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Mar 4th, 2018
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  1. Night One
  2. I’m going to start off tonight heading straight from the Guest Bedrooms (exiting from the north doorway) to the Music Room, entering it from its north entrance. As soon as I arrive, I grab up an ocarina and a piccolo, two reasonably small instruments which I imagine I’ll be able to put in a pocket or otherwise store on my person with ease if I should lack pockets. If a radio is available, I’m going to, at full volume, put on Tom Lehrer’s “Who’s Next?” as featured in this video. This should fulfill my song requirement for the night. If for some reason I can’t use the radio (because someone’s taken it, broken it, what have you), then I’ll find a CD of the song and put it on one of the sound systems in the room. Whether on the radio or a CD, I’m setting the song on loop. If, one some random chance, neither of these plans work out, then I’ll play Saria’s Song on the ocarina I’ve picked up. If the radio was available, I’m going to go ahead and bring it with me for the next bit.
  3. As soon as I’ve finished up in the Music Room, I’ll use the doorway to head into FunkyK38’s Office. I’m going to go ahead and eat the remaining Shroom Cake (assuming it’s still there at this point) for the Stamina boost. Since the room contains “objects that bear sharp tips of all descriptions,” I’m going to pick up or fashion a spear for self-defense purposes. I intend this to be very visible, so I’ll be carrying it around with me. If’ I obtained the radio, I’ll pick it back up and leave through the door to the hallway.
  4. If I was able to get the radio, this paragraph applies. If not, just skip to the next paragraph and assume I left from FunkyK38’s Office and went straight to the stairs to the first floor. I’m going to return to the Guest Bedrooms (through the north entrance) and leave the radio, still blaring “Who’s Next” as a present for anyone who’s still around.
  5. Leaving the Guest Bedrooms from the north Entrance, I’m going to proceed down the stairs to the first floor. I’ll walk through the Conservatory and Courtyard to get to Peddler’s Place. While I’m there, I want to do two things. First, I want to see if there are any kind of wheeled carts similar to the Olympia Heavy Duty 600-pound capacity folding platform cart lying around in all of the junk. I don’t know if there us any chance of it being there, but it seems like there’s all sorts of random junk here, so I might as well check. Secondly, I’d like to inspect the brick blocks in the area in great detail. I need to know as much as I can about them, such as their dimensions, whether they are hollow or solid, if things can be stored in them, how much they weigh, and how hard they are to transport. I’m not going to do anything other than inspect them. Once I’ve finished my inspections in Peddler’s Place, then I’ll head back into the building the same way I came out.
  6. After returning to the building, I’ll head through Fake News Central (entering through the north entrance) and into the Wardrobe. Inside the wardrobe, I’m going to dress myself as a traditional Polish Winged Hussar. Once I’ve gotten into my garb, I’ll leave the way I entered and head back up to the second floor via the stairs.
  7. One the second floor, I’ll walk south down the hallway and head to the south entrance of the Library. Once inside, I’m going to ensure that I have my spear and two instruments, and start looking through the books for a cookbook with a recipe for Shroom Cake. If I find it, I’ll read it and then bed down on the Library floor for the evening. If I can’t, I’ll pull a copy of The Selfish Gene by Richard Dawkins out and read until I fall asleep on the floor of the Library.
  8. If at any point during the night someone attacks me and I am able to react to it, I’ll use my spear to fight from a distance and keep them at bay. I’ll try to hit them in the upper leg to slow them down. I just want to defend myself and run off as quickly as I can, skipping to the Library part of my plan (or heading back to the Guest Bedrooms to bed down if I’m attacked in the Library). If I can avoid causing fatal damage, I absolutely will.
  9. Finally, if I happen to come across Camwoodstock, Koops, or ArchagentEverlasting as I progress through the headquarters on this night and see that they are not hostile, I’m going to stop to speak to them. I’ll suggest that they meet me at the B1F Bathrooms near the end of Night Two, only saying that we might be useful to one another and that the meeting will be a safe one. It doesn’t matter if I meet any of them or in what order I meet them, but once I’ve spoken to two of them, I won’t speak to the third.
  10. So, I realized I may have made a mistake in assuming spears are present in [i]FunkyK38’s Office[/i] and that the room might only contain various sharp tips rather than a variety of sharp-tipped objects. If that is the case, then, after eating the Shroom Cake (but before enacting the rest of my plans), I’ll go down the stairs to the first floor and head to [i]Lord Bowser’s Office[/i]. In there, I’ll grab a wooden pole and take it back up to [i]FunkyK38’s Office[/i] and equip it with a sharp tip to make a spear. From then, I’ll proceed with my plans as I sent them earlier. If my initial assumption was correct and the room did contain a spear, ignore this paragraph.
  11. Also, I want to pick up where I left off with my initial plans. Assuming I make it to the library without incident (as in, I don’t have to go there because I am attacked and someone interrupts my plans), I won’t actually bed down there. I’ll take whatever book I find (be it the cookbook or my alternative), and exit the [i]Library[/i] from its north entrance. I’ll head up to [i]Anton’s Office[/i] and open the door. If I find the office unoccupied, I’ll go in and proceed to move the filing cabinet in front of the door to serve as a barricade. If I see anyone in the office or see that the filing cabinet is missing, I’ll just return to the library and bed down. Otherwise, once I have the barricade up, I’m going to take the back on an Awards Committee note page and (using a pencil in the office) write a letter on it. The letter will read as follows:
  12. [i]Dear Guests,
  13. Thank you for your attention this lovely evening. I’d like to make you my formal allies. I feel we could prove advantageous to one another. I’m developing a network of players who are working, somewhat independently, towards a common goal. Joining this network may protect you from later harm, as you’ll receive information about future plans which you can use to avoid danger. If you would like to join us, simply meet up with the player who contacts you on Day II in the location he specifies on Night III. Come unarmed, of course. If you don’t… well, as I said, this is a network, and others will be watching to ensure you present no threat. Good luck to you.
