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- Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x000001e8
- UE4Editor-RoadRage.dll!URRRaceMissionComponent::GetBestRaceTime() [d:\team6\project\source\roadrage\game\missions\rrracemissioncomponent.cpp:113]
- UE4Editor-RoadRage.dll!URRRaceHUDWidget::InitBestTimeText() [d:\team6\project\source\roadrage\ui\hud\rrracehudwidget.cpp:81]
- UE4Editor-Team6.dll!IT6WidgetInterface::EnterChildren() [d:\team6\project\source\team6\ui\interfaces\t6widgetinterface.cpp:77]
- UE4Editor-Team6.dll!IT6WidgetInterface::EnterChildren() [d:\team6\project\source\team6\ui\interfaces\t6widgetinterface.cpp:77]
- UE4Editor-Team6.dll!UT6Widget::Enter() [d:\team6\project\source\team6\ui\defaults\t6widget.cpp:147]
- UE4Editor-Team6.dll!<lambda_a9395dcabdfb0126d0b7418cd955ebdf>::operator()() [d:\team6\project\source\team6\ui\utils\t6uistack.cpp:167]
- UE4Editor-Team6.dll!UE4Function_Private::TFunctionRefCaller<<lambda_8f923c58ab26808b713fdebc40703cdb>,void __cdecl(void)>::Call() [d:\team6\unrealengine\engine\source\runtime\core\public\templates\function.h:308]
- UE4Editor-Team6.dll!UMultiEvent::Execute() [d:\team6\project\source\team6\utils\multievent.cpp:64]
- UE4Editor-Team6.dll!UMultiEvent::Wait() [d:\team6\project\source\team6\utils\multievent.cpp:45]
- UE4Editor-Team6.dll!UMultiEvent::Wait<UT6Widget,<lambda_b42b302153e977b290168e4b4f253203> >() [d:\team6\project\source\team6\utils\multievent.h:27]
- UE4Editor-Team6.dll!UT6UIStack::CreateMenu() [d:\team6\project\source\team6\ui\utils\t6uistack.cpp:281]
- UE4Editor-Team6.dll!UT6UIStack::PushInternal() [d:\team6\project\source\team6\ui\utils\t6uistack.cpp:160]
- UE4Editor-Team6.dll!UT6UIStack::PushGeneric() [d:\team6\project\source\team6\ui\utils\t6uistack.cpp:126]
- UE4Editor-Team6.dll!AT6HUD::BeginPlay() [d:\team6\project\source\team6\player\t6hud.cpp:30]
- UE4Editor-Engine.dll!AActor::PostActorConstruction() [d:\team6\unrealengine\engine\source\runtime\engine\private\actor.cpp:2838]
- UE4Editor-Engine.dll!AActor::FinishSpawning() [d:\team6\unrealengine\engine\source\runtime\engine\private\actor.cpp:2747]
- UE4Editor-Engine.dll!AActor::PostSpawnInitialize() [d:\team6\unrealengine\engine\source\runtime\engine\private\actor.cpp:2695]
- UE4Editor-Engine.dll!UWorld::SpawnActor() [d:\team6\unrealengine\engine\source\runtime\engine\private\levelactor.cpp:441]
- UE4Editor-Engine.dll!UWorld::SpawnActor() [d:\team6\unrealengine\engine\source\runtime\engine\private\levelactor.cpp:267]
- UE4Editor-Engine.dll!APlayerController::ClientSetHUD_Implementation() [d:\team6\unrealengine\engine\source\runtime\engine\private\playercontroller.cpp:1190]
- UE4Editor-Team6.dll!AT6PlayerController::ClientSetHUD_Implementation() [d:\team6\project\source\team6\player\t6playercontroller.cpp:176]
- UE4Editor-Engine.dll!APlayerController::execClientSetHUD() [d:\team6\unrealengine\engine\source\runtime\engine\classes\gameframework\playercontroller.h:155]
- UE4Editor-CoreUObject.dll!UFunction::Invoke() [d:\team6\unrealengine\engine\source\runtime\coreuobject\private\uobject\class.cpp:5077]
- UE4Editor-CoreUObject.dll!UObject::ProcessEvent() [d:\team6\unrealengine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1245]
- UE4Editor-Engine.dll!AActor::ProcessEvent() [d:\team6\unrealengine\engine\source\runtime\engine\private\actor.cpp:639]
- UE4Editor-Engine.dll!APlayerController::ClientSetHUD() [d:\team6\unrealengine\engine\intermediate\build\win64\ue4editor\inc\engine\engine.generated.1.cpp:4594]
- UE4Editor-RoadRage.dll!ARRMission::Client_StartCountdown_Implementation() [d:\team6\project\source\roadrage\game\missions\rrmission.cpp:289]
- UE4Editor-RoadRage.dll!ARRMission::execClient_StartCountdown() [d:\team6\project\source\roadrage\game\missions\rrmission.h:124]
- UE4Editor-CoreUObject.dll!UFunction::Invoke() [d:\team6\unrealengine\engine\source\runtime\coreuobject\private\uobject\class.cpp:5077]
