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Monika [Leaked]

Apr 5th, 2018
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  1. -- [[[
  2. --000000[[====================================================================================\\
  3. --000000[[ deivis97 edit
  4. --000000[[====================================================================================//
  5. -- [[[
  6. Player = game:GetService("Players").LocalPlayer
  7. PlayerGui = Player.PlayerGui
  8. Cam = workspace.CurrentCamera
  9. Backpack = Player.Backpack
  10. Character = Player.Character
  11. char = Player.Character
  12. Humanoid = Character.Humanoid
  13. Mouse = Player:GetMouse()
  14. RootPart = Character["HumanoidRootPart"]
  15. Torso = Character["Torso"]
  16. Head = Character["Head"]
  17. RightArm = Character["Right Arm"]
  18. LeftArm = Character["Left Arm"]
  19. RightLeg = Character["Right Leg"]
  20. LeftLeg = Character["Left Leg"]
  21. RootJoint = RootPart["RootJoint"]
  22. Neck = Torso["Neck"]
  23. RightShoulder = Torso["Right Shoulder"]
  24. LeftShoulder = Torso["Left Shoulder"]
  25. RightHip = Torso["Right Hip"]
  26. LeftHip = Torso["Left Hip"]
  27. Humanoid.MaxHealth = "inf"
  28. Humanoid.Health = "inf"
  29. Humanoid.JumpPower = 100
  30.  
  31. ----------------------------------------------------------------------
  32. warn("script leak by zombieslayerwtf")
  33.  
  34. local Orin = "http://www.roblox.com/asset/?id=492754352"
  35. Head.face.Texture = Orin
  36. function weld(a, b, acf)
  37. local w = Instance.new("Weld", a)
  38. w.Part0 = a
  39. w.Part1 = b
  40. w.C0 = acf
  41. end
  42. local righteyebrickcolor = "Lime green"
  43. local reye = Instance.new("Part", char)
  44. reye.CanCollide = false
  45. reye.BrickColor = BrickColor.new(righteyebrickcolor)
  46. reye.Material = "Neon"
  47. reye.Size = Vector3.new(.25,.35,.15)
  48. weld(reye, char.Head, CFrame.new(0.15,-0.2,0.55), CFrame.new(1,0,0))
  49. m1 = Instance.new("SpecialMesh", reye)
  50. m1.MeshType = "Sphere"
  51. m1.Scale = Vector3.new(0.9,0.9,0.9)
  52. reye.Locked = true
  53. reye.Name = "re"
  54.  
  55. local leye = Instance.new("Part", char)
  56. leye.CanCollide = false
  57. leye.BrickColor = BrickColor.new(righteyebrickcolor)
  58. leye.Material = "Neon"
  59. leye.Size = Vector3.new(.25,.35,.15)
  60. weld(leye, char.Head, CFrame.new(-0.15,-0.2,0.55), CFrame.new(1,0,0))
  61. local m = Instance.new("SpecialMesh", leye)
  62. m.MeshType = "Sphere"
  63. m.Scale = Vector3.new(0.9,0.9,0.9)
  64. leye.Locked = true
  65. leye.Name = "le"
  66. for i,v in pairs(char:GetChildren()) do
  67. if v.ClassName == "Accessory" or v.ClassName == "Hat" then
  68. v:destroy()
  69. end
  70. end
  71.  
  72. local Hair = Instance.new("Part")
  73. Hair.Parent = char
  74. Hair.Name = "Hair"
  75. Hair.Size = Vector3.new(0.1, 0.1, 0.1)
  76. Hair.CFrame = char.Head.CFrame
  77. Hair:BreakJoints()
  78. Hair.CanCollide = false
  79. Hair.BrickColor = BrickColor.new("New Yeller")
  80. Hair.TopSurface = "Smooth"
  81. Hair.BottomSurface = "Smooth"
  82. Weld = Instance.new("Weld")
  83. Weld.Name = "Weld"
  84. Weld.Part0 = char.Head
  85. Weld.Part1 = Hair
  86. Weld.Parent = char.Head
  87. Weld.C0 = CFrame.new(-0.1, -0.71, 0.8)*CFrame.fromEulerAnglesXYZ(0, 3, 0)
  88. Mesh = Instance.new("SpecialMesh")
  89. Mesh.Parent = Hair
  90. Mesh.MeshId = "rbxassetid://731142602"
  91. Mesh.TextureId = "http://www.roblox.com/asset/?id=1332227116"
  92. Mesh.Scale = Vector3.new(0.25, 0.21, 0.2)
  93.  
  94. local Shirt = "rbxassetid://1298116952"
  95. local Pants = "rbxassetid://1340645290"
  96.  
  97. ypcall(function()
  98. shirt = Instance.new("Shirt", char)
  99. shirt.Name = "Shirt"
  100. pants = Instance.new("Pants", char)
  101. pants.Name = "Pants"
  102. char.Shirt.ShirtTemplate = Shirt
  103. char.Pants.PantsTemplate = Pants
  104. end)
  105.  
  106. c = "White"
  107.  
  108. vt=Vector3.new
  109. cf=CFrame.new
  110. euler=CFrame.fromEulerAnglesXYZ
  111. angles=CFrame.Angles
  112.  
  113. function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
  114. local fp=Instance.new("Part")
  115. fp.formFactor=formfactor
  116. fp.Parent=parent
  117. fp.Reflectance=reflectance
  118. fp.Transparency=transparency
  119. fp.CanCollide=false
  120. fp.Locked=true
  121. fp.BrickColor=BrickColor.new(tostring(brickcolor))
  122. fp.Name=name
  123. fp.Size=size
  124. fp.Position=Character.Torso.Position
  125. fp.Material=material
  126. fp:BreakJoints()
  127. return fp
  128. end
  129.  
  130. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  131. local mesh=Instance.new(Mesh)
  132. mesh.Parent=part
  133. if Mesh=="SpecialMesh" then
  134. mesh.MeshType=meshtype
  135. mesh.MeshId=meshid
  136. end
  137. mesh.Offset=offset
  138. mesh.Scale=scale
  139. return mesh
  140. end
  141.  
  142. function BreakEffect(brickcolor,cframe,x1,y1,z1,Color)
  143. local prt=part("Custom",workspace,"Neon",0,0,Color,"Effect",vt(0.5,0.5,0.5))
  144. prt.Anchored=true
  145. prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  146. local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  147. coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb)
  148. CF=Part.CFrame
  149. Numbb=0
  150. randnumb=math.random()-math.random()
  151. for i=0,1,0.05 do
  152. wait()
  153. CF=CF*cf(0,1,0)
  154. --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0)
  155. Part.CFrame=CF*euler(Numbb,0,0)
  156. Part.Transparency=i
  157. Numbb=Numbb+randnumb
  158. end
  159. Part.Parent=nil
  160. end),prt)
  161. end
  162.  
  163.  
  164. --------------------------------------------------------------------------------
  165. Humanoid.DisplayDistanceType = "None"
  166.  
  167. if Character:FindFirstChild("Granted") == nil then
  168. kkk = Instance.new("Sound",Character)
  169. kkk.Volume = 1
  170. kkk.PlaybackSpeed = 1
  171. kkk.Pitch = 1
  172. kkk.SoundId = "rbxassetid://1163840119"
  173. kkk:Play()
  174. kkk.Name = "BackgroundMusic"
  175. kkk.Looped = true
  176. local naeeym2 = Instance.new("BillboardGui",Character)
  177. naeeym2.AlwaysOnTop = true
  178. naeeym2.Size = UDim2.new(0,100,0,40)
  179. naeeym2.StudsOffset = Vector3.new(0,3,0)
  180. naeeym2.Adornee = Character.Head
  181. naeeym2.Name = "TalkingBillBoard"
  182. spawn(function()
  183. while wait()do
  184. naeeym2.StudsOffset=Vector3.new(math.random(-50,50)/50,4.5+ math.random(-80,80)/50,math.random(-130,130)/50)
  185. end
  186. end)
  187. local tecks2 = Instance.new("TextLabel",naeeym2)
  188. tecks2.BackgroundTransparency = 1
  189. tecks2.BorderSizePixel = 0
  190. tecks2.Text = "Monika"
  191. tecks2.Font = "Cartoon"
  192. tecks2.TextSize = 30
  193. tecks2.TextStrokeTransparency = 0
  194. tecks2.TextColor3 = Color3.new(255,0,245)
  195. tecks2.TextStrokeColor3 = Color3.new(1,1,1)
  196. tecks2.Size = UDim2.new(1,0,0.5,0)
  197. tecks2.Parent = naeeym2
  198. local naeeym2 = Instance.new("BillboardGui",Character)
  199. naeeym2.AlwaysOnTop = true
  200. naeeym2.Size = UDim2.new(0,100,0,40)
  201. naeeym2.StudsOffset = Vector3.new(0,3,0)
  202. naeeym2.Adornee = Character.Head
  203. naeeym2.Name = "TalkingBillBoard"
  204. local tecks2 = Instance.new("TextLabel",naeeym2)
  205. tecks2.BackgroundTransparency = 1
  206. tecks2.BorderSizePixel = 0
  207. tecks2.Text = ""
  208. tecks2.Font = "Bodoni"
  209. tecks2.TextSize = 30
  210. tecks2.TextStrokeTransparency = 0
  211. tecks2.TextColor3 = Color3.new(0,0,0)
  212. tecks2.TextStrokeColor3 = Color3.new(1,1,1)
  213. tecks2.Size = UDim2.new(1,0,0.5,0)
  214. tecks2.Parent = naeeym2
  215. end
  216.  
  217. IT = Instance.new
  218. CF = CFrame.new
  219. VT = Vector3.new
  220. RAD = math.rad
  221. C3 = Color3.new
  222. UD2 = UDim2.new
  223. BRICKC = BrickColor.new
  224. ANGLES = CFrame.Angles
  225. EULER = CFrame.fromEulerAnglesXYZ
  226. COS = math.cos
  227. ACOS = math.acos
  228. SIN = math.sin
  229. ASIN = math.asin
  230. ABS = math.abs
  231. MRANDOM = math.random
  232. FLOOR = math.floor
  233.  
  234.  
  235.  
  236.  
  237.  
  238. --//=================================\\
  239. --|| CUSTOMIZATION
  240. --\\=================================//
  241.  
  242. Class_Name = "Monika deivis97 edit"
  243. Weapon_Name = "Just monika"
  244.  
  245. Custom_Colors = {
  246. Custom_Color_1 = BRICKC("Carnation pink"); --1st color for the weapon.
  247. Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
  248.  
  249. Custom_Color_3 = BRICKC("Carnation pink"); --Color for the abilities.
  250. Custom_Color_4 = BRICKC("Carnation pink"); --Color for the secondary bar.
  251. Custom_Color_5 = BRICKC("Carnation pink"); --Color for the mana bar.
  252. Custom_Color_6 = BRICKC("Carnation pink"); --Color for the health bar.
  253. Custom_Color_7 = BRICKC("Carnation pink"); --Color for the stun bar.
  254.  
  255. Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
  256. Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
  257. Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
  258. Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
  259. Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
  260. }
  261.  
  262. Mana_Bar_Background_Transparency = 0 --Transparency for the background of the mana bar.
  263. Secondary_Mana_Bar_Background_Transparency = 0 --Transparency for the background of the secondary mana bar.
  264. Health_Bar_Background_Transparency = 0 --Transparency for the background of the health bar.
  265. Stun_Bar_Background_Transparency = 0 --Transparency for the background of the stun bar.
  266. Ability_Background_Transparency = 0 --Transparency for the background of the abilities.
  267. Stat_Background_Transparency = 0 --Transparency for the background of the stats.
  268.  
  269. Player_Size = 1 --Size of the player.
  270. Animation_Speed = 6
  271. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  272.  
  273. Enable_Gui = false --Enables or disables the Weapon Gui. Also functions as hiding or showing the Gui.
  274. Enable_Stats = false --Enables or disables stats.
  275. Put_Stats_In_Character = false --Places stats in Character.
  276. Enable_Stagger_Hit = false --Enables or disables staggering when hitting a hitbox of some sort.
  277. Play_Hitbox_Hit_Sound = true --Plays a hit sound when hitting a hitbox of some sort.
  278. Enable_Stagger = false --Enables or disables staggering.
  279. Enable_Stun = false --Enables or disables the stun mechanic.
  280. Enable_Abilities = false --Enables abilites with cooldowns and mana costs.
  281. Enable_Secondary_Bar = false --Enables the secondary mana bar, if true.
  282.  
  283. Start_Equipped = false --Starts the player equipped with their weapon.
  284. Start_Equipped_With_Equipped_Animation = false --Used in conjunction with the above option. Starts your equip animation.
  285. Can_Equip_Or_Unequip = true --Enables or disables the ability to unequip or equip your weapon.
  286. Disable_Animator = true --Disables the Animator in the humanoid.
  287. Disable_Animate = true --Disables the Animate script in the monicter.
  288. Disable_Moving_Arms = false --Keeps the arms from moving around.
  289. Use_Motors_Instead_Of_Welds = false --Uses motors instead of welds to disable moving arms.
  290. Walkspeed_Depends_On_Movement_Value = false --Walkspeed depends on movement value. Self-explanatory.
  291. Disable_Jump = false --Disables jumping.
  292. Use_HopperBin = true --Uses a hopperbin to do things.
  293.  
  294. Cooldown_1 = 0 --Cooldowns for abilites.
  295. Cooldown_2 = 0
  296. Cooldown_3 = 0
  297. Cooldown_4 = 0
  298. Skill_1_Mana_Cost = 0 --How much mana is required to use the skill.
  299. Skill_2_Mana_Cost = 0
  300. Skill_3_Mana_Cost = 0
  301. Skill_4_Mana_Cost = 0
  302. Max_Mana = 0 --Maximum amount of mana you can have.
  303. Max_Secondary_Mana = 0 --Maximum amount of secondary mana you can have.
  304. Mana_Name = "Mana" --Name for the mana bar.
  305. Secondary_Mana_Name = "Block" --Name for the secondary mana bar.
  306. Max_Stun = 1 --Maximum amount of stun you can have.
  307. Recover_Mana = 0 --How much mana you gain.
  308. Mana_Regen_Mode = "1" --Basically switches from one mana regen system to another.
  309. Secondary_Mana_Regen_Mode = "1" --Basically switches from one secondary mana regen system to another.
  310. Stun_Lose_Mode = "1" --Basically switches from one secondary stun loss system to another.
  311. Recover_Secondary_Mana = 0 --How much secondary mana you gain.
  312. Lose_Stun = 0 --How much stun you lose.
  313. Stun_Wait = 0 --Delay between losing stun.
  314. Mana_Wait = 0 --Delay between gaining mana.
  315. Secondary_Mana_Wait = 0 --Delay between gaining secondary mana.
  316. Menu_Update_Speed = 0 --How fast the Weapon Gui will update.
  317. Constant_Update = false --Removes the delay between updating the Weapon GUI.
  318. Show_Stats = false --Hides or shows stats.
  319. Stat_Offset = 0.74 --For cosmetic purposes. {0.74, 0.78}
  320.  
  321. --//=================================\\
  322. --|| END OF CUSTOMIZATION
  323. --\\=================================//
  324.  
  325.  
  326.  
  327.  
  328.  
  329. --//=================================\\
  330. --|| USEFUL VALUES
  331. --\\=================================//
  332.  
