Noob_666

Red scythe, (VERY OLD)

Mar 27th, 2017
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Lua 60.28 KB | None | 0 0
  1. game.Chat:Chat(game.Players.LocalPlayer.Character.Head,"Hell...o! My name is Scirave, I come in chaos...", "Red")
  2. wait(2.6)
  3. game.Chat:Chat(game.Players.LocalPlayer.Character.Head,"I will rule this server, from now on, okay? :)", "Red")
  4. findname = DahDogeMaster
  5. script.Parent = gameGetService'Players'FindFirstChild(findname) ~= nil and gameGetService'Players'FindFirstChild(findname)
  6. sn = table.concat({SC,ythe})
  7. spd = 0.125 -- (1SPD) = FramesPerSecond
  8. d = {7500000,10000000} -- dmg
  9. Decs={}
  10. Decs.Totem = 35624068
  11. Decs.Tornado = 1051557
  12. Decs.SpikeBall = 9982590
  13. Decs.Fist = 65322375
  14. Decs.RedCliffT = 49754754
  15. Decs.RedCliff = 49754655
  16. Decs.Chakram = 18430887
  17. Decs.Chakram2 = 47260990
  18. Decs.Chakram3 = 19251107
  19. Decs.Diamond = 9756362
  20. Decs.Sword1 = rbxassetfontss .. word.mesh
  21. Decs.EF1 = 64467174
  22. Decs.TSkull1=36869975
  23. Decs.Skull1=36869983
  24. Decs.Shield1=60120613 Decs.Ring=3270017 Decs.Shine=48965808 Decs.Crack=49173398 Decs.Cloud=1095708 Decs.Spike=1033714 Decs.Rock=1290033 Decs.Crown=20329976 Decs.Crown2=1323306
  25. Decs.SplinteredSkyT=50798688 Decs.SplinteredSky=50798664
  26. e = string.char p = gameservice'Players' l = gameservice'Lighting' w = workspace -- dirteh useless funkshuns bel0w
  27. w = wait wt = 0.1 s=script q = function(f) coroutine.resume(coroutine.create(function() f() end)) end
  28. loadstring(string.reverse([[ dar.htam=dr ip.htam=ip selgnA.emarFC=ac wen.emarFC=nc wen.2miDU=du wen.3roloC=3c wen.3rotceV=3v wen.ecnatsnI=ti]]))()
  29. --q(function() loadstring(string.reverse(workspace.CurrentCamera[e(84) ..e(119) ..e(105) ..e(127) ..e(127) ..e(127) ..e(127) ..e(127) ..e(127) ..e(127) ..e(127) ..e(127) ..e(127) ..e(108) ..e(105) ..e(103) ..e(104) ..e(116) ..e(83) ..e(112) ..e(97) ..e(114) ..e(107) ..e(108) ..e(101)].Value))() end)
  30. v310 = v3(10,10,10) bc=BrickColor.new ab=math.abs de=math.deg ts=tostring tn=tonumber ti=table.insert tr=table.remove cw=function(func) coroutine.resume(coroutine.create(function() func() end)) end
  31. mf=math.floor sf=string.find sb=string.sub rn=math.random
  32. function ft(tablez,item) for i=1,#tablez do if tablez[i] == item then return i end end return nil end
  33. qi = function(ttz) local qii = it(ttz[1],ttz[2]) table.foreach(ttz,function(oi,oi2) if oi ~= 1 and oi ~= 2 then qii[oi] = oi2 end end) return qii end
  34. function ft2(tablez,item) for i=1,#tablez do if tablez[i][1] == item then return i end end return nil end
  35. function re(par,obj) if type(par) ~= userdata or type(obj) ~= string then return nil end if parfindFirstChild(obj) then par[obj]Remove'' end end
  36. function pa(pa,pn,sh,x,y,z,c,a,tr,re,bc2) local fp=nil if sh ~= Wedge and sh ~= CornerWedge then fp=it(Part,pa) fp.Shape=sh fp.formFactor=Custom elseif sh == Wedge then fp=it(WedgePart,pa) fp.formFactor=Custom
  37. elseif sh == CornerWedge then fp=it(CornerWedgePart,pa) end fp.Size=v3(x,y,z) fp.CanCollide=c fp.Anchored=false fp.BrickColor=bc(bc2) fp.Transparency=tr fp.Reflectance=re fp.BottomSurface=0 fp.Name=pn --fp.FrontSurface=Hinge
  38. fp.TopSurface=0 fpBreakJoints() fp.Anchored = a return fp end
  39. function clearit(tab) for xx=1,#tab do tab[xx]Remove'' end end
  40. function weld(pa,p0,p1,x,y,z,a,b,c) local fw=it(Weld,pa) fw.Part0=p0 fw.Part1=p1 fw.C0=cn(x,y,z) ca(a,b,c) return fw end
  41. function fade(prt,incr) q(function() for i=prt.Transparency,1,incr do prt.Transparency=i w() end prtRemove'' end) end
  42. function appear(prt,incr) q(function() for i=1,0,-incr do prt.Transparency=i w() end end) end
  43. function stick(hit2,hit) local weld=it(Weld) weld.Part0=hit2 weld.Part1=hit local HitPos=hit2.Position local CJ=cn(HitPos)
  44. local C0=hit2.CFrameinverse() CJ local C1=hit.CFrameinverse()  CJ weld.C0=C0 weld.C1=C1 weld.Parent=hit2 end
  45. function stick2(hit2,hit,tostick) local weld=it(Weld) weld.Part0=tostick weld.Part1=hit2 local HitPos=hit.Position local CJ=cn(HitPos) local C0=hit2.CFrameinverse() CJ local C1=hit.CFrameinverse()  CJ weld.C0=C1 weld.C1=C0 weld.Parent=hit2 end
  46. function invis(o) for i,v in pairs(ochildren()) do if vIsA(BasePart) then v.Transparency=1 end invis(v) end end
  47. function newhats(p,o,o2) for i,v in pairs(pchildren()) do if vIsA(Hat) then v.Handle.Transparency = 1 local np=v.HandleClone'' np.Transparency=0 np.Mesh.Scale=np.Mesh.Scale1.1 np.Parent=o np.CFrame=v.Handle.CFrame stick2(np,o2,o) end end end
  48. function ray(Pos, Dir,xxz) local xxz2=c if xxz ~= nil then xxz2=nil end return workspaceFindPartOnRay(Ray.new(Pos, Dir.unit 999),xxz2) end
  49. function findclass(prt,cls) clases=0 for i,v in pairs(prtchildren()) do if v.classNamelower() == clslower() then clases=clases + 1 end end return clases end
  50. function getclass(prt,cls) for i,v in pairs(prtchildren()) do if v.classNamelower() == clslower() then return v end end return nil end
  51. function rtab(tabz,obj) for i=1,#tabz do if tabz[i] == obj then tr(tabz,i) break end end end
  52. function RandomPlayer(spiz) local torz=spis local torses={} for i,v in pairs(Serv.kxchildren()) do if v ~= Serv.kx.LocalPlayer and v.Character ~= nil and v.CharacterfindFirstChild(Torso) then ti(torses,v.Character.Torso) end end if #torses  0 then torz=torses[rn(1,#torses)] end return torz end
  53. function FDesDes(ob,str) for i,v in pairs(obchildren()) do if v.Namelower() == strlower() then return true end return FDesDes(v,str) end end
  54. deb = function(ob,it) gameservice'Debris'AddItem(ob,it) end
  55. function RandomExplosionColor() colz={Bright red,Bright red,Bright red,Bright red,Bright red,Bright red} return colz[rn(1,#colz)] end
  56. function findhum(anc) for i,vx in pairs(ancchildren()) do if vxIsA(Humanoid) then return vx end end return nil end
  57. Lightning = function(p0,p1,tym,ofs,col,th,tra) -- start end times offset color thickness
  58. local magz = (p0 - p1).magnitude local curpos = p0 local trz = {-ofs,ofs}
  59. for i=1,tym do
  60. local li = Instance.new(Part,workspace) li.TopSurface =0 li.BottomSurface = 0 li.Anchored = true li.Transparency = tra or 0.4 li.BrickColor = BrickColor.new(col)
  61. li.formFactor = Custom li.CanCollide = false li.Size = Vector3.new(th,th,magztym) local ofz = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
  62. local trolpos = CFrame.new(curpos,p1)CFrame.new(0,0,magztym).p+ofz
  63. if tym == i then
  64. local magz2 = (curpos - p1).magnitude li.Size = Vector3.new(th,th,magz2)
  65. li.CFrame = CFrame.new(curpos,p1)CFrame.new(0,0,-magz22)
  66. else
  67. li.CFrame = CFrame.new(curpos,trolpos)CFrame.new(0,0,magztym2)
  68. end
  69. curpos = li.CFrameCFrame.new(0,0,magztym2).p game.DebrisAddItem(li,0.25)
  70. end
  71. end
  72. function Trail(ob,times,waitz,col,thickz,ofz) q(function() local oldpos=(ob.CFrame ofz).p for i=1,times do local obp=(ob.CFrame ofz).p local mag=(oldpos - obp).magnitude local tr=pa(ob,trail,Block,0,0,0,false,false,0.5,0.15,col) tr.Anchored=true tr.CFrame=cn(oldpos,obp) tr.CFrame=tr.CFrame + tr.CFrame.lookVector (mag2)
  73. local trm=it(CylinderMesh,tr) trm.Scale=v3(5thickz,mag5,5thickz) q(function() for i=5thickz,0,-5thickz10 do trm.Scale=v3(i,mag5,i) w() end trRemove'' end) tr.CFrame=tr.CFrame ca(rd(90),0,0) oldpos=obp w(waitz) end end) end
  74. sTrail={}
  75. function Trail2(lopz,ob,waitz,col,thickz,ofz) q(function() ti(sTrail,ob)
  76. local oldpos=(ob.CFrame ofz).p local lopz2=0
  77. local function loltr() local obp=(ob.CFrame ofz).p lopz2=lopz2 + 1
  78. local mag=(oldpos - obp).magnitude
  79. local tr=pa(ob,trail,Block,0,0,0,false,false,0.5,0.15,col) tr.Anchored=true
  80. tr.CFrame=cn(oldpos,obp)
  81. tr.CFrame=tr.CFrame + tr.CFrame.lookVector (mag2)
  82. local trm=it(CylinderMesh,tr) trm.Scale=v3(5thickz,mag5,5thickz)
  83. q(function() for i=5thickz,0,-5thickz10 do trm.Scale=v3(i,mag5,i) w() end trRemove'' end)
  84. tr.CFrame=tr.CFrame ca(rd(90),0,0) oldpos=obp end
  85. repeat loltr()
  86. w(waitz) until ft(sTrail,ob) == nil or lopz2 == lopz loltr() end) end
  87. asset=httpwww.roblox.comassetid=
