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TheInsidiousOne

Grand 100 - Sep 29 (Part 1)

Sep 29th, 2018
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  1. Inherited Trouble
  2. Cometshower Spell
  3. Gain 1 Nebula Counter to activate this card.
  4. This card is an Equip Spell.
  5. Equip only to a DARK Fiend monster you control. If the equipped monster inflicts battle damage to your opponent: You can gain 1 Nebula Counter. If the equipped monster you control would be destroyed, you can discard 1 Fiend monster instead.
  6.  
  7. Troubadour of Nightmare
  8. ★★★★
  9. DARK
  10. Fiend/Effect
  11. ATK 1800
  12. DEF 1700
  13. If you gain a Nebula Counter(s): You can Special Summon this card from your hand. You can only use this effect of "Troubadour of Nightmare" once per turn. Once per turn, during your Battle Step, if this card battled this turn: You can add 1 Cometshower Spell/Trap from your Deck to your hand.
  14.  
  15. Rolling Blackout
  16. Normal Spell
  17. Pay 1000 LP; banish all Thunder monsters your opponent controls and in their GY. During your Main Phase, except the turn this card was sent to the GY: You can banish this cars from your GY; look at your opponent's hand, then you can send 1 Thunder monster from there to the GY. You can only use each effect of "Rolling Blackout" once per turn.
  18.  
  19. Blinding Blizzard
  20. Normal Trap
  21. When a WATER monster(s) is Special Summoned: Target 1 card your opponent controls; destroy it. You can only activate 1 "Blinding Blizzard" once per turn. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in the GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.
  22.  
  23. Magenta Dragons of Blackburn
  24. DARK
  25. Dragon/Link/Effect
  26. ATK 1900
  27. LINK-2
  28. BL BR
  29. 2 Dragon monsters, including at least 1 Normal Monster
  30. You can target 1 Level 4 or lower Dragon Normal Monster in your GY; Special Summon it to a zone this card points to. You can Tribute 1 Dragon monster this card points to, then target 1 Dragon monster with a different name from that monster, in your GY; add it to your hand. You can only use 1 "Magenta Dragons of Blackburn" effect per turn, and only once that turn.
  31.  
  32. Multidimensional Mayhem
  33. Cometshower Trap
  34. Gain 1 Nebula Counter to activate this card.
  35. This card is a Normal Trap.
  36. When a monster(s) is Special Summoned from the GY: Draw 2 cards, then discard 1 card. You can banish this card from your GY; Set 1 Normal Trap from your hand or GY to your field. It can be activated this turn. You can only use 1 "Multidimensional Mayhem" effect per turn, and only once that turn.
  37.  
  38. Spike Trap Hole
  39. Normal Trap
  40. When your opponent Special Summons a monster(s) from the hand or GY: Banish it face-down, and if you do, inflict 1000 damage to your opponent.
  41.  
  42. Wormhole Trap Hole
  43. Cometshower Trap
  44. Lose 1 Nebula Counter to activate this card.
  45. This card is a Normal Trap.
  46. When your opponent Special Summons a monster(s) from the Extra Deck or GY: Gain 1 Nebula Counter for each of those monster(s). You can only activate 1 "Wormhole Trap Hole" per turn.
  47.  
  48. Quicksand Worm
  49. ★★
  50. EARTH
  51. Rock/Effect
  52. ATK 200
  53. DEF 1200
  54. Once per turn: You can change this card to face-down Defense Position. When this card is Flip Summoned: Target 1 Normal Trap in your GY; Set it to your field. It can be activated this turn.
  55.  
  56. Spike Trapdoor Dragon
  57. ★★★★★★
  58. EARTH
  59. Dragon/Fusion/Effect
  60. ATK 2100
  61. DEF 2500
  62. Must be Special Summoned with "The Fang of Critias", using "Spike Trap Hole". While your opponent controls a monster that was Special Summoned from the Extra Deck or GY, this card gains 400 ATK, also it cannot be destroyed by battle or card effects. (Quick Effect): You can Tribute this card, then target 1 Normal Trap in your GY; Set it to your field. It can be activated this turn. You can only use this effect of "Spike Trapdoor Dragon" once per turn.
