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  1.  
  2. ** Executing...
  3. ** Command: "c:\program files (x86)\steam\steamapps\blackflames9512\sourcesdk\bin\orangebox\bin\vbsp.exe"
  4. ** Parameters: -game "c:\program files (x86)\steam\steamapps\blackflames9512\counter-strike source\cstrike" "C:\Users\Austin\Documents\maps\zm\Ewok\zm_endor.vmf"
  5.  
  6. Valve Software - vbsp.exe (Jul 7 2010)
  7. 4 threads
  8. materialPath: c:\program files (x86)\steam\steamapps\blackflames9512\counter-strike source\cstrike\materials
  9. Loading C:\Users\Austin\Documents\maps\zm\Ewok\zm_endor.vmf
  10. Can't find surfaceprop WoodWood_Lowdensity for material LEGENDS/STRAW, using default
  11. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\blackflames9512\counter-strike source\cstrike\gameinfo.txt
  12. fixing up env_cubemap materials on brush sides...
  13. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  14. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  15. Processing areas...done (0)
  16. Building Faces...done (0)
  17. Chop Details...done (0)
  18. Find Visible Detail Sides...
  19. Merged 1886 detail faces...done (0)
  20. Merging details...done (0)
  21. FixTjuncs...
  22. PruneNodes...
  23. WriteBSP...
  24. done (1)
  25. writing C:\Users\Austin\Documents\maps\zm\Ewok\zm_endor.prt...Building visibility clusters...
  26. done (0)
  27. Creating default LDR cubemaps for env_cubemap using skybox materials:
  28. skybox/assault*.vmt
  29. ! Run buildcubemaps in the engine to get the correct cube maps.
  30. Creating default HDR cubemaps for env_cubemap using skybox materials:
  31. skybox/assault*.vmt
  32. ! Run buildcubemaps in the engine to get the correct cube maps.
  33. Finding displacement neighbors...
  34. Finding lightmap sample positions...
  35. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  36. Building Physics collision data...
  37. done (8) (566198 bytes)
  38. Error! prop_static using model "models/props_junk/popcan01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  39. Error loading studio model "models/props_junk/popcan01a.mdl"!
  40. Error! prop_static using model "models/props_junk/garbage_metalcan002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  41. Error loading studio model "models/props_junk/garbage_metalcan002a.mdl"!
  42. Error! prop_static using model "models/props_junk/terracotta01.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  43. Error loading studio model "models/props_junk/terracotta01.mdl"!
  44. Error! prop_static using model "models/props_junk/shoe001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
  45. Error loading studio model "models/props_junk/shoe001a.mdl"!
  46. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  47. Compacting texture/material tables...
  48. Reduced 119 texinfos to 76
  49. Reduced 28 texdatas to 23 (819 bytes to 631)
  50. Writing C:\Users\Austin\Documents\maps\zm\Ewok\zm_endor.bsp
  51. 13 seconds elapsed
  52.  
  53. ** Executing...
  54. ** Command: "c:\program files (x86)\steam\steamapps\blackflames9512\sourcesdk\bin\orangebox\bin\vvis.exe"
  55. ** Parameters: -game "c:\program files (x86)\steam\steamapps\blackflames9512\counter-strike source\cstrike" -fast "C:\Users\Austin\Documents\maps\zm\Ewok\zm_endor"
  56.  
  57. Valve Software - vvis.exe (Jul 7 2010)
  58. fastvis = true
  59. 4 threads
  60. reading c:\users\austin\documents\maps\zm\ewok\zm_endor.bsp
  61. reading c:\users\austin\documents\maps\zm\ewok\zm_endor.prt
  62. 869 portalclusters
  63. 3360 numportals
  64. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
  65. Optimized: 60059 visible clusters (0.00%)
  66. Total clusters visible: 573277
  67. Average clusters visible: 659
  68. Building PAS...
  69. Average clusters audible: 867
  70. visdatasize:186096 compressed from 194656
  71. writing c:\users\austin\documents\maps\zm\ewok\zm_endor.bsp
  72. 1 second elapsed
  73.  
  74. ** Executing...
  75. ** Command: "c:\program files (x86)\steam\steamapps\blackflames9512\sourcesdk\bin\orangebox\bin\vrad.exe"
  76. ** Parameters: -both -game "c:\program files (x86)\steam\steamapps\blackflames9512\counter-strike source\cstrike" -noextra "C:\Users\Austin\Documents\maps\zm\Ewok\zm_endor"
  77.  
  78. Valve Software - vrad.exe SSE (Jul 7 2010)
  79.  
  80. Valve Radiosity Simulator
  81. 4 threads
  82. [Reading texlights from 'lights.rad']
  83. [1 texlights parsed from 'lights.rad']
  84.  
