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  1. ##################
  2. wine-5.21
  3. ##################
  4. game: Trine 4: The Nightmare Prince - Melody of Mystery
  5. version: 1.0.0 Build 8541
  6. ##################
  7. home: /media/sdb1/Temp/T4TNPMoM/game/home
  8.  
  9. 0034:err:module:process_init L"C:\\windows\\system32\\winemenubuilder.exe" not found
  10. 002c:err:wineboot:process_run_key Error running cmd L"C:\\windows\\system32\\winemenubuilder.exe -a -r" (126).
  11. 00b8:fixme:ver:GetCurrentPackageId (000000000021C8A0 0000000000000000): stub
  12. 0100:fixme:kernelbase:AppPolicyGetThreadInitializationType FFFFFFFFFFFFFFFA, 000000001201FE10
  13. 0104:fixme:kernelbase:AppPolicyGetThreadInitializationType FFFFFFFFFFFFFFFA, 000000001212FE10
  14. 0110:fixme:kernelbase:AppPolicyGetThreadInitializationType FFFFFFFFFFFFFFFA, 000000001245FE10
  15. 010c:fixme:kernelbase:AppPolicyGetThreadInitializationType FFFFFFFFFFFFFFFA, 000000001234FE10
  16. 0108:fixme:kernelbase:AppPolicyGetThreadInitializationType FFFFFFFFFFFFFFFA, 000000001223FE10
  17. 00b8:fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION
  18. info: Game: trine4.exe
  19. info: DXVK: v1.7.2
  20. info: Built-in extension providers:
  21. info: Win32 WSI
  22. info: OpenVR
  23. warn: OpenVR: Failed to locate module
  24. info: Enabled instance extensions:
  25. info: VK_KHR_get_surface_capabilities2
  26. info: VK_KHR_surface
  27. info: VK_KHR_win32_surface
  28. info: GeForce GTX 1080 Ti:
  29. info: Driver: 455.38.0
  30. info: Vulkan: 1.2.142
  31. info: Memory Heap[0]:
  32. info: Size: 11264 MiB
  33. info: Flags: 0x1
  34. info: Memory Type[7]: Property Flags = 0x1
  35. info: Memory Heap[1]:
  36. info: Size: 24019 MiB
  37. info: Flags: 0x0
  38. info: Memory Type[0]: Property Flags = 0x0
  39. info: Memory Type[1]: Property Flags = 0x0
  40. info: Memory Type[2]: Property Flags = 0x0
  41. info: Memory Type[3]: Property Flags = 0x0
  42. info: Memory Type[4]: Property Flags = 0x0
  43. info: Memory Type[5]: Property Flags = 0x0
  44. info: Memory Type[6]: Property Flags = 0x0
  45. info: Memory Type[8]: Property Flags = 0x6
  46. info: Memory Type[9]: Property Flags = 0xe
  47. info: Memory Heap[2]:
  48. info: Size: 246 MiB
  49. info: Flags: 0x1
  50. info: Memory Type[10]: Property Flags = 0x7
  51. info: Game: trine4.exe
  52. info: DXVK: v1.7.2
  53. info: Built-in extension providers:
  54. info: Win32 WSI
  55. info: OpenVR
  56. warn: OpenVR: Failed to locate module
  57. info: Enabled instance extensions:
  58. info: VK_KHR_get_surface_capabilities2
  59. info: VK_KHR_surface
  60. info: VK_KHR_win32_surface
  61. info: GeForce GTX 1080 Ti:
  62. info: Driver: 455.38.0
  63. info: Vulkan: 1.2.142
  64. info: Memory Heap[0]:
  65. info: Size: 11264 MiB
  66. info: Flags: 0x1
  67. info: Memory Type[7]: Property Flags = 0x1
  68. info: Memory Heap[1]:
  69. info: Size: 24019 MiB
  70. info: Flags: 0x0
  71. info: Memory Type[0]: Property Flags = 0x0
  72. info: Memory Type[1]: Property Flags = 0x0
  73. info: Memory Type[2]: Property Flags = 0x0
  74. info: Memory Type[3]: Property Flags = 0x0
  75. info: Memory Type[4]: Property Flags = 0x0
  76. info: Memory Type[5]: Property Flags = 0x0
  77. info: Memory Type[6]: Property Flags = 0x0
  78. info: Memory Type[8]: Property Flags = 0x6
  79. info: Memory Type[9]: Property Flags = 0xe
  80. info: Memory Heap[2]:
  81. info: Size: 246 MiB
  82. info: Flags: 0x1
  83. info: Memory Type[10]: Property Flags = 0x7
  84. info: D3D11CoreCreateDevice: Probing D3D_FEATURE_LEVEL_11_1
  85. info: D3D11CoreCreateDevice: Using feature level D3D_FEATURE_LEVEL_11_1
  86. info: Device properties:
  87. info: Device name: : GeForce GTX 1080 Ti
  88. info: Driver version : 455.38.0
  89. info: Enabled device extensions:
  90. info: VK_EXT_custom_border_color
  91. info: VK_EXT_depth_clip_enable
  92. info: VK_EXT_host_query_reset
  93. info: VK_EXT_robustness2
  94. info: VK_EXT_shader_demote_to_helper_invocation
  95. info: VK_EXT_shader_viewport_index_layer
  96. info: VK_EXT_transform_feedback
  97. info: VK_EXT_vertex_attribute_divisor
  98. info: VK_KHR_create_renderpass2
  99. info: VK_KHR_depth_stencil_resolve
  100. info: VK_KHR_draw_indirect_count
  101. info: VK_KHR_driver_properties
  102. info: VK_KHR_image_format_list
  103. info: VK_KHR_sampler_mirror_clamp_to_edge
  104. info: VK_KHR_swapchain
  105. info: Device features:
  106. info: robustBufferAccess : 1
  107. info: fullDrawIndexUint32 : 1
  108. info: imageCubeArray : 1
  109. info: independentBlend : 1
  110. info: geometryShader : 1
  111. info: tessellationShader : 1
  112. info: sampleRateShading : 1
