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castfromhp

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Mar 20th, 2016
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  1. Autumn Tag: The user gains +1 Sp.Def CS while in a Sandstorm. Cannot be used by Trainers.
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  3. Lightning Charm: The user may activate this item once per Scene when hitting with an Electric-Type Move to Paralyze the target.
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  5. Ivy Charm: The user may activate this item once per Scene when hitting with a damaging Grass-Type Move to put that target in a Vortex.
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  7. Wind Charm: The user may activate this item once per Scene when attacking with a Flying-Type Move to gain a +3 bonus to that Accuracy Roll.
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  9. Rock Charm: The user may activate this item once per Scene when hitting with a Rock-Type Move to Flinch the target.
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  11. Calming Incense: The user an all adjacent targets gain a +1 Bonus to Save Checks but a -5 penalty to damage rolls. Cannot be used by Trainers.
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  13. Fancy Bib: The user gains a Tick of Hit Points whenever they trade in a Food Buff.
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  15. Quick Scarf: The user gains +10 Bonus Initiative, but takes a -2 penalty to Skill Checks to resist Combat Maneuvers. Accessory Item for Trainers.
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  17. Quartz Amulet: Once per Scene as a Free Action during their turn, the user may activate this item to gain a +4 Bonus to one Save Check or reset one of their Stats to its default number of Combat Stages or both.
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  19. Bell Collar: The user may use the Move Uproar as if it was on their Move List, but takes a -1 penalty to all Accuracy Rolls.
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  21. Thick Cloak: The user gains the Overcoat Ability, but their Movement Speed is reduced by 1.
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  23. Muscle Band: The user may use the Move Slam as if it was on their Move List, but takes a -1 penalty to Evasion.
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