*
- 9179:(obj:3) ID3D11DeviceContext::OMSetBlendState(obj:27,addr:124,-1)*
- 9180:(obj:3) ID3D11DeviceContext::OMSetDepthStencilState(obj:29,0)*
- 9181:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,1,{NULL})*
- 9182:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,1,{NULL})*
- 9183:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,1,{NULL})*
- 9185:(obj:2) ID3D11Device::CreateTexture2D(addr:125,addr:13,obj:172)*
- 9186:CreateObject(D3D11 Texture2D,obj:172)
- 9188:(obj:2) ID3D11Device::CreateRenderTargetView(obj:172,NULL,obj:173)*
- 9189:CreateObject(D3D11 Render Target View,obj:173)
- 9191:(obj:2) ID3D11Device::CreateTexture2D(addr:125,addr:13,obj:174)*
- 9192:CreateObject(D3D11 Texture2D,obj:174)
- 9194:(obj:2) ID3D11Device::CreateDepthStencilView(obj:174,addr:41,obj:175)*
- 9195:CreateObject(D3D11 Depth-Stencil View,obj:175)
- 9196:(obj:3) ID3D11DeviceContext::OMSetRenderTargets(1,{obj:173},obj:175)*
- 9197:(obj:3) ID3D11DeviceContext::RSSetViewports(1,addr:114)*
- 9199:(obj:2) ID3D11Device::CreateShaderResourceView(obj:136,addr:126,obj:176)*
- 9200:CreateObject(D3D11 Shader Resource View,obj:176)
- 9201:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,1,{obj:176})*
- 9202:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,1,{obj:176})*
- 9203:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,1,{obj:176})*
- 9204:(obj:3) ID3D11DeviceContext::VSSetSamplers(0,1,{obj:115})*
- 9205:(obj:3) ID3D11DeviceContext::PSSetSamplers(0,1,{obj:115})*
- 9206:(obj:3) ID3D11DeviceContext::DSSetSamplers(0,1,{obj:115})*
- 9207:(obj:3) ID3D11DeviceContext::GSSetSamplers(0,1,{obj:115})*
- 9209:(obj:2) ID3D11Device::CreateBuffer(addr:127,addr:13,obj:177)*
- 9210:CreateObject(D3D11 Buffer,obj:177)
- 9211:(obj:3) ID3D11DeviceContext::Map(obj:177,0,D3D11_MAP_WRITE_DISCARD,0,addr:128)*
- 9212:(obj:3) ID3D11DeviceContext::Unmap(obj:177,0)*
- 9213:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:177})*
- 9214:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:177})*
- 9215:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 9216:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 9217:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 9219:(obj:2) ID3D11Device::CreateVertexShader(addr:129,568,NULL,obj:178)*
- 9220:CreateObject(D3D11 Vertex Shader,obj:178)
- 9221:(obj:3) ID3D11DeviceContext::VSSetShader(obj:178,NULL,0)*
- 9223:(obj:2) ID3D11Device::CreateInputLayout(addr:120,2,addr:129,568,obj:179)*
- 9224:CreateObject(D3D11 Input Layout,obj:179)
- 9225:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:179)*
- 9227:(obj:2) ID3D11Device::CreatePixelShader(addr:130,1424,NULL,obj:180)*
- 9228:CreateObject(D3D11 Pixel Shader,obj:180)
- 9229:(obj:3) ID3D11DeviceContext::PSSetShader(obj:180,NULL,0)*
- 9230:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 9232:(obj:2) ID3D11Device::CreateBuffer(addr:131,addr:13,obj:181)*
- 9233:CreateObject(D3D11 Buffer,obj:181)
- 9234:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:181},addr:132,addr:114)*
- 9235:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 9236:(obj:3) ID3D11DeviceContext::Draw(6,0)*
- 9237:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,1,{NULL})*
- 9238:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,1,{NULL})*
- 9239:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,1,{NULL})*