  333. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  334. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  335. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  336. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  337. local CO1 = 0
  338. local CO2 = 0
  339. local CO3 = 0
  340. local CO4 = 0
  341. local CHANGEDEFENSE = 0
  342. local CHANGEDAMAGE = 0
  343. local CHANGEMOVEMENT = 0
  344. local ANIM = "Idle"
  345. local ATTACK = false
  346. local EQUIPPED = false
  347. local HOLD = false
  348. local COMBO = 1
  349. local LASTPOINT = nil
  350. local BLCF = nil
  351. local SCFR = nil
  352. local STAGGERHITANIM = false
  353. local STAGGERANIM = false
  354. local STUNANIM = false
  355. local CRITCHANCENUMBER = 0
  356. local IDLENUMBER = 0
  357. local DONUMBER = 0
  358. local HANDIDLE = false
  359. local SINE = 0
  360. local CHANGE = 2 / Animation_Speed
  361. local WALKINGANIM = false
  362. local WALK = 0
  363. local DISABLEJUMPING = false
  364. local HASBEENBLOCKED = false
  365. local STUNDELAYNUMBER = 0
  366. local MANADELAYNUMBER = 0
  367. local SECONDARYMANADELAYNUMBER = 0
  368. local ROBLOXIDLEANIMATION = IT("Animation")
  369. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  370. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  371. --ROBLOXIDLEANIMATION.Parent = Humanoid
  372. local WEAPONGUI = IT("ScreenGui", nil)
  373. WEAPONGUI.Name = "Weapon GUI"
  374. local WEAPONTOOL = IT("HopperBin", nil)
  375. WEAPONTOOL.Name = Weapon_Name
  376. local Weapon = IT("Model")
  377. Weapon.Name = Weapon_Name
  378. local Effects = IT("Folder", Weapon)
  379. Effects.Name = "Effects"
  380. local ANIMATOR = Humanoid.Animator
  381. local ANIMATE = Character.Animate
  382. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  383. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  384. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  385. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  386.  
  387. --//=================================\\
  388. --\\=================================//
  389.  
  390.  
  391.  
  392.  
  393.  
  394. --//=================================\\
  395. --|| STATS
  396. --\\=================================//
  397.  
  398. if Character:FindFirstChild("Stats") ~= nil then
  399. Character:FindFirstChild("Stats").Parent = nil
  400. end
  401.  
  402. local Stats = IT("Folder", nil)
  403. Stats.Name = "Stats"
  404. local ChangeStat = IT("Folder", Stats)
  405. ChangeStat.Name = "ChangeStat"
  406. local Defense = IT("NumberValue", Stats)
  407. Defense.Name = "Defense"
  408. Defense.Value = 1
  409. local Movement = IT("NumberValue", Stats)
  410. Movement.Name = "Movement"
  411. Movement.Value = 1
  412. local Damage = IT("NumberValue", Stats)
  413. Damage.Name = "Damage"
  414. Damage.Value = 1
  415. local Mana = IT("NumberValue", Stats)
  416. Mana.Name = "Mana"
  417. Mana.Value = 0
  418. local SecondaryMana = IT("NumberValue", Stats)
  419. SecondaryMana.Name = "SecondaryMana"
  420. SecondaryMana.Value = 0
  421. local CanCrit = IT("BoolValue", Stats)
  422. CanCrit.Name = "CanCrit"
  423. CanCrit.Value = false
  424. local CritChance = IT("NumberValue", Stats)
  425. CritChance.Name = "CritChance"
  426. CritChance.Value = 20
  427. local CanPenetrateArmor = IT("BoolValue", Stats)
  428. CanPenetrateArmor.Name = "CanPenetrateArmor"
  429. CanPenetrateArmor.Value = false
  430. local AntiTeamKill = IT("BoolValue", Stats)
  431. AntiTeamKill.Name = "AntiTeamKill"
  432. AntiTeamKill.Value = false
  433. local Rooted = IT("BoolValue", Stats)
  434. Rooted.Name = "Rooted"
  435. Rooted.Value = false
  436. local Block = IT("BoolValue", Stats)
  437. Block.Name = "Block"
  438. Block.Value = false
  439. local RecentEnemy = IT("ObjectValue", Stats)
  440. RecentEnemy.Name = "RecentEnemy"
  441. RecentEnemy.Value = nil
  442. local StaggerHit = IT("BoolValue", Stats)
  443. StaggerHit.Name = "StaggerHit"
  444. StaggerHit.Value = false
  445. local Stagger = IT("BoolValue", Stats)
  446. Stagger.Name = "Stagger"
  447. Stagger.Value = false
  448. local Stun = IT("BoolValue", Stats)
  449. Stun.Name = "Stun"
  450. Stun.Value = false
  451. local StunValue = IT("NumberValue", Stats)
  452. StunValue.Name = "StunValue"
  453. StunValue.Value = 0
  454.  
  455. if Enable_Stats == true and Put_Stats_In_Character == true then
  456. Stats.Parent = Character
  457. end
  458.  
  459. --//=================================\\
  460. --\\=================================//
  461.  
  462.  
  463.  
  464.  
  465.  
  466. --//=================================\\
  467. --|| DEBUFFS / BUFFS
  468. --\\=================================//
  469.  
  470. local DEFENSECHANGE1 = IT("NumberValue", ChangeStat)
  471. DEFENSECHANGE1.Name = "ChangeDefense"
  472. DEFENSECHANGE1.Value = 0
  473.  
  474. local MOVEMENTCHANGE1 = IT("NumberValue", nil)
  475. MOVEMENTCHANGE1.Name = "ChangeMovement"
  476. MOVEMENTCHANGE1.Value = 0
  477.  
  478. --//=================================\\
  479. --\\=================================//
  480.  
  481.  
  482.  
  483.  
  484.  
  485. --//=================================\\
  486. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  487. --\\=================================//
  488.  
  489. ArtificialHB = Instance.new("BindableEvent", script)
  490. ArtificialHB.Name = "ArtificialHB"
  491.  
  492. script:WaitForChild("ArtificialHB")
  493.  
  494. frame = Frame_Speed
  495. tf = 0
  496. allowframeloss = false
  497. tossremainder = false
  498. lastframe = tick()
  499. script.ArtificialHB:Fire()
  500.  
  501. game:GetService("RunService").Heartbeat:connect(function(s, p)
  502. tf = tf + s
  503. if tf >= frame then
  504. if allowframeloss then
  505. script.ArtificialHB:Fire()
  506. lastframe = tick()
  507. else
  508. for i = 1, math.floor(tf / frame) do
  509. script.ArtificialHB:Fire()
  510. end
  511. lastframe = tick()
  512. end
  513. if tossremainder then
  514. tf = 0
  515. else
  516. tf = tf - frame * math.floor(tf / frame)
  517. end
  518. end
  519. end)
  520.  
  521. --//=================================\\
  522. --\\=================================//
  523.  
  524.  
  525.  
  526.  
  527.  
  528. --//=================================\\
  529. --|| SOME FUNCTIONS
  530. --\\=================================//
  531.  
  532. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  533. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  534. end
  535.  
  536. function PositiveAngle(NUMBER)
  537. if NUMBER >= 0 then
  538. NUMBER = 0
  539. end
  540. return NUMBER
  541. end
  542.  
  543. function NegativeAngle(NUMBER)
  544. if NUMBER <= 0 then
  545. NUMBER = 0
  546. end
  547. return NUMBER
  548. end
  549.  
  550. function Swait(NUMBER)
  551. if NUMBER == 0 or NUMBER == nil then
  552. ArtificialHB.Event:wait()
  553. else
  554. for i = 1, NUMBER do
  555. ArtificialHB.Event:wait()
  556. end
  557. end
  558. end
  559.  
  560. function QuaternionFromCFrame(cf)
  561. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  562. local trace = m00 + m11 + m22
  563. if trace > 0 then
  564. local s = math.sqrt(1 + trace)
  565. local recip = 0.5 / s
  566. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  567. else
  568. local i = 0
  569. if m11 > m00 then
  570. i = 1
  571. end
  572. if m22 > (i == 0 and m00 or m11) then
  573. i = 2
  574. end
  575. if i == 0 then
  576. local s = math.sqrt(m00 - m11 - m22 + 1)
  577. local recip = 0.5 / s
  578. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  579. elseif i == 1 then
  580. local s = math.sqrt(m11 - m22 - m00 + 1)
  581. local recip = 0.5 / s
  582. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  583. elseif i == 2 then
  584. local s = math.sqrt(m22 - m00 - m11 + 1)
  585. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  586. end
  587. end
  588. end
  589.  
  590. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  591. local xs, ys, zs = x + x, y + y, z + z
  592. local wx, wy, wz = w * xs, w * ys, w * zs
  593. local xx = x * xs
  594. local xy = x * ys
  595. local xz = x * zs
  596. local yy = y * ys
  597. local yz = y * zs
  598. local zz = z * zs
  599. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  600. end
  601.  
  602. function QuaternionSlerp(a, b, t)
  603. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  604. local startInterp, finishInterp;
  605. if cosTheta >= 0.0001 then
  606. if (1 - cosTheta) > 0.0001 then
  607. local theta = ACOS(cosTheta)
  608. local invSinTheta = 1 / SIN(theta)
  609. startInterp = SIN((1 - t) * theta) * invSinTheta
  610. finishInterp = SIN(t * theta) * invSinTheta
  611. else
  612. startInterp = 1 - t
  613. finishInterp = t
  614. end
  615. else
  616. if (1 + cosTheta) > 0.0001 then
  617. local theta = ACOS(-cosTheta)
  618. local invSinTheta = 1 / SIN(theta)
  619. startInterp = SIN((t - 1) * theta) * invSinTheta
  620. finishInterp = SIN(t * theta) * invSinTheta
  621. else
  622. startInterp = t - 1
  623. finishInterp = t
  624. end
  625. end
  626. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  627. end
  628.  
  629. function Clerp(a, b, t)
  630. local qa = {QuaternionFromCFrame(a)}
  631. local qb = {QuaternionFromCFrame(b)}
  632. local ax, ay, az = a.x, a.y, a.z
  633. local bx, by, bz = b.x, b.y, b.z
  634. local _t = 1 - t
  635. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  636. end
  637.  
  638. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  639. local frame = IT("Frame")
  640. frame.BackgroundTransparency = TRANSPARENCY
  641. frame.BorderSizePixel = BORDERSIZEPIXEL
  642. frame.Position = POSITION
  643. frame.Size = SIZE
  644. frame.BackgroundColor3 = COLOR
  645. frame.BorderColor3 = BORDERCOLOR
  646. frame.Name = NAME
  647. frame.Parent = PARENT
  648. return frame
  649. end
  650.  
  651. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  652. local label = IT("TextLabel")
  653. label.BackgroundTransparency = 1
  654. label.Size = UD2(1, 0, 1, 0)
  655. label.Position = UD2(0, 0, 0, 0)
  656. label.TextColor3 = C3(255, 255, 255)
  657. label.TextStrokeTransparency = STROKETRANSPARENCY
  658. label.TextTransparency = TRANSPARENCY
  659. label.FontSize = TEXTFONTSIZE
  660. label.Font = TEXTFONT
  661. label.BorderSizePixel = BORDERSIZEPIXEL
  662. label.TextScaled = true
  663. label.Text = TEXT
  664. label.Name = NAME
  665. label.Parent = PARENT
  666. return label
  667. end
  668.  
  669. function NoOutlines(PART)
  670. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  671. end
  672.  
  673. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE)
  674. local NEWPART = IT("Part")
  675. NEWPART.formFactor = FORMFACTOR
  676. NEWPART.Reflectance = REFLECTANCE
  677. NEWPART.Transparency = TRANSPARENCY
  678. NEWPART.CanCollide = false
  679. NEWPART.Locked = true
  680. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  681. NEWPART.Name = NAME
  682. NEWPART.Size = SIZE
  683. NEWPART.Position = Torso.Position
  684. NoOutlines(NEWPART)
  685. NEWPART.Material = MATERIAL
  686. NEWPART:BreakJoints()
  687. NEWPART.Parent = PARENT
  688. return NEWPART
  689. end
  690.  
  691. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  692. local NEWMESH = IT(MESH)
  693. if MESH == "SpecialMesh" then
  694. NEWMESH.MeshType = MESHTYPE
  695. if MESHID ~= "nil" and MESHID ~= "" then
  696. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  697. end
  698. end
  699. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  700. NEWMESH.Scale = Vector3.new(1,1,1)
  701. NEWMESH.Parent = PARENT
  702. PARENT.Reflectance = 1
  703. PARENT.Transparency = 1
  704. return NEWMESH
  705. end
  706.  
  707. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  708. local NEWWELD = IT(TYPE)
  709. NEWWELD.Part0 = PART0
  710. NEWWELD.Part1 = PART1
  711. NEWWELD.C0 = C0
  712. NEWWELD.C1 = C1
  713. NEWWELD.Parent = PARENT
  714. return NEWWELD
  715. end
  716.  
  717. function CreateSound(ID, PARENT, VOLUME, PITCH)
  718. coroutine.resume(coroutine.create(function()
  719. local NEWSOUND = IT("Sound", PARENT)
  720. NEWSOUND.Volume = VOLUME
  721. NEWSOUND.Pitch = PITCH
  722. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  723. Swait()
  724. NEWSOUND:play()
  725. game:GetService("Debris"):AddItem(NEWSOUND, 100)
  726. end))
  727. end
  728.  
  729. function CFrameFromTopBack(at, top, back)
  730. local right = top:Cross(back)
  731. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  732. end
  733.  
  734. function Lightning(POSITION1, POSITION2, MULTIPLIERTIME, LIGHTNINGDELAY, OFFSET, BRICKCOLOR, MATERIAL, SIZE, TRANSPARENCY, LASTINGTIME)
  735. local MAGNITUDE = (POSITION1 - POSITION2).magnitude
  736. local CURRENTPOSITION = POSITION1
  737. local LIGHTNINGOFFSET = {-OFFSET, OFFSET}
  738. coroutine.resume(coroutine.create(function()
  739. for i = 1, MULTIPLIERTIME do
  740. local LIGHTNINGPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR,"Effect", VT(SIZE * Player_Size, SIZE * Player_Size, MAGNITUDE / MULTIPLIERTIME))
  741. LIGHTNINGPART.Anchored = true
  742. local LIGHTNINGOFFSET2 = VT(LIGHTNINGOFFSET[MRANDOM(1, 2)], LIGHTNINGOFFSET[MRANDOM(1, 2)], LIGHTNINGOFFSET[MRANDOM(1, 2)])
  743. local LIGHTNINGPOSITION1 = CF(CURRENTPOSITION, POSITION2) * CF(0, 0, MAGNITUDE / MULTIPLIERTIME).p + LIGHTNINGOFFSET2
  744. if MULTIPLIERTIME == i then
  745. local LIGHTNINGMAGNITUDE1 = (CURRENTPOSITION - POSITION2).magnitude
  746. LIGHTNINGPART.Size = VT(SIZE * Player_Size, SIZE * Player_Size, LIGHTNINGMAGNITUDE1)
  747. LIGHTNINGPART.CFrame = CF(CURRENTPOSITION, POSITION2) * CF(0, 0, -LIGHTNINGMAGNITUDE1 / 2)
  748. else
  749. LIGHTNINGPART.CFrame = CF(CURRENTPOSITION, LIGHTNINGPOSITION1) * CF(0, 0, MAGNITUDE / MULTIPLIERTIME / 2)
  750. end
  751. CURRENTPOSITION=LIGHTNINGPART.CFrame * CF(0, 0, MAGNITUDE / MULTIPLIERTIME / 2).p
  752. game.Debris:AddItem(LIGHTNINGPART, LASTINGTIME)
  753. coroutine.resume(coroutine.create(function()
  754. while LIGHTNINGPART.Transparency ~= 1 do
  755. --local StartTransparency = tra
  756. for i=0, 1, LASTINGTIME do
  757. Swait()
  758. LIGHTNINGPART.Transparency = LIGHTNINGPART.Transparency + (0.1 / LASTINGTIME)
  759. end
  760. end
  761. end))
  762. Swait(LIGHTNINGDELAY / Animation_Speed)
  763. end
  764. end))
  765. end
  766.  
  767. function MagicBlock(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  768. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  769. EFFECTPART.Anchored = true
  770. EFFECTPART.CFrame = CFRAME
  771. local EFFECTMESH = CreateMesh("BlockMesh", EFFECTPART, "", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  772. game:GetService("Debris"):AddItem(EFFECTPART, 50)
  773. coroutine.resume(coroutine.create(function(PART, MESH)
  774. for i = 0, 1, delay do
  775. Swait()
  776. PART.CFrame = PART.CFrame * ROTATION
  777. PART.Transparency = i
  778. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  779. end
  780. PART.Parent = nil
  781. end), EFFECTPART, EFFECTMESH)
  782. end
  783.  