  14. Signed, Maestro[/i]
  15. On another sheet of Awards Committee paper, I will write this letter:
  16. [i]Dear Guests,
  17. Thank you for your attention this lovely evening. I’d like to make you my formal allies. I feel we could prove advantageous to one another. You’ll receive information about future plans which you can use to avoid danger. If you would like to join me, simply meet up with Yoshi876 in the Sub-Director’s Office on Night III. Come unarmed, of course. Good night to you.
  18. Signed, Junko Enoshima[/i]
  19. I’ll fold up and pocket those letters, and then settle into Anton’s chair and read my book until I fall asleep.
  20.  
  21. Day One
  22. You leave the Guest Bedrooms and go to the Music Room. You see Smasher through the glass in the recording area. You grab an ocarina and a piccolo and put it in your pocket. As you're about to turn on the radio, Shoey runs in the door, grabs a megaphone, and shouts WAAAAAAAA into it. He steals the megaphone and runs out the door. Your ears buzz a little, but you play Tom Lehrer’s “Who’s Next?” on the radio despite the fact that you can’t hear it.
  23. - You take the radio with you and go into FunkyK38's Office. You put the radio on the desk and eat the slice of 'Shroom Cake. You grab the radio and a spear and leave the office.
  24. - You return to the Guest Bedroom, seeing NEXandGBX and ArchagentEverlasting sleeping in their beds, and play the song on a high volume for others to hear, even though you can’t. After some time passes, you notice an entirely blue Camwoodstock enter the Guest Bedroom with a can of Pringles. You ask him to meet you at the B1F Bathrooms near the end of Night Two. You keep put in the Guest Bedrooms for a while longer, until your hearing finally returns.
  25. - You leave the Guest Bedrooms and head over to Peddler's Place. You exit the Conservatory into the Courtyard,.
  26. - You look around in the Courtyard and see Yoshi876's dead body with a knife stab in the back, and blood all over him. You run to Peddler's Place in shock of what you saw. In Peddler's Place, you look for any kind of cart that has the capacity to carry large objects. You note of a relatively large wagon that would be able to carry about 200 pounds.
  27. - You also observe the bricks in great detail. They're standard 4 inch x 2 inch solid red bricks. You're not able to determine any other information about them.
  28. - You enter back into the headquarters through the Conservatory and head for the Wardrobe Room. As you walk into Fake News Central, you notice a laptop missing, but continue into the Wardrobe Room.
  29. - You dress as a traditional Polish Winged Hussar and go upstairs to the Library. You read a cookbook about cakes and learn the recipe for 'Shroom Cake. You grab The Selfish Gene by Richard Dawkins and exit the Library.
  30. - You go to Anton's Office and push the filing cabinet in front of the door. You write the two letters on two separate pieces of Awards Committee paper and put them in your pocket.
  31. - You sit in Anton's chair and read your book until you fall asleep.
  32.  
  33. Night Two
  34. So, I’m obviously going to begin the night in [i]Anton’s Office.[/i] I don’t know what the time the night begins, but I have a few things I’m going to try to do very early so that I can arrive to Raregold’s dinner almost on time. So, the first thing I’m going to do is take my first letter from Night One (the one signed Maestro) and rip it up. It should be ripped to the point where it would require some time and effort to piece it back together, so into fairly small pieces. After that, I’ll lay my books on the table and grab my spear to take with me.
  35. The second thing I’m going to do is going to depend on how one of my actions from Night One was interpreted (because, in retrospect, I failed to make it clear enough. My intention in putting on the hussar costume was to place it over my clothes, and keep my instruments in my pockets. If I still have the instruments, I’ll go ahead and play Lugia’s Song on my ocarina. I’ll then take the stairs down to the first floor.
  36. If I left the instruments in the pockets of my original outfit, I’ll head out of [i]Anton’s Office[/i] and down the staircase to the first floor. I’ll pass through [i]Fake News Central[/i] and into the [i]Wardrobe[/i]. I’ll change back into my original clothes, ensure the instruments are in my pockets, and play Lugia’s Song on the ocarina.
  37. Whether from the staircase or the [i]Wardrobe[/i], my next action will take me through the [i]Conservatory[/i] and [i]Courtyard[/i] to [i]Peddler’s Place[/i]. There, I’ll take the wagon I found on Night One. If I can take it with one hand, I’ll keep my spear in one hand and pull the wagon along with the other. If not, I’ll lay my spear in the wagon and pull it along with me.
  38. Bringing the wagon into the building the way I come through, I’ll walk down the 1F Hallway to the [i]Lobby[/i]. The only thing I want to do in the [i]Lobby[/i] is unfold my other letter (signed Junko Enoshima) and drop it on the floor of the [i]Lobby[/i]. Other than that, I’ll just pass through the [i]Lobby[/i] and get on the elevator with my wagon. I’ll take the elevator to the second floor.
  39. Once on the second floor, I’m going to proceed to the [i]Music Room[/i], entering through the south doorway. I’m going to gather materials needed to set up a DJ operation, including an audio mixer console system, radio, two large speakers, numerous CD’s, a microphone, and whatever else is needed to put on a good DJ performance. I’ll load all of this up on the wagon (along with my spear if I hadn’t set it on there already) and head back the way I came to the elevator. I’ll take the elevator down to the basement floor.
