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- //----------------- Magic Carpet -----------------
- //
- // Nothing special Do check IS_CONTROL_PRESSED numbers though
- // Gets activated through MagicCarpet Bool
- //--------------------------------------------------
- object Create_Object(const char* ObjectName, Vector3 Coordinates)
- {
- int ObjectHash = GAMEPLAY::GET_HASH_KEY(ObjectName);
- if (STREAMING::IS_MODEL_IN_CDIMAGE(ObjectHash))
- {
- if (STREAMING::IS_MODEL_VALID(ObjectHash))
- {
- do
- {
- STREAMING::REQUEST_MODEL(ObjectHash);
- } while (! STREAMING::HAS_MODEL_LOADED(ObjectHash))
- if (STREAMING::HAS_MODEL_LOADED(ObjectHash))
- {
- return = OBJECT::CREATE_OBJECT(ObjectHash, Coordinates.x,Coordinates.y,Coordinates.z, 1, 1, 0, 0, 1);
- }
- else
- {
- // Error model didnt load properly.
- }
- }
- }
- }
- MagicCarpetLoop()
- {
- char* prop = "p_oil_slick_01"
- hash ObjHash = GAMEPLAY::GET_HASH_KEY(prop);
- object MagicCarpetObject = OBJECT::GET_CLOSEST_OBJECT_OF_TYPE(PlayerCoord.x,PlayerCoord.y,PlayerCoord.z,100,ObjHash,1,0,1);
- vector3 PlayerCoord = ENTITY::GET_ENTITY_COORD(playerPed,1);
- if ((! ENTITY::DOES_ENTITY_EXIST(MagicCarpetObject)) && (MagicCarpet))
- {
- object MagicCarpetObject = Create_Object(prop,PlayerCoord.x,PlayerCoord.y,PlayerCoord.z)
- ENTITY::FREEZE_ENTITY_POSITION(MagicCarpetObject,1);
- ENTITY::SET_ENTITY_VISIBLE(MagicCarpetObject,0);
- }
- else if ((ENTITY::DOES_ENTITY_EXIST(MagicCarpetObject)) && (MagicCarpet))
- {
- float Normal = 1.0225;
- float Down = 1.60;
- float Up = 0.40;
- float Vehicular = 50.0;
- if (PED::IS_PED_IN_ANY_VEHICLE(playerPed,0) //Move below ground when in car
- {
- zPlane = PlayerCoord.z - Vehicular;
- }
- else if (CONTROLS::IS_CONTROL_PRESSED(2,36)) //Down INPUT_DUCK |G|L3
- {
- zPlane = PlayerCoord.z - Down;
- }
- else if (CONTROLS::IS_CONTROL_PRESSED(2,26)) //Up INPUT_LOOK_BEHIND |C|R3
- {
- zPlane = PlayerCoord.z - Up;
- }
- else //Normal
- {
- zPlane = PlayerCoord.z - Normal;
- }
- Vector3 Coord = CombineVector(PlayerCoord.x, PlayerCoord.y, zPlane);
- ENTITY::SET_ENTITY_COORDS(MagicCarpetObject,Coord.x,Coord.y,Coord.z,1,0,0,1);
- }
- }
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