  784. function MagicSphere(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  785. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  786. EFFECTPART.Anchored = true
  787. EFFECTPART.CFrame = CFRAME
  788. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "Sphere", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  789. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  790. coroutine.resume(coroutine.create(function(PART, MESH)
  791. for i = 0, 1, delay do
  792. Swait()
  793. PART.CFrame = PART.CFrame * ROTATION
  794. PART.Transparency = i
  795. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  796. end
  797. PART.Parent = nil
  798. end), EFFECTPART, EFFECTMESH)
  799. end
  800.  
  801. function MagicCylinder(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  802. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  803. EFFECTPART.Anchored = true
  804. EFFECTPART.CFrame = CFRAME
  805. local EFFECTMESH = CreateMesh("CylinderMesh", EFFECTPART, "", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  806. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  807. coroutine.resume(coroutine.create(function(PART, MESH)
  808. for i = 0, 1, delay do
  809. Swait()
  810. PART.CFrame = PART.CFrame * ROTATION
  811. PART.Transparency = i
  812. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  813. end
  814. PART.Parent = nil
  815. end), EFFECTPART, EFFECTMESH)
  816. end
  817.  
  818. function MagicHead(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  819. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  820. EFFECTPART.Anchored = true
  821. EFFECTPART.CFrame = CFRAME
  822. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "Head", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  823. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  824. coroutine.resume(coroutine.create(function(PART, MESH)
  825. for i = 0, 1, delay do
  826. Swait()
  827. PART.CFrame = PART.CFrame * ROTATION
  828. PART.Transparency = i
  829. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  830. end
  831. PART.Parent = nil
  832. end), EFFECTPART, EFFECTMESH)
  833. end
  834.  
  835. function MagicRing(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  836. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  837. EFFECTPART.Anchored = true
  838. EFFECTPART.CFrame = CFRAME
  839. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "3270017", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  840. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  841. coroutine.resume(coroutine.create(function(PART, MESH)
  842. for i = 0, 1, delay do
  843. Swait()
  844. PART.CFrame = PART.CFrame * ROTATION
  845. PART.Transparency = i
  846. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  847. end
  848. PART.Parent = nil
  849. end), EFFECTPART, EFFECTMESH)
  850. end
  851.  
  852. function MagicWave(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  853. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  854. EFFECTPART.Anchored = true
  855. EFFECTPART.CFrame = CFRAME
  856. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "20329976", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), VT(0, 0, (-0.1 * Z1)) + (OFFSET * Player_Size))
  857. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  858. coroutine.resume(coroutine.create(function(PART, MESH)
  859. for i = 0, 1, delay do
  860. Swait()
  861. PART.CFrame = PART.CFrame * ROTATION
  862. PART.Transparency = i
  863. MESH.Offset = VT(0, 0, (-0.1 * MESH.Scale.Z))
  864. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  865. end
  866. PART.Parent = nil
  867. end), EFFECTPART, EFFECTMESH)
  868. end
  869.  
  870. function MagicCrystal(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  871. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  872. EFFECTPART.Anchored = true
  873. EFFECTPART.CFrame = CFRAME
  874. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "9756362", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  875. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  876. coroutine.resume(coroutine.create(function(PART, MESH)
  877. for i = 0, 1, delay do
  878. Swait()
  879. PART.CFrame = PART.CFrame * ROTATION
  880. PART.Transparency = i
  881. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  882. end
  883. PART.Parent = nil
  884. end), EFFECTPART, EFFECTMESH)
  885. end
  886.  
  887. function MagicSwirl(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  888. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  889. EFFECTPART.Anchored = true
  890. EFFECTPART.CFrame = CFRAME
  891. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1051557", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  892. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  893. coroutine.resume(coroutine.create(function(PART, MESH)
  894. for i = 0, 10, delay do
  895. Swait()
  896. PART.CFrame = PART.CFrame * Head.CFrame
  897. PART.Transparency = 0
  898. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  899. end
  900. --PART.Parent = nil
  901. end), EFFECTPART, EFFECTMESH)
  902. end
  903.  
  904. function MagicSharpCone(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  905. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  906. EFFECTPART.Anchored = true
  907. EFFECTPART.CFrame = CFRAME
  908. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1778999", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  909. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  910. coroutine.resume(coroutine.create(function(PART, MESH)
  911. for i = 0, 1, delay do
  912. Swait()
  913. PART.CFrame = PART.CFrame * ROTATION
  914. PART.Transparency = i
  915. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  916. end
  917. PART.Parent = nil
  918. end), EFFECTPART, EFFECTMESH)
  919. end
  920.  
  921. function MagicFlatCone(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  922. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  923. EFFECTPART.Anchored = true
  924. EFFECTPART.CFrame = CFRAME
  925. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1033714", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  926. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  927. coroutine.resume(coroutine.create(function(PART, MESH)
  928. for i = 0, 1, delay do
  929. Swait()
  930. PART.CFrame = PART.CFrame * Vector3.new(0,0,0)
  931. PART.Transparency = i
  932. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  933. end
  934. PART.Parent = nil
  935. end), EFFECTPART, EFFECTMESH)
  936. end
  937.  
  938. function MagicSpikedCrown(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  939. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  940. EFFECTPART.Anchored = true
  941. EFFECTPART.CFrame = CFRAME
  942. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1323306", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  943. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  944. coroutine.resume(coroutine.create(function(PART, MESH)
  945. for i = 0, 1, delay do
  946. Swait()
  947. PART.CFrame = PART.CFrame * Head.CFrame
  948. PART.Transparency = i
  949. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  950. end
  951. PART.Parent = nil
  952. end), EFFECTPART, EFFECTMESH)
  953. end
  954.  
  955. function MagicFlatCrown(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  956. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  957. EFFECTPART.Anchored = true
  958. EFFECTPART.CFrame = CFRAME
  959. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1078075", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  960. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  961. coroutine.resume(coroutine.create(function(PART, MESH)
  962. for i = 0, 1, delay do
  963. Swait()
  964. PART.CFrame = PART.CFrame * ROTATION
  965. PART.Transparency = i
  966. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  967. end
  968. PART.Parent = nil
  969. end), EFFECTPART, EFFECTMESH)
  970. end
  971.  
  972. function MagicSkull(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  973. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  974. EFFECTPART.Anchored = true
  975. EFFECTPART.CFrame = CFRAME
  976. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "4770583", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  977. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  978. coroutine.resume(coroutine.create(function(PART, MESH)
  979. for i = 0, 1, delay do
  980. Swait()
  981. PART.CFrame = PART.CFrame * ROTATION
  982. PART.Transparency = i
  983. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  984. end
  985. PART.Parent = nil
  986. end), EFFECTPART, EFFECTMESH)
  987. end
  988.  
  989. function ElectricEffect(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X, Y, Z, delay)
  990. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  991. EFFECTPART.Anchored = true
  992. EFFECTPART.CFrame = CFRAME
  993. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "4770583", "", VT(X * Player_Size, Y * Player_Size, Z * Player_Size), OFFSET * Player_Size)
  994. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  995. local XVALUE = MRANDOM()
  996. local YVALUE = MRANDOM()
  997. local ZVALUE = MRANDOM()
  998. coroutine.resume(coroutine.create(function(PART, MESH, THEXVALUE, THEYVALUE, THEZVALUE)
  999. for i = 0, 1, delay do
  1000. Swait()
  1001. PART.CFrame = PART.CFrame * ROTATION
  1002. PART.Transparency = i
  1003. THEXVALUE = THEXVALUE - 0.1 * (delay * 10)
  1004. THEYVALUE = THEYVALUE - 0.1 * (delay * 10)
  1005. THEZVALUE = THEZVALUE - 0.1 * (delay * 10)
  1006. MESH.Scale = MESH.Scale + VT(THEXVALUE * Player_Size, THEYVALUE * Player_Size, THEZVALUE * Player_Size)
  1007. end
  1008. PART.Parent = nil
  1009. end), EFFECTPART, EFFECTMESH, XVALUE, YVALUE, ZVALUE)
  1010. end
  1011.  
  1012. function TrailEffect(BRICKCOLOR, MATERIAL, CURRENTCFRAME, OLDCFRAME, MESHTYPE, REFLECTANCE, SIZE, ROTATION, X, Y, Z, delay)
  1013. local MAGNITUDECFRAME = (CURRENTCFRAME.p - OLDCFRAME.p).magnitude
  1014. if MAGNITUDECFRAME > (1 / 100) then
  1015. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT(1, MAGNITUDECFRAME, 1))
  1016. EFFECTPART.Anchored = true
  1017. EFFECTPART.CFrame = CF((CURRENTCFRAME.p + OLDCFRAME.p) / 2, OLDCFRAME.p) * ANGLES(RAD(90), 0, 0)
  1018. local THEMESHTYPE = "BlockMesh"
  1019. if MESHTYPE == "Cylinder" then
  1020. THEMESHTYPE = "CylinderMesh"
  1021. end
  1022. local EFFECTMESH = CreateMesh(THEMESHTYPE, EFFECTPART, "", "", "", VT(0 + SIZE * Player_Size, 1, 0 + SIZE * Player_Size), VT(0, 0, 0))
  1023. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  1024. coroutine.resume(coroutine.create(function(PART, MESH)
  1025. for i = 0, 1, delay do
  1026. Swait()
  1027. PART.CFrame = PART.CFrame * ROTATION
  1028. PART.Transparency = i
  1029. MESH.Scale = MESH.Scale + VT(X * Player_Size, Y * Player_Size, Z * Player_Size)
  1030. end
  1031. PART.Parent = nil
  1032. end), EFFECTPART, EFFECTMESH)
  1033. end
  1034. end
  1035.  
  1036. function ClangEffect(BRICKCOLOR, MATERIAL, CFRAME, ANGLE, DURATION, SIZE, POWER, REFLECTANCE, X, Y, Z, delay)
  1037. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 1, BRICKCOLOR, "Effect", VT())
  1038. EFFECTPART.Anchored = true
  1039. EFFECTPART.CFrame = CFRAME
  1040. local EFFECTMESH = CreateMesh("BlockMesh", EFFECTPART, "", "", "", VT(0, 0, 0), VT(0, 0, 0))
  1041. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  1042. local THELASTPOINT = CFRAME
  1043. coroutine.resume(coroutine.create(function(PART)
  1044. for i = 1, DURATION do
  1045. Swait()
  1046. PART.CFrame = PART.CFrame * ANGLES(RAD(ANGLE), 0, 0) * CF(0, POWER * Player_Size, 0)
  1047. TrailEffect(BRICKCOLOR, MATERIAL, PART.CFrame, THELASTPOINT, "Cylinder", REFLECTANCE, SIZE * Player_Size, ANGLES(0, 0, 0), X * Player_Size, Y * Player_Size, Z * Player_Size, delay)
  1048. THELASTPOINT = PART.CFrame
  1049. end
  1050. PART.Parent = nil
  1051. end), EFFECTPART)
  1052. end
  1053.  
  1054. --local list={}
  1055. function Triangle(Color, Material, a, b, c, delay)
  1056. local edge1 = (c - a):Dot((b - a).unit)
  1057. local edge2 = (a - b):Dot((c - b).unit)
  1058. local edge3 = (b - c):Dot((a - c).unit)
  1059. if edge1 <= (b - a).magnitude and edge1 >= 0 then
  1060. a, b, c=a, b, c
  1061. elseif edge2 <= (c - b).magnitude and edge2 >= 0 then
  1062. a, b, c=b, c, a
  1063. elseif edge3 <= (a - c).magnitude and edge3 >= 0 then
  1064. a, b, c=c, a, b
  1065. else
  1066. assert(false, "unreachable")
  1067. end
  1068. local len1 = (c - a):Dot((b - a).unit)
  1069. local len2 = (b - a).magnitude - len1
  1070. local width = (a + (b - a).unit * len1 - c).magnitude
  1071. local maincf = CFrameFromTopBack(a, (b - a):Cross(c - b).unit, - (b - a).unit)
  1072. if len1 > 1 / 100 then
  1073. local sz = VT(0.2, width, len1)
  1074. local w1 = CreatePart(3, Effects, Material, 0, 0.5, Color, "Trail", sz)
  1075. local sp = CreateMesh("SpecialMesh", w1, "Wedge", "", "", VT(0, 1, 1) * sz / w1.Size, VT(0, 0, 0))
  1076. w1.Anchored = true
  1077. w1.CFrame = maincf * ANGLES(math.pi, 0, math.pi / 2) * CF(0, width / 2, len1 / 2)
  1078. coroutine.resume(coroutine.create(function()
  1079. for i = 0.5, 1, delay * (2 / Animation_Speed) do
  1080. Swait()
  1081. w1.Transparency = i
  1082. end
  1083. w1.Parent = nil
  1084. end))
  1085. game:GetService("Debris"):AddItem(w1, 10)
  1086. --table.insert(list, w1)
  1087. end
  1088. if len2 > 1 / 100 then
  1089. local sz = VT(0.2, width, len2)
  1090. local w2 = CreatePart(3, Effects, Material, 0, 0.5, Color, "Trail", sz)
  1091. local sp = CreateMesh("SpecialMesh", w2, "Wedge", "", "", VT(0, 1, 1) * sz / w2.Size, VT(0, 0, 0))
  1092. w2.Anchored = true
  1093. w2.CFrame = maincf * ANGLES(math.pi, math.pi, -math.pi / 2) * CF(0, width / 2, -len1 - len2 / 2)
  1094. coroutine.resume(coroutine.create(function()
  1095. for i = 0.5, 1, delay * (2 / Animation_Speed) do
  1096. Swait()
  1097. w2.Transparency = i
  1098. end
  1099. w2.Parent = nil
  1100. end))
  1101. game:GetService("Debris"):AddItem(w2, 10)
  1102. --table.insert(list, w2)
  1103. end
  1104. --return unpack(list)
  1105. end
  1106.  
  1107. --[[Usage:
  1108. local Pos = Part
  1109. local Offset = Part.CFrame * CF(0, 0, 0)
  1110. local Color = "Institutional white"
  1111. local Material = "Neon"
  1112. local TheDelay = 0.01
  1113. local Height = 4
  1114. BLCF = Offset
  1115. if SCFR and (Pos.Position - SCFR.p).magnitude > 0.1 then
  1116. local a, b = Triangle(Color, Material, (SCFR * CF(0, Height / 2,0)).p, (SCFR * CF(0, -Height / 2, 0)).p, (BLCF * CF(0, Height / 2,0)).p, TheDelay)
  1117. if a then game:GetService("Debris"):AddItem(a, 1) end
  1118. if b then game:GetService("Debris"):AddItem(b, 1) end
  1119. local a, b = Triangle(Color, Material, (BLCF * CF(0, Height / 2, 0)).p, (BLCF * CF(0, -Height / 2, 0)).p, (SCFR * CF(0, -Height / 2, 0)).p, TheDelay)
  1120. if a then game:GetService("Debris"):AddItem(a, 1) end
  1121. if b then game:GetService("Debris"):AddItem(b, 1) end
  1122. SCFR = BLCF
  1123. elseif not SCFR then
  1124. SCFR = BLCF
  1125. end
  1126. --
  1127. BLCF = nil
  1128. SCFR = nil
  1129. --]]
  1130.  
  1131. --//=================================\\
  1132. --\\=================================//
  1133.  
  1134.  
  1135.  
  1136. local function weldBetween(a, b)
  1137. local weldd = Instance.new("ManualWeld")
  1138. weldd.Part0 = a
  1139. weldd.Part1 = b
  1140. weldd.C0 = CFrame.new()
  1141. weldd.C1 = b.CFrame:inverse() * a.CFrame
  1142. weldd.Parent = a
  1143. return weldd
  1144. end
  1145.  
  1146.  
  1147. --//=================================\\
  1148. --|| RESIZE PLAYER
  1149. --\\=================================//
  1150.  
  1151. if Player_Size ~= 1 then
  1152. RootPart.Size = RootPart.Size * Player_Size
  1153. Torso.Size = Torso.Size * Player_Size
  1154. Head.Size = Head.Size * Player_Size
  1155. RightArm.Size = RightArm.Size * Player_Size
  1156. LeftArm.Size = LeftArm.Size * Player_Size
  1157. RightLeg.Size = RightLeg.Size * Player_Size
  1158. LeftLeg.Size = LeftLeg.Size * Player_Size
  1159. RootJoint.Parent = RootPart
  1160. Neck.Parent = Torso
  1161. RightShoulder.Parent = Torso
  1162. LeftShoulder.Parent = Torso
  1163. RightHip.Parent = Torso
  1164. LeftHip.Parent = Torso
  1165.  