  40. Once I’ve arrived in the basement, I’ll take the B1F South Hallway to the [i]Staff Lounge[/i]. I’ll pass through the [i]Staff Lounge[/i] and head into the [i]Meeting Room[/i]. I’m going to try to arrive at about 9:15 pm, but if I get there later, so be it. Whenever I arrive, I’m going to greet everyone (also making it clear that I’m assuming the role of the dinner’s entertainment) and then pull my wagon and equipment to the corner of the room. I’ll unload my equipment and start setting up a DJ audio system. Once I have it set up (which I imagine shouldn’t take too long with my mastery of audio equipment), I’m going to pull up a chair from the table and sit down at my audio system.
  41. The next two events are only going to occur if certain players are at the dinner. If they are not present, skip the paragraph relevant to them.
  42. If Junko Enoshima (Fun With Despair) is present, I’m going to say the following into the microphone. [i]”Love ‘em or hate ‘em, you’d be hard-pressed to argue that Fun With Despair didn’t pull off an impressive kill last night. To honor our resident deacon of destruction, that one we love to hate, I’ve picked out an upbeat song celebrating a continent’s decade of suffering. Here we go with Junta!”[/i] I’ll then proceed to play this song.
  43. If Stargazing is present (this can be done after Junko’s if they are both present), I’ll announce the following with my microphone: [i]”Now, I want to take a moment to honor the sweetheart of this game. Naïve or kind, this player is our beacon of hope and our guiding star. Willing to put themselves on the line just to help poor 876, let’s give a hand to Stargazing!”[/i]
  44. Whether it takes place after either of the aforementioned speeches or it’s the first thing I do once my system is set up, I’m going to announce that [i]“I will, for the rest of the evening, put on some nice conversational music.”[/i] I’ll then put on Gustav Holst’s [i]The Planets[/i] (as seen here) on a low volume, along with other classical music to fill out the dinner. I’ll go around the room, speaking to other patrons on occasion. Primarily, though, I’ll be using my refined hearing to eavesdrop on everyone’s conversations.
  45. Following the dinner, I’m going to pack all of my equipment onto the wagon, grab my spear, and speak with Raregold. I’ll hand him the spear and I’ll take the wagon with equipment. I’ll follow closely behind him for the rest of the evening, trailing him where he goes and letting him add whatever equipment he wants onto the wagon. Wherever he ends up sleeping at the end of the night, I’ll go ahead and sleep in the same room.
  46. As with last night, if I am attacked at any point while I have my spear and can react to it, I’ll use my spear to fight from a distance and keep them at bay. I’ll try to hit them in the upper leg to slow them down. I just want to defend myself and run off as quickly as I can, not cause any fatal damage. I then want to proceed with the remainder of my plans for the night. If I am attacked when I have my spear on the wagon, I’ll try to grab it as quickly as possible and defend myself. If I can’t, I’m going to take my wagon and run.
  47.  
  48. Day Two
  49. You take the letter from Night 1 signed Maestro, and tear it into a bunch of shreds. You throw it on the ground and put the books on the table, and grab your spear.
  50. - You take the ocarina out of your pocket and play Lugia's Song on it, and then exit Anton's Office.
  51. - You put the instruments back in your pocket and head for Peddler's Place. You hold the spear in one hand and pull the handle on a wagon in the other.
  52. - As you leave Peddler's Place and enter the Courtyard, you are suddenly blinded by an extremely bright light. You put your arm over your forehead to create some shade over your eyes, and manage to get back into the Conservatory. You take a moment to rub your eye from the bright light. While you're here, Fun With Despair enters the room and shouts to the bird "NABBER DID IT!"
  53. - You leave the Conservatory and head toward the elevator. As you pass by the Lobby, you drop the letter signed Junko Enoshima on the ground. You enter the elevator to 2F.
  54. - You enter the Music room and grab several equipment pieces for your DJ operation from an audio mixer, a radio, cds, speakers, a microphone, etc. You stuff everything inside your wagon and bring it with you out of the room.
  55. - You go to the party and see the only one there so far is Raregold, who is preparing for everyone to arrive. Raregold greets you and gives you an invitation to another event for an Art Show on Night 4. You set up your equipment and note when guests arrive.
  56. - You see Stargazing in a Peach outfit, Nabber in a John Wilkes Booth outfit standing next to Shoey in an Abraham Lincoln outfit. Hooded Pitohui is with some speakers acting as the DJ, and that music is already there with speakers, so you decide to stay there and not head to the Music Room. Turb is eating buttered popcorn in the corner, and MsRetroGeek is eating Chex Mix at the party.
  57. - More people start to arrive to the party. Toadbert stands in the doorway, burps loudly, and leaves. NEXandGBX comes in with a Mario wedding hat and the Galaxia covered in whipped cream with a strawberry on top.
  58. - Fun With Despair arrives with his cream of mushroom soup. Someone wearing a Turb costume also shows up, staring at the walls and occasionally licking them.
  59. - You read your speeches directed toward Fun With Despair and Stargazing, then continue to be the entertainer for the party.
  60. - Fun With Despair starts jumping on the tables, so Raregold has him leave.
  61. - Superchao shows up with a football, and starts throwing it around.
  62. - The Pyro Guy, and DragonFreak also attend the party at some point, showing up late.
  63. - As people are starting to leave, you stay behind and help Raregold clean up. You give him your spear, and Raregold takes a moment to sit down. You wait there and notice him fall asleep. You don’t wish to bother him, so you simply wait there with him until you fall asleep yourself.
  64.  
