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a guest Sep 21st, 2019 101 Never
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  1.  
  2.         public static float GlobalPriceModifier = 0.8f;
  3.  
  4.         public static float SuperTierBreakPoint = 600 * GlobalPriceModifier; // Exception for league only, uncommon, special uniques
  5.  
  6.         // Unique Breakpoints - uniques have a lower breakpoints, due to item stat variations
  7.         public static float T1BreakPoint = 20 * GlobalPriceModifier;
  8.         public static float T2BreakPoint = 5 * GlobalPriceModifier;
  9.  
  10.         // BaseType Pricing - basetype tiered items can be more expensive due to a plethora of different factors
  11.         // However, to minimize disapointing mistakes, we keep the T1 breakpoint up high
  12.         public static float T1BaseTypeBreakPoint = 35f * GlobalPriceModifier;
  13.         public static float T2BaseTypeBreakPoint = 6f * GlobalPriceModifier;
  14.  
  15.         // Divination cards are tricky
  16.         public static float T1DiviBreakPoint = 25f * GlobalPriceModifier;
  17.         public static float T2DiviBreakPoint = 8f * GlobalPriceModifier;
  18.         public static float T3DiviBreakPoint = 2f * GlobalPriceModifier;
  19.         public static float T5DiviBreakPoint = 0.5f;
  20.  
  21.         // Fossils and scarabs are often predictable -drops-. Predictable drops are often best kept at high threshholds
  22.         public static float T1MiscBreakPoint = 35f * GlobalPriceModifier;
  23.         public static float T2MiscBreakPoint = 10f * GlobalPriceModifier;
  24.         public static float T3MiscBreakPoint = 3f * GlobalPriceModifier;
  25.         public static float T4MiscBreakPoint = 1f;
  26.  
  27.         public static float UncommonAspectMultiplier = 2.5f;    // Items with several versions and one uncommon version need to reach X the T2 breakpoint
  28.         public static float CommonTwinAspectMultiplier = 1.5f;  // Items with several versions. The rare version needs to reach X the T2 breakpoint
  29.         public static float LeagueDropAspectMultiplier = 6f;    // League Drop Items, that are NOT boss drops need to reach X the T2 breakpoint
  30.         public static float HighVarietyMultiplier = 0.5f;       // Items like ventor that have crazy roll ranges need to reach a way lower min price
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