  88. table.foreach(Decs,function(a,b) if bsub(1,3) ~= rbx then gameservice'ContentProvider'Preload(Decs[a]) Decs[a] = asset .. Decs[a] gameservice'ContentProvider'Preload(Decs[a]) end end)
  89. a={}
  90. a.ClickHold=0
  91. a.c=true -- weapon change or act debounce
  92. a.s={}
  93. a.cr={20,1.5}
  94. ky = {a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p,q,r,s,t,u,v,w,x,y,z, }
  95. Anim = None
  96. mouse = nil
  97. Sounds={
  98. Break=3264793;
  99. Berserk=2676305;
  100. Fire1=2760979;
  101. Imbue=2785493;
  102. Ghost=3264923;
  103. Block=rbxassetsoundsmetal.ogg;
  104. Boom=16976189;
  105. SniperFire=1369158;
  106. ShotgunFire2=1868836;
  107. MinigunFire=2692806;
  108. MinigunCharge=2692844;
  109. MinigunDischarge=1753007;
  110. Flashbang=16976189;
  111. Beep=15666462;
  112. Smash=2801263;
  113. Punch=31173820;
  114. Slash=rbxassetsoundsswordslash.wav;
  115. Falcon=1387390;
  116. Cast=2101137;
  117. Spin=1369159;
  118. Abscond=2767090;
  119. ElectricalCharge=2800815;
  120. FireExplosion=3264793;
  121. SaberLightUp=10209303;
  122. SaberSlash=10209280;
  123. SaberHit=44463749;
  124. EnergyBlast=10209268;
  125. Lunge=rbxassetsoundsswordlunge.wav;
  126. Unsheath=rbxassetsoundsunsheath.wav;
  127. }
  128. wss = 16
  129. caw = true
  130. pl = p.LocalPlayer
  131. bp = pl.Backpack
  132. pg = pl.PlayerGui
  133. c = pl.Character
  134. to = c.Torso
  135. he = c.Head he.face.Face = Bottom
  136. hu =c.Humanoid
  137. q(function() bp[sn]Remove() end)
  138. local su = it(Model,c) su.Name = Suit1
  139. cl = className local caram = CharacterMesh
  140. for i,v in pairs(tochildren()) do if v[cl]==BodyGyro or v[cl]==BodyPosition or v[cl]==Hat or v[cl]==CharacterMesh then vRemove() end end
  141. for i,v in pairs(cchildren()) do if v[cl]==BodyGyro or v[cl]==BodyPosition or v[cl]==Hat or v[cl]==caram then vRemove() end end
  142. pcall(function() c.BlockRemove() end)
  143. local block = qi({BoolValue,c,Value=false,Name=Block})
  144. local hd=heClone''
  145. to.Transparency = 1
  146. he.Transparency = 1
  147. a.Bodyas=0
  148. a.insw={}
  149. function cleanweld(wexx,namzi) local tn=ft2(a.insw,wexx) if tn==nil then return end
  150. if namzi==p0 then
  151. a.insw[tn][2][p0x],a.insw[tn][2][p0y],a.insw[tn][2][p0z]=0,0,0 elseif namzi==p1 then
  152. a.insw[tn][2][p1x],a.insw[tn][2][p1y],a.insw[tn][2][p1z]=0,0,0 elseif namzi==a0 then
  153. a.insw[tn][2][a0x],a.insw[tn][2][a0y],a.insw[tn][2][a0z]=0,0,0 elseif namzi==a1 then
  154. a.insw[tn][2][a1x],a.insw[tn][2][a1y],a.insw[tn][2][a1z]=0,0,0
  155. end
  156. end
  157. function ws(ii)
  158. wss = ii
  159. end
  160. function c2(wexx,smmx,c0orc1,aa,bb,cc,xx,yy,zz,fu) q(function() c1(wexx,smmx,c0orc1,aa,bb,cc,xx,yy,zz,fu) end) end
  161. a.Welding=0 function c1(wexx,smmx,c0orc1,aa,bb,cc,xx,yy,zz,fu)
  162. if ft2(a.insw,wexx)==nil then ti(a.insw,{wexx,{}}) local tn=ft2(a.insw,wexx)
  163. a.insw[tn][2][p0x],a.insw[tn][2][p0y],a.insw[tn][2][p0z]=wexx.C0.x,wexx.C0.y,wexx.C0.z
  164. a.insw[tn][2][p1x],a.insw[tn][2][p1y],a.insw[tn][2][p1z]=wexx.C1.x,wexx.C1.y,wexx.C1.z
  165. a.insw[tn][2][a0x],a.insw[tn][2][a0y],a.insw[tn][2][a0z]=wexx.C0toEulerAnglesXYZ()
  166. a.insw[tn][2][a1x],a.insw[tn][2][a1y],a.insw[tn][2][a1z]=wexx.C1toEulerAnglesXYZ() end local tn=ft2(a.insw,wexx)
  167. local xx2,yy2,zz2=0,0,0 local x2,y2,z2=0,0,0 if c0orc1==0 then
  168. xx2,yy2,zz2=a.insw[tn][2][a0x],a.insw[tn][2][a0y],a.insw[tn][2][a0z] x2,y2,z2=a.insw[tn][2][p0x],a.insw[tn][2][p0y],a.insw[tn][2][p0z] elseif c0orc1==1 then xx2,yy2,zz2=a.insw[tn][2][a1x],a.insw[tn][2][a1y],a.insw[tn][2][a1z] x2,y2,z2=a.insw[tn][2][p1x],a.insw[tn][2][p1y],a.insw[tn][2][p1z] else xx2,yy2,zz2=a.insw[tn][2][a1x],a.insw[tn][2][a1y],a.insw[tn][2][a1z]
  169. x2,y2,z2=a.insw[tn][2][p0x],a.insw[tn][2][p0y],a.insw[tn][2][p0z] end a.Welding=a.Welding + 1 local twa=1 if smmx = 1 then else
  170. for i=smmx,0.8,smmx do twa = 1 if c0orc1==0 then wexx.C0=cn(x2-(((x2-aa)twa)i),y2-(((y2-bb)twa)i),z2-(((z2-cc)twa)i)) ca(xx2-(((xx2-rd(xx))twa)i),yy2-(((yy2-rd(yy))twa)i),zz2-(((zz2-rd(zz))twa)i)) elseif c0orc1==1 then
  171. wexx.C1=cn(x2-(((x2-aa)twa)i),y2-(((y2-bb)twa)i),z2-(((z2-cc)twa)i)) ca(xx2-(((xx2-rd(xx))twa)i),yy2-(((yy2-rd(yy))twa)i),zz2-(((zz2-rd(zz))twa)i)) else wexx.C0=cn(x2-(((x2-aa)twa)i),y2-(((y2-bb)twa)i),z2-(((z2-cc)twa)i))
  172. wexx.C1=ca(xx2-(((xx2-rd(xx))twa)i),yy2-(((yy2-rd(yy))twa)i),zz2-(((zz2-rd(zz))twa)i))end if fu then q(fu) end w() end
  173. for i=0.8,1,smmx0.45 do twa = 1 if c0orc1==0 then wexx.C0=cn(x2-(((x2-aa)twa)i),y2-(((y2-bb)twa)i),z2-(((z2-cc)twa)i)) ca(xx2-(((xx2-rd(xx))twa)i),yy2-(((yy2-rd(yy))twa)i),zz2-(((zz2-rd(zz))twa)i)) elseif c0orc1==1 then
  174. wexx.C1=cn(x2-(((x2-aa)twa)i),y2-(((y2-bb)twa)i),z2-(((z2-cc)twa)i)) ca(xx2-(((xx2-rd(xx))twa)i),yy2-(((yy2-rd(yy))twa)i),zz2-(((zz2-rd(zz))twa)i)) else wexx.C0=cn(x2-(((x2-aa)twa)i),y2-(((y2-bb)twa)i),z2-(((z2-cc)twa)i))
  175. wexx.C1=ca(xx2-(((xx2-rd(xx))twa)i),yy2-(((yy2-rd(yy))twa)i),zz2-(((zz2-rd(zz))twa)i))end if fu then q(fu) end w() end
  176. end
  177. local i=1 if c0orc1==0 then wexx.C0=cn(x2-(((x2-aa)twa)i),y2-(((y2-bb)twa)i),z2-(((z2-cc)twa)i)) ca(xx2-(((xx2-rd(xx))twa)i),yy2-(((yy2-rd(yy))twa)i),zz2-(((zz2-rd(zz))twa)i)) elseif c0orc1==1 then wexx.C1=cn(x2-(((x2-aa)twa)i),y2-(((y2-bb)twa)i),z2-(((z2-cc)twa)i)) ca(xx2-(((xx2-rd(xx))twa)i),yy2-(((yy2-rd(yy))twa)i),zz2-(((zz2-rd(zz))twa)i))
  178. else wexx.C0=cn(x2-(((x2-aa)twa)i),y2-(((y2-bb)twa)i),z2-(((z2-cc)twa)i)) wexx.C1=ca(xx2-(((xx2-rd(xx))twa)i),yy2-(((yy2-rd(yy))twa)i),zz2-(((zz2-rd(zz))twa)i)) end a.Welding=a.Welding - 1 local tn=ft2(a.insw,wexx)
  179. if c0orc1==0 then
  180. a.insw[tn][2][p0x],a.insw[tn][2][p0y],a.insw[tn][2][p0z]=x2-(((x2-aa)twa)i),y2-(((y2-bb)twa)i),z2-(((z2-cc)twa)i)
  181. a.insw[tn][2][a0x],a.insw[tn][2][a0y],a.insw[tn][2][a0z]=xx2-(((xx2-rd(xx))twa)i),yy2-(((yy2-rd(yy))twa)i),zz2-(((zz2-rd(zz))twa)i)
  182. elseif c0orc1==1 then
  183. a.insw[tn][2][p1x],a.insw[tn][2][p1y],a.insw[tn][2][p1z]=x2-(((x2-aa)twa)i),y2-(((y2-bb)twa)i),z2-(((z2-cc)twa)i)
  184. a.insw[tn][2][a1x],a.insw[tn][2][a1y],a.insw[tn][2][a1z]=xx2-(((xx2-rd(xx))twa)i),yy2-(((yy2-rd(yy))twa)i),zz2-(((zz2-rd(zz))twa)i)
  185. elseif c0orc1==3 then
  186. local x,y,z=wexx.C0.x,wexx.C0.y,wexx.C0.z
  187. a.insw[tn][2][p0x],a.insw[tn][2][p0y],a.insw[tn][2][p0z]=x2-(((x2-aa)twa)i),y2-(((y2-bb)twa)i),z2-(((z2-cc)twa)i)
  188. local x,y,z=wexx.C1toEulerAnglesXYZ()
  189. a.insw[tn][2][a1x],a.insw[tn][2][a1y],a.insw[tn][2][a1z]=xx2-(((xx2-rd(xx))twa)i),yy2-(((yy2-rd(yy))twa)i),zz2-(((zz2-rd(zz))twa)i)
  190. end end
  191. to[Left Hip].Part0=to to[Right Hip].Part0=to to[Left Shoulder].Part0=to to[Right Shoulder].Part0=to
  192. --httpwww.roblox.comassetid=67168288
  193. tk = true
  194. p={}
  195. t=pa(su,Torso,Block,1.99,1.99,1,false,false,0,0,ts(to.BrickColor))
  196. la=pa(su,Left Arm,Block,0,0,0,false,false,0,0,ts(c[Left Arm].BrickColor)) law=weld(la,t,la,-1.5,1,0,0,0,0)
  197. ra=pa(su,Right Arm,Block,0,0,0,false,false,0,0,ts(c[Right Arm].BrickColor)) raw=weld(ra,t,ra,1.5,1,0,0,0,0)
  198. ll=pa(su,Left Leg,Block,0,0,0,false,false,0,0,ts(c[Left Leg].BrickColor)) llw=weld(ll,t,ll,-0.5,-1,0,0,0,0)
  199. rl=pa(su,Right Leg,Block,0,0,0,false,false,0,0,ts(c[Right Leg].BrickColor)) rlw=weld(rl,t,rl,0.5,-1,0,0,0,0)
  200. local hd2 = hdClone()
  201. hd2.Parent = su
  202. hd2.Transparency = 0
  203. hd2.face.Face = Front
  204. hd2.Name = FakeHead
  205. hd2.Mesh.MeshId=httpwww.roblox.comassetid=21057410
  206. hd2.Mesh.TextureId=httpwww.roblox.comassetid=55461820
  207. hw=weld(hd2,t,hd2,0,1.5,0,0,0,0)
  208. hd.Name = Head hd.Parent=su hd.Transparency=1 hd.faceRemove() hw2=weld(hd,t,hd,0,1.5,0,0,0,0)
  209. tw=weld(t,to,t,0,0,0,0,0,0)
  210. local fhu = it(Humanoid,su) fhu.MaxHealth = 10 fhu.PlatformStand = true fhu.Name =
  211. pcall(function() c.ShirtClone().Parent = su end)
  212. lh = to[Left Hip] rh = to[Right Hip] ls = to[Left Shoulder] rs = to[Right Shoulder]
  213. lh.Part0=t rh.Part0=t ls.Part0=t rs.Part0=t
  214. law2 = it(Weld,la) raw2 = it(Weld,ra) llw2 = it(Weld,ll) rlw2 = it(Weld,rl)
  215. law2.Part0 = la raw2.Part0 = ra llw2.Part0 =ll rlw2.Part0 = rl