  65. Night Three
  66. Alright, so, obviously I’m going to start the night in the [i]Meeting Room[/i] with Raregold and Nabber. So, the first thing I want to do is slap Nabber across the face while he’s still getting up from last night, yelling “You were supposed to be a man of the cloth.” while doing so. Immediately afterwards, I’m going to walk over to Raregold and get my spear back from him, then promptly slap him across the face too. Still in the meeting room, I’m going to let Raregold climb into the wagon while I play the Song of Storms on my ocarina. Pocketing my ocarina once he’s in the wagon, I’m going to hand him (taking it from last night’s DJ equipment) the radio, the microphone and a set of CD’s to store in the wagon with him. I’m then going to put (on a medium volume) “The Complete History of the Soviet Union Arranged to the Melody of Tetris” on loop on the radio. After all of this is done, I’ll leave the [i]Meeting Room,[/i] pulling the wagon and all of its occupants and contents behind me with one hand while gripping the spear with my other. I’m hoping that, by wheeling him around all night, I can conserve Raregold’s stamina and keep him from falling asleep prematurely. If we should encounter anyone during the night who inquires as to what we're doing, I’ll proceed to tell them “Bad and sleepy children get put in the shame wagon” and continue on.
  67. I’ll take the wagon and my spear and pass through the [i]Staff Lounge[/i] and the [i]B1F South Hallway[/i] to the elevator. I’ll take the elevator, with all of my things, up to the first floor.
  68. Once on the first floor, I’ll take everything through the [i]Lobby /i] and the [i]1F Hallway,[/i] taking the shortest path to [i]Fake News Central.[/i] In there, I’m going to let Raregold do whatever he wants to do in there and add whatever materials he wants to the wagon. I’ll just keep watch over him, myself, and the wagon. When he’s done, he’ll get back in the wagon and I’ll pull it along with me.
  69. I’ll pull the wagon out of [i]Fake News Central [/i] and through the [i]1F Hallway[/i] and [i]Conservatory[/i] into the [i]Courtyard[/i]. Once again, I’ll let Raregold get out and do whatever while I stand guard. Once he is done, he’ll get back in the wagon and we’ll continue on.
  70. Once we’re done in the Courtyard, I’m going to head back through the [i]Conservatory, 1F Hallway, and Lobby[/i] to the elevator. I’ll take everything with me and use it to go the second floor.
  71. Upon arriving on the second floor, exit the elevator into the southern portion of the [i]2F Hallway[/i] and chastise Raregold for making me pull him everywhere and tell him that I better get that Shroom Cake in return for all of this. As I chastise him, I’ll continue to the [i]Art Studio.[/i] Because I don't trust that room, I’ll stand outside the door (keeping the door open so I can see Raregold and he can see me) with all the materials and stand guard while Raregold does his thing. Once he comes out and gets in the wagon, we’ll proceed through the hallway to [i]Anton’s Office[/i]. Stepping in briefly and leaving the door open, I’ll grab the cookbook from Night I and hand it to Raregold.
  72. After we have the cookbook from [i]Anton’s Office,[/i] I’m going to force Raregold out of the wagon so that I can conserve whatever energy I have left for the night. He’ll walk alongside me and help me pull the wagon from here on. We’ll walk to the [i]Kitchen.[/i] Inside, I’ll sit down for a well-deserved break while Raregold whips us up some Shroom Cake. I’ll keep the wagon and supplies near me, the spear in my hand, and the instruments in my pockets. I’ll keep on guard during this time and also watch Raregold closely to make sure he doesn't do anything strange with the food. If all is well, I’ll take a slice of the finished cake to make up for my stamina use this night, then have him take the rest with us.
  73. Finished in the [i]Kitchen,[/i] we’ll head, all of our things in tow, to (taking the shortest path through the hall and entering through the northern door) the [i]Library.[/i] I’ll then let Raregold do whatever he wants to do in there. I’ll check that I have my spear and instruments, turn off the radio, and then bed down for the night.
  74. If we are attacked or someone tries to steal our stuff at any point during the night, I’ll work with Raregold to fend off the attacker. I’ll use my spear to keep my distance and go for their leg. It should be non-lethal force. We’ll use the opportunity to get away and carry on with the remainder of our plans.
  75. If Raregold should attack me at any point during the night, I’ll also use my spear to go for his leg and run off to the [i]Library[/i] to hole up and bed down.
  76. If Raregold seems to do something particularly odd with the food or puts any kind of juice or apples into the Shroom Cake, I simply won't accept it and we’ll proceed with the rest of the plans.
  77. Finally, if at any point during the night Raregold falls asleep early, I’m going to give him a good slap to the face to rouse him. If one fails to rouse him, I’ll try two, then three. I’ll continue doing this until he fails to respond to three slaps in a row or we make it to the [i]Library[/i]. If I can no longer wake him and we have not made it to the [i]Library,[/i] I’ll put his sleeping body in the wagon and take him and all of my supplies to the library to bed down.
  78.  
  79. Day Three
  80. - You start in the Meeting Room along with Raregold, and you notice Nabber, Shoey, and Turb in the room as well. Raregold gives you the spear that you had, and you slap him across the face.
  81. - Shoey wakes up and screams WAAAAAAAA, which wakes up Nabber and Turb. You take the opportunity to run up to Nabber and slap him across the face as well.
  82. - You put the radio, microphone, and some CDs in the wagon, and play The Complete History of the Soviet Union Arranged to the Melody of Tetris on the radio. You also put Raregold inside the wagon.
  83. - You turn around and see that Turb is gone, Nabber is unconscious again, and reeks of Jack Daniels. You slap him again and he wakes up.
