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- local p = game.Players.LocalPlayer
- local secs = 0.1
- wait(0.5)
- p.Character.Torso.Anchored = true
- local mesh = Instance.new("Part",p.Character)
- mesh.Position = p.Character.Torso.Position + Vector3.new(0,30,0)
- mesh.CanCollide = false
- mesh.Anchored = true
- local w = Instance.new("SpecialMesh",mesh)
- w.MeshId = "rbxassetid://998217989"
- w.Scale = Vector3.new(10,10,10)
- w.TextureId = "rbxassetid://998217995"
- wait(secs)
- mesh.Position = p.Character.Torso.Position + Vector3.new(0,25,0)
- wait(secs)
- mesh.Position = p.Character.Torso.Position + Vector3.new(0,20,0)
- wait(secs)
- mesh.Position = p.Character.Torso.Position + Vector3.new(0,15,0)
- wait(secs)
- mesh.Position = p.Character.Torso.Position + Vector3.new(0,10,0)
- wait(secs)
- mesh.Position = p.Character.Torso.Position + Vector3.new(0,5,0)
- local s = Instance.new("Sound",mesh)
- s.SoundId = "rbxassetid://545219984"
- s.Volume = 90
- s:Play()
- wait(0.2)
- local s2 = Instance.new("Sound",mesh)
- s2.SoundId = "rbxassetid://1427039766"
- s2.Volume = 90
- s2:Play()
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