- UE4Editor-CoreUObject.dll!UObject::ProcessEvent() [d:\team6\unrealengine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1245]
- UE4Editor-Engine.dll!AActor::ProcessEvent() [d:\team6\unrealengine\engine\source\runtime\engine\private\actor.cpp:639]
- UE4Editor-RoadRage.dll!ARRMission::Client_StartCountdown() [d:\team6\project\intermediate\build\win64\ue4editor\inc\roadrage\roadrage.generated.cpp:433]
- UE4Editor-RoadRage.dll!ARRMission::StartCountdown() [d:\team6\project\source\roadrage\game\missions\rrmission.cpp:278]
- UE4Editor-RoadRage.dll!ARRRaceMission::StartCountdown() [d:\team6\project\source\roadrage\game\missions\race\rrracemission.cpp:22]
- UE4Editor-RoadRage.dll!ARRMission::PlayStartSequence() [d:\team6\project\source\roadrage\game\missions\rrmission.cpp:363]
- UE4Editor-RoadRage.dll!ARRMission::MatchStarted() [d:\team6\project\source\roadrage\game\missions\rrmission.cpp:185]
- UE4Editor-RoadRage.dll!ARRMission::SetupOnTheFly() [d:\team6\project\source\roadrage\game\missions\rrmission.cpp:252]
- UE4Editor-RoadRage.dll!<lambda_5854e270a342d152a82cdf1459685572>::operator()() [d:\team6\project\source\roadrage\game\missions\misc\rrmissionmanager.cpp:221]
- UE4Editor-Team6.dll!UMultiEvent::Execute() [d:\team6\project\source\team6\utils\multievent.cpp:64]
- UE4Editor-RoadRage.dll!<lambda_06d526b5e9d1f52f6ced854e5ffa49d5>::operator()() [d:\team6\project\source\roadrage\game\missions\misc\rrmissionmanager.cpp:304]
- UE4Editor-Team6.dll!OptionalPtrCall<TFunction<void __cdecl(void)> >() [d:\team6\project\source\team6\utils\utils.h:77]
- UE4Editor-Team6.dll!AT6GameState::execOnLevelShown() [d:\team6\project\source\team6\game\t6gamestate.h:56]
- UE4Editor-CoreUObject.dll!UFunction::Invoke() [d:\team6\unrealengine\engine\source\runtime\coreuobject\private\uobject\class.cpp:5077]
- UE4Editor-CoreUObject.dll!UObject::ProcessEvent() [d:\team6\unrealengine\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1245]
- UE4Editor-Engine.dll!AActor::ProcessEvent() [d:\team6\unrealengine\engine\source\runtime\engine\private\actor.cpp:639]
- UE4Editor-Engine.dll!TMulticastScriptDelegate<FWeakObjectPtr>::ProcessMulticastDelegate<UObject>() [d:\team6\unrealengine\engine\source\runtime\core\public\uobject\scriptdelegates.h:459]
- UE4Editor-Engine.dll!ULevelStreaming::BroadcastLevelVisibleStatus() [d:\team6\unrealengine\engine\source\runtime\engine\private\levelstreaming.cpp:743]
- UE4Editor-Engine.dll!UWorld::AddToWorld() [d:\team6\unrealengine\engine\source\runtime\engine\private\world.cpp:1975]
- UE4Editor-Engine.dll!UWorld::UpdateLevelStreamingInner() [d:\team6\unrealengine\engine\source\runtime\engine\private\world.cpp:2488]
- UE4Editor-Engine.dll!UWorld::UpdateLevelStreaming() [d:\team6\unrealengine\engine\source\runtime\engine\private\world.cpp:2549]
- UE4Editor-Engine.dll!UGameViewportClient::Draw() [d:\team6\unrealengine\engine\source\runtime\engine\private\gameviewportclient.cpp:1050]
- UE4Editor-Team6.dll!UT6GameViewportClient::Draw() [d:\team6\project\source\team6\instance\t6gameviewportclient.cpp:48]
- UE4Editor-Engine.dll!FViewport::Draw() [d:\team6\unrealengine\engine\source\runtime\engine\private\unrealclient.cpp:1149]
- UE4Editor-Engine.dll!UGameEngine::RedrawViewports() [d:\team6\unrealengine\engine\source\runtime\engine\private\gameengine.cpp:439]
- UE4Editor-Engine.dll!UGameEngine::Tick() [d:\team6\unrealengine\engine\source\runtime\engine\private\gameengine.cpp:1129]
- UE4Editor.exe!FEngineLoop::Tick() [d:\team6\unrealengine\engine\source\runtime\launch\private\launchengineloop.cpp:2775]
- UE4Editor.exe!GuardedMain() [d:\team6\unrealengine\engine\source\runtime\launch\private\launch.cpp:148]
- UE4Editor.exe!GuardedMainWrapper() [d:\team6\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
- UE4Editor.exe!WinMain() [d:\team6\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]
- UE4Editor.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
- kernel32.dll
- ntdll.dll
- ntdll.dll
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