  84. - You start to head for the B1F elevator, pulling Raregold, and you notice Fun With Despair waving flashlights waiting for the elevator. Geeky is waiting there as well, and has a lot of blue marker and blue sticky notes on herself.
  85. - You ride up the elevator to 1F with Geeky, Raregold, and Fun With Despair. You walk up to Geeky and Fun With Despair and say "bad and naughty children get put in the shame wagon". Geeky dabs and shouts "GOTTA GO FAST"
  86. - You get off the elevator at 1F along with Raregold and Fun With Despair. NEXandGBX and Toadbert both enter the elevator as you exit. Toadbert is holding a metal pole, and says he's going to erect a flag. Geeky stays in the elevator.
  87. - You pull Raregold to Fake News Central where he gets out of the wagon and starts to dismantle a computer. He looks very focused, so you don't wish to disturb him. After some time, you notice Superchao and a shirtless Fun With Despair enter from the Wardrobe Room, and exit Fake News Central.
  88. - Raregold finishes dismantling the computer, so both of you head to the Courtyard, with you still pulling Raregold. When you enter the Conservatory, you pass by Nabber, who leaves into the hallway.
  89. - In the Courtyard, you wait by the Conservatory entrance while Raregold gets out of the wagon and grabs a bunch of stones. He then comes back to the wagon. When you're about to leave, you see MCD take a picture of you.
  90. - You go back into the Conservatory to head to the elevator. You then take it up to 2F. On your way to the Art Studio, you scold Raregold for making you pull him around.
  91. - You wait outside the door while Raregold goes inside the Art Studio to do his thing. You note that at some point, Freakwold and Tucayo move throughout the 2F Hallway.
  92. - Raregold finishes with his task, so you both head to Anton's Office. It's a huge mess since you last were here, so you and Raregold look around for the cookbook. You also take a moment to sit in the chair and catch your breath.
  93. - You finally find the cookbook and start to head to the Kitchen. You notice a plate of eaten cookies and some milk is on the table, but you sit in the chair and watch Raregold make the 'Shroom Cake. Geeky is asleep here.
  94. - When he's done, you both eat the cake and feel refreshed. You also determine nothing unusual was added to the cake. You both leave and head for the Library.You enter the Library as Stargazing leaves. You watch as Raregold does his thing, and then help him move the bookshelf in front of the door. You then turn your radio off to go to sleep.
  95.  
  96. Night Four
  97.  
  98. Okay, so, I’m going to begin the night, lowered stats and all, in the [i]Library.[/i] I’m going to play the Song of Healing on my ocarina (to atone for my sins…) while Raregold begins to unload the wagon. As soon as I finish my song, I’ll pocket my instruments and help him with the unloading. Once we have the wagon unloaded (with the exception of the cookbook from last night), I’ll grab my spear and begin helping Raregold push the wagon out of the [i]Library[/i] through the door with this voice lock. We’ll go through the 2F Hallway to reach our next destination.
  99. The next bit of time between now and the Art Show is going to occur while the Miu memorial is going on.
  100. Leaving the [i]Library,[/i] we’ll push the wagon and its contents with us to the [i]Kitchen[/i]. I’ll help Raregold whip up more Shroom Cake. We’ll eat it, and then leave the [i]Kitchen[/i] with our wagon and its contents. I’ll be sure to bring my spear and instruments with me.
  101. From there, I’ll go with Raregold to [i]FunkyK38’s Office[/i]. While in there, I’ll grab a few additional spears and put them in the wagon while Raregold finds some list or paper or something he needs. Once he finds it, we’ll take all of our things into the [i]Music Room[/i].
  102. In the [i]Music Room[/i], I’m going to take the list Raregold took out of FunkyK38’s Office and I’m going to use my mastery of audio equipment to help him quickly identify and find everything on the list. We’ll load it all into the wagon together. For your ease and mine, we’ll call this the “Finale Set.” If any of this isn't in the room, I’ll use my skills with audio equipment to make it by taking parts from other equipment in the room. I don't know the exact details, but apparently the set contains speakers that reach high enough decibel levels to damage human hearing and cause intense pain. It also apparently contains high-quality noise-cancelling headphones. Raregold will probably give you more information on those details. In addition, we’ll also load a standard set of DJ equipment similar to, though not as extensive, what I used at Raregold’s dinner. We’ll call this the “Standard Set.” In addition to these two sets of equipment, we’re going to take a large amount of guitar strings and put them in the wagon. I’ll grab another bunch of CD’s to use at the show and put them in the wagon too. Once we have gathered everything, we’ll head out the door of the [i]Music Room[/i] and into the 2F Hallway.
  103. We’ll walk down the hallway with all of our things in tow, and head to the [i]Gallery[/i]. We’ll use the remaining time before everyone comes back from Miu to set up both of our audio systems and get the room ready for the Art Show. Once the audio systems are set up, I’m going to take a seat behind them and allow Raregold to play role of the host. I’m going to keep the wagon and its contents, now including my spear, next to my seat. My instruments will remain in my pockets. I’ll also keep the noise-cancelling headphones right with me the whole time. Raregold will let everyone in at the proper time. For the remainder of the show, until the Grand Finale, I’ll just provide the music needed for everyone's shows and acts and such, with nice classical background music in transitions. This will all be done exclusively on the Standard Set. When Raregold announces the Grand Finale and sits everyone down, I’m going to begin playing “Jump Up Super Star” on the Standard Set. I’ll let it run for twenty-seconds while I get on my headphones, and then I’m going to switch on the Finale Set with “Carol of the WAA” (from Brawl in the Family) on full volume. I wholly expect that everyone should keel over in pain at this point, so I’ll take this opportunity to get out, with Raregold and the wagon. We’ll quickly flee out of the [i]Gallery[/i] with all of our things, audio equipment aside.
