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- Blazing Dragon of Red
- Rank 8 DARK Dragon/Xyz/Effect
- 3000/2500
- 2 Level 8 monsters
- [Requirement]: You can activate this by detaching 1 material from this card.
- [Effect]: Destroy as many Normal Summoned monsters on the field as possible with ATK less than or equal to this card's, then inflict 500 damage to your opponent for each monster destroyed.
- Cosmic Dragon of Stardust
- Rank 8 WIND Dragon/Xyz/Effect
- 2500/2000
- 2 Level 8 monsters
- [Requirement]: You can activate this when a card or effect is activated that would destroy a card(s) on the field by detaching 1 material from this card.
- [Effect]: Negate the activation, and if you do, destroy it.
- Bloated Corpse Flower
- Level 2 DARK Zombie/Tuner/Effect
- 800/500
- [Requirement]: You can activate this by sending 1 monster (Zombie) from your hand to the GY.
- [Effect]: Target 1 monster (Zombie) in your GY, with a different name from the sent card; Special Summon that target.
- Nightmare Miasma Pollen
- Level 5 DARK Zombie/Synchro/Effect
- 1900/1800
- 1 Tuner + 1+ non-Tuner Zombie monsters
- [Requirement]: You can activate this by sending 1 monster (Zombie) from your hand to the GY.
- [Effect]: Destroy 1 card on the field.
- Melody of Disaster
- Normal Spell
- [Requirement]: None.
- [Effect]: Target 1 monster you control (1000 or less ATK); it can attack directly this turn.
- Subway Station from the Underworld
- Normal Spell
- [Requirement]: None.
- [Effect]: Target 1 monster you control (DARK/2000 or more ATK); it can make up to 2 attacks during each Battle Phase this turn.
- Ominous Wind
- Normal Trap
- [Requirement]: You can activate this by Tributing 1 monster (WIND) you control.
- [Effect]: Target up to 2 cards on the field; destroy them.
- Fairy Dragon of Healing
- Link-3 LIGHT Fairy/Link/Effect
- 2000/BL B BR
- 3 Normal Summoned/Set monsters, including a Normal Monster
- [Requirement]: None.
- [Effect]: Target face-up cards on the field, up to the number of monsters this card points to; negate their effects until the end of this turn.
- Berserk King of the North
- Link-4 WATER Dragon/Lock Link/Effect
- 2400/L R BL BR
- 2+ monsters, including a Normal Summoned/Set monster
- [Requirement]: You can activate this by sending 1 card from your hand to the GY.
- [Effect]: This card gains 600 ATK until the end of this turn.
- Illusion Ninja
- Level 6 LIGHT Warrior/Effect
- 2100/800
- [Requirement]: You can activate this by shuffling 2 monsters (Warrior) into the Deck.
- [Effect]: This card gains 500 ATK until the end of this turn.
- Grandmaster of Light and Shadow
- Level 5 DARK Warrior/Effect
- 800/2100
- [Requirement]: You can activate this by sending 1 monster (Warrior) from your field to the GY.
- [Effect]: Target 1 other monster (Warrior) you control; it gains 800 ATK.
- Ninja Assassin
- Level 4 LIGHT Warrior/Normal
- 1700/1000
- A stealth attack that attacks during nighttime, and stops when the sun rises.
- Ancient Dragon of Terror
- Level 8 DARK Wyrm/Fusion/Effect
- 2400/2000
- 1 monster (Wyrm) + 1 monster (DARK)
- [Requirement]: You can activate this by banishing 1 monster (DARK or Wyrm) from your GY.
- [Effect]: Target 1 monster your opponent controls; banish it.
- Advanced Training Regiment
- Counter Trap
- [Requirement]: You can activate this when a card or effect is activated that targets a monster(s) (Normal) on the field.
- [Effect]: Negate the activation, and if you do, banish it.
- Warchief of Madness
- Level 5 DARK Zombie/Effect
- 2000/1400
- [Requirement]: You can activate this by banishing 1 monster (DARK or Zombie) from your GY.
- [Effect]: Target 1 monster you control; it gains 800 ATK until the end of this turn.
- Chevalier de Larmes
- Level 4 WATER Warrior/Effect
- 1100/1700
- [Requirement]: None.
- [Effect]: Fusion Summon 1 monster (Fusion Monster/Warrior) from your Extra Deck, using monsters from your hand and/or field as material.
- Chevalier de la Perfection
- Level 6 LIGHT Warrior/Fusion/Effect
- 2200/1600
- 2 Level 4 or lower monsters (Warrior)
- [Requirement]: You can activate this when this card destroys an opponent's monster by battle.
- [Effect]: Add 1 Level 2 monster (Tuner) from your Deck to your hand.
- Shock and Awe!!
- Normal Trap
- [Requirement]: None.
- [Effect]: Target 1 face-up monster on the field; switch its ATK and DEF.
- Bottomless Mana Reserves
- Normal Trap
- [Requirement]: None.
- [Effect]: Target 1 face-up monster on the field; its DEF becomes half its original DEF.
- Retreat and Regroup
- Normal Trap
- [Requirement]: None.
- [Effect]: Target 1 face-up monster on the field; its ATK becomes half its original ATK.
- The Damned Stand Ready
- Normal Trap
- [Requirement]: You can activate this when your opponent activates a monster effect.
- [Effect]: Target 1 monster (Level 5 or higher/Effect) in your GY; add it to your hand.
- Undying King of the Underworld
- Stage 6 DARK Fiend/Evolute/Effect
- 2300/1600
- 2+ DARK Fiend monsters
- [Requirement]: You can activate this by removing 3 E-Cs from this card.
- [Effect]: Target 1 face-up monster your opponent controls; its ATK becomes 0 until the end of this turn.
- Arbiter of Sorrow
- Level 7 DARK Fiend/Normal
- 2200/2800
- Just...how much agony and sadness can my heart carry?
- Legionnaire of Hate
- Level 6 DARK Fiend/Effect
- 1500/1000
- [Requirement]: You can activate this by paying 1000 LP.
- [Effect]: Target 1 face-up monster on the field; it gains 1000 ATK until the end of this turn.
- Searing Skulls
- Level 1 FIRE Zombie/Effect
- 300/200
- [Requirement]: You can activate this by Tributing 1 monster (Zombie).
- [Effect]: This turn, this card gains ATK equal to the Tributed monster's Level x 100, also it can make a direct attack this turn.
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