- 9240:(obj:3) ID3D11DeviceContext::OMSetRenderTargets(1,{obj:137},obj:139)*
- 9241:(obj:3) ID3D11DeviceContext::RSSetViewports(1,addr:114)*
- 9243:(obj:2) ID3D11Device::CreateShaderResourceView(obj:172,addr:133,obj:182)*
- 9244:CreateObject(D3D11 Shader Resource View,obj:182)
- 9245:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,1,{obj:182})*
- 9246:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,1,{obj:182})*
- 9247:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,1,{obj:182})*
- 9248:(obj:3) ID3D11DeviceContext::VSSetSamplers(0,1,{obj:115})*
- 9249:(obj:3) ID3D11DeviceContext::PSSetSamplers(0,1,{obj:115})*
- 9250:(obj:3) ID3D11DeviceContext::DSSetSamplers(0,1,{obj:115})*
- 9251:(obj:3) ID3D11DeviceContext::GSSetSamplers(0,1,{obj:115})*
- 9252:(obj:3) ID3D11DeviceContext::Map(obj:177,0,D3D11_MAP_WRITE_DISCARD,0,addr:128)*
- 9253:(obj:3) ID3D11DeviceContext::Unmap(obj:177,0)*
- 9254:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:177})*
- 9255:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:177})*
- 9256:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 9257:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 9258:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 9259:(obj:3) ID3D11DeviceContext::VSSetShader(obj:178,NULL,0)*
- 9260:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:179)*
- 9261:(obj:3) ID3D11DeviceContext::PSSetShader(obj:180,NULL,0)*
- 9262:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 9263:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:181},addr:132,addr:114)*
- 9264:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 9265:(obj:3) ID3D11DeviceContext::Draw(6,0)*
- 9266:(obj:3) ID3D11DeviceContext::OMSetDepthStencilState(obj:29,0)*
- 9267:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,1,{NULL})*
- 9268:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,1,{NULL})*
- 9269:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,1,{NULL})*
- 9270:(obj:3) ID3D11DeviceContext::OMSetRenderTargets(1,{obj:173},obj:175)*
- 9271:(obj:3) ID3D11DeviceContext::RSSetViewports(1,addr:114)*
- 9272:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,1,{obj:12})*
- 9273:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,1,{obj:12})*
- 9274:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,1,{obj:12})*
- 9275:(obj:3) ID3D11DeviceContext::VSSetSamplers(0,1,{obj:115})*
- 9276:(obj:3) ID3D11DeviceContext::PSSetSamplers(0,1,{obj:115})*
- 9277:(obj:3) ID3D11DeviceContext::DSSetSamplers(0,1,{obj:115})*
- 9278:(obj:3) ID3D11DeviceContext::GSSetSamplers(0,1,{obj:115})*
- 9279:(obj:3) ID3D11DeviceContext::Map(obj:177,0,D3D11_MAP_WRITE_DISCARD,0,addr:128)*
- 9280:(obj:3) ID3D11DeviceContext::Unmap(obj:177,0)*
- 9281:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:177})*
- 9282:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:177})*
- 9283:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 9284:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 9285:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 9286:(obj:3) ID3D11DeviceContext::VSSetShader(obj:178,NULL,0)*
- 9287:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:179)*
- 9288:(obj:3) ID3D11DeviceContext::PSSetShader(obj:180,NULL,0)*
- 9289:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 9290:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:181},addr:132,addr:114)*