  63.  
  64. A Ripple In Time
  65. Normal Trap
  66. Target 1 TIME monster you control; banish it. During your next Standby Phase, return that monster banished by this effect to the field, and it can attack directly that turn. You can only activate 1 "A Ripple In Time" per turn.
  67.  
  68. Judgment Calling
  69. Normal Trap
  70. Discard your entire hand, then add 1 "Lightsworn" monster from your Deck to your hand whose Level equals doubled the number of LIGHT monsters sent to the GY by this effect. If you discarded 4 or more "Lightsworn" monsters by this effect, add 1 "Judgment Dragon" instead. You can only activate 1 "Judgment Calling" per turn.
  71.  
  72. Exceed Xyz
  73. Normal Trap
  74. If you have any Xyz Monsters in your GY: Place 1 counter on this card for each of those monsters, and if you do, Special Summon 1 Rank 4 or lower Xyz Monster from your Extra Deck, whose Type and Attribute match those of 1 Xyz Monster in your GY, and equip it with this card, also attach cards from the top of your Deck to this card as materials, equal to the number of counters on this card, but it cannot be used as a material for a Summon. When this card leaves the field, destroy the equipped monster. Once per turn, during your End Phase: Remove 1 counter from this card. If you cannot, destroy it. You can only activate "Exceed Xyz" once per Duel.
  75.  
  76. Iceberg Dragon
  77. ★★★★★★
  78. WATER
  79. Dragon/Effect
  80. ATK 2500
  81. DEF 2000
  82. You can Special Summon this card (from your hand) by banishing 1 Level 4 or lower WATER Dragon monster you control or in your GY. You can only Special Summon "Iceberg Dragon" once per turn this way. Once per turn (Quick Effect): You can target 1 monster your opponent controls; it cannot change its battle position or declare an attack until the end of your opponent's next turn, also place 1 Iceberg Counter on this card. Gains 100 ATK for each Iceberg Counter on this card. If this card with Iceberg Counter(s) on it is destroyed and sent to the GY: You can place 1 Ice Counter to all monsters your opponent controls.
  83.  
  84. Pillar of Spring
  85. Field Spell
  86. If this card is placed to your Field Zone: You can target 1 monster you control that began the Duel in the Extra Deck; while this card is in the Field Zone, monsters you control with the same Attribute as the targeted monster are unaffected by your opponent's effects of monsters that began the Duel in the Extra Deck. If your opponent controls no monsters that began the Duel in the Extra Deck: You can banish this card from your Field Zone; place 1 "Column of Summer" from your Deck to your Field Zone.
  87.  
  88. Column of Summer
  89. Field Spell
  90. If this card is placed to your Field Zone: You can target 1 monster you control that began the Duel in the Main Deck; while this card is in the Field Zone, monsters you control with the same Type as the targeted monster are unaffected by your opponent's effects of monsters that began the Duel in the Main Deck. If your opponent controls a monster(s) that began the Duel in the Extra Deck: You can banish this card from your Field Zone; place 1 "Pillar of Autumn" from your Deck to your Field Zone.
  91.  
  92. Pillar of Autumn
  93. Field Spell
  94. If this card is placed to your Field Zone: You can target 1 monster you control that began the Duel in the Extra Deck; while this card is in the Field Zone, if a monster you control with the same Attribute as the targeted monster attacks an opponent's monster with a different Attribute: Destroy that monster. If your opponent controls no monsters that began the Duel in the Extra Deck: You can banish this card from your Field Zone; place 1 "Column of Winter" from your Deck to your Field Zone.
  95.  
  96. Column of Winter
  97. Field Spell
  98. If this card is placed to your Field Zone: You can target 1 monster you control that began the Duel in the Main Deck; while this card is in the Field Zone, if a monster you control with the same Attribute as the targeted monster attacks an opponent's monster with a different Attribute: Destroy that monster. If your opponent controls a monster(s) that began the Duel in the Extra Deck: You can banish this card from your Field Zone; place 1 "Pillar of Spring" from your Deck to your Field Zone.
