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  1. class DefaultEventhandlers;
  2. class CfgPatches
  3. {
  4. class Test_Character_F
  5. {
  6. units[]=
  7. {
  8. "Test_Soldier_F"
  9. };
  10. weapons[]={};
  11. requiredVersion=0.1;
  12. requiredAddons[]=
  13. {
  14. "A3_Characters_F"
  15. };
  16. };
  17. };
  18. class UniformSlotInfo;
  19. class CfgVehicles
  20. {
  21. class Man;
  22. class CAManBase: Man
  23. {
  24. class HitPoints
  25. {
  26. class HitHead;
  27. class HitBody;
  28. class HitHands;
  29. class HitLegs;
  30. };
  31. };
  32. class SoldierWB: CAManBase
  33. {
  34. threat[]={1,0.1,0.1};
  35. };
  36. class Test_Soldier_base_F: SoldierWB
  37. {
  38. faceType="Man_A3";
  39. side=1;
  40. faction="BLU_F";
  41. genericNames="NATOMen";
  42. vehicleClass="Men";
  43. scope=0;
  44. class Wounds
  45. {
  46. tex[]={};
  47. mat[]=
  48. {
  49. "A3\Characters_F\Common\Data\basicbody.rvmat",
  50. "A3\Characters_F\Common\Data\basicbody_injury.rvmat",
  51. "A3\Characters_F\Common\Data\basicbody_injury.rvmat",
  52. "A3\Characters_F\Heads\Data\hl_white_bald_muscular.rvmat",
  53. "A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat",
  54. "A3\Characters_F\Heads\Data\hl_white_bald_muscular_injury.rvmat",
  55. "A3\Characters_F\Heads\Data\hl_black_bald_muscular.rvmat",
  56. "A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat",
  57. "A3\Characters_F\Heads\Data\hl_black_bald_muscular_injury.rvmat",
  58. "A3\Characters_F\Heads\Data\hl_white_hairy_muscular.rvmat",
  59. "A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat",
  60. "A3\Characters_F\Heads\Data\hl_white_hairy_muscular_injury.rvmat",
  61. "A3\Characters_F\Heads\Data\hl_white_old.rvmat",
  62. "A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat",
  63. "A3\Characters_F\Heads\Data\hl_white_old_injury.rvmat",
  64. "A3\Characters_F\Heads\Data\hl_asian_bald_muscular.rvmat",
  65. "A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat",
  66. "A3\Characters_F\Heads\Data\hl_asian_bald_muscular_injury.rvmat"
  67. };
  68. };
  69. model="\Syndicate_Charakter\Priest.p3d";
  70. modelSides[]={3,1};
  71. nakedUniform="U_BasicBody";
  72. uniformClass="U_Test_uniform";
  73. class UniformInfo
  74. {
  75. class SlotsInfo
  76. {
  77. class NVG: UniformSlotInfo
  78. {
  79. slotType=602;
  80. };
  81. class Scuba: UniformSlotInfo
  82. {
  83. slotType="SCUBA_SLOT";
  84. };
  85. class Googles: UniformSlotInfo
  86. {
  87. slotType=603;
  88. };
  89. class Headgear: UniformSlotInfo
  90. {
  91. slotType=605;
  92. };
  93. };
  94. };
  95. class HitPoints: HitPoints
  96. {
  97. class HitHead: HitHead
  98. {
  99. armor="0.3*2.5";
  100. };
  101. class HitBody: HitBody
  102. {
  103. armor="0.5*10";
  104. };
  105. class HitHands: HitHands
  106. {
  107. armor="0.8*5";
  108. };
  109. class HitLegs: HitLegs
  110. {
  111. armor="0.8*5";
  112. };
  113. };
  114. hiddenSelections[]=
  115. {
  116. "Camo"
  117. };
  118. hiddenSelectionsTextures[]={};
  119. weapons[]={};
  120. respawnWeapons[]={};
  121. Items[]={};
  122. RespawnItems[]={};
  123. magazines[]={};
  124. respawnMagazines[]={};
  125. linkedItems[]={};
  126. respawnLinkedItems[]={};
  127. };
  128. class Cena: Test_Soldier_base_F
  129. {
  130. scope=2;
  131. displayName="[Syndicate] John Cena";
  132. model="\Syndicate_Charakter\Cena.p3d";
  133. };
  134. };
  135. class cfgWeapons
  136. {
  137. class InventoryItem_Base_F;
  138. class ItemCore;
  139. class UniformItem: InventoryItem_Base_F
  140. {
  141. type=801;
  142. };
  143. class Priester_Uniform: ItemCore
  144. {
  145. scope=2;
  146. allowedSlots[]={901};
  147. displayName="[Syndicate] Priester";
  148. picture="\A3\characters_f\data\ui\icon_U_BasicBody_CA.paa";
  149. model="\Syndicate_Charakter\Priest.p3d";
  150. class ItemInfo: UniformItem
  151. {
  152. uniformModel="-";
  153. uniformClass="Syndicate_Priest";
  154. containerClass="Supply90";
  155. mass=80;
  156. };
  157. };
  158. class Cena_Uniform: ItemCore
  159. {
  160. scope=2;
  161. allowedSlots[]={901};
  162. displayName="[Syndicate] John Cena";
  163. picture="\A3\characters_f\data\ui\icon_U_BasicBody_CA.paa";
  164. model="\Syndicate_Charakter\Cena.p3d";
  165. class ItemInfo: UniformItem
  166. {
  167. uniformModel="-";
  168. uniformClass="Syndicate_John_Cena";
  169. containerClass="Supply90";
  170. mass=80;
  171. };
  172. };
  173. };
  174.  
