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TheInsidiousOne

mar3

Mar 3rd, 2020
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  1. Blazing Dragon of Red
  2. Rank 8 DARK Dragon/Xyz/Effect
  3. 3000/2500
  4. 2 Level 8 monsters
  5. [Requirement]: You can activate this by detaching 1 material from this card.
  6. [Effect]: Destroy as many Normal Summoned monsters on the field as possible with ATK less than or equal to this card's, then inflict 500 damage to your opponent for each monster destroyed.
  7.  
  8. Cosmic Dragon of Stardust
  9. Rank 8 WIND Dragon/Xyz/Effect
  10. 2500/2000
  11. 2 Level 8 monsters
  12. [Requirement]: You can activate this when a card or effect is activated that would destroy a card(s) on the field by detaching 1 material from this card.
  13. [Effect]: Negate the activation, and if you do, destroy it.
  14.  
  15. Bloated Corpse Flower
  16. Level 2 DARK Zombie/Tuner/Effect
  17. 800/500
  18. [Requirement]: You can activate this by sending 1 monster (Zombie) from your hand to the GY.
  19. [Effect]: Target 1 monster (Zombie) in your GY, with a different name from the sent card; Special Summon that target.
  20.  
  21. Nightmare Miasma Pollen
  22. Level 5 DARK Zombie/Synchro/Effect
  23. 1900/1800
  24. 1 Tuner + 1+ non-Tuner Zombie monsters
  25. [Requirement]: You can activate this by sending 1 monster (Zombie) from your hand to the GY.
  26. [Effect]: Destroy 1 card on the field.
  27.  
  28. Melody of Disaster
  29. Normal Spell
  30. [Requirement]: None.
  31. [Effect]: Target 1 monster you control (1000 or less ATK); it can attack directly this turn.
  32.  
  33. Subway Station from the Underworld
  34. Normal Spell
  35. [Requirement]: None.
  36. [Effect]: Target 1 monster you control (DARK/2000 or more ATK); it can make up to 2 attacks during each Battle Phase this turn.
  37.  
  38. Ominous Wind
  39. Normal Trap
  40. [Requirement]: You can activate this by Tributing 1 monster (WIND) you control.
  41. [Effect]: Target up to 2 cards on the field; destroy them.
  42.  
  43. Fairy Dragon of Healing
  44. Link-3 LIGHT Fairy/Link/Effect
  45. 2000/BL B BR
  46. 3 Normal Summoned/Set monsters, including a Normal Monster
  47. [Requirement]: None.
  48. [Effect]: Target face-up cards on the field, up to the number of monsters this card points to; negate their effects until the end of this turn.
  49.  
  50. Berserk King of the North
  51. Link-4 WATER Dragon/Lock Link/Effect
  52. 2400/L R BL BR
  53. 2+ monsters, including a Normal Summoned/Set monster
  54. [Requirement]: You can activate this by sending 1 card from your hand to the GY.
  55. [Effect]: This card gains 600 ATK until the end of this turn.
  56.  
  57. Illusion Ninja
  58. Level 6 LIGHT Warrior/Effect
  59. 2100/800
  60. [Requirement]: You can activate this by shuffling 2 monsters (Warrior) into the Deck.
  61. [Effect]: This card gains 500 ATK until the end of this turn.
  62.  
  63. Grandmaster of Light and Shadow
  64. Level 5 DARK Warrior/Effect
  65. 800/2100
  66. [Requirement]: You can activate this by sending 1 monster (Warrior) from your field to the GY.
  67. [Effect]: Target 1 other monster (Warrior) you control; it gains 800 ATK.
  68.  
  69. Ninja Assassin
  70. Level 4 LIGHT Warrior/Normal
  71. 1700/1000
  72. A stealth attack that attacks during nighttime, and stops when the sun rises.
  73.  
  74. Ancient Dragon of Terror
  75. Level 8 DARK Wyrm/Fusion/Effect
  76. 2400/2000
  77. 1 monster (Wyrm) + 1 monster (DARK)
  78. [Requirement]: You can activate this by banishing 1 monster (DARK or Wyrm) from your GY.
  79. [Effect]: Target 1 monster your opponent controls; banish it.
  80.  
  81. Advanced Training Regiment
  82. Counter Trap
  83. [Requirement]: You can activate this when a card or effect is activated that targets a monster(s) (Normal) on the field.
  84. [Effect]: Negate the activation, and if you do, banish it.
  85.  
  86. Warchief of Madness
  87. Level 5 DARK Zombie/Effect
  88. 2000/1400
  89. [Requirement]: You can activate this by banishing 1 monster (DARK or Zombie) from your GY.
  90. [Effect]: Target 1 monster you control; it gains 800 ATK until the end of this turn.
  91.  
  92. Chevalier de Larmes
  93. Level 4 WATER Warrior/Effect
  94. 1100/1700
  95. [Requirement]: None.
  96. [Effect]: Fusion Summon 1 monster (Fusion Monster/Warrior) from your Extra Deck, using monsters from your hand and/or field as material.
  97.  
  98. Chevalier de la Perfection
  99. Level 6 LIGHT Warrior/Fusion/Effect
  100. 2200/1600
  101. 2 Level 4 or lower monsters (Warrior)
  102. [Requirement]: You can activate this when this card destroys an opponent's monster by battle.
  103. [Effect]: Add 1 Level 2 monster (Tuner) from your Deck to your hand.
  104.  
  105. Shock and Awe!!
  106. Normal Trap
  107. [Requirement]: None.
  108. [Effect]: Target 1 face-up monster on the field; switch its ATK and DEF.
  109.  
  110. Bottomless Mana Reserves
  111. Normal Trap
  112. [Requirement]: None.
  113. [Effect]: Target 1 face-up monster on the field; its DEF becomes half its original DEF.
  114.  
  115. Retreat and Regroup
  116. Normal Trap
  117. [Requirement]: None.
  118. [Effect]: Target 1 face-up monster on the field; its ATK becomes half its original ATK.
  119.  
  120. The Damned Stand Ready
  121. Normal Trap
  122. [Requirement]: You can activate this when your opponent activates a monster effect.
  123. [Effect]: Target 1 monster (Level 5 or higher/Effect) in your GY; add it to your hand.
  124.  
  125. Undying King of the Underworld
  126. Stage 6 DARK Fiend/Evolute/Effect
  127. 2300/1600
  128. 2+ DARK Fiend monsters
  129. [Requirement]: You can activate this by removing 3 E-Cs from this card.
  130. [Effect]: Target 1 face-up monster your opponent controls; its ATK becomes 0 until the end of this turn.
  131.  
  132. Arbiter of Sorrow
  133. Level 7 DARK Fiend/Normal
  134. 2200/2800
  135. Just...how much agony and sadness can my heart carry?
  136.  
  137. Legionnaire of Hate
  138. Level 6 DARK Fiend/Effect
  139. 1500/1000
  140. [Requirement]: You can activate this by paying 1000 LP.
  141. [Effect]: Target 1 face-up monster on the field; it gains 1000 ATK until the end of this turn.
  142.  
  143. Searing Skulls
  144. Level 1 FIRE Zombie/Effect
  145. 300/200
  146. [Requirement]: You can activate this by Tributing 1 monster (Zombie).
  147. [Effect]: This turn, this card gains ATK equal to the Tributed monster's Level x 100, also it can make a direct attack this turn.
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