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Aug 24th, 2019
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  1. on break of blue bed:
  2. if {blueteam::%player's uuid%} is set:
  3. cancel event
  4. send "&cYou cannot break your own bed!"
  5. else:
  6. broadcast "&f&lBED&c&lWARS &7Blue Team's bed has been destroyed by %player%!"
  7. on break of red bed:
  8. if {redteam::%player's uuid%} is set:
  9. cancel event
  10. send "&cYou cannot break your own bed!"
  11. else:
  12. broadcast "&c&lBED&f&lWARS &7Red Team's bed has been destroyed by %player%!"
  13. on rightclick on red bed:
  14. cancel event
  15. send "&cdude. you can't sleep you think this a joke??? go play tuber simulator" to player
  16. on rightclick on blue bed:
  17. cancel event
  18. send "&cdude. you can't sleep you think this a joke??? go play tuber simulator" to player
  19. on rightclick:
  20. if name of event-entity is "&b&lUpgrades":
  21. send "&b&lUpgrades has said hi!" to player
  22. on rightclick:
  23. if name of event-entity is "&9&lItems Shop":
  24. send "&9&lItems Shop has said yeet!" to player
  25. on rightclick:
  26. if name of event-entity is "&c&lBedwars":
  27. set {randomnumbers::*} to "white", and "orange", and "magenta", and "light blue", and "yellow", and "light green", and "pink", and "dark grey", and "light grey", and "cyan", and "purple", and "blue", and "brown", and "dark green", and "red", and "black"
  28. set {_x} to a random element of {randomnumbers::*}
  29. add player to {%{_x}%team::*}
  30. add player to {bedwarsqueue}
  31. remove {_x} from {randomnumbers::*}
  32.  
  33. on place:
  34. if event-block is iron block:
  35. add location above event-block to {irongen::*}
  36. add iron ingot to {gendropitem::*}
  37. add "&fIron" to {gendropname::*}
  38.  
  39. every 3 seconds:
  40. loop {irongen::*}:
  41. drop 1 iron ingot named "&fIron" above loop-value
  42. every 1 second:
  43. loop {irongen2::*}:
  44. drop 1 iron ingot named "&fIron" above loop-value
  45. every 0.5 second:
  46. loop {irongen3::*}:
  47. drop 1 iron ingot named "&fIron" above loop-value
  48. on break:
  49. loop {gen::*}:
  50. if loop-value is location of event-block:
  51. delete {irongen::%loop-index%}
  52. delete {gendropitem::%loop-index%}
  53. delete {gendropname::%loop-index%}
  54. on place of iron block:
  55. if block below event-block is white stained glass:
  56. cancel event
  57. remove 1 of iron block from player
  58. set {_n} to block under event-block
  59. remove {_n} from {gen::*}
  60. add {_n} to {gen2::*}
  61. stop
  62. else:
  63. cancel event
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