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Raineh_Daze

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Jul 13th, 2015
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  1. • [b]Name:[/b] Rain
  2. • [b]Age:[/b] 23
  3. • [b]Gender:[/b] Female
  4. • [hider=Appearance:][img]http://img05.deviantart.net/c296/i/2014/340/2/6/_c__rainehdaze_by_whitepulse43-d88vcxe.png[/img][/hider]
  5. • [b]Method of Travel:[/b] Mad-Science created interdimensional teleporter... stuffed inside a Pip-Boy. Not altogether reliable unless provided with proper co-ordinates first.
  6. • [b]Powers:[/b] Though she'd claim to be a normal person, Rain is anything but--due to a lot of runins with advanced science, she's been enhanced to the point that not only is she somewhat resistant to any form of damage without other protection, she also heals at a slow, but visible, rate from actual damage received. Go digging around, and you realise that her brain, heart, and spine are... elsewhere, explaining a surprising resilience to intoxication, and a resilience to both poison and localised damage you'd really expect of a robot. People also normally don't have a cybernetic implant to inject a temporary boost to both your ability to move quickly and your reaction time.
  7. Equipment-wise, she's pretty well off: a powered fist that not only hits hard but sets you on fire, a bizarrely armoured coat (with armour, beneath her clothing), and a souped-up magnetism-powered rifle that has enough power to essentially fire a beam of vaporised metal into your head. Whilst lacking the adaptability of other equipment, Rain's fairly confident in her ability to handle any advanced weaponry that falls her way--not least from spending enough time with the Brotherhood of Steal to not just comprehend but be able to fix such things.
  8. • [b]Personality:[/b] Though reluctant to talk to complete strangers in general circumstances, and awkward around even people whose entire job is 'pay to be talked to', Rain never seems to really shut up if there's someone nearby that she thinks [i]might[/i] care what she says. Already rather arrogant about her knowledge, she's even worse when people bring up science due to her travels. Fortunately for all involved, it doesn't take much to distract her.
  9. She seems to have a compulsion to collect bottlecaps.
  10. • [b]Starting World:[/b] Fallout (New Vegas, specifically)
  11. • [b]Backstory:[/b] As many others, Rain was just a normal person, bored with what she had even as she went through life... until running into a portal to another world. Unfortunately, she basically dropped into a wasteland with no useful skills for the society that she found herself in... except a good stride and forgetting to realise exactly how dangerous package carrying should be. So, for a time, she carried packages in the ruined world that she found herself in... up to getting shot in the head.
  12. Now, really, this should have been an obvious result from such an obvious profession. Surviving it? Much less so, though that was a nice thing to happen. In the end, she did her best to try and resolve things as peacefully--and with as little technological backslide--as possible, even if this meant a huge fight, and deactivating a massive nuclear launch.
  13. With basically all major threats dealt with, and a caravan trip having gone horribly wrong, she finally stumbled across a... strange device buried in a drive-thru. Going through the offered teleporter was probably not the best option, but it seemed like the best way to get into a world that hadn't gone to hell... and so she included 'improving' the device amongst her suggestion to not go and kill the whole of North America. Of course, this might mean having to stop the Think Tank from experimenting on other worlds, but that's a good exchange for not being stuck in a post-apocalyptic hell.
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  15. * FNV note: the specific weapons she has are the Super-Heated Saturnite Fist and the YCS/186.
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