  1166. RootJoint.C0 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0))
  1167. RootJoint.C1 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0))
  1168. Neck.C0 = NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1169. Neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180))
  1170. RightShoulder.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0
  1171. LeftShoulder.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0
  1172. if Disable_Moving_Arms == false then
  1173. RightShoulder.C1 = ANGLES(0, RAD(90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5)
  1174. LeftShoulder.C1 = ANGLES(0, RAD(-90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5)
  1175. else
  1176. RightShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  1177. LeftShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  1178. end
  1179. RightHip.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1180. LeftHip.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1181. RightHip.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1182. LeftHip.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1183. end
  1184.  
  1185.  
  1186. --//=================================\\
  1187. --\\=================================//
  1188.  
  1189.  
  1190.  
  1191.  
  1192.  
  1193. --//=================================\\
  1194. --|| WEAPON CREATION
  1195. --\\=================================//
  1196.  
  1197. local HandlePart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Carnation pink", "Handle", VT(0, 0, 0))
  1198. local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "93180631", "93180676", VT(1, 1, 1), VT(0, 3.1 * Player_Size, 0))
  1199. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Torso, HandlePart, CF(2 * Player_Size, 2 * Player_Size, 0.6 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(135)), CF(0, 0, 0))
  1200.  
  1201. local HitboxPart = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Carnation pink", "Hitbox", VT(0, 0, 0))
  1202. local HitboxWeld = CreateWeldOrSnapOrMotor("Weld", HitboxPart, HandlePart, HitboxPart, CF(0 * Player_Size, 4 * Player_Size, 0 * Player_Size), CF(0, 0, 0))
  1203.  
  1204. local EffectPart = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Carnation pink", "Effect Part", VT(0, 0, 0))
  1205. local EffectWeld = CreateWeldOrSnapOrMotor("Weld", EffectPart, HandlePart, EffectPart, CF(0 * Player_Size, 7 * Player_Size, 0 * Player_Size), CF(0, 0, 0))
  1206.  
  1207. if Player_Size ~= 1 then
  1208. for _, v in pairs (Weapon:GetChildren()) do
  1209. if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then
  1210. local p1 = v.Part1
  1211. v.Part1 = nil
  1212. local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components()
  1213. v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12)
  1214. v.Part1 = p1
  1215. elseif v.ClassName == "Part" then
  1216. for _, b in pairs (v:GetChildren()) do
  1217. if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then
  1218. b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size)
  1219. end
  1220. end
  1221. end
  1222. end
  1223. end
  1224.  
  1225. for _, c in pairs(Weapon:GetChildren()) do
  1226. if c.ClassName == "Part" then
  1227. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1228. end
  1229. end
  1230.  
  1231. if Start_Equipped == true and Start_Equipped_With_Equipped_Animation == false then
  1232. HandleWeld.Part0 = RightArm
  1233. HandleWeld.C0 = CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0))
  1234. end
  1235.  
  1236. Weapon.Parent = Character
  1237.  
  1238. Humanoid.Died:connect(function()
  1239. ATTACK = true
  1240. end)
  1241.  
  1242. print(Class_Name.." loaded.")
  1243.  
  1244. --//=================================\\
  1245. --\\=================================//
  1246.  
  1247.  
  1248.  
  1249.  
  1250.  
  1251. --//=================================\\
  1252. --|| DAMAGE FUNCTIONS
  1253. --\\=================================//
  1254.  
  1255. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  1256. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Carnation pink", "Effect", VT())
  1257. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  1258. local BODYGYRO = IT("BodyGyro", STATPART)
  1259. local BODYPOSITION = IT("BodyPosition", STATPART)
  1260. BODYPOSITION.P = 2000
  1261. BODYPOSITION.D = 100
  1262. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  1263. if LABELTYPE == "Normal" then
  1264. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  1265. elseif LABELTYPE == "Debuff" then
  1266. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2))
  1267. elseif LABELTYPE == "Interruption" then
  1268. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2))
  1269. end
  1270. game:GetService("Debris"):AddItem(STATPART ,5)
  1271. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  1272. BILLBOARDGUI.Adornee = STATPART
  1273. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  1274. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1275. BILLBOARDGUI.AlwaysOnTop = false
  1276. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1277. TEXTLABEL.BackgroundTransparency = 1
  1278. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1279. TEXTLABEL.Text = TEXT
  1280. TEXTLABEL.Font = "SourceSans"
  1281. TEXTLABEL.FontSize="Size42"
  1282. TEXTLABEL.TextColor3 = COLOR
  1283. TEXTLABEL.TextStrokeTransparency = 0
  1284. TEXTLABEL.TextScaled = true
  1285. TEXTLABEL.TextWrapped = true
  1286. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1287. wait(0.2)
  1288. for i=1, 5 do
  1289. wait()
  1290. THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0)
  1291. end
  1292. wait(1.2)
  1293. for i=1, 5 do
  1294. wait()
  1295. THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2
  1296. THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2
  1297. THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0)
  1298. end
  1299. THEPART.Parent = nil
  1300. end),STATPART, BODYPOSITION, TEXTLABEL)
  1301. end
  1302.  
  1303. function IncreaseOrDecreaseStat(LOCATION, STAT, AMOUNT, DURATION, SHOWTHESTAT)
  1304. if LOCATION:FindFirstChild("Stats") ~= nil then
  1305. if LOCATION.Stats:FindFirstChild("Block") ~= nil then
  1306. if LOCATION.Stats:FindFirstChild("Block").Value == true then
  1307. return
  1308. end
  1309. end
  1310. if LOCATION.Stats:FindFirstChild("ChangeStat") ~= nil and LOCATION.Stats:FindFirstChild("Block").Value == false then
  1311. local NewStatChange = IT("NumberValue")
  1312. NewStatChange.Value = AMOUNT
  1313. if STAT == "Defense" then
  1314. NewStatChange.Name = "ChangeDefense"
  1315. elseif STAT == "Damage" then
  1316. NewStatChange.Name = "ChangeDamage"
  1317. elseif STAT == "Movement" then
  1318. NewStatChange.Name = "ChangeMovement"
  1319. end
  1320. if SHOWTHESTAT == true then
  1321. if AMOUNT < 0 then
  1322. StatLabel("Debuff", LOCATION.Head.CFrame * CF(0, 0 + (LOCATION.Head.Size.z - 1), 0), "-"..STAT, C3(1, 1, 1))
  1323. elseif AMOUNT > 0 then
  1324. StatLabel("Debuff", LOCATION.Head.CFrame * CF(0, 0 + (LOCATION.Head.Size.z - 1), 0), "+"..STAT, C3(1, 1, 1))
  1325. end
  1326. end
  1327. if DURATION ~= nil and DURATION ~= 0 then
  1328. local StatDuration = IT("NumberValue")
  1329. StatDuration.Name = "Duration"
  1330. StatDuration.Value = DURATION
  1331. StatDuration.Parent = NewStatChange
  1332. end
  1333. NewStatChange.Parent = LOCATION.Stats:FindFirstChild("ChangeStat")
  1334. end
  1335. end
  1336. end
  1337.  
  1338. --Usage: DamageFunction(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, hit, false, 5, 10, MRANDOM(5, 10), "Normal", Part, 0.5, false, true, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false)
  1339. function DamageFunction(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, HIT, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, DECREASETHESTAT, DECREASEAMOUNT, DECREASEDURATION, SHOWDECREASEDSTAT)
  1340. if HIT.Parent == nil then
  1341. return
  1342. end
  1343. local HITHUMANOID = HIT.Parent:FindFirstChild("Humanoid")
  1344. for _, v in pairs(HIT.Parent:GetChildren()) do
  1345. if v:IsA("Humanoid") then
  1346. HITHUMANOID = v
  1347. end
  1348. end
  1349. if HIT.Name == "Hitbox" and RANGED ~= true and HIT.Parent ~= Weapon and Enable_Stagger_Hit == true then
  1350. StaggerHit.Value = true
  1351. if Play_Hitbox_Hit_Sound == true then
  1352. if HITWEAPONSOUND ~= "" and HITWEAPONSOUND ~= "nil" then
  1353. CreateSound(HITWEAPONSOUND, HIT, 1, HITWEAPONSOUNDPITCH)
  1354. end
  1355. end
  1356. return
  1357. end
  1358. if HIT.Parent.Parent:FindFirstChild("Torso") ~= nil or HIT.Parent.Parent:FindFirstChild("UpperTorso") ~= nil then
  1359. HITHUMANOID = HIT.Parent.Parent:FindFirstChild("Humanoid")
  1360. end
  1361. if HIT.Parent.ClassName == "Hat" or HIT.ClassName == "Accessory" then
  1362. HIT = HIT.Parent.Parent:FindFirstChild("Head")
  1363. end
  1364. if HITHUMANOID ~= nil and HIT.Parent.Name ~= Character.Name and (HIT.Parent:FindFirstChild("Torso") ~= nil or HIT.Parent:FindFirstChild("UpperTorso") ~= nil) then
  1365. if HIT.Parent:FindFirstChild("DebounceHit") ~= nil then
  1366. if HIT.Parent.DebounceHit.Value == true then
  1367. return
  1368. end
  1369. end
  1370. if AntiTeamKill.Value == true then
  1371. if Player.Neutral == false and game.Players:GetPlayerFromCharacter(HIT.Parent) ~= nil then
  1372. if game.Players:GetPlayerFromCharacter(HIT.Parent).TeamColor == Player.TeamColor then
  1373. return
  1374. end
  1375. end
  1376. end
  1377. if HITEVENWHENDEAD == false then
  1378. if HIT.Parent:FindFirstChild("Humanoid") ~= nil then
  1379. if HIT.Parent:FindFirstChild("Humanoid").Health <= 0 then
  1380. return
  1381. end
  1382. end
  1383. end
  1384. if HIT.Parent:FindFirstChild("Stats") ~= nil then
  1385. if HIT.Parent.Stats:FindFirstChild("StunValue") ~= nil then
  1386. HIT.Parent.Stats:FindFirstChild("StunValue").Value = HIT.Parent.Stats:FindFirstChild("StunValue").Value + INCREASESTUN
  1387. end
  1388. end
  1389. if HIT.Parent:FindFirstChild("Stats") ~= nil then
  1390. if HIT.Parent.Stats:FindFirstChild("Stagger") ~= nil then
  1391. if STAGGER == true and Enable_Stagger == true then
  1392. HIT.Parent.Stats:FindFirstChild("Stagger").Value = true
  1393. end
  1394. end
  1395. end
  1396. if HIT.Parent:FindFirstChild("Stats") ~= nil then
  1397. if HIT.Parent.Stats:FindFirstChild("Block") ~= nil then
  1398. if HIT.Parent.Stats:FindFirstChild("Block").Value == true then
  1399. HASBEENBLOCKED = true
  1400. if HIT.Parent.Stats:FindFirstChild("Block"):FindFirstChild("BlockDebounce") == nil then
  1401. StatLabel("Interruption", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Blocked!", C3(0, 100 / 255, 255 / 255))
  1402. if RANGED ~= true then
  1403. if HITBLOCKSOUND ~= "" and HITBLOCKSOUND ~= "nil" then
  1404. CreateSound(HITBLOCKSOUND, HIT, 1, HITBLOCKSOUNDPITCH)
  1405. end
  1406. end
  1407. local BlockDebounce = IT("BoolValue", HIT.Parent.Stats:FindFirstChild("Block"))
  1408. BlockDebounce.Name = "BlockDebounce"
  1409. BlockDebounce.Value = true
  1410. if RANGED ~= true then
  1411. game:GetService("Debris"):AddItem(BlockDebounce, 0.5)
  1412. else
  1413. game:GetService("Debris"):AddItem(BlockDebounce, 0.1)
  1414. end
  1415. end
  1416. if RANGED ~= true and Enable_Stagger == true then
  1417. HIT.Parent.Stats:FindFirstChild("Block").Value = false
  1418. Stagger.Value = true
  1419. end
  1420. return
  1421. end
  1422. end
  1423. end
  1424. if DECREASETHESTAT ~= nil then
  1425. if HIT.Parent:FindFirstChild("Stats") ~= nil then
  1426. IncreaseOrDecreaseStat(HIT.Parent, DECREASETHESTAT, DECREASEAMOUNT, DECREASEDURATION, SHOWDECREASEDSTAT)
  1427. end
  1428. end
  1429. local DAMAGE = MRANDOM(MINIMUMDAMAGE,MAXIMUMDAMAGE) * Damage.Value
  1430. if HIT.Parent:FindFirstChild("Stats") ~= nil then
  1431. if HIT.Parent.Stats:FindFirstChild("Defense") ~= nil then
  1432. if CanPenetrateArmor.Value == true then
  1433. DAMAGE = DAMAGE
  1434. else
  1435. DAMAGE = DAMAGE / HIT.Parent.Stats:FindFirstChild("Defense").Value
  1436. end
  1437. elseif HIT.Parent.Stats:FindFirstChild("Defense") == nil then
  1438. DAMAGE = DAMAGE
  1439. end
  1440. end
  1441. if CanCrit.Value == true then
  1442. CRITCHANCENUMBER = MRANDOM(1, CritChance.Value)
  1443. if CRITCHANCENUMBER == 1 then
  1444. DAMAGE = DAMAGE * 2
  1445. end
  1446. end
  1447. DAMAGE = math.floor(DAMAGE)
  1448. if DAMAGE <= 3 and HASBEENBLOCKED == false then
  1449. if STAGGERHIT == true and Enable_Stagger_Hit == true and RANGED ~= true then
  1450. StaggerHit.Value = true
  1451. end
  1452. if HITARMORSOUND ~= "" and HITARMORSOUND ~= "nil" then
  1453. end
  1454. elseif DAMAGE > 3 and DAMAGE < 100 and HASBEENBLOCKED == false then
  1455. if HITPLAYERSOUND ~= "" and HITPLAYERSOUND ~= "nil" then
  1456. end
  1457. end
  1458. if DAMAGE > 3 and DAMAGE < 20 and HASBEENBLOCKED == false then
  1459. HITHUMANOID.MaxHealth = 100
  1460. HITHUMANOID.Health = HITHUMANOID.Health - DAMAGE
  1461. if CanCrit.Value == true and CRITCHANCENUMBER == 1 then
  1462. StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Crit! \n"..DAMAGE, C3(200/255, 0, 0))
  1463. else
  1464. StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), DAMAGE, C3(255/255, 220/255, 0))
  1465. end
  1466. elseif DAMAGE >= 20 and DAMAGE < 100 and HASBEENBLOCKED == false then
  1467. HITHUMANOID.MaxHealth = 100
  1468. HITHUMANOID.Health = HITHUMANOID.Health - DAMAGE
  1469. if CanCrit.Value == true and CRITCHANCENUMBER == 1 then
  1470. StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Crit! \n"..DAMAGE, C3(200/255, 0, 0))
  1471. else
  1472. StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), DAMAGE, C3(255/255, 0, 0))
  1473. end
  1474. elseif DAMAGE == 100 then
  1475. local part = Instance.new("Part")
  1476. part.Anchored = true
  1477. part.CanCollide = false
  1478. part.Transparency = 1
  1479. part.CFrame = HIT.CFrame
  1480. part.Parent = Effects
  1481. game:GetService("Debris"):AddItem(part, 5)
  1482. for i = 1, 15 do
  1483. BreakEffect(BrickColor.new("Black"),part.CFrame,0.5,math.random(5,20),0.5,BrickColor.new("White"))
  1484. end
  1485. CreateSound("215395073", part, 1, 1)
  1486. StatLabel("Normal", part.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), ".char deleted", C3(225/255, 0/255, 0/255))
  1487. HIT.Parent:remove()
  1488. elseif DAMAGE == 0 then
  1489. CreateSound("260433557", HIT, 1, 1)
  1490. StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Script broken", C3(0/255, 0/255, 0/255))
  1491. h = HIT.Parent:GetChildren()
  1492. for i = 1, #h do
  1493. if h[i].ClassName == "Part" then
  1494. h[i].Anchored = true
  1495. elseif h[i].ClassName == "Script" then
  1496. h[i]:Destroy()
  1497. end
  1498. end
  1499. elseif DAMAGE == 1 then
  1500. StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), ".char file backup", C3(0/255, 255/255, 0/255))
  1501. HITHUMANOID.MaxHealth = "inf"
  1502. HITHUMANOID.Health = "inf"
  1503. for i = 1, 5 do
  1504. BreakEffect(BrickColor.new("Black"),HIT.CFrame,0.5,math.random(5,20),0.5,BrickColor.new("Carnation pink"))
  1505. end
  1506. elseif DAMAGE == 2 then
  1507. if game.Players:FindFirstChild(HIT.Parent.Name) then
  1508. local granted = script:Clone()
  1509. HITHUMANOID.MaxHealth = "inf"
  1510. HITHUMANOID.Health = "inf"
  1511. g = Instance.new("Folder")
  1512. g.Parent = HIT.Parent
  1513. g.Name = "Granted"
  1514. granted.Parent = HIT.Parent.Torso
  1515. granted.Disabled = false
  1516. CreateSound("3264923", HIT, 1, 1)
  1517. CreateSound("814168787", HIT, 1, 1)
  1518. end
  1519. end
  1520. if TYPE == "Normal" then
  1521. local vp = IT("BodyVelocity")
  1522. vp.P=500
  1523. vp.maxForce = VT(math.huge, 0, math.huge)
  1524. if KNOCKBACKTYPE == 1 then
  1525. vp.Velocity = PROPERTY.CFrame.lookVector * KNOCKBACK + PROPERTY.Velocity / 1.05
  1526. elseif KNOCKBACKTYPE == 2 then
  1527. vp.Velocity = PROPERTY.CFrame.lookVector * KNOCKBACK
  1528. end
  1529. if KNOCKBACK > 0 and HASBEENBLOCKED == false then
  1530. vp.Parent = HIT--.Parent.Torso
  1531. end
  1532. game:GetService("Debris"):AddItem(vp, 0.5)
  1533. end
  1534. HASBEENBLOCKED = false
  1535. RecentEnemy.Value = HIT.Parent
  1536. local DebounceHit = IT("BoolValue", HIT.Parent)
  1537. DebounceHit.Name = "DebounceHit"
  1538. DebounceHit.Value = true
  1539. game:GetService("Debris"):AddItem(DebounceHit, DELAY)
  1540. end
  1541. end
  1542.  
