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singh-simar

Orge mesh files

Sep 20th, 2013
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  1. Plane.material
  2.  
  3. material _missing_material_
  4. {
  5. receive_shadows off
  6. technique
  7. {
  8. pass
  9. {
  10. ambient 0.1 0.1 0.1 1.0
  11. diffuse 0.8 0.0 0.0 1.0
  12. specular 0.5 0.5 0.5 1.0 12.5
  13. emissive 0.3 0.3 0.3 1.0
  14. }
  15. }
  16. }
  17.  
  18. // Material genrated by blender2ogre 0.5.8
  19.  
  20. material Material
  21. {
  22. receive_shadows on
  23.  
  24. technique
  25. {
  26. pass Material
  27. {
  28. ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0
  29. diffuse 0.6400000190734865 0.6400000190734865 0.6400000190734865 1.0
  30. specular 0.5 0.5 0.5 1.0 12.5
  31. emissive 0.800000011920929 0.800000011920929 0.800000011920929 1.0
  32.  
  33. alpha_to_coverage off
  34. colour_write on
  35. cull_hardware clockwise
  36. depth_check on
  37. depth_func less_equal
  38. depth_write on
  39. illumination_stage
  40. light_clip_planes off
  41. light_scissor off
  42. lighting on
  43. normalise_normals off
  44. polygon_mode solid
  45. scene_blend one zero
  46. scene_blend_op add
  47. shading gouraud
  48. transparent_sorting on
  49.  
  50. texture_unit
  51. {
  52. texture
  53. tex_address_mode wrap
  54. scale 1.0 1.0
  55. tex_coord_set 0
  56. colour_op modulate
  57. }
  58. }
  59. }
  60. }
  61.  
  62.  
  63.  
  64.  
  65.  
  66. Plane.mesh.xml
  67. <?xml version="1.0" encoding="UTF-8"?>
  68. <mesh>
  69. <sharedgeometry vertexcount="4">
  70. <vertexbuffer colours_diffuse="False" positions="true" normals="true" texture_coords="1">
  71. <vertex>
  72. <position z="1.370107" x="-1.216599" y="0.000000"/>
  73. <normal z="0.000000" x="0.000856" y="1.000000"/>
  74. <texcoord v="0.000193" u="0.962884"/>
  75. </vertex>
  76. <vertex>
  77. <position z="1.373057" x="2.309588" y="-0.003018"/>
  78. <normal z="0.000000" x="0.000856" y="1.000000"/>
  79. <texcoord v="0.000098" u="0.000098"/>
  80. </vertex>
  81. <vertex>
  82. <position z="-2.288363" x="2.309588" y="-0.003018"/>
  83. <normal z="0.000000" x="0.000856" y="1.000000"/>
  84. <texcoord v="0.999807" u="0.000836"/>
  85. </vertex>
  86. <vertex>
  87. <position z="-2.291313" x="-1.213895" y="0.000001"/>
  88. <normal z="0.000000" x="0.000856" y="1.000000"/>
  89. <texcoord v="0.999902" u="0.962884"/>
  90. </vertex>
  91. </vertexbuffer>
  92. </sharedgeometry>
  93. <submeshes>
  94. <submesh material="Material" operationtype="triangle_list" usesharedvertices="true" use32bitindexes="False">
  95. <faces count="2">
  96. <face v1="0" v3="2" v2="1"/>
  97. <face v1="0" v3="3" v2="2"/>
  98. </faces>
  99. </submesh>
  100. </submeshes>
  101. <submeshnames>
  102. <submesh name="Material" index="0">
  103. </submesh>
  104. </submeshnames>
  105. </mesh>
  106.  
  107.  
  108.  
  109. Plane.mesh
  110. [MeshSerializer_v1.8]
  111. 0 P   QF Q   Q   Q    Q    RÐ 0 RÆ „¹›¿ «_¯?0e`: €? ‘v? `J9õÿ¿&e`:„Aº €?JÐ@£ÉE»UÀ¯?0e`: €? Y…Í8Y…Í8õÿ¿&e`:opAº €?JÐ@£ÉE»ŠtÀ0e`: €? '[:Zó?õÿ¿&e`:š}Aº €?é`›¿½7†5ߤÀ0e`: €? ‘v?”ù?õÿ¿&e`:5‘Aº €? @) Material
  112.      @  " „¹›¿£ÉE»ß¤ÀJÐ@½7†5UÀ¯?ñP@   ¡ Material
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