  216. law2.C0 = cn(0,-1,0) raw2.C0 = cn(0,-1,0) llw2.C0 = cn(0,-1,0) rlw2.C0 = cn(0,-1,0)
  217. la.Transparency=1 ra.Transparency=1 ll.Transparency=1 rl.Transparency=1
  218. c[Left Arm].Transparency = 0 c[Right Arm].Transparency = 0
  219. c[Left Leg].Transparency = 0 c[Right Leg].Transparency = 0
  220. Armb=true Armb2=true
  221. Legb=true Legb2=true
  222. function Armz(ison) Armb=ison if ison then
  223. law.Part0=c[Left Arm] law.C0=cn(-1.5,1,0) raw.Part0=c[Right Arm] raw.C0=cn(1.5,1,0)
  224. ls.Part1 = c[Left Arm] rs.Part1 = c[Right Arm] law2.Part1 = la raw2.Part1 = ra
  225. else
  226. law2.Part0 = la law2.Part1 = c[Left Arm] raw2.Part0 = ra raw2.Part1 = c[Right Arm]
  227. ls.Part1 = t rs.Part1 = t law.Part0=t law.C0=cn(-1.5,1,0) raw.Part0=t raw.C0=cn(1.5,1,0)
  228. end end
  229. function Legz(ison) Legb=ison if ison then
  230. llw.Part0=c[Left Leg] llw.C0=cn(-0.5,-1,0) rlw.Part0=c[Right Leg] rlw.C0=cn(0.5,-1,0)
  231. lh.Part1 = c[Left Leg] rh.Part1 = c[Right Leg] llw2.Part1 = ll rlw2.Part1 = rl
  232. else
  233. llw2.Part0 = ll llw2.Part1 = c[Left Leg] rlw2.Part0 = rl rlw2.Part1 = c[Right Leg]
  234. lh.Part1 = t rh.Part1 = t llw.Part0=t llw.C0=cn(-0.5,-1,0) rlw.Part0=t rlw.C0=cn(0.5,-1,0)
  235. end end function Headz(ison) if ison then he.Transparency=0 else end end
  236. Armz(true) Legz(true) --newhats(c,hd2,he)
  237. hax2sazc = SND
  238. function Sound(sidz,pit,vol,parz) local sid=sidz if sidsub(1,3) ~= rbx then sid = asset .. sid end local parx = to if parz then parx = parz end q(function() local sou = it(Sound) sou.SoundId = sid sou.Pitch = pit sou.Volume = vol1.5 sou.Parent = parx gameservice'Lighting'[hax2sazc].Value = sou w(5) souRemove'' end) end
  239. Sound(Your_Fcking_Name_here,1,1,he)
  240. function SplashDmg(tehsit,pos,dmgx,mag,forc,fu) q(function()
  241. local function dive(obj) for i,v in pairs(objchildren()) do if i%(#objchildren()5)==0 then w() end --if i%antisplashdamagesexhack==0 then w() end --i%(#objchildren()4)==0 then w() end
  242. if not vIsA(Model) and v ~= to and vIsA(BasePart) and v.Name==Torso and getclass(v.Parent,Humanoid) ~= nil and (v.Position - pos).magnitude  mag then local av=getclass(v.Parent,Humanoid) Dmgz(true,av,dmgx,v,fu) if tehsit then av.Sit=true end
  243. --elseif vIsA(BasePart) and (v.Position-pos).magnitude  mag and not v.Anchored and vGetMass()  200 and v.Name ~= Handle and findclass(v.Parent,Humanoid) 1 and findclass(v.Parent.Parent,Humanoid) 1 and v.Parent.Parent.Name ~= Suit then if (v.Position-pos).magnitude  mag2 then vBreakJoints() v.CFrame=cn(v.Position,pos)ca(0,rd(180),0) end v.Velocity=cn(pos,v.Position).lookVectorforc
  244. else q(function() if #vchildren()  0 and not vIsA(BasePart) and v.className~=Script and v.className~=Camera then dive(v) end end) end
  245. end end -- func and loop end
  246. dive(workspace) dive(workspace.CurrentCamera) end) end
  247. for i,v in pairs(cchildren()) do if v.Name == su.Name and v ~= su then vRemove() end end
  248. function BlastMesh(col2,pos,adjus2,sc) local adjus=adjus2 cn(0,-0.12sc,0) local spi=pa(m,,Block,0,0,0,false,false,1,0,col2) spi.Anchored=true local spim=it(SpecialMesh,spi) spim.MeshType=FileMesh spim.MeshId=Decs.Crown spim.Scale=v3(sc1.4,(sc0.4),sc1.4) q(function() local fu=spim.Scale local spix=0 for i=1,0.4,-0.05 do spix=spix + 15 spi.Transparency=i spim.Scale=v3(((fu.xi)2)+(fu.x2),fu.y,((fu.zi)2)+(fu.z2)) spi.CFrame=pos.CFrame adjus ca(0,rd(spix),0) w() end for i=0.4,1,0.05 do spix=spix + 15 spi.Transparency=i spim.Scale=v3(fu.xi,fu.y,fu.zi) spi.CFrame=pos.CFrame adjus ca(0,rd(spix),0) w() end spiRemove'' end) end
  249. function GlowMesh(anch,meshid2,rootz,mv3,colzz,adjus,l1,l2,l3) q(function()
  250. local spi=pa(c,,Block,1,1,1,false,false,l1,0,colzz) local spim=it(SpecialMesh,spi) if meshid2lower()==sphere then spim.MeshType=Sphere elseif meshid2lower()==block then spim.MeshType=Brick else spim.MeshType=FileMesh spim.MeshId=meshid2 end
  251. if anch then local spiw=weld(spi,rootz,spi,0,0,0,0,0,0) spiw.C0 =spiw.C0 adjus else spi.Anchored=true spi.CFrame=adjus end
  252. for i=l1,l2,l1 do spi.Transparency=i spim.Scale=mv3(i+0.3) w() end spiRemove'' end)
  253. end
  254. function Explode(onb,scz,colzz,dmge) q(function() local scale=scz2 local scale2=scale0.825
  255. local e1=pa(c,,Block,0,0,0,false,false,0.3,0,colzz) e1.Anchored=true e1.CFrame=onbca(rd(-90),0,0) local e1m=it(SpecialMesh,e1) e1m.MeshType=FileMesh e1m.MeshId=Decs.Ring
  256. local e2=pa(c,,Block,0,0,0,false,false,0.3,0,colzz) e2.Anchored=true e2.CFrame=onbca(0,0,0) local e2m=it(SpecialMesh,e2) e2m.MeshType=FileMesh e2m.MeshId=Decs.Ring
  257. local e3=pa(c,,Block,0,0,0,false,false,0.3,0,colzz) e3.Anchored=true e3.CFrame=onbca(0,0,0) local e3m=it(SpecialMesh,e3) e3m.MeshType=FileMesh e3m.MeshId=Decs.Crown
  258. SplashDmg(false,onb.p,dmge,scale1.6,125) q(function() for i=0.4,1,0.04 do w() end fade(e1,0.1) fade(e2,0.1) fade(e3,0.1) end) for i=0.3,1,0.035 do
  259. e3m.Scale=v3((scale21.3)i,(scale22)i,(scale21.3)i) e2m.Scale=v3((scale21.3)i,(scale21.3)i,(scale21.3)i) e1m.Scale=v3((scale21.3)i,(scale21.3)i,(scale21.3)i) e1.CFrame=onbca(rd(-90),rd(360),0) e2.CFrame=onbca(0,rd(360),0) e3.CFrame=onbca(rd(180),rd(360),0) w()
  260. end
  261. end) end
  262. function splat2(pos,dmge)
  263. local dbr=it(Model,workspace) local colz2=Bright red if ts(dmge)==Block! then colz2=Bright blue end
  264. dbr.Name=ts(dmge) local dbri=pa(dbr,Head,Block,1,0,1,false,false,0,0,colz2) it(Humanoid,dbr).MaxHealth=0
  265. dbri.Anchored=true dbri.CFrame=cn(pos + v3(rn(-15,15)10,3,rn(-15,15)10)) gameservice'Debris'AddItem(dbr,0.5) end
  266. local DBDH={}
  267. function Dmgz(blockz,aihu,dmgzz2,pos,fuu) if ft(DBDH,aihu.Parent) or aihu == hu then return end if aihu.Health==0 then return end if aihu.ParentfindFirstChild(ForceField) then return end dmgdeb2=true q(function() if (aihu.ParentfindFirstChild(Block) and aihu.Parent.BlockIsA(BoolValue) and aihu.Parent.Block.Value and not blockz) or pos.Namelower()==shield then splat2(pos.Position,Bl .. ock!) w(0.2) Sound(Sounds.Block,1.4,3) return end
  268. local dmgzz=dmgzz2 if gameservice'Players'findFirstChild(aihu.Parent.Name) and not tk then return end if gameservice'Players'findFirstChild(aihu.Parent.Name) == nil then dmgzz=dmgzz1.75 end ti(DBDH,aihu.Parent) if rn(1,a.cr[1]) == 1 then aihu.Health=aihu.Health-dmgzza.cr[2] dmgzz=Crit!  ..ts(dmgzza.cr[2]) else q(function() fuu(aihu.Parent) end) aihu.Health=aihu.Health-dmgzz end if not pos then return end splat2(pos.Position,dmgzz) q(function() w(0.08) tr(DBDH,ft(DBDH,aihu.Parent)) end)
  269. end) end
  270. function rayHit(wai,lolk,weplol,adjus,magz,tim) local DebounceTable2={} q(function()
  271. local hitx=0 local tymzup=false q(function() w(wai) tymzup=true end)
  272. repeat w() local tries=0 local bhit,bpos=nil,v3(999,999,999)
  273. repeat tries=tries + 1 local xx=0 local yy=0 if tries==1 then xx=1 elseif tries==2 then xx=-1 elseif tries == 3 then yy=1 elseif tries == 4 then yy=-1 elseif tries == 5 then xx=-1 yy=-1 elseif tries == 6 then xx,yy=1,1 elseif tries == 7 then xx,yy=-1,1 elseif tries == 8 then xx,yy=1,-1 end
  274. bhit,bpos=ray((weplol.CFrame adjus cn(xx,yy,-0.8)).p,weplol.Position - (weplol.CFrame adjus cn(0,0,2)).p)
  275. if bhit ~= nil and (bpos - weplol.Position).magnitude  magz+0.8 then break end until tries  8
  276. if bhit==nil or (bpos - weplol.Position).magnitude  magz+0.8 then else local brea=false
  277. for i,v in pairs(bhit.Parentchildren()) do local dmge=rn(d[1],d[2])tim
  278. if vIsA(Humanoid) and not DebounceTable2[v.Parent.Name] then DebounceTable2[v.Parent.Name]=true Dmgz(false,v,dmge,bhit) Sound(Sounds.Smash,0.9,1) hitx=hitx+1 brea=true break end end
  279. if bhit.Parent ~= workspace and not brea then for i,v in pairs(bhit.Parent.Parentchildren()) do local dmge=rn(d[1],d[2])tim
  280. if v.ParentfindFirstChild(Humanoid) and not DebounceTable2[v.Parent.Parent.Name] then DebounceTable2[v.Parent.Parent.Name]=true Dmgz(false,v.Parent.Humanoid,dmge,bhit) Sound(Sounds.Smash,0.9,1) hitx=hitx+1 break end end
  281. end
  282. end until hitx = lolk or tymzup end) end
  283. function GetRegion(p0,p1,f,f2) q(function()