  1543. --Usage: MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Part, 5, true, 5, 10, MRANDOM(5, 10), "Normal", Part, 0.5, false, true, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false)
  1544. function MagnitudeDamage(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, PART, MAGNITUDE, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, MAGNITUDEDECREASETHESTAT, MAGNITUDEDECREASEAMOUNT, MAGNITUDEDECREASEDURATION, MAGNITUDESHOWDECREASEDSTAT)
  1545. for _, c in pairs(workspace:GetChildren()) do
  1546. local HUMANOID = c:FindFirstChild("Humanoid")
  1547. local HEAD = nil
  1548. if HUMANOID ~= nil then
  1549. for _, d in pairs(c:GetChildren()) do
  1550. if d.ClassName == "Model" and RANGED ~= true then
  1551. HEAD = d:FindFirstChild("Hitbox")
  1552. if HEAD ~= nil then
  1553. local THEMAGNITUDE = (HEAD.Position - PART.Position).magnitude
  1554. if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then
  1555. if Play_Hitbox_Hit_Sound == true then
  1556. local HitRefpart = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Carnation pink", "Effect", VT())
  1557. HitRefpart.Anchored = true
  1558. HitRefpart.CFrame = CF(HEAD.Position)
  1559. CreateSound(HITWEAPONSOUND, HitRefpart, 1, HITWEAPONSOUNDPITCH)
  1560. end
  1561. if Enable_Stagger_Hit == true then
  1562. StaggerHit.Value = true
  1563. end
  1564. end
  1565. end
  1566. elseif d:IsA"BasePart" then
  1567. HEAD = d
  1568. if HEAD ~= nil then
  1569. local THEMAGNITUDE = (HEAD.Position - PART.Position).magnitude
  1570. if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then
  1571. DamageFunction(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, HEAD, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, MAGNITUDEDECREASETHESTAT, MAGNITUDEDECREASEAMOUNT, MAGNITUDEDECREASEDURATION, MAGNITUDESHOWDECREASEDSTAT)
  1572. end
  1573. end
  1574. end
  1575. end
  1576. end
  1577. end
  1578. end
  1579.  
  1580. --Usage: MagnitudeBuffOrDebuff(Part, 5, "Defense", -0.1, 3, true, true)
  1581. function MagnitudeBuffOrDebuff(PART, MAGNITUDE, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF, APPLYTOOTHERSINSTEAD)
  1582. if Player.Neutral == true then
  1583. IncreaseOrDecreaseStat(Character, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF)
  1584. end
  1585. for _, c in pairs(workspace:GetChildren()) do
  1586. local HUMANOID = c:FindFirstChild("Humanoid")
  1587. local THEHEAD = nil
  1588. if HUMANOID ~= nil then
  1589. if c:FindFirstChild("Torso") ~= nil then
  1590. THEHEAD = c:FindFirstChild("Torso")
  1591. elseif c:FindFirstChild("UpperTorso") ~= nil then
  1592. THEHEAD = c:FindFirstChild("UpperTorso")
  1593. end
  1594. if THEHEAD ~= nil then
  1595. local THEMAGNITUDE = (THEHEAD.Position - PART.Position).magnitude
  1596. print("yes 1")
  1597. if APPLYTOOTHERSINSTEAD == true then
  1598. if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then
  1599. if Player.Neutral == false and game.Players:GetPlayerFromCharacter(THEHEAD.Parent) ~= nil then
  1600. if game.Players:GetPlayerFromCharacter(THEHEAD.Parent).TeamColor == Player.TeamColor then
  1601. IncreaseOrDecreaseStat(THEHEAD.Parent, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF)
  1602. end
  1603. end
  1604. end
  1605. elseif APPLYTOOTHERSINSTEAD == false then
  1606. if THEMAGNITUDE <= (MAGNITUDE * Player_Size) then
  1607. if Player.Neutral == false and game.Players:GetPlayerFromCharacter(THEHEAD.Parent) ~= nil then
  1608. if game.Players:GetPlayerFromCharacter(THEHEAD.Parent).TeamColor == Player.TeamColor then
  1609. IncreaseOrDecreaseStat(THEHEAD.Parent, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF)
  1610. end
  1611. end
  1612. end
  1613. end
  1614. end
  1615. end
  1616. end
  1617. end
  1618.  
  1619. --//=================================\\
  1620. --\\=================================//
  1621.  
  1622.  
  1623.  
  1624.  
  1625.  
  1626. --//=================================\\
  1627. --|| WEAPON GUI
  1628. --\\=================================//
  1629.  
  1630. local MANABAR = CreateFrame(WEAPONGUI, Mana_Bar_Background_Transparency, 2, UD2(0.23, 0, 0.82, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_8.r, Custom_Colors.Custom_Color_8.g, Custom_Colors.Custom_Color_8.b), C3(0, 0, 0),"Mana Bar")
  1631. local MANACOVER = CreateFrame(MANABAR, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_5.r, Custom_Colors.Custom_Color_5.g, Custom_Colors.Custom_Color_5.b), C3(0, 0, 0),"Mana Cover")
  1632. local MANATEXT = CreateLabel(MANABAR, Mana_Name.." ["..FLOOR(Mana.Value).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Mana Text")
  1633.  
  1634. local HEALTHBAR = CreateFrame(WEAPONGUI, Health_Bar_Background_Transparency, 2, UD2(0.5, 0, 0.82, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_11.r, Custom_Colors.Custom_Color_11.g, Custom_Colors.Custom_Color_11.b), C3(0, 0, 0), "Health Bar")
  1635. local HEALTHCOVER = CreateFrame(HEALTHBAR, 0, 2,UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_6.r, Custom_Colors.Custom_Color_6.g, Custom_Colors.Custom_Color_6.b), C3(0, 0, 0), "Health Cover")
  1636. local HEALTHTEXT = CreateLabel(HEALTHBAR, "Health ["..FLOOR(Humanoid.Health).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Health Text")
  1637.  
  1638. local STUNFRAME = CreateFrame(nil, Stun_Bar_Background_Transparency, 2, UD2(0.5, 0, 0.78, 0),UD2(0.26, 0, 0, 0),C3(Custom_Colors.Custom_Color_10.r, Custom_Colors.Custom_Color_10.g, Custom_Colors.Custom_Color_10.b), C3(0, 0, 0), "Stun Frame")
  1639. local STUNBAR = CreateFrame(STUNFRAME, 0, 2, UD2(0, 0, 0, 0),UD2(0, 0, 1, 0),C3(Custom_Colors.Custom_Color_7.r, Custom_Colors.Custom_Color_7.g, Custom_Colors.Custom_Color_7.b), C3(0, 0, 0), "Stun Bar")
  1640. local STUNTEXT = CreateLabel(STUNFRAME, "Stun ["..FLOOR(StunValue.Value).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Stun Text")
  1641.  
  1642. local SECONDARYMANABAR = CreateFrame(nil, Secondary_Mana_Bar_Background_Transparency, 2, UD2(0.23, 0, 0.78, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_9.r, Custom_Colors.Custom_Color_9.g, Custom_Colors.Custom_Color_9.b), C3(0, 0, 0),"Secondary Mana Bar")
  1643. local SECONDARYMANACOVER = CreateFrame(SECONDARYMANABAR, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_4.r, Custom_Colors.Custom_Color_4.g, Custom_Colors.Custom_Color_4.b), C3(0, 0, 0),"Secondary Mana Cover")
  1644. local SECONDARYMANATEXT = CreateLabel(SECONDARYMANABAR, Secondary_Mana_Name.." ["..FLOOR(SecondaryMana.Value).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Secondary Mana Text")
  1645.  
  1646. local DEFENSEFRAME = CreateFrame(nil, Stat_Background_Transparency, 2, UD2(0.23, 0, Stat_Offset, 0), UD2(0.075, 0, 0, 0), C3(100 / 255, 100 / 255, 255 / 255), C3(0, 0, 0),"Defense Frame")
  1647. local DEFENSETEXT = CreateLabel(DEFENSEFRAME, "Defense ["..(Defense.Value * 100).."%]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Defense Text")
  1648.  
  1649. local DAMAGEFRAME = CreateFrame(nil, Stat_Background_Transparency, 2, UD2(0.456, 0, Stat_Offset, 0), UD2(0.075, 0, 0, 0), C3(255 / 255, 100 / 255, 100 / 255), C3(0, 0, 0),"Damage Frame")
  1650. local DAMAGETEXT = CreateLabel(DAMAGEFRAME, "Damage ["..(Damage.Value * 100).."%]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Damage Text")
  1651.  
  1652. local MOVEMENTFRAME = CreateFrame(nil, Stat_Background_Transparency, 2, UD2(0.685, 0, Stat_Offset, 0), UD2(0.075, 0, 0, 0), C3(100 / 255, 255 / 255, 100 / 255), C3(0, 0, 0),"Movement Frame")
  1653. local MOVEMENTTEXT = CreateLabel(MOVEMENTFRAME, "Movement ["..(Movement.Value * 100).."%]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Movement Text")
  1654.  
  1655. local SKILL1FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.23, 0, 0.86, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 1 Frame")
  1656. local SKILL2FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.50, 0, 0.86, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 2 Frame")
  1657. local SKILL3FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 3 Frame")
  1658. local SKILL4FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 4 Frame")
  1659.  
  1660. local SKILL1BAR = CreateFrame(SKILL1FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 1 Bar")
  1661. local SKILL2BAR = CreateFrame(SKILL2FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 2 Bar")
  1662. local SKILL3BAR = CreateFrame(SKILL3FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 3 Bar")
  1663. local SKILL4BAR = CreateFrame(SKILL4FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 4 Bar")
  1664.  
  1665. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Ability 1", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 1")
  1666. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[X] Ability 2", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 2")
  1667. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 3")
  1668. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 4")
  1669.  
  1670. if Enable_Gui == true then
  1671. WEAPONGUI.Parent = PlayerGui
  1672. end
  1673.  
  1674. if Enable_Stats == true and Show_Stats == true then
  1675. DEFENSEFRAME.Parent = WEAPONGUI
  1676. DAMAGEFRAME.Parent = WEAPONGUI
  1677. MOVEMENTFRAME.Parent = WEAPONGUI
  1678. end
  1679.  
  1680. if Enable_Secondary_Bar == true then
  1681. SECONDARYMANABAR.Parent = WEAPONGUI
  1682. end
  1683.  
  1684. if Enable_Abilities == true then
  1685. SKILL1FRAME.Parent = WEAPONGUI
  1686. SKILL2FRAME.Parent = WEAPONGUI
  1687. SKILL3FRAME.Parent = WEAPONGUI
  1688. SKILL4FRAME.Parent = WEAPONGUI
  1689. end
  1690.  
  1691. if Enable_Stun == true then
  1692. STUNFRAME.Parent = WEAPONGUI
  1693. end
  1694.  
  1695. function UpdateGUI()
  1696. MANABAR:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1697. MANACOVER:TweenSize(UD2(1 * (Mana.Value / Max_Mana), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1698. MANATEXT.Text = Mana_Name.." ["..FLOOR(Mana.Value).."]"
  1699. HEALTHBAR:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1700. HEALTHCOVER:TweenSize(UD2(1 * (Humanoid.Health / Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1701. HEALTHTEXT.Text = "Health ["..FLOOR(Humanoid.Health).."]"
  1702. if Enable_Abilities == true then
  1703. SKILL1FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1704. SKILL2FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1705. SKILL3FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1706. SKILL4FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1707. SKILL1BAR:TweenSize(UD2(1 * (CO1 / Cooldown_1), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1708. SKILL2BAR:TweenSize(UD2(1 * (CO2 / Cooldown_2), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1709. SKILL3BAR:TweenSize(UD2(1 * (CO3 / Cooldown_3), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1710. SKILL4BAR:TweenSize(UD2(1 * (CO4 / Cooldown_4), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1711. end
  1712. if Enable_Stats == true and Show_Stats == true then
  1713. DEFENSEFRAME:TweenSize(UD2(0.075, 0, 0.03), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1714. DEFENSETEXT.Text = "Defense ["..(Defense.Value * 100).."%]"
  1715. DAMAGEFRAME:TweenSize(UD2(0.075, 0, 0.03), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1716. DAMAGETEXT.Text = "Damage ["..(Damage.Value * 100).."%]"
  1717. MOVEMENTFRAME:TweenSize(UD2(0.075, 0, 0.03), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1718. MOVEMENTTEXT.Text = "Movement ["..(Movement.Value * 100).."%]"
  1719. end
  1720. if Enable_Stun == true then
  1721. STUNFRAME:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1722. STUNBAR:TweenSize(UD2(1 * (StunValue.Value / Max_Stun), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1723. STUNTEXT.Text = "Stun ["..FLOOR(StunValue.Value).."]"
  1724. end
  1725. if Enable_Secondary_Bar == true then
  1726. SECONDARYMANABAR:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1727. SECONDARYMANACOVER:TweenSize(UD2(1 * (SecondaryMana.Value / Max_Secondary_Mana), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1728. SECONDARYMANATEXT.Text = Secondary_Mana_Name.." ["..FLOOR(SecondaryMana.Value).."]"
  1729. end
  1730. end
  1731.  
  1732. if Enable_Gui == true then
  1733. UpdateGUI()
  1734. for _, v in pairs (WEAPONGUI:GetChildren()) do
  1735. if v.ClassName == "Frame" then
  1736. for _, b in pairs (v:GetChildren()) do
  1737. if b.ClassName == "TextLabel" then
  1738. coroutine.resume(coroutine.create(function(THETEXTLABEL)
  1739. wait(Menu_Update_Speed)
  1740. for i = 1, 0, -0.1 do
  1741. Swait()
  1742. THETEXTLABEL.TextTransparency = i
  1743. THETEXTLABEL.TextStrokeTransparency = i
  1744. end
  1745. THETEXTLABEL.TextTransparency = 0
  1746. THETEXTLABEL.TextStrokeTransparency = 0
  1747. end), b)
  1748. end
  1749. end
  1750. end
  1751. end
  1752. end
  1753.  