- 9291:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 9292:(obj:3) ID3D11DeviceContext::Draw(6,0)*
- 9293:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,1,{NULL})*
- 9294:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,1,{NULL})*
- 9295:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,1,{NULL})*
- 9296:(obj:3) ID3D11DeviceContext::OMSetRenderTargets(1,{obj:146},obj:148)*
- 9297:(obj:3) ID3D11DeviceContext::RSSetViewports(1,addr:114)*
- 9298:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,1,{obj:182})*
- 9299:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,1,{obj:182})*
- 9300:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,1,{obj:182})*
- 9301:(obj:3) ID3D11DeviceContext::VSSetSamplers(0,1,{obj:115})*
- 9302:(obj:3) ID3D11DeviceContext::PSSetSamplers(0,1,{obj:115})*
- 9303:(obj:3) ID3D11DeviceContext::DSSetSamplers(0,1,{obj:115})*
- 9304:(obj:3) ID3D11DeviceContext::GSSetSamplers(0,1,{obj:115})*
- 9305:(obj:3) ID3D11DeviceContext::Map(obj:177,0,D3D11_MAP_WRITE_DISCARD,0,addr:128)*
- 9306:(obj:3) ID3D11DeviceContext::Unmap(obj:177,0)*
- 9307:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:177})*
- 9308:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:177})*
- 9309:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 9310:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 9311:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 9312:(obj:3) ID3D11DeviceContext::VSSetShader(obj:178,NULL,0)*
- 9313:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:179)*
- 9314:(obj:3) ID3D11DeviceContext::PSSetShader(obj:180,NULL,0)*
- 9315:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 9316:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:181},addr:132,addr:114)*
- 9317:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 9318:(obj:3) ID3D11DeviceContext::Draw(6,0)*
- 9319:(obj:3) ID3D11DeviceContext::OMSetRenderTargets(1,{obj:1},obj:25)*
- 9320:(obj:3) ID3D11DeviceContext::RSSetViewports(1,addr:134)*
- 9321:(obj:3) ID3D11DeviceContext::OMSetDepthStencilState(obj:29,0)*
- 9322:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,1,{obj:176})*
- 9323:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,1,{obj:176})*
- 9324:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,1,{obj:176})*
- 9325:(obj:3) ID3D11DeviceContext::PSSetShaderResources(1,1,{obj:12})*
- 9326:(obj:3) ID3D11DeviceContext::DSSetShaderResources(1,1,{obj:12})*
- 9327:(obj:3) ID3D11DeviceContext::GSSetShaderResources(1,1,{obj:12})*
- 9328:(obj:3) ID3D11DeviceContext::VSSetSamplers(0,1,{obj:115})*
- 9329:(obj:3) ID3D11DeviceContext::PSSetSamplers(0,1,{obj:115})*
- 9330:(obj:3) ID3D11DeviceContext::DSSetSamplers(0,1,{obj:115})*
- 9331:(obj:3) ID3D11DeviceContext::GSSetSamplers(0,1,{obj:115})*
- 9333:(obj:2) ID3D11Device::CreateBuffer(addr:100,addr:13,obj:183)*
- 9334:CreateObject(D3D11 Buffer,obj:183)
- 9335:(obj:3) ID3D11DeviceContext::Map(obj:183,0,D3D11_MAP_WRITE_DISCARD,0,addr:135)*
- 9336:(obj:3) ID3D11DeviceContext::Unmap(obj:183,0)*
- 9337:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:183})*
- 9338:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:183})*
- 9339:(obj:3) ID3D11DeviceContext::GSSetShader(NULL,NULL,0)*
- 9340:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 9341:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 9343:(obj:2) ID3D11Device::CreateVertexShader(addr:129,568,NULL,obj:184)*