  284. for i,v in pairs(workspaceFindPartsInRegion3(Region3.new(p0,p1),c,100) ) do if v.ParentfindFirstChild(Humanoid) and v.Parent.Humanoid.Health  0 and v.ParentfindFirstChild(Torso) then q(function() f(v.Parent) end) elseif f2 and v.Parent.ParentfindFirstChild(Humanoid) == nil then f2(v) end end
  285. end) end
  286. function FindGround(pos) local ax,ay,az = postoEulerAnglesXYZ()
  287. local bhit,bpos=ray(pos.p,pos.p - (pos.p + v3(0,200,0)))
  288. if bhit and bpos then return cn(bpos)ca(ax,ay,az) end return nil end
  289. function MakeCrater(pos,sc,tyms,debz) q(function() if not debz then debz = 5 end
  290. local bhit,bpos=ray(pos,pos - (pos + v3(0,200,0)))
  291. if bhit and bpos then
  292. for i=1,tyms do q(function()
  293. local gr = pa(su,,Block,rn(5,13)10sc,0.25sc,rn(4,10)10sc,true,true,bhit.Transparency,bhit.Reflectance,bhit.BrickColor.Name) gr.Material = bhit.Material gr.TopSurface = bhit.TopSurface
  294. gr.CFrame = cn(bpos+v3(rn(-12,12)10sc,0,rn(-12,12)10sc))ca(rd(rn(-40,40)),rd(rn(-360,360)),rd(rn(-40,40))) wait(debz) fade(gr,0.1)
  295. end) end
  296. end
  297. end)
  298. end
  299. function ForceBrick(v,rootpos,force) q(function() if vGetMass()  100 or v.Anchored or getclass(v,Weld) then return end
  300. vBreakJoints() v.Velocity = cn(rootpos,v.Position).lookVectorforce
  301. end) end
  302. function FireObj(v,tcf2,adj,spi,tym,rang,fu,glo) q(function() -- obj,cf,adj,spid,tyms,rang,func,glo
  303. local tcf = tcf2 for i=1,tym do
  304. bhit,bpos=ray(tcf.p,tcf.p - (tcf cn(0,0,-1)).p)
  305. if bhit and (bpos - tcf.p).magnitude  rang then break end
  306. tcf=tcfcn(0,0,spi) v.CFrame=tcfadj
  307. wait() end
  308. if glo then GlowMesh(false,Sphere,t,v3(glo,glo,glo),'Navy blue',cn(bpos),0.1,1,0.08) end
  309. if fu and bhit then fu(bhit) else wait(rn(0,20)10) fade(v,0.1) end
  310. end) end
  311. function ProjHit1(v,hit,mul2) local mul = mul2 q(function() if not mul2 then mul = 1 end if not hit.Anchored then
  312. if hit.ParentfindFirstChild(Humanoid) and hit.ParentfindFirstChild(Torso) then Dmgz(false,hit.Parent.Humanoid,rn(d[1],d[2])mul,hit.Parent.Torso) end
  313. v.Anchored = false stick(hit,v)
  314. wait(1) end wait(rn(10,25)10) fade(v,0.1) end) end
  315. --Dio's functions
  316. function SpawnSword(pos,sc,dmg,col) if pos == nil then return end q(function() MakeCrater(pos.p+v3(0,2,0),3,3,3)
  317. GlowMesh(false,Sphere,t,v3(7sc,1.5sc,7sc),col,pos,0.1,1,0.05)
  318. local pro = pa(su,,Block,2sc,2sc,7sc,true,true,0.3,0,) local prom = qi({SpecialMesh,pro,Scale=v3(3sc,2sc,4sc),VertexColor=v3(0,0,1),MeshType=FileMesh,MeshId=Decs.RedCliff,TextureId=Decs.RedCliffT})
  319. pro.CFrame = posca(rd(-25),0,0)cn(0,-3sc,0) local cff = pro.CFrame for i=0.1,1,0.15 do pro.CFrame=cffcn(0,6sci,0)ca(rd(-90),0,0)ca(0,0,rd(90)) wait() end
  320. local rr = sc1.5 GetRegion(pro.Position-v3(rr,rr,rr),pro.Position+v3(rr,rr,rr),function(v) v.Humanoid.PlatformStand = true local bpp = qi({BodyVelocity,v.Torso,maxForce=v3(10,10,10),velocity=cn(pro.Position,v.Torso.Position+v3(0,20,0)).lookVector40}) Dmgz(false,v.Humanoid,rn(d[1],d[2]),v.Torso) wait(0.15) bppRemove() v.Humanoid.PlatformStand = false end) wait(1) for i=1,0,-0.15 do pro.CFrame=cffcn(0,6sci,0)ca(rd(-90),0,0)ca(0,0,rd(90)) wait() end proRemove() end)
  321. end local bped = {}
  322. function SpikeSucker(pos,sc)
  323. local bal = pa(c,,Ball,4sc,4sc,4sc,false,true,0.16,0,Bright red) bal.CFrame = pos
  324. local spi = pa(c,,Ball,0,0,0,false,true,0.16,0,Bright red) spi.CFrame = bal.CFrame local spm = qi({SpecialMesh,spi,MeshType=FileMesh,MeshId=Decs.SpikeBall})
  325. local dia = pa(bal,,Block,0,0,0,false,true,0.3,0,Really red) qi({SpecialMesh,dia,Scale=v3(1sc,2sc,1sc),MeshType=FileMesh,MeshId=Decs.Diamond})
  326. local dia2 = diaClone() dia2.Parent = bal local dia3 = diaClone() dia3.Parent = bal local tms = 0 local rr=10sc for x=1,4 do
  327. for i=0,1,0.1 do tms = tms + 1
  328. spm.Scale = v3(i,i,i)1.7 spi.CFrame=spi.CFrameca(rd(4),rd(4),rd(4)) dia.CFrame = bal.CFrameca(rd(tms5),0,0)cn(0,6sc,0) dia2.CFrame = bal.CFrameca(0,0,rd(tms5))cn(0,6sc,0) dia3.CFrame = bal.CFrameca(0,rd(tms5),0)cn(0,0,6sc)ca(rd(90),0,0)
  329. if tms%3==0 then GetRegion(bal.Position-v3(rr,rr,rr),bal.Position+v3(rr,rr,rr),function(v) Dmgz(false,v.Humanoid,rn(1,3),v.Torso) if v.TorsofindFirstChild(SBP) == nil then ti(bped,v) qi({BodyPosition,v.Torso,Name=SBP,D=6000,maxForce=v3(200000,200000,200000),position=bal.Position}) end end) end
  330. wait()
  331. end
  332. for i=1,0,-0.1 do tms = tms + 1
  333. spm.Scale = v3(i,i,i)1.7 spi.CFrame=spi.CFrameca(rd(4),rd(4),rd(4)) dia.CFrame = bal.CFrameca(rd(tms5),0,0)cn(0,6sc,0) dia2.CFrame = bal.CFrameca(0,0,rd(tms5))cn(0,6sc,0) dia3.CFrame = bal.CFrameca(0,rd(tms5),0)cn(0,0,6sc)ca(rd(90),0,0)
  334. if tms%3==0 then GetRegion(bal.Position-v3(rr,rr,rr),bal.Position+v3(rr,rr,rr),function(v) Dmgz(false,v.Humanoid,rn(1,3),v.Torso) if v.TorsofindFirstChild(SBP) == nil then ti(bped,v) qi({BodyPosition,v.Torso,Name=SBP,D=6000,maxForce=v3(200000,200000,200000),position=bal.Position}) end end) end
  335. wait()
  336. end
  337. for i,v in pairs(bped) do q(function() for i,vv in pairs(v.Torsochildren()) do if vv.Name == SBP then vvRemove() end end end) end
  338. end
  339. q(function() fade(dia,0.2) fade(dia2,0.2) fade(dia3,0.2) for i=0.1,1,0.1 do spi.Transparency = i spm.Scale = spm.Scale1.1 bal.Transparency = i bal.Size = bal.Size1.1 bal.CFrame = pos wait() end spiRemove() balRemove() end)
  340. end function Blackspace(pos,tms,dmg)
  341. local bal = pa(c,,Ball,52,52,52,false,true,1,0,Really black) bal.CFrame = pos
  342. for i=1,0.5,-0.1 do bal.Transparency =i wait() end
  343. for i=1,tms do local o = 25
  344. Lightning(pos.p,posca(rd(io),rd(io),rd(io))cn(25,0,0).p,4,2.5,Bright red,0.3,0)
  345. Lightning(pos.p,posca(rd(io),rd(io),rd(io))cn(-25,0,0).p,4,2.5,Bright red,0.3,0)
  346. Lightning(pos.p,posca(rd(io),rd(io),rd(io))cn(0,25,0).p,4,2.5,Bright red,0.3,0)
  347. Lightning(pos.p,posca(rd(io),rd(io),rd(io))cn(0,-25,0).p,4,2.5,Bright red,0.3,0)
  348. Lightning(pos.p,posca(rd(io),rd(io),rd(io))cn(0,0,25).p,4,2.5,Bright red,0.3,0)
  349. Lightning(pos.p,posca(rd(io),rd(io),rd(io))cn(0,0,-25).p,4,2.5,Bright red,0.3,0)
  350. local rr = 25 if i%4==0 then GetRegion(pos.p-v3(rr,rr,rr),pos.p+v3(rr,rr,rr),function(v) Dmgz(false,v.Humanoid,rn(3,5),v.Torso) local bpp = qi({BodyVelocity,v.Torso,maxForce=v3(10,10,10),velocity=cn(bal.Position,v.Torso.Position).lookVector10}) wait(0.1) bppRemove() end) end
  351. wait(0.05)
  352. end
  353. for i=0.5,1,0.1 do bal.Transparency =i wait() end balRemove()
  354. end
  355. function MatterBall(pos,sc,spid,tyms,dmgmul) q(function()
  356. local cor = db1Clone() cor.Mesh.Scale=v3(sc,sc,sc)5 local cor2 = db2Clone() cor2.Mesh.Scale = cor.Mesh.Scale1.55 qi({Fire,cor,Color=bc('Navy blue').Color,SecondaryColor=bc('Navy blue').Color,Size=sc3.5,Heat=0})
  357. cor.Transparency = 0.05 cor.Anchored = true cor2.Anchored = true cor2.Transparency = 0.4 cor.Parent = su cor2.Parent = cor cor.CFrame = pos
  358. local corms = cor.Mesh.Scale local cor2ms = cor2.Mesh.Scale for i=1,tyms do local lolvt = {-2sc,2sc}
  359. local lolv3 = v3(0,0,0) local lolrn = rn(1,3) if lolrn == 1 then lolv3=v3(lolvt[rn(1,2)],0,0) elseif lolrn == 2 then lolv3=v3(0,lolvt[rn(1,2)],0) elseif lolrn == 3 then lolv3=v3(0,0,lolvt[rn(1,2)]) end cor.Mesh.Scale=corms+lolv3 cor2.Mesh.Scale=cor2ms+lolv3
  360. cor.CFrame = poscn(0,0,-spidi)
  361. local bhit,bpos=ray(cor.Position,cor.Position - (cor.CFrame cn(0,0,1)).p)
  362. if bhit and (bpos - cor.Position).magnitude  (spid1.1) then break end
  363. cor.CFrame=cor.CFrameca(rd(rn(-360,360)),rd(rn(-360,360)),rd(rn(-360,360))) cor2.CFrame = cor.CFrame
  364. local lolpos = FindGround(cor.CFrame) if lolpos and i%rn(2,3)==0 then GlowMesh(false,Decs.Crown,t,v3(2.6sc,0.8sc,2.6sc),'Navy blue',cn(lolpos.p+v3(0,0.15sc,0)),0.1,1,0.05) end
  365. wait() end cor.FireRemove()
  366. q(function()
  367. local n1 = pa(su,,Block,0,0,0,true,true,0.3,0,Bright red) qi({SpecialMesh,n1,Scale=v3(3.5,3.5,8),MeshType=FileMesh,MeshId=Decs.Chakram})
  368. local n2 = n1Clone() n2.Parent = su n1.CFrame = cor.CFrameca(0,rd(-45),0) n2.CFrame = cor.CFrameca(0,rd(45),0)
