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- options:
- locate1 : 117 83 2
- locate2 : 162 83 48
- on damage:
- if {combo::%victim%} is set:
- set the no damage time of victim to 1 tick
- message "%damage%を与えた" to attacker
- stop
- command /combo [<text>]:
- trigger:
- if arg 1 is "on":
- set {combo::%player%} to on
- stop
- if arg 1 is "off":
- clear {combo::%player%}
- command /duelcombo [<player>]:
- trigger:
- if arg 1 is set:
- message "%arg%さんにcomboのジュエルリクエストを送りました"
- set {comboduel::%player%} to on
- message "%player%さんからduelのリクエストを受けました 同意するなら/accept %player%を使ってください" to arg
- stop
- command /accept [<player>]:
- trigger:
- if arg 1 is set:
- if {comboduel::%arg%} is set:
- message "%arg%さんのduelリクエストに同意しました"
- wait 1 seconds
- clear {comboduel::%player%}
- message "5" to arg
- message "5"
- wait 1 seconds
- message "4" to arg
- message "4"
- wait 1 seconds
- message "3" to arg
- message "3"
- wait 1 seconds
- message "2" to arg
- message "2"
- wait 1 seconds
- message "1" to arg
- message "1"
- wait 1 seconds
- message "Start!" to arg
- message "Start!"
- set {combo::%player%} to on
- set {combo::%arg%} to on
- execute console command "/tp %arg% {@locate1}"
- execute console command "/tp %player% {@locate2}"
- execute console command "/menu grab %player% combokit"
- execute console command "/menu grab %arg% combokit"
- stop
- on death of player:
- if {combo::%victim} is set:
- broadcast "&2%victim% vs %attacker%の勝負で%attacker%が勝ちました"
- clear {combo::%victim%}
- clear {combo::%attacker%}
- clear drop
- stop
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