  99.  
  100. Queen's Treasure
  101. Normal Spell
  102. Target 1 each of your banished "Pillar of Spring", "Column of Summer", "Pillar of Autumn" and "Column of Winter"; shuffle them into the Deck, then Special Summon 3 Level 8 Plant monsters with different Attributes from your Deck in Defense Position, but you cannot Special Summon monsters for the rest of this turn, except Plant monsters. You can only activate 1 "Queen's Treasure" per turn.
  103.  
  104. Speed Archfiend
  105. ★★★
  106. WIND
  107. Fiend/Tuner/Effect
  108. ATK 1700
  109. DEF 0
  110. You can remove 1 Spell Counter from your "Speed World" Field Spell you control; Special Summon this card from your hand. You can only Special Summon "Speed Archfiend" once per turn this way. You can send 1 monster from your Deck to the GY, whose Level is lower than this card's on the field, and if you do, reduce the Level of 1 "Archfiend" monster you control by that monster's, but for the rest of this turn, you cannot activate the effects of monsters with the same name the sent monster had in the GY. You can only use this effect of "Speed Archfiend" once per turn.
  111.  
  112. Archfiend Emperor
  113. ★★★★★★★
  114. DARK
  115. Fiend/Synchro/Effect
  116. ATK 2500
  117. DEF 2000
  118. 1 Tuner + 1+ non-Tuner Fiend monsters
  119. If this card battles an opponent's monster, that opponent's monster has its effects negated during the Battle Phase only. You can send 1 Spell from your hand or face-up field to the GY, then target 1 "Archfiend" monster in your GY; Special Summon it in Defense Position. You can only use this effect of "Archfiend Emperor" once per turn.
  120.  
  121. Archfiend Paladin
  122. ★★★★
  123. DARK
  124. Fiend/Effect
  125. ATK 1800
  126. DEF 0
  127. If you control "Pandemonium" and an "Archfiend" monster other than "Archfiend Paladin", you can Special Summon this card (from your hand). If this card on the field is destroyed by card effect and sent to the GY: You can target 1 "Archfiend" monster in your GY, except "Archfiend Paladin"; add it to your hand.
  128.  
  129. Archfiend's Servant
  130. ★★★
  131. DARK
  132. Fiend/Tuner/Effect
  133. ATK 1200
  134. DEF 0
  135. If you control "Pandemonium" and an "Archfiend" monster other than "Archfiend Servant", you can Special Summon this card (from your hand). If this card on the field is destroyed by card effect and sent to the GY: You can Special Summon 1 "Archfiend" monster from your Deck, except "Archfiend's Servant", but destroy it during the End Phase of this turn. You can only use this effect of "Archfiend's Servant" once per turn.
  136.  
  137. Portrait of the Brutal Beast
  138. Continuous Trap
  139. Special Summon this card as an Effect Monster (Fiend/DARK/Level 4/ATK 1600/DEF 1600). (This card is also still a Trap Card.) If this card in your Monster Zone is destroyed by battle or card effect and sent to the GY: You can target 1 monster your opponent controls; destroy it. If this Set card is destroyed by your opponent's card effect and sent to your GY: You can Set this card from your GY and 1 "Portrait" Trap from your Deck, except "Portrait of the Brutal Beast". They can be activated this turn. You can only use this effect of "Portrait of the Brutal Beast" once per turn.
  140.  
  141. Portrait of Desire
  142. Continuous Trap
  143. Special Summon this card as an Effect Monster (Fiend/DARK/Level 3/ATK 1300/DEF 1000). (This card is also still a Trap Card.) If this card in your Monster Zone is destroyed by battle or card effect and sent to the GY: You can add 1 "Portrait" Trap from your Deck to your hand, except "Portrait of Desire". If this Set card is destroyed by your opponent's card effect and sent to your GY: You can Set this card from your GY and 1 "Portrait" Trap from your Deck, except "Portrait of Desire". They can be activated this turn. You can only use this effect of "Portrait of Desire" once per turn.
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