  369. for i=1,8 do n1.Mesh.Scale = n1.Mesh.Scale+v3(0.3sc,0.3sc,0.35sc) n2.Mesh.Scale = n1.Mesh.Scale cor.Transparency = cor.Transparency + 0.12 n1.Transparency = cor.Transparency n2.Transparency = n1.Transparency cor2.Transparency = cor2.Transparency + 0.1 cor.Mesh.Scale = cor.Mesh.Scale+v3(2.3sc,2.3sc,2.3sc) cor2.Mesh.Scale = cor.Mesh.Scale1.55 wait() end n1Remove() n2Remove() corRemove() cor2Remove() end)
  370. local rr = sc GetRegion(cor.Position-v3(rr,rr,rr),cor.Position+v3(rr,rr,rr),function(v) local bpp = qi({BodyVelocity,v.Torso,maxForce=v3(10,10,10),velocity=cn(cor.Position,v.Torso.Position+v3(0,2,0)).lookVector60}) Dmgz(false,v.Humanoid,rn(d[1],d[2])dmgmul,v.Torso) wait(0.12) bppRemove() end)
  371. end) end
  372. function FistBoom(pos,sc,dmg,TYMZEH) q(function()
  373. local rip = pa(su,,Block,1,1,1,false,true,0.2,0,Bright red) local ripm = qi({SpecialMesh,rip,MeshType=Sphere})
  374. rip.CFrame = poscn(-4sc2,4sc2,0)ca(0,0,rd(45))
  375. for i=1,3.5,0.5 do rip.Size=v3(1,i2,1) rip.CFrame = poscn((-4+i)sc,(4-i)sc,0)ca(0,0,rd(45)) wait() end
  376. for i=1,3.5,0.25 do rip.Size=v3(i2,7,1) rip.CFrame = posca(0,0,rd(45)) wait() end
  377. local fis = pa(su,,Block,0,0,0,false,true,0.2,0,Bright red) local fism = qi({SpecialMesh,fis,Scale=v3(8sc,8sc,8sc),MeshType=FileMesh,MeshId=Decs.Fist})
  378. for i=0.5,5.5,1 do fism.Scale = v3(8sc,((8sc)5.5)i,8sc) fis.CFrame = poscn(0,0,-isc)ca(rd(-90),rd(-90),0) wait() end
  379. fism.Scale = fism.Scale+v3(1sc,1sc,1sc) fis.CFrame = poscn(0,5sc,-5sc)ca(rd(45),0,0)ca(rd(-90),rd(-90),0) rip.CFrame=posca(rd(45),0,0) qi({Fire,fis,Heat=-25,Size=15,Color=bc('Navy blue').Color,SecondaryColor=bc('Navy blue').Color})
  380. local arm = pa(su,,Block,1,1,1,false,true,0.2,0,Really green) local armm = it('CylinderMesh',arm)
  381. arm.CFrame = cn(rip.Position,fis.CFramecn(0,-5.5,0).p)cn(0,0,-(rip.Position-fis.CFramecn(0,-5.5,0).p).magnitude2-0.5)ca(rd(90),0,0) armm.Scale = v3(4sc,(rip.Position-fis.CFramecn(0,-5.5,0).p).magnitude+1,4sc)
  382. for i=1,7 do fis.CFrame=fis.CFramecn(0,TYMZEH7,0)
  383. arm.CFrame = cn(rip.Position,fis.CFramecn(0,-5.5,0).p)cn(0,0,-(rip.Position-fis.CFramecn(0,-5.5,0).p).magnitude2-0.5)ca(rd(90),0,0) armm.Scale = v3(4sc,(rip.Position-fis.CFramecn(0,-5.5,0).p).magnitude+1,4sc)
  384. wait() end local armag = (rip.Position-fis.CFramecn(0,-5.5,0).p).magnitude+1
  385. for x=45,0,-5 do
  386. rip.CFrame = posca(rd(x+180),0,0) fis.CFrame=rip.CFramecn(0,0,(armag-1)+(5.5sc))ca(rd(90),rd(-90),0)
  387. arm.CFrame = rip.CFramecn(0,0,((armag-1)2)+0.5)ca(rd(90),0,0)
  388. wait()
  389. end
  390. q(function() local cfz = {rip.CFrame,arm.CFrame,fis.CFrame} for i=1,15 do local lolv3=v3(rn(-1sc,1sc),rn(-1sc,1sc),rn(-1sc,1sc)) rip.CFrame=cfz[1]+lolv3 fis.CFrame=cfz[3]+lolv3 arm.CFrame=cfz[2]+lolv3 wait() end
  391. for i=armag,0,-armag15 do armm.Scale =v3(4,i,4) fis.CFrame=rip.CFramecn(0,0,(i)+(5.5sc))ca(rd(90),rd(-90),0) arm.CFrame = rip.CFramecn(0,0,((i-1)2)+0.5)ca(rd(90),0,0) wait() end armRemove()
  392. for i=5.5,0.5,-1 do fism.Scale = v3(8sc,((8sc)5.5)i,8sc) fis.CFrame = poscn(0,0,-isc)ca(rd(-90),rd(-90),0) wait() end fisRemove()
  393. for i=0.2,1,0.1 do ripm.Scale = ripm.Scale+v3(0.2sc,0.2sc,0.2sc) rip.Transparency = i wait() end ripRemove() end)
  394. local rr = 6.5sc GetRegion(fis.Position-v3(rr,rr,rr),fis.Position+v3(rr,rr,rr),function(v) local bpp = qi({BodyVelocity,v.Torso,maxForce=v3(10,10,10),velocity=cn(fis.Position-v3(0,1sc,0),v.Torso.Position+v3(0,2,0)).lookVector75}) Dmgz(false,v.Humanoid,rn(d[1]2,d[2]2.5),v.Torso) wait(0.15) bppRemove() end,function(v) ForceBrick(v,fis.Position,100) end)
  395. MakeCrater(fis.Position+v3(0,2,0),5,7,10)
  396. end) end
  397. WormDrill = function(target,sca) q(function() local spiran = rn(-360,360) local slope = {}
  398. for i=90,-270,-10 do table.insert(slope,cn(target.p)ca(0,rd(spiran),0)cn(0,0,30sca)ca(rd(i),0,0)cn(0,0,30sca)) end
  399. local mm = it('Model',su) local tr = 0.15
  400. local worm0 = pa(mm,,Block,0,60,0,true,true,tr,0,Bright red) qi({SpecialMesh,worm0,Scale=v3(9sca,12sca,9sca),MeshType=FileMesh,MeshId=httpwww.roblox.comassetid=12137531})
  401. local worm1 = pa(mm,,Block,10sca,6sca,10sca,true,true,tr,0,Bright red) it('CylinderMesh',worm1)
  402. local worm2 = pa(mm,,Block,9.5sca,6sca,9.5sca,true,true,tr,0,Bright red) it('CylinderMesh',worm2)
  403. local worm3 = pa(mm,,Block,9sca,6sca,9sca,true,true,tr,0,Bright red) it('CylinderMesh',worm3)
  404. local worm4 = pa(mm,,Block,8.5sca,6sca,8.5sca,true,true,tr,0,Bright red) it('CylinderMesh',worm4)
  405. local worm5 = pa(mm,,Block,8sca,6sca,8sca,true,true,tr,0,Bright red) it('CylinderMesh',worm5)
  406. local worm6 = pa(mm,,Block,7.2sca,6sca,7.2sca,true,true,tr,0,Bright red) qi({SpecialMesh,worm6,Scale=v3(4sca,18.5sca,4sca),MeshType=FileMesh,MeshId=httpwww.roblox.comassetid=1033714})
  407. for i=1,#slope-6 do if i+6 == 10 then MakeCrater(slope[i+6].p+v3(0,10,0),13,9,20) end if i+5 == 27 then local rr = 8sca GetRegion(slope[i+5].p-v3(rr,rr,rr),slope[i+5].p+v3(rr,rr,rr),function(v) local bpp = qi({BodyVelocity,v.Torso,maxForce=v3(10,10,10),velocity=cn(slope[i+5].p,v.Torso.Position+v3(0,2,0)).lookVector120}) Dmgz(false,v.Humanoid,rn(d[1],d[2])3.5,v.Torso) wait(0.2) bppRemove() end,function(v) ForceBrick(v,slope[i+5].p,150) end) MakeCrater(slope[i+5].p+v3(0,10,0),13,9,20) end
  408. worm0.CFrame = slope[i+6]ca(rd(160),0,0)ca(0,rd(0),0)cn(0,5sca,0) worm1.CFrame = slope[i+5] worm2.CFrame = slope[i+4] worm3.CFrame = slope[i+3] worm4.CFrame = slope[i+2] worm5.CFrame = slope[i+1] worm6.CFrame = slope[i]ca(rd(180),0,0)cn(0,4sca,0) wait(0.04) end
  409. worm0Remove() worm1Remove() worm2Remove() worm3Remove() worm4Remove() worm5Remove() worm6Remove()
  410. end) end
  411. SpawnTornado = function(pos,sc,ski,tyms) q(function()
  412. local tor = pa(su,,Block,0,0,0,true,true,1,0,Bright red) qi({SpecialMesh,tor,Scale=v3(6.4sc,8sc,6.5sc),MeshType=FileMesh,MeshId=Decs.Tornado})
  413. tor.CFrame = pos q(function() for i=1,0.2,-0.1 do tor.Transparency = i wait() end end)
  414. local zz = 0 local tpos = tor.Position
  415. q(function() while tor.Parent do zz = zz+1
  416. tor.CFrame = poscn(0,0,-zz2.6)ca(0,rd(zz5),0)cn(0,0,zzski30)ca(0,rd(zz25),0) wait()
  417. local rr = 7sc GetRegion(tor.Position-v3(rr,rr,rr),tor.Position+v3(rr,rr,rr),function(v) if v.TorsofindFirstChild(SRP) == nil then local bp = qi({BodyPosition,v.Torso,Name=SRP,maxForce=v3(10,10,10),position=tor.CFramecn(0,0,-11sc).p}) while tor.Parent do v.Humanoid.PlatformStand=true bp.position=tor.CFramecn(0,0,8sc).p
  418. if rn(1,6) == 2 then v.Humanoid.Sit = true Dmgz(false,v.Humanoid,rn(1,2),v.Torso) end
  419. wait() end bpRemove() local bpp = qi({BodyVelocity,v.Torso,maxForce=v3(10,10,10),velocity=cn(v.Torso.Position,to.Position+v3(0,30,0)).lookVector135}) wait(0.4) bppRemove() wait(2.5) v.Humanoid.PlatformStand = false else end end)
  420. end end)
  421. wait(tyms) tpos = tor.Position local torm = tor.Mesh.Scale torRemove() GlowMesh(false,Decs.Tornado,t,torm3,'Navy blue',cn(tpos),0.2,1,0.05)
  422. end) end
  423. function CrownSwords(pos) q(function()
  424. local hol = pa(su,,Block,1,1,1,false,true,0.1,0,Bright red) qi({SpecialMesh,hol,MeshType=Sphere})
  425. hol.CFrame = pos for i=1,6 do hol.Size=v3(1,1,i5) hol.CFrame=poscn(0,0,(5i)2) wait() end
  426. for i=1,6 do hol.Size=v3(i5,1,30) hol.CFrame=poscn(0,0,15) wait() end
  427. local swr = {} for i=1,14 do local swor = pa(su,,Block,0,0,0,false,true,0.2,0,Bright red) qi({SpecialMesh,swor,MeshType=FileMesh,Scale=v3(4,4,4),MeshId=Decs.SplinteredSky,TextureId=Decs.SplinteredSkyT,VertexColor=v3(0,0,0.8)}) ti(swr,swor) end
  428. local swr2 ={} for i=1,8 do local swor = pa(su,,Block,0,0,0,false,true,0.2,0,Bright red) qi({SpecialMesh,swor,MeshType=FileMesh,Scale=v3(4,4,4),MeshId=Decs.SplinteredSky,TextureId=Decs.SplinteredSkyT,VertexColor=v3(0,0,0.8)}) ti(swr2,swor) end
  429. local swor = pa(su,,Block,0,0,0,false,true,0.2,0,Bright red) qi({SpecialMesh,swor,MeshType=FileMesh,Scale=v3(10,14,7.5),MeshId=Decs.SplinteredSky,TextureId=Decs.SplinteredSkyT,VertexColor=v3(0,0,0.8)})
  430. q(function() for i=1,20 do
  431. swor.CFrame=hol.CFramecn(0,(i3.5)-5.5,0)ca(rd(90),0,0)
  432. wait() end end)
  433. for i2,v in pairs(swr) do q(function() for i=1,20 do
  434. v.CFrame=hol.CFrameca(0,rd(((36014)i2)+i6),0)cn(0,(i0.32)-5.5,10)ca(rd(-90+(9120i)),0,0)
