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- ** Executing...
- ** Command: "c:\program files (x86)\steam\steamapps\blackflames9512\sourcesdk\bin\orangebox\bin\vbsp.exe"
- ** Parameters: -game "c:\program files (x86)\steam\steamapps\blackflames9512\counter-strike source\cstrike" "C:\Users\Austin\Documents\maps\zm\Ewok\zm_endor.vmf"
- Valve Software - vbsp.exe (Jul 7 2010)
- 4 threads
- materialPath: c:\program files (x86)\steam\steamapps\blackflames9512\counter-strike source\cstrike\materials
- Loading C:\Users\Austin\Documents\maps\zm\Ewok\zm_endor.vmf
- Can't find surfaceprop WoodWood_Lowdensity for material LEGENDS/STRAW, using default
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\blackflames9512\counter-strike source\cstrike\gameinfo.txt
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 1886 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (1)
- writing C:\Users\Austin\Documents\maps\zm\Ewok\zm_endor.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/assault*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/assault*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (8) (566198 bytes)
- Error! prop_static using model "models/props_junk/popcan01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_junk/popcan01a.mdl"!
- Error! prop_static using model "models/props_junk/garbage_metalcan002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_junk/garbage_metalcan002a.mdl"!
- Error! prop_static using model "models/props_junk/terracotta01.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_junk/terracotta01.mdl"!
- Error! prop_static using model "models/props_junk/shoe001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_junk/shoe001a.mdl"!
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 119 texinfos to 76
- Reduced 28 texdatas to 23 (819 bytes to 631)
- Writing C:\Users\Austin\Documents\maps\zm\Ewok\zm_endor.bsp
- 13 seconds elapsed
- ** Executing...
- ** Command: "c:\program files (x86)\steam\steamapps\blackflames9512\sourcesdk\bin\orangebox\bin\vvis.exe"
- ** Parameters: -game "c:\program files (x86)\steam\steamapps\blackflames9512\counter-strike source\cstrike" -fast "C:\Users\Austin\Documents\maps\zm\Ewok\zm_endor"
- Valve Software - vvis.exe (Jul 7 2010)
- fastvis = true
- 4 threads
- reading c:\users\austin\documents\maps\zm\ewok\zm_endor.bsp
- reading c:\users\austin\documents\maps\zm\ewok\zm_endor.prt
- 869 portalclusters
- 3360 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Optimized: 60059 visible clusters (0.00%)
- Total clusters visible: 573277
- Average clusters visible: 659
- Building PAS...
- Average clusters audible: 867
- visdatasize:186096 compressed from 194656
- writing c:\users\austin\documents\maps\zm\ewok\zm_endor.bsp
- 1 second elapsed
- ** Executing...
- ** Command: "c:\program files (x86)\steam\steamapps\blackflames9512\sourcesdk\bin\orangebox\bin\vrad.exe"
- ** Parameters: -both -game "c:\program files (x86)\steam\steamapps\blackflames9512\counter-strike source\cstrike" -noextra "C:\Users\Austin\Documents\maps\zm\Ewok\zm_endor"
- Valve Software - vrad.exe SSE (Jul 7 2010)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [1 texlights parsed from 'lights.rad']
- Loading c:\users\austin\documents\maps\zm\ewok\zm_endor.bsp
- Setting up ray-trace acceleration structure... Done (31.57 seconds)
- 7543 faces
- 37 degenerate faces
- 793529 square feet [114268280.00 square inches]
- 926 Displacements
- 488993 Square Feet [70415048.00 Square Inches]
- 7506 patches before subdivision
- zero area child patch
- zero area child patch
- zero area child patch
- 35168 patches after subdivision
- sun extent from map=0.000000
- 3 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (17)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (38)
- transfers 4365510, max 1373
- transfer lists: 33.3 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(2239, 2373, 971)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(98, 95, 23)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #3 added RGB(7, 5, 2)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(1, 1, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0322 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (10)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (62)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 44/1024 2112/49152 ( 4.3%)
- brushes 1335/8192 16020/98304 (16.3%)
- brushsides 16061/65536 128488/524288 (24.5%)
- planes 22038/65536 440760/1310720 (33.6%)
- vertexes 12588/65536 151056/786432 (19.2%)
- nodes 1652/65536 52864/2097152 ( 2.5%)
- texinfos 76/12288 5472/884736 ( 0.6%)
- texdata 23/2048 736/65536 ( 1.1%)
- dispinfos 926/0 162976/0 ( 0.0%)
- disp_verts 187742/0 3754840/0 ( 0.0%)
- disp_tris 326656/0 653312/0 ( 0.0%)
- disp_lmsamples 827530/0 827530/0 ( 0.0%)