- 9344:CreateObject(D3D11 Vertex Shader,obj:184)
- 9345:(obj:3) ID3D11DeviceContext::VSSetShader(obj:184,NULL,0)*
- 9347:(obj:2) ID3D11Device::CreateInputLayout(addr:91,2,addr:129,568,obj:185)*
- 9348:CreateObject(D3D11 Input Layout,obj:185)
- 9349:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:185)*
- 9351:(obj:2) ID3D11Device::CreatePixelShader(addr:130,1276,NULL,obj:186)*
- 9352:CreateObject(D3D11 Pixel Shader,obj:186)
- 9353:(obj:3) ID3D11DeviceContext::PSSetShader(obj:186,NULL,0)*
- 9354:(obj:3) ID3D11DeviceContext::RSSetState(obj:38)*
- 9356:(obj:2) ID3D11Device::CreateBuffer(addr:136,addr:13,obj:187)*
- 9357:CreateObject(D3D11 Buffer,obj:187)
- 9358:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:187},addr:137,addr:134)*
- 9359:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 9360:(obj:3) ID3D11DeviceContext::Draw(6,0)*
- 9361:(obj:3) ID3D11DeviceContext::OMSetBlendState(obj:171,NULL,-1)*
- 9362:(obj:3) ID3D11DeviceContext::RSSetState(obj:28)*
- 9363:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:16},addr:138,addr:139)*
- 9364:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_POINTLIST)*
- 9365:(obj:3) ID3D11DeviceContext::PSSetShaderResources(0,1,{obj:10})*
- 9366:(obj:3) ID3D11DeviceContext::DSSetShaderResources(0,1,{obj:10})*
- 9367:(obj:3) ID3D11DeviceContext::GSSetShaderResources(0,1,{obj:10})*
- 9368:(obj:3) ID3D11DeviceContext::VSSetSamplers(0,1,{obj:6})*
- 9369:(obj:3) ID3D11DeviceContext::PSSetSamplers(0,1,{obj:6})*
- 9370:(obj:3) ID3D11DeviceContext::DSSetSamplers(0,1,{obj:6})*
- 9371:(obj:3) ID3D11DeviceContext::GSSetSamplers(0,1,{obj:6})*
- 9372:(obj:3) ID3D11DeviceContext::Map(obj:7,0,D3D11_MAP_WRITE_DISCARD,0,addr:140)*
- 9373:(obj:3) ID3D11DeviceContext::Unmap(obj:7,0)*
- 9374:(obj:3) ID3D11DeviceContext::VSSetConstantBuffers(0,1,{obj:7})*
- 9375:(obj:3) ID3D11DeviceContext::PSSetConstantBuffers(0,1,{obj:7})*
- 9376:(obj:3) ID3D11DeviceContext::GSSetConstantBuffers(0,1,{obj:7})*
- 9377:(obj:3) ID3D11DeviceContext::GSSetShader(obj:8,NULL,0)*
- 9378:(obj:3) ID3D11DeviceContext::HSSetShader(NULL,NULL,0)*
- 9379:(obj:3) ID3D11DeviceContext::DSSetShader(NULL,NULL,0)*
- 9380:(obj:3) ID3D11DeviceContext::VSSetShader(obj:5,NULL,0)*
- 9381:(obj:3) ID3D11DeviceContext::IASetInputLayout(obj:18)*
- 9382:(obj:3) ID3D11DeviceContext::PSSetShader(obj:15,NULL,0)*
- 9383:(obj:3) ID3D11DeviceContext::Draw(6,0)*
- 9384:(obj:3) ID3D11DeviceContext::OMSetBlendState(obj:27,addr:124,-1)*
- 9385:(obj:3) ID3D11DeviceContext::OMSetDepthStencilState(obj:29,0)*
- 9386:(obj:3) ID3D11DeviceContext::RSSetState(obj:28)*
- 9387:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:30},addr:141,addr:142)*
- 9388:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST)*
- 9389:(obj:3) ID3D11DeviceContext::OMSetDepthStencilState(obj:26,0)*
- 9390:(obj:3) ID3D11DeviceContext::OMSetBlendState(obj:171,NULL,-1)*
- 9391:(obj:3) ID3D11DeviceContext::RSSetState(obj:28)*
- 9392:(obj:3) ID3D11DeviceContext::IASetVertexBuffers(0,1,{obj:16},addr:143,addr:144)*
- 9393:(obj:3) ID3D11DeviceContext::IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_POINTLIST)*
- 9394:(obj:3) ID3D11DeviceContext::OMSetBlendState(obj:27,addr:124,-1)*
- 9395:(obj:21) IDXGISwapChain::Present(0,0)*
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