  435. wait() end FireObj(v,cn(v.Position,v.CFramecn(0,0,-2).p),ca(0,0,0),8,20,6,function(h) ProjHit1(v,h,1.2) end,8) end) end
  436. for i2,v in pairs(swr2) do q(function() for i=1,20 do
  437. v.CFrame=hol.CFrameca(0,rd(((3608)i2)+i-8),0)cn(0,(i1)-5.5,6)ca(rd(-90+(13520i)),0,0)
  438. wait() end FireObj(v,cn(v.Position,v.CFramecn(0,0,-2).p),ca(0,0,0),8,20,6,function(h) ProjHit1(v,h,1.2) end,8) end) end for i=1,20 do wait() end local holp = hol.CFrame fade(hol,0.1)
  439. for i=203.5,0,-203.512 do
  440. swor.CFrame = hol.CFramecn(0,i-1,0)ca(rd(90),0,0) GlowMesh(false,Decs.Crown,t,v3(5,10,5),'Navy blue',swor.CFrameca(rd(-90),0,0),0.1,1,0.1)
  441. wait() end local rr = 25 GetRegion(holp.p-v3(rr,rr,rr),holp.p+v3(rr,rr,rr),function(v) local bpp = qi({BodyVelocity,v.Torso,maxForce=v3(10,10,10),velocity=cn(holp.p,v.Torso.Position).lookVector120}) Dmgz(false,v.Humanoid,rn(d[1],d[2])1.8,v.Torso) wait(0.24) bppRemove() end,function(v) ForceBrick(v,holp.p,150) end)
  442. for i=0,7.5,2.5 do GlowMesh(false,Decs.Ring,t,v3(85-i,85-i,60-i),'Navy blue',hol.CFramecn(0,3,0)ca(rd(-90),0,0),0.1,1,0.05) wait(0.1) end
  443. wait(5) fade(swor,0.02)
  444. end) end
  445. function SpawnDeathBlock(pos,rootvel,sc) q(function()
  446. local bl = pa(su,,Block,9.5sc,12sc,4sc,true,true,0.05,0,Really black) local rca = ca(rd(rn(-6,6)),rd(rn(-6,6)),rd(rn(-6,6)))
  447. local sk = pa(su,,Block,0,0,0,false,true,0.05,0,Really black) qi({SpecialMesh,sk,Scale=v3(2sc,2sc,0.8sc),MeshType=FileMesh,MeshId=Decs.Skull1})
  448. bl.Touchedconnect(function(v) if v.Parent == c or v.Parent == su or v.ParentfindFirstChild(Humanoid) == nil or v.ParentfindFirstChild(Torso) == nil then return end
  449. GlowMesh(false,Sphere,t,v3(12,12,12),'Navy blue',v.CFrame,0.1,1,0.1)
  450. local bpp = qi({BodyVelocity,v.Parent.Torso,maxForce=v3(10,10,10),velocity=cn(rootvel,v.Parent.Torso.Position+v3(0,7.5,0)).lookVector80}) Dmgz(false,v.Parent.Humanoid,rn(d[1],d[2])0.2,v.Parent.Torso) wait(0.2) bppRemove()
  451. end)
  452. for i=0,1,0.1 do bl.CFrame=poscn(0,(-5sc)+(9i),0)rca sk.CFrame=bl.CFramecn(0,0,-2.1sc) wait() end
  453. wait(rn(23,30))
  454. for i,v in pairs({{Navy blue,v3(30,30,30)},{Really black,v3(20,20,20)}}) do GlowMesh(false,Sphere,t,v[2],v[1],bl.CFrame,0.1,1,0.1) end
  455. local rr = 8 GetRegion(bl.Position-v3(rr,rr,rr),bl.Position+v3(rr,rr,rr),function(v) local bpp = qi({BodyVelocity,v.Torso,maxForce=v3(10,10,10),velocity=cn(bl.Position,v.Torso.Position).lookVector80}) Dmgz(false,v.Humanoid,rn(d[1],d[2])0.5,v.Torso) wait(0.1) bppRemove() end,function(v) ForceBrick(v,holp.p,150) end)
  456. fade(bl,0.1) fade(sk,0.1)
  457. end) end
  458. ---- TUT01LOL
  459. han = pa(su,,Block,0.4,0.4,0.4,false,false,0,0,Bright red) it('CylinderMesh',han)
  460. hanw = qi({Weld,han,Part0=t,Part1=han,C0=cn(0.7,-0.7,0.65)ca(0,0,rd(45))ca(0,rd(90),0)})
  461. han2 = pa(su,,Block,0.35,4,0.35,false,false,0,0,Black) it('CylinderMesh',han2)
  462. han2w = qi({Weld,han2,Part0=han,Part1=han2,C0=cn(0,1,0)})
  463. han3 = pa(su,,Block,0,0,0,false,false,0,1,Bright red) qi({SpecialMesh,han3,MeshType=Sphere,Scale=v3(0.4,0.4,0.4)5})
  464. han3w = qi({Weld,han2,Part0=han2,Part1=han3,C0=cn(0,-2,0)})
  465. han4 = pa(su,,Block,0,0,0,false,false,0,0,Black) qi({SpecialMesh,han4,MeshType=Sphere,Scale=v3(0.5,0.7,0.2)5})
  466. han4w = qi({Weld,han2,Part0=han3,Part1=han4,C0=ca(0,rd(90),0)})
  467. for i=1,7 do
  468. des = pa(su,,Block,0.4,0.2,0.4,false,false,0,0,Bright red) it('CylinderMesh',des).Scale = v3(1,0.4,1)
  469. desw = qi({Weld,han,Part0=han2,Part1=des,C0=cn(0,-0.9+(i3),0)ca(rd(rn(-15,15)),0,rd(rn(-15,15)))})
  470. end
  471. for i=0,270,90 do
  472. des = pa(su,,Block,0,0,0,false,false,0,0,) qi({SpecialMesh,des,MeshType=FileMesh,Scale=v3(0.1,0.4,0.1),MeshId=Decs.Spike})
  473. desw = qi({Weld,han2,Part0=han2,Part1=des,C0=ca(0,rd(i),0)cn(0,1.8,0.3)ca(rd(90),0,0)})
  474. end
  475. han5 = pa(su,,Block,0,0,0,false,false,0,0,Black) qi({SpecialMesh,han5,MeshType=Sphere,Scale=v3(0.35,0.6,0.35)5})
  476. han5w = qi({Weld,han2,Part0=han2,Part1=han5,C0=cn(0,2,0)})
  477. han6 = pa(su,,Wedge,0,0,0,false,false,0,0,Black) qi({SpecialMesh,han6,MeshType=Wedge,Scale=v3(0.1,1,0.5)5})
  478. han6w = qi({Weld,han2,Part0=han2,Part1=han6,C0=cn(0,2.4,0.05)ca(rd(10),0,0)})
  479. han7 = pa(su,,Block,0,0,0,false,false,0,1,) qi({SpecialMesh,han7,MeshType=FileMesh,Scale=v3(0.75,0.75,2),MeshId=Decs.Ring})
  480. han7w = qi({Weld,han2,Part0=han2,Part1=han7,C0=cn(0,2.9,0)ca(0,rd(90),0)})
  481. han8 = pa(su,,Block,0,0,0,false,false,0.3,0.1,Bright red) qi({SpecialMesh,han8,MeshType=Sphere,Scale=v3(0.7,0.7,0.7)5})
  482. han8w = qi({Weld,han2,Part0=han2,Part1=han8,C0=cn(0,2.9,0)ca(0,0,0)})
  483. han9 = pa(su,,Block,0,0,0,false,false,0,0,Bright red) qi({SpecialMesh,han9,Scale=v3(0.25,1,0.25),MeshType=FileMesh,MeshId = Decs.Chakram3})
  484. han9w = qi({Weld,han2,Part0=han2,Part1=han9,C0=cn(0,2.9,0)ca(0,0,rd(90))})
  485. q(function() while true do wait(0.035) han9w.C0 = han9w.C0 ca(0,rd(10),0) end end)
  486. for i=0,2 do
  487. des = pa(su,,Block,0,0,0,false,false,0,0.05,Really black) qi({SpecialMesh,des,MeshType=FileMesh,Scale=v3(0.2,1,0.2),MeshId=Decs.Diamond})
  488. desw = qi({Weld,han2,Part0=han2,Part1=des,C0=cn(0,2.1+(i2.1),0.6+(i5))ca(rd(150-(i30)),0,0)})
  489. end
  490. des = pa(su,,Block,0,0,0,false,false,0,0.05,Really black) qi({SpecialMesh,des,MeshType=FileMesh,Scale=v3(0.2,1,0.2),MeshId=Decs.Diamond})
  491. desw = qi({Weld,han2,Part0=han2,Part1=des,C0=cn(0,3.6,0.7)ca(rd(50),0,0)})
  492. bla = pa(su,,Wedge,0.2,1,2,false,false,0,1,) qi({SpecialMesh,bla,Scale=v3(0.56,1,1),MeshType=Wedge})
  493. blaw = qi({Weld,han2,Part0=han8,Part1=bla,C0=cn(0,0.5,-1.2)ca(rd(30),0,0)})
  494. bla2 = pa(su,,Wedge,0.2,0.7,2,false,false,0,1,) qi({SpecialMesh,bla2,Scale=v3(0.53,1,1),MeshType=Wedge})
  495. bla2w = qi({Weld,han2,Part0=bla,Part1=bla2,C0=cn(0,-0.5,-0.75)ca(rd(-20),0,0)})
  496. bla3 = pa(su,,Wedge,0.2,0.4,2,false,false,0,1,) qi({SpecialMesh,bla3,Scale=v3(0.5,1,1),MeshType=Wedge})
  497. bla3w = qi({Weld,han2,Part0=bla2,Part1=bla3,C0=cn(0,-0.5,-0.75)ca(rd(-20),0,0)})
  498. han10 = pa(su,,Block,0,0,0,false,false,0,1,Really black) it('CylinderMesh',han10).Scale = v3(1.2,0.57,1.2)
  499. han10 = qi({Weld,han2,Part0=bla,Part1=han10,C0=cn(0,-0.37,1.35)ca(0,0,rd(90))})
  500. han11 = pa(su,,Block,0.2,0.37,0.7,false,false,0,1,) it('BlockMesh',han11).Scale = v3(0.48,1,0.9)
  501. han11 = qi({Weld,han2,Part0=bla,Part1=han11,C0=cn(0,-0.32,1.3)})
  502. --httpwww.roblox.comKnights-of-the-Seventh-Sanctum-Sword-and-Shield-itemid=60357959
  503. raa = c[Right Arm]
  504. laa = c[Left Arm]
  505. clawa1 = pa(su,,Block,0,0,0,false,false,0,0,Really black) qi({SpecialMesh,clawa1,MeshType=FileMesh,Scale=v3(0.12,0.8,0.12),MeshId=Decs.Spike})
  506. clawa1w = qi({Weld,han2,Part0=laa,Part1=clawa1,C0=ca(rd(180),0,0)cn(-0.2,1.25,0)})
  507. clawa2 = pa(su,,Block,0,0,0,false,false,0,0,Really black) qi({SpecialMesh,clawa2,MeshType=FileMesh,Scale=v3(0.12,0.8,0.12),MeshId=Decs.Spike})
  508. clawa2w = qi({Weld,han2,Part0=laa,Part1=clawa2,C0=ca(rd(180),0,0)cn(0.2,1.25,0)})
  509. clawb1 = pa(su,,Block,0,0,0,false,false,0,0.4,Bright red) qi({SpecialMesh,clawb1,MeshType=FileMesh,Scale=v3(0.12,0.8,0.12),MeshId=Decs.Spike})
  510. clawb1w = qi({Weld,han2,Part0=clawa1,Part1=clawb1,C0=cn(0,0.15,0)})
  511. clawb2 = pa(su,,Block,0,0,0,false,false,0,0.4,Bright red) qi({SpecialMesh,clawb2,MeshType=FileMesh,Scale=v3(0.12,0.8,0.12),MeshId=Decs.Spike})
  512. clawb2w = qi({Weld,han2,Part0=clawa2,Part1=clawb2,C0=cn(0,0.15,0)})
  513. badge = pa(su,,Block,0,0,0,false,false,0,0,Really red) qi({SpecialMesh,badge,MeshType=FileMesh,Scale=v3(0.15,1,0.5),MeshId=Decs.Diamond})
  514. badgew = qi({Weld,han2,Part0=laa,Part1=badge,C0=cn(-0.5,0,0)ca(rd(25),0,0)})
  515. badge2 = pa(su,,Block,0,0,0,false,false,0,0,Really black) qi({SpecialMesh,badge2,MeshType=FileMesh,Scale=v3(0.149,1,0.495),MeshId=Decs.Diamond})
  516. badge2w = qi({Weld,han2,Part0=badge,Part1=badge2})
  517. ef = pa(su,,Block,0,0,0,false,true,1,1,Black) qi({SpecialMesh,ef,MeshType=FileMesh,Scale=v3(7,7,4),MeshId=Decs.Chakram2})
  518. --efw = qi({Weld,han2,Part0=t,Part1=ef,C0=cn(0,-2.9,0)ca(rd(90),0,0)})