- faces 7543/65536 422408/3670016 (11.5%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 6365/65536 356440/3670016 ( 9.7%)
- leaves 1697/65536 54304/2097152 ( 2.6%)
- leaffaces 8838/65536 17676/131072 (13.5%)
- leafbrushes 2407/65536 4814/131072 ( 3.7%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 64255/512000 257020/2048000 (12.5%)
- edges 39768/256000 159072/1024000 (15.5%)
- LDR worldlights 3/8192 264/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 1143/32768 11430/327680 ( 3.5%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 19242/65536 38484/131072 (29.4%)
- cubemapsamples 2/1024 32/16384 ( 0.2%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1722396/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 186096/16777216 ( 1.1%)
- entdata [variable] 20725/393216 ( 5.3%)
- LDR ambient table 1697/65536 6788/262144 ( 2.6%)
- HDR ambient table 1697/65536 6788/262144 ( 2.6%)
- LDR leaf ambient 7343/65536 205604/1835008 (11.2%)
- HDR leaf ambient 1697/65536 47516/1835008 ( 2.6%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/2256 ( 0.0%)
- pakfile [variable] 247727/0 ( 0.0%)
- physics [variable] 566198/4194304 (13.5%)
- physics terrain [variable] 767166/1048576 (73.2%)
- Level flags = 0
- Total triangle count: 22895
- Writing c:\users\austin\documents\maps\zm\ewok\zm_endor.bsp
- 2 minutes, 40 seconds elapsed
- Valve Software - vrad.exe SSE (Jul 7 2010)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [1 texlights parsed from 'lights.rad']
- Loading c:\users\austin\documents\maps\zm\ewok\zm_endor.bsp
- Setting up ray-trace acceleration structure... Done (31.78 seconds)
- 7543 faces
- 37 degenerate faces
- 793529 square feet [114268280.00 square inches]
- 926 Displacements
- 488993 Square Feet [70415048.00 Square Inches]
- 7506 patches before subdivision
- zero area child patch
- zero area child patch
- zero area child patch
- 35168 patches after subdivision
- sun extent from map=0.000000
- 3 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (17)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (38)
- transfers 4365510, max 1373
- transfer lists: 33.3 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(2239, 2373, 971)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(98, 95, 23)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #3 added RGB(7, 5, 2)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(1, 1, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0354 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (10)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (62)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 44/1024 2112/49152 ( 4.3%)
- brushes 1335/8192 16020/98304 (16.3%)
- brushsides 16061/65536 128488/524288 (24.5%)
- planes 22038/65536 440760/1310720 (33.6%)
- vertexes 12588/65536 151056/786432 (19.2%)
- nodes 1652/65536 52864/2097152 ( 2.5%)
- texinfos 76/12288 5472/884736 ( 0.6%)
- texdata 23/2048 736/65536 ( 1.1%)
- dispinfos 926/0 162976/0 ( 0.0%)
- disp_verts 187742/0 3754840/0 ( 0.0%)
- disp_tris 326656/0 653312/0 ( 0.0%)
- disp_lmsamples 827530/0 827530/0 ( 0.0%)
- faces 7543/65536 422408/3670016 (11.5%)
- hdr faces 7543/65536 422408/3670016 (11.5%)
- origfaces 6365/65536 356440/3670016 ( 9.7%)
- leaves 1697/65536 54304/2097152 ( 2.6%)
- leaffaces 8838/65536 17676/131072 (13.5%)
- leafbrushes 2407/65536 4814/131072 ( 3.7%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 64255/512000 257020/2048000 (12.5%)
- edges 39768/256000 159072/1024000 (15.5%)
- LDR worldlights 3/8192 264/720896 ( 0.0%)
- HDR worldlights 3/8192 264/720896 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 1143/32768 11430/327680 ( 3.5%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 19242/65536 38484/131072 (29.4%)
- cubemapsamples 2/1024 32/16384 ( 0.2%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 1722396/0 ( 0.0%)
- HDR lightdata [variable] 1722396/0 ( 0.0%)
- visdata [variable] 186096/16777216 ( 1.1%)
- entdata [variable] 20725/393216 ( 5.3%)
- LDR ambient table 1697/65536 6788/262144 ( 2.6%)
- HDR ambient table 1697/65536 6788/262144 ( 2.6%)
- LDR leaf ambient 7343/65536 205604/1835008 (11.2%)
- HDR leaf ambient 7343/65536 205604/1835008 (11.2%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/2256 ( 0.0%)
- pakfile [variable] 247727/0 ( 0.0%)
- physics [variable] 566198/4194304 (13.5%)
- physics terrain [variable] 767166/1048576 (73.2%)
- Level flags = 0
- Total triangle count: 22895
- Writing c:\users\austin\documents\maps\zm\ewok\zm_endor.bsp
- 2 minutes, 40 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Users\Austin\Documents\maps\zm\Ewok\zm_endor.bsp" "c:\program files (x86)\steam\steamapps\blackflames9512\counter-strike source\cstrike\maps\zm_endor.bsp"
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