  85. Loading c:\users\austin\documents\maps\zm\ewok\zm_endor.bsp
  86. Setting up ray-trace acceleration structure... Done (31.57 seconds)
  87. 7543 faces
  88. 37 degenerate faces
  89. 793529 square feet [114268280.00 square inches]
  90. 926 Displacements
  91. 488993 Square Feet [70415048.00 Square Inches]
  92. 7506 patches before subdivision
  93. zero area child patch
  94. zero area child patch
  95. zero area child patch
  96. 35168 patches after subdivision
  97. sun extent from map=0.000000
  98. 3 direct lights
  99. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (17)
  100. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (38)
  101. transfers 4365510, max 1373
  102. transfer lists: 33.3 megs
  103. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  104. Bounce #1 added RGB(2239, 2373, 971)
  105. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  106. Bounce #2 added RGB(98, 95, 23)
  107. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  108. Bounce #3 added RGB(7, 5, 2)
  109. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  110. Bounce #4 added RGB(1, 1, 0)
  111. Build Patch/Sample Hash Table(s).....Done<0.0322 sec>
  112. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (10)
  113. FinalLightFace Done
  114. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  115. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (62)
  116. Writing leaf ambient...done
  117. Ready to Finish
  118.  
  119. Object names Objects/Maxobjs Memory / Maxmem Fullness
  120. ------------ --------------- --------------- --------
  121. models 44/1024 2112/49152 ( 4.3%)
  122. brushes 1335/8192 16020/98304 (16.3%)
  123. brushsides 16061/65536 128488/524288 (24.5%)
  124. planes 22038/65536 440760/1310720 (33.6%)
  125. vertexes 12588/65536 151056/786432 (19.2%)
  126. nodes 1652/65536 52864/2097152 ( 2.5%)
  127. texinfos 76/12288 5472/884736 ( 0.6%)
  128. texdata 23/2048 736/65536 ( 1.1%)
  129. dispinfos 926/0 162976/0 ( 0.0%)
  130. disp_verts 187742/0 3754840/0 ( 0.0%)
  131. disp_tris 326656/0 653312/0 ( 0.0%)
  132. disp_lmsamples 827530/0 827530/0 ( 0.0%)
  133. faces 7543/65536 422408/3670016 (11.5%)
  134. hdr faces 0/65536 0/3670016 ( 0.0%)
  135. origfaces 6365/65536 356440/3670016 ( 9.7%)
  136. leaves 1697/65536 54304/2097152 ( 2.6%)
  137. leaffaces 8838/65536 17676/131072 (13.5%)
  138. leafbrushes 2407/65536 4814/131072 ( 3.7%)
  139. areas 3/256 24/2048 ( 1.2%)
  140. surfedges 64255/512000 257020/2048000 (12.5%)
  141. edges 39768/256000 159072/1024000 (15.5%)
  142. LDR worldlights 3/8192 264/720896 ( 0.0%)
  143. HDR worldlights 0/8192 0/720896 ( 0.0%)
  144. leafwaterdata 1/32768 12/393216 ( 0.0%)
  145. waterstrips 1143/32768 11430/327680 ( 3.5%)
  146. waterverts 0/65536 0/786432 ( 0.0%)
  147. waterindices 19242/65536 38484/131072 (29.4%)
  148. cubemapsamples 2/1024 32/16384 ( 0.2%)
  149. overlays 0/512 0/180224 ( 0.0%)
  150. LDR lightdata [variable] 1722396/0 ( 0.0%)
  151. HDR lightdata [variable] 0/0 ( 0.0%)
  152. visdata [variable] 186096/16777216 ( 1.1%)
  153. entdata [variable] 20725/393216 ( 5.3%)
  154. LDR ambient table 1697/65536 6788/262144 ( 2.6%)
  155. HDR ambient table 1697/65536 6788/262144 ( 2.6%)
  156. LDR leaf ambient 7343/65536 205604/1835008 (11.2%)
  157. HDR leaf ambient 1697/65536 47516/1835008 ( 2.6%)
  158. occluders 0/0 0/0 ( 0.0%)
  159. occluder polygons 0/0 0/0 ( 0.0%)
  160. occluder vert ind 0/0 0/0 ( 0.0%)
  161. detail props [variable] 1/12 ( 8.3%)
  162. static props [variable] 1/2256 ( 0.0%)
  163. pakfile [variable] 247727/0 ( 0.0%)
  164. physics [variable] 566198/4194304 (13.5%)
  165. physics terrain [variable] 767166/1048576 (73.2%)
  166.  
  167. Level flags = 0
  168.  
  169. Total triangle count: 22895
  170. Writing c:\users\austin\documents\maps\zm\ewok\zm_endor.bsp
  171. 2 minutes, 40 seconds elapsed
  172. Valve Software - vrad.exe SSE (Jul 7 2010)
  173.  
  174. Valve Radiosity Simulator
  175. 4 threads
  176. [Reading texlights from 'lights.rad']
  177. [1 texlights parsed from 'lights.rad']
  178.  
