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Milan_Bus4168

animated line

May 19th, 2025
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text 4.56 KB | Software | 0 0
  1. {
  2. Tools = ordered() {
  3. BSpline1 = BSplineMask {
  4. DrawMode = "ClickAppend",
  5. DrawMode2 = "InsertAndModify",
  6. CtrlWZoom = false,
  7. Inputs = {
  8. Filter = Input { Value = FuID { "Fast Gaussian" }, },
  9. BorderWidth = Input {
  10. SourceOp = "BSpline1BorderWidth",
  11. Source = "Value",
  12. },
  13. Solid = Input { Value = 0, },
  14. JoinStyle = Input {
  15. SourceOp = "BSpline1JoinStyle",
  16. Source = "Value",
  17. },
  18. CapStyle = Input {
  19. SourceOp = "BSpline1CapStyle",
  20. Source = "Value",
  21. },
  22. WritePosition = Input {
  23. Value = 0.931392,
  24. Expression = "WriteLength",
  25. },
  26. WriteLength = Input {
  27. SourceOp = "BSpline1Length",
  28. Source = "Value",
  29. },
  30. MaskWidth = Input { Value = 1920, },
  31. MaskHeight = Input { Value = 1080, },
  32. PixelAspect = Input { Value = { 1, 1 }, },
  33. UseFrameFormatSettings = Input { Value = 1, },
  34. Polyline = Input {
  35. SourceOp = "BSpline1Polyline",
  36. Source = "Value",
  37. },
  38. Polyline2 = Input {
  39. Value = BSplinePolyline {
  40. Order = 4,
  41. Type = "Tensioned",
  42. Knots = { }
  43. },
  44. Disabled = true,
  45. }
  46. },
  47. ViewInfo = OperatorInfo { Pos = { 208.667, 6.75757 } },
  48. },
  49. BSpline1BorderWidth = BezierSpline {
  50. SplineColor = { Red = 16, Green = 35, Blue = 248 },
  51. NameSet = true,
  52. KeyFrames = {
  53. [0] = { 0, RH = { 1, 0 } },
  54. [3] = { 0, LH = { 2, -0.00234666666666667 }, RH = { 6.27269030337633, 0.00767991324525644 } },
  55. [13] = { 0.02, LH = { 9.66666666666667, 0.02 }, RH = { 17, 0.02 } },
  56. [25] = { 0, LH = { 21, 0 } }
  57. }
  58. },
  59. BSpline1JoinStyle = BezierSpline {
  60. SplineColor = { Red = 97, Green = 140, Blue = 252 },
  61. NameSet = true,
  62. KeyFrames = {
  63. [0] = { 1, RH = { 4.33333333333333, 1 } },
  64. [13] = { 1, LH = { 8.66666666666667, 1 } }
  65. }
  66. },
  67. BSpline1CapStyle = BezierSpline {
  68. SplineColor = { Red = 26, Green = 242, Blue = 4 },
  69. NameSet = true,
  70. KeyFrames = {
  71. [0] = { 0, RH = { 0.162300869349654, 1.12961405067359 } },
  72. [3] = { 1, LH = { 2.00010001659393, 0.920008001327515 }, RH = { 6.32561787594548, 1.26604943007564 } },
  73. [13] = { 1, LH = { 9.66700005531311, 1 }, RH = { 15.9996999502182, 1 } },
  74. [22] = { 1, LH = { 19.0069439116491, 1.23944448706807 }, RH = { 22.9699029839039, 0.922407761287689 } },
  75. [25] = { 0, LH = { 25, 1.37910294703789 } }
  76. }
  77. },
  78. BSpline1Length = BezierSpline {
  79. SplineColor = { Red = 141, Green = 167, Blue = 243 },
  80. NameSet = true,
  81. KeyFrames = {
  82. [0] = { 0, RH = { 8.33333333333333, 0 } },
  83. [25] = { 1, LH = { 16.6666666666667, 1 } }
  84. }
  85. },
  86. BSpline1Polyline = BezierSpline {
  87. SplineColor = { Red = 173, Green = 255, Blue = 47 },
  88. CtrlWZoom = false,
  89. KeyFrames = {
  90. [0] = { 0, Flags = { LockedY = true }, Value = BSplinePolyline {
  91. Points = {
  92. { X = -0.405743740795287, Y = -0.282722513089005 },
  93. { X = -0.27319587628866, Y = 0.358638743455497 },
  94. { X = -0.0375552282768777, Y = 0.387434554973822 },
  95. { X = 0.377761413843888, Y = -0.049738219895288 },
  96. { X = -0.044918998527246, Y = -0.141361256544503 },
  97. { X = -0.287923416789396, Y = 0.104712041884817 },
  98. { X = -0.430780559646539, Y = 0.0549738219895288 },
  99. { X = -0.258468335787923, Y = -0.230366492146597 },
  100. { X = -0.0979381443298969, Y = -0.384816753926702 }
  101. },
  102. Order = 4,
  103. Type = "Tensioned",
  104. Knots = { 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 6, 6, 6 }
  105. } }
  106. }
  107. },
  108. Background = Background {
  109. NameSet = true,
  110. Inputs = {
  111. GlobalOut = Input { Value = 100, },
  112. Width = Input { Value = 1920, },
  113. Height = Input { Value = 1080, },
  114. Depth = Input { Value = 3, },
  115. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  116. TopLeftRed = Input { Value = 1, },
  117. TopLeftGreen = Input { Value = 0.666666666666667, },
  118. GradientType = Input { Value = FuID { "Radial" }, },
  119. Start = Input { Value = { 0.5, 0.5 }, },
  120. End = Input { Value = { 1.4, 0.5 }, },
  121. Gradient = Input {
  122. Value = Gradient {
  123. Colors = {
  124. [0] = { 0.333333333333333, 0, 0, 1 },
  125. [1] = { 0, 0, 0, 1 }
  126. }
  127. },
  128. },
  129. EffectMask = Input {
  130. SourceOp = "BSpline1",
  131. Source = "Mask",
  132. }
  133. },
  134. ViewInfo = OperatorInfo { Pos = { 316.667, 6.75757 } },
  135. },
  136. SoftGlow1 = SoftGlow {
  137. Inputs = {
  138. Filter = Input { Value = FuID { "Fast Gaussian" }, },
  139. Input = Input {
  140. SourceOp = "Background",
  141. Source = "Output",
  142. }
  143. },
  144. ViewInfo = OperatorInfo { Pos = { 437.333, 6.75757 } },
  145. }
  146. }
  147. }
Tags: fusion
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