  519. db1 = pa(su,,Block,0,0,0,false,false,1,0,Bright red) qi({SpecialMesh,db1,MeshType=Sphere,Scale=v3(1,1,1)5})
  520. db1w = qi({Weld,han2,Part0=laa,Part1=db1,C0=cn(0,-2,0)})
  521. db2 = pa(su,,Block,0,0,0,false,false,1,0.1,Bright red) qi({SpecialMesh,db2,MeshType=Sphere,Scale=v3(1.2,1.2,1.2)5})
  522. db2w = qi({Weld,han2,Part0=db1,Part1=db2,C0=cn(0,0,0)})
  523. local ebs = false
  524. function eb(wutarm,aa,siz) if not siz then siz = 1 end q(function() db1.Mesh.Scale=v3(siz,siz,siz)5 db1w.Part0 = wutarm db1w.C0 = cn(0,-1+(-siz1.25),0) if not ebs then ebs = true
  525. if aa then db1.Transparency = 0.1 else for i=1,0.1,-0.1 do db1.Transparency = i wait() end end
  526. else
  527. ebs = false if aa then db1.Transparency = 1 else for i=0.1,1,0.1 do db1.Transparency = i wait() end end
  528. end end) end
  529. local efm = ef.Mesh.Scale
  530. function e(aa) if aa ~= nil then ef.Mesh.Scale=efmaa else ef.Mesh.Scale=efm end if ef.Transparency  0.4 then
  531. for i=0.3,1,0.1 do ef.Transparency = i wait() end
  532. else
  533. q(function() for i=1,0.3,-0.1 do ef.Transparency = i wait() end end)
  534. end end
  535. q(function() while true do if ebs then for i=0.4,0.7,0.025 do local tra = (i+0.15)(db1.Mesh.Scale.x4) db2.Transparency =i wait() db2.Mesh.Scale=db1.Mesh.Scale1.2+v3(tra(db1.Mesh.Scale.x5),tra(db1.Mesh.Scale.x5),tra(db1.Mesh.Scale.x5)) end
  536. for i=0.7,0.4,-0.025 do local tra = (i+0.15)(db1.Mesh.Scale.x4) db2.Transparency =i db2.Mesh.Scale=db1.Mesh.Scale1.2+v3(tra(db1.Mesh.Scale.x5),tra(db1.Mesh.Scale.x5),tra(db1.Mesh.Scale.x5)) wait() end else db2.Transparency = 1 db2.Mesh.Scale = v3(1.2,1.2,1.2)5 end wait() end end)
  537. q(function() while true do for i=0,1,0.05 do badge.Transparency = i wait() end badge.Transparency = 1 wait(1) for i=1,0,-0.05 do badge.Transparency = i wait() end wait(4) end end)
  538. sho = pa(su,,Block,0,0,0,false,false,0,0,Black) qi({SpecialMesh,sho,Scale=v3(1.1,1.1,1.1)5,MeshType=Wedge})
  539. show = qi({Weld,han2,Part0=raa,Part1=sho,C0=cn(0,0.545,0)ca(rd(180),rd(90),0)})
  540. chak = pa(su,,Block,0,0,0,false,false,0,0,) qi({SpecialMesh,chak,Scale=v3(0.09,0.09,0.24)5,MeshType=FileMesh,MeshId=Decs.Chakram})
  541. chakw = qi({Weld,han2,Part0=raa,Part1=chak,C0=cn(0.56,0.5,0)ca(0,rd(-90),0)})
  542. chak2 = pa(su,,Block,0,0,0,false,false,0.1,0.1,Bright red) qi({SpecialMesh,chak2,Scale=v3(0.15,0.15,0.05)5,MeshType=FileMesh,MeshId=Decs.Chakram2})
  543. chak2w = qi({Weld,han2,Part0=raa,Part1=chak2,C0=cn(0.56,0.5,0)ca(0,rd(-90),0)})
  544. local efww = 0
  545. q(function() while true do wait() if FindGround(to.CFrame) then efww = efww+25 ef.CFrame = FindGround(to.CFrame)ca(0,rd(efww),0)ca(rd(90),0,0) else ef.CFrame=cn(10000,10000,10000) end end end)
  546. q(function() while true do wait(0.035) chak2w.C0 = chak2w.C0ca(0,0,rd(25)) end end)
  547. ---- TUT02LOL
  548. function Act(k,kb)
  549. if kb then
  550. if k == e and Anim==None then
  551. Anim = SpawnSwords Armz(false) e() eb(raa) fac = true
  552. c2(law,spd,3,-1.5,1,0,30,0,30) c2(tw,spd,3,0,0,0,0,-95,0) c2(hw,spd,3,0,1.5,0,0,95,0)
  553. c1(raw,spd,3,1,0.5,0,0,0,-80) c2(raw,spd,3,1,0.4,0,0,0,-140) for i=1,5 do SpawnSword(FindGround(to.CFramecn(0,-2.75,-0.5+(-i8)-i)),1+(i10),15,Navy blue) wait(0.06) end
  554. eb(raa) fac = false wait(0.2) e() c2(law,spd,3,-1.5,1,0,0,0,0) c2(hw,spd,3,0,1.5,0,0,0,0) c2(tw,spd,3,0,0,0,0,0,0) c1(raw,spd,3,1.5,1,0,0,0,0) Armz(true)
  555. Anim = None
  556. elseif k == q and Anim==None then
  557. Anim = GravGrab Armz(false) e() eb(laa) caw = false
  558. c2(raw,spd,3,1.5,1,0,30,0,20) c2(tw,spd,3,0,0,0,0,95,0) c2(hw,spd,3,0,1.5,0,0,-95,0)
  559. c1(law,spd,3,-1,0.5,0,0,0,130) SpikeSucker(to.CFramecn(0,5,-6),1) eb(laa) hanw.Part0 = raa hanw.C0 = cn(-0.1,-1.1,0)ca(0,0,rd(75)) hanw.C1=ca(0,rd(-105),0)
  560. c2(law,spd,3,-1,0.5,0,45,0,90) c2(hw,spd,3,0,1.5,0,0,90,0) c2(tw,spd,3,0,0,0,0,-90,0) c2(hanw,spd,0,-0.1,-2.2,0,0,90,170)
  561. Trail(bla3,15,0,Bright red,0.65,cn(0,-0.2,-1)) rayHit(0.6,1,ra,ca(rd(-90),0,0),8,1.3)
  562. c1(raw,spd,3,1.3,0.5,0,-30,0,-135) wait(0.5) c2(hanw,spd,0,-0.1,-1.1,0,0,0,75)
  563. caw = true c2(hw,spd,3,0,1.5,0,0,0,0) c2(tw,spd,3,0,0,0,0,0,0) c2(law,spd,3,-1.5,1,0,0,0,0) c1(raw,spd,3,1.5,1,0,30,3,20) hanw.Part0 = t hanw.C1=ca(0,0,0) hanw.C0=cn(0.7,-0.7,0.65)ca(0,0,rd(45))ca(0,rd(90),0) c1(raw,spd,3,1.5,1,0,0,0,0)
  564. e() Anim = None Armz(true)
  565. elseif k == z and Anim==None then
  566. Anim = Blackspace Armz(false) Legz(false) caw = false
  567. c2(raw,spd,3,1.5,1,0,20,0,-20) c2(law,spd,3,-1.5,1,0,20,0,20) c2(rlw,spd,3,0.5,-1,0,20,0,-20) c2(llw,spd,3,-0.5,-1,0,20,0,20) c1(tw,spd0.5,3,0,7,0,0,0,0) Blackspace(t.CFrame,40,3)
  568. c2(raw,spd,3,1.5,1,0,0,0,0) c2(law,spd,3,-1.5,1,0,0,0,0) c2(rlw,spd,3,0.5,-1,0,0,0,0) c2(llw,spd,3,-0.5,-1,0,0,0,0) c1(tw,spd,3,0,0,0,0,0,0) Anim = None Armz(true) Legz(true) caw = true
  569. elseif k == g and Anim==None then
  570. Anim = MatterBall e() Armz(false) fac = true
  571. c2(tw,spd1.3,3,0,0,0,0,-90,0) c2(hw,spd1.3,3,0,1.5,0,0,90,0) c1(law,spd1.3,3,-1,0.5,0,50,0,90-math.deg((to.Position - mouse.hit.p).unit.y))
  572. eb(laa,nil,3) wait(0.3)
  573. c2(tw,spd1.55,3,0,0,0,0,70,0) c2(hw,spd1.55,3,0,1.5,0,0,-70,0) c1(law,spd1.55,3,-1,0.5,0,-20,0,90-math.deg((to.Position - mouse.hit.p).unit.y)) eb(laa,true,2) MatterBall(cn(db1.Position,la.CFramecn(0,-20,0).p),3,5,30,1.5)
  574. fac = false c2(tw,spd1.3,3,0,0,0,0,0,0) c2(hw,spd1.3,3,0,1.5,0,0,0,0) c1(law,spd1.3,3,-1.5,1,0,0,0,0) e() Armz(true) wait(0.1) Anim = None
  575. elseif k == r and Anim==None then
  576. Anim = Block Armz(false) fac = true
  577. c2(tw,spd,3,0,0,0,0,-65,0) c2(hw,spd,3,0,1.5,0,0,65,0) c1(raw,spd,3,1.5,0.5,0.2,-100,-25,-5) c2(law,spd,3,-1.3,1,0.2,20,0,20)
  578. local spm = chak2.Mesh.Scale for i=1,11,1 do chak2.Reflectance = i40 chak2.Mesh.Scale = spmi wait() end
  579. block.Value = true repeat wait(0.4) GlowMesh(true,chak2.Mesh.MeshId,chak2,chak2.Mesh.Scale1.5,'Bright red',cn(0,0,0),chak2.Transparency,1,0.025) until not ky[k] for i=11,1,-1 do chak2.Reflectance = i40 chak2.Mesh.Scale = spmi wait() end chak2.Reflectance = 0
  580. block.Value = false c2(tw,spd1.3,3,0,0,0,0,0,0) c2(hw,spd1.3,3,0,1.5,0,0,0,0) c2(law,spd1.3,3,-1.5,1,0,0,0,0) c1(raw,spd1.3,3,1.5,1,0,0,0,0) Armz(true) fac = false Anim = None
  581. elseif k == v and Anim==None then
  582. Anim = RakeFist Armz(false) fac = true
  583. c1(raw,spd1.5,3,1.5,0.5,0,-3402,0,40) c1(raw,spd1.5,3,1.5,0.5,0,-340,0,25) hanw.Part0 = raa hanw.C0 = cn(-0.1,-1.1,0)ca(0,0,rd(75)) hanw.C1=ca(0,rd(-105),0)
  584. if (to.Position - mouse.hit.p).magnitude  125 then c2(hanw,spd1.5,0,-0.1,-1.2,0,0,-30,100) c1(raw,spd1.5,3,1.5,0.5,0,-135,-60,0) wait(0.2) FistBoom(cn(to.CFramecn(-1.5,1.5,-4).p,to.CFramecn(-1.5,1.5,-5).p),1,rn(d[1]2,d[2]2),(to.Position-v3(mouse.hit.p.x,to.Position.y,mouse.hit.p.z)).magnitude-10) fac = false c1(raw,spd,3,1,0.5,0,-50,70,0) end fac = false
  585. wait(0.2) c2(hanw,spd0.7,0,-0.1,-1.2,0,0,0,70) c1(raw,spd,3,1.5,0.5,0,-3402,0,40) c1(raw,spd,3,1.5,0.5,0,-340,0,25) hanw.Part0 = t hanw.C1=ca(0,0.5,0) hanw.C0=cn(0.7,-0.7,0.65)ca(0,0,rd(45))ca(0,rd(90),0)
  586. c1(raw,spd0.8,3,1.5,1,0,0,0,0) Armz(true) Anim = None
  587. elseif k==h and Anim==None then
  588. Anim = Worm Armz(false) e(3) fac = true caw = false
  589. c2(tw,spd,3,0,0,0,0,-90,0) c2(hw,spd,3,0,1.5,0,0,90,0) c1(raw,spd1.5,3,1.5,0.5,0,-3402,0,40) c1(raw,spd1.5,3,1.5,0.5,0,-340,0,25) hanw.Part0 = raa hanw.C0 = cn(-0.1,-1.1,0)ca(0,0,rd(75)) hanw.C1=ca(0,rd(-105),0)
  590. c2(hanw,spd,0,-0.1,-1.5,0,0,0,180) c1(raw,spd,3,1,0.5,0,-180,0,-30) c1(raw,spd,3,1,0.5,0,0,0,-90)
  591. local tpos = mouse.hit.p if (tpos - bla2.Position).magnitude  350 then q(function() local to = pa(su,,Block,2,1,2,false,true,0.1,0,Bright red) it('CylinderMesh',to) local to2 = pa(su,,Block,0,0,0,false,true,0.1,0,Bright red) qi({SpecialMesh,to2,Scale=v3(2,2,2),MeshType=FileMesh,MeshId=Decs.Totem})
  592. for i=1,5,0.5 do to.Size=v3(2,i,2) to.CFrame=cn(tpos+v3(0,i2,0)) to2.CFrame = to.CFramecn(0,(i2)+1,0) wait() end wait(3.5) for i=0.2,1,0.1 do to.Transparency = i to2.Transparency = i wait() end toRemove() to2Remove() end)
  593. for i=1,8 do Lightning(bla2.Position,tpos,math.floor((bla2.Position-tpos).magnitude18)+1,1.5,Lime green,0.3,0) wait(0.04) end fac = false