  1754. --//=================================\\
  1755. --\\=================================//
  1756.  
  1757.  
  1758.  
  1759.  
  1760.  
  1761. --//=================================\\
  1762. --|| SKILL FUNCTIONS
  1763. --\\=================================//
  1764.  
  1765. function UpdateSkillsAndStuff()
  1766. if Mana_Regen_Mode == "1" then
  1767. if Mana.Value >= Max_Mana then
  1768. Mana.Value = Max_Mana
  1769. elseif Mana.Value < 0 then
  1770. Mana.Value = 0
  1771. else
  1772. if MANADELAYNUMBER <= Mana_Wait then
  1773. MANADELAYNUMBER = MANADELAYNUMBER + 1
  1774. else
  1775. MANADELAYNUMBER = 0
  1776. Mana.Value = Mana.Value + Recover_Mana
  1777. end
  1778. end
  1779. elseif Mana_Regen_Mode == "2" then
  1780. if Mana.Value <= Max_Mana then
  1781. Mana.Value = Mana.Value + (Recover_Mana / 30) / Animation_Speed
  1782. elseif Mana.Value >= Max_Mana then
  1783. Mana.Value = Max_Mana
  1784. elseif Mana.Value < 0 then
  1785. Mana.Value = 0
  1786. end
  1787. end
  1788. if Enable_Secondary_Bar == true then
  1789. if Secondary_Mana_Regen_Mode == "1" then
  1790. if SecondaryMana.Value >= Max_Secondary_Mana then
  1791. SecondaryMana.Value = Max_Secondary_Mana
  1792. elseif SecondaryMana.Value < 0 then
  1793. SecondaryMana.Value = 0
  1794. else
  1795. if SECONDARYMANADELAYNUMBER <= Secondary_Mana_Wait then
  1796. SECONDARYMANADELAYNUMBER = SECONDARYMANADELAYNUMBER + 1
  1797. else
  1798. SECONDARYMANADELAYNUMBER = 0
  1799. SecondaryMana.Value = SecondaryMana.Value + Recover_Secondary_Mana
  1800. end
  1801. end
  1802. elseif Secondary_Mana_Regen_Mode == "2" then
  1803. if SecondaryMana.Value <= Max_Secondary_Mana then
  1804. SecondaryMana.Value = SecondaryMana.Value + (Recover_Secondary_Mana / 30) / Animation_Speed
  1805. elseif SecondaryMana.Value >= Max_Secondary_Mana then
  1806. SecondaryMana.Value = Max_Secondary_Mana
  1807. elseif SecondaryMana.Value < 0 then
  1808. SecondaryMana.Value = 0
  1809. end
  1810. end
  1811. else
  1812. SecondaryMana.Value = 0
  1813. end
  1814. if Enable_Stun == true then
  1815. if Stun_Lose_Mode == "1" then
  1816. if StunValue.Value > Max_Stun then
  1817. StunValue.Value = Max_Stun
  1818. elseif StunValue.Value <= 0 then
  1819. StunValue.Value = 0
  1820. else
  1821. if STUNDELAYNUMBER <= Stun_Wait then
  1822. STUNDELAYNUMBER = STUNDELAYNUMBER + 1
  1823. else
  1824. STUNDELAYNUMBER = 0
  1825. StunValue.Value = StunValue.Value - Lose_Stun
  1826. end
  1827. end
  1828. elseif Stun_Lose_Mode == "2" then
  1829. if StunValue.Value <= Max_Stun and StunValue.Value > 0 then
  1830. StunValue.Value = StunValue.Value - (Lose_Stun / 30) / Animation_Speed
  1831. elseif StunValue.Value > Max_Stun then
  1832. StunValue.Value = Max_Stun
  1833. elseif StunValue.Value <= 0 then
  1834. StunValue.Value = 0
  1835. end
  1836. end
  1837. else
  1838. StunValue.Value = 0
  1839. end
  1840. if Enable_Abilities == true then
  1841. if CO1 <= Cooldown_1 then
  1842. CO1 = CO1 + (1 / 30) / Animation_Speed
  1843. elseif CO1 >= Cooldown_1 then
  1844. CO1 = Cooldown_1
  1845. end
  1846. if CO2 <= Cooldown_2 then
  1847. CO2 = CO2 + (1 / 30) / Animation_Speed
  1848. elseif CO2 >= Cooldown_2 then
  1849. CO2 = Cooldown_2
  1850. end
  1851. if CO3 <= Cooldown_3 then
  1852. CO3 = CO3 + (1 / 30) / Animation_Speed
  1853. elseif CO3 >= Cooldown_3 then
  1854. CO3 = Cooldown_3
  1855. end
  1856. if CO4 <= Cooldown_4 then
  1857. CO4 = CO4 + (1 / 30) / Animation_Speed
  1858. elseif CO4 >= Cooldown_4 then
  1859. CO4 = Cooldown_4
  1860. end
  1861. end
  1862. end
  1863.  
  1864. --//=================================\\
  1865. --\\=================================//
  1866.  
  1867.  
  1868. function NewEffect(cframe,name,colour,meshid,texture,scale)
  1869. local part = Instance.new("Part")
  1870. part.Size = Vector3.new(1,1,1)
  1871. part.CFrame = cframe
  1872. part.Name = "Part"
  1873. part.BrickColor = colour
  1874. part.Parent = Effects
  1875. part.Anchored = true
  1876. part.CanCollide = false
  1877. local emesh = Instance.new("SpecialMesh")
  1878. emesh.MeshId = meshid
  1879. emesh.TextureId = texture
  1880. emesh.Parent = part
  1881. emesh.Scale = scale
  1882. end
  1883.  
  1884.  
  1885. --//=================================\\
  1886. --|| ATTACK FUNCTIONS AND STUFF
  1887. --\\=================================//
  1888.  
  1889. function StaggerHitAnimation()
  1890. ATTACK = true
  1891. if Weapon:FindFirstChild("Hitbox") ~= nil then
  1892. for i = 1, MRANDOM(2, 4) do
  1893. ClangEffect("Bright yellow", "Neon", CF(Weapon:FindFirstChild("Hitbox").Position) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), 20, 5, 0.2, MRANDOM(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1)
  1894. end
  1895. end
  1896. for i = 0, 1, 0.1 / Animation_Speed do
  1897. Swait()
  1898. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-10), RAD(0), RAD(-30)), 0.3 / Animation_Speed)
  1899. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(30)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1900. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-30), RAD(0), RAD(60)) * ANGLES(RAD(0), RAD(-30), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1901. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-20)) * ANGLES(RAD(0), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1902. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.9 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-20)), 0.3 / Animation_Speed)
  1903. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(10)), 0.3 / Animation_Speed)
  1904. if Stagger.Value == true or Stun.Value == true then
  1905. break
  1906. end
  1907. end
  1908. ATTACK = false
  1909. end
  1910.  
  1911. function StaggerAnimation()
  1912. ATTACK = true
  1913. if Weapon:FindFirstChild("Hitbox") ~= nil then
  1914. for i = 1, MRANDOM(2, 4) do
  1915. ClangEffect("Bright yellow", "Neon", CF(Weapon:FindFirstChild("Hitbox").Position) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), 20, 5, 0.2, MRANDOM(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1)
  1916. end
  1917. end
  1918. DISABLEJUMPING = true
  1919. COMBO = 1
  1920. StatLabel("Interruption", Head.CFrame * CF(0, 0 + (Head.Size.z - 1), 0), "Staggered!", C3(255 / 255, 255 / 255, 0))
  1921. local STAGGERVELOCITY = Instance.new("BodyVelocity",Torso)
  1922. STAGGERVELOCITY.P = 500
  1923. STAGGERVELOCITY.maxForce = VT(math.huge, 0, math.huge)
  1924. if Rooted.Value == false then
  1925. STAGGERVELOCITY.Velocity = RootPart.CFrame.lookVector * -40
  1926. end
  1927. for i = 0, 1, 0.35 / Animation_Speed do
  1928. Swait()
  1929. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.3 / Animation_Speed)
  1930. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(2.5), RAD(0), RAD(20)), 0.3 / Animation_Speed)
  1931. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size,0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1932. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size,0 * Player_Size) * ANGLES(RAD(-7.5), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1933. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size,0 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(30)), 0.3 / Animation_Speed)
  1934. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size,0 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 0.3 / Animation_Speed)
  1935. end
  1936. for i = 0, 1, 0.2 / Animation_Speed do
  1937. Swait()
  1938. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(-20)), 0.4 / Animation_Speed)
  1939. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.4 / Animation_Speed)
  1940. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1941. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-7.5), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  1942. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 0.4 / Animation_Speed)
  1943. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.4 / Animation_Speed)
  1944. end
  1945. STAGGERVELOCITY.Parent = nil
  1946. for i = 1, 50 * Animation_Speed do
  1947. Swait()
  1948. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1.8 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-20)) * ANGLES(RAD(-5), RAD(-5), RAD(0)), 0.3 / Animation_Speed)
  1949. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(5), RAD(0)), 0.3 / Animation_Speed)
  1950. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(-20), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1951. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1952. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.4 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(30), RAD(0)), 0.3 / Animation_Speed)
  1953. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(-10)), 0.3 / Animation_Speed)
  1954. end
  1955. DISABLEJUMPING = false
  1956. ATTACK = false
  1957. end
  1958.  
  1959. function StunAnimation()
  1960. ATTACK = true
  1961. DISABLEJUMPING = true
  1962. COMBO = 1
  1963. StatLabel("Interruption", Head.CFrame * CF(0, 0 + (Head.Size.z - 1), 0), "Stunned!", C3(255 / 255, 255 / 255, 0))
  1964. for i = 0, 1, 0.3 / Animation_Speed do
  1965. Swait()
  1966. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.05 * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(-150)), 0.3 / Animation_Speed)
  1967. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(-20)), 0.3 / Animation_Speed)
  1968. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(30), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1969. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1970. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(30)), 0.3 / Animation_Speed)
  1971. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(20)), 0.3 / Animation_Speed)
  1972. end
  1973. for i = 0, 1, 0.3 / Animation_Speed do
  1974. Swait()
  1975. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.05 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(-180)), 0.4 / Animation_Speed)
  1976. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-30)), 0.4 / Animation_Speed)
  1977. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(30), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1978. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  1979. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(15)), 0.4 / Animation_Speed)
  1980. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(50)), 0.4 / Animation_Speed)
  1981. end
  1982. for i = 0, 1, 0.3 / Animation_Speed do
  1983. Swait()
  1984. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(75), RAD(0), RAD(-180)), 0.4 / Animation_Speed)
  1985. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-60)), 0.4 / Animation_Speed)
  1986. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(20), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(30), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1987. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-10), RAD(0), RAD(-80)) * ANGLES(RAD(0), RAD(-40), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  1988. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(10)), 0.4 / Animation_Speed)
  1989. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(80)), 0.4 / Animation_Speed)
  1990. end
  1991. for i = 1, 70 * Animation_Speed do
  1992. Swait()
  1993. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -2.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-180)), 0.3 / Animation_Speed)
  1994. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.3 / Animation_Speed)
  1995. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(-10), RAD(90)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1996. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1997. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1998. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1999. end
  2000. for i = 0, 1, 0.2 / Animation_Speed do
  2001. Swait()
  2002. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1.5 * Player_Size) * ANGLES(RAD(20), RAD(0), RAD(100)), 0.4 / Animation_Speed)
  2003. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 0.4 / Animation_Speed)
  2004. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(-10), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2005. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(80), RAD(0), RAD(20)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2006. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(70)), 0.4 / Animation_Speed)
  2007. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.25 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(20)), 0.4 / Animation_Speed)
  2008. end
  2009. DISABLEJUMPING = false
  2010. ATTACK = false
  2011. end
  2012.  
  2013. function EAbility()
  2014. ATTACK = true
  2015. ATTACK = false
  2016. end
  2017.  
  2018. function ShootFireball(POSITION1, POSITION2, SPEED, SIZE, DURATION, LOWDAMAGE, HIGHDAMAGE)
  2019. local POS1 = POSITION1
  2020. local POS2 = POSITION2
  2021. local MOUSELOOK = CF((POS1 + POS2) / 2, POS2)
  2022. local FIREBALLSPEED = SPEED * Player_Size
  2023. local FIREBALLDURATION = DURATION
  2024. local FIREBALLCOLORS = {"White", "Carnation pink"}
  2025. local FIREBALLHITSOUNDS = {"438666542"}
  2026. coroutine.resume(coroutine.create(function()
  2027. repeat
  2028. Swait()
  2029. local FIREBALLHIT, FIREBALLPOS = Raycast(POS1, MOUSELOOK.lookVector, FIREBALLSPEED, Character)
  2030. POS1 = POS1 + (MOUSELOOK.lookVector * FIREBALLSPEED)
  2031. MagicBlock(FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)], "Neon", CF(POS1) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), SIZE, SIZE, SIZE, SIZE / 10, SIZE / 10, SIZE / 10, 0.1)
  2032. if FIREBALLHIT ~= nil or FIREBALLDURATION <= 0.1 then
  2033. FIREBALLDURATION = 0
  2034. local FireballHitRefpart = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Carnation pink", "Effect", VT())
  2035. FireballHitRefpart.Anchored = true
  2036. FireballHitRefpart.CFrame = CF(FIREBALLPOS)
  2037. game:GetService("Debris"):AddItem(FireballHitRefpart, 5)
  2038. CreateSound(FIREBALLHITSOUNDS[MRANDOM(1, #FIREBALLHITSOUNDS)], FireballHitRefpart, 15, MRANDOM(14, 16) / 10)
  2039. for i = 1, MRANDOM(4, 8) do
  2040. MagicBlock(FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)], "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360))), CF(0, MRANDOM(5, 7) / 10 * Player_Size, 0), VT(0, 0, 0), 5, 5, 5, 0, 0, 0, MRANDOM(3, 5) / 100)
  2041. end
  2042. MagicBlock("White", "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE, SIZE, SIZE, SIZE / 3, SIZE / 3, SIZE / 3, 0.05)
  2043. MagicBlock("Carnation pink", "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE * 0.5, SIZE * 0.5, SIZE * 0.5, SIZE / 4, SIZE / 4, SIZE / 4, 0.05)
  2044. MagicBlock("White", "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE * 0.25, SIZE * 0.25, SIZE * 0.25, SIZE / 5, SIZE / 5, SIZE / 5, 0.05)
  2045. MagnitudeDamage("", "", "", "", 1, 1, 1, 1, FireballHitRefpart, SIZE / 2, false, 45, 70, 0, "Normal", RootPart, 0, 1, MRANDOM(10, 15), nil, false, true, nil, 0, 0, false)
  2046. else
  2047. FIREBALLDURATION = FIREBALLDURATION - (1 / 30) / Animation_Speed
  2048. end
  2049. until FIREBALLHIT ~= nil or FIREBALLDURATION <= 0
  2050. end))
  2051. end
  2052.  
  2053. function project()
  2054. ATTACK = true
  2055. for i=0, 1, 0.1 / Animation_Speed do
  2056. Swait()
  2057. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2058. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2059. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(-55), RAD(-100)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2060. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2061. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2062. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2063. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2064. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2065. break
  2066. end
  2067. end
  2068. CreateSound("971125740",Head, 1.2, MRANDOM(7, 9) / 10)
  2069. ShootFireball((CFrame.new(Head.Position.X + math.random(-12,12),Head.Position.Y + 12,Head.Position.Z + math.random(-12,12)) * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size)).p, Mouse.hit.p, 3, 70, 2.1, 5, 10)
  2070. for i=0, 1, 0.1 / Animation_Speed*5 do
  2071. Swait()
  2072. local Pos = HitboxPart
  2073. local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0)
  2074. local Color = "Cyan"
  2075. local Material = "Neon"
  2076. local TheDelay = 0.01
  2077. local Height = 6.2 * Player_Size
  2078. BLCF = Offset
  2079. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2080. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2081. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(-100)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2082. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2083. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2084. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2085. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2086. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2087. break
  2088. end
  2089. local FIREEFFECTCOLORS = {"White", "White"}
  2090. MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RightArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.065)
  2091. MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RightArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.065)
  2092. --MagicBlock("White", "Neon", Head.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), 1500, 1500, 1500, 30, 30, 30, 0.1)
  2093. end
  2094. BLCF = nil
  2095. SCFR = nil
  2096. ATTACK = false
  2097. end
  2098.  
