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- Plane.material
- material _missing_material_
- {
- receive_shadows off
- technique
- {
- pass
- {
- ambient 0.1 0.1 0.1 1.0
- diffuse 0.8 0.0 0.0 1.0
- specular 0.5 0.5 0.5 1.0 12.5
- emissive 0.3 0.3 0.3 1.0
- }
- }
- }
- // Material genrated by blender2ogre 0.5.8
- material Material
- {
- receive_shadows on
- technique
- {
- pass Material
- {
- ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0
- diffuse 0.6400000190734865 0.6400000190734865 0.6400000190734865 1.0
- specular 0.5 0.5 0.5 1.0 12.5
- emissive 0.800000011920929 0.800000011920929 0.800000011920929 1.0
- alpha_to_coverage off
- colour_write on
- cull_hardware clockwise
- depth_check on
- depth_func less_equal
- depth_write on
- illumination_stage
- light_clip_planes off
- light_scissor off
- lighting on
- normalise_normals off
- polygon_mode solid
- scene_blend one zero
- scene_blend_op add
- shading gouraud
- transparent_sorting on
- texture_unit
- {
- texture
- tex_address_mode wrap
- scale 1.0 1.0
- tex_coord_set 0
- colour_op modulate
- }
- }
- }
- }
- Plane.mesh.xml
- <?xml version="1.0" encoding="UTF-8"?>
- <mesh>
- <sharedgeometry vertexcount="4">
- <vertexbuffer colours_diffuse="False" positions="true" normals="true" texture_coords="1">
- <vertex>
- <position z="1.370107" x="-1.216599" y="0.000000"/>
- <normal z="0.000000" x="0.000856" y="1.000000"/>
- <texcoord v="0.000193" u="0.962884"/>
- </vertex>
- <vertex>
- <position z="1.373057" x="2.309588" y="-0.003018"/>
- <normal z="0.000000" x="0.000856" y="1.000000"/>
- <texcoord v="0.000098" u="0.000098"/>
- </vertex>
- <vertex>
- <position z="-2.288363" x="2.309588" y="-0.003018"/>
- <normal z="0.000000" x="0.000856" y="1.000000"/>
- <texcoord v="0.999807" u="0.000836"/>
- </vertex>
- <vertex>
- <position z="-2.291313" x="-1.213895" y="0.000001"/>
- <normal z="0.000000" x="0.000856" y="1.000000"/>
- <texcoord v="0.999902" u="0.962884"/>
- </vertex>
- </vertexbuffer>
- </sharedgeometry>
- <submeshes>
- <submesh material="Material" operationtype="triangle_list" usesharedvertices="true" use32bitindexes="False">
- <faces count="2">
- <face v1="0" v3="2" v2="1"/>
- <face v1="0" v3="3" v2="2"/>
- </faces>
- </submesh>
- </submeshes>
- <submeshnames>
- <submesh name="Material" index="0">
- </submesh>
- </submeshnames>
- </mesh>
- Plane.mesh
- [MeshSerializer_v1.8]
- 0 P QF Q Q Q Q RÐ 0 RÆ „¹›¿ «_¯?0e`: €? ‘v?`J9õÿ¿&e`:„Aº €?JÐ@£ÉE»UÀ¯?0e`: €? Y…Í8Y…Í8õÿ¿&e`:opAº €?JÐ@£ÉE»ŠtÀ0e`: €? '[:Zó?õÿ¿&e`:š}Aº €?é`›¿½7†5ߤÀ0e`: €? ‘v?”ù?õÿ¿&e`:5‘Aº €? @) Material
- @ " „¹›¿£ÉE»ß¤ÀJÐ@½7†5UÀ¯?ñP@ ¡ Material
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