  104. We’ll run down the 2F Hallway back to the [i]Library[/i]. We’ll enter through the voice lock door (I presume Raregold is the only one who can do this, hence why I’m keeping him around). We’ll take all of our things inside. If the bookshelf is still in front of the other door, I’ll do an inventory check and bed down. If it's not there anymore, we’ll put the guitar strings across the inside of the door, stretching a large number of them taught to ensure that they’d slow down any intruders and force them to create enough noise to alert us. The extra spears will be jammed into the wall and the ends of the guitar strings will be wrapped around them. Once that is done, I’ll ensure we have the wagon, its contents, my instruments, and my spear. I’ll then bed down.
  105. If at any point, either myself or Raregold is attacked, I will take my spear in hand and go after the leg, from a distance, of the attacker. I’m hoping Raregold will assist me in fending of the attacker. We’ll then take off with all of our materials and continue on with our plans.
  106. If any of the information contained in my night actions directly contradict Raregold’s night actions in regards to our plans, his actions supersede mine. In cases of ambiguity, lean towards Raregold’s actions but keep my actions as intact as possible.
  107. If anything begins to go amiss at the Art Show (like I start to feel odd or hallucinate or see someone behaving with hostility), I’m going to throw out good practice. I’ll immediately put on my headphones and blast the Finale System. I’ll try to give Raregold a warning so he can put on headphones or get out, but, if he can't, well… ah, I’ll have to apologize later. I’ll then try to continue with the plans I have laid out to the best of my ability.
  108.  
  109. Day Four
  110.  
  111.  
  112. You start taking the equipment out of the wagon with the help of Raregold. You wish to conserve energy as much as possible, so it takes a while.
  113. - When everything is out of the wagon except the cookbook, you and Raregold move the bookshelf out of the doorway, and you disable your electronic lock for the time being. You make sure your spear is still pointy, and you start to head over to the Kitchen with Hooded Pitohui. You note that there’s a large mess, and see Shadowshy's dead body on the ground.
  114. - You try to ignore what you just saw and continue to make your cake. Shortly after, Turb enters and starts to make beet juice. When the cake is done, you end up eating the whole cake with Hooded Pitohui. Turb leaves the beet juice and exits the Kitchen.
  115. - You and Hooded Pitohui finish eating the cake and head over to FunkyK38's Office, passing by Nabber, who appears to have been crying, and wearing a charred dress of meat. It appears the Funeral is well underway.
  116. - You watch as Raregold takes the note out of the book from Night 1 with a list of different audio equipment printed on it.
  117. - He brings the note, and you both head to the Music Room. You give him your spear with stones and he gives you his sling.
  118. - Raregold waits on guard by the door while you start grabbing different audio equipment for your finale and put it in the wagon. When you're done, you both leave and head to the Gallery.
  119. - You connect the audio equipment behind Raregold's rearranged paritions for your finale, When everything is set up, you wait in the Gallery for people to show up.
  120. - The funeral finally ends, and people slowly begin to arrive.
  121. - Edo, Toadbert, and Turb move to the Gallery and break down the door. They awkwardly take some seats and wait for it to begin.
  122. - Shortly after, Fun With Despair and Mariofan enter from the Gallery holding some paintings. They hand them to you, and sit down. Smasher arrives, wearing a different outfit, and Perch arrives, rubbing his back.
  123. - Raregold decides to begin the show. He begins by showcasing the paintings by Mariofan, which are a three piece display of Miu, Yukari and Junko separated. Fun With Despair runs up, and grabs the Junko Painting before sitting back down. You almost triggered your finale, but decided not to at the last second.
  124. - Next is The Pyro Guy amiibo display, which you can’t demonstrate the functionality of because you didn’t bring a Wii U or Switch.
  125. - A brief intermission occurs, and you receive a signal to begin playing Carol of the Waa softly in case of an emergency.
  126. - Toadbert takes his stripper pole and attempts to polevault over the audience. Nabber shows up while this is happening, and is carrying a bird cage with a dead parrot inside. He is trying to enact the dead parrot scene from Monty Python, but doesn’t have a partner, and is doing it through tears. Suddenly, another Superchao runs in, holding a portrait of Miu over his head, and screams.
  127. - Sensing danger, Raregold signals to you, and he hastily moves some partitions, revealing your loud speakers, and you puts on a pair of headphones. You cranks up the volume, and...
  128. - A loud WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA resonates throughout the Art Studio, amplified by the giant speakers behind the parition and the echoey nature of the walls.
  129. - You look around and see that everyone who didn’t cover their ears has is lying in pain on the ground, including Superchao, who appears to have been MCD wearing a costume. It appears that he was just going to throw a handmade Miu painting on the ground and smash it, but you stopped him with your Waa.
  130. - You also notice that Turb, Edo, and Toadbert were able to cover their ears in time, and weren’t affected. They depart, saying something about going to the Casino.
  131. - You and Raregold spend the rest of the night accompanying everyone who was earblasted to the Guest Bedrooms, and fall asleep in there with them.
  132.  
  133. Night Five
  134. Okay, since I’ll be starting the night in the [i]Guest Bedrooms[/i], my first order of business is to (if I have them still) grab my instruments, spear, and heaphones and run out of the west exit to head straight to the [i]Gallery[/i]. If I have to fight anyone for it, I’ll use my high strength stat and stab their feet with my spear to secure that I obtain the wagon. Once I have the wagon, I’m going to grab it and dump out anything that's in it (besides any of the items I noted above, if applicable). Once I’ve secured the wagon for myself, I’ll head to the corner of the room and play the Song of Time on my ocarina (this, I suspect, should fulfill my song requirement.) My instruments will be in my pocket, the wagon (with headphones in it) in one hand, and my spear in the other. Once I have all of my equipment and have played my song, I’ll leave out the door into the [i]Art Studio[/i].