  113. info: dualSrcBlend : 1
  114. info: logicOp : 1
  115. info: multiDrawIndirect : 1
  116. info: drawIndirectFirstInstance : 1
  117. info: depthClamp : 1
  118. info: depthBiasClamp : 1
  119. info: fillModeNonSolid : 1
  120. info: depthBounds : 1
  121. info: multiViewport : 1
  122. info: samplerAnisotropy : 1
  123. info: textureCompressionBC : 1
  124. info: occlusionQueryPrecise : 1
  125. info: pipelineStatisticsQuery : 1
  126. info: vertexPipelineStoresAndAtomics : 1
  127. info: fragmentStoresAndAtomics : 1
  128. info: shaderImageGatherExtended : 1
  129. info: shaderStorageImageExtendedFormats : 1
  130. info: shaderStorageImageReadWithoutFormat : 1
  131. info: shaderStorageImageWriteWithoutFormat : 1
  132. info: shaderClipDistance : 1
  133. info: shaderCullDistance : 1
  134. info: shaderFloat64 : 1
  135. info: shaderInt64 : 1
  136. info: variableMultisampleRate : 1
  137. info: VK_EXT_conditional_rendering
  138. info: conditionalRendering : 1
  139. info: VK_EXT_4444_formats
  140. info: formatA4R4G4B4 : 0
  141. info: formatA4B4G4R4 : 0
  142. info: VK_EXT_custom_border_color
  143. info: customBorderColors : 1
  144. info: customBorderColorWithoutFormat : 1
  145. info: VK_EXT_depth_clip_enable
  146. info: depthClipEnable : 1
  147. info: VK_EXT_extended_dynamic_state
  148. info: extendedDynamicState : 0
  149. info: VK_EXT_host_query_reset
  150. info: hostQueryReset : 1
  151. info: VK_EXT_memory_priority
  152. info: memoryPriority : 0
  153. info: VK_EXT_robustness2
  154. info: robustBufferAccess2 : 1
  155. info: robustImageAccess2 : 1
  156. info: nullDescriptor : 1
  157. info: VK_EXT_shader_demote_to_helper_invocation
  158. info: shaderDemoteToHelperInvocation : 1
  159. info: VK_EXT_transform_feedback
  160. info: transformFeedback : 1
  161. info: geometryStreams : 1
  162. info: VK_EXT_vertex_attribute_divisor
  163. info: vertexAttributeInstanceRateDivisor : 1
  164. info: vertexAttributeInstanceRateZeroDivisor : 1
  165. info: Queue families:
  166. info: Graphics : 0
  167. info: Transfer : 1
  168. info: DXVK: Read 125 valid state cache entries
  169. info: DXVK: Using 10 compiler threads
  170. info: DXGI: NvAPI workaround enabled, reporting AMD GPU
  171. warn: winevulkan detected, disabling exclusive fullscreen support
  172. info: Presenter: Actual swap chain properties:
  173. info: Format: VK_FORMAT_B8G8R8A8_UNORM
  174. info: Present mode: VK_PRESENT_MODE_IMMEDIATE_KHR
  175. info: Buffer size: 1280x800
  176. info: Image count: 3
  177. info: Exclusive FS: 1
  178. warn: DXGI: MakeWindowAssociation: Ignoring flags
  179. 00b8:fixme:win:RegisterDeviceNotificationA The notification filter will requires an A->W when filter support is implemented
  180. 00b8:fixme:service:I_ScRegisterDeviceNotification Notification filters are not yet implemented.
  181. err: D3D11: Cannot create shader resource view:
  182. err: Resource type: 3
  183. err: Resource usage: 72
  184. err: Resource format: 53
  185. err: View format: 54
  186. err: D3D11: Cannot create shader resource view:
  187. err: Resource type: 3
  188. err: Resource usage: 72
  189. err: Resource format: 53
  190. err: View format: 54
  191. err: D3D11: Cannot create shader resource view:
  192. err: Resource type: 3
  193. err: Resource usage: 72
  194. err: Resource format: 53
  195. err: View format: 54
  196. err: D3D11: Cannot create shader resource view:
  197. err: Resource type: 3
  198. err: Resource usage: 72
  199. err: Resource format: 53
  200. err: View format: 54
  201. err: D3D11: Cannot create shader resource view:
  202. err: Resource type: 3
  203. err: Resource usage: 72
  204. err: Resource format: 53
  205. err: View format: 54
  206. err: D3D11: Cannot create shader resource view:
  207. err: Resource type: 3
  208. err: Resource usage: 72
  209. err: Resource format: 53
  210. err: View format: 54
  211. err: D3D11: Cannot create shader resource view:
  212. err: Resource type: 3
  213. err: Resource usage: 72
  214. err: Resource format: 53
  215. err: View format: 54
  216. err: D3D11: Cannot create shader resource view:
  217. err: Resource type: 3
  218. err: Resource usage: 72
  219. err: Resource format: 53
  220. err: View format: 54
  221. info: Presenter: Actual swap chain properties:
  222. info: Format: VK_FORMAT_B8G8R8A8_UNORM
  223. info: Present mode: VK_PRESENT_MODE_FIFO_KHR
  224. info: Buffer size: 1280x800
  225. info: Image count: 3
  226. info: Exclusive FS: 1
  227. Setting breakpad minidump AppID = 690640
  228. Steam_SetMinidumpSteamID: Caching Steam ID: 76561197960267366 [API loaded no]
  229.  
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