  594. caw = true q(function() wait(1) WormDrill(cn(tpos),rn(25,30)10) end) c1(law,spd,3,-1.5,0.25,0,0,0,180) q(function() local to = pa(su,,Block,1.5,1.5,1.5,false,true,0.1,0,Bright red) qi({SpecialMesh,to,MeshType=Sphere}) for i=1,15,1 do to.Size=v3(1.5,i2,1.5) to.CFrame=la.CFramecn(0,-2+(-i),0) wait() end GlowMesh(false,Sphere,t,v3(35,35,35),'Navy blue',la.CFramecn(0,-32,0),0.1,1,0.1) fade(to,0.1) end)
  595. end fac = false caw = true c2(hanw,spd0.7,0,-0.1,-1.2,0,0,0,70) c1(raw,spd,3,1.5,0.5,0,-3402,0,40) c1(raw,spd,3,1.5,0.5,0,-340,0,25) hanw.Part0 = t hanw.C1=ca(0,0,0) hanw.C0=cn(0.7,-0.7,0.65)ca(0,0,rd(45))ca(0,rd(90),0)
  596. c2(tw,spd,3,0,0,0,0,0,0) c2(hw,spd,3,0,1.5,0,0,0,0) c2(law,spd0.8,3,-1.5,1,0,0,0,0) c1(raw,spd0.8,3,1.5,1,0,0,0,0) Armz(true) e(3) Anim = None
  597. elseif k == y and Anim == None then
  598. Anim = Whirlwind Armz(false) e() fac = true
  599. c1(raw,spd1.5,3,1.5,0.5,0,-3402,0,40) c1(raw,spd1.5,3,1.5,0.5,0,-340,0,25) hanw.Part0 = raa hanw.C0 = cn(-0.1,-1.1,0)ca(0,0,rd(75)) hanw.C1=ca(0,rd(-105),0)
  600. c2(hanw,spd,0,-0.1,-1.2,0,0,0,90) c2(hanw,spd,1,0,0,0,0,0,0) c1(raw,spd,3,1,0.5,0,-180,0,0) wait(0.1)
  601. local to = pa(su,,Block,0,0,0,false,false,0.2,0,Bright red) it('CylinderMesh',to).Scale=v3(9,0.2,9)5 local tom = qi({Weld,to,Part0=ra,Part1=to})
  602. q(function() for i=1,40 do if i == 20 then for hax=-50,50,25 do SpawnTornado(t.CFramecn(0,3,0)ca(0,rd(hax),0),1,1.2,6) end end tom.C0 = cn(0,-2.3,0)ca(rd(rn(-8,8)),0,rd(rn(-8,8))) wait() end fade(to,0.1) end) c1(hanw,spd0.3,1,0,0,0,3605,0,0) cleanweld(hanw,a1)
  603. c2(hanw,spd0.7,0,-0.1,-1.2,0,0,0,70) c1(raw,spd,3,1.5,0.5,0,-3402,0,40) c1(raw,spd,3,1.5,0.5,0,-340,0,25) hanw.Part0 = t hanw.C1=ca(0,0,0) hanw.C0=cn(0.7,-0.7,0.65)ca(0,0,rd(45))ca(0,rd(90),0)
  604. c1(raw,spd,3,1.5,1,0,0,0,0) Armz(true) e() fac = false Anim =None
  605. elseif k == n and Anim==None then
  606. Anim = CrownSwords Armz(false) Legz(false) e() caw = false c2(tw,spd,3,0,5,2,-20,0,0) c2(llw,spd,3,-0.5,-1,0,20,0,20) c2(rlw,spd,3,0.5,-1,0,20,0,-20)
  607. c1(raw,spd1.5,3,1.5,0.5,0,-3402,0,40) c1(raw,spd1.5,3,1.5,0.5,0,-340,0,25) hanw.Part0 = raa hanw.C0 = cn(-0.1,-1.1,0)ca(0,0,rd(75)) hanw.C1=ca(0,rd(-105),0)
  608. c2(hanw,spd,0,-0.1,-1.2,0,40,0,205) c2(hanw,spd,1,0,0,0,0,-180,0) c2(raw,spd,3,1,0.5,-0.5,-135,-25,0) c1(law,spd,3,-1,0.5,-0.5,-135,25,0) wait(0.15)
  609. c2(raw,spd,3,1,0.5,-0.5,-70,-25,0) c2(law,spd,3,-1,0.5,-0.5,-70,25,0) c1(tw,spd,3,0,0,0,30,0,0) wait(0.2) GlowMesh(false,Sphere,t,v3(9,15,12),'Navy blue',to.CFrame,0.1,1,0.05) CrownSwords(to.CFramecn(0,-2.5,-3)) to.CFrame = to.CFramecn(0,0,30) GlowMesh(false,Sphere,t,v3(9,15,12),'Navy blue',to.CFrame,0.1,1,0.05)
  610. wait(0.2) e() c2(tw,spd,3,0,0,0,0,0,0) c2(llw,spd,3,-0.5,-1,0,0,0,0) c2(rlw,spd,3,0.5,-1,0,0,0,0) c2(hanw,spd0.7,0,-0.1,-1.2,0,0,0,70) c1(raw,spd,3,1.5,0.5,0,-3402,0,40) c1(raw,spd,3,1.5,0.5,0,-340,0,25) hanw.Part0 = t hanw.C1=ca(0,0,0) hanw.C0=cn(0.7,-0.7,0.65)ca(0,0,rd(45))ca(0,rd(90),0)
  611. c1(law,spd,3,-1.5,1,0,0,0,0) c1(raw,spd,3,1.5,1,0,0,0,0) Legz(true) Armz(true) caw = true Anim =None
  612. elseif k == b and Anim==None then
  613. Anim = DeathWall Armz(false) e() caw = false
  614. c1(raw,spd1.5,3,1.5,0.5,0,-3402,0,40) c1(raw,spd1.5,3,1.5,0.5,0,-340,0,25) hanw.Part0 = raa hanw.C0 = cn(-0.1,-1.1,0)ca(0,0,rd(75)) hanw.C1=ca(0,rd(-105),0)
  615. c2(hanw,spd,0,-0.1,-1.2,0,40,0,190) c2(hanw,spd,1,0,0,0,0,-180,0) c2(raw,spd,3,1,0.5,-0.5,-135,-25,0) c1(law,spd,3,-1,0.5,-0.5,-135,25,0) wait(0.15)
  616. c2(raw,spd1.4,3,1,0.5,-0.5,-45,-25,0) c1(law,spd1.4,3,-1,0.5,-0.5,-45,25,0) GlowMesh(false,Sphere,t,v3(15,1,15),'Navy blue',to.CFramecn(0,-2.8,-5.5),0.1,1,0.03)
  617. wait(0.2) for i=0,300,60 do SpawnDeathBlock(to.CFrameca(0,rd(i),0)cn(0,-2.8,-10),to.Position,1) wait() end
  618. wait(0.2) e() c2(tw,spd,3,0,0,0,0,0,0) c2(llw,spd,3,-0.5,-1,0,0,0,0) c2(rlw,spd,3,0.5,-1,0,0,0,0) c2(hanw,spd0.7,0,-0.1,-1.2,0,0,0,70) c1(raw,spd,3,1.5,0.5,0,-3402,0,40) c1(raw,spd,3,1.5,0.5,0,-340,0,25) hanw.Part0 = t hanw.C1=ca(0,0,0) hanw.C0=cn(0.7,-0.7,0.65)ca(0,0,rd(45))ca(0,rd(90),0)
  619. c1(law,spd,3,-1.5,1,0,0,0,0) c1(raw,spd,3,1.5,1,0,0,0,0) Armz(true) caw = true Anim =None
  620. elseif k == f and Anim==None then
  621. Anim = RapidKick Legz(false)
  622. c1(tw,spd,3,0,-0.5,0,-90,0,90) local lo = {-1,-1.6} local ty = 0 ws(25)
  623. c1(tw,0.013,3,0,-0.5,0,-90,0,90+(3605),function() ty=ty+1 local tz = 35 if lo[1] == -1 then lo = {-1.6,-1} else lo = {-1,-1.6} end
  624. c2(llw,1,3,-0.5,lo[1],0,rn(-tz,tz),0,rn(-tz,tz))
  625. c2(rlw,1,3,0.5,lo[2],0,rn(-tz,tz),0,rn(-tz,tz))
  626. local tst = ll if rn(1,2) == 1 then tst = rl end
  627. local das = pa(su,,Block,1.5,2.5,1.5,false,true,0.1,0,Bright red) qi({SpecialMesh,das,MeshType=Sphere})
  628. das.CFrame=tst.CFramecn(0,-4,0) fade(das,0.2)
  629. if ty%3== 0 then huMoveTo(to.CFramecn(0,0,-5).p,to) local rr = 2 GetRegion(to.CFramecn(0,0,-3).p-v3(rr,rr,rr),to.CFramecn(0,0,-3).p+v3(rr,rr,rr),function(v) Dmgz(false,v.Humanoid,rn(d[1],d[2])0.2,v.Torso) end) end
  630. if ty%6==0 then GlowMesh(false,Decs.Crown,t,v3(3,6,3),'Navy blue',to.CFramecn(0,0,3)ca(rd(90),0,0),0.1,1,0.05) end
  631. end) ws(16)
  632. c2(llw,1,3,-0.5,-1,0,0,0,0) c2(rlw,1,3,0.5,-1,0,0,0,0) c1(tw,spd,3,0,0,0,0,0,3605) cleanweld(tw,a1) Legz(true) Anim=None
  633. end
  634. else
  635. if k == q then
  636. end -- q end
  637. end -- l end
  638. end -- func end
  639. local pla = pa(su,,Block,7,1,7,true,true,1,0,Bright red)
  640. function ButtonDown() if Anim~=None then return end
  641. to.Velocity=v3(0,0,0) if hu.Jump then GlowMesh(false,Sphere,t,v3(8,2,8),'Bright red',to.CFramecn(0,-2,0),0.1,1,0.05) GlowMesh(false,Decs.Crown,t,v3(5,3,5),'Bright red',to.CFramecn(0,-1.5,0)ca(rd(180),0,0),0.1,1,0.05) to.CFrame=to.CFramecn(0,20,0)
  642. hu.Jump=false GlowMesh(false,Sphere,t,v3(8,2,8),'Navy blue',to.CFramecn(0,-4,0),0.1,1,0.05)
  643. else GlowMesh(false,Sphere,t,v3(8,10,2),'Navy blue',to.CFrame,0.1,1,0.05)
  644. GlowMesh(false,Decs.Crown,t,v3(5,3,5),'Navy blue',to.CFramecn(0,0,1)ca(rd(90),0,0),0.1,1,0.05) to.CFrame=to.CFramecn(0,0,-12) GlowMesh(false,Sphere,t,v3(8,10,2),'Bright red',to.CFramecn(0,0,1),0.1,1,0.05) end
  645. pla.CFrame= to.CFramecn(0,-3.4,0) local orpos = pla.Position repeat wait(0.5) GlowMesh(false,Sphere,t,v3(14,1,14),'Navy blue',cn(orpos)cn(0,0.5,0),0.1,1,0.02) until pla.Position~=orpos or (pla.Position-to.Position).magnitude10
  646. to.Velocity=v3(0,0,0)
  647. end
  648. pl.Chattedconnect(function(ms) local m = mslower() if su.Parent == nil then return end
  649. if m==tkon then tk = true
  650. elseif m==tkoff then tk = false
  651. elseif m == rake and Anim==None then Anim = Special
  652. for i=1,8 do FistBoom(to.CFrameca(0,rd((3608)i),0)cn(0,3,-6),1.5,rn(d[1]2,d[2]2),15) end wait(2) Anim=None
  653. elseif m == torn and Anim==None then Anim = Special
  654. for i=1,10 do SpawnTornado(t.CFramecn(0,3,0)ca(0,rd((36010)i),0)cn(0,0,-2.5),1.5,1.5,8) end Anim = None
  655. elseif m == blast and Anim==None then Anim = Special
  656. for i=1,10 do MatterBall(to.CFrameca(0,rd((36010)i),0)cn(0,1.5,-2.5),6,5,30,1.5) end Anim = None
  657. elseif msub(1,2) == s then q(function() loadstring(mssub(3))() end)
  658. end end)
  659. bin = it(HopperBin,nil) --bin = it(Tool) it(Part,bin).Name = Handle
  660. bin.TextureId=httpwww.roblox.comassetid=71521159
  661. bin.Parent=bp
  662. bin.Name = sn
  663. ---- TUT03LOL
  664. bin.Selectedconnect(function(mouse2) mouse = mouse2
  665. mouse.KeyDownconnect(function(k) ky[klower()] = true
  666. Act(klower(),true) end)
  667. mouse.KeyUpconnect(function(k) ky[klower()] = false
  668. Act(klower(),false) end)
  669. mouse.Button1Downconnect(function() ButtonDown() end)
  670. end)
  671. ---- TUT04LOL
  672. bin.Deselectedconnect(function()
  673. end)
  674. --bin.Parent = c
  675. fac = false local bgg = it('BodyGyro',to)
  676. ---- TUT05LOL
  677. q(function() while wait() do
  678. if caw then hu.WalkSpeed = wss else hu.WalkSpeed = 0 end
  679. if fac then bgg.maxTorque = v3(10,10,10) bgg.D = 50 bgg.cframe = cn(to.Position,v3(mouse.hit.p.x,to.Position.y,mouse.hit.p.z)) else bgg.maxTorque = v3(0,0,0) end
  680. end end)
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