  179. Loading c:\users\austin\documents\maps\zm\ewok\zm_endor.bsp
  180. Setting up ray-trace acceleration structure... Done (31.78 seconds)
  181. 7543 faces
  182. 37 degenerate faces
  183. 793529 square feet [114268280.00 square inches]
  184. 926 Displacements
  185. 488993 Square Feet [70415048.00 Square Inches]
  186. 7506 patches before subdivision
  187. zero area child patch
  188. zero area child patch
  189. zero area child patch
  190. 35168 patches after subdivision
  191. sun extent from map=0.000000
  192. 3 direct lights
  193. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (17)
  194. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (38)
  195. transfers 4365510, max 1373
  196. transfer lists: 33.3 megs
  197. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  198. Bounce #1 added RGB(2239, 2373, 971)
  199. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  200. Bounce #2 added RGB(98, 95, 23)
  201. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  202. Bounce #3 added RGB(7, 5, 2)
  203. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  204. Bounce #4 added RGB(1, 1, 0)
  205. Build Patch/Sample Hash Table(s).....Done<0.0354 sec>
  206. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (10)
  207. FinalLightFace Done
  208. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  209. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (62)
  210. Writing leaf ambient...done
  211. Ready to Finish
  212.  
  213. Object names Objects/Maxobjs Memory / Maxmem Fullness
  214. ------------ --------------- --------------- --------
  215. models 44/1024 2112/49152 ( 4.3%)
  216. brushes 1335/8192 16020/98304 (16.3%)
  217. brushsides 16061/65536 128488/524288 (24.5%)
  218. planes 22038/65536 440760/1310720 (33.6%)
  219. vertexes 12588/65536 151056/786432 (19.2%)
  220. nodes 1652/65536 52864/2097152 ( 2.5%)
  221. texinfos 76/12288 5472/884736 ( 0.6%)
  222. texdata 23/2048 736/65536 ( 1.1%)
  223. dispinfos 926/0 162976/0 ( 0.0%)
  224. disp_verts 187742/0 3754840/0 ( 0.0%)
  225. disp_tris 326656/0 653312/0 ( 0.0%)
  226. disp_lmsamples 827530/0 827530/0 ( 0.0%)
  227. faces 7543/65536 422408/3670016 (11.5%)
  228. hdr faces 7543/65536 422408/3670016 (11.5%)
  229. origfaces 6365/65536 356440/3670016 ( 9.7%)
  230. leaves 1697/65536 54304/2097152 ( 2.6%)
  231. leaffaces 8838/65536 17676/131072 (13.5%)
  232. leafbrushes 2407/65536 4814/131072 ( 3.7%)
  233. areas 3/256 24/2048 ( 1.2%)
  234. surfedges 64255/512000 257020/2048000 (12.5%)
  235. edges 39768/256000 159072/1024000 (15.5%)
  236. LDR worldlights 3/8192 264/720896 ( 0.0%)
  237. HDR worldlights 3/8192 264/720896 ( 0.0%)
  238. leafwaterdata 1/32768 12/393216 ( 0.0%)
  239. waterstrips 1143/32768 11430/327680 ( 3.5%)
  240. waterverts 0/65536 0/786432 ( 0.0%)
  241. waterindices 19242/65536 38484/131072 (29.4%)
  242. cubemapsamples 2/1024 32/16384 ( 0.2%)
  243. overlays 0/512 0/180224 ( 0.0%)
  244. LDR lightdata [variable] 1722396/0 ( 0.0%)
  245. HDR lightdata [variable] 1722396/0 ( 0.0%)
  246. visdata [variable] 186096/16777216 ( 1.1%)
  247. entdata [variable] 20725/393216 ( 5.3%)
  248. LDR ambient table 1697/65536 6788/262144 ( 2.6%)
  249. HDR ambient table 1697/65536 6788/262144 ( 2.6%)
  250. LDR leaf ambient 7343/65536 205604/1835008 (11.2%)
  251. HDR leaf ambient 7343/65536 205604/1835008 (11.2%)
  252. occluders 0/0 0/0 ( 0.0%)
  253. occluder polygons 0/0 0/0 ( 0.0%)
  254. occluder vert ind 0/0 0/0 ( 0.0%)
  255. detail props [variable] 1/12 ( 8.3%)
  256. static props [variable] 1/2256 ( 0.0%)
  257. pakfile [variable] 247727/0 ( 0.0%)
  258. physics [variable] 566198/4194304 (13.5%)
  259. physics terrain [variable] 767166/1048576 (73.2%)
  260.  
  261. Level flags = 0
  262.  
  263. Total triangle count: 22895
  264. Writing c:\users\austin\documents\maps\zm\ewok\zm_endor.bsp
  265. 2 minutes, 40 seconds elapsed
  266.  
  267. ** Executing...
  268. ** Command: Copy File
  269. ** Parameters: "C:\Users\Austin\Documents\maps\zm\Ewok\zm_endor.bsp" "c:\program files (x86)\steam\steamapps\blackflames9512\counter-strike source\cstrike\maps\zm_endor.bsp"
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