  2099. function serverbless()
  2100. Humanoid.WalkSpeed = 0
  2101. ATTACK = true
  2102. kkk:Pause()
  2103. for i=0, 1, 0.1 / Animation_Speed do
  2104. Swait()
  2105. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 60 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2106. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2107. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2108. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2109. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2110. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2111. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed)
  2112. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2113. break
  2114. end
  2115. end
  2116. CreateSound("146224091", Character, 10, 1)
  2117. wait(25)
  2118. SIZE = 25
  2119. MagicBlock("Sea green", "Neon", Head.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE, SIZE, SIZE, SIZE / 3, SIZE / 3, SIZE / 3, 0.05)
  2120. MagicBlock("White", "Neon", Head.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE * 0.75, SIZE * 0.75, SIZE * 0.75, 50, 50, 50, 0.05)
  2121. MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Head, 3000000000000000, false, 1, 1, 0, "Normal", RootPart, 0.5, 1, MRANDOM(50, 70), nil, true, false, nil, 0, 0, false)
  2122. CreateSound("971126018",workspace, 1.2, MRANDOM(7, 9) / 10)
  2123. for i=0, 1, 0.1 / Animation_Speed*5 do
  2124. Swait()
  2125. local Pos = HitboxPart
  2126. local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0)
  2127. local Color = "Cyan"
  2128. local Material = "Neon"
  2129. local TheDelay = 0.01
  2130. local Height = 6.2 * Player_Size
  2131. BLCF = Offset
  2132. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2133. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2134. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2135. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2136. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2137. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2138. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed)
  2139. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2140. break
  2141. end
  2142. end
  2143. BLCF = nil
  2144. SCFR = nil
  2145. ATTACK = false
  2146. kkk:Play()
  2147. Humanoid.WalkSpeed = 20
  2148. end
  2149.  
  2150. function Attack1()
  2151. ATTACK = true
  2152. for i=0, 1, 0.1 / Animation_Speed do
  2153. Swait()
  2154. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2155. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2156. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(-55), RAD(-100)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2157. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2158. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2159. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2160. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2161. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2162. break
  2163. end
  2164. end
  2165. CreateSound("971125740",Head, 1.2, MRANDOM(7, 9) / 10)
  2166. for i=0, 1, 0.1 / Animation_Speed*5 do
  2167. Swait()
  2168. local Pos = HitboxPart
  2169. local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0)
  2170. local Color = "Cyan"
  2171. local Material = "Neon"
  2172. local TheDelay = 0.01
  2173. local Height = 6.2 * Player_Size
  2174. BLCF = Offset
  2175. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2176. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2177. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(-100)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2178. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2179. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2180. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2181. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2182. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2183. break
  2184. end
  2185. local FIREEFFECTCOLORS = {"White", "Carnation pink"}
  2186. MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Head, 30, false, 50, 70, 500, "Normal", RootPart, 0.5, 1, MRANDOM(50, 70), nil, true, false, nil, 0, 0, false)
  2187. MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RightArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.065)
  2188. MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RightArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.065)
  2189. --MagicBlock("White", "Neon", Head.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), 1500, 1500, 1500, 30, 30, 30, 0.1)
  2190. end
  2191. BLCF = nil
  2192. SCFR = nil
  2193. ATTACK = false
  2194. end
  2195.  
  2196. function Attack2()
  2197. ATTACK = true
  2198. for i=0, 1, 0.1 / Animation_Speed do
  2199. Swait()
  2200. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2201. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2202. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(-55), RAD(-100)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2203. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2204. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2205. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2206. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2207. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2208. break
  2209. end
  2210. end
  2211. CreateSound("971126018",Head, 1.2, MRANDOM(7, 9) / 10)
  2212. for i=0, 1, 0.1 / Animation_Speed*5 do
  2213. Swait()
  2214. local Pos = HitboxPart
  2215. local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0)
  2216. local Color = "Cyan"
  2217. local Material = "Neon"
  2218. local TheDelay = 0.01
  2219. local Height = 6.2 * Player_Size
  2220. BLCF = Offset
  2221. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2222. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2223. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(-100)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2224. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2225. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2226. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2227. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2228. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2229. break
  2230. end
  2231. local FIREEFFECTCOLORS = {"White", "Carnation pink"}
  2232. MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Head, 30, false, 100, 100,-5, "Normal", RootPart, 0.5, 1, MRANDOM(50, 70), nil, true, false, nil, 0, 0, false)
  2233. MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RightArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.065)
  2234. MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RightArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.065)
  2235. --MagicBlock("White", "Neon", Head.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), 1500, 1500, 1500, 30, 30, 30, 0.1)
  2236. end
  2237. BLCF = nil
  2238. SCFR = nil
  2239. ATTACK = false
  2240. end
  2241.  
  2242. function Attack3()
  2243. ATTACK = true
  2244. for i=0, 1, 0.1 / Animation_Speed do
  2245. Swait()
  2246. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2247. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2248. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(-55), RAD(-100)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2249. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2250. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2251. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2252. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2253. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2254. break
  2255. end
  2256. end
  2257. CreateSound("260433487",Head, 1.2, MRANDOM(7, 9) / 10)
  2258. for i=0, 1, 0.1 / Animation_Speed*5 do
  2259. Swait()
  2260. local Pos = HitboxPart
  2261. local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0)
  2262. local Color = "Cyan"
  2263. local Material = "Neon"
  2264. local TheDelay = 0.01
  2265. local Height = 6.2 * Player_Size
  2266. BLCF = Offset
  2267. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2268. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2269. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(-100)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2270. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2271. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2272. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2273. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2274. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2275. break
  2276. end
  2277. local FIREEFFECTCOLORS = {"Steel blue", "Carnation pink"}
  2278. MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Head, 30, false, 0, 0,-5, "Normal", RootPart, 0.5, 1, MRANDOM(50, 70), nil, true, false, nil, 0, 0, false)
  2279. MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RightArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.065)
  2280. MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RightArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.065)
  2281. --MagicBlock("White", "Neon", Head.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), 1500, 1500, 1500, 30, 30, 30, 0.1)
  2282. end
  2283. BLCF = nil
  2284. SCFR = nil
  2285. ATTACK = false
  2286. end
  2287.  
  2288. function Attack4()
  2289. ATTACK = true
  2290. for i=0, 1, 0.1 / Animation_Speed do
  2291. Swait()
  2292. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2293. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2294. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(-55), RAD(-100)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2295. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2296. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2297. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2298. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2299. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2300. break
  2301. end
  2302. end
  2303. CreateSound("319467359",Head, 1.2, MRANDOM(7, 9) / 10)
  2304. for i=0, 1, 0.1 / Animation_Speed*5 do
  2305. Swait()
  2306. local Pos = HitboxPart
  2307. local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0)
  2308. local Color = "Cyan"
  2309. local Material = "Neon"
  2310. local TheDelay = 0.01
  2311. local Height = 6.2 * Player_Size
  2312. BLCF = Offset
  2313. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2314. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2315. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(-100)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2316. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2317. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2318. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2319. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2320. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2321. break
  2322. end
  2323. local FIREEFFECTCOLORS = {"Sea green", "Carnation pink"}
  2324. MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Head, 30, false, 1, 1, 0, "Normal", RootPart, 0.5, 1, MRANDOM(50, 70), nil, true, false, nil, 0, 0, false)
  2325. MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RightArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.065)
  2326. MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RightArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.065)
  2327. --MagicBlock("White", "Neon", Head.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), 1500, 1500, 1500, 30, 30, 30, 0.1)
  2328. end
  2329. BLCF = nil
  2330. SCFR = nil
  2331. ATTACK = false
  2332. end
  2333.  
  2334. function grant()
  2335. ATTACK = true
  2336. for i=0, 1, 0.1 / Animation_Speed do
  2337. Swait()
  2338. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2339. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2340. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(-55), RAD(-100)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2341. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2342. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2343. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2344. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2345. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2346. break
  2347. end
  2348. end
  2349. CreateSound("2800815",Head, 1.2, MRANDOM(7, 9) / 10)
  2350. for i=0, 1, 0.1 / Animation_Speed*5 do
  2351. Swait()
  2352. local Pos = HitboxPart
  2353. local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0)
  2354. local Color = "Cyan"
  2355. local Material = "Neon"
  2356. local TheDelay = 0.01
  2357. local Height = 6.2 * Player_Size
  2358. BLCF = Offset
  2359. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2360. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2361. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(-100)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2362. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2363. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2364. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2365. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2366. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2367. break
  2368. end
  2369. local FIREEFFECTCOLORS = {"White", "White"}
  2370. MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Head, 10, false, 2, 2, 0, "Normal", RootPart, 0.5, 1, MRANDOM(50, 70), nil, true, false, nil, 0, 0, false)
  2371. MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RightArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.065)
  2372. MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RightArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.065)
  2373. --MagicBlock("White", "Neon", Head.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), 1500, 1500, 1500, 30, 30, 30, 0.1)
  2374. end
  2375. BLCF = nil
  2376. SCFR = nil
  2377. ATTACK = false
  2378. end
  2379.  
  2380. function ray()
  2381. ATTACK = true
  2382. local FIREEFFECTCOLORS = {"Carnation pink", "White", "Maroon"}
  2383. for i=0, 1, 0.1 / Animation_Speed do
  2384. Swait()
  2385. MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", LeftArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 1, 1, 1, -0.05, -0.05, -0.05, 0.05)
  2386. --MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RootPart.CFrame * CF(0 * Player_Size, MRANDOM(-2, 2) * Player_Size, 0 * Player_Size) * ANGLES(0, RAD(MRANDOM(-360, 360)), 0), CF(0, MRANDOM(5, 10) / 100, 0) * ANGLES(0, RAD(MRANDOM(-10, 10)), 0), VT(MRANDOM(20, 40) / 10, 0, 0), 1, 1, 1, -0.05, -0.05, -0.05, 0.05)
  2387. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-40)), 0.4 / Animation_Speed)
  2388. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(35)) * ANGLES(RAD(2.5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2389. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2390. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.75 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(50)) * ANGLES(RAD(80), RAD(-20), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2391. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed)
  2392. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, 0.05 * Player_Size) * ANGLES(RAD(0), RAD(-40), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-10)), 0.4 / Animation_Speed)
  2393. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  2394. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2395. break
  2396. end
  2397. end
  2398. local framed = CFrame.new(Mouse.hit.p.X,Mouse.hit.p.Y+250,Mouse.hit.p.Z)
  2399. local cloud = NewEffect(framed,"Cloud",BrickColor.new("Dark stone grey"),"http://www.roblox.com/asset/?id=111820358","",Vector3.new(1000,150,1000))
  2400. CreateSound("199978087", workspace, 10, MRANDOM(9, 11) / 10)
  2401. MagicBlock("Carnation pink", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 5, 5, 5, 0.5, 0.5, 0.5, 0.05)
  2402. MagicBlock("White", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.05)
  2403. MagicBlock("Maroon", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 0.05, 0.05, 0.05, 0.5, 0.5, 0.5, 0.05)
  2404. for i=0, 1, 0.1 / Animation_Speed do
  2405. Swait()
  2406. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.4 / Animation_Speed)
  2407. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(25)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2408. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2409. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.25 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-20 + MRANDOM(-2.5, 2.5))) * ANGLES(RAD(70 + MRANDOM(-2.5, 2.5)), RAD(40), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2410. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.4 / Animation_Speed)
  2411. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, 0.05 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(-12.5)), 0.4 / Animation_Speed)
  2412. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  2413. --[[RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(40)), 0.4 / Animation_Speed)
  2414. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2415. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2416. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-10 + MRANDOM(-2.5, 2.5))) * ANGLES(RAD(40 + MRANDOM(-2.5, 2.5)), RAD(70), RAD(20)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2417. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(10)), 0.4 / Animation_Speed)
  2418. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(5)), 0.4 / Animation_Speed)
  2419. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed)]]--
  2420. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2421. break
  2422. end
  2423. end
  2424. wait(1)
  2425. CreateSound("438666077", workspace, 10, MRANDOM(8, 12) / 10)
  2426. wait(0.3)
  2427. --CreateSound("444667859", workspace, 10, MRANDOM(4, 6) / 10)
  2428. local cm = Instance.new("CylinderMesh")
  2429. local cm2 = cm:Clone()
  2430. local death = Instance.new("Part")
  2431. death.CFrame = CFrame.new(framed.X,framed.Y-250,framed.Z)
  2432. death.Material = "Neon"
  2433. death.BrickColor = BrickColor.new("Carnation pink")
  2434. death.Size = Vector3.new(25,600,25)
  2435. death.Transparency = 0.25
  2436. death.Parent = Effects
  2437. death.CanCollide = false
  2438. death.Anchored = true
  2439. cm.Parent = death
  2440. local death2 = Instance.new("Part")
  2441. death2.CFrame = CFrame.new(framed.X,framed.Y-250,framed.Z)
  2442. death2.Material = "Neon"
  2443. death2.BrickColor = BrickColor.new("White")
  2444. death2.Size = Vector3.new(27,600,27)
  2445. death2.Parent = Effects
  2446. death2.CanCollide = false
  2447. death2.Anchored = true
  2448. cm2.Parent = death2
  2449. local exp = Instance.new("Part")
  2450. exp.Parent = Effects
  2451. exp.Size = Vector3.new(1,1,1)
  2452. exp.Anchored = true
  2453. exp.Transparency = 0
  2454. exp.CanCollide = false
  2455. exp.CFrame = death.CFrame
  2456. exp.BrickColor = BrickColor.new("Carnation pink")
  2457. exp.Material = "Neon"
  2458. local meshe = Instance.new("SpecialMesh")
  2459. meshe.MeshType = "Sphere"
  2460. meshe.Parent = exp
  2461. meshe.Scale = Vector3.new(0.8,0.8,0.8)
  2462. local exp2 = Instance.new("Part")
  2463. exp2.Parent = Effects
  2464. exp2.Size = Vector3.new(1,1,1)
  2465. exp2.Anchored = true
  2466. exp2.Transparency = 0.25
  2467. exp2.CanCollide = false
  2468. exp2.CFrame = death.CFrame
  2469. exp2.BrickColor = BrickColor.new("White")
  2470. exp2.Material = "Neon"
  2471. local meshe2 = Instance.new("SpecialMesh")
  2472. meshe2.MeshType = "Sphere"
  2473. meshe2.Parent = exp2
  2474. meshe2.Scale = Vector3.new(1,1,1)
  2475. local shockwave = Instance.new("Part")
  2476. shockwave.CanCollide = false
  2477. shockwave.Anchored = true
  2478. shockwave.Parent = Effects
  2479. shockwave.BrickColor = BrickColor.new("Carnation pink")
  2480. local meshg = Instance.new("SpecialMesh")
  2481. meshg.MeshId = "http://www.roblox.com/asset/?id=20329976"
  2482. meshg.Parent = shockwave
  2483. meshg.Scale = Vector3.new(3, 12, 3)
  2484. meshg.Offset = Vector3.new(0,0,-3)
  2485. shockwave.CFrame = death.CFrame
  2486. SIZE = 25
  2487. for size = 1, 45 do
  2488. MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, exp, 120, false, 100, 100, MRANDOM(35, 50), "Normal", RootPart, 0.5, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false)
  2489. MagicBlock("White", "Neon", death.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE, SIZE, SIZE, SIZE / 3, SIZE / 3, SIZE / 3, 0.05)
  2490. MagicBlock("Carnation pink", "Neon", death.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE * 0.75, SIZE * 0.75, SIZE * 0.75, 50, 50, 50, 0.05)
  2491. meshe.Scale = meshe.Scale + Vector3.new(6,6,6)
  2492. exp.Transparency = exp.Transparency + (1/45)
  2493. meshe2.Scale = meshe2.Scale + Vector3.new(6,6,6)
  2494. exp2.Transparency = exp2.Transparency + (1/45)
  2495. cm.Scale = cm.Scale - Vector3.new(1/45,0,1/45)
  2496. cm2.Scale = cm2.Scale - Vector3.new(1/45,0,1/45)
  2497. shockwave.Transparency = shockwave.Transparency + 1/45
  2498. meshg.Scale = meshg.Scale + Vector3.new(8,3,8)
  2499. wait(0.025)
  2500. end
  2501. exp:Destroy()
  2502. exp2:Destroy()
  2503. death:Destroy()
  2504. death2:Destroy()
  2505. wait(1.2)
  2506. Effects:ClearAllChildren()
  2507. ATTACK = false
  2508. end
  2509.  