  135.  
  136. In the [i]Art Studio,[/i] I’m going to grab a bucket of unopened purple paint and load it into the wagon. I’ll also grab a scrap of black cloth while I’m in here and put it in the wagon. Finally, I’ll grab a handful of festive paper from the room and also put it in the wagon.
  137.  
  138. From the [i]Art Studio[/i], I’ll head out into the 2F Hallway and through the [i]Cafeteria[/i] into the [i]Kitchen[/i] and [i]Pantry[/i]. While in here, I’m going to grab a can of Pringles and dump it out. I’ll put the can in the wagon. I’ll also grab an onion, a bag of peas, and a box of tea leaves and put all of them in the wagon as well.
  139.  
  140. Once I’ve gathered everything in the Kitchen and Pantry, I’ll leave back out the way I came and take the 2F Hallway to the [i]Music Room[/i] where I’ll grab two radios and put them in my wagon.
  141.  
  142. Once I have my radios, I’ll head out and take the 2F Hallway to the elevator. I’ll take the elevator down to the First Floor. I’ll exit through the [i]Records Room[/i] and pass through to the horizontal section of the 1F Hallway. I’ll take everything with me to the [i]Conservatory[/i]. Inside the Conservatory, I’ll pick up a tray of deathcaps, even if they're not finished growing, and carefully load it into the wagon. From there, I’ll head back into the 2F Hallway.
  143.  
  144. I’ll then proceed to pass through [i]Fake News Central[/i] and go into the [i]Wardrobe[/i]. I’ll grab a Waluigi Cap and throw it into the wagon. Once I have the cap, I’ll return the way I came through the first floor back to the elevator. I’ll take the elevator up to the second floor.
  145.  
  146. Leaving the elevator through the 2F Hallway exit, I’ll walk down the hall to the [i]Cafeteria[/i]. In the Cafeteria, I’ll take a large table for myself and begin unloading most of my wagon. From left to right along the table, I’ll carefully set out the deathcap tray, the empty Pringles can, the unopened paint can, the onion, the festive paper, the bag of peas, the box of tea leaves, the Waluigi cap, and the scrap of black cloth. I’ll put one of the radios behind the other items on display and play Brentalfloss’ “Game Over Tinies” on it. I’ll set the radio to play this whenever someone interacts with it, as a matter of fact. Once all of this is done, I’ll head over to another table, put my wagon (with the remaining radio and whatever else may still be in it) under the table, confirm I have my spear and instruments, and then go to sleep on the table.
  147.  
  148. As before, if I’m confronted by anyone hostile and can react, I’ll use my spear to go for their leg from a distance. I’ll aim to cause non-fatal damage, but harm them enough to let me get away. If I’m attacked or otherwise injured, I’ll do what I can to try to complete my plans for the night.
  149.  
  150. If I encounter anyone non-hostile, I’ll give them a friendly wave and a shout of “Good luck!” as I continue on my way.
  151.  
  152. Day Five
  153. You rush out of the Guest Bedrooms with your inventory to enter the Gallery. You see that the wagon is still there, so you take a sigh of relief and sit with it to guard it. After a while, you pull out your ocarina and play the Song of Time. You pull the wagon with you into the Art Studio.
  154. - In the Art Studio, you put a bucket of purple paint, a black cloth, and some festive paper into the wagon, noting that NEX is in here drawing something. Someone dressed as Turbo Hero: Ingenium pops in and grabs some green paint before heading to the Gallery. You pull your supplies through the Cafeteria. You notice that on the wall it says “J U S T M O N I K A” in ketchup. You continue into the Kitchen to get to the Pantry. You grab a tall can of Pringles and dump them on the floor. It reminds you of Camwoodstock.
  155. - You also grab an onion in the Kitchen, and think of The Pyro Guy. You also grab a steak knife, as well as a bag of peas, and some herbal tea leaves and place them in the wagon. You bring it with you back through the Cafeteria and head to the Music Room.
  156. - In the Music Room, you grab two radios, and place them in your wagon, noting that someone has begun to blast Talking Heads at full volume. You bring all of your supplies with you to the elevator on 2F. You bring your wagon inside, and feel as it brings you down to the first floor, where Lord Bowser covered in black paint enters with his own cart of stuff. Suddenly, the power in the elevator shuts off, and you’re both trapped in the elevator together for the rest of the night.
  157. - You and Lord Bowser try to call the emergency phone, but someone WAAAAAAAAAAaaas into the phone, and it turns off.
  158. - Eventually, the both of you pass out.
  159.  
  160. Night Six
  161. The first act of my plan should occur during the first half of the night, before MCD arrives at the Gym.
  162.  
  163. Okay, so, obviously I’m going to begin the night in the elevator. So, I’ll ride it up to 2F. As I’m riding in the elevator, I’m going to put “Sympathy for the Devil” by the Rolling Stones on one of the radios in my wagon. Once I’ve arrived on the second floor, I’ll take my wagon, spear, and materials with me and I’ll head straight to the Kitchen. While I’m in there, if there are other people in there, I’ll just begin putting my art display that I specified in last night’s actions together. This is simply buying me time, so it is not super important. If I have time and access during this period, I’ll also make some Shroom Cake and eat it for the stamina boost. Once I’m reasonably certain the Kitchen is clear of people, I’m going to grab a bunch of energy drinks and supplements and dump them out in the sink. I want to thoroughly rinse the sink out at this point but will not wash the energy drink bottles and containers. I’ll toss these bottles and things in my wagon. I also want to grab five very large sports drinks. I want to dump two of them out and thoroughly rinse them and the sink out. The other three drinks will go untouched. All five bottles will also go in my wagon. I’ll take all of my supplies out of the Kitchen with me. If I didn't have to buy time with the art display, I’ll dump all of those art materials from last night (sans my two radios) into the Kitchen. If the song is still playing at this point,I’ll shut it off as I leave.