  175. class CfgHeads {
  176. class Default_A3 {};
  177.  
  178. class DefaultHead_A3 : Default_A3 {};
  179. };
  180.  
  181. class CfgFaces {
  182. class Default; // External class reference
  183.  
  184. class Man_A3 : Default {
  185. class Default; // External class reference
  186.  
  187. class DarthMaulHead : Default {
  188. author = "AmaZiinG";
  189. displayname = "Darth Maul";
  190. head = "DefaultHead_A3";
  191. identityTypes[] = {"Head_NATO"};
  192. texture = "\Syndicate_Charakter\Textures\maul_face.paa";
  193. material = "\Syndicate_Charakter\Textures\maul_face.rvmat";
  194. materialWounded1 = "A3\Characters_F\Heads\Data\m_White_15_injury.rvmat";
  195. materialWounded2 = "A3\Characters_F\Heads\Data\m_White_15_injury.rvmat";
  196. textureHL = "\A3\Characters_F\Heads\Data\hl_White_hairy_1_co.paa";
  197. materialHL = "\A3\Characters_F\Heads\Data\hl_White_hairy_muscular.rvmat";
  198. textureHL2 = "\A3\Characters_F\Heads\Data\hl_White_hairy_1_co.paa";
  199. materialHL2 = "\A3\Characters_F\Heads\Data\hl_White_hairy_muscular.rvmat";
  200. disabled = 0;
  201. };
  202.  
  203. class ThrawnHead : Default {
  204. author = "JMax&AmaZiinG";
  205. displayname = "Großadmiral Thrawn";
  206. head = "DefaultHead_A3";
  207. identityTypes[] = {"Head_NATO"};
  208. texture = "Syndicate_Charakter\Textures\thrawn.paa";
  209. material = "Syndicate_Charakter\Textures\face.rvmat";
  210. materialWounded1 = "A3\Characters_F\Heads\Data\m_White_15_injury.rvmat";
  211. materialWounded2 = "A3\Characters_F\Heads\Data\m_White_15_injury.rvmat";
  212. textureHL = "\A3\Characters_F\Heads\Data\hl_White_hairy_1_co.paa";
  213. materialHL = "\A3\Characters_F\Heads\Data\hl_White_hairy_muscular.rvmat";
  214. textureHL2 = "\A3\Characters_F\Heads\Data\hl_White_hairy_1_co.paa";
  215. materialHL2 = "\A3\Characters_F\Heads\Data\hl_White_hairy_muscular.rvmat";
  216. disabled = 0;
  217. };
  218.  
  219. class ZabrakHead : Default {
  220. author = "JMax&AmaZiinG";
  221. displayname = "Zabrak";
  222. head = "DefaultHead_A3";
  223. identityTypes[] = {"Head_NATO"};
  224. texture = "Syndicate_Charakter\Textures\zabrak.paa";
  225. material = "Syndicate_Charakter\Textures\face.rvmat";
  226. materialWounded1 = "A3\Characters_F\Heads\Data\m_White_15_injury.rvmat";
  227. materialWounded2 = "A3\Characters_F\Heads\Data\m_White_15_injury.rvmat";
  228. textureHL = "\A3\Characters_F\Heads\Data\hl_White_hairy_1_co.paa";
  229. materialHL = "\A3\Characters_F\Heads\Data\hl_White_hairy_muscular.rvmat";
  230. textureHL2 = "\A3\Characters_F\Heads\Data\hl_White_hairy_1_co.paa";
  231. materialHL2 = "\A3\Characters_F\Heads\Data\hl_White_hairy_muscular.rvmat";
  232. disabled = 0;
  233. };
  234. };
  235. };
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