  2510. function Move1()
  2511. ATTACK = true
  2512. ATTACK = false
  2513. end
  2514.  
  2515. function Move2()
  2516. ATTACK = true
  2517. ATTACK = false
  2518. end
  2519.  
  2520. function Move3()
  2521. ATTACK = true
  2522. ATTACK = false
  2523. end
  2524.  
  2525. function Move4()
  2526. ATTACK = true
  2527. ATTACK = false
  2528. end
  2529.  
  2530. --//=================================\\
  2531. --\\=================================//
  2532.  
  2533.  
  2534.  
  2535.  
  2536.  
  2537. --//=================================\\
  2538. --|| SET THINGS UP
  2539. --\\=================================//
  2540.  
  2541. if Start_Equipped == true then
  2542. ATTACK = true
  2543. EQUIPPED = true
  2544. if Disable_Animate == true then
  2545. ANIMATE.Parent = nil
  2546. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  2547. IDLEANIMATION:Play()
  2548. end
  2549. if Disable_Animator == true then
  2550. ANIMATOR.Parent = nil
  2551. end
  2552. if Disable_Moving_Arms == true then
  2553. RSH = Torso["Right Shoulder"]
  2554. LSH = Torso["Left Shoulder"]
  2555. RSH.Parent = nil
  2556. LSH.Parent = nil
  2557. if Use_Motors_Instead_Of_Welds == true then
  2558. RightShoulder = IT("Motor")
  2559. LeftShoulder = IT("Motor")
  2560. else
  2561. RightShoulder = IT("Weld")
  2562. LeftShoulder = IT("Weld")
  2563. end
  2564. RightShoulder.Name = "Right Shoulder"
  2565. RightShoulder.Part0 = Torso
  2566. RightShoulder.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  2567. RightShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  2568. RightShoulder.Part1 = Character["Right Arm"]
  2569. RightShoulder.Parent = Torso
  2570. LeftShoulder.Name = "Left Shoulder"
  2571. LeftShoulder.Part0 = Torso
  2572. LeftShoulder.C0=CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  2573. LeftShoulder.C1=CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  2574. LeftShoulder.Part1 = Character["Left Arm"]
  2575. LeftShoulder.Parent = Torso
  2576. RIGHTSHOULDERC0 = CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  2577. LEFTSHOULDERC0 = CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  2578. end
  2579. if Start_Equipped_With_Equipped_Animation == true then
  2580. Swait()
  2581. end
  2582. ATTACK = false
  2583. end
  2584.  
  2585. --//=================================\\
  2586. --\\=================================//
  2587.  
  2588.  
  2589.  
  2590.  
  2591.  
  2592. --//=================================\\
  2593. --|| ASSIGN THINGS TO KEYS
  2594. --\\=================================//
  2595.  
  2596. Humanoid.Changed:connect(function(Jump)
  2597. if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  2598. Humanoid.Jump = false
  2599. end
  2600. end)
  2601.  
  2602. function MouseDown(Mouse)
  2603. if ATTACK == true or EQUIPPED == false then
  2604. return
  2605. end
  2606. HOLD = true
  2607. Attack1()
  2608. end
  2609. coroutine.resume(coroutine.create(function()
  2610. for i=1, 50 do
  2611. if ATTACK == false then
  2612. Swait()
  2613. end
  2614. end
  2615. if ATTACK == false then
  2616. COMBO = 1
  2617. end
  2618. end))
  2619.  
  2620. function unanchor()
  2621. g = Character:GetChildren()
  2622. for i = 1, #g do
  2623. if g[i].ClassName == "Part" then
  2624. g[i].Anchored = false
  2625. end
  2626. end
  2627. end
  2628.  
  2629. function MouseUp(Mouse)
  2630. HOLD = false
  2631. end
  2632.  
  2633. function KeyDown(Key)
  2634. if Key == "f" and Can_Equip_Or_Unequip == true and ATTACK == false then
  2635. ATTACK = true
  2636. COMBO = 1
  2637. if EQUIPPED == false then
  2638. EQUIPPED = true
  2639. if Disable_Animate == true then
  2640. ANIMATE.Parent = nil
  2641. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  2642. IDLEANIMATION:Play()
  2643. end
  2644. if Disable_Animator == true then
  2645. ANIMATOR.Parent = nil
  2646. end
  2647. Swait()
  2648. elseif EQUIPPED == true then
  2649. end
  2650. ATTACK = false
  2651. end
  2652. if Key == "e" and EQUIPPED == true and ATTACK == false then
  2653. Attack2()
  2654. end
  2655. if Key == "z" and EQUIPPED == true and ATTACK == false and CO1 >= Cooldown_1 and Mana.Value >= Skill_1_Mana_Cost and Character:FindFirstChild("Granted") == nil then
  2656. ray()
  2657. end
  2658. if Key == "x" and EQUIPPED == true and ATTACK == false and CO2 >= Cooldown_2 and Mana.Value >= Skill_2_Mana_Cost then
  2659. Attack3()
  2660. end
  2661. if Key == "c" and EQUIPPED == true and ATTACK == false and CO3 >= Cooldown_3 and Mana.Value >= Skill_3_Mana_Cost then
  2662. project()
  2663. end
  2664. if Key == "v" and EQUIPPED == true and ATTACK == false and CO4 >= Cooldown_4 and Mana.Value >= Skill_4_Mana_Cost then
  2665. Attack4()
  2666. end
  2667. if Key == "q" and Character:FindFirstChild("Granted") == nil then
  2668. --grant()
  2669. end
  2670. if Key == "" then
  2671. CreateSound("1285760020", Head, 5, 1)
  2672. end
  2673. if Key == "6" then
  2674. serverbless()
  2675. end
  2676. if Key == "5" then
  2677. CreateSound("165487479", Head, 5, 0.9)
  2678. end
  2679. if Key == "4" then
  2680. CreateSound("660244878", Head, 5, 0.9)
  2681. end
  2682. if Key == "3" then
  2683. CreateSound("1285760020", Head, 5, 1)
  2684. end
  2685. if Key == "" then
  2686. CreateSound("907329044", Head, 5, 0.9)
  2687. end
  2688. if Key == "2" then
  2689. CreateSound("1035350628", Head, 5, 0.9)
  2690. end
  2691. if Key == "m" then
  2692. Humanoid.MaxHealth = "inf"
  2693. Humanoid.Health = "inf"
  2694. CreateSound("2800815",Head, 1.2, MRANDOM(7, 9) / 10)
  2695. unanchor()
  2696. MagicBlock(BrickColor.new("Lime green"), "Neon", Torso.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.075)
  2697. MagicBlock(BrickColor.new("Lime green"), "Neon", Torso.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.075)
  2698. MagicBlock(BrickColor.new("Lime green"), "Neon", Torso.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.075)
  2699. end
  2700. end
  2701.  
  2702.  
  2703. function KeyUp(Key)
  2704. end
  2705.  
  2706. if Use_HopperBin == false then
  2707.  
  2708. Mouse.Button1Down:connect(function(NEWKEY)
  2709. MouseDown(NEWKEY)
  2710. end)
  2711. Mouse.Button1Up:connect(function(NEWKEY)
  2712. MouseUp(NEWKEY)
  2713. end)
  2714. Mouse.KeyDown:connect(function(NEWKEY)
  2715. KeyDown(NEWKEY)
  2716. end)
  2717. Mouse.KeyUp:connect(function(NEWKEY)
  2718. KeyUp(NEWKEY)
  2719. end)
  2720.  
  2721. elseif Use_HopperBin == true then
  2722. WEAPONTOOL.Parent = Backpack
  2723. script.Parent = WEAPONTOOL
  2724. function SelectTool(Mouse)
  2725. Mouse.Button1Down:connect(function()
  2726. MouseDown(Mouse)
  2727. end)
  2728. Mouse.Button1Up:connect(function()
  2729. MouseUp(Mouse)
  2730. end)
  2731. Mouse.KeyDown:connect(KeyDown)
  2732. Mouse.KeyUp:connect(KeyUp)
  2733. end
  2734. function DeselectTool(Mouse)
  2735. end
  2736. WEAPONTOOL.Selected:connect(SelectTool)
  2737. WEAPONTOOL.Deselected:connect(DeselectTool)
  2738. end
  2739.  
  2740. --//=================================\\
  2741. --\\=================================//
  2742.  
  2743.  
  2744.  
  2745. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  2746. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  2747.  
  2748. while true do
  2749. Swait()
  2750. if HitboxPart ~= nil and ATTACK == false and StaggerHit.Value == false and Stagger.Value == false and Stun.Value == false then
  2751. HitboxPart.Name = "NilHitbox"
  2752. else
  2753. HitboxPart.Name = "Hitbox"
  2754. end
  2755. if Enable_Gui == true then
  2756. UpdateGUI()
  2757. end
  2758. UpdateSkillsAndStuff()
  2759. if Walkspeed_Depends_On_Movement_Value == true then
  2760. if Movement.Value < 0 or StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true or Rooted.Value == true then
  2761. Humanoid.WalkSpeed = 0
  2762. else
  2763. Humanoid.WalkSpeed = 16 * Movement.Value * Player_Size
  2764. end
  2765. end
  2766. if Enable_Stun == true and StunValue.Value >= Max_Stun then
  2767. StunValue.Value = 0
  2768. Stun.Value = true
  2769. end
  2770. if Enable_Stagger_Hit == true then
  2771. if StaggerHit.Value == true and STAGGERHITANIM == false then
  2772. coroutine.resume(coroutine.create(function()
  2773. STAGGERHITANIM = true
  2774. while ATTACK == true do
  2775. Swait()
  2776. end
  2777. StaggerHitAnimation()
  2778. StaggerHit.Value = false
  2779. STAGGERHITANIM = false
  2780. end))
  2781. end
  2782. else
  2783. StaggerHit.Value = false
  2784. end
  2785. if Enable_Stagger == true then
  2786. if Stagger.Value == true and STAGGERANIM == false then
  2787. coroutine.resume(coroutine.create(function()
  2788. STAGGERANIM = true
  2789. while ATTACK == true do
  2790. Swait()
  2791. end
  2792. StaggerAnimation()
  2793. Stagger.Value = false
  2794. STAGGERANIM = false
  2795. end))
  2796. end
  2797. else
  2798. Stagger.Value = false
  2799. end
  2800. if Enable_Stun == true then
  2801. if Stun.Value == true and STUNANIM == false then
  2802. coroutine.resume(coroutine.create(function()
  2803. StunValue.Value = 0
  2804. STUNANIM = true
  2805. while ATTACK == true do
  2806. Swait()
  2807. end
  2808. StunAnimation()
  2809. Stun.Value = false
  2810. STUNANIM = false
  2811. end))
  2812. end
  2813. else
  2814. StunValue.Value = 0
  2815. Stun.Value = false
  2816. end
  2817. if DONUMBER >= .5 then
  2818. HANDIDLE = true
  2819. elseif DONUMBER <= 0 then
  2820. HANDIDLE = false
  2821. end
  2822. if HANDIDLE == false then
  2823. DONUMBER = DONUMBER + 0.003 / Animation_Speed
  2824. else
  2825. DONUMBER = DONUMBER - 0.003 / Animation_Speed
  2826. end
  2827. if ATTACK == false then
  2828. IDLENUMBER = IDLENUMBER + 1
  2829. else
  2830. IDLENUMBER = 0
  2831. end
  2832. if Enable_Stats == true then
  2833. for _, v in pairs (ChangeStat:GetChildren()) do
  2834. if v:FindFirstChild("Duration") ~= nil then
  2835. v:FindFirstChild("Duration").Value = v:FindFirstChild("Duration").Value - (1 / 30) / Animation_Speed
  2836. if v:FindFirstChild("Duration").Value <= 0 then
  2837. v.Parent = nil
  2838. end
  2839. end
  2840. if v.Name == "ChangeDefense" then
  2841. CHANGEDEFENSE = CHANGEDEFENSE + v.Value
  2842. elseif v.Name == "ChangeDamage" then
  2843. CHANGEDAMAGE = CHANGEDAMAGE + v.Value
  2844. elseif v.Name == "ChangeMovement" then
  2845. CHANGEMOVEMENT = CHANGEMOVEMENT + v.Value
  2846. end
  2847. end
  2848. Defense.Value = 1 + (CHANGEDEFENSE)
  2849. if Defense.Value <= 0.01 then
  2850. Defense.Value = 0.01
  2851. end
  2852. Damage.Value = 1 + (CHANGEDAMAGE)
  2853. if Damage.Value <= 0 then
  2854. Damage.Value = 0
  2855. end
  2856. Movement.Value = 1 + (CHANGEMOVEMENT)
  2857. if Movement.Value <= 0 then
  2858. Movement.Value = 0
  2859. end
  2860. CHANGEDEFENSE = 0
  2861. CHANGEDAMAGE = 0
  2862. CHANGEMOVEMENT = 0
  2863. end
  2864. SINE = SINE + CHANGE
  2865. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2866. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2867. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  2868. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  2869. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  2870. if ANIM == "Walk" and EQUIPPED == true and TORSOVELOCITY > 1 then
  2871. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2872. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2873. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2874. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2875. elseif (ANIM ~= "Walk" and EQUIPPED == true) or (TORSOVELOCITY < 1) then
  2876. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2877. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2878. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2879. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2880. end
  2881. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2882. ANIM = "Jump"
  2883. if EQUIPPED == true and ATTACK == false then
  2884. Humanoid.WalkSpeed = 150
  2885. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2886. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2887. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2888. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2889. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2890. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2891. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed)
  2892. end
  2893. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2894. ANIM = "Fall"
  2895. if EQUIPPED == true and ATTACK == false then
  2896. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2897. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2898. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2899. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2900. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2901. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2902. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed)
  2903. end
  2904. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2905. ANIM = "Idle"
  2906. if EQUIPPED == true and ATTACK == false then
  2907. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -0.1 + 0.02 * math.cos(SINE / 8)) * angles(math.rad(0), math.rad(1), math.rad(15)), 0.1)
  2908. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2909. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 0.15 / Animation_Speed)
  2910. RightShoulder.C0 = Clerp(RightShoulder.C0, CFrame.new(.9, 0.7, -0.7) * angles(math.rad(90 - 1 * math.cos(SINE / 8)), math.rad(0), math.rad(-50)), 0.1)
  2911. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CFrame.new(-.9, 0.7, -0.5) * angles(math.rad(70 - 1 * math.cos(SINE / 8)), math.rad(-7), math.rad(70)), 0.1)
  2912. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.02 * math.cos(SINE / 8), 0) * RHCF * angles(math.rad(-4), math.rad(0), math.rad(0 + 0.05 * math.cos(SINE / 25))), 0.1)
  2913. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.02 * math.cos(SINE / 8), 0) * LHCF * angles(math.rad(-4), math.rad(0), math.rad(0 + 0.05 * math.cos(SINE / 25))), 0.1)
  2914. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-100), RAD(90), RAD(0)), 0.15 / Animation_Speed)
  2915. end
  2916. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2917. ANIM = "Walk"
  2918. WALK = WALK + 1 / Animation_Speed
  2919. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  2920. WALK = 0
  2921. if WALKINGANIM == true then
  2922. WALKINGANIM = false
  2923. elseif WALKINGANIM == false then
  2924. WALKINGANIM = true
  2925. end
  2926. end
  2927. if EQUIPPED == true and ATTACK == false then
  2928. Humanoid.WalkSpeed = 20
  2929. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * COS(SINE / WALKSPEEDVALUE) * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2930. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2931. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2932. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 * Player_Size, 0.2 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2933. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2934. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2935. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2936. end
  2937. end
  2938.  
  2939. end
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