  164.  
  165. Once I have everything from the Kitchen, i’ll head back to the elevator, passing by the Library. I’ll open the door with the phrase "The Man Who Arranges the Blocks" in a quiet Russian voice. I’ll take about half of the empty energy drink and supplement containers and throw them haphazardly into the room. I’ll close the door back up and reset the lock and timer and continue on my way.
  166.  
  167. Once I’m on the elevator with all of my supplies, I’ll take it down to B1F and head down the South Hallway to reach the Broom Closet. Once I see that no one is in there with me, I will grab a bunch of packs of batteries and put them in my wagon. I’m also going to grab a bottle of bleach. I’ll empty the bottle into one of my empty sports drink bottles. I’m also going to grab a bottle of drain cleaner and empty it into my other empty sports drinks bottle. The two sports drink bottles will go back in my wagon with the three untampered with ones. Once I have all of these things, I want to take the two empty cleaning supply containers and hide them under an empty cardboard box in the Broom Closet. I’m also going to put the remainder of my energy drink and supplement containers under this box with the cleaning supply containers. Once I’m done here, I’ll leave with my supplies back to the elevator.
  168.  
  169. Getting off on 2F, I’ll take my supplies and head to the Showers and pass through them to get to the Gym. At this point, I’ll wait until MCD arrives and I will allow him in. If anyone else comes with him, I’ll tell them to leave. If I can’t convince them, I’ll “spill” (throw) one of the untampered sports drinks all over them and encourage them to go wash in the restroom. Once MCD comes and is alone with me, my plan enters Act Two.
  170.  
  171. To begin Act Two, I’ll help MCD set up a camera, if he chose to bring one, to capture the gym in as wide a view as possible. Making use of my high social stat, I want to convince him to angle the camera in such a way to capture as much as possible but not the Showers at all. Since I have a high Social stat, this ought to occur without raising suspicions.
  172.  
  173. Using my high social stat, I’ll convince him to do a bit of exercising with me before I reveal information to him. I’ll put on [i]In the Hall of the Mountain King[/i] on my radios, encouraging us to work harder and pick up the pace. We’ll do high-intensity aerobics until we’re both tired and sweaty. I’ll then drink one of the untampered sports drinks. I’ll use my high social stat to convince MCD that we should both grab a shower. I’ll throw my clothes on my wagon and pick up the remaining three sports drinks as we walk to the showers.
  174.  
  175. Once we’re in the Showers, I’ll try to convince him to take the stall with the drain caused by the newspaper, pretending that the other stalls are locked. I’ll offer to unclog the drain, and walk in with him. If he is uncooperative, I’ll then make use of my high strength to force him into the stall with me. Once we’re in the shower together, I’ll deliver a swift kick to MCD’s legs to force him to fall down and knock him out. I’m going to pour out the two sports drinks filled with cleaning supplies on the shower floor and turn the water on to begin the process of mixing the chemicals while MCD remains on the floor. The mixture of bleach and drain cleaner will produce chlorine gas. The gas, being denser than air, will slowly kill MCD, while I will be standing and it shouldn't cause *much* damage to me. I’ll take a bar of soap and set it under MCD in such a way to make it appear as though he slipped on the bar of soap and fell on the floor. Once that is accomplished and MCD is dying, I’ll walk into the neighboring stall, and thoroughly rinse myself off to remove the smell of the gases and clean myself completely. I’ll also carefully cleanse the two bottles which contained the cleaning chemicals. After removing any trace of the chemicals from the two bottles, I’ll rinse them both with the remaining sports drink to make all three remaining bottles smell of, taste of, and appear to have contained sports drink.
  176.  
  177. Still in the shower, I’ll wrap up the night by haphazardly dropping the three sports drinks and start forcing myself to cough until a little blood comes out. I’ll turn off the shower and carefully ram my back and head onto the wall of the shower to knock myself out on the shower floor.
  178.  
  179. It probably goes without stating now, but if I am attacked at any point in the night and I can react, I will target their leg with my spear and run off to continue with my plans.
  180.  
  181. If anyone enters the showers while that part of my plan is going on, I’ll grab shampoo or whatever comparable liquid is available in the room and “spill” (throw) it at their face to blind them for a bit. I’ll try to convince them to go to the restroom to rinse their eyes. If they ask to use the shower to do so, I’ll pretend once more that all but two stalls are locked, and insist that MCD and I are to use the available stalls. I’ll insist they leave until they do so.
  182.  
  183. If MCD never arrives, I’ll just chill in the Gym.
  184.  
  185. I apologize for sending multiple updates and clarifications to my night actions. I just want to ensure that I prevent as many surprises as I can if my attempt goes through. I’ll still try to keep these to a minimum so as not to clog up your inbox.
  186.  
  187. I want to specify that when I grab the sports drinks, they will all be the same brand and flavor.
  188.  
  189. In addition, I wanted to add that, when MCD sets up his camera, I’ll offer to allow him to use the batteries I picked up in the Broom Closet.
  190.  
  191. Finally, if someone other than MCD comes to Gym alone in the second half of the night, I’ll go ahead and go through with my attempt with them in place of MCD.
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