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- on break of blue bed:
- if {blueteam::%player's uuid%} is set:
- cancel event
- send "&cYou cannot break your own bed!"
- else:
- broadcast "&f&lBED&c&lWARS &7Blue Team's bed has been destroyed by %player%!"
- on break of red bed:
- if {redteam::%player's uuid%} is set:
- cancel event
- send "&cYou cannot break your own bed!"
- else:
- broadcast "&c&lBED&f&lWARS &7Red Team's bed has been destroyed by %player%!"
- on rightclick on red bed:
- cancel event
- send "&cdude. you can't sleep you think this a joke??? go play tuber simulator" to player
- on rightclick on blue bed:
- cancel event
- send "&cdude. you can't sleep you think this a joke??? go play tuber simulator" to player
- on rightclick:
- if name of event-entity is "&b&lUpgrades":
- send "&b&lUpgrades has said hi!" to player
- on rightclick:
- if name of event-entity is "&9&lItems Shop":
- send "&9&lItems Shop has said yeet!" to player
- on rightclick:
- if name of event-entity is "&c&lBedwars":
- set {randomnumbers::*} to "white", and "orange", and "magenta", and "light blue", and "yellow", and "light green", and "pink", and "dark grey", and "light grey", and "cyan", and "purple", and "blue", and "brown", and "dark green", and "red", and "black"
- set {_x} to a random element of {randomnumbers::*}
- add player to {%{_x}%team::*}
- add player to {bedwarsqueue}
- remove {_x} from {randomnumbers::*}
- on place:
- if event-block is iron block:
- add location above event-block to {irongen::*}
- add iron ingot to {gendropitem::*}
- add "&fIron" to {gendropname::*}
- every 3 seconds:
- loop {irongen::*}:
- drop 1 iron ingot named "&fIron" above loop-value
- every 1 second:
- loop {irongen2::*}:
- drop 1 iron ingot named "&fIron" above loop-value
- every 0.5 second:
- loop {irongen3::*}:
- drop 1 iron ingot named "&fIron" above loop-value
- on break:
- loop {gen::*}:
- if loop-value is location of event-block:
- delete {irongen::%loop-index%}
- delete {gendropitem::%loop-index%}
- delete {gendropname::%loop-index%}
- on place of iron block:
- if block below event-block is white stained glass:
- cancel event
- remove 1 of iron block from player
- set {_n} to block under event-block
- remove {_n} from {gen::*}
- add {_n} to {gen2::